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Motoi Sakuraba, Shinji Tamura, Ryota Furuya - Take Up The Cr

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Topic Starter
Leeg
This beatmap was submitted using in-game submission on jueves, 10 de junio de 2010 at 22:00:15

Artist: M. Sakuraba, S. Tamura, R. Furuya
Title: Take Up The Cross
Source: Tales of Phantasia
Tags: battle theme Motoi Shinji Ryota
BPM: 160
Filesize: 7265kb
Play Time: 01:39
Difficulties Available:
  1. Easy (1,9 stars, 79 notes)
  2. Hard (4,88 stars, 242 notes)
  3. Normal (4,35 stars, 171 notes)
Download: M. Sakuraba, S. Tamura, R. Furuya - Take Up The Cross
Information: Scores/Beatmap Listing
---------------
Enjoy Tales of Phantasia Battle Theme !

|SPECIAL THANKS TO|
+-+-+-+-+-+-+-+-+-+-+-+-+
Sakura301 - TheVileOne
Garven
[General]
Wow, hearing this brings back memories of fun and pain.
First of all, if you plan on adding a hard mode, I'd move this back into WIP.
With the spinner skin, the feathers aren't centered. I'm not sure if that was your intention or not, but it does not look good the way it is.
You put a break at the climax of the song. D:
A suggestion: Use a spinner for the intro notes leading to your first current note.
The hit sounds are kind of bland/don't follow the music too well. Try to accent the drum parts that are going on. So when you hear the snare hits, try to add a soft whistle (or a clap during the higher intensity parts). Try to reserve finishes for ends of phrases or when you hear a big cymbal crash in the song.
End the Kiai times. Having them just go on to the end with no stop leaves this unrankable.

[Easy]
00:06:187 (1) - Move this slider to 00:06:281.
00:07:781 (2) - Make this slider bounce once more up to 00:08:906.
00:51:281 (1) - Cut the end of this to 00:51:843
00:52:406 (2) - Cut the end of this to 00:52:968
00:57:281 (1,2) - Follow same pattern as ^
01:19:687 (1,2) - Apply first two things mentioned to these two as well.

[Normal]
Slider tick rate 1. Triplets don't sound right with this song.
You have a lot of sliders that are a little bit too long like 00:04:781 (4,5) and 00:16:031 (5,5). Shorten the ends of them so they end on the white ticks on the time line up top.
There's... a lot of copy pasting going on in this too. Try to vary things up a bit, especially when the song repeats.

Finish up that hard mode! ;p
Topic Starter
Leeg

Garven wrote:

[General]
Wow, hearing this brings back memories of fun and pain.
First of all, if you plan on adding a hard mode, I'd move this back into WIP. Ok, Sorry ^^
With the spinner skin, the feathers aren't centered. I'm not sure if that was your intention or not, but it does not look good the way it is.Fixed
You put a break at the climax of the song. D:¿._.? That's no the climax D:
A suggestion: Use a spinner for the intro notes leading to your first current note.I don't like a map starting with a spinner
The hit sounds are kind of bland/don't follow the music too well. Try to accent the drum parts that are going on. So when you hear the snare hits, try to add a soft whistle (or a clap during the higher intensity parts). Try to reserve finishes for ends of phrases or when you hear a big cymbal crash in the song.I'll try to improve this U_U it's too hard
End the Kiai times. Having them just go on to the end with no stop leaves this unrankable.Fixed

[Easy]
00:06:187 (1) - Move this slider to 00:06:281. Fixed
00:07:781 (2) - Make this slider bounce once more up to 00:08:906.Fixed
00:51:281 (1) - Cut the end of this to 00:51:843Ok!
00:52:406 (2) - Cut the end of this to 00:52:968Done
00:57:281 (1,2) - Follow same pattern as ^Done
01:19:687 (1,2) - Apply first two things mentioned to these two as well.Ok

[Normal]
Slider tick rate 1. Triplets don't sound right with this song.Ok
You have a lot of sliders that are a little bit too long like 00:04:781 (4,5) and 00:16:031 (5,5). Shorten the ends of them so they end on the white ticks on the time line up top.Okk!
There's... a lot of copy pasting going on in this too. Try to vary things up a bit, especially when the song repeats.D: I'll try

Finish up that hard mode! ;p Of course, I uploaded these two difficulties because I wanted to know if timing was ok :) before making anything more.
Harken1
Gran cancion, Buen map!!

