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NOX - Firesong

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Total Posts
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Topic Starter
Shiro
This beatmap was submitted using in-game submission on 21 August 2015 at 04:23:45

Artist: NOX
Title: Firesong
Tags: Odaril Bűvölet Buvolet Péter Peter Szabó Szabo Szilvia hungarian magyar Folk World Country Tűztánc Tuztanc Charles445
BPM: 88
Filesize: 12315kb
Play Time: 04:20
Difficulties Available:
  1. Easy (1.81 stars, 282 notes)
  2. Hard445 (3.61 stars, 613 notes)
  3. Insane (4.42 stars, 694 notes)
  4. Normal (2.16 stars, 418 notes)
  5. NOX (5.35 stars, 918 notes)
Download: NOX - Firesong
Information: Scores/Beatmap Listing
---------------
25th map. Redownload if downloaded before June 6th, fixed a bug with the SB.
Hard445 by Charles445. Hitsounding by me.

I've known this song for a while and I love it too much I needed to map it.
mp3 kindly provided by Mystyk. Thank you!
SB was realized entirely by me (including the pictures, except the fire letters which I found on google) and by hand (no SGL used, everything was coded in the .osb). Thanks to Damnae and inverness for the help with it!

Some hitsounds (hitclap and hitwhistle) were made by me. Permission is required if you want to use them. Same for the SB pictures that compose the flare.

18 favourites while pending.

Topic Starter
Shiro
Changelog:

  1. 03/18:
    Uploaded.
  2. 05/11:
    Finished Insane after 15 months of work.
    Renamed Insane to NOX.
  3. 05/13:
    Added tags (thanks Kazuya).
  4. 06/11:
    Added Normal.
  5. 06/13:
    Fixed a bug with the SB. Many thanks to Blue Dragon for finding it out!
  6. 06/17:
    Renamed Normal to Easy and adjusted difficulty settings.
  7. 06/21:
    Added Hard445 by Charles445 (not yet hitsounded).
  8. 06/24:
    Hitsounded Hard445.
  9. 06/30:
    Added Normal. I might need to make it a bit harder to have a more balanced spread.
  10. 07/02:
    Fixes according to Xexxar's mod.
    Fixes according to Anxient's mod.
  11. 07/07:
    Nerfed the violin solo and slightly nerfed some ending jumps (star rating down to 5.35)
  12. 07/11:
    Added Insane.
    Moved to Pending.
  13. 07/15:
    Fixes according to Osuology's mod.
    Fixes according to Anxient's mod.
  14. 07/19:
    Fixes according to kalandrawow's mod.
  15. 07/25:
    Fixes according to BeatofIke's mod.
  16. 08/03:
    Fixes according to -Kanzaki's mod.
    Fixes according to Crimmi's mod.
  17. 08/07:
    Fixes according to Priti's mod.
    Bubbled by Priti.
  18. 08/13:
    Fixes according to Yuii-'s mod.
  19. 08/14:
    Qualified by Yuii-.
  20. 08/19:
    Disqualified.
Kazuya
Ohh. With a little help:

Add tags:

- Bűvölet : This is album title Source (11. Track)
- Péter Szabó Szilvia : This singer real name (He is continued as a solo singer now)
- hungarian magyar : The band origins, and easy to find hungarian songs. (Hungarian (EN) = magyar (HU))
- Folk World Country : Genres
- Tűztánc : Hungarian title

I hope ranked soon
Topic Starter
Shiro

Kazuya wrote:

Ohh. With a little help:

Add tags:

- Bűvölet : This is album title Source (11. Track)
- Péter Szabó Szilvia : This singer real name (He is continued as a solo singer now)
- hungarian magyar : The band origins, and easy to find hungarian songs. (Hungarian (EN) = magyar (HU))
- Folk World Country : Genres
- Tűztánc : Hungarian title

I hope ranked soon
Woah, thank you ! I didn't expect anyone to post in this. Thanks I'll update as soon as I can !
I'm putting the mapset on hold to work on map requests I got, but I'll try to rank it, yeah.
Charles445
Hard445 -> http://puu.sh/iwvGU/ff6b8b1f1f.osu

You'll need to fix the tags, puush hates them lol

Not hitsounded, I think you should add them because you know what you'd want for it

3.6 stars nomod, 3.77 HR, 4.92 DT, 5.12 HRDT, no streams.
P o M u T a
Long time no see Shiro...

[Lyrics SB]
  1. 00:37:872 - Fire we sing into your flames → Fire we sing unto your flames
  2. 00:44:349 - Fire the night you never take → Fire the night you ever take
  3. 01:01:053 - Ancient day, mist hovers nigh → Ancient dael, mist hovers nigh
  4. 01:45:371 - Fire we sing into your flames → Fire we sing unto your flames
  5. 01:49:462 - Fire the night you never take → Fire the night you ever take
  6. 02:07:871 - Fire we sing into your flames → Fire we sing unto your flames
  7. 02:15:371 - Fire the night you never take → Fire the night you ever take
  8. 02:53:553 - Teach us your wisdom for deep is thy well → Teach us the wisdom for deep is thy well
  9. 03:06:508 - A bloodred moon hears our fire's lied → A blood-red moon hears our fire's lied
  10. 03:37:189 - Fire we sing into your flames → Fire we sing unto your flames
  11. 03:42:644 - Fire the night you never take → Fire the night you ever take
  12. 04:01:052 - Fire we sing into your flames → Fire we sing unto your flames
  13. 04:06:507 - Fire the night you never take → Fire the night you ever take
I am worry that it was mistake. https://www.youtube.com/watch?v=xnI_TNhIfXE
Please check it.
Topic Starter
Shiro

P o M u T a wrote:

Long time no see Shiro...

