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Camellia feat. Nanahira - Songs Compilation [OsuMania]

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Total Posts
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Topic Starter
Rinzler
This beatmap was submitted using in-game submission on Saturday, May 30, 2015 at 2:36:54 PM

Artist: Camellia feat. Nanahira
Title: Songs Compilation
Tags: masaya oya phquase takahiro fukase marathon ませまてぃっく.ま+ま=まじっく! ばーさす! びっくりさせたらおこるよ! Jump Over!生物種 -Hang Over!PHQ remix- 気づいたら春夏秋冬
BPM: 192
Filesize: 8206kb
Play Time: 06:57
Difficulties Available:
  1. Nyarathon - 4Key (4.4 stars, 4389 notes)
Download: Camellia feat. Nanahira - Songs Compilation
Information: Scores/Beatmap Listing
---------------

Osu!Mania Needs more Marathon Maps!


#1 by Ichigaki
#2 by Zan -
by Blocko
Tracklist
  1. ませまてぃっく.ま+ま=まじっく! (192 BPM)
  2. ばーさす! (200 BPM)
  3. びっくりさせたらおこるよ! (215 BPM)
  4. Jump Over!生物種 -Hang Over!PHQ remix- (225 BPM)
  5. 気づいたら春夏秋冬 (256 BPM)

Thanks to ExUsagi for helping me fixed the SB

imazebra
Cant wait for it to be finished, i played the current version and i'm loving it.
Topic Starter
Rinzler

imazebra wrote:

Cant wait for it to be finished, i played the current version and i'm loving it.
i'll finish it, and try to make it approved, thanks anyway, still working on pattern and hitsound
Muu-chan
beep lewat sebentar :3
coba rinzler san konfirmasi ke qat dulu kalo ini approval apa ngga? soalnya yg aku denger marathon itu minimal 5 menit .w. tp mnurut aku 30 dtk doang gpp sih :3
utk lebih pastinya coba konfirmasi sama qat dulu rinzler san :3
hihi

https://osu.ppy.sh/s/167880 soalnya ini 4 menit ngga keitung marathon .w.
Verniy_Chan

Rinzler wrote:

This beatmap was submitted using in-game submission on 20 April 2015 at 17:46:26

Artist: Nanahira
Title: Songs Compilation
Tags: camellia masaya oya phquase takahiro fukase ませまてぃっく.ま+ま=まじっく! ばーさす! びっくりさせたらおこるよ! Jump Over!生物種 -Hang Over!PHQ remix- 気づいたら春夏秋冬
BPM: 192
Filesize: 8295kb
Play Time: 06:57
Difficulties Available:
  1. Nyarathon - 4Key (4,36 stars, 4312 notes)
bdw ini, msih WIP..??
Muu-chan
xD omg belum selesai toh. ahah kirain udah :3 desu
Verniy_Chan

Hi Rinzler-chin >.<)/
NM as requested from ☆ Moe Hunter Mania Queue ☆

General : ( ? ) breaktime?? coba tnya BN/QAT soal ini, my suggest.. ya harus cut bgian itu dan Mp3 jg pastinya
Mapset : ( )
Metadata : ( ) perfect
Timing : ( )
Audio : ( ) 128 kbps Mp3, well is okay
Background : ( )

4K = |1|2|3|4|


(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)


Nyarathon
00:14:380 (14380|0,14536|1,14692|2,14848|3) - ini ngikut apa ya? klu ikut vocal, ya hrus disini jg 00:16:880 - 00:17:348
00:15:161 (15161|2,15239|1) Ctrl + G
00:30:005 - 00:30:630 low amat utk stair soundnya
00:46:880 (46880|1,46880|2) hindari patternya sma dngan 00:46:567
00:55:942 (55942|1) move to 1 consistency, check 00:53:442 - 00:54:692 - 00:57:192
00:59:536 (59536|2,59692|1) suggest jdin LN, krena rata2 vocal dibuat LN
01:02:973 (62973|1,63130|0) seharusnya mnyatu LN ini
01:04:536 (64536|2,64692|1) LN?
01:09:536 ^
01:19:536 ^
01:25:005 (85005|3,85005|2) swap collum
01:35:317 - 01:35:630 sy dnger disini ada long sound sperti whistle?
01:36:880 slah satunya jadiin LN, long sound
01:37:192 add note (optional)
01:40:161 add note
01:46:880 jadiin LN, long sound
02:30:195 (150195|2,150495|1) Ctrl + H, lebih fit dngan musinya bgini
02:30:195 (150195|0,150495|3,150795|0) - klu ikut suggest diatas, yg ini pastinya dirubah posisinya
03:10:995 (190995|1,191145|0) Ctrl + G, hindari patter diantara 03:10:695 & 03:10:995
03:18:795 (198795|3) remove, low sound
03:28:245 (208245|0) move to 2?
03:45:327 add note?
04:47:809 (287809|3,287949|1) remove? then 04:47:879 add note
04:59:246 add note
05:19:878 (319878|2,319878|3) swap collom, lebih balance
05:24:678 klu gak slah disini ada long sound bass??
05:55:211 05:56:278 - add LN diisni utk bass? biar hilang breaktime
06:07:900 (367900|3) move to 2
06:35:321 (395321|1) move to 3
wow moe song, nice pattern desu~
Good Luck -nya~ (づ。◕‿‿◕。)づ
Topic Starter
Rinzler