Has mejorado en hacer maps^^
NoHitter
General
Delete the .osb file and resubmit
Combo bursts have white bits surrounding them. They also look unfeathered.
Normal and Hard are practically devoid of hitsounds.

Easy
00:07:781 (2) - Please don't stack it here. Too confusing for beginners.
00:24:281 (7) - New combo
00:46:781 (2) - Decrease repeat by one
00:48:656 (x) - Add spinner here up to 00:50:531 with a clap
01:18:281 (1,1,1,1,1) - Don't new combo spam :| - (Remove new combo, nothing, remove new combo, nothing, remove new combo)
01:37:781 (7) - New combo

Normal
Feels like Normal+ or Hard
00:26:906 (4) - Stack better with (3) - Remove grid-snap if you must.
00:27:281 (1,2,3,4,5,6,7,8) - Streams like this aren't fit for Normal
00:30:281 (1,2,3,4,5,6,7,8) - ^
00:33:281 (1,2,3,4,5,6,7,8) - ^ [Let's just say this for every stream like this]
01:14:906 (x) - With no break, your Hp bar goes down fast...
01:40:406 (4) - Stack better with (3)

Hard
00:04:031 (2) - Stack the ends better with (1)
00:10:031 (2) - ^
00:17:718 (10) - What's it with you and stacks...
00:35:531 (2,3) - Stack properly...
00:47:539 (2,3) - ^
01:31:218 (10) - ^
Topic Starter
Leeg

NoHItter wrote:

General
Delete the .osb file and resubmit Done
Combo bursts have white bits surrounding them. They also look unfeathered.I see them correctly
Normal and Hard are practically devoid of hitsounds. I need help with hitsounds TT_TT

Easy
00:07:781 (2) - Please don't stack it here. Too confusing for beginners. Done
00:24:281 (7) - New combo Done
00:46:781 (2) - Decrease repeat by one Done
00:48:656 (x) - Add spinner here up to 00:50:531 with a clap Done
01:18:281 (1,1,1,1,1) - Don't new combo spam :| - (Remove new combo, nothing, remove new combo, nothing, remove new combo)Done
01:37:781 (7) - New combo Done

Normal
Feels like Normal+ or Hard
00:26:906 (4) - Stack better with (3) - Remove grid-snap if you must.Done
00:27:281 (1,2,3,4,5,6,7,8) - Streams like this aren't fit for Normal Yes they're, they follow a constant, they're very easy to follow.
00:30:281 (1,2,3,4,5,6,7,8) - ^^
00:33:281 (1,2,3,4,5,6,7,8) - ^ [Let's just say this for every stream like this]^
01:14:906 (x) - With no break, your Hp bar goes down fast...Not fast, but I'll place a break
01:40:406 (4) - Stack better with (3) Done

Hard
00:04:031 (2) - Stack the ends better with (1) Done
00:10:031 (2) - ^ Done
00:17:718 (10) - What's it with you and stacks...D: Done
00:35:531 (2,3) - Stack properly... Done
00:47:539 (2,3) - ^Done
01:31:218 (10) - ^Done
Sakura
Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[General]
+Battle +Theme to tags
Remove .osb from folder and full submit

[Easy]
00:22:031 (3) - The combo burst is just fading, making me think this is a hitcircle and not a slider

[Normal]
Circle Size +1
01:33:281 (3,4) - Make Straight

[Hard]
01:31:781 (1,2,3,1,2,3,1,2,3,1,2,3) - Center them
01:37:781 (1,2,3,1,2,3,1,2,3) - ^

That's about it, few issues so +Star
Topic Starter
Leeg

Sakura301 wrote:

Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[General]
+Battle +Theme to tagsDone
Remove .osb from folder and full submit Ok

[Easy]
00:22:031 (3) - The combo burst is just fading, making me think this is a hitcircle and not a sliderI don't really want to change that, I think it fits the music [ l _ l]

[Normal]
Circle Size +1Done
01:33:281 (3,4) - Make Straight (?)

