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Azusa Chiba - Shinzan Yuukoku Un

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Topic Starter
yongtw123
This beatmap was submitted using in-game submission on Thursday, August 26, 2010 at 12:35:08 AM

Artist: Azusa Chiba
Title: Shinzan Yuukoku Un
Source: Muramasa: The Demon Blade
Tags: oboromuramasa
BPM: 155
Filesize: 5514kb
Play Time: 01:42
Difficulties Available:
  1. Musou (2.98 stars, 126 notes)
  2. Shigurui (5 stars, 325 notes)
  3. Shura (4.69 stars, 234 notes)
Download: Azusa Chiba - Shinzan Yuukoku Un
Information: Scores/Beatmap Listing
---------------
My 8th (or actually 9th w/e) upload:
Shinzan Yuukoku Un (Deep Mountain) from Wii game Muramasa: The Demon Blade (aka. Oboromuramasa), composed by Azusa Chiba (Check out squareenixmusic.com for reference).

Current Status: ready for modding

Updates:
(8/26) RandomJibberish, Alace's modding: Done
(8/19) Leorda's modding: Done
(8/18) Fixed "Artist" field to the correct composer, RE-download please
(8/18) Lesjuh's modding: Done
(8/13) Zetsubou Sensei, I_Tatsuo_I, Vikon's modding: Done
(8/12) Colin Hou's modding: Done
Colin Hou
[General]:
  1. Source: Muramasa: The Demon Blade
  2. disable the countdown
  3. 暗红色的combo有时候会因为BG不太容易看清
[Musou]:
  1. 第一个绿线和红线同一时间? C1、soft等设置在红线上之后删掉
  2. 00:32:926 (1,2,3,4,5) - 整体向后移到红线上 然后00:32:151 (2,1)的距离上也要做出相应调整
[Shura]:
  1. OD+2 或者1
[Shigurui]:
  1. 00:16:087 (4,5,6) - 这个stack到一起或者用x0.5间距来放 后面的6.7.8的距离也要优化一下
  2. 01:00:022 (4,5,6) - 变节奏之后建议用稳定的spaicng snap
  3. 01:00:603 (3,4,5) - ^
  4. 01:44:151 (1,2,3,4) - 间距再放开点
打起来不错~
Topic Starter
yongtw123

Colin Hou wrote:

[General]:
  1. Source: Muramasa: The Demon Blade
  2. disable the countdown
  3. 暗红色的combo有时候会因为BG不太容易看清
All fixed

[Musou]:
  1. 第一个绿线和红线同一时间? C1、soft等设置在红线上之后删掉 fixed across all diffs
  2. 00:32:926 (1,2,3,4,5) - 整体向后移到红线上 然后00:32:151 (2,1)的距离上也要做出相应调整 hmm, although this does go with the BGM, it deviates from the rhythm as of that part. And I think a sudden red-line note may throw off new players. So... retained.
[Shura]:
  1. OD+2 或者1 Add 1 OD
[Shigurui]:
  1. 00:16:087 (4,5,6) - 这个stack到一起或者用x0.5间距来放 后面的6.7.8的距离也要优化一下 Excellent!
  2. 01:00:022 (4,5,6) - 变节奏之后建议用稳定的spaicng snap
  3. 01:00:603 (3,4,5) - ^ Above two done, but I retained the large jump at the end... hope that feels okay
  4. 01:44:151 (1,2,3,4) - 间距再放开点 ohh right~~
打起来不错~
Thanks for modding!
Zetsubou Sensei
Hey.

- Increase the lead-in to 2 seconds. It starts of way to quick.

[Musou]
Seems fine. (although im not to fond of the stacking in an easy diff)

[Shura]
Circle Size: -1
Spacing is off in this diff.
Seems fine.

[Shigurui]
Slider velocity same as Shura? I'd increase it to 1.60. (I'd go through this and remap it a little)
Spacing again. (ceppt for jumps...etc)
Seems fine.

Overall...Its well mapped! Just fix up on some things.

~STAR
Topic Starter
yongtw123

Zetsubou Sensei wrote:

Hey.

- Increase the lead-in to 2 seconds. It starts of way to quick. sure thing

[Musou]
Seems fine. (although im not to fond of the stacking in an easy diff)

[Shura]
Circle Size: -1 hmm, prefer not to
Spacing is off in this diff. that is accelerated spacing. well, i will watch out if someone else picks this up next time.
Seems fine.

[Shigurui]
Slider velocity same as Shura? I'd increase it to 1.60. (I'd go through this and remap it a little) quite right, but it's gonna take some time. (rolling up sleeves)
Spacing again. (ceppt for jumps...etc)
Seems fine.

Overall...Its well mapped! Just fix up on some things.

~STAR
Thanks for checking out!
Tatsuo
Hai, here's my mod

[Overall]
You need a difficulty under three stars or this won't get ranked.

[Musou]
This feels more or less like a normal difficulty, so I suggest you make an easy difficulty.

[Shura]
Great hard difficulty you got here. It's fun and flowing.

[Shigurui]
Awesome. Just great here. The only thing I suggest here is if you could increase distance spacing to around 1.2x and increase the circle size. Personally, it would feel more fun to do the jumps you have in here. You don't need to do it though.
Vikon
[General]
1) 所有DIFF的OFFSET應該相同,但[Shigurui]則比其他少
2) 50%音量的hitsound,幾乎聽不到,或調至60~70% ?
3) 把mp3 cut短一點?

