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Rita - it's just farewell

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Total Posts
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Topic Starter
Vikon
This beatmap was submitted using in-game submission on Sunday, 16 May, 2010 at 23:17:53

Artist: Rita
Title: It's Just Farewell
Source: Katahane
Tags: tarte saturio wmfchris
BPM: 204
Filesize: 3905kb
Play Time: 01:53
Difficulties Available:
  1. Easy (1.88 stars, 92 notes)
  2. Hard (4.7 stars, 291 notes)
  3. Normal (3.37 stars, 170 notes)
  4. Sharon's (4.99 stars, 390 notes)
  5. Special (4.95 stars, 362 notes)
  6. Wmf's Taiko (4.89 stars, 579 notes)
Download: Rita - It's Just Farewell
Information: Scores/Beatmap Listing
---------------
2nd Beatmap, hope everyone can enjoy this map~

23 / 4 - Finished [Hard] and [Normal]
24 / 4 - Finished [Special]
25 / 4 - added [Easy]
26 / 4 - Star Obtained : 10
27 / 4 - Updated MP3
28 / 4 - Star Obtained : 20
30 / 4 - added [Wmf's Taiko]
01 / 5 - added [Sharon's], Star Obtained : 30
02 / 5 - due to osu forum error, 8 stars were disappeared :o , but you can still see the real SP in the pending beatmap : forum/viewforum.php?f=6
05 / 5 - Star Obtained : 40
06 / 5 - Bubbled
15 / 5 - Canceled the difficulties changes
Torran
OSU! Timing Help!
  • 1. BPM 102 , Offset 1020
Good Luck!
Topic Starter
Vikon
THX for helping!
can start working from now~
subarasikibuta
:)
Sallad4ever
Halo Vikon :)

[General]

- Re-size your BG, your current BG size is 1088x768 maximum allowed is 1024x768
- Delete osb file then do a full-submit
- Disable the countdown on all diff, you won't need it

[Normal]
00:00:431 (1) - The spinner is to short and sudden, better remove it
Combo mod
SPOILER
00:04:843 (5) - add NC ( new combo)
00:05:725 (1) - remove NC then add NC in 00:06:314 (5)
00:09:549 (3) - NC
00:10:431 (1) - remove NC then add NC in 00:11:019 (5)
00:14:254 (7) - NC
00:15:137 (1) - remove NC then add NC in 00:16:314 (5)
00:18:961 (5) - NC
00:23:666 (4) - ^
00:26:902 (6) - ^

[Hard]
01:19:255 (1) - Unrankable spinner, spinner must have bonus score of min 2000 in auto
01:23:961 (1) - ^
01:28:667 (1) - ^
01:38:078 (1) - ^
01:42:784 (1) - ^
01:47:490 (1) - ^
Combo mod
SPOILER
00:04:843 (8) - NC to make it consistent with 00:14:255 (1)
00:05:725 (1) - remove NC then add NC in 00:06:314 (5) to make consistent with 00:15:725 (1)
00:23:667 (9) - NC
00:30:725 (1) - remove NC

[Special]
01:01:312 (6) - unsnapped object
01:01:606 (7) - ^
01:46:901 (13,14) - Double notes, delete 13
01:55:284 (1) - lengthen this spinner to 01:56:314 and don't forget to delete the spinner at 01:55:872 (1)
02:18:446 (1) - idk about this, maybe delete it?
Combo mod
SPOILER
00:30:137 (1) - remove NC
sorry idk the pattern in combo for this diff :o

Pretty nice, I like your hitsound usage
Good luck with your map
Star~
Topic Starter
Vikon

Sallad4ever wrote:

Halo Vikon :)

[General]

- Re-size your BG, your current BG size is 1088x768 maximum allowed is 1024x768fixed
- Delete osb file then do a full-submitfixed
- Disable the countdown on all diff, you won't need itfixed

