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Apocalyptica - En Vie

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Total Posts
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Topic Starter
Sieg
This beatmap was submitted using in-game submission on 24 июня 2015 г. at 0:04:55

Artist: Apocalyptica
Title: En Vie
Tags: Manu french english quutamo single cello rock cut version -bakari-
BPM: 109,03
Filesize: 7855kb
Play Time: 03:01
Difficulties Available:
  1. Advanced (2,61 stars, 387 notes)
  2. Bakari's Simple (1,73 stars, 198 notes)
  3. Hard (3,34 stars, 524 notes)
  4. Medium (2,23 stars, 275 notes)
Download: Apocalyptica - En Vie
Information: Scores/Beatmap Listing
---------------
Nozhomi


- General :
  1. No SB ? No Widescreen Support.

- Hard :
  1. 00:06:380 (5,6) - / 00:07:481 (10,1) - / 00:07:481 (10,1,9,1) - / 00:10:782 (5,6) - and other : you should keep a consistant spacing for all of them since music is absolutly the same for this part.
  2. 00:31:281 (5) - Would play better by moving it to 292:96. If you think it looks bad; you can also try to stack it with 00:30:593 (3) - .
  3. 00:44:901 (6,1) - Blanket.
  4. 00:47:928 (2,3) - I think you should use same shape for both, will look nicer and adjust spacing a little for this pattern.
  5. 00:53:706 (8) - Move it to 280:248 to adjust spacing compared to other similar rhythm before, and this will make a kind of triangle with 00:53:431 (7,1) - .
  6. 01:00:310 (5,1) - Could be a little better.
  7. 01:16:957 (5,3) - You didn't stack them on purpose right ?
  8. 01:24:799 - Same than start of the map.
  9. 02:15:152 (7,1) - Ehhhh no blanket this better pls.
  10. 02:27:259 (4) - I think you should change direction of this slider like this -> http://puu.sh/hGdXU/360f9c0e09.jpg because the flow play badly like this with the direction of this slider atm.
  11. 02:58:901 (3,4) - This blanket is no.

Beautiful work here :3 call me if you have more diff on it to mod.
Mukyu~
Topic Starter
Sieg
thanks Nozhomi :3

fixed blankets and things
didn't change 00:06:380 (5,6) because they emphasized by cello
riffy
Wonderful.

We did a few changes via IRC.

  1. A few jump-patterns
  2. Rhythm in a couple of patterns

IRC log
20:08 *-Bakari- is editing [http://osu.ppy.sh/b/689377 Apocalyptica - En vie [Hard]]
20:08 -Bakari-: IRC is love?
20:09 Sieg: да
20:09 Sieg: irc is life
20:10 -Bakari-: 00:06:380 (5,6) - а что если не с ходу прыгать, а медленно увеличивать ДС? начать с 1.8, чтоб игроки подхватили джамп
20:10 Sieg: мм
20:11 Sieg: тогда их в целом можно уменьшить
20:11 Sieg: в принципе да
20:11 -Bakari-: А потом смотри
20:11 Sieg: хотябы до 2x
20:11 Sieg: имеет смысл
20:11 -Bakari-: 00:14:084 (8,1) - вот тут нарастает джамп до 2.6 или около того
20:12 -Bakari-: А потом 00:15:185 (5,6) - откатывай до 1.9 \w/
20:12 Sieg: ну там копи паста
20:12 Sieg: понял
20:12 Sieg: да
20:12 -Bakari-: 00:23:164 (9,1,2) - тогда вот это сыграется отлично ♥
20:13 Sieg: как насчет 00:29:630 (6,1) -
20:13 Sieg: вроде на даунбит и вокал
20:13 Sieg: а вроде сделать все одним, хз
20:14 -Bakari-: 00:52:193 (2,3) - как-то с ходу не прочитал стак @.@
20:15 Sieg: там по флоу хз двинуть
20:15 Sieg: если анстакать
20:16 -Bakari-: [http://puu.sh/i1em8.jpg idk]
20:16 Sieg: нуууууээээ
20:16 Sieg: идк
20:17 -Bakari-: 01:05:538 (2,3,4) - ну не знаю, как-то притянуто @.@
20:17 Sieg: в плане?
20:17 Sieg: спейсинг\ритмм?
20:18 -Bakari-: спейсмнг
20:18 Sieg: двину тройку
20:19 -Bakari-: 01:23:836 - чего-то выпадает, нет?
20:19 Sieg: хз мне нравится как переход получился
20:19 Sieg: прям очень
20:21 -Bakari-: 02:01:119 (4,6) - чуть ли не единственный оверлап на всю карту
20:22 Sieg: да тамм сложно было с местом и не хотелось большой джамп делать
20:22 Sieg: может с 7 помменять хз
20:23 -Bakari-: 02:40:191 (2,3,4) - угу
20:24 Sieg: лол
20:24 Sieg: да
20:24 Sieg: на самом деле копи-пасты не так и много
20:24 Sieg: ну в конце
20:24 Sieg: и первая часть
20:24 Sieg: имо
20:24 Sieg: она в таком стиле не так заметна
20:24 -Bakari-: 02:59:452 (4) - ну не знааааю, может его убать вообще?
20:24 Sieg: или стоит переделать местами?
20:25 -Bakari-: Да нормально, оправданная же копипаста
20:25 Sieg: можно
20:25 Sieg: надо только придумать где добавить
20:25 Sieg: чтоб было 1111 комбо \w.
20:25 Sieg: \w/w
20:25 -Bakari-: 01:23:836 -
20:25 Sieg: ТР4 хорош
20:26 Sieg: мхм
20:26 Sieg: ну может
20:26 Sieg: а вот еще общий вопрос
20:27 Sieg: я уже 2 недели пытаюсь представить какой бы ритм тут шел в спред для нормала
20:27 Sieg: и спейсинг
20:28 -Bakari-: Ну, там
20:28 -Bakari-: Нормальный о3о
20:28 Sieg: лол
20:30 Sieg: о мне отойти надо, кинь лог в тред пж-ста, я потом всем займусь
20:30 Sieg: спасибо