Muu-chan wrote:

xD omg belum selesai toh. ahah kirain udah :3 desu
udah selesai, tapi berhubung cuma ada 1 diff, jadinya ga bisa dipindahin ke pending

Verniy_Chan wrote:


Hi Rinzler-chin >.<)/
NM as requested from ☆ Moe Hunter Mania Queue ☆

General : ( ? ) breaktime?? coba tnya BN/QAT soal ini, my suggest.. ya harus cut bgian itu dan Mp3 jg pastinya nah ini, daripada edit lagi mp3nya, mending di map lagi bagian yang ada breaknya
Mapset : ( )
Metadata : ( ) perfect
Timing : ( )
Audio : ( ) 128 kbps Mp3, well is okay
Background : ( )

4K = |1|2|3|4|


(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)


Nyarathon
00:14:380 (14380|0,14536|1,14692|2,14848|3) - ini ngikut apa ya? klu ikut vocal, ya hrus disini jg 00:16:880 - 00:17:348 bukan vocal kok, aduh itu suara apa ya, ga bisa jelasin, lel
00:15:161 (15161|2,15239|1) Ctrl + G
00:30:005 - 00:30:630 low amat utk stair soundnya
00:46:880 (46880|1,46880|2) hindari patternya sma dngan 00:46:567
00:55:942 (55942|1) move to 1 consistency, check 00:53:442 - 00:54:692 - 00:57:192
00:59:536 (59536|2,59692|1) suggest jdin LN, krena rata2 vocal dibuat LN
01:02:973 (62973|1,63130|0) seharusnya mnyatu LN ini
01:04:536 (64536|2,64692|1) LN?
01:09:536 ^
01:19:536 ^
01:25:005 (85005|3,85005|2) swap collum nope
01:35:317 - 01:35:630 sy dnger disini ada long sound sperti whistle? iya ada
01:36:880 slah satunya jadiin LN, long sound
01:37:192 add note (optional)
01:40:161 add note
01:46:880 jadiin LN, long sound
02:30:195 (150195|2,150495|1) Ctrl + H, lebih fit dngan musinya bgini
02:30:195 (150195|0,150495|3,150795|0) - klu ikut suggest diatas, yg ini pastinya dirubah posisinya gpp kayanya
03:10:995 (190995|1,191145|0) Ctrl + G, hindari patter diantara 03:10:695 & 03:10:995
03:18:795 (198795|3) remove, low sound
03:28:245 (208245|0) move to 2?
03:45:327 add note?
04:47:809 (287809|3,287949|1) remove? then 04:47:879 add note nope
04:59:246 add note suaranya ga terlalu keras, jadinya cuma pake 1 note aja
05:19:878 (319878|2,319878|3) swap collom, lebih balance sengaja kaya gitu
05:24:678 klu gak slah disini ada long sound bass??
05:55:211 05:56:278 - add LN diisni utk bass? biar hilang breaktime
06:07:900 (367900|3) move to 2
06:35:321 (395321|1) move to 3
wow moe song, nice pattern desu~
Good Luck -nya~ (づ。◕‿‿◕。)づ
thanks verniy ~
Candiize
M4M
column:0~3
inside

