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Mika Arisaka - Life Goes On (TV Size)

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Topic Starter
Breeze
This beatmap was submitted using in-game submission on 2010年5月28日 at 14:12:59

Artist: Mika Arisaka
Title: Life Goes On (TV Size)
Source: Gundam Seed Destiny
Tags: Athrun Kira Lacus Cagalli Murrue Stellar Neo Auel Sting Meer Gibert Ray Shinn
BPM: 140.96
Filesize: 11079kb
Play Time: 01:33
Difficulties Available:
  1. Easy (0.56 stars, 63 notes)
  2. Hard (4.46 stars, 172 notes)
  3. Insane (4.87 stars, 251 notes)
  4. Normal (3.05 stars, 131 notes)
Download: Mika Arisaka - Life Goes On (TV Size)
Download: Mika Arisaka - Life Goes On (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

Life Goes On、燃え上がる、命がある限り
Cyril Scarlet
燃え上がる ~ :D
Sakura
Nice map, cant really find any problems and everything flows so well, +Star
DeadAlready
微風~ >w</
beat4you
[Easy]
00:16:539(3):left 1 grid (level 3)

[Normal]
Fine

[Hard]
Fine

[Insane]
00:15:050(3):right 1 grid (level 3)
00:16:539(4):^
00:55:263(4,5):This two sliders are not symmetrical.

Only some nazi I can find
Nice map :)
Vikon
:)
Colin Hou
;)
NatsumeRin
[General]
timing: 越到后面,late现象越严重,BPM不是整数吧。大概都是由起始正常或轻微early,至最后20ms late。
试这个timing: BPM 140.960, offset 790

[Easy]
fine.

[Normal]
fine.

[Hard]
感觉hitsounds太依赖节拍器式的clap了,这样在无法放置的地方会感觉比较尴尬,比如00:37:390 (3,4,5)
00:28:880 (3,4,5) - 感觉换个slider更好,因为是第一次出这个节奏。

[Insane]
还是hitsounds的事……我这里做了一份,用不用及怎么用当然是看你。

Download: Mika Arisaka - Life Goes On (TV Size) (Breeze) [Insane hitsounds].osu
kodomonoyume
Nice song~

找不到可以修改的地方= =囧……

star~
Topic Starter
Breeze

NatsumeRin wrote:

[General]
timing: 越到后面,late现象越严重,BPM不是整数吧。大概都是由起始正常或轻微early,至最后20ms late。
试这个timing: BPM 140.960, offset 790

[Easy]
fine.

[Normal]
fine.

[Hard]
感觉hitsounds太依赖节拍器式的clap了,这样在无法放置的地方会感觉比较尴尬,比如00:37:390 (3,4,5)
00:28:880 (3,4,5) - 感觉换个slider更好,因为是第一次出这个节奏。

[Insane]
还是hitsounds的事……我这里做了一份,用不用及怎么用当然是看你。
Hitsound改了一些,五一放完假回学校再上传o.o
Leorda
NI HAO

[File]
1) Some bg is need to resize to 1024x768 or find other bg
3.jpg (1023x768)
4.jpg (940x768)

2) This comboburst kill my eyes ;_;

[Easy]
01:03:348 (x) - Add note with clap?
01:03:773 (2,3) - Spacing error
01:05:901 (3,4) - ^

01:19:943 (1) - Make parallel?
01:26:752 (1) - ^

[Normal]
00:17:816 (7) - New combo?
00:21:220 (4) - ^

[Hard]
00:24:199 (x) - Add note with clap?
00:25:901 (x) - ^
00:45:688 (5,6) - Spacing error

[Insane]
Fine~

Nice song
STAR
Topic Starter
Breeze

Leorda wrote:

NI HAO

[File]
1) Some bg is need to resize to 1024x768 or find other bg
3.jpg (1023x768)
4.jpg (940x768) :arrow: Not over 1024x768 pixel is fine

2) This comboburst kill my eyes ;_; :arrow: shut up

[Easy]
01:03:348 (x) - Add note with clap? :arrow: nah
01:03:773 (2,3) - Spacing error :arrow: here used girl lv3 to make 3,4 symmetrical
01:05:901 (3,4) - ^
:arrow: ^
01:19:943 (1) - Make parallel?
01:26:752 (1) - ^ :arrow: nah