[Normal]
00:00:431 (1) - The spinner is to short and sudden, better remove it fixed
Combo mod fixed
SPOILER
00:04:843 (5) - add NC ( new combo)
00:05:725 (1) - remove NC then add NC in 00:06:314 (5)
00:09:549 (3) - NC
00:10:431 (1) - remove NC then add NC in 00:11:019 (5)
00:14:254 (7) - NC
00:15:137 (1) - remove NC then add NC in 00:16:314 (5)
00:18:961 (5) - NC
00:23:666 (4) - ^
00:26:902 (6) - ^

[Hard]
01:19:255 (1) - Unrankable spinner, spinner must have bonus score of min 2000 in auto
01:23:961 (1) - ^
01:28:667 (1) - ^
01:38:078 (1) - ^
01:42:784 (1) - ^
01:47:490 (1) - ^
all fixed

Combo mod fixed
SPOILER
00:04:843 (8) - NC to make it consistent with 00:14:255 (1)
00:05:725 (1) - remove NC then add NC in 00:06:314 (5) to make consistent with 00:15:725 (1)
00:23:667 (9) - NC
00:30:725 (1) - remove NC

[Special]
01:01:312 (6) - unsnapped object fixed
01:01:606 (7) - ^ fixed
01:46:901 (13,14) - Double notes, delete 13 fixed
01:55:284 (1) - lengthen this spinner to 01:56:314 and don't forget to delete the spinner at 01:55:872 (1) fixed
02:18:446 (1) - idk about this, maybe delete it? it's an uncertain note for me,too. ok~ let's delete it.[color]

Combo mod
SPOILER
00:30:137 (1) - remove NC
sorry idk the pattern in combo for this diff :o

Pretty nice, I like your hitsound usage
Good luck with your map
Star~
thx sallad4ever ~ your reply is so fast!
I like the hitsound,too~ XD
tsuka
8-) awesome
but Special ! should be OA-1
Topic Starter
Vikon

tsukamaete wrote:

8-) awesome
but Special ! should be OA-1
Fixed !
但花了一段時間去理解甚麼是OA XD

我曾打算把[Hard] 降OA 和 HP drain, 使它變做Hard圖示( 現在是Insane 圖示)
但一直降好像也還是四星半,再降就變成與normal的設定無異了(除了note size)
Sakura
Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[General]
No tags?
The beatmap set needs an Easy diff as it stands now Normal has too many stuff derailing it from an Easy that your probably better off mapping another difficulty

[Normal]
No problems found

[Hard]
No problems found.

Ok well unless you have a very good reason for not having an Easy i cant star it yet until it's at least complete, please forum PM me if you have a good reason or for a remod
Topic Starter
Vikon
I have tried to decrease the difficulty of [Normal] so that I hope [Easy] is not a necessity.
also, I am not good at making easy, it's quite hard to well sync with the song in [Easy]

Anyway, let's try to make an [Easy], see is it better to have 4 difficulties.
wmfchris
irc modded, star~
tommyufo88
star:)
tommyufo88

tommyufo88 wrote:

star :)
Sakura
Modding only Easy since i already modded the other diffs before and found no problems
Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[Easy]
00:31:608 (1) - 1/2 distance between notes is a no-no for an Easy, either stack below previous one or turn into a slider or something.
00:46:314 (1,2) - Try to minimize the use of odd spacing (not a multiple of 1/1) on an Easy
Well and other similars, however this wont stop me from giving you your star as it's really too minor and the map feels easy enough ^^ Good job! ~
Topic Starter
Vikon
thx Sakura301~

it is really hard to balance between the difficulty and well sync in [Easy]. to avoid this, i don't want to make an easy at the beginning. :o
If it is easy enough, I would like to preserve some style of the map instead of just using those same long notes~
skyflying
:) nice
Colin Hou
[General]:
  1. Very completed map, nice work.
  2. don't care much for the star rating. your [Hard] is [I] but it's not very insane except the jumps (they are just the same with [Insane]? maybe just make them shorter).
[Easy]:
  1. 00:42:784 (4) - disable the grid snap to place this.
  2. 00:53:961 (2) - add a back to this slider then you should do some change to 00:55:137 (1) and notes after it.
  3. 00:58:667 (2) - ^
[Normal]:
  1. 00:12:783 (1,2,3) - make this a back-slider?
[Hard]:
  1. 00:06:461 (2) - whistle at the end
  2. 00:09:990 (11,12) - just let 11 cover 12 totally. spacing is not that important here.
[Special !]:
  1. some combos are to high(like 17) but I think it's fine.
  2. I mean this diff is perfect :3
Good job, have a star.

