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Epik High - Fly

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Topic Starter
Zetera
This beatmap was submitted using in-game submission on Mittwoch, 1. Juni 2016 at 13:41:28

Artist: Epik High
Title: Fly
Tags: Tablo Mithra Jin DJ Tukutz Black Swan Songs Rap Hip Hop Kpop Amin J Soulciety Nexy Fifa 07
BPM: 128
Filesize: 4954kb
Play Time: 03:16
Difficulties Available:
  1. A I R (3,49 stars, 606 notes)
  2. Easy (1,32 stars, 144 notes)
  3. Hard (2,8 stars, 382 notes)
  4. Normal (2,05 stars, 301 notes)
Download: Epik High - Fly
Information: Scores/Beatmap Listing
---------------
Hope it's less hateable

Don't make AR5 (7) the standard for low difficulties please
EMachine03
Let's mod this.
General:
There is a lot of slider and note overlap that needs attention.
Reduce kial time usage.
Normal:
00:00:449 (1) - Cool slider, but there needs to be some spacing between the beginning and the end.
00:17:558 (2,1) - Slider overlap needs attention.
00:18:730 (2) - I see how you're trying to follow the vocals, but this one follows the drums. Try to fix it.
00:24:824 (1,2,3) - It's noticeable how 2 is not spaced evenly between the two. There are some other spacing problems, but they aren't noticeable by normal players. Ranking staff, however... Also, the clap was used too much on this combo compared to the other times.
00:27:636 (2,1) - Overlap.
00:33:261 (3,4) - You should fix these sliders. They aren't parallel.
00:40:761 (3,4) - Ewwww overlap
00:42:636 (1,1) - ^
00:49:199 (1,2,3) - Overlap at the beginning. Also, I think 2 should be shorter so 3 can get the nuh beat. After this, the mapping shifts to the beat, which is bad because it was on the vocals.
00:55:527 (2) - This slider isn't perfect enough.
00:58:574 (1,2,3) - I like this type of jump pattern! However, I think it is too hard for a normal.
01:00:917 (2) - This little guy is pretty unreadable because he is right under the slider.
01:05:605 (4,1) - Just when I thought that you had fixed the overlap.
01:09:355 (4,1) - This overlap is getting boring...
01:11:230 (4,1) - Good blanket!
01:13:105 (4,1) - Overlap
01:16:855 (4,1) - Overlap
01:17:324 (1,2) - This isn't a problem, but that overdone blanket though.
Sorry, but I had to end modding early. Look for weird patterns, unreadable hit circles under sliders, overlaps, and make sure to perfect your sliders. Goodbye.
Topic Starter
Zetera

EMachine03 wrote:

Let's mod this.
General:
There is a lot of slider and note overlap that needs attention.
Reduce kial time usage.
Normal:
00:00:449 (1) - Cool slider, but there needs to be some spacing between the beginning and the end.
00:17:558 (2,1) - Slider overlap needs attention.
00:18:730 (2) - I see how you're trying to follow the vocals, but this one follows the drums. Try to fix it.
00:24:824 (1,2,3) - It's noticeable how 2 is not spaced evenly between the two. There are some other spacing problems, but they aren't noticeable by normal players. Ranking staff, however... Also, the clap was used too much on this combo compared to the other times.
00:27:636 (2,1) - Overlap.
00:33:261 (3,4) - You should fix these sliders. They aren't parallel.
00:40:761 (3,4) - Ewwww overlap
00:42:636 (1,1) - ^
00:49:199 (1,2,3) - Overlap at the beginning. Also, I think 2 should be shorter so 3 can get the nuh beat. After this, the mapping shifts to the beat, which is bad because it was on the vocals.
00:55:527 (2) - This slider isn't perfect enough.
00:58:574 (1,2,3) - I like this type of jump pattern! However, I think it is too hard for a normal.
01:00:917 (2) - This little guy is pretty unreadable because he is right under the slider. true
01:05:605 (4,1) - Just when I thought that you had fixed the overlap.
01:09:355 (4,1) - This overlap is getting boring...
01:11:230 (4,1) - Good blanket!
01:13:105 (4,1) - Overlap
01:16:855 (4,1) - Overlap
01:17:324 (1,2) - This isn't a problem, but that overdone blanket though.
Sorry, but I had to end modding early. Look for weird patterns, unreadable hit circles under sliders, overlaps, and make sure to perfect your sliders. Goodbye.
Hi.

