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Unique - Fekete feher

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Total Posts
30
Topic Starter
Kazuya
This beatmap was submitted using in-game submission on 2015. április 7. at 2:02:46

Artist: Unique
Title: Fekete feher
Tags: hungarian magyar best of kazuya-sama
BPM: 132
Filesize: 6219kb
Play Time: 03:34
Difficulties Available:
  1. Heavy (2,5 stars, 468 notes)
  2. Medium (1,65 stars, 285 notes)
  3. Sunflower (3,53 stars, 659 notes)
Download: Unique - Fekete feher
Information: Scores/Beatmap Listing
---------------


10. Ide A Szemembe Nézz!
ErunamoJAZZ
Hi

[normal]
  1. 01:16:237 (4) -
  2. 01:35:555 (1) - a slider will works better for the voice, imo.
  3. 01:38:055 (5,1) -
  4. 01:39:646 (2) -
  5. 02:58:510 (5,2) - ugly overlap. try make a good stack?
  6. 00:18:282 (6) - a bit curve for consistency?
  7. 00:47:373 (6) - lol
[hard]
  1. 00:54:646 (7,8,1) - nice xD
  2. 01:58:510 (5) - some like this:
  3. 02:02:146 (4) - like:
  4. 02:03:737 (7) - like:
  5. 02:50:100 (4) - blanket?
  6. 03:02:714 - in insane you have a lot of triples, i think you will make one here :P
[insane]
  1. 00:08:169 - note here?
  2. 00:09:987 (5) - delete?
  3. 01:01:350 - note here?
  4. 01:45:555 (1) - not jump yet, use DS1.2x pls.
  5. 01:49:191 (1) - this dont feel fine. pls, end in red tick and add a note in 01:49:532 -
  6. 03:20:328 - not triple here? :P

good luck Kazuya :3
Topic Starter
Kazuya
Hello.

[Normal]

01:16:237 (4) - Image
01:35:555 (1) - a slider will works better for the voice, imo.
01:38:055 (5,1) - Image
01:39:646 (2) -
I keep it, because bit hard.

02:58:510 (5,2) - ugly overlap. try make a good stack?
00:18:282 (6) - a bit curve for consistency?
00:47:373 (6) - lol
Fixed

[Hard]

01:58:510 (5) - some like this:
Nooo ;w;
02:02:146 (4) - like:
Ok

02:03:737 (7) - like:
Ok

02:50:100 (4) - blanket?
ok

03:02:714 - in insane you have a lot of triples, i think you will make one here :P
Never. : p No stronger beat. : p

[Insane]

00:08:169 - note here?
No, overmapped ;w; Same as hard 03:02:714 -

00:09:987 (5) - delete?
Noo. It's 1/4 ;w;

01:01:350 - note here?
No, because follow only vocal.

01:45:555 (1) - not jump yet, use DS1.2x pls.
Nyyyahh nooo ;w;

01:49:191 (1) - this dont feel fine. pls, end in red tick and add a note in 01:49:532 -
No ;w, Because vocal ;w;

03:20:328 - not triple here? :P
Noooo :P


Thank you. :3
Spaghetti
[Some quick suggestions:]

Medium


01:16:691 -Missing beat.

01:23:055 - ^

02:07:373 - ^

02:33:055 - ^

02:39:419 - ^

03:16:691 - ^

03:23:055 - ^

Heavy


00:08:055 -Missing upbeat into the transition of the new measure.
This is all personal preference and I feel it'll make the map play a bit better. Gl :D
Topic Starter
Kazuya
Hello.

[Normal]

Are deliberately omitting, because it's not hard difficulty. Too much 1/2 circles, sliders, continuous 1/2 is extremely hard. No change.

[Hard]

Circle added. Thank. : )
Nozhomi
Heyoooo~ Answer to your M4M <3

- Medium :
  1. 00:15:328 (1) - Honestly you should move it to 00:15:100 - and add a circle at 00:15:555 - , because end on a strong beat without play it sounds so weird. Adjust NC after change.
  2. 00:27:828 (3,4) - I think you should try this rhythm http://puu.sh/h0eDr/20ea500fab.png, it follow better the voice imo.
  3. 01:33:964 (1) - Remove this NC, it's inconsistent with the rest of this part.
  4. 01:43:737 (1) - Same.

- Heavy :
  1. Your NC looks inconsistent across all the diff, you should take a look on it again (or it's just me...?)
  2. Exept this, map is...good !

- Sunflower :
  1. 00:09:873 (4,5,6) - Why a triplet here ? I hear nothing on 00:09:987 (5) - .
  2. This diff is good too, I'm just not sure about a lot of triplets who sounds maybe overmapped but can't be sure.

Dammit this perfect flow again. Sorry this is too clean, too pro.
Mukyu~
Topic Starter
Kazuya
Hello. \o

Normal:

00:15:328 (1) - Honestly you should move it to 00:15:100 - and add a circle at 00:15:555 - , because end on a strong beat without play it sounds so weird. Adjust NC after change.
00:27:828 (3,4) - I think you should try this rhythm http://puu.sh/h0eDr/20ea500fab.png , it follow better the voice imo. Bit difficult :|
01:33:964 (1) - Remove this NC, it's inconsistent with the rest of this part.
01:43:737 (1) - Same.