[Normal]
00:17:816 (7) - New combo?
00:21:220 (4) - ^ :arrow: nah

[Hard]
00:24:199 (x) - Add note with clap? :arrow: I'm fit music here
00:25:901 (x) - ^ :arrow: ^
00:45:688 (5,6) - Spacing error :arrow: Fixed

[Insane]
Fine~

Nice song
STAR
Thanks
banvi
Hello.
I like this song and Gundam. :)
Thismap is very nice.
Timing and spacing are beautiful!

little , mod ;)
insane
00:34:842 (5) down 1 grid?
00:41:652 (5) up 1 grid?

I can't find spacing miss and timing miss.
It's great!
star☆
Topic Starter
Breeze

banvi wrote:

Hello.
I like this song and Gundam. :)
Thismap is very nice.
Timing and spacing are beautiful!

little , mod ;)
insane
00:34:842 (5) down 1 grid?
00:41:652 (5) up 1 grid?

I can't find spacing miss and timing miss.
It's great!
star☆
Changed nothing so no kudosu, sorry
Thanks for your star~
TheVileOne
Overall this is a fun beatmap. Good work.

Easy

No problems detected.

Normal

00:22:711 (8,9) – Move up 1 unit to fix the spacing infringement in aimod. Style it like the previous pattern at 00:20:157 (2,3) –

00:58:465 (5,1,2,3,1,2) – Move up 1 unit.

Hard

00:28:031 (1,2) – Move 1 unit down and move 2 one unit up.

01:09:320 (3,4) – This needs to be changed. That stacked notes throws me off since the note pattern before it are spaced and timed closer together. Fixes include distance snapping that note. It would happen to stack perfectly on the pink note or you could even extend 3 until 01:09:745 – if that seems a little awkward.

Even better idea. Remove 4 and turn 3 into a repeat slider. It repeats at 01:09:532 – and again at 01:09:745 – and the slider ends where 4 was at 01:09:958 –

This feels a lot better than your current pattern.

Insane

00:01:641 (2,3,4) – Move these 1 unit right .
00:03:343 (6) – Move 1 unit left regardless of distance snap. The snap is glitched.
00:05:046 (2,3,4) – Move 1 unit left regardless of distance snap. It’s also glitched.


Star
Uan
I love Gundam's songs. :D
&Good map!
star!
Topic Starter
Breeze

TheVileOne wrote:

Normal

00:22:711 (8,9) – Move up 1 unit to fix the spacing infringement in aimod. Style it like the previous pattern at 00:20:157 (2,3) –

00:58:465 (5,1,2,3,1,2) – Move up 1 unit.

Hard

00:28:031 (1,2) – Move 1 unit down and move 2 one unit up.

01:09:320 (3,4) – This needs to be changed. That stacked notes throws me off since the note pattern before it are spaced and timed closer together. Fixes include distance snapping that note. It would happen to stack perfectly on the pink note or you could even extend 3 until 01:09:745 – if that seems a little awkward.

Even better idea. Remove 4 and turn 3 into a repeat slider. It repeats at 01:09:532 – and again at 01:09:745 – and the slider ends where 4 was at 01:09:958 –

This feels a lot better than your current pattern. :arrow: nah

Insane

00:01:641 (2,3,4) – Move these 1 unit right . :arrow: Done
00:03:343 (6) – Move 1 unit left regardless of distance snap. The snap is glitched. :arrow: Done
00:05:046 (2,3,4) – Move 1 unit left regardless of distance snap. It’s also glitched. :arrow: Done


Star
Gens
[General]
  1. Why do you need an inherited section at the same time as the main offset, even if there's an inherited section later?
  2. You need to add an approachcircle, even if it's the default.
Everything else is fine. :)
Topic Starter
Breeze

Gens wrote:

[General]
  1. Why do you need an inherited section at the same time as the main offset, even if there's an inherited section later? :arrow: Deleted
  2. You need to add an approachcircle, even if it's the default. :arrow: Done
Everything else is fine. :)
All done, thanks~
Gens
Bubbled!
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