Sadly, I cannot agree with any of those points except for the "ewwww overlap". All these overlaps are intentional, all imparallelities as well. The jumps in the Normal are also meant to be there. I'd like to know why you consider imperfections as unrankable. The Kiai exists for every chorus, which makes perfect sense.
Also, I am not ignoring downbeats, so my used stressings are just fine as well. I really appreciate your effort, but I figure that you didn't focus the right things.
CrimsonClaw
Hey babe

M4M (please mod it after the 15th of April): https://osu.ppy.sh/s/351759

General Stuff
  1. We've talked about it before: Approachrate Spread. As I was telling you: It's a pretty modern way to recude the approachrate difficulty wise, as of the hardest diff is having the lowest Approachrate, which makes it (probably) harder to read them proper. I actually like it. I don't think it's a big issue after all because you just could change it to a classical rankable AR spread if it's a real issue. So just keep it and let's let the discussion about it roll. Let's have more people talk about it.
  2. I like your SR spread.
  3. Timing: Alright.
  4. Background: Great + Alright.
Easy
00:17:324 (2) - the space in this large slider is kinda unused. Maybe reshape it a bit and put 00:19:199 (3) - this bad boy in there?
00:54:824 (1) - I really enjoy those. Creative, even if they weren't that big of an effort. I've drawn millions of them when I still were in
primary school.
Constant break spread. Nice
03:05:605 - empty? why? Kiai pls
Normal
00:00:449 (1) - (completely optional) emphasize the red point a bit more by pulling it down. Maybe that's just me but I think the heart needs it :^D
00:17:558 (2) - at least make the sliderend end near the slidertick of 00:18:027 (1) .-.
00:18:027 (1,2,1) - I know it's nothing special but I really enjoy the flow here.
00:27:636 (2) - same with this one. Sliderend near slidertick pls
00:42:636 (1) - same tbh
And by the way, by near, I mean this: http://puu.sh/ogXf0/5e78a9a46f.jpg
02:15:449 (1,2,3,4) - make this a blanket spam maybe? Idk it looks fine to me like this
03:11:464 (1) - that spacing, damn son. I seriously think this was not intended!

Neat diff.
Hard
00:26:230 (4) - make this badboy end on a red tick. Explaining this would be a bit troublesome, maybe you see my point.
00:31:386 (6,1) - maybe just stack them because you didn't really use this kind of overlap consistently OR do it like you did here: 01:05:136 (5,1) - and 01:12:636 (5,1) - here
01:43:574 (1,2,3,4,5) - I don't see a reason for this kind of inconsistent Distance Snap
02:38:886 (2,1) - I don't see a reason for these not to be blanket-ized! :^)
A I R
01:06:074 (1) - more spacing? .-.
Nothing else from my side. Gosh, 10/10
Topic Starter
Zetera

CrimsonClaw wrote:

Hey babe

M4M (please mod it after the 15th of April): https://osu.ppy.sh/s/351759 You personally asked me to delay this even furtherly, so I'll do.