Fixed.

Hard:

Fixed. I hope, good.

Insane:

00:09:873 (4,5,6) - Why a triplet here ? I hear nothing on 00:09:987 (5) - But there is a 1/4 section. :o

Thank you. :3
Alarido
@Kazuya

Ez map-ed nagyon jó.

Ne felejtsd el, hogy hívjon fel, miután három modok!

sheela


Hey Kazuya!

General

  1. The audio lead-in is inconsistent through the mapset. Use 2000ms for the audio lead-in.
  2. Add your old username Kazuya-sama in the tags since you have a ranked map by this name.

Medium

  1. 01:31:237 (1,2,1) - I would do a little tweak to the rhythm. I'd put the head of a slider on big downbeat because it sounds better to me. Try this rhythm:

Heavy

  1. 00:01:009 to 00:15:555 - 01:17:373 to 01:31:919 - 03:17:373 to 03:31:919 - Go see this in the Sunflower section of the mod.
  2. 00:39:873 (7,8) - This can be considered as a 1/4 rhythm to the players. Use a constant distance for this pattern.
  3. 02:13:510 (4) - Lower this down a bit. It touches the bar.

Sunflower

  1. 00:01:009 to 00:15:555 - 01:17:373 to 01:31:919 - 03:17:373 to 03:31:919 - In those sections, the new combo pattern confused me a little. The new combo are usually on the big downbeats, while some land on other ticks. I suggest you review your patterns, like 00:02:600 (5,1) has to switch new combo.
  2. 00:50:100 (1,2,3,4) - Increase a little more the distance between them to get the consistency of the other patterns, like 02:06:464 (1,2,3) .
  3. 01:04:419 (5,1,2,3) - I would do the same rhythm as you did to 02:20:782 (5,6,1,2) . That way, you'll keep the consistency and you can reduce the distance because the other patterns don't get their distance increased.
  4. 03:10:782 (3,4) - The touch is kind of ugly to me. Consider adding another node to the slider, or move the slider or the circle somewhere different. Same thing with 03:28:510 (3,5) .
  5. 03:14:873 (4,5,6,7) - You might want to keep the same distance (1.2x) because the music doesn't mark that the beats are stronger. Applying this would emphasize 03:16:464 (1,2,3,4) since they land on strong beats.

Very clean mapset, as always. Get one or more mods, poke me again for recheck. Any icon requires an SP +12.
Topic Starter
Kazuya
Hello.

General:

Tag: Fixed
Audio: OSU is added automatically.

[Normal]

I think my comnception is god, and not weird. I keep it. :/

[Hard]

00:01:009 to 00:15:555 - 01:17:373 to 01:31:919 - 03:17:373 to 03:31:919 - Go see this in the Sunflower section of the mod. I hope, combos is good. e_e
00:39:873 (7,8) - This can be considered as a 1/4 rhythm to the players. Use a constant distance for this pattern. OMG. Fixed.
02:13:510 (4) - Lower this down a bit. It touches the bar. Fixed

[Insane]

Combo: Okay (I hope)

00:50:100 (1,2,3,4) - Increase a little more the distance between them to get the consistency of the other patterns, like Ok
I would do the same rhythm as you did to 02:20:782 (5,6,1,2) . That way, you'll keep the consistency and you can reduce the distance because the other patterns don't get their distance increased. I make jump here: 02:20:782 - I hope it's ok
The touch is kind of ugly to me. Consider adding another node to the slider, or move the slider or the circle somewhere different. Same thing with 03:28:510 (3,5) . ^-^; I keep it.
03:14:873 (4,5,6,7) - You might want to keep the same distance (1.2x) because the music doesn't mark that the beats are stronger. Applying this would emphasize 03:16:464 (1,2,3,4) since they land on strong beats. ;w; I keep it. >_<

Thank you. : )
Knotts
M4M

Sunflower
  1. 00:02:600 (5) - NC to keep your pattern consistent
  2. 01:33:737 (5) - NC to keep consistency again
  3. 01:37:146 - I think this is an awkward pause since you don't have any similar pauses in this slow part.
  4. 01:37:373 (5) - NC again
  5. 01:49:191 (6,7) - Not really a fan of this extended slider since it sounds like the vocals are starting at 01:49:419 so this doesnt make any sense to me.
  6. 03:11:010 (4) - Move this to the left a little so it doesn't overlap with 03:10:782 (3) -
  7. 03:31:918 (1) - You could NC this since it's the last note in the map.

Kibbleru's coming to mod the rest for me. GL
Topic Starter
Kazuya
Hello. Thanks for mod.