  • 01:02:661 (62661|3) - LN
    01:02:817 (62817|2) - note
    01:26:723 (86723|1,86723|3) - make LN
    01:40:317 add note
    02:29:295 (149295|3,149295|0,149445|2,149445|1) - ctrl+J
    02:29:595 (149595|0) - to 2
    02:48:045 (168045|0) - LN
    02:49:245 (169245|1) - LN
    02:59:595 (179595|3,179595|2) - LN
    03:00:645 (180645|3) - LN end in 03:01:095
    03:01:845 ^
    03:18:645 add
    03:18:795 (198795|2) - remove
    03:45:468 add in 2 and 03:45:606 (225606|2) - move to 3
    03:45:745 (225745|3) - to 2
    03:45:885 (225885|2) - to 3
    04:03:111 (243111|1) - ghost
    04:47:393 add
    06:12:120 add in 2
nice map, hope to rank

here's my map mod please Saitou Chiwa - Staple Stable
Topic Starter
Rinzler

Candiize wrote:

M4M
column:0~3
inside

  • 01:02:661 (62661|3) - LN
    01:02:817 (62817|2) - note nope
    01:26:723 (86723|1,86723|3) - make LN
    01:40:317 add note it'll break the consistency, so nope
    02:29:295 (149295|3,149295|0,149445|2,149445|1) - ctrl+J this 02:29:295 (149295|3,149295|0) - sound have same sound with 02:29:145 (149145|0,149145|3) - that's why i put them same
    02:29:595 (149595|0) - to 2 nope
    02:48:045 (168045|0) - LN
    02:49:245 (169245|1) - LN
    02:59:595 (179595|3,179595|2) - LN
    03:00:645 (180645|3) - LN end in 03:01:095
    03:01:845 ^
    03:18:645 add
    03:18:795 (198795|2) - remove there is a kick sound at the end of LN
    03:45:468 add in 2 and 03:45:606 (225606|2) - move to 3
    03:45:745 (225745|3) - to 2 nope
    03:45:885 (225885|2) - to 3 nope
    04:03:111 (243111|1) - ghost there is a kick
    04:47:393 add nope
    06:12:120 add in 2 nope
nice map, hope to rank

here's my map mod please Saitou Chiwa - Staple Stable
no reply means ok
thanks ~
Candiize

Rinzler wrote:

04:03:111 (243111|1) - ghost there is a kick
i think no kick there is better
Candiize
star :D
Gomuryuu
Hi~

From MODHOUSE

Here's my mod as requested

Column 1|2|3|4

[Nyarathon]
Yurei nante kowakunai~
00:07:505 (7505|2,7661|2,7817|2,7973|2,8130|2,8286|2) - i think trill suits better than jack
00:08:755 (8755|0,8911|0,9067|0,9223|0,9380|0,9536|0) - ^
00:33:442 - use triplet here, for the (what was it called?) drum-like sound
00:34:692 - ^
00:35:942 - ^
00:37:192 - ^
00:38:442 - ^
00:39:692 - ^
00:40:786 - ^
00:40:942 - ^
00:42:817 - i think this sounds stronger than 00:43:130 , so from here onward, i suggest you to use the triplet-single-double-single-triplet-single-double-single~ pattern unil here 00:52:505
00:47:817 - and so you may use quad here
00:53:442 - make this a triplet
00:55:942 - ^

02:09:495 - this sound stronger than 02:09:795 , so make it like my suggestion on 00:42:817 above, and i think there's many part like this in this song, see 03:06:795 you're already doing this ;) so apply it on the whole song

03:36:961 - this in stronger than 03:37:240 , so yeah if you accept my mod before, do them here too
04:50:322 - why triplet? follow my suggestion above

05:21:345 - use triplet here
05:21:878 - ^
05:22:411 - ^
05:22:945 - ^
05:25:078 - ^
05:25:345 - why triplet here? double is enough
05:25:611 - use triplet here
05:26:145 - ^
05:27:078 - ^, etc.

06:08:839 - why triplet here? double is enough
06:09:073 - use triplet here
06:12:823 - ^
06:13:761 - ^
06:16:573 - ^
06:17:980 - ^
06:19:855 - ^, etc. you know how to do it if you accept my mod before. Yes, this mod is mostly about triplets ;) the pattern is fine, i love it.
Can't help but hype, take a star~
Topic Starter
Rinzler

Gomuryuu wrote:

