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Alligatoah - Willst du

posted
Total Posts
41
Topic Starter
Myxo
This beatmap was submitted using in-game submission on Sonntag, 22. Februar 2015 at 12:52:39

Artist: Alligatoah
Title: Willst du
Tags: Triebwerke Kaliba 69 Rap Cut Version
BPM: 126
Filesize: 1981kb
Play Time: 01:07
Difficulties Available:
  1. Easy (1,42 stars, 56 notes)
  2. Mao's Hard (2,77 stars, 131 notes)
  3. Normal (1,93 stars, 87 notes)
  4. Wrack (3,75 stars, 167 notes)
Download: Alligatoah - Willst du
Information: Scores/Beatmap Listing
---------------
bruh
Mao
Firsto o/
Krimek
o/ Mod as requested

[Mao's Hard]
  1. 00:28:704 (1) - Fix blanket
  2. 00:30:966 (2) - Move it to (x:367|y:118) so it will be straight.
  3. 00:32:871 (2) - ^ (x:269|y:117).
  4. 00:32:989 (3) - Fix stack with 00:31:085 (3) -
  5. 00:38:228 (1) - Try to improve the sliderticks, so that the right side mirrors the left side.
  6. 01:02:513 (4) - Improve Stack
[Wrack]
  1. 00:15:847 (3) - Improve blanket
  2. 00:19:656 (3) - Move it to (x:191|y:280) or copy-paste and Strg + G and H 00:19:180 (1) -
  3. 00:29:418 (4) - Improve blanket
  4. 00:35:847 (6) - He actually starts talking at 00:35:966 - . Maybe this would fit better?
  5. 00:57:275 (1,2,3) - Fix blanket
Easy and Normal seem good to me :3
Good Luck :D
Topic Starter
Myxo

Krimek wrote:

o/ Mod as requested

[Wrack]
  1. 00:15:847 (3) - Improve blanket k
  2. 00:19:656 (3) - Move it to (x:191|y:280) or copy-paste and Strg + G and H 00:19:180 (1) - k
  3. 00:29:418 (4) - Improve blanket k
  4. 00:35:847 (6) - He actually starts talking at 00:35:966 - . Maybe this would fit better? not really, the vocals is offbeat (not exactly on the blue tick, but earlier) and it sounds better like I currently have it
  5. 00:57:275 (1,2,3) - Fix blanket k
Easy and Normal seem good to me :3
Good Luck :D
Thanks!
Mao

Krimek wrote:

[Mao's Hard]
  1. 00:28:704 (1) - Fix blanket
  2. 00:30:966 (2) - Move it to (x:367|y:118) so it will be straight.
  3. 00:32:871 (2) - ^ (x:269|y:117).
  4. 00:32:989 (3) - Fix stack with 00:31:085 (3) - This isn't even visible ing-game lol
  5. 00:38:228 (1) - Try to improve the sliderticks, so that the right side mirrors the left side. I have basically NO idea what happened to this, it was perfectly symmetrical when I made it lol. Fixed now
  6. 01:02:513 (4) - Improve Stack
Thanks!

Code
osu file format v14

[General]
AudioFilename: who is afraid of the big German.mp3
AudioLeadIn: 0
PreviewTime: 38109
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14894,38109,68704
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Willst du
TitleUnicode:Willst du
Artist:Alligatoah
ArtistUnicode:Alligatoah
Creator:Desperate-kun
Version:Mao's Hard
Source:
Tags:Triebwerke Kaliba 69 Rap
BeatmapID:640787
BeatmapSetID:280801

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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21085,-117.647058823529,4,2,1,55,0,0
22275,-100,4,2,1,69,0,0
28704,-117.647058823529,4,2,1,55,0,0
29894,-100,4,2,1,69,0,0
36323,-117.647058823529,4,2,1,55,0,0
53466,-100,4,2,1,69,0,1
68704,-100,4,2,1,69,0,0