General Stuff
  1. We've talked about it before: Approachrate Spread. As I was telling you: It's a pretty modern way to recude the approachrate difficulty wise, as of the hardest diff is having the lowest Approachrate, which makes it (probably) harder to read them proper. I actually like it. I don't think it's a big issue after all because you just could change it to a classical rankable AR spread if it's a real issue. So just keep it and let's let the discussion about it roll. Let's have more people talk about it.
  2. I like your SR spread.
  3. Timing: Alright.
  4. Background: Great + Alright.
Easy
00:17:324 (2) - the space in this large slider is kinda unused. Maybe reshape it a bit and put 00:19:199 (3) - this bad boy in there? Nah, I'm avoiding complicated shapes.
00:54:824 (1) - I really enjoy those. Creative, even if they weren't that big of an effort. I've drawn millions of them when I still were in
primary school. Well, they perfectly fit into the song's theme.
Constant break spread. Nice
03:05:605 - empty? why? Kiai pls Fixed.
Normal
00:00:449 (1) - (completely optional) emphasize the red point a bit more by pulling it down. Maybe that's just me but I think the heart needs it :^D Good idea, but I had too much trouble setting the shape up in the first place. I would change it if I was good at doing proper slider shapes.
00:17:558 (2) - at least make the sliderend end near the slidertick of 00:18:027 (1) .-. I won't do this because the intention was to form half a circle together with 00:16:386 (1) - .
00:18:027 (1,2,1) - I know it's nothing special but I really enjoy the flow here.
00:27:636 (2) - same with this one. I actually think it is more important to have the sliderends point towards the head of each following slider.
00:42:636 (1) - same tbh
And by the way, by near, I mean this: http://puu.sh/ogXf0/5e78a9a46f.jpg
02:15:449 (1,2,3,4) - make this a blanket spam maybe? Idk it looks fine to me like this Nah, I'll keep it this way to kill the blanket modders' OCD. c:
03:11:464 (1) - that spacing, damn son. I seriously think this was not intended! It was intended, but I see it's a bit too much.

Neat diff.
Hard
00:26:230 (4) - make this badboy end on a red tick. Explaining this would be a bit troublesome, maybe you see my point. Yeah, fixed.
00:31:386 (6,1) - maybe just stack them because you didn't really use this kind of overlap consistently OR do it like you did here: 01:05:136 (5,1) - and 01:12:636 (5,1) - here Used a whole new pattern tho
01:43:574 (1,2,3,4,5) - I don't see a reason for this kind of inconsistent Distance Snap I think I remember what I did there. Boy was I stupid.
02:38:886 (2,1) - I don't see a reason for these not to be blanket-ized! :^) Come on, that's good enough of a pattern
A I R
01:06:074 (1) - more spacing? .-. Okay
Nothing else from my side. Gosh, 10/10
C o o L D u d e !
Stjpa
Sorry für die Verspätung. :v

[Easy]
00:39:824 (1) - Vocal-wise a circle + 2/1 slider would make more sense.
01:39:824 (1,2) - Ugliest blanket I've ever seen.
01:41:699 (3) - Shouldn't this be NC'd because it's actually a new sentence?
01:49:199 (1) - And here you need to remove NC.
02:38:417 (2,3) - Isn't this inconsistent because you didn't map anything 02:34:667 here? I can only guess if you have a reasoning for it or not, but if not you gotta delete them. Also, using a 1/1 slider 02:38:886 here fits way better as your current sliderhead doesn't have a prominent sound on it but the slidertail does.
02:45:917 (2) - Use 1/2 slider here? You have enough recovery time to do that and it covers the music better.
02:58:574 (1) - Rotate it a bit so you can form a triangle with the slidertail of 02:57:636 (3) ?

[Normal]
Isn't this diff unrankable because of the bad SV spread?
00:39:824 (1,2) - This would be neater if you ask me.
01:30:449 (1,2) - I'm actually really unsure about using triplets in a Normal, but since it's low BPM it should be fine I guess. Also, this pattern needs to be a triplet too because 01:31:152 (3) this has a sound that also appears 01:30:683 here.

[Hard]
00:00:449 (1) - Spinner doesn't make any sense since you mapped the vocals normally in the previous diffs.

