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Mr.Kitty - Dearlove

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Total Posts
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Topic Starter
Nyukai
This beatmap was submitted using in-game submission on 2015年6月22日 at 13:17:17

Artist: Mr.Kitty
Title: Dearlove
Tags: LIFE electronic goth new wave post-punk synthpop witch house collab collaboration Pjecoo -Bakari-
BPM: 125
Filesize: 5505kb
Play Time: 02:35
Difficulties Available:
  1. Average (1.77 stars, 190 notes)
  2. Bakari's Light (1.43 stars, 106 notes)
  3. Dark (2.66 stars, 298 notes)
Download: Mr.Kitty - Dearlove
Information: Scores/Beatmap Listing
---------------
Special thanks to Pjecoo and Bakari for help me with the mapset, I miss you so much!

Also thanks again to Bakari for storyboard and more <3
riffy
[centre][url=http://mrkittydm.bandcamp.com][img]https://i.ppy.sh/fe172131c686a6daa2d314ea68836911b9c6f917/687474703a2f2f7075752e73682f646a3651732e706e67[/img][/url][/centre][/quote]

Don't forget to put this in the Creator's Word :)
Topic Starter
Nyukai
Thank you Bakari :3

Updated your diff~
Topic Starter
Nyukai
I've decided to make the mapset more simple and I think the current last diff is quite fine enough to map the most important rhythms of this song.

Anyways, updated everything and ready for mods~!
Sieg
Mr.Kitty again /o\
call me when this will get +12
Topic Starter
Nyukai
Sure, thanks Sieg :3!
[Nii-san]
Hello!
from #modreqs

map is brilliant however i find one problem:

delete duble bookmarks 01:01:376 | 01:47:456 and 02:18:176

Nice job ^^
Sieg
alright

general
mp3 with much better quality http://puu.sh/hMQIJ/b455941166.mp3
bpm 125 offset 30700
all timings in mod on you old mp3\timing

1.5 sec of silence in soft-hitwhistle is a bit excessive, cut ver. http://puu.sh/hMQSn/9d46192f77.wav

Bakari's Light
00:50:936 (2,3) - какой-нибудь бланкет или что-нибудь можно тут сделать по типу http://puu.sh/hMR1T/f2b602debd.jpg
01:09:176 (1) - криво же http://puu.sh/hMR2X/c02c50d2d0.jpg
02:25:976 (1) - ^
02:33:656 (1) - реаджистите после смены мп3, там немного другой фейд аут и вообще

Average
01:47:096 (6) - split this, slider-end with strong beat emphasized with finish is no-no
02:33:656 (1) - this maybe will need a little readjusting after mp3 change

Dark
01:31:496 (4) - same as 01:47:096 (6) on avg
02:32:936 (4) - ^

also hitsounds can benefit from some kind of whistles or w\e, if you need help with this I can assist you
Sonnyc
Random.
[Dark]
  1. 01:33:176 (2,1) - Slider shapes are obviously different while you were intending a symmetrical pattern. Please keep this in mind when doing "ctrl+G" to a bezier slider.
  2. 01:52:856 (4,2) - Check if stacking (2) under the end of (4) will be more organized.
  3. 02:32:936 (4) - I definitely believe reducing one reverse to fit the drums sound will be appropriate.
riffy
Applied everything @Sieg

Thank you
code
osu file format v14

[General]
AudioFilename: Mr.Kitty+-+Dearlove.mp3
AudioLeadIn: 0
PreviewTime: 61376
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30776
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dearlove
TitleUnicode:Dearlove
Artist:Mr.Kitty
ArtistUnicode:Mr.Kitty
Creator:Inyuschan
Version:Bakari's Light
Source:
Tags:LIFE electronic goth new wave post-punk synthpop witch house collab collaboration Pjecoo -Bakari-
BeatmapID:666730
BeatmapSetID:296988

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"love.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
23096,480,4,2,1,60,1,0
61496,-100,4,2,1,60,0,1
76736,-100,4,2,1,60,0,0
76856,-100,4,2,1,60,0,1
92216,-100,4,2,1,60,0,0
122936,-100,4,2,1,60,0,1
138176,-100,4,2,1,60,0,0
138296,-100,4,2,1,60,0,1
153656,-100,4,2,0,30,0,0


[Colours]
Combo1 : 210,155,115
Combo2 : 157,115,181
Combo3 : 196,182,104
Combo4 : 120,166,199

[HitObjects]
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Topic Starter
Nyukai
I didn't fix anything on Average, I think that slider is fine as long as the next slider is following the next vocal.

Same goes to Dark diff except the stack mentioned by @Sonnyc, thanks for your help.