Hi~

From MODHOUSE

Here's my mod as requested

Column 1|2|3|4

[Nyarathon]
Yurei nante kowakunai~
00:07:505 (7505|2,7661|2,7817|2,7973|2,8130|2,8286|2) - i think trill suits better than jack changed a bit
00:08:755 (8755|0,8911|0,9067|0,9223|0,9380|0,9536|0) - ^ ^
00:33:442 - use triplet here, for the (what was it called?) drum-like sound
00:34:692 - ^
00:35:942 - ^
00:37:192 - ^
00:38:442 - ^
00:39:692 - ^
00:40:786 - ^
00:40:942 - ^
00:42:817 - i think this sounds stronger than 00:43:130 , so from here onward, i suggest you to use the triplet-single-double-single-triplet-single-double-single~ pattern unil here 00:52:505
00:47:817 - and so you may use quad here
00:53:442 - make this a triplet
00:55:942 - ^

02:09:495 - this sound stronger than 02:09:795 , so make it like my suggestion on 00:42:817 above, and i think there's many part like this in this song, see 03:06:795 you're already doing this ;) so apply it on the whole song

03:36:961 - this in stronger than 03:37:240 , so yeah if you accept my mod before, do them here too
04:50:322 - why triplet? follow my suggestion above

05:21:345 - use triplet here
05:21:878 - ^
05:22:411 - ^
05:22:945 - ^
05:25:078 - ^
05:25:345 - why triplet here? double is enough
05:25:611 - use triplet here
05:26:145 - ^
05:27:078 - ^, etc.

06:08:839 - why triplet here? double is enough
06:09:073 - use triplet here
06:12:823 - ^
06:13:761 - ^
06:16:573 - ^
06:17:980 - ^
06:19:855 - ^, etc. you know how to do it if you accept my mod before. Yes, this mod is mostly about triplets ;) the pattern is fine, i love it.
for all mod above, i know what you mean, but i just use 2 notes for drum/bass, instead of 3 notes, if you hear carefully the 3 notes is used for drum+cymbal sound, or something like that, like 06:50:089 (410089|0,410089|3,410089|2) -
from 06:35:089 - to 06:53:722 - let's imagine if i apply your mod, it'll be difficult to hit those notes, it's equal to 128 bpm with 1/4 jack, i just want to make peoples enjoyed my map
Can't help but hype, take a star~
thanks for the star anyway owo)/
RuberusuScarlet
SB

  • not use 'TopLeft' ?
    00:00:000 - becomes unnatural shape lateral

    add code… (//Storyboard Layer 0 (Background))
    Sprite,Background,TopLeft,"BGN.jpg",0,0


    and… delete Blank.jpg code & image
    Sprite,Background,Centre,"BG/Blank.jpg",320,240
    M,0,5,,312,211
    S,0,5,,1.158896
    F,0,5,418527,1
good luck
schwarzvgrune
Hi ~\(≧▽≦)/~
M4M as written from your queue
Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~


Icon Bibliography
No emoticon in Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~

General : o(≧v≦)o~~
Mapset : o(≧v≦)o~~
Metadata : o(≧v≦)o~~
Timing : o(≧v≦)o~~
Audio : Σ( ° △ °|||)︴ please decrease hitsound volume for all section to 35%, currently its obstructing the main sound when played back with both music and sfx at 100%. this is very obvious on several sections of the song. here for example 02:08:745 (128745|2,128745|3,128820|1,128820|0,128895|3,128895|2,128970|1,128970|0,129045|2,129045|3) -
06:41:652 - around this part is also extremely loud to the point of obstructing the main sound etc



Background : o(≧v≦)o~~
Hitsounding : o(≧v≦)o~~


|1|2|3|4|5|6|7|8|9|10|


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )


marathon~~~
00:07:036 (7036|0,7192|0) - to 4, hand balance
00:10:161 (10161|3) - move to 2, hand balance

02:29:745 (149745|3,150195|1,150495|2) - these LNs are too long by 2/4 beat. decrease it if you want to follow the song accurately.