[Air]
01:34:550 (4,5) - Are you sure about this spacing when there's just 1/4 difference? You never did something similar anywhere else in the map.
02:18:495 (8,9) - Jump is a bit huge compared to all the other ones. At least I had problems aiming that when testplaying lol.

That's it, time to let the mapping scene explode.
Topic Starter
Zetera

Stjpa wrote:

Sorry für die Verspätung. :v Hab nichtmal nen Mod erwartet LOL

[Easy]
00:39:824 (1) - Vocal-wise a circle + 2/1 slider would make more sense. True
01:39:824 (1,2) - Ugliest blanket I've ever seen. For the love of firetruck, since when are blankets relevant?
01:41:699 (3) - Shouldn't this be NC'd because it's actually a new sentence? I figure that this leads to NC-spam, so I narrowed stuff down.
01:49:199 (1) - And here you need to remove NC. Aye
02:38:417 (2,3) - Isn't this inconsistent because you didn't map anything 02:34:667 here? I can only guess if you have a reasoning for it or not, but if not you gotta delete them. I distinguished those parts individually, so their structure is different as well. It's consistent throughout the part of the song, so it should be okay.
Also, using a 1/1 slider 02:38:886 here fits way better as your current sliderhead doesn't have a prominent sound on it but the slidertail does. Oh my god, I ignored a downbeat... Guess that happens with filler diffs...
02:45:917 (2) - Use 1/2 slider here? You have enough recovery time to do that and it covers the music better. Using a slider here will ignore a downbeat.
02:58:574 (1) - Rotate it a bit so you can form a triangle with the slidertail of 02:57:636 (3) ? That's what I tried.

[Normal]
Isn't this diff unrankable because of the bad SV spread? I don't see how SV-spreads can influence the rankability of a set. The Normal is well-sandwiched between the Easy in the Hard, so why would the SV not be okay?
00:39:824 (1,2) - This would be neater if you ask me. I refrained myself from using those too often for simplicity's sake.
01:30:449 (1,2) - I'm actually really unsure about using triplets in a Normal, but since it's low BPM it should be fine I guess. Also, this pattern needs to be a triplet too because 01:31:152 (3) this has a sound that also appears 01:30:683 here. I used a different kind of reasoning tho. Imagine the second set of objects as a double plus a connecting slider, and you might see what I mean. With this reasoning, your suggestion rather causes an inconsistency.

[Hard]
00:00:449 (1) - Spinner doesn't make any sense since you mapped the vocals normally in the previous diffs. Fixed.

[Air]
01:34:550 (4,5) - Are you sure about this spacing when there's just 1/4 difference? You never did something similar anywhere else in the map. True, I used the cavaty of the slider to place the stream in.
02:18:495 (8,9) - Jump is a bit huge compared to all the other ones. At least I had problems aiming that when testplaying lol. Slightly decreased the spacing and improved the flow.

That's it, time to let the mapping scene explode.