**I have seen this BG for thousands times now finally know the source orz.
Topic Starter
Vikon
Thx Colin!!

How can you know I have worried about the star rating lol? Therefore I take your advice, shorten the length of jump~
and other suggestions do help the map, thank you for modding~
SamiPale
被wmfchris召唤而来,希望对你有帮助 :)

SPOILER
[Easy]
HP Drain 0 OA 0,are you crazy?起码两个总共+5格吧

我偷懒不mod hitsound了...

[Normal]
HP Drain -1~2 ,OA -1
个人觉得default clap不适合音乐,建议不要用default clap作为主hitsound,只在拍尾拍就足够了
00:12:784(1,2,3) - 能不能换种摆法跟前面的(1,2,3)看起来不同?因为距离差不多很容易混淆
00:22:637(3) - 换种摆法?理由同上

继续偷懒...

[Hard]
好多跳 <_<
00:03:814(7) - 有点难看,叠好他?
00:08:078(6) - new combo?
00:59:108(4) - 删去这circle
01:23:961(1) - 换成1/4 slider,不要叠
01:28:667(1) - ^
01:38:078(1) - ^
01:42:784(1) - ^
01:47:490(1) - ^

偷懒..

[Special !]
这曲子听起来用二连四连设计note更加舒服,为什么某些地方执着用五连(还有少部分地方的3连)呢?

00:30:725(5) - new combo?为了好看点
00:43:667(2) - 这里跟之后的(1)用0.8x的距离比较好,不然会影响后面的跳的感觉
01:05:137(1,2,3,4) - 这个..能排成一个规则点的图形么?
01:16:314(1,2,3,4) - <_< 能排得好看点么?
01:28:078(13) - 个人认为应该跟前面一样new combo?虽然只有一个slider,后面也是

高潮nice~

这里有个建议,例如00:45:725跟01:04:549跳后面也跟着跳的地方距离的差别比较难辨认,个人觉得要不做得像hard那样明显一点(或者制造不同形状容易辨认)。。要不把前面的跳取消掉对后面的跳...嘛这只是个人看法,而且我也没测试过...

hitsound
mod得比较乱,只参考下吧 <_<
00:26:608(6) - remove clap?
00:28:372(11,12) - 拍尾加clap的话加这里效果比较好吧?
00:34:549(1) - remove clap?
00:48:372(1) - remove all finish(the start and the end) and all add whistle
00:48:814(2) - 加上whistle?
00:50:431(1) - 这里建议换成default whistle,或者压低finish的音量
01:11:608(4,5) - 两个slider的开头都加finish如何?
01:13:225(6,1,2,3) - finish太多了吧...建议删剩两个,然后四个都加whistle
01:14:402(6) - suggestion,finish?
01:18:667(7,8,1) - suggestion,剩下(8)一个finish?
01:27:343(10,11,12) - suggestion,删掉clap,只在12加whistle
01:46:167(10,11,12) - ^

カタハネ...骗我kudosu,跟v2b串通好的么...

嗯。。也许需要更多hitsound mod

edit:不用在意ENHI的,只要玩起来像那个难度就行了
Kecco
•Overall•
All right.

•Special !•
00:03:372 (10) - New combo.
00:06:313 (1) - No New Combo.
00:08:960 (12) - New Combo.
00:12:490 (10) - ^
00:15:725 (1) - No New combo.
00:26:902 (7) - New Combo.
01:28:078 (13) - ^
02:04:254 (10) - ^
02:07:784 (10) - ^

•Hard•
00:48:814 (2,3) - Make those more near, please.
01:50:725 (3) - and 01:51:608 (2) - Look on the grid, they aren't on the same place perfectly, fix them.

Other diffs are Ok.
Good map~
Nice Map~
Star~
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