03:16:995 (196995|2,197145|2,197295|1,197445|2) - ctrl H for hand balance


04:46:696 (286696|3) - to 1
04:46:835 (286835|1) - to 4 hand balance

05:37:256 (337256|2,337433|2,337611|2,337745|1,337811|2) - ctrl H for hand balance

06:26:886 - more regular pattern? http://puu.sh/huEjU/f2fd6e483d.jpg

didn't find any other glaring issue. you did not consider PR (or at least following them inconsistently on many occasion) so nothing much to improve in terms of pattern


Excellent Beatmap!!! Nice Song!!! d(≧v≦)b~~
Good Luck for rank!! O(∩_∩)O
Frizu
Hi, M4M as requested from your queue
Modded map: Nanahira - Songs Complication
t/317349
My requested map: CODE NAME : ZERO
t/324049

1|2|3|4

Nyarathon
00:14:223 (14223|2) - Move to 4
00:14:380 (14380|3) - Move to 3
00:14:536 (14536|2) - Move to 4
^The pattern was double-thrills with long notes
00:35:942 (35942|1) - Move to 1
00:36:098 (36098|0) - Move to 2
00:36:255 (36255|1) - Move to 1
^Same as above
00:38:598 (38598|3) - Move to 3
00:38:755 (38755|2) - Move to 4
^Same as above
00:39:301 (39301|3) - Move to 2
00:39:380 (39380|2) - Move to 4
00:39:536 (39536|3) - Move to 3
^Same as above
00:40:786 (40786|0) - Move to 2
00:40:942 (40942|1) - Move to 1
^Same as above
01:16:723 (76723|2) - Move to 2
01:16:880 (76880|3) - Move to 3
01:17:036 (77036|2) - Move to 4
^Same as above
02:20:595 (140595|3) - Move to 1
^Same as above
02:23:520 Add a note here, I hear a beat
02:33:120 ^
02:44:595 (164595|3) - Move to 1
02:44:745 (164745|2) - Move to 4
^Still double thrills with long notes
04:40:280 (280280|3) - Move to 3
04:40:420 (280420|2) - Move to 4
^Same as above
04:47:742 Add a note here, I hear a beat
05:12:545 (312545|3) - Change to long note until 05:12:811
05:12:678 (312678|2) - Delete, no beat supported
05:18:011 (318011|0) - Move to 3, pattern was alternations with long notes
05:30:011 (330011|1) - Move to 1, columns 1 and 2 columns are alternating notes
05:31:078 (331078|0) - Move to 3, columns 1 and 3 are alternating notes
05:32:145 (332145|2) - Move to 4, columns 3 and 4 are alternating notes
05:33:211 (333211|3) - Move to 2, columns 2 and 4 are alternating notes
05:48:145 (348145|0) - Move to 2, columns 1 and 2 are alternating notes
05:49:478 (349478|3) - Move to 2, columns 2 and 4 are alternating notes

I await your reply on this mod and to my requested mod
Good day! :)
Topic Starter
Rinzler

RuberusuScarlet wrote:

SB

  • not use 'TopLeft' ?
    00:00:000 - becomes unnatural shape lateral

    add code… (//Storyboard Layer 0 (Background)) this is what i'm looking for!
    Sprite,Background,TopLeft,"BGN.jpg",0,0


    and… delete Blank.jpg code & image
    Sprite,Background,Centre,"BG/Blank.jpg",320,240
    M,0,5,,312,211
    S,0,5,,1.158896
    F,0,5,418527,1
good luck
Thank you Ruberusu <3, first time SBing lol, even though it's just a fadein/out effect

schwarzvgrune wrote:

Hi ~\(≧▽≦)/~
M4M as written from your queue
Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~


Icon Bibliography
No emoticon in Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~

General : o(≧v≦)o~~
Mapset : o(≧v≦)o~~
Metadata : o(≧v≦)o~~
Timing : o(≧v≦)o~~
Audio : Σ( ° △ °|||)︴ please decrease hitsound volume for all section to 35%, currently its obstructing the main sound when played back with both music and sfx at 100%. this is very obvious on several sections of the song. here for example 02:08:745 (128745|2,128745|3,128820|1,128820|0,128895|3,128895|2,128970|1,128970|0,129045|2,129045|3) -
06:41:652 - around this part is also extremely loud to the point of obstructing the main sound etc ayy i forgot to change the HS volume



Background : o(≧v≦)o~~
Hitsounding : o(≧v≦)o~~


|1|2|3|4|5|6|7|8|9|10|


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )


marathon~~~
00:07:036 (7036|0,7192|0) - to 4, hand balance
00:10:161 (10161|3) - move to 2, hand balance

02:29:745 (149745|3,150195|1,150495|2) - these LNs are too long by 2/4 beat. decrease it if you want to follow the song accurately. nice catch owo)

03:16:995 (196995|2,197145|2,197295|1,197445|2) - ctrl H for hand balance


04:46:696 (286696|3) - to 1
04:46:835 (286835|1) - to 4 hand balance

05:37:256 (337256|2,337433|2,337611|2,337745|1,337811|2) - ctrl H for hand balance