Hopefully in a positive way tho. Thanks!
phaZ
irc C:
2016-04-19 14:40 Zetera: Hey, könnt ich dich evtl nach nem Mod fragen?
2016-04-19 14:40 phaZ: mach
2016-04-19 14:40 Zetera: ACTION is listening to [https://osu.ppy.sh/b/624245 Epik High - Fly]
2016-04-19 14:42 phaZ: ingame ok?
2016-04-19 14:42 phaZ: :D
2016-04-19 14:42 Zetera: Wär sick von dir c:
2016-04-19 14:43 phaZ: easy:
2016-04-19 14:43 phaZ: 00:39:824 (1,2,3) -
2016-04-19 14:43 Zetera: Klar
2016-04-19 14:43 phaZ: mach daraus n pattern
2016-04-19 14:43 phaZ: also was zusm gehörendes
2016-04-19 14:43 phaZ: tatata und oh-oh-oh muss zsm sein :p
2016-04-19 14:44 Zetera: Wie stellst du dir das vor?
2016-04-19 14:46 Zetera: Könnte es zum flowen bringen tho
2016-04-19 14:48 phaZ: bin noch am pattern bvasteln^^
2016-04-19 14:50 Zetera: Okay
2016-04-19 14:51 phaZ: http://puu.sh/oo0ZO/a9c96dd261.jpg hab jett nur das
2016-04-19 14:51 phaZ: das woran ich dachte geht vllt in der normal besser
2016-04-19 14:53 phaZ: 02:32:324 (1,1) - unsymmetrie suckt
2016-04-19 14:53 phaZ: 02:36:074 (1) - mavch den symmetrisch
2016-04-19 14:53 phaZ: start 192:168
2016-04-19 14:53 phaZ: mitte 256:298
2016-04-19 14:53 phaZ: ende 320:168
2016-04-19 14:54 phaZ: 02:32:324 (1) - den ctrl+g, dann auf 02:36:074 (1) - stacken
2016-04-19 14:54 phaZ: und wieder umdrehen
2016-04-19 14:54 phaZ: 02:39:824 (1) - den dann ersetzten mit 02:32:324 (1) -
2016-04-19 14:55 phaZ: https://osu.ppy.sh/ss/4965094 sowas
2016-04-19 14:57 Zetera: Uh
2016-04-19 14:57 Zetera: An dem runden Slider ändert sich so doch nichts
2016-04-19 14:57 Zetera: Der Kreis bleibt ein Kreis
2016-04-19 14:57 phaZ: ja aber der sitzt net symmetrisch :D
2016-04-19 14:58 Zetera: Bei 02:39:824 (1) - wars mir einfach nur wichtig nen eckigen Slider zu holen
2016-04-19 14:58 Zetera: Wollte nicht die selbe form 2x verwenden
2016-04-19 14:58 phaZ: hmm
2016-04-19 14:58 phaZ: als ich02:32:324 (1,1) - das gesehen habe
2016-04-19 14:59 phaZ: dachte ich so "aah n schönes symmetrisches patern kommt jetzt
2016-04-19 14:59 phaZ: weil der kreis slider so mittig, fast symmetrisch war
2016-04-19 14:59 phaZ: und dann kam die enttäuschung^^
2016-04-19 14:59 Zetera: Näh, ich find Achsensymmetrie langweilig
2016-04-19 15:00 phaZ: w/e easy ist good to go
2016-04-19 15:00 Zetera: Nice
2016-04-19 15:01 phaZ: aaww
2016-04-19 15:01 phaZ: du hast die stelle so anders gemappt 00:39:824 (1,2,3,4,1,2) - >.<
2016-04-19 15:01 phaZ: würdest eh nicht mein vorschlag annehmen
2016-04-19 15:02 Zetera: Anders zu was? D:
2016-04-19 15:02 phaZ: na ich wollte da vorhin schon n pattern vorschlagen
2016-04-19 15:03 phaZ: aber das wär rhythmisch so anders
2016-04-19 15:03 Zetera: Ah
2016-04-19 15:03 phaZ: 01:06:074 (1,2) - fühlt sich falsch an
2016-04-19 15:04 phaZ: 2x "fly"
2016-04-19 15:04 phaZ: ungleicher rhythmus
2016-04-19 15:04 phaZ: fahk ju
2016-04-19 15:04 Zetera: Ich find das wird sonst zu voll
2016-04-19 15:05 phaZ: dreh einfach n paar objekte um
2016-04-19 15:05 phaZ: std kyshiro rhythmus drauf lol http://puu.sh/oo1Ei/d231e73512.jpg
2016-04-19 15:06 phaZ: würde nur schiwiereig für hier dann werden also
2016-04-19 15:06 phaZ: 01:13:574 (1,2,3) -
2016-04-19 15:06 phaZ: nvm
2016-04-19 15:06 phaZ: 01:47:324 (1) - mach mal mittig den roten punkt
2016-04-19 15:06 Zetera: Aber ich fand es schon wichtig beide "fly"s zu betonen
2016-04-19 15:07 phaZ: 01:49:667 (2,3) - unwichtig
2016-04-19 15:07 phaZ: aber sonst haste den immer gestackt
2016-04-19 15:07 phaZ: die note danach
2016-04-19 15:07 phaZ: dem snykopenslider
2016-04-19 15:08 Zetera: Ja, aber aus Platzgründen D:
2016-04-19 15:08 phaZ: 02:28:105 (4,1,2) - muss das sein :?
2016-04-19 15:08 phaZ: das ist immer noch ne normal
2016-04-19 15:09 Zetera: Ok, das kann ich anders lösen
2016-04-19 15:09 phaZ: ich würd einfdach n circle aus02:28:105 (4) - machen oder so
2016-04-19 15:09 phaZ: vllt
2016-04-19 15:10 phaZ: 02:30:683 (2,3) - mb okay
2016-04-19 15:10 phaZ: aber ich hab noch n vorschlag
2016-04-19 15:10 phaZ: 02:31:152 (3) - remove
2016-04-19 15:10 phaZ: 02:30:683 (2) - mach 1tick länger
2016-04-19 15:11 Zetera: Versteh schon, das ist wirklich familienfreundlicher
2016-04-19 15:12 phaZ: :D
2016-04-19 15:12 Zetera: Funktioniert aber nicht so ganz
2016-04-19 15:12 Zetera: Weil der Slider auf rot anfängt