[Musou]
fine

[Shura]
01:14:732 (2,3,4,5,6,7,1,2,3,4,5,6) - 在01:15:313 (5)和01:16:474 (4) - 加new combo? (以spacing來分combo,而且這段難,新combo有助補血 XD)

[Shigurui]
00:35:630 (7) - 在這裏加一個有clap 的note?

good choice of hitsound, star~~
Topic Starter
yongtw123

I_Tatsuo_I wrote:

Hai, here's my mod

[Overall]
You need a difficulty under three stars or this won't get ranked.
Aw...

[Musou]
This feels more or less like a normal difficulty, so I suggest you make an easy difficulty.
So I decided to make this diff even easier lol

[Shura]
Great hard difficulty you got here. It's fun and flowing. Thanks~

[Shigurui]
Awesome. Just great here. The only thing I suggest here is if you could increase distance spacing to around 1.2x and increase the circle size. Personally, it would feel more fun to do the jumps you have in here. You don't need to do it though.
Hmm, circle size +1, in my opinion, when applied to this diff, doesn't look...that neat. At some spots this change can cover up and thus hide notes. So... I pass on this. As for x1.2 spacing, errr... I guess it's okay as of now? :D
Thanks for checking out!
Topic Starter
yongtw123

Vikon wrote:

[General]
1) 所有DIFF的OFFSET應該相同,但[Shigurui]則比其他少 Oops!
2) 50%音量的hitsound,幾乎聽不到,或調至60~70% ? Right, those are meant to be 60%
3) 把mp3 cut短一點? this mp3 is actually an already cut version of the original LOL. I left some time at the end of map so that the music can end smoothly during preview.

[Musou]
fine

[Shura]
01:14:732 (2,3,4,5,6,7,1,2,3,4,5,6) - 在01:15:313 (5)和01:16:474 (4) - 加new combo? (以spacing來分combo,而且這段難,新combo有助補血 XD)
OK

[Shigurui]
00:35:630 (7) - 在這裏加一個有clap 的note? Good

good choice of hitsound, star~~
Thanks for checking out!
aRiskOfRain
Nice.
Topic Starter
yongtw123

DiamondCrash wrote:

Nice.
Thanks for checking out and star~
Curisu
[Shura]
00:15:501 (1) - Remove new combo
00:15:888 (3) - New combo

Don't give me kd >:(
Topic Starter
yongtw123

yangzd88 wrote:

[Shura]
00:15:501 (1) - Remove new combo
00:15:888 (3) - New combo

Don't give me kd >:(
Hmm, didin't change them.

Still thanks for checking out! :)
Lesjuh
No kiai? You could put it here for example > 01:30:211

Other that that this map looks ready for ranking to me!
Topic Starter
yongtw123

Lesjuh wrote:

No kiai? You could put it here for example > 01:30:211
Personally I dislike pulsating and flashing notes... they are sometimes disorientating. But I do like the fountain effect. So I only added the fountain effect (very short kiai time, that is).

Other that that this map looks ready for ranking to me!
Oh w33t~
Thanks for checking out!
Leorda
NI HAO

[General]
I can't hear the hitsound...... Please max the volume

[Musou]
00:11:630 (5) - Clap at start and end?
00:26:727 (1,2) - Move 1 grid left?
00:52:663 (1) - Remove new combo?
00:53:050 (2) - New combo?
01:34:469 (4) - Move 1 grid right?

[Shura]
01:28:663 (5) - New combo?

[Shigurui]
00:07:372 (5) - Move 1 grid left?

Good song
STAR
Topic Starter
yongtw123

Leorda wrote:

NI HAO

[General]
I can't hear the hitsound...... Please max the volume
I'll keep a note on this... Increasing volume by 1 notch sounds a bit noisy for me. Maybe a second opinion will be nice.

[Musou]
00:11:630 (5) - Clap at start and end? doesn't sound too well
00:26:727 (1,2) - Move 1 grid left?
00:52:663 (1) - Remove new combo?
00:53:050 (2) - New combo?
01:34:469 (4) - Move 1 grid right?
Above 4 fixed

[Shura]
01:28:663 (5) - New combo? prefer not...

[Shigurui]
00:07:372 (5) - Move 1 grid left? good

Good song
STAR
Thanks for modding!
Faust
Nothing in your mapset that requires any attention fortunately. It looks good to me. No problems with alignment or combos, and I think it's ready for BAT attention. The consistency and flow throughout the mapset is pretty good. Notes and sliders were intuitive, maybe a few of the 1/2 note stacks kind of made me hold on the same spot, thus breaking the movement, but that's not a problem. Well done.
Topic Starter
yongtw123

Faust wrote:

Nothing in your mapset that requires any attention fortunately. It looks good to me. No problems with alignment or combos, and I think it's ready for BAT attention. The consistency and flow throughout the mapset is pretty good. Notes and sliders were intuitive, maybe a few of the 1/2 note stacks kind of made me hold on the same spot, thus breaking the movement, but that's not a problem. Well done.
Ooh thanks~!

I may get a BAT in near future if I have the luck lol
RandomJibberish
A really awesome map.

General
BG is pretty fuzzy, you might want to get a new one.
Some kiai apart from the kiai streams might be nice

Musou
00:53:050 (1,2,3,4) - this combo isn't rotationally symmetrical like it should be. Remake it with vertical and horizontal sliders so it's easy to align then rotate it to the right angle, it'll look much better. I'd also make it not overlap itself but you don't have to.
01:39:501 (1) - I hate this slowdown, it's just confusing and would work better as a normal speed two beat long slider with two repeats

Shura
01:39:501 (1) - Again, slowdown doesn't really add anything to the map but confusion, get rid of it.
01:42:598 (1,2,3,4,1,2,3,4) - Not in a square, take the (1)s and Ctrl+> them for the others

Shigurui
01:39:501 (1,2) - Baaaw. Even more confusing on this diff after the accelerated spacing up to it

But yeah sexy map.
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