[Colours]
Combo1 : 232,250,5
Combo2 : 90,219,4
Combo3 : 215,215,215

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Asphyxia


[General]
  1. Not a huge thing, but your BG is off a little, atm 1360 x 768 instead of 1366.
  2. No spinners, ugh ;__;
[Wrack]
  1. 00:22:632 (3) - You could shorten this to a 1/4 slider and then add a note at 00:22:871 - , considering that's how the vocals go there. Moreover, that rhythm would give much more emphasis on 00:22:990 (1) - and its long vocals.
  2. 00:23:942 (5,6) - These could be more similar to 00:23:466 (3,4) - placement-wise, they now give a visually ''sloppy'' feeling (to me, at least). I was thinking something like this instead, would flow pretty well too!
  3. 00:59:537 (2,3) - The small overlap doesn't look too good compared to like 00:40:847 (6,7) - so you could blanket it properly? Moreover, so that this pattern would fit more, you can / should curve 01:00:609 (6) - the other way around, if you go and fix this accordingly.
[Mao's Hard]
  1. 00:23:823 - You could add a note here, it feels quite weird because the vocals are present at that time, and considering you do have a note at 00:24:775 - . It'd give a more consistent feeling to the pattern and map itself. That, or you can remove 00:24:775 (7) - .
  2. 00:35:132 (3) - Feels quite off while playing due to the fact that there isn't such long vocals in the music to fully support this. Personally, I'd like to see a rhythm similar to this;
[Normal]
  1. 00:21:085 (1,2) - They seem to be not be exactly parallel to eachother, or then it's just my eyes.. better double-check it though.
  2. 00:23:942 (3,4) - Nothing big, but I'd move 4 more up to give it more of a ''symmetrical'' look, I'd say? Would fit (imo) a lot with 00:24:894 (1,3) -
[Easy]
  1. Considering the Easy-difficulties usually are built with 1/1 only, the TR2 seems kind of pointless, but it's fine if you want to keep it consistent.
  2. Seems fine to me :)
Really clean set and the song is quite fun to listen to, nice job guys! I wish you the best of luck with ranking~
Topic Starter
Myxo

Asphyxia wrote:

[General]
  1. Not a huge thing, but your BG is off a little, atm 1360 x 768 instead of 1366. Fixed!
  2. No spinners, ugh ;__; There is really no place to put a spinner, I know it's sad but ye D:
[Wrack]
  1. 00:22:632 (3) - You could shorten this to a 1/4 slider and then add a note at 00:22:871 - , considering that's how the vocals go there. Moreover, that rhythm would give much more emphasis on 00:22:990 (1) - and its long vocals. Imo the current way puts more emphasis on 00:22:990 since at 00:22:275 (1,2,3) - the music seems "holded" or slower in a way while it starts to get faster and more energetic at 00:22:990 again, so the 1/2 slider fits very well to achieve that hold feeling in the map imo. I also believe it goes well with the vocals.
  2. 00:23:942 (5,6) - These could be more similar to 00:23:466 (3,4) - placement-wise, they now give a visually ''sloppy'' feeling (to me, at least). I was thinking something like this instead, would flow pretty well too! Hmm, I would consider these my style, I know many mappers dislike ~45% sliders when used like this but I think it looks pretty and is a nice variation
  3. 00:59:537 (2,3) - The small overlap doesn't look too good compared to like 00:40:847 (6,7) - so you could blanket it properly? Moreover, so that this pattern would fit more, you can / should curve 01:00:609 (6) - the other way around, if you go and fix this accordingly. EDIT: Changed.
[Normal]
  1. 00:21:085 (1,2) - They seem to be not be exactly parallel to eachother, or then it's just my eyes.. better double-check it though. Fixed!
  2. 00:23:942 (3,4) - Nothing big, but I'd move 4 more up to give it more of a ''symmetrical'' look, I'd say? Would fit (imo) a lot with 00:24:894 (1,3) - Same as 00:23:942 (5,6) in Insane - I really like how these look personally
[Easy]
  1. Considering the Easy-difficulties usually are built with 1/1 only, the TR2 seems kind of pointless, but it's fine if you want to keep it consistent. You are right, changed to TR1. I usually don't like having inconsistent Tick Rates when the sliderticks are all visible, but I just noticed that the first and last slidertick got invisible in the 0.75x SV section, so I prefer the lower tickrate :3
  2. Seems fine to me :)
:!:
Really clean set and the song is quite fun to listen to, nice job guys! I wish you the best of luck with ranking~
Thank you very much, great mod! I didn't fix much, but I really spend a long time thinking about the suggestions, I hope I could explain well the reason for those I denied.
Mao
Fixed both, thanks Asphy o/