2016-04-19 15:12 phaZ: wie?
2016-04-19 15:12 phaZ: hö
2016-04-19 15:12 phaZ: http://puu.sh/oo20E/2eb7e1cc31.jpg
2016-04-19 15:13 phaZ: ach du meinst
2016-04-19 15:13 Zetera: Find das etwas weird
2016-04-19 15:13 Zetera: Aber na gut, ich versuchs mal
2016-04-19 15:13 phaZ: 02:30:917 - der fehlt dann?
2016-04-19 15:13 Zetera: 02:31:152 - ja
2016-04-19 15:14 Zetera: Äh
2016-04-19 15:14 Zetera: Ja der weiße
2016-04-19 15:14 phaZ: dacht an die drum
2016-04-19 15:14 phaZ: niucht den bass lol
2016-04-19 15:15 Zetera: Da ist halt der clap
2016-04-19 15:15 phaZ: normal ist auch gut zum gehen
2016-04-19 15:17 Zetera: sick
2016-04-19 15:17 Zetera: Also ich hab das Pattern jetzt so gelassen wies war
2016-04-19 15:17 Zetera: Weil es alles betont
2016-04-19 15:17 phaZ: ja ist nicht so entsheiden
2016-04-19 15:17 phaZ: t
2016-04-19 15:18 phaZ: 01:43:574 (1,2,3,4,5) - perfekte symmerty pls
2016-04-19 15:18 phaZ: hard
2016-04-19 15:19 phaZ: 01:43:574 (1,2,3) - ctrl+h
2016-04-19 15:19 phaZ: ctrl+r=10°
2016-04-19 15:19 phaZ: xd
2016-04-19 15:19 phaZ: *-10°
2016-04-19 15:20 phaZ: die diff ist auc sick
2016-04-19 15:20 phaZ: was wilste überhaupot ne mod
2016-04-19 15:20 Zetera: Ich denk mal ich habs gefixt
2016-04-19 15:20 Zetera: Erst dann bekomm ich ne bubble
2016-04-19 15:22 phaZ: 00:00:683 (2) - hier sind whsitles in hard
2016-04-19 15:22 phaZ: aber keine in air
2016-04-19 15:22 phaZ: nix wichtiges aber ja..
2016-04-19 15:23 phaZ: ok in der air muss ich aber mal jetzt meine pattern vorschläge anbringen :D
2016-04-19 15:24 phaZ: nvm ich kansn auch lassen
2016-04-19 15:24 phaZ: -< faul
2016-04-19 15:24 Zetera: Klar
2016-04-19 15:25 Zetera: LOL
2016-04-19 15:25 phaZ: 00:45:800 (3) -
2016-04-19 15:25 phaZ: der hitnormal verwirrt micht da
2016-04-19 15:25 Zetera: Da waren keine whistles weil ich das rekonstruiert hab
2016-04-19 15:26 phaZ: 00:49:902 (2,3,4,5,6) - vs00:57:402 (2,3,4,5,6) -
2016-04-19 15:26 phaZ: also der spacing unterschied
2016-04-19 15:26 phaZ: HUUST
2016-04-19 15:27 Zetera: Hm.. da muss ich mir was überlegen
2016-04-19 15:28 phaZ: ich hab jetzt nicht weiter dein hitsounding angeschaut aber hier würde ich gern ne soft whistle haben 00:53:183 (2) - dann hört man das triplet besser
2016-04-19 15:29 Zetera: Okay, hab da auch soweit alles fixed
2016-04-19 15:30 phaZ: 01:00:449 (1) - hier aufs sliderende evtl dann auch die softwhistle
2016-04-19 15:30 phaZ: 01:13:574 (1,2) - wär das nicht eher n cooles pattern für die normal oder so?
2016-04-19 15:31 phaZ: 01:06:074 (1,2) - verglichen mit dem auch ezpz
2016-04-19 15:31 phaZ: wobei du wieder solche schwingenartigen flügel wie inder hard benutzen könntest^^
2016-04-19 15:32 phaZ: 01:24:824 (1) - pls nochmal fly-slider :D
2016-04-19 15:32 phaZ: nicht nur so sporadisch
2016-04-19 15:33 Zetera: Meinst du nen Vogel?
2016-04-19 15:33 Zetera: Ok
2016-04-19 15:33 phaZ: ja
2016-04-19 15:34 phaZ: 01:40:761 (7,1,2,3,4) - vs 01:40:761 (7) - man merk schon dass es eig den gleichen rhythmus haben sollte
2016-04-19 15:35 phaZ: http://puu.sh/oo31a/a10fe414bd.jpg sowas geht gut?
2016-04-19 15:35 Zetera: Nö, da wo der Slider ist sind die vocals halt schon anders
2016-04-19 15:36 phaZ: nee+
2016-04-19 15:36 Zetera: Deswegen wollte ich das hervorheben
2016-04-19 15:36 Zetera: Oh
2016-04-19 15:36 phaZ: ganz sicher
2016-04-19 15:36 phaZ: ist das dieser rhythmus da den ich grad vorgeschlagen hab
2016-04-19 15:37 phaZ: beides hat diesen goilen rhythmus+stream davor -> mach was nices, consitentes, patterniges :D
2016-04-19 15:37 Zetera: Mal sehen ob ich was zaubern kann
2016-04-19 15:37 phaZ: beide stellen*
2016-04-19 15:38 phaZ: 01:47:324 (5) - "everybody fall"
2016-04-19 15:39 phaZ: 01:49:902 (2,3,4,5) - vs01:53:652 (2,3,4,5) -
2016-04-19 15:39 Zetera: Da kann man halt schlecht noch höher gehen :P
2016-04-19 15:39 phaZ: gut, hättetst nicht unbedingt beide gleich machen müssen in der 1. kiai aber halt kiaiübergreifend gleich natürlich^^
2016-04-19 15:40 Zetera: True
2016-04-19 15:40 phaZ: gleiches mit dem02:13:574 (1,2) - 02:06:074 (1,2,3,4) -
2016-04-19 15:41 phaZ: nur ist es halt wirklich dann mal viel leichter als in der hard
2016-04-19 15:42 phaZ: rdy for rank
2016-04-19 15:42 phaZ: na los
2016-04-19 15:42 phaZ: :D
Topic Starter
Zetera
Thanks a lot!
Irreversible
Yo!