[Lyrics SB]
  1. 00:37:872 - Fire we sing into your flames → Fire we sing unto your flames
  2. 00:44:349 - Fire the night you never take → Fire the night you ever take
  3. 01:01:053 - Ancient day, mist hovers nigh → Ancient dael, mist hovers nigh
  4. 01:45:371 - Fire we sing into your flames → Fire we sing unto your flames
  5. 01:49:462 - Fire the night you never take → Fire the night you ever take
  6. 02:07:871 - Fire we sing into your flames → Fire we sing unto your flames
  7. 02:15:371 - Fire the night you never take → Fire the night you ever take
  8. 02:53:553 - Teach us your wisdom for deep is thy well → Teach us the wisdom for deep is thy well
  9. 03:06:508 - A bloodred moon hears our fire's lied → A blood-red moon hears our fire's lied
  10. 03:37:189 - Fire we sing into your flames → Fire we sing unto your flames
  11. 03:42:644 - Fire the night you never take → Fire the night you ever take
  12. 04:01:052 - Fire we sing into your flames → Fire we sing unto your flames
  13. 04:06:507 - Fire the night you never take → Fire the night you ever take
I am worry that it was mistake. https://www.youtube.com/watch?v=xnI_TNhIfXE
Please check it.
Oh, thank you but the lyrics in that video contain errors, so I fixed them in my version (so that the song has proper english).
I Must Decrease
Modhelp ramblings that shiro requested I post here.
02:48 Shiro: hmm
02:48 Shiro: do you guys think
02:48 Shiro: that firesong, last ride of the day and ikusa are overdone ?
02:49 Exa: define "overcome"
02:49 Exa: "overdone" *
02:50 Shiro: hum
02:51 Shiro: spacing too large
02:51 Shiro: people asy rhythms are perfect
02:51 Shiro: but they say I made the maps needlessly difficult
02:51 Xexxar: shiro if you want my honest opinion i think shiro is a bit over the top
02:51 Xexxar: shit
02:51 Xexxar: i mean ikusa
02:51 Shiro: several people said so
02:51 Shiro: so I'm tempted to tone it down
02:51 Xexxar: like i enjoy the song and map but even i think some of its bad
02:52 Xexxar: also i hate this
02:52 Xexxar: 00:36:242 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -
02:52 Xexxar: just so you know
02:52 Priti: ay lmAO
02:53 Exa: 00:44:008 (9,10) - I think this is somewhat big
02:53 Exa: Given the little tension present
02:53 Xexxar: nah its just the overlap that makes me cry
02:53 Xexxar: hi priti
02:54 Shiro: but at the same time
02:54 Shiro: I feel like they fit perfectly
02:54 Shiro: so I'm not sure what I should do
02:54 Priti: sup
02:54 Exa: They played well if thats the problem
02:54 Exa: For for me some jumped did seem needlessly big
02:55 Shiro: ^ that's my problem
02:55 Xexxar: the reason why i dont think they are good is that the spacing changes between them
02:55 Shiro: I've always considered myself a reasonable mapper
02:55 Shiro: but my best 3 maps are accused of being over the top
02:55 Exa: Aight imma just point out what seemed big
02:55 Xexxar: 1/1 then 1/2 but still a dead stop
02:55 Shiro: 00:36:242 (1,2,3,4,5) - this part is like
02:55 Shiro: the best part in the whole map to me
02:55 Xexxar: i would make the third 5 note stream not overlapped
02:55 Exa: 00:38:554 (9,10) -
02:56 Exa: 00:44:008 (9,10) - Very big one
02:56 Shiro: I won't change that part it's just too awesome
02:56 Xexxar: you can disagree with me im just given my feedback
02:56 shurito1sao: lol
02:56 Xexxar: the fact that you do a 1/1 anti jump into a 1/2 anti jump is gross
02:56 Shiro: how is it big
02:56 Shiro: it's
02:56 Exa: 00:51:167 (4,5,6) - This really stoof out for me for some reason
02:56 Shiro: 0.5 spacing
02:56 Xexxar: he means the spacing betwen 9 and 1
02:56 Xexxar: so the jump after the triplet
02:56 Xexxar: i personally dont mind that
02:57 Shiro: that part is meant to be tricky
02:57 *Priti is editing [http://osu.ppy.sh/b/729090 Arctic Monkeys - Balaclava [modded ver]]
02:57 Shiro: so Ikusa is overdone huh
02:57 Shiro: what about firesong
02:57 Priti: ctrl a r is cool
02:57 Exa: 00:55:258 (9,10) - If people complain, this could be a tad smaller
02:57 Shiro: or last ride of the day
02:57 Xexxar: link me those
02:57 Xexxar: i dont have them
02:57 Exa: 02:26:621 (4,5,6) - Same
02:57 Exa: 02:27:644 (10,11,12,13) - I think this is fine though
02:58 Exa: 02:31:564 (3,4,5,6,7,8,9,10) - Compared to everything before and after, this might be a bit too hard
02:58 Exa: 02:35:485 (3,4) - Alongside with
02:58 Exa: And you use the same pattern again after some time
02:59 Shiro: hum
02:59 Shiro: your links are broken
02:59 Shiro: it leads to nothing
02:59 Shiro: are you talknig about firesong ?
02:59 Xexxar: yeah thats an ugly jump
02:59 Exa: Mine?
02:59 Xexxar: 02:39:303 (7,8,9) -
02:59 Exa: Yeah, the hardest ver
02:59 *Exa is editing [http://osu.ppy.sh/b/662928 NOX - Firesong [NOX]]
02:59 Xexxar: o
03:00 Exa: Am I in the wrong place?
03:00 Shiro: are you talking about ikusa Exa ?
03:00 Shiro: cause your links lead to nothing in ikusa
03:01 Exa: I /np from the editor
03:01 Exa: [http://puu.sh/iHZyl/706a638ea1.jpg here]
03:01 Xexxar: shiro i would say overall you have a tendency to use uncomfortably high DS
03:02 Exa: It's not unconfortable
03:02 Xexxar: 02:17:417 (1) - like this DS on a song like this seems high