Code
osu file format v14

[General]
AudioFilename: who is afraid of the big German.mp3
AudioLeadIn: 0
PreviewTime: 38109
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14894,38109,68704
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Willst du
TitleUnicode:Willst du
Artist:Alligatoah
ArtistUnicode:Alligatoah
Creator:Desperate-kun
Version:Mao's Hard
Source:
Tags:Triebwerke Kaliba 69 Rap
BeatmapID:640787
BeatmapSetID:280801

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
133,476.190476190476,4,2,1,69,1,0
21085,-117.647058823529,4,2,1,55,0,0
22275,-100,4,2,1,69,0,0
28704,-117.647058823529,4,2,1,55,0,0
29894,-100,4,2,1,69,0,0
36323,-117.647058823529,4,2,1,55,0,0
53466,-100,4,2,1,69,0,1
68704,-100,4,2,1,69,0,0


[Colours]
Combo1 : 232,250,5
Combo2 : 90,219,4
Combo3 : 215,215,215

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Nyukai
Yo, we accorded M4M if I'm not mistaken~

[General]

  1. 00:38:228 (1) - Since this part until kiai is pretty calm I think finish hitsounds don't fit, sounds a bit loud. I'd just remove them and add whistles instead.
[Easy]

  1. 00:21:085 (3) - Not a big problem but what do you think about adding NC due SV change? Just a little suggestion though.
  2. 00:42:990 (1) - I miss a whistle here, or maybe at the end of this 00:41:561 (4) - anyways I feel these a bit empty imo.
  3. 00:53:942 (2) - No claps in kiai? You could add a normal-hitlcap or use the soft-hitclap you already have maybe o3o
  4. Why only this diff has Slider Tick 1? I think fits good enough Slider Tick 2 in all diffs o3o
[Normal]

  1. A bit high the spacing if you ask me, but well~
  2. 00:16:323 (4,1) - I think you did this for symmetry but the spacing is a biiiiiiiit inconsistent. If you notice, 00:17:275 (1) - should be a bit closer... Though I don't know if it's a big problem or something, lol.
[Mao's Hard]

  1. 00:22:513 (2,3) - Intentional unstack?
[Wrack]

  1. OD -0,5 and AR -0,2 since I think it would fit better according to the rhythm even being an "Insane".
  2. 00:15:132 (2) - Ctrl+G? Looks better for me o3o
  3. 00:59:537 (2,3) - This overlap looks a bit untidy and makes me think the pattern could improve... Maybe try something different?
Not much to say, I like this o3o

Good luck~
Topic Starter
Myxo

Inyuschan wrote:

Yo, we accorded M4M if I'm not mistaken~

[General]

  1. 00:38:228 (1) - Since this part until kiai is pretty calm I think finish hitsounds don't fit, sounds a bit loud. I'd just remove them and add whistles instead. I know what you mean, but I wanted some variation here with hitsounding and I think it fits well even though they are loud.. Generally I like to use finishes to stress certain vocals
[Easy]

  1. 00:21:085 (3) - Not a big problem but what do you think about adding NC due SV change? Just a little suggestion though. Imo it's not needed since the SV change is so minor, that the newbies most likely won't notice it or won't have problems to read it atleast
  2. 00:42:990 (1) - I miss a whistle here, or maybe at the end of this 00:41:561 (4) - anyways I feel these a bit empty imo. Added, also at another spot
  3. 00:53:942 (2) - No claps in kiai? You could add a normal-hitlcap or use the soft-hitclap you already have maybe o3o I am using Normal Sampleset instead of claps in the kiai, like in the other diffs. I have used claps on the red ticks only
  4. Why only this diff has Slider Tick 1? I think fits good enough Slider Tick 2 in all diffs o3o Slider Tick 2 doesn't really make sense here since I only map to 1/1 here, not to 1/2, it doesn't make sense to cover all the red ticks. Also, the first and last Slider Tick won't be visible in the low-SV-section.
[Normal]

  1. A bit high the spacing if you ask me, but well~ Hmm the high 1/2 spacing is necessary because Hard has high 1/4-spacing :o
  2. 00:16:323 (4,1) - I think you did this for symmetry but the spacing is a biiiiiiiit inconsistent. If you notice, 00:17:275 (1) - should be a bit closer... Though I don't know if it's a big problem or something, lol. Fixed
[Wrack]