[Hard]
01:31:781 (1,2,3,1,2,3,1,2,3,1,2,3) - Center themDone
01:37:781 (1,2,3,1,2,3,1,2,3) - ^Done

That's about it, few issues so +StarThanks
Card N'FoRcE
- General:
  • The map lacks of hitsounds and it's uninteresting to play :S
    Please give some more rhythm by using them wisely.
- Easy:
  • .Suggestions:
    01:40:681 - add a beat here?
- Normal:
  • .Suggestions:
    01:40:681 - add a beat here?
- diff:
  • .Suggestions:
    01:40:681 - add a beat here?
    .Errors/Mistakes:
    00:51:281 (1,2) - seriously misreaddable spacing. (2) should be farther
    01:01:031 (6,7) - ^ (7) should be farther
Sorry, i'm not starring this. It's technically fine, but the almost total lack of hitsounds makes this map empty.
Topic Starter
Leeg
Error/mistakes solved.
Changed hitsounds to NORMAL.
blissfulyoshi
A very minor thing, but resize spinner-circle.png to be 666x666 like the one in the template skin.
The maps would look nicer if you use Bezier sliders instead of Catmull sliders
Another thing that would be nice is that you don't have notes that partially overlap since they look bad. (Look at the one example in easy)

Try offset: 3289

Easy:
Normal mod:
00:22:031 (3) - Since the 300 from the 4 from thre previous combo covers up this note, this slider is a little hard to read for an easy

Combo mod:
00:22:781 (4) - new combo to be consistent with 00:16:781 (1) (As long as you make all areas that are similar to this section consistent, it is fine)
01:30:281 (4,1) - remove 1's new combo and add a new combo to 4 to be consistent with 00:16:781 (1)
01:36:281 (4) - new combo to be consistent with 00:16:781 (1)

Normal:
I advise you decrease the amount of copying and pasting you do in this map, or at least rearrange some of your pasted combos a bit more.
Nazi mod: (Since these things cause me to miss while playing)
00:28:781 (9) - move 2 grid(lvl 3) up (makes the spacing consistent, but you might need to move 10)
00:31:781 (9) - move 2 grid(lvl 3) left ^
00:34:781 (9) - move 2 grid(lvl 3) up ^
00:40:781 (9,9,9) - same as the previous 3

Hard:
Normal mod:
01:34:781 (1,2,3) - since is partially overlapped by the yellow 1 and it's 300, these notes look bad

=================================
Sorry if I sounded cruel at some parts in the mod. I really wanted to make this map better. Probably the biggest problem for me were the overlapping notes, so please fix those. Also, the map was quite repetitive at times, so I do encourage you to remap parts of your diffs. Because of these things, I will hold off my star for now. Call me back when you finish editing your map.
Topic Starter
Leeg

blissfulyoshi wrote:

A very minor thing, but resize spinner-circle.png to be 666x666 like the one in the template skin.
The maps would look nicer if you use Bezier sliders instead of Catmull sliders
Another thing that would be nice is that you don't have notes that partially overlap since they look bad. (Look at the one example in easy)

Try offset: 3289

Easy:
Normal mod:
00:22:031 (3) - Since the 300 from the 4 from thre previous combo covers up this note, this slider is a little hard to read for an easyMoved the whole combo

Combo mod:
00:22:781 (4) - new combo to be consistent with 00:16:781 (1) (As long as you make all areas that are similar to this section consistent, it is fine)Lol, thats true :D changed
01:30:281 (4,1) - remove 1's new combo and add a new combo to 4 to be consistent with 00:16:781 (1)Done
01:36:281 (4) - new combo to be consistent with 00:16:781 (1)Done

Normal:
I advise you decrease the amount of copying and pasting you do in this map, or at least rearrange some of your pasted combos a bit more.
Nazi mod: (Since these things cause me to miss while playing)I'll try :)
00:28:781 (9) - move 2 grid(lvl 3) up (makes the spacing consistent, but you might need to move 10)Done
00:31:781 (9) - move 2 grid(lvl 3) left ^Done
00:34:781 (9) - move 2 grid(lvl 3) up ^Done
00:40:781 (9,9,9) - same as the previous 3Done

Hard:
Normal mod:
01:34:781 (1,2,3) - since is partially overlapped by the yellow 1 and it's 300, these notes look badFixed

=================================
Sorry if I sounded cruel at some parts in the mod. I really wanted to make this map better. Probably the biggest problem for me were the overlapping notes, so please fix those. Also, the map was quite repetitive at times, so I do encourage you to remap parts of your diffs. Because of these things, I will hold off my star for now. Call me back when you finish editing your map.
Thanks
Gens
[General]
  1. All combobursts look of different quality; some are poorly cropped, some are blurry and some have white edges (just to give examples, doesn't mean yours are like that). Mind taking care of that?
  2. I think the artist must be cropped or reduced... it's far too long. You could check out the way I abbreviated this map's artist, so you could do something similar.
  3. I think "The" in the title must not be capitalized. Though this says it must be on all caps.
[Easy]
  1. OD looks too fast in comparison to the slider velocity and the spacing...
[Normal]

00:18:281 (1,2,3,4) - Why are the slider arrows like that? http://osu.ppy.sh/ss/8011 Delete the extra sliderpoint at the end of every slider... the same applies to every other similar pattern...