03:02 Exa: Not for me at least
03:02 Shiro: that's new
03:02 Shiro: cause I used to make easy maps
03:02 Shiro: and suddenly
03:02 *Xexxar is editing [http://osu.ppy.sh/b/662928 NOX - Firesong [NOX]]
03:02 Shiro: I make monsters
03:02 Xexxar: for this one anyway
03:02 Xexxar: I dont think it's a monster
03:02 Shiro: something happened
03:02 Xexxar: but I feel like the song doesnt really warrant such a high DS
03:02 Xexxar: oh did I say DS
03:02 Xexxar: i meant SV
03:03 Xexxar: Your slider velocity is just really high in all these maps
03:03 Exa: 02:26:621 (4,5,6) - Shiro I think you can tell for yourself.
03:03 Shiro: noted
03:03 Exa: 02:27:473 (9,10) - And this
03:03 *Exa is editing [http://osu.ppy.sh/b/662928 NOX - Firesong [NOX]]
03:03 Exa: On this ^ diff
03:03 Shiro: but
03:03 Shiro: I have no problems with those jumps
03:03 Shiro: I honestly don't want to remap everything
03:03 Xexxar: and that leads to your notes being really far apart with 1.0 ds, then that causes you to make your jumps gigantic cause your SV is already high.
03:03 Xexxar: That's what I think causes people to say your maps are overmapped.
03:04 Exa: I never told you to remap them >.< I am just pointing out what stood out for me when I played in terms of DS
03:04 Shiro: they never said overmapped
03:04 Shiro: they said overdone
03:04 shurito1sao: lol can i ask something what is ds?
03:04 Shiro: now I know why
03:04 Shiro: distance snap
03:04 Shiro: Exa: if you pointed it out, then it's a problem for you
03:04 Shiro: *sigh*
03:04 Shiro: guess Firesong and last ride will be failures as usual
03:04 Xexxar: DS = Distance Snap
03:04 shurito1sao: owh
03:04 Shiro: thank you, Xexxar and Exa
03:04 Xexxar: shiro my only real advice is to try to make your SV a bit more clam
03:05 Shiro: you've been more helpful in 30 minutes than #modhelp was in 3 years
03:05 Exa: Shiro try at least taking my stuff into consideration -.-'
03:05 shurito1sao: lol i am a beginner so i want to know more so i can get better :P
03:05 Shiro: yeah I will remember that
03:05 Shiro: Exa: did I say no ?
03:05 Shiro: I didn't
03:05 Shiro: the problem is
03:05 Exa: http://puu.sh/iHZI0/ec0d5393bf.jpg
03:05 Shiro: I can't judge my maps since I can play them easily
03:05 Exa: It might not just be me D:
03:05 Shiro: yes
03:05 Shiro: I didn't mean to say idc
03:05 Xexxar: Shiro, better than trying to judge what you cant play :P
03:05 Shiro: I meant to say that you thinkl it should be changed
03:05 Exa: Oh, ok then
03:06 Shiro: I didn't say "it's your problem" :(
03:06 Exa: Aight, it's your map >.<
03:06 Shiro: meh
03:06 Shiro: another two piles of crap to throw to the dustbin
03:06 Shiro: I'll be more careful with SV in the future.
03:06 Xexxar: additionally shiro if I may add, the high SV also makes your sliders look a bit akward since they're so long, they sort of feel unnaturally elongated, which isnt a problem if they flow into eachother well, but imo they kinda dont.
03:07 Xexxar: well what i was saying was visually they dont
03:07 Xexxar: they play fine
03:07 Shiro: noted
03:07 Shiro: see
03:07 Shiro: you two were helpful
03:07 Shiro: more than kaguya or priti or Jenny or anyone else in this channel
03:07 Exa: lol
03:07 FiahRose: *cries everytim*
03:07 Xexxar: 02:21:508 (6,7,8) - but like these three sliders arent consistently spaced apart
03:07 Shiro: so thank you
03:07 Xexxar: in
03:07 *Xexxar is editing [http://osu.ppy.sh/b/662928 NOX - Firesong [NOX]]
03:07 *Priti chuckles in the corner
03:07 Shiro: now I have something to work with
03:07 Priti: it's funny because it's true.
03:07 shurito1sao: i hope i can be helpfull one day... cause i am just a noob with mapping -_-
03:08 Exa: lol priti
03:08 Xexxar: shiro do you mind playtesting something of mine?
03:08 Shiro: huh yes I'm busy now
03:08 Xexxar: qq
03:08 Shiro: I'll
03:08 Shiro: go over firesong to try to fix some jumps
03:08 Shiro: but
03:08 Priti: Xexxar = WASTED
03:08 Shiro: I don't think I can fox ikusa without a whole remap
03:09 Exa: fix?
03:09 Shiro: I want to see what kind of feedback ikusa gets
03:09 Shiro: it plays really well
03:09 Exa: nvm fox
03:09 Shiro: but apparently its overdone
03:09 Priti: np it
03:10 Xexxar: well i hope my feedback helps.
03:10 *Shiro is listening to [http://osu.ppy.sh/b/705964 Wagakki Band - Ikusa]
03:10 Shiro: Xexxar: it helped
03:10 Shiro: A TON
03:10 Shiro: Xexxar and Exa can you post in firesong's thread
03:10 Xexxar: let me know if you want any other feedback from me
03:10 Shiro: so I can give you each kudosu
03:10 Shiro: you were
03:10 Shiro: a million times more helpful than this channel has ever been
03:10 *Priti is playing [http://osu.ppy.sh/b/705964 Wagakki Band - Ikusa [Ikusa]] -NoFail
03:10 Priti: yogo
03:10 Xexxar: maybe later man i dont really need kudosu that bad anyway
03:10 Exa: Do I really have to -.-'
03:11 Exa: I am lazy as fk
03:11 Xexxar: LOL
03:11 Exa: right now
03:11 Shiro: it's up to you
03:12 Shiro: just
03:12 Shiro: someone paste the log
03:12 Shiro: Xexxar do it
03:12 Shiro: so I have the log somewhere
03:12 Shiro: and can look at things with it in mind
Topic Starter
Shiro