Lookign great. Good luck o/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Sieg
updated
Kyouren
Soon!

Wonderful map and song xDD



We did a few changes via IRC.

  1. Distance Snap a note
  2. Kiai Time
  3. New Combo
  4. Remove a note
  5. Add some hitsounds
  6. Blanket a note
IRC log
16:47 gokugohan12468: Yo~ Have extra time?
16:48 Sieg: yep
16:48 gokugohan12468: Want doing IRC Mod for your map? (Just 1 diff right?)
16:49 Sieg: wow, sure :3
16:52 gokugohan12468: Sorry for late, I downoad your map first
16:53 Sieg: kk
16:53 *gokugohan12468 is editing [http://osu.ppy.sh/b/689377 Apocalyptica - En Vie [Hard]]
16:53 *Sieg is editing [http://osu.ppy.sh/b/689377 Apocalyptica - En Vie [Hard]]
16:54 gokugohan12468: Wow, Is similiar like Insane diff xDD
16:54 Sieg: well
16:54 Sieg: a bit harder hard I guess
16:55 gokugohan12468: hhmmmmmm.......
16:55 Sieg: just becuse of song rhythms
16:55 Sieg: nothing really complicated tho xD
16:55 gokugohan12468: 00:06:655 (6) - Is okay if you NC that?
16:55 gokugohan12468: Because 10 combo
16:55 Sieg: for sure
16:56 gokugohan12468: If can, from 00:05:555 - 00:22:614 make combo is 5/4
16:57 gokugohan12468: Example: 00:06:655 (6) - NC
16:57 Sieg: yep
16:57 Sieg: 00:08:856 (5) -
16:57 Sieg: etc
16:57 Sieg: kk
16:57 gokugohan12468: In 3 white tick, use NC because that similiar new song
16:58 gokugohan12468: 00:08:856 (5) - Is fine, not need NC
16:58 gokugohan12468: Done?
16:59 Sieg: just move on, I'll fix all the things mentioned later
16:59 gokugohan12468: kk
16:59 Sieg: this is faster way, also will givve me more time to thinks about suggestions and how to change
16:59 Sieg: :3
17:00 gokugohan12468: Okay
17:00 gokugohan12468: 00:22:614 (1) - Are you sure to use slider?
17:00 gokugohan12468: Because that is nice if use circe :3
17:00 Sieg: doubles?
17:01 Sieg: this will be a bit complicated for hard
17:01 Sieg: cus of bpm
17:01 gokugohan12468: Oh...
17:01 gokugohan12468: okay
17:02 gokugohan12468: 00:23:715 (2,3) - DS is too far
17:02 Sieg: oh, and this sliders is consistant over diff
17:02 gokugohan12468: Trying use DS 2.0x
17:03 Sieg: mm
17:03 Sieg: kk
17:03 gokugohan12468: 00:24:265 (3,4) - Blanket?
17:04 Sieg: it's sort of blanket xD
17:04 Sieg: bad one but still xD
17:04 gokugohan12468: kk
17:04 Sieg: I can fix for sure
17:04 gokugohan12468: 00:25:366 (1) - Are you sure to use Ctrl+G?
17:05 gokugohan12468: Because is so far from circle
17:05 Sieg: jump to emphasize nc and lyrics
17:05 Sieg: well, 2.5DS
17:06 Sieg: I use this as maximum for this diff
17:06 Sieg: mostly
17:06 gokugohan12468: Wait
17:06 gokugohan12468: 00:25:228 (6) - That not have vocal sound
17:07 gokugohan12468: Please remove that
17:07 Sieg: 00:25:366 (1) -
17:07 Sieg: why?
17:08 Sieg: there is drum sound and general rhythm is 1\4
17:08 gokugohan12468: I not master playing but for newbie is can be hard to playing
17:08 Sieg: I'll skip such spots on advvanced-normal I guesss
17:08 Sieg: well it supposed to be Hard :3
17:08 gokugohan12468: But if 00:25:228 (6) - is remove, so that not troublem
17:09 gokugohan12468: trouble*
17:09 gokugohan12468: I serious, that not vocal sound or drum sound
17:11 Sieg: wwwwait