[Hard]

00:23:343 (8,9,10) - Mind stacking up this correctly? The same applies to 01:36:843 (8,9,10).
01:05:812 (3) - To me sounds better if you move it forward 1/4 (and reduce it by the same). Fix the spacing after that.

~ ~ ~

Overall, the map is "rankable", fine, but it still can be improved. I'll give you my general opinion on this: the main problem here was that, in the easier difficulties, you used short spacing, big circles and slow sliders... and that makes the map look clustered. Next time you map (or if you're gonna remap this), use wider spacing. Short spacing doesn't always mean easy; in fact, it makes things look more confusing and hard to read. Another thing I feel I should point out is the slider shapes. Sliders here don't have an actual shape following something, they just "go around wiggling", which isn't good, and isn't creative (and I notice you used Catmull for the most time). If you used more patterns, sliders would have a better shape. Whether if you do ugly sliders is another thing. :)

I'll give you my star, but consider everything I said above.
Topic Starter
Leeg
Except Title and Autor, all changes done.
TheVileOne
Easy

Perfect as far as the beat path goes. (I 100 percented it on my second try. The spacing is top notch.)

Normal

01:39:281(3) This slider looks bad. Touch it up a bit.

Hard

01:32:531(1) Move 1 unit up
01:33:281(1) Move 1 unit right
01:34:031(1) Move 1 unit up
01:34:781(1,2,3,4,5,6,7,8,9,10-1) Move 1 unit up
01:38:531(1) Move 1 unit right
01:39:281(1) Move 1 unit up
Suggestion 01:40:031(4) Move 1 unit right


This deserves a star.
Topic Starter
Leeg

TheVileOne wrote:

Easy

Perfect as far as the beat path goes. (I 100 percented it on my second try. The spacing is top notch.)Thanks

Normal

01:39:281(3) This slider looks bad. Touch it up a bit.Why? It's good that way :D

Hard

01:32:531(1) Move 1 unit up
01:33:281(1) Move 1 unit right
01:34:031(1) Move 1 unit up
01:34:781(1,2,3,4,5,6,7,8,9,10-1) Move 1 unit up
01:38:531(1) Move 1 unit right
01:39:281(1) Move 1 unit up
Suggestion 01:40:031(4) Move 1 unit right
Done

This deserves a star. THANKS :D
Garven
Hey hey, it's looking a lot better now from when I last looked. Just a couple pointers:

Try to have sliders covering each other - especially short sliders with repeats (mostly looking at normal mode). It makes the map look tacky.

Try moving the direction the slider goes so they don't cover each other/later notes. You won't have to mess with respacing since most of yours are one-return kick sliders.

I know you've already stated that you like your hit sounds where they are at, but I want to cast another vote towards lowering their volume a little. They stick out really bad compared to the song itself. Remember, you usually want to enhance the song with the hit sounds, not cover it up.

A lot of your sliders don't look pleasing to the eye due to not-very-smooth curves. Try messing around with the slider points and see if you can smooth them out a bit. Be careful with spacing afterward if you pursue this.

On normal, you may as well map through the tiny break when the song repeats.

No kudosu, please. Oh, and here's a star, too. Keep working at it!
Sakura
Some IRC modding etc
Topic Starter
Leeg
Muchisimas gracias por tu ayuda con el SB.
TheVileOne

Leeg wrote:

TheVileOne wrote:

Easy

Perfect as far as the beat path goes. (I 100 percented it on my second try. The spacing is top notch.)Thanks

Normal

01:39:281(3) This slider looks bad. Touch it up a bit.Why? It's good that way :D

Hard

01:32:531(1) Move 1 unit up
01:33:281(1) Move 1 unit right
01:34:031(1) Move 1 unit up
01:34:781(1,2,3,4,5,6,7,8,9,10-1) Move 1 unit up
01:38:531(1) Move 1 unit right
01:39:281(1) Move 1 unit up
Suggestion 01:40:031(4) Move 1 unit right
Done

This deserves a star. THANKS :D

I don't see how you could think that slider looked good. It's not symmetrical and it has an odd slider tick rate. It's not as perfect as the other sliders.
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