Xexxar wrote:

Modhelp ramblings that shiro requested I post here.
02:48 Shiro: hmm
02:48 Shiro: do you guys think
02:48 Shiro: that firesong, last ride of the day and ikusa are overdone ?
02:49 Exa: define "overcome"
02:49 Exa: "overdone" *
02:50 Shiro: hum
02:51 Shiro: spacing too large
02:51 Shiro: people asy rhythms are perfect
02:51 Shiro: but they say I made the maps needlessly difficult
02:51 Xexxar: shiro if you want my honest opinion i think shiro is a bit over the top
02:51 Xexxar: shit
02:51 Xexxar: i mean ikusa
02:51 Shiro: several people said so
02:51 Shiro: so I'm tempted to tone it down
02:51 Xexxar: like i enjoy the song and map but even i think some of its bad
02:52 Xexxar: also i hate this
02:52 Xexxar: 00:36:242 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -
02:52 Xexxar: just so you know
02:52 Priti: ay lmAO
02:53 Exa: 00:44:008 (9,10) - I think this is somewhat big
02:53 Exa: Given the little tension present
02:53 Xexxar: nah its just the overlap that makes me cry
02:53 Xexxar: hi priti
02:54 Shiro: but at the same time
02:54 Shiro: I feel like they fit perfectly
02:54 Shiro: so I'm not sure what I should do
02:54 Priti: sup
02:54 Exa: They played well if thats the problem
02:54 Exa: For for me some jumped did seem needlessly big
02:55 Shiro: ^ that's my problem
02:55 Xexxar: the reason why i dont think they are good is that the spacing changes between them
02:55 Shiro: I've always considered myself a reasonable mapper
02:55 Shiro: but my best 3 maps are accused of being over the top
02:55 Exa: Aight imma just point out what seemed big
02:55 Xexxar: 1/1 then 1/2 but still a dead stop
02:55 Shiro: 00:36:242 (1,2,3,4,5) - this part is like
02:55 Shiro: the best part in the whole map to me
02:55 Xexxar: i would make the third 5 note stream not overlapped
02:55 Exa: 00:38:554 (9,10) -
02:56 Exa: 00:44:008 (9,10) - Very big one
02:56 Shiro: I won't change that part it's just too awesome
02:56 Xexxar: you can disagree with me im just given my feedback
02:56 shurito1sao: lol
02:56 Xexxar: the fact that you do a 1/1 anti jump into a 1/2 anti jump is gross
02:56 Shiro: how is it big
02:56 Shiro: it's
02:56 Exa: 00:51:167 (4,5,6) - This really stoof out for me for some reason
02:56 Shiro: 0.5 spacing
02:56 Xexxar: he means the spacing betwen 9 and 1
02:56 Xexxar: so the jump after the triplet
02:56 Xexxar: i personally dont mind that
02:57 Shiro: that part is meant to be tricky
02:57 *Priti is editing [http://osu.ppy.sh/b/729090 Arctic Monkeys - Balaclava [modded ver]]
02:57 Shiro: so Ikusa is overdone huh
02:57 Shiro: what about firesong
02:57 Priti: ctrl a r is cool
02:57 Exa: 00:55:258 (9,10) - If people complain, this could be a tad smaller
02:57 Shiro: or last ride of the day
02:57 Xexxar: link me those
02:57 Xexxar: i dont have them
02:57 Exa: 02:26:621 (4,5,6) - Same
02:57 Exa: 02:27:644 (10,11,12,13) - I think this is fine though
02:58 Exa: 02:31:564 (3,4,5,6,7,8,9,10) - Compared to everything before and after, this might be a bit too hard
02:58 Exa: 02:35:485 (3,4) - Alongside with
02:58 Exa: And you use the same pattern again after some time
02:59 Shiro: hum
02:59 Shiro: your links are broken
02:59 Shiro: it leads to nothing
02:59 Shiro: are you talknig about firesong ?
02:59 Xexxar: yeah thats an ugly jump
02:59 Exa: Mine?
02:59 Xexxar: 02:39:303 (7,8,9) -
02:59 Exa: Yeah, the hardest ver
02:59 *Exa is editing [http://osu.ppy.sh/b/662928 NOX - Firesong [NOX]]
02:59 Xexxar: o
03:00 Exa: Am I in the wrong place?
03:00 Shiro: are you talking about ikusa Exa ?
03:00 Shiro: cause your links lead to nothing in ikusa
03:01 Exa: I /np from the editor
03:01 Exa: [http://puu.sh/iHZyl/706a638ea1.jpg here]
03:01 Xexxar: shiro i would say overall you have a tendency to use uncomfortably high DS
03:02 Exa: It's not unconfortable
03:02 Xexxar: 02:17:417 (1) - like this DS on a song like this seems high
03:02 Exa: Not for me at least
03:02 Shiro: that's new
03:02 Shiro: cause I used to make easy maps
03:02 Shiro: and suddenly
03:02 *Xexxar is editing [http://osu.ppy.sh/b/662928 NOX - Firesong [NOX]]
03:02 Shiro: I make monsters
03:02 Xexxar: for this one anyway
03:02 Xexxar: I dont think it's a monster
03:02 Shiro: something happened
03:02 Xexxar: but I feel like the song doesnt really warrant such a high DS
03:02 Xexxar: oh did I say DS
03:02 Xexxar: i meant SV
03:03 Xexxar: Your slider velocity is just really high in all these maps
03:03 Exa: 02:26:621 (4,5,6) - Shiro I think you can tell for yourself.
03:03 Shiro: noted
03:03 Exa: 02:27:473 (9,10) - And this
03:03 *Exa is editing [http://osu.ppy.sh/b/662928 NOX - Firesong [NOX]]
03:03 Exa: On this ^ diff
03:03 Shiro: but
03:03 Shiro: I have no problems with those jumps
03:03 Shiro: I honestly don't want to remap everything
03:03 Xexxar: and that leads to your notes being really far apart with 1.0 ds, then that causes you to make your jumps gigantic cause your SV is already high.
03:03 Xexxar: That's what I think causes people to say your maps are overmapped.
03:04 Exa: I never told you to remap them >.< I am just pointing out what stood out for me when I played in terms of DS
03:04 Shiro: they never said overmapped
03:04 Shiro: they said overdone
03:04 shurito1sao: lol can i ask something what is ds?
03:04 Shiro: now I know why
03:04 Shiro: distance snap
03:04 Shiro: Exa: if you pointed it out, then it's a problem for you
03:04 Shiro: *sigh*
03:04 Shiro: guess Firesong and last ride will be failures as usual
03:04 Xexxar: DS = Distance Snap
03:04 shurito1sao: owh
03:04 Shiro: thank you, Xexxar and Exa
03:04 Xexxar: shiro my only real advice is to try to make your SV a bit more clam
03:05 Shiro: you've been more helpful in 30 minutes than #modhelp was in 3 years
03:05 Exa: Shiro try at least taking my stuff into consideration -.-'
03:05 shurito1sao: lol i am a beginner so i want to know more so i can get better :P
03:05 Shiro: yeah I will remember that
03:05 Shiro: Exa: did I say no ?
03:05 Shiro: I didn't
03:05 Shiro: the problem is
03:05 Exa: http://puu.sh/iHZI0/ec0d5393bf.jpg
03:05 Shiro: I can't judge my maps since I can play them easily
03:05 Exa: It might not just be me D:
03:05 Shiro: yes
03:05 Shiro: I didn't mean to say idc
03:05 Xexxar: Shiro, better than trying to judge what you cant play :P
03:05 Shiro: I meant to say that you thinkl it should be changed
03:05 Exa: Oh, ok then
03:06 Shiro: I didn't say "it's your problem" :(
03:06 Exa: Aight, it's your map >.<
03:06 Shiro: meh
03:06 Shiro: another two piles of crap to throw to the dustbin
03:06 Shiro: I'll be more careful with SV in the future.
03:06 Xexxar: additionally shiro if I may add, the high SV also makes your sliders look a bit akward since they're so long, they sort of feel unnaturally elongated, which isnt a problem if they flow into eachother well, but imo they kinda dont.
03:07 Xexxar: well what i was saying was visually they dont
03:07 Xexxar: they play fine
03:07 Shiro: noted
03:07 Shiro: see
03:07 Shiro: you two were helpful
03:07 Shiro: more than kaguya or priti or Jenny or anyone else in this channel
03:07 Exa: lol
03:07 FiahRose: *cries everytim*
03:07 Xexxar: 02:21:508 (6,7,8) - but like these three sliders arent consistently spaced apart
03:07 Shiro: so thank you
03:07 Xexxar: in
03:07 *Xexxar is editing [http://osu.ppy.sh/b/662928 NOX - Firesong [NOX]]
03:07 *Priti chuckles in the corner
03:07 Shiro: now I have something to work with
03:07 Priti: it's funny because it's true.
03:07 shurito1sao: i hope i can be helpfull one day... cause i am just a noob with mapping -_-
03:08 Exa: lol priti
03:08 Xexxar: shiro do you mind playtesting something of mine?
03:08 Shiro: huh yes I'm busy now
03:08 Xexxar: qq
03:08 Shiro: I'll
03:08 Shiro: go over firesong to try to fix some jumps
03:08 Shiro: but
03:08 Priti: Xexxar = WASTED
03:08 Shiro: I don't think I can fox ikusa without a whole remap
03:09 Exa: fix?
03:09 Shiro: I want to see what kind of feedback ikusa gets
03:09 Shiro: it plays really well
03:09 Exa: nvm fox
03:09 Shiro: but apparently its overdone
03:09 Priti: np it
03:10 Xexxar: well i hope my feedback helps.
03:10 *Shiro is listening to [http://osu.ppy.sh/b/705964 Wagakki Band - Ikusa]
03:10 Shiro: Xexxar: it helped
03:10 Shiro: A TON
03:10 Shiro: Xexxar and Exa can you post in firesong's thread
03:10 Xexxar: let me know if you want any other feedback from me
03:10 Shiro: so I can give you each kudosu
03:10 Shiro: you were
03:10 Shiro: a million times more helpful than this channel has ever been
03:10 *Priti is playing [http://osu.ppy.sh/b/705964 Wagakki Band - Ikusa [Ikusa]] -NoFail
03:10 Priti: yogo
03:10 Xexxar: maybe later man i dont really need kudosu that bad anyway
03:10 Exa: Do I really have to -.-'
03:11 Exa: I am lazy as fk
03:11 Xexxar: LOL
03:11 Exa: right now
03:11 Shiro: it's up to you
03:12 Shiro: just
03:12 Shiro: someone paste the log
03:12 Shiro: Xexxar do it
03:12 Shiro: so I have the log somewhere
03:12 Shiro: and can look at things with it in mind
kudosu very much deserved
Anxient
#howToMakeEasyEasier