17:11 Sieg: how there is no drum? :3
17:11 Sieg: listen on 25%
17:12 gokugohan12468: Yep, no drum sound
17:12 Sieg: what? lol
17:12 gokugohan12468: I serious
17:13 gokugohan12468: Yep, not no drum and vocal sound'
17:14 Sieg: k let's move forward (:
17:15 gokugohan12468: 00:42:838 (7) - ^
17:15 Sieg: kk
17:16 gokugohan12468: 00:50:680 (5) - NC?
17:16 Sieg: uhm, there is pattern for nc
17:16 Sieg: every 1 downbeat
17:16 gokugohan12468: kk
17:17 gokugohan12468: 00:58:384 - why kiai time not started?
17:17 gokugohan12468: here*
17:18 Sieg: I feel like new stanza
17:18 Sieg: goess from 00:59:209 (1) -
17:18 Sieg: so NC here is exception
17:18 Sieg: and kiai goes from 00:59:209 (1) -
17:19 gokugohan12468: I think no
17:19 Sieg: maybe I'll add single kiai \
17:19 Sieg: fountain
17:19 Sieg: yep
17:20 gokugohan12468: 00:58:384 - I said kiai time started because that like similiar want rock
17:20 Sieg: on 00:58:384 (6) -
17:20 gokugohan12468: and I think is nice if add NC
17:20 gokugohan12468: 00:58:384 (6) - NC
17:20 Sieg: yep, sure, I got it
17:21 gokugohan12468: 01:02:786 (1) - Blanket from circle in 01:02:649
17:22 Sieg: sure
17:23 gokugohan12468: 01:11:591 - Wow
17:23 gokugohan12468: ^
17:23 gokugohan12468: But is so impossible
17:23 gokugohan12468: So, ^
17:24 Sieg: :3
17:24 Sieg: kk
17:25 gokugohan12468: 01:16:544 (3,4) - Is fine if use circle?
17:25 Sieg: yep, why not?
17:25 gokugohan12468: kk
17:26 gokugohan12468: 01:16:957 (5) - Why finsih? Not cap?
17:26 gokugohan12468: clap*
17:27 Sieg: no cymbal in song
17:27 Sieg: oh I mean
17:27 Sieg: there is another hitsounds with snare
17:27 gokugohan12468: Oh....
17:27 gokugohan12468: kk
17:27 Sieg: not cymbal fiinsh
17:28 gokugohan12468: 01:18:195 (4) - NC
17:28 Sieg: kk
17:29 gokugohan12468: 01:18:470 (5) - Add clap in head
17:29 Sieg: there is?
17:29 gokugohan12468: yes
17:30 gokugohan12468: ?
17:31 Sieg: it have clap already
17:31 gokugohan12468: Okay
17:31 gokugohan12468: 01:19:433 (1) - Why started in blue tick?
17:31 gokugohan12468: I think that not have vocal sound or drum sound
17:31 Sieg: lyrics
17:32 gokugohan12468: Oh... I listening that in 25% playback rate
17:32 gokugohan12468: 01:20:396 (4) - NC
17:32 Sieg: kk
17:34 gokugohan12468: 01:24:799 - Same in i said in 00:05:555
17:34 gokugohan12468: NC
17:34 Sieg: sure
17:35 gokugohan12468: 01:59:881 (7) - Remove
17:35 Sieg: sure
17:36 gokugohan12468: 02:04:283 (6) - ^
17:37 Sieg: kk
17:37 gokugohan12468: 02:13:088 (7) - ^
17:38 Sieg: yep
17:38 gokugohan12468: 02:17:491 (7) - ^
17:39 Sieg: and similar ones
17:40 gokugohan12468: 02:33:037 (6) - Same in 00:58:384 (NC and Kiai Time)
17:40 gokugohan12468: 02:17:491 - Yes
17:40 Sieg: yyy
17:41 gokugohan12468: 02:36:889 (6,7) - Blanket?
17:41 Sieg: ofcc
17:42 gokugohan12468: ?
17:42 gokugohan12468: D:?
17:42 Sieg: ofc :3
17:42 gokugohan12468: what mean?
17:42 Sieg: ofcourse
17:43 gokugohan12468: oh.....
17:44 gokugohan12468: 02:45:144 (4) - x:508 y:148?
17:44 Sieg: mhm, k
17:44 gokugohan12468: 02:46:107 (7) - Remove
17:45 Sieg: yep
17:45 gokugohan12468: 02:55:049 (4) - NC
17:46 Sieg: k
17:47 gokugohan12468: Okay, Done all
17:47 gokugohan12468: So, Good Luck~ :3
17:47 Sieg: thanks a lot :3