I'll update as soon as possible, BSS baka doesn't work lmao

PD: I won't delete bookmarks as long as they don't cause any problem to the mapset xD
Topic Starter
Nyukai
Redownload please, I updated with new mp3/timing stuff =w=
Ujimatsu Chiya
Dear~Baka~ ri

[Dark]
  1. 00:50:860 (3) - Increasing little more distance, looks more good with 00:50:860 (4) -
  2. 01:16:300 (6,1) - 01:16:780 (1,2) - this follow feel werid. how about this shap?
  3. 01:18:700 (1,3) - you can make more good blanket xD
  4. 01:49:420 (1) - x:376 y:92 ??

Easy Normal looks fine o3o
Topic Starter
Nyukai
Fixed my part, waiting for Pjecoo :3
Mortem
@eINess Fixed everything you mentioned. Thank you. code.
Topic Starter
Nyukai
Updated.
Sieg
green lines are unsnapped on Bakari's Light

Inyuschan wrote:

I think that slider is fine as long as the next slider is following the next vocal.
how this is related? change them and I'll bubble
riffy
So, yeah. We've adde the SB. Just a very soft BG effect, nothing outstanding here.
Topic Starter
Nyukai
Oops, sorry, fixed.

About the slider, hmm, maybe I didn't get your comment well? What I meant is that I want to keep 00:45:580 (6) - as it is to start again with this 00:46:540 (1) - due vocal; I guess you don't like mapping final notes with repeat sliders but it could be hard to rearrange the pattern, I think.

Anyways, Bakari decided to make SB (I'll update afterwards), I'll poke you once it's finished or if I even consider your comment~

EDIT: Updated with SB.
Yuii-
Hi, hi!

Inyus, you will have to translate because I am lazy woop woop!

Bakari's Light

Rhythm and Gameplay

00:40:780 (4) - You're overextending this slider way too much. Players might get bored of it due to his length. You should reconsider the fact of not hiding two or even more sounds in the same object. Even if it is an easy difficulty, this may sound quite awkward if you get my point. I've tried lots of possibilites to change this slider but they all ended up being quite hard for this kind of difficulty... so, up-to-you I guess!

02:23:980 (3) - ^ you could try with 2 sliders instead of one.

01:09:100 (1) - Considering that you mapped the same slider seconds before this one at 01:01:420 (1) - I do strongly recommend you to at least finish this one at 01:11:500 - since it won't left such a big time for the players to hit the next slider so this will avoid two things: first of all, the boredom; and secondly it will be (or trying to) copying a similar style from the previous slider.

01:14:380 - Add a circle as you are doing the same at 01:16:300 - that has the same beat.

02:15:820 - ^

01:29:740 (2) - This circle is soooooo random right here. Like, there's a similar sound at 01:29:260 - and could perfectly be mapped as a slider... which is what a I recommend you to do. Also, the constant beat mapped at 01:30:220 (3) - will sound even nicer as you will not have any random circles before this slider.

02:06:700 (1) - I don't know what you are trying to emphasise or to point out right here but I don't think this is the best idea, to be honest. You could finish this at 02:07:180 - emphasising the "life" vocal and then add another slider from 02:07:660 - 02:08:140 - as there's another constant sound right there. It'd be perfect!

Hitsounding

02:33:700 (1) - Wait a second... why Whistle? You are ignoring a lot of beats that sound much more than this one throughout the song and you are emphasising this one? I don't know... I suggest you to remove it and leave it with nothing.

Average

General

OD +0.5
HP +0.5


^ Para compensar con los stats de las otras dos dificultades y que quede un gap de 1.5 entre cada uno!