06:26:886 - more regular pattern? http://puu.sh/huEjU/f2fd6e483d.jpg the current pattern is fine, imo

didn't find any other glaring issue. you did not consider PR (or at least following them inconsistently on many occasion) so nothing much to improve in terms of pattern


Excellent Beatmap!!! Nice Song!!! d(≧v≦)b~~ thanks >w<
Good Luck for rank!! O(∩_∩)O
no reply means ok
thanks grune ~

FreeezeForward wrote:

Hi, M4M as requested from your queue
Modded map: Nanahira - Songs Complication
http://osu.ppy.sh/forum/t/317349
My requested map: CODE NAME : ZERO
http://osu.ppy.sh/forum/t/324049

1|2|3|4

Nyarathon
00:14:223 (14223|2) - Move to 4
00:14:380 (14380|3) - Move to 3
00:14:536 (14536|2) - Move to 4
^The pattern was double-thrills with long notes
00:35:942 (35942|1) - Move to 1
00:36:098 (36098|0) - Move to 2
00:36:255 (36255|1) - Move to 1
^Same as above
00:38:598 (38598|3) - Move to 3
00:38:755 (38755|2) - Move to 4
^Same as above
00:39:301 (39301|3) - Move to 2
00:39:380 (39380|2) - Move to 4
00:39:536 (39536|3) - Move to 3
^Same as above
00:40:786 (40786|0) - Move to 2
00:40:942 (40942|1) - Move to 1
^Same as above
01:16:723 (76723|2) - Move to 2
01:16:880 (76880|3) - Move to 3
01:17:036 (77036|2) - Move to 4
^Same as above
02:20:595 (140595|3) - Move to 1
^Same as above
02:23:520 Add a note here, I hear a beat the beat itself isn't that strong, imo, and i just want to consistent with the pattern
02:33:120 ^ ^
02:44:595 (164595|3) - Move to 1
02:44:745 (164745|2) - Move to 4
^Still double thrills with long notes
04:40:280 (280280|3) - Move to 3
04:40:420 (280420|2) - Move to 4
^Same as above
04:47:742 Add a note here, I hear a beat
05:12:545 (312545|3) - Change to long note until 05:12:811 nope
05:12:678 (312678|2) - Delete, no beat supported this LN have same sound with 05:13:745 (313745|1) -
05:18:011 (318011|0) - Move to 3, pattern was alternations with long notes
05:30:011 (330011|1) - Move to 1, columns 1 and 2 columns are alternating notes
05:31:078 (331078|0) - Move to 3, columns 1 and 3 are alternating notes
05:32:145 (332145|2) - Move to 4, columns 3 and 4 are alternating notes
05:33:211 (333211|3) - Move to 2, columns 2 and 4 are alternating notes
05:48:145 (348145|0) - Move to 2, columns 1 and 2 are alternating notes
05:49:478 (349478|3) - Move to 2, columns 2 and 4 are alternating notes
almost all applied
I await your reply on this mod and to my requested mod
Good day! :)
thanks ~
[-Star_Lenz-]
Hi Rinzler-san ^^
m4m

Col : 1|2|3|4|

Nyarathon
01:04:067 - add note
01:04:380 - ^
01:40:005 (100005|3) - del , menurut ku suara kecil
01:40:317 - add note col 3
03:01:845 (181845|1) - move col 3
06:26:417 (386417|0,386417|3,386652|3) - ctrl+h
06:35:089 (395089|3,395089|1,395089|0) - del salah satu

Good Luck ^^
Topic Starter
Rinzler

[-Star_Lenz-] wrote:

Hi Rinzler-san ^^
m4m

Col : 1|2|3|4|

Nyarathon
01:04:067 - add note the beat is constant, so nope
01:04:380 - ^ ^
01:40:005 (100005|3) - del , menurut ku suara kecil nope
01:40:317 - add note col 3 nope, suaranya sama kaya ini 00:25:317 (25317|3,25317|0) -
03:01:845 (181845|1) - move col 3
06:26:417 (386417|0,386417|3,386652|3) - ctrl+h itu reverse LN dari LN sebelumnya 06:24:073 (384073|0,384308|2,384542|3) -
06:35:089 (395089|3,395089|1,395089|0) - del salah satu cymbal sound

Good Luck ^^
thank you ~
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