>Progress on IRC:
00:37:872 (2,3) - slider - solution: removed 3

>Forum
00:39:235 (5,6) - slider? or remove 6.
00:43:326 (2,3) - slider convert
00:44:690 (4,5) - slider convert. if you refuse, at least arc 5.

00:57:304 (6,7) - slider convert
00:59:690 (1,2) - slider convert because you were alerady working with 01:01:053 (3) - 1/1 here
01:11:621 (2) - unecessary; delete.
01:24:235 (5,6) - slider convert
01:26:962 (1,2) - ^ ( i too get tired from typing)
01:37:530 (8) - delete to stay consistent with the entire part of the song.
01:37:871 (1,2) - slider convert
01:40:599 (4,5) - ^
01:46:053 (5,6) - ^
01:45:030 (3) - remove this, similar to first kiai, OR you could make 01:44:690 (2) - a 1/1 slider
01:46:053 (5,6) - slider convert, OR arc 6 similarly to above image
01:50:144 (2,3) - slider convert
01:51:508 (5,6) - ^
01:56:962 (4,5) - ^
02:04:121 (6,7) - ^
02:05:144 (1,2) - slider? (youll have to relocate a few parts tho.)
02:20:144 (4,5) - slider
02:29:348 (3,4,1) - what teh fok?
BEFORE!
AFTER! try working with this one. much more easier
02:32:417 - this part too ^
02:34:803 (3) - delete, add 02:35:144 -
02:35:485 (4) - change to no repeat? although youll need to adjust tick rate
02:37:871 (3,4) - long slider, similar to above rhythm
02:48:098 (2,3,4) - ok shiro. you kinda broke it. 2 1/1 sliders please!
03:00:712 (4,5) - slider
03:00:712 - 03:02:417 - you could make 6 and 7 a slider tho
03:08:894 (7) - delete
03:30:712 (8) - delete
03:31:394 (2,3) - slider convert
03:35:144 (4,5) - ^
03:37:871 (2,3,4) - same as above: either remove 3 or make it a slider. all of it.
03:43:326 (2,3) - slider
03:44:689 (5,6) - ^
03:50:144 (5,6) - ^
03:51:848 (8,9) - ^
03:57:303 (6,7) - ^
03:58:326 (1,2,1) - WOAAAAAAAAAAAAAAH
03:59:689 - 04:20:825 - yeah you know what to do.

--Bonus!--
nah you get nothing i dont really mod low bpm songs. D:
wow im so evil
Topic Starter
Shiro

Anxient wrote:

#howToMakeEasyEasier

>Progress on IRC:
00:37:872 (2,3) - slider - solution: removed 3

>Forum
00:39:235 (5,6) - slider? or remove 6.Made (4,5,6) a single 1/1 slider and replaced the end of (6) with a circle.
00:43:326 (2,3) - slider convert Rather than making a slider, I just removed (3) for consistency with the rest of the map.
00:44:690 (4,5) - slider convert. if you refuse, at least arc 5. Applied same fix as ^
00:57:304 (6,7) - slider convert Done.
00:59:690 (1,2) - slider convert because you were alerady working with 01:01:053 (3) - 1/1 here hm no in this particular place I want them both to be clicked (to go with the vocals).
01:11:621 (2) - unecessary; delete. Removed the circle.
01:24:235 (5,6) - slider convert Done.
01:26:962 (1,2) - ^ ( i too get tired from typing) I actually reworked this a bit.
01:37:530 (8) - delete to stay consistent with the entire part of the song. Deleted.
01:37:871 (1,2) - slider convert
01:40:599 (4,5) - ^
01:46:053 (5,6) - ^
For all three: I applied a different fix.
01:45:030 (3) - remove this, similar to first kiai, OR you could make 01:44:690 (2) - a 1/1 slider Removed.
01:46:053 (5,6) - slider convert, OR arc 6 similarly to above image
01:50:144 (2,3) - slider convert
01:51:508 (5,6) - ^
01:56:962 (4,5) - ^
02:04:121 (6,7) - ^
Changed all.
02:05:144 (1,2) - slider? (youll have to relocate a few parts tho.) no, the stack here is part of the structure, I want to keep it.
02:20:144 (4,5) - slider Changed.
02:29:348 (3,4,1) - what teh fok? changed
02:32:417 - this part too ^ changed
02:34:803 (3) - delete, add 02:35:144 - changed like ^
02:35:485 (4) - change to no repeat? although youll need to adjust tick rate Applied a different fix
02:37:871 (3,4) - long slider, similar to above rhythm Not changing this one, I love this pattern
02:48:098 (2,3,4) - ok Shiro. you kinda broke it. 2 1/1 sliders please! Okay.
03:00:712 (4,5) - slider I removed (3) instead.
03:08:894 (7) - delete need this one for the vocals
03:30:712 (8) - delete deleted
03:31:394 (2,3) - slider convert deleted (3) instead
03:35:144 (4,5) - ^ need to keep the stack (see above)
03:37:871 (2,3,4) - same as above: either remove 3 or make it a slider. all of it. removed (3)
03:43:326 (2,3) - slider
03:44:689 (5,6) - ^
03:50:144 (5,6) - ^
03:51:848 (8,9) - ^
03:57:303 (6,7) - ^
03:58:326 (1,2,1) - WOAAAAAAAAAAAAAAH
03:59:689 - 04:20:825 - yeah you know what to do.
Changed those.