We've did an IRC mod, where we mainly fixed things in the A I R diff.
irc AIR
21:57 *Irreversible is editing [https://osu.ppy.sh/b/624245 Epik High - Fly [A I R]]
21:57 Irreversible: 00:02:324 (1) - finde ehrlich gesagt 64 136 iwie passender, sehe aber was du machen wolltest
21:57 Irreversible: up2u
21:57 Irreversible: 00:35:370 (2) - falscher clap ?
21:58 Irreversible: 00:46:386 (5) - NC? für vocal
21:58 Irreversible: 00:57:402 (2) - hätte hier ehrlich gesagt ein triplet cooler gefunden, weil der nächste double versaut iwie dieses "dudududu"
21:58 Irreversible: 01:02:324 (1) - vielleicht ein kiai fountain?
22:00 Irreversible: 01:31:620 (6) - 151 245? finds mehr readable
22:00 Irreversible: 01:34:550 (4) - hmm, problem mit sowas ist dass der clap nicht so passt xD ich fix das immer mit drum whistle aber wenns beim rest nicht so ist D: der clap hier ist iwie komisch tho
22:01 Irreversible: 01:43:339 (4) - bissl mehr spacing verträgts
22:02 Zetera: Der eine Clap bei 00:35:488 - ist glaub ich nicht falsch
22:02 Zetera: Siehe 00:33:613 -
22:02 Irreversible: 01:54:355 (6,1) - O_O so ein antijump intended? iiwe bis jez nich gesehen
22:02 Zetera: Fand die doubles außerdem wichtiger
22:03 Zetera: Stehe nicht so auf short kiai fountain stuff
22:03 Irreversible: 02:50:136 (5) - wenn ich mit dem rest vergleiche, hätte ich hier so einen bluetick rhythm (vom placement her ) erwartet, vllt hätte ich das iwie weiter gemoved
22:05 Irreversible: ok der clpa is gut
22:05 Zetera: Das Spacing ist hier aber vorher schon verringert
22:09 Zetera: Sonst alles fixed
22:20 Irreversible: Die anderen maps sind gut