Ritmo y Jugabilidad

  1. 00:32:620 (4) - Leé la dificultad "Dark" ya que te aclaro lo mismo.
  2. 00:55:660 (5) - ^
  3. 01:57:100 (5) - ^
  4. 00:39:100 - No intentes no tapar este círculo porque es un beat que destaca por sobre el resto, además de eso y debido al AR bajo, puede llegar a confundir a los jugadores más nuevos al no saber realmente qué es lo que estás intentando mappear. Agregá un círculo en x372 y336 y re-organizá 00:39:340 (3,4,5,6) - para que la distancia entre cada uno de ellos quede equitativa, como podés ver http://puu.sh/ipQj9/57217b618a.jpg ... bueno... NO SÉ MAPPEAR, ENTENDEME!
  5. 00:48:700 - ^ x416 y324
  6. 01:40:540 - ^ (¿y este a dónde lo ubicamos...?)
  7. 01:50:140 - ^ x96 y52
  8. 00:46:780 - No te dejes beats en el medio, no suenan para nada bien. Cualquier cosa puede ayudar a taparlo, desde un reverse hasta un círculo. De todas maneras, y después de variooos mapas moddeados, también me di cuenta del hecho que estás intentando "tapar" 00:46:540 (1,2) - de una forma bastante rara por decir así. Mi consejo es que hagas dos sliders, uno desde 00:46:540 - hasta el beat que te marqué y el otro desde 00:47:020 - hasta 00:47:260 - . De esta manera, y aunque quede un poco diferente el mapa, va a sonar muchísimo mejor ya que no vas a estar mappeando 2 sonidos en un mismo objeto.
  9. 01:47:980 (1) - ^
  10. 01:00:460 (5,6) - Qué mal suena esto aaaaaaaaaaaaa! Realmente no sé si la mejor opción es la que te voy a dar a continuación, pero sería un toque más detallado en cuanto a los beats.
  11. Agregá un slider de 01:00:220 - hasta 01:00:460 - para marcar ese sonido suave pero constante, después triplets en 01:00:700 - 01:00:820 - 01:00:940 - y por último un círculo en 01:01:180 - para marcar el último hit de la batería.
Hitsounding
Toy vago... leé la sección de "Dark", seguro encontrás algo!

Dark

Ritmo y Jugabilidad

  1. 00:38:380 (1) - Juntar dos o más sonidos en un mismo slider nunca fue la mejor idea de todas. Justamente en este slider, se hace toda una mezlca de beats opacados que son pasados por alto aunque no sean tan relevantes. Sin embargo, el principal problema de esto es el final, donde hay dos beats realmente fuertes y que no pueden ser ignorados. Uno es al final del slider, como bien vos le hacés énfasis con el Whistle... pero te estás olvidando del de 00:39:100 - . Intenté probar distintas formas de cómo podrías arreglar este slider, y lo más básico fue hacer que el reverse estuviese en 00:38:740 - para terminar en 00:39:100 - y así poder agregar otro círculo luego en 00:39:340 - para que todo quede excelente, ¿no? El punto fue cuando... escuchando la canción al 25% y al 100%, 00:38:620 - esto esté siendo ignorado lo que resultó en algo imposible de concluir. Supongo que cada "up-to-you", yo sólo te recomendaría cambiar el hecho de intentar tapar estos sonidos.
  2. 01:18:220 (4,1) - El spacing es un poco más grande a comparación de los patrones que venís usando anteriormente, haciéndolo un poco contradictorio, ¿no? El hecho de venir usando spacing regular y después agregarle más espacio para... algo inesperado (?) No sé, no me convence. Intentá mover 01:17:740 (3) - un poco más arriba-derecha, cabeza en x128 y160 y después 01:18:220 (4) - en x132 y44. El (1) dejalo igual, lo único que vas a lograr con esto es que el spacing se vaya haciendo un POCO más amplio gradualmente desde 01:17:500 (2,3) - para que "tape" lo siguiente.
  3. 01:26:140 (4) - Movelo más a la izquierda en x260 y132... el mismo motivo de antes, deja todo en el medio y evita un spacing irregular.
  4. 02:06:700 (1,2) - Esto es un beat constante, el sonido no para de desaparecer un ningún momento. En mi opinión, no es que esté mal, pero está dejando un gran "blanket" (llamémosle así) en 02:07:060 - que juega un poco incomodo por el hecho que no ocurre absolutamente nada en ese período de tiempo. Intentá hacer un slider desde 02:06:700 - hasta 02:07:180 - marcando un reverse en 02:06:940 - para hacer incapié en el beat más bajo.
Hitsounding
  1. 00:41:260 - Más que nada una sugerencia: quedaría mejor si agregaras un hitsound acá, para hacer énfasis en el pedal de la batería.
  2. 00:42:940 (3) - Whistle quizás? 00:43:180 (4) - ese sliderhead tiene Whistle y tiene el mismo beat que el círculo mencionado.
  3. 01:31:420 (4) - Bajale a 40% para este slider... suenan DEMASIADO fuerte los hitsounds.
  4. 02:32:860 (4) - En mi opinión, Finish suena muuucho mejor.
  5. 02:33:700 (1) - Pará, pará, pará... ¿por qué Whistle? Si estás ignorando un montón de beats que suenan MUCHISIMO más fuerte que este durante toda la canción y me venís a acentuar este? No me convence del todo, sugiero que vayas sin nada.

CALL ME FOR A RE-CHECK IF YOU WANT CAUSE I'M PRO LIKE THAT!

Good luck~
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