--Bonus!--
nah you get nothing i dont really mod low bpm songs. D:
wow im so evil
Thank you. I also changed everything pointed out by Xexxar.
Osuology
[Insane]
00:53:894 (4,5,6) - could you please rotate a little it's irritating
01:03:780 (8) - this isn't timed right or what the slider isn't synced with voice.
01:08:212 (8) - Once again.
01:16:053 (1) - double.
01:18:780 (5) - overlap with 1?
02:27:644 (9,10,11,12,1) - That was kinda above difficulty I feel?
02:44:689 (1) - I believe this isn't far enough.
02:45:712 (5) - Overlap with one please.
03:26:110 (3) - Overmapped.
03:43:837 (8) - I know this is here for variation, but it's a large jump.
03:43:837 (8,6) - Overlap these two.
[NOX]
00:20:144 (1,2) - Grrr..... the 2 is slightly upward than 1.
00:56:622 (4,5,6) - Same DS please? It's hard for me to play, (aka I suck)
01:24:576 (8,9) - Put these closer together, it's confusing because of the time distance between 7 and 8 makes it seem like a 1/2 again
01:50:826 (9) - On this note they say "tame" not "take" I think.
02:06:508 (1) - Just curious, why the SV change?
03:13:155 (4) - They say "lead" not "lied" lol do you even english?

[Hard445]
Nothing here!

Also filesize without video is too large.
Anxient
fml
NOX diff because i cant evem
>00:41:281 (9) - ctrl+g coz flow. i dont think you have to worry about the jump to 1 coz insane diff
>00:46:735 (9) - ctr;+g for some reason. i think it plays better.
(inb4 this mod gets filled with ctrl g coz i cant do jack shit)
>00:48:099 (3,4,5) - have 4 same DS? not enough emphasis on 5 imo
>01:07:190 (7,8,9) - tiny overlap? if its intentional i recommend change coz it looks terribad
>01:25:599 (11,12) - bring 12 down so that it makes a better arc with 11
>01:45:712 (10,11) - lower DS from 10 to 11 because not enough emphasis on 11 to create a jump this big
>01:51:167 (10,11) - ^
>02:10:598 (7,8,9) - same rhythm (lyrics? w/e) ctrl+g (9)
>02:16:735 (9) - ^
02:28:326 - diffspike part
>02:37:871 (11) - NC maybe?
02:45:030 - the map just escalated
>03:49:803 (9,10,1) - cursor moves in a right angle, uncomfy to play. as much as i want to keep the stack in 10, why not try moving it to here? 394:160 (x:y)
03:59:689 - map intensifies

done. now feed me.
Topic Starter
Shiro

Osuology wrote:

00:53:894 (4,5,6) - could you please rotate a little it's irritating irritating ? o.O
01:03:780 (8) - this isn't timed right or what the slider isn't synced with voice. This slider wasn't supposed to be on vocals.
01:08:212 (8) - Once again. Same!
01:16:053 (1) - double. This one IS on the vocal, but the vocalist is a bit late at this point.
01:18:780 (5) - overlap with 1? oh, good catch
02:27:644 (9,10,11,12,1) - That was kinda above difficulty I feel? Not too sure why. The map does use jumps before (in the chorus).
02:44:689 (1) - I believe this isn't far enough. What do you mean ? o.O
02:45:712 (5) - Overlap with one please. Already is.
03:26:110 (3) - Overmapped. And? It fits the rhythm, the difficulty, everything.
03:43:837 (8) - I know this is here for variation, but it's a large jump. I didn't mean to place it here. I stacked it with 03:43:496 (6) - as a fix.
03:43:837 (8,6) - Overlap these two. Already are.

[NOX]
00:20:144 (1,2) - Grrr..... the 2 is slightly upward than 1. 3 was, but 1,2 is fine
00:56:622 (4,5,6) - Same DS please? It's hard for me to play, (aka I suck) there you go
01:24:576 (8,9) - Put these closer together, it's confusing because of the time distance between 7 and 8 makes it seem like a 1/2 again I actually made the jump slightly larger to indicate the rhythm change
01:50:826 (9) - On this note they say "tame" not "take" I think. looked up lyrics and they say "take"
02:06:508 (1) - Just curious, why the SV change? The kiais get progressively faster and harder to create a momentum that leads to the epic final kiai, where everything comes together (hence the mapping of both the violin and vocals for the last kiai)
03:13:155 (4) - They say "lead" not "lied" lol do you even english? do YOU even english: https://en.wikipedia.org/wiki/Lied
Thanks for the mod!

Anxient wrote:

fml
NOX diff because i cant evem
>00:41:281 (9) - ctrl+g coz flow. i dont think you have to worry about the jump to 1 coz insane diff No, the idea here was to have a snappy movement to highlight the vocals
>00:46:735 (9) - ctr;+g for some reason. i think it plays better. In this case it IS better actually
(inb4 this mod gets filled with ctrl g coz i cant do jack shit)
>00:48:099 (3,4,5) - have 4 same DS? not enough emphasis on 5 imo No, I don't want 4 emphasized at all
>01:07:190 (7,8,9) - tiny overlap? if its intentional i recommend change coz it looks terribad changed
>01:25:599 (11,12) - bring 12 down so that it makes a better arc with 11 I can't because of all the patterns afterwards T.T
>01:45:712 (10,11) - lower DS from 10 to 11 because not enough emphasis on 11 to create a jump this big good point
>01:51:167 (10,11) - ^ done
>02:10:598 (7,8,9) - same rhythm (lyrics? w/e) ctrl+g (9) see above
>02:16:735 (9) - ^ see above
02:28:326 - diffspike part intended
>02:37:871 (11) - NC maybe? good catch
02:45:030 - the map just escalated fits =P
>03:49:803 (9,10,1) - cursor moves in a right angle, uncomfy to play. as much as i want to keep the stack in 10, why not try moving it to here? 394:160 (x:y) hmmmmmk
03:59:689 - map intensifies well it's the final chorus duh

done. now feed me.
Thanks for the mod.
kalandrawow
Full-blown modding not seen since the '10s, fresh to your door!


Suggestions
Comments
Unrankable or otherwise horrible crimes against nature and God


Easy
I'm just going to assume this is mechanically and structurally fine, because you're an experienced mapper and i dont wanna waste either of our time

Normal
  1. AR just a bit higher? Higher than 5, lower than 6?
  2. 00:20:485 (2,3) - blanket
  3. 00:22:872 (1,2,3) - would feel better vertically symmetrical imo
  4. 00:33:781 (1) - adjust red node to be center of the sliderball on blue tick
  5. 00:59:690 (1,2) - just a bit out of line with previous combo's 3
  6. 01:05:144 (1,2,3,4,5) - squashed pentagon?
  7. 01:08:212 (7,8) - Well done
  8. 01:42:423 - useless green sections
  9. 02:43:107 - this slow section is done very well. very nice combos that lead to a buildup as the song does.