I have decided to bubble this set with these AR settings for the following reason:
- Easy: I personally think the high AR compliments the song and the map very well. I think this is an interesting challenge for the player, and it also makes everything surprisingly more readable. Zetera assured that he looked for testplays while getting opinions - it was positively accepted.
- Normal: AR was nerfed here, because it looked more like a hard. CS was buffed.
- Hard: Fine as was.
- A I R: ^. Map is not that dense as it would get unreadable.

Please don't judge this mapset because of sole numbers, but also check the maps themselves and then judge before taking any actions.

Bubbled & Good luck~
Topic Starter
Zetera
Thank you very much, good explanation.
Though I do not consider high AR more challenging rather than beneficial for newcomers, but I've explained myself already.
Topic Starter
Zetera
Self-pop because I added some korean metadata. It is currently being checked.

Edit:
Okoratu
did one thing that would require popping:
deleting the old osb

rest that was done as a rough summary
changing ar on easy to fit the new scaling
letterboxing died
od on a i r is nerfed a bit
01:42:636 (1,2,3,4) - is different in last diff
01:34:199 (3,4,5) - changed too

z
rebubbling since all changes already happened
Topic Starter
Zetera
Why does deleting an unused file make me require a third BN?
Okoratu
It doesn't. Also Bonsai suggests to use AR 7 for all diffs
Topic Starter
Zetera
adapted
Okoratu
snapped breaktimes properly haha
Irreversible
rechecked, nothing much changed
Topic Starter
Zetera
Many thanks, guys.
Modem
Congratz~ ٩( 'ω' )و
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