  1. OD -0,5 and AR -0,2 since I think it would fit better according to the rhythm even being an "Insane". I think the high AR is needed because of the first section.. it plays bad with lower AR. Also, I really prefer high OD, it's boring without
  2. 00:15:132 (2) - Ctrl+G? Looks better for me o3o Not my intended flow here. Most players will move their cursor in this way: http://puu.sh/fZmz9/18bdb58b92.jpg which makes them move really slow (atleast much slower than in the following section, even though the DS is same here theoretically), which gives a nice feeling because this is the beginning of the map, before the beat starts
  3. 00:59:537 (2,3) - This overlap looks a bit untidy and makes me think the pattern could improve... Maybe try something different? EDIT: Changed.
Not much to say, I like this o3o

Good luck~
Thank you very much! Sorry, I denied most of your suggestions, but I hope I could give a good explanation :c The suggestions weren't bad, just not what I prefer for this map.
340
[general]
  1. offset -= 17
  2. try to replace all claps with drum whistles. i think they'll fit this song more
[insane]
  1. 00:15:490 - you skipped that beat. not cool
  2. 00:20:847 (6) - that clap sounds unnecessary as for me
  3. 00:59:656 (3) - ewww. change it to straight slider pls or something ;__;
[hard]
  1. 00:14:894 (1) - why you didnt put 1/4 slider here? :o
Topic Starter
Myxo

340 wrote:

[general]
  1. offset -= 17 Fixed now
  2. try to replace all claps with drum whistles. i think they'll fit this song more Hmm not really, it sounds like the claps i used in this song and therefore fits well imo
[insane]
  1. 00:15:490 - you skipped that beat. not cool It's intentional - I didn't want to have only 1/4 here so I simplified the rhythm a little bit, I also did that later in the map o:
  2. 00:20:847 (6) - that clap sounds unnecessary as for me Hmm, I can hear the same sound I follow with the other claps, so I'd keep this
  3. 00:59:656 (3) - ewww. change it to straight slider pls or something ;__; Finally changed since everyone was complaining about it :3
Thank you alot, nice mod!
riffy
suddenly realized that I doubleposted. sorry :c
riffy
Yo, as requested.

[General]
  1. I'll just asssume that 69 is related to the song, then you might need a sixty nine tag as well.
  2. You might need some kind of a warning, lyrics aren't safe, are they?
[Easy]
  1. It really needs a spinner, if you want to provide as much fun for the players, as possible. Otherwise, we'll end up having many fullmod-SS-scores and about one hundred #1 players.
  2. 00:28:214 (2,4) - (4) probably appears too suddenly after (2). If you could avoid stacking them, players would feel more comfortable.

    Great job!
[Normal]
  1. 00:38:214 (1,3) - minor - I hate to be that very-picky-person, but the overlap here looks untidy, mind fixing that?
  2. 00:42:976 (2,3,4) - minor- if youset DS to x1.33 or so, it technically won't be broken but overlaps will be gone. Try that, it'll look cool! A picture!
  3. 00:43:690 (3) - 00:43:690 (3) - I wouldn't ignore the drum here. It will be a nice introduction to the x1.0 SV part + it follows the rhythm, at least give it a try.
  4. Remember the thing I've suggested about a spinner? Unfortunately, same applies for this diff.

    Very impressive diff!
[Mao's Hard]
  1. 00:22:499 (2,3,1,2,3,4,5,6,7,8,1,2) - I feel a little unsure about this one, as the 1/4 chain gets pretty long and might be tood ifficult for a Hard. Can you get mor eopinions on this?
  2. 00:41:547 (6) - ♥
  3. 00:52:499 - I feel quite uncomfortable with the beat ignored here. I would try a pattern like this, so everything remains playable and follows the track well.

    A nicely done diff. I really, really like your flow. ♥
[Wrack]
Can you tell me, why is the diff named Wrack? I'm probably missing something obvious, but I really can't understand. :c
  1. Please, drop OD to 7. There're some 1/8 gaps between sliders like 00:56:309 (4,5) - and it makes me kinda nervous about the playabilty.

    Do I really need to comment on this diff? Everyone knows it's brilliant.
Wow, you sure did great. Get 1-2 more mods and poke me again!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Myxo

-Bakari- wrote:

Yo, as requested.