Hard445
  1. On an overall note: What happened to your perfect 3-node sliders? You know the ones. Middle node perfectly in the center, start and end nodes locked in the center of the circles proper. Several of them have it, but I remember your mapping having perfect sliders through and through. Just a comment, none of them are ugly or anything.
  2. 00:25:940 (2) - not lined up together with 3 from previous combo
  3. 00:31:054 (1) - not lined up together with 3 from previous combo
  4. 00:47:417 (1,3) - blanket these a bit? the next combo's 1 and 3 are blanketed.
  5. 00:56:963 (1) - probably the most notable "Not a perfect 3-node mirrored over the Y axis" slider. Since 2 is a copy-paste-rotated slider of this one, see same.
  6. 01:15:371 (6,7) - funnily enough, this "Perfect 3-node slider" doesn't blanket 7 perfectly. THE HORROR
  7. 01:35:655 (2,4) - badly blanketed. I HOLD YOU TO A HIGHER STANDARD THAN THIIIIIS
  8. 01:39:235 (3,4) - another pair of those 3-node sliders that look a bit awkward when they're not perfect
  9. 02:32:076 (3,1) - blanket
  10. 02:33:780 (1,2) - blanket
  11. 02:51:167 - useless green sections

Insane
  1. 00:56:281 (3,4,5) - Not blanketed quite as well as 00:50:826 (3,4,5) - and its visible at first glance
  2. 01:17:076 (3) - would probably feel a bit better just a bit further away from the slidertrack.
  3. 01:46:394 (2,3,4,5,6) - I more expected 2 to end on 6's location.
  4. 01:56:621 (8) - line this up with 4,7 (move to the leeeeft juuust a bit) for perfect mechanical flow
  5. 01:57:303 (2,5) - 2 is not perfectly lined up with 5. NEAT UND TIDY!
  6. 02:12:644 (3,4,5,6,7) - what happened to this poor hexagon did it get squished?
  7. 02:35:996 - useless green sections
  8. 02:36:167 (14,1) - nice 1/12 blanket, very neat usage of the stupid thing
  9. 04:10:598 (1,3) - make 1 curve so that it looks more natural next to 3.

NOX
  1. 00:25:144 (7) - This is technically a 1/12 slider or some shit like that, but it's extremely hard to hit even though it's accurately starting at the right spot with the flute but since it's like 30ms off the nearest, expected "beat" from the previous one (the 1/8 at 25:173) it's really awkward to figure out. Normally I wouldn't mention it but this is OD 8.5, it'd be nearly impossible to comfortably play this on hardrock.
  2. 00:48:099 (3) - I believe this slider would work better as a nice blanket around (4). This also could allow the (6) to curve into the same curve as (3). Something like this (AR rate lowered from 9.3 to show the entire combo)
  3. 01:41:962 (11,1,2,3,4,5,1) - Tilt this pyramid to not be flat with the bottom edge to keep it from competing with the preceding hexagon-ish shape.
  4. 01:46:735 (3,4,5,6,7,8,9) - If you could find a way to shape out 3,4,5,6 so that 6 can be across the y axis from 8 (in other words, where 10 is), you can have a good criss-cross combo. You already kind of have one but 6 feels out of place, and 3,4,5 can be moved freely to make 6 in 10's spot.
  5. 01:48:099 (9,1) - same combo, but 9 and 1 are too close to me. You know what ziin used to say, "it's only gay if the sliders touch". I prefer to keep my sliderstarts from being near eachother like that unless it's a specific pattern.
  6. 01:52:190 (3,4,5,6,7,8,9) - this isn't actually horizontally symmetrical like it feels like it should be. Tilt it center, symmetricize it (TERM CREATION WOO), tilt it back, be careful to avoid grid snapping it inadvertently.
  7. 01:59:690 (1,2,3,4,5,6) - Nothing wrong here, just wanted to point out that this is very cool. It feels and plays like it's slightly askew and feels more like wiggling of the flames, but it's actually perfectly level on all the notes proper. Very nice pattern.
  8. 02:05:485 (2,3,4,5,6) - you like your hexagons. Good use of slightly-askew positioning.
  9. 03:35:655 (1,2,3,4,5,1) - hexagons.
  10. 03:47:246 (10) - Feels just a little bit out of place due to it not having a syncronized part of a pattern with 3,4,5,6. Not sure what to do here.
Topic Starter
Shiro

kalandrawow wrote:

Full-blown modding not seen since the '10s, fresh to your door!


Suggestions
Comments
Unrankable or otherwise horrible crimes against nature and God


Easy
I'm just going to assume this is mechanically and structurally fine, because you're an experienced mapper and i dont wanna waste either of our time

Normal
  1. AR just a bit higher? Higher than 5, lower than 6? I don't personally see a difference, and the AR spread is correct, so I'll leave it at 5.
  2. 00:20:485 (2,3) - blanket yeah it was supposed to
  3. 00:22:872 (1,2,3) - would feel better vertically symmetrical imo done
  4. 00:33:781 (1) - adjust red node to be center of the sliderball on blue tick wow I can't believe I didn't do this
  5. 00:59:690 (1,2) - just a bit out of line with previous combo's 3 fixed
  6. 01:05:144 (1,2,3,4,5) - squashed pentagon? It's a flower =(
  7. 01:08:212 (7,8) - Well done hue :3 thanks
  8. 01:42:423 - useless green sections I never remove them because they help me with the structure of the map, along with bookmarks
  9. 02:43:107 - this slow section is done very well. very nice combos that lead to a buildup as the song does. aw thanks

Insane
  1. 00:56:281 (3,4,5) - Not blanketed quite as well as 00:50:826 (3,4,5) - and its visible at first glance fixed, I think
  2. 01:17:076 (3) - would probably feel a bit better just a bit further away from the slidertrack. fixed
  3. 01:46:394 (2,3,4,5,6) - I more expected 2 to end on 6's location. huh why I don't get it
  4. 01:56:621 (8) - line this up with 4,7 (move to the leeeeft juuust a bit) for perfect mechanical flow oh, good catch
  5. 01:57:303 (2,5) - 2 is not perfectly lined up with 5. NEAT UND TIDY! there
  6. 02:12:644 (3,4,5,6,7) - what happened to this poor hexagon did it get squished? There is no pentagon here, the pattern and objects make it obvious
  7. 02:35:996 - useless green sections
  8. 02:36:167 (14,1) - nice 1/12 blanket, very neat usage of the stupid thing has to be useful in a way or another lol
  9. 04:10:598 (1,3) - make 1 curve so that it looks more natural next to 3. Gave it the same curve

