forum

Type-Moon - Gunnyuu Shissou

posted
Total Posts
59
Topic Starter
kodomonoyume
This beatmap was submitted using in-game submission on 2010年6月14日 at 15:11:02

Artist: Type-Moon
Title: Gunnyuu Shissou
Source: Fate/Stay Night
Tags: natsumerin bgm
BPM: 133
Filesize: 2998kb
Play Time: 02:18
Difficulties Available:
  1. Easy (1.33 stars, 109 notes)
  2. Hard (4.62 stars, 252 notes)
  3. Normal (4.02 stars, 186 notes)
  4. Rin's Insane (5 stars, 466 notes)
Download: Type-Moon - Gunnyuu Shissou
Information: Scores/Beatmap Listing
---------------
My first beatmap~

A BGM from the game/anime Fate/stay night.

Another title of the music is Dash of the Rival Chiefs and the artist should be Kenji Kawai .
Sorry for my mistake.

Special thanks for NatsumeRin 's great help and guest difficulty.

Hope you'll like it!
Amethyst Wolf
作為一個新手MAPPER, 我希望我的建議可以幫助到你.
也希望你能理解我在打什麼=.=

【Strolling】
[Editor]
DistanceSpacing*建設改成0.4或0.5
[Events]
第一次Break time 太長, 會使人感到無聊. 建議5-10秒為上.

【Scampering】
[Editor]
DistanceSpacing*建設改成0.5或0.6
[HitObjects]
SPOILER
[01:26:947]slider貌似太悶, 建議改為:
[01:26:947] 1/4beat slider, 佔1/2beat (即共2格)
[01:27:398] 1/2beat slider (即共2格)
[01:27:849] 1/1beat slider, 佔3beat(即共12格)
[00:51:984] 縮少一格, 右移一格
[01:02:699] 縮少一格, 右移一格
[01:06:308] 縮少一格, 右移一格

【Flying】
我沒找到什麼可以改的.

CTB我不會, 就不幫了。

star+1 :D
*更改DistanceSpacing會使到distance snap距離增大, 至接影響是會使整張MAP的位置要重新排位.
Topic Starter
kodomonoyume
Hit Objects: 已修改
Distance:【Scampering】本来就是0.5了…【Strolling】是0.3,但是好像0.3和0.4没差多少,改0.5就大了点……

谢谢~
Amethyst Wolf
Scampering那是我手殘了 :D
Amethyst Wolf
嗯對了, Distance改了是很麻煩的事, 因為你要整張圖的HO(Hit Objects)都移位... 但是你沒移位...
Topic Starter
kodomonoyume

Amethyst Wolf wrote:

嗯對了, Distance改了是很麻煩的事, 因為你要整張圖的HO(Hit Objects)都移位... 但是你沒移位...


嗯【Strolling】前半部分都改成0.4了……后半部分原来就是0.5所以没改……

谢谢~
wmfchris
1)Make "safawu's CTB-Lunatic difficulty!" shorter if possible?
2)So many bookmarks. Reset?
3)Stacking coefficient should not be at "always stack"
4)Disable countdown?

[CTB]
Skipped.
0:15:142 1/4 beacward.

[Flying]
0:51:872 (2,3,4,5) I'm not sure about this... The four music note should be on (3,4,5) and the last one between (3,4)...
1:06:308 (5,6,7,8) ^
1:38:225 (1) down 1 grid
1:49:203 (2) spacing
A bit boring where the 1/4 and 1/6 slider is used too much.

[Scampering]
Regard this as hard? Reduce OA -1, HP drain rate -2~3
0:13:187 (5) spacing, left 1 grid
0:14:541 (11) ^
0:#4:616 (3) left 1 grid
1:02:135 (2) left 1 grid

star~
Amethyst Wolf

wmfchris wrote:

1)Make "safawu's CTB-Lunatic difficulty!" shorter if possible?
2)So many bookmarks. Reset?
3)Stacking coefficient should not be at "always stack"
4)Disable countdown?

[CTB]
Skipped.
0:15:142 1/4 beacward.

[Flying]
0:51:872 (2,3,4,5) I'm not sure about this... The four music note should be on (3,4,5) and the last one between (3,4)...
1:06:308 (5,6,7,8) ^
1:38:225 (1) down 1 grid
1:49:203 (2) spacing
A bit boring where the 1/4 and 1/6 slider is used too much.