[General]
  1. I'll just asssume that 69 is related to the song, then you might need a sixty nine tag as well. There is no need for that - Kaliba 69 is just how the singer often calls himself.
  2. You might need some kind of a warning, lyrics aren't safe, are they? Added in the description! They are not too bad though..
[Easy]
  1. It really needs a spinner, if you want to provide as much fun for the players, as possible. Otherwise, we'll end up having many fullmod-SS-scores and about one hundred #1 players. There is really no place I could find to place a spinner. To be honest I don't really mind the fullmod-SS-scores though since this diff is made for newbies, not for Hard players who fullmod these maps
  2. 00:28:214 (2,4) - (4) probably appears too suddenly after (2). If you could avoid stacking them, players would feel more comfortable. Fixed!

    Great job!
[Normal]
  1. 00:38:214 (1,3) - minor - I hate to be that very-picky-person, but the overlap here looks untidy, mind fixing that? Sorry, I like how this looks and it keeps a good flow this way
  2. 00:42:976 (2,3,4) - minor- if youset DS to x1.33 or so, it technically won't be broken but overlaps will be gone. Try that, it'll look cool! Sure, fixed!A picture!
  3. 00:43:690 (3) - 00:43:690 (3) - I wouldn't ignore the drum here. It will be a nice introduction to the x1.0 SV part + it follows the rhythm, at least give it a try. I don't want this section to be equally dense / more dense than the 1.0x SV parts, for consistency with all other diffs as well (except Easy, maybe). It gives a better feeling to it imo. Also, I didn't map 1/2 here in the higher diffs, so I won't map it like that in the Normal.
  4. Remember the thing I've suggested about a spinner? Unfortunately, same applies for this diff. Same as Easy :c

    Very impressive diff!
[Wrack]
Can you tell me, why is the diff named Wrack? I'm probably missing something obvious, but I really can't understand. :c Wrack is English for Wreck. This song is about a boy who convinces his girlfriend to take any kinds of drugs, because he saw that on TV and films. The lyrics of the chorus are (translated):
Do you want to take drugs with me?
Then it will rain red roses.
I've seen it on a TV show.
Do you want to take drugs with me?
Come on, let's go, come on, let's go down the river (which in German also means "going down the tubes" = suffering from the drug consume)
Come on, let's go, come on, let's go down the river!
Cause a wreck is a place where a treasure lies

  1. Please, drop OD to 7. There're some 1/8 gaps between sliders like 00:56:309 (4,5) - and it makes me kinda nervous about the playabilty. I talked to it with a QAT just to be sure - OD has no impact when talking about small gaps between sliders, which you were talking about here. It plays completely fine for me and other testplayers. Also, an OD of 7.5 for an AR of 8.7 is in no way a high OD setting :c

    Do I really need to comment on this diff? Everyone knows it's brilliant.
Wow, you sure did great. Get 1-2 more mods and poke me again!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you very much! C: For the great mod, the nice comments and the stars!
Kuron-kun
(ノ◕ヮ◕)ノ*:・゚✧

Easy


00:21:071 (3) - You should keep the rhythm consistency you did here 00:17:261 (4) - . Ending a slider on a red tick and putting a repeat right after it, you don't need to put a repeat tho, just end it at the red tick and put a note on the white tick. Sounds better c:

00:52:976 - The beat is really strong here, you should consider adding a circle here to emphasize ;_;

01:03:928 (5) - 卍 NAZI 卍 This is not parallel with 01:05:357 (2) - :D 卍 NAZI 卍

Normal


00:11:547 (1) - Uhm... you should add this to other diffs too?

00:51:547 (3) - What do you thing about extending this slider until the red tick? So the beat on the red tick wouldn't be left empty. I know you were following the vocal, but the slidertick would help too.

Mao's Hard


00:49:642 (1) - Instead of ending this on the red tick would be better to end on the previous white tick and put a note on the red tick to emphasize the vocal. You can stack the note with 00:51:071 (2) - http://osu.ppy.sh/ss/2794524.