NOX
  1. 00:25:144 (7) - This is technically a 1/12 slider or some shit like that, but it's extremely hard to hit even though it's accurately starting at the right spot with the flute but since it's like 30ms off the nearest, expected "beat" from the previous one (the 1/8 at 25:173) it's really awkward to figure out. Normally I wouldn't mention it but this is OD 8.5, it'd be nearly impossible to comfortably play this on hardrock. Being a HR player myself, I guarantee that this works. The rhythm is intuitive enough for it. Trying to place the beats exactly where the song has them would make this a nightmare.
  2. 00:48:099 (3) - I believe this slider would work better as a nice blanket around (4). This also could allow the (6) to curve into the same curve as (3). Something like this (AR rate lowered from 9.3 to show the entire combo) I want to keep the straight parts because they visually illustrate how this flow works and why
  3. 01:41:962 (11,1,2,3,4,5,1) - Tilt this pyramid to not be flat with the bottom edge to keep it from competing with the preceding hexagon-ish shape. Not something I can do, alas - I didn't plan for this to be flat but it happened
  4. 01:46:735 (3,4,5,6,7,8,9) - If you could find a way to shape out 3,4,5,6 so that 6 can be across the y axis from 8 (in other words, where 10 is), you can have a good criss-cross combo. You already kind of have one but 6 feels out of place, and 3,4,5 can be moved freely to make 6 in 10's spot. This pattern is based on the double triangle - I can't change it (and I don't want to)
  5. 01:48:099 (9,1) - same combo, but 9 and 1 are too close to me. You know what ziin used to say, "it's only gay if the sliders touch". I prefer to keep my sliderstarts from being near eachother like that unless it's a specific pattern. this pattern is no longer gay
  6. 01:52:190 (3,4,5,6,7,8,9) - this isn't actually horizontally symmetrical like it feels like it should be. Tilt it center, symmetricize it (TERM CREATION WOO), tilt it back, be careful to avoid grid snapping it inadvertently. woah no, I titled this from a horizontal pattern on purpose
  7. 01:59:690 (1,2,3,4,5,6) - Nothing wrong here, just wanted to point out that this is very cool. It feels and plays like it's slightly askew and feels more like wiggling of the flames, but it's actually perfectly level on all the notes proper. Very nice pattern. thanks
  8. 02:05:485 (2,3,4,5,6) - you like your hexagons. Good use of slightly-askew positioning. i like hexagons
  9. 03:35:655 (1,2,3,4,5,1) - hexagons. aw yiss hexagons
  10. 03:47:246 (10) - Feels just a little bit out of place due to it not having a syncronized part of a pattern with 3,4,5,6. Not sure what to do here. Stacked on (10)

Thanks for the mod.
Charles445

kalandrawow wrote:

Hard445
  1. On an overall note: What happened to your perfect 3-node sliders? You know the ones. Middle node perfectly in the center, start and end nodes locked in the center of the circles proper. Several of them have it, but I remember your mapping having perfect sliders through and through. Just a comment, none of them are ugly or anything.
    It stopped being very important when the newer sliders came out. Bezier required the point in the center to work properly, newer ones don't.
  2. 00:25:940 (2) - not lined up together with 3 from previous combo lol k
  3. 00:31:054 (1) - not lined up together with 3 from previous combo The game's editor automatic stacking bullshit wants to make this difficult
  4. 00:47:417 (1,3) - blanket these a bit? the next combo's 1 and 3 are blanketed. Did slight modification
  5. 00:56:963 (1) - probably the most notable "Not a perfect 3-node mirrored over the Y axis" slider. Since 2 is a copy-paste-rotated slider of this one, see same. Oh these, usually it's not important since you can't tell unless it's in editor. Also in this case the (2) is pulling a trick where its start and end is touching 2 other objects
  6. 01:15:371 (6,7) - funnily enough, this "Perfect 3-node slider" doesn't blanket 7 perfectly. THE HORROR uh yes it does look again, unless you mean by 1 pixel
  7. 01:35:655 (2,4) - badly blanketed. I HOLD YOU TO A HIGHER STANDARD THAN THIIIIIS I don't even see this one, like, the middle of it? I can't see it, just copied the slider scaled 2x and moved it about, that should do whatever it is
  8. 01:39:235 (3,4) - another pair of those 3-node sliders that look a bit awkward when they're not perfect newsliders
  9. 02:32:076 (3,1) - blanket Very slight modification since this part is delicate
  10. 02:33:780 (1,2) - blanket fiddle
  11. 02:51:167 - useless green sections oh no muh filesize is slightly biggur
Thanks for mod http://puu.sh/j7Nv4/3dec50ecbb.osu
BeatofIke
Mod request for Shiro.
[General]
  1. I really hope N-H and especially I-X spread doesn't become an issue o3o.

[Easy]
  1. 00:34:462 (6) - This slider end is unsnapped.
  2. 01:46:735 (5) - I think this note is missing a clap.
  3. 01:42:644 (5) - I prefer if you stack this note with the start of 01:43:326 (1) instead. I think it's more readable. Although, you did the same thing as 03:35:144 (4,5) so it's really up to you.
  4. 02:50:144 (1,1) - As much that I don't mind stuff like this on Easy difficulties since it was a thing back then, but this note appears too soon after spinner.
  5. 03:51:848 (7) - Missing clap at the slider end? I noticed this while test playing XD
[Normal]
  1. Nothing to point out, but I think you forgot to add a normal sampleset + sotf-additions at 00:22:872 (1) .
[Hard445]
  1. Charles445 2pro4me. o3o
[Insane]
  1. Nothing much to point out as well, but this sudden jump at 03:13:326 (8,9) caught me off-guard. I would add a new combo or something o3o.
I won't be able to judge NOX difficulty correctly due to decent skill level. Talk about huge jump spike between Insane and NOX difficulties orz. Anyways, good luck with this map!
Topic Starter
Shiro

BeatofIke wrote:

Mod request for Shiro.
[General]
  1. I really hope N-H and especially I-X spread doesn't become an issue o3o.
Insane and Normal were calculated to offer a good spread. I wouldn't worry about it.
[Easy]
  1. 00:34:462 (6) - This slider end is unsnapped. Dang. Fixed.
  2. 01:46:735 (5) - I think this note is missing a clap. Indeed.
  3. 01:42:644 (5) - I prefer if you stack this note with the start of 01:43:326 (1) instead. I think it's more readable. Although, you did the same thing as 03:35:144 (4,5) so it's really up to you. I see what you mean, changed.
  4. 02:50:144 (1,1) - As much that I don't mind stuff like this on Easy difficulties since it was a thing back then, but this note appears too soon after spinner. Its over 600ms after the spinner. ;_; human reaction time is half of that
  5. 03:51:848 (7) - Missing clap at the slider end? I noticed this while test playing XD Dang again.
[Normal]
  1. Nothing to point out, but I think you forgot to add a normal sampleset + sotf-additions at 00:22:872 (1) . Oh, I didn't catch this one.
[Insane]
  1. Nothing much to point out as well, but this sudden jump at 03:13:326 (8,9) caught me off-guard. I would add a new combo or something o3o. I actually missed a new combo there (look at how this part is done in terms of comboing).
I won't be able to judge NOX difficulty correctly due to decent skill level. Talk about huge jump spike between Insane and NOX difficulties orz. Anyways, good luck with this map!
Thanks for the mod.
In terms of spacing, jumps in Insane and in NOX are equivalent. However, NOX has higher slider velocity, so the jumps are in absolute bigger, but relative to the slider velocity, they are the same. The main difficulty of the NOX diff is it's very technical to hit, and the only diff to have streams.
Xantaria
So Beautiful ... *cry*
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