I keep it:

01:37:146 - I think this is an awkward pause since you don't have any similar pauses in this slow part. I follow only vocal. Pause is not awkward here, and this beat is low.
Krfawy
Good mappus for Krfawy the Blonde Necromancer-I mean Beatmap Nominator. :3

General
  1. There's no cursormiddle.png skin file. Just copy it from one of your maps for example Colours of the Rainbow and that should be fine.
  2. Remember to use SliderBorder : 255,255,255 (plane white border) or any different colour because now it's unrankable since you included skin to the mapset.
Medium
  1. 00:09:873 (3) - I think you could make a new combo here to follow the previous comboing. Now it differs a bit from the previous way you did on 00:03:737 (1,1) - sliders.
  2. 00:13:510 (3) - Also here, maybe?
  3. 01:33:282 (2) - This circle touches HP Bar: *CLICK TO SEE IT* I think you can lower it so it simply doesn't touch HP bar.
Hard
  1. Clean! :3
Sunflower
  1. 00:00:100 (1,2,3) - Maybe try something like *THIS*? #Suggestion
  2. 02:34:419 (3,4) - Well, I am not sure about this pattern since this isn't that hard, but I have a feeling it decreases the balance a little bit (spread balance). Might you nerf the distance a little bit and make something similar, please? *STUPID EXAMPLE*
  3. 02:36:237 (3,4) - This moment is quite dangerous too IMO. Just move those sliders a bit close, for example like *THIS* so sliders flow better.
  4. 02:38:055 (3,4,5) - I feel unsure about this moment too. Can you try to make a mini-stream here, or something what is less risky, please? You know, just 5 circles stream so it's easier to play and the spread is safer.
  5. I think you could use the same thing which you'd use at 02:34:419
  6. 03:01:010 (1,3) - *They definitely touch HP bar.* Just put them a bit lower and it should be ok.
  7. 03:08:055 (1) - The end of the slider almost touches HP bar. In this case I think you can rearrange this slider a little bit so it blankets better with 03:07:828 (4)
That's all from me for now. Please, write what you applied and ask Sheela so she can handle this map after fixes.

Note to Sheela - I am sure all the notes are snapped correctly because my AiMod doesn't show anything, but can you check it for our sake if possible, please? You know, we don't want a DQ and if your AiMod won't say anything we could just bubble and rank. C:
Topic Starter
Kazuya
[General]

There's no cursormiddle.png skin file. Just copy it from one of your maps for example Colours of the Rainbow and that should be fine.
Remember to use SliderBorder : 255,255,255 (plane white border) or any different colour because now it's unrankable since you included skin to the mapset.

Added

[Normal]
00:09:873 (3) - I think you could make a new combo here to follow the previous comboing. Now it differs a bit from the previous way you did on 00:03:737 (1,1) - sliders. Okay, I hope combos is good now. >_> I use similar.
00:13:510 (3) - Also here, maybe? ^
01:33:282 (2) - This circle touches HP Bar: *CLICK TO SEE IT* I think you can lower it so it simply doesn't touch HP bar. Fixed

[Hard]

wow

[Insane]

00:00:100 (1,2,3) - Maybe try something like *THIS*? #Suggestion Currently conception is convenient. :P
02:34:419 (3,4) - Well, I am not sure about this pattern since this isn't that hard, but I have a feeling it decreases the balance a little bit (spread balance). Might you nerf the distance a little bit and make something similar, please? *STUPID EXAMPLE* I use simple circle stream..
02:36:237 (3,4) - This moment is quite dangerous too IMO. Just move those sliders a bit close, for example like *THIS* so sliders flow better. Ok
02:38:055 (3,4,5) - I feel unsure about this moment too. Can you try to make a mini-stream here, or something what is less risky, please? You know, just 5 circles stream so it's easier to play and the spread is safer.
I think you could use the same thing which you'd use at 02:34:419 I use simple circle stream
03:01:010 (1,3) - *They definitely touch HP bar.* Just put them a bit lower and it should be ok. Fixed
03:08:055 (1) - The end of the slider almost touches HP bar. In this case I think you can rearrange this slider a little bit so it blankets better with 03:07:828 (4) Fixed

Thank you. C:
sheela
Recheck.

General

  1. Please add an audio lead-in of 2000ms or 1500ms that there's enough time before the first object. osu! does not add it automatically.

Sunflower

  1. Add a space in the .osu file between SliderBorder and :, under the section Colours. It should look like this: SliderBorder : 255,255,255
  2. 02:21:464 (3,4) - I think the distance would be 1.70x instead of a lower one. It's like you did to other similar patterns, like 01:04:646 (1,2,3,4) - 02:06:464 (1,2,3,4) .
  3. 02:50:100 (1,2,3,4) - Might consider to reduce the distance between them to 2.0x or lower because the current is too much to me.
  4. 03:04:646 (1,2,3,4,5) - Do like you did to 01:04:646 (1,2,3,4) - 02:21:010 (1,2,3,4) -? It would emphasize the vocals, and keep the consistency.

Whenever you're ready, poke me.

@Krfawy: No objects unsnapped were spotted. I guess it's okay.
Topic Starter
Kazuya
Fixed all. Thanks
sheela
Everything looks clear. Krfawy will now take care the rest. Bubbled!

Sieg
late again Q.Q
meii18
But I wanted to rank it D:
Krfawy
Sorry guys but I've been hunting for this map a bit too long to not qualify it myself. =3=

There's my first heart ever, so I wish you're happy Kazuya! BTW I love sunflowers and sunflower seeds. :3
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