[Scampering]
Regard this as hard? Reduce OA -1, HP drain rate -2~3
0:13:187 (5) spacing, left 1 grid
0:14:541 (11) ^
0:#4:616 (3) left 1 grid
1:02:135 (2) left 1 grid

star~
還是楓大專業啊~
Topic Starter
kodomonoyume
CTB難度safawu說他是做來觸人的所以不想改……
bookmark已清除……
stacking那個我弄不懂它有什麼意義也不知道該怎麼改……囧
countdown已取消……

[CTB]
已改正

[Flying]
0:51:872 (2,3,4,5) & 1:06:308 (5,6,7,8) 我也覺得這幾個音比較奇怪所以用1/8slider代替了……
1:49:203 (2) spacing 這個不能理解您的意思……
其餘已改正

[Scampering]
OA是什麼- -我又小白了……
難度大幅降低……現在以normal定位……
0:13:187 (5) & 0:14:541 (11) 這兩個移了就不是直線了所以沒移……
其餘已改正


謝謝~
wmfchris
1) 嗯...我指是那個"safawu's CTB-Lunatic difficulty" 的名字太長 盡量改短一點?
2)OA overall difficulty
3)
0:51:872 (2,3,4,5) & 1:06:308 (5,6,7,8) 我也覺得這幾個音比較奇怪所以用1/8slider代替了……
啊 又一首太鼓不能FC =w=
4)有點事要出去 下午才回來看 剩下的問題
NatsumeRin
唔啊啊Fate,之前还在想要不要做……

先说主要问题吧……
1、CTB=unrankable,老板的原话,如果是想rank,请狠心删了吧。
2、Title请确认一下,虽然我印象不清,但应该不是这个(不要用译名,用原版的罗马音)
3、节奏不一定要完全找主音下
4、不知道可不可以允许我做个guest diff,我会演示下我可能怎么下节奏。说实话,我觉得现在的节奏有些松散,可能你需要比较大的改动,所以先阶段进行hitsounds mod,意义并不明显,当这张图做好后我很愿意承担全部难度的hitsounds。
Topic Starter
kodomonoyume
嗯CTB diff 会删除的……
名字就不改了吧……
非常乐意让您做guest diff 并期待您早日完成~
之后会适度修改节奏……
hitsounds就麻烦您了~

谢谢~
TTTTTTTTTTTT
首先
歌曲名字要是查不到..你就去游戏里找个Japan玩家问问应该就可以了
删除.osb文件,然后full submit
kiai需要统一
kiai开始和停止都要是需要停止的位置,不要提前或滞后

Strolling
降低slider tick rate?
定位是Easy?把4分1的那几个往复的slider,可以用一个slider代替

00:07:999(1) - whistle
00:09:804(3) - ^
00:11:609(1) - ^
00:13:413(3) - 结束处改为whistle
00:15:218(1) - finish
00:17:022(3) - whistle
00:18:827(1) - ^
00:20:631(3) - 开始处加finish,结束处的去掉
00:22:436(1) - whistle
00:26:045(1) - ^
00:29:645(1) - 开始处whistle
00:31:458(2) - ^
00:33:263(2) - ^
00:36:872(3) - 往复处的finish去掉
00:56:609(3) - 这个4分1建议和前面一样是slider
01:34:616(1) - whistle
01:38:225(5) - ^
01:40:030(7) - 去掉往复处的finish
01:41:834(1) - 开始处whistle
01:49:052(1) - 开始处whistle
01:50:857(2) - ^
01:56:270(1) - ^
01:58:075(2) - ^

Normal
用finish过多了感觉
降低slider tick rate
还有待改进,hitsound先不多说

01:17:022(x) - note
01:17:699(x) - ^
01:20:180(9) - new combo
01:21:984(1) - ^
01:49:221(2) - awful,移除这个,改成别的
01:51:082(2) - awfulll

Flying
降低slider tick rate(必要)
还有待改进,hitsound先不说

00:22:605(2) - awful
00:24:466(2) - ^
00:51:928(2) - ^
01:06:308(5) - ^
01:49:221(2) - ^
01:51:082(2) - ^
TTTTTTTTTTTT
修改完后可以pm..
Ill be back :D
Topic Starter
kodomonoyume
名字还是不改了吧= =+
kiai一定要所有难度都在相同的地方么||

slider tick rate均降为2……

[Strolling]
音效已改正
把4分1的那几个往复的slider,可以用一个slider代替
是指00:40:481(1)~(4)和01:27:398(1)~(4)么……

[Scampering]
音效未动……其余已改正……

[Flying]
音效未动……那些slider都改成4分3连了- -可能有点太急?

谢谢~
SamiPale
I will mod your map when NatsumeRin's diff done :)
NatsumeRin
Topic Starter
kodomonoyume
map标题已修改
各难度标题已修改
normal大改动完成
hard大改动完成
加入【Rin's Insane】

先前已下载的各位请更新或重新下载,谢谢~
maal
.osb file should be removed, full submit when that is done.

{Easy}

HP Drain should be reduced by about 3
Overall Difficulty also 3.


{Hard}

00:00:781(1,1,1,1): End on a white tick.



That sums it up ^^ Pretty awesome for a first beatmap.
Topic Starter
kodomonoyume
All fixed.

Thank you~
show more
Please sign in to reply.

New reply