Wrack


00:26:785 (1) - Not sure if it's just me but it's confusing and looks like the rythm continues on the blue tick, you should increase the DS :c

00:29:047 (2,3) - Even if the song is more "calm" on this part you should increase the DS a bit if you compare with the others. Something like 0,8x or 0,7x would be good :D

00:52:261 (6,7,8,9,10) - This, in my opinion, is a perfect place to set a jump, try a star jump or something like this.
Topic Starter
Myxo

Near wrote:

(ノ◕ヮ◕)ノ*:・゚✧

Easy


00:21:071 (3) - You should keep the rhythm consistency you did here 00:17:261 (4) - . Ending a slider on a red tick and putting a repeat right after it, you don't need to put a repeat tho, just end it at the red tick and put a note on the white tick. Sounds better c: Hmm I don't really like that, I prefer following the "main" vocal here

00:52:976 - The beat is really strong here, you should consider adding a circle here to emphasize ;_; Fixed

01:03:928 (5) - 卍 NAZI 卍 This is not parallel with 01:05:357 (2) - :D 卍 NAZI 卍 Fixed

Normal


00:11:547 (1) - Uhm... you should add this to other diffs too? Removed instead lol

00:51:547 (3) - What do you thing about extending this slider until the red tick? So the beat on the red tick wouldn't be left empty. I know you were following the vocal, but the slidertick would help too. Fixed

Wrack


00:26:785 (1) - Not sure if it's just me but it's confusing and looks like the rythm continues on the blue tick, you should increase the DS :c Hmm I really like my antijump here, it's a different spacing than 1/4 so it isn't confusing for me and other testplayers and it fits the music very well here imo

00:29:047 (2,3) - Even if the song is more "calm" on this part you should increase the DS a bit if you compare with the others. Something like 0,8x or 0,7x would be good :D Hmm I prefer it the way I have it ;w; It doesn't really matter after all if I use 0.5x or 0.8x imo and my way looks a bit better

00:52:261 (6,7,8,9,10) - This, in my opinion, is a perfect place to set a jump, try a star jump or something like this. I tried it, but what I said ingame, it didn't really work out ;w;
Thanks a lot! :)
Mao

-Bakari- wrote:

[Mao's Hard]
  1. 00:22:499 (2,3,1,2,3,4,5,6,7,8,1,2) - I feel a little unsure about this one, as the 1/4 chain gets pretty long and might be tood ifficult for a Hard. Can you get mor eopinions on this? Well, I was actually told to do this by another modder and I like the feeling of this more due to the interuption by sliders. Idk, maybe I'm going to ask around.
  2. 00:41:547 (6) - ♥ :3
  3. 00:52:499 - I feel quite uncomfortable with the beat ignored here. I would try a pattern like this, so everything remains playable and follows the track well. Done

    A nicely done diff. I really, really like your flow. ♥
@340: Fixed.
@Near: Well, I have been told this already and I have also tried it but it just simply didn't feel right for this one as in my opinion the hold of the vocals reaches to the red tick D:

Thanks, guys!

Code
osu file format v14

[General]
AudioFilename: who is afraid of the big German.mp3
AudioLeadIn: 0
PreviewTime: 38095
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Willst du
TitleUnicode:Willst du
Artist:Alligatoah
ArtistUnicode:Alligatoah
Creator:Desperate-kun
Version:Mao's Hard
Source:
Tags:Triebwerke Kaliba 69 Rap Cut Version
BeatmapID:640787
BeatmapSetID:280801

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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22261,-100,4,2,1,69,0,0
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29880,-100,4,2,1,69,0,0
36309,-117.647058823529,4,2,1,55,0,0
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Combo3 : 215,215,215

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Topic Starter
Myxo
[Mao's Hard]

00:14:880 (1,2) - The 1/2-gap between them still feels odd. If you don't want to fill it up with 1/4, what about: http://puu.sh/g6dxo/8412dd1aac.jpg
00:52:738 (5,6) - This can easily be mistaken as a 1/2-stack. Why don't you space it out? http://puu.sh/g6dw1/2daa169ff1.jpg

*gives Kudosu to himself*
Mao

Desperate-kun wrote:

[Mao's Hard]

00:14:880 (1,2) - The 1/2-gap between them still feels odd. If you don't want to fill it up with 1/4, what about: http://puu.sh/g6dxo/8412dd1aac.jpg
00:52:738 (5,6) - This can easily be mistaken as a 1/2-stack. Why don't you space it out? http://puu.sh/g6dw1/2daa169ff1.jpg

*gives Kudosu to himself*
How about updating with the code posted above? I have already changed the first one and the second one is also different now due to placement C:
Baka-Desperate *gives no kd*
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