NO KDS if my mod is bad!
I think is You need Advanced diff because Hard diff is like similiar Insane Diff!
Good Luck~ :3
Topic Starter
Sieg
not really (:
Peachtrees
M4M

c:

Bakari's Simple

00:14:359 (1,2,3) - probably the kind of thing that's barely noticeable when playing, but I feel like doing something like https://osu.ppy.sh/ss/3280618 this here to create atleast a very slight angle between these feels nicer than having them in an almost straight line.

00:24:265 (2,3,4) - could do something like http://osu.ppy.sh/ss/3280627 here. If you dislike the slider being curved more, I think just moving it below without curving it any further would make it a bit more intuitive to play

00:43:801 (5,6) - feels like swapping these two would be nicer to play :/ skipping the white tick feels..odd to me >< skipping it when it has no significance to it like with 00:38:573 (5,6,7) - feels right, but when it does have something very noticeable on it, mapping it feels a lot nicer like 00:34:170 (3,4,5) -

00:52:606 (6,7) - ^ there are more like these but I think you'll be able to find them yourself should you decide to change this c:

01:04:988 (4,1) - very minor, but moving 1 to something like 200/313 would probably 'smoothen' (is this even a word lol) out the flow here a bit since it would now catch the sliders movement perfectly. Not sure if you want to bother with re-arranging though

01:21:222 (2) - could perhaps just make this a circle. 1/2 makes the whole thing seem a bit too fast with how slow the vocals feel

02:21:480 (3,4,5) - not sure if you'll like this, but something like https://osu.ppy.sh/ss/3280668 would visually seperate the build-up from the vocals + since it sort of forces the player to change directions (not in a very harsh way) it also makes it feels a tad bit more intense, also for the build-up in the song

02:48:445 (3,4) - perhaps get a liiiittle more distance in between those? alomst touching doesn't look as neat I think

Medium

00:08:856 (3,4,5,1) - I feel like making this zig-zaggy like http://osu.ppy.sh/ss/3280689 honestly feels/looks a bit nicer. Would be some re-arranging so not sure if you wanna bother with this

00:41:049 (2,4) - why not make these symmetric?;c

00:43:801 (2) - should probably fix the spacing on this one

00:48:478 (3,4,1) - I kinda think that https://osu.ppy.sh/ss/3280711 would feel a little more interesting and more fitting here (blanket looks ugly af because I didn't have the patience to fix it lol) oh and it also form a triangle with the slidertails so that's neat too i think ;w;

00:56:183 (1,4) - apoigspdgjpa why not get rid of this little overlap? pretty sure it's do-able without a lot of re-arrangement

01:03:612 (2,3,1) - why not make this a triangle

01:17:370 (1) - shouldn't the finish be on the tail instead???? the cymbical sound is on the whie tick here ;w;

01:22:047 (1) - this too should have a finish I think

02:17:628 (1,2,3) - mhmm would probably expect this whole pattern to be more curved rather than being straight since 1 has a very distinct curve. I mean the flows is fine but I feel like it'd be a more finer

02:21:205 (3) - move down a little for slightly improved flow?

02:42:943 (3) - rotate like http://osu.ppy.sh/ss/3280783 for smoother flow?

So I generally think that the flow for this Diffs is okay mostly, could probably make it little smoother for a few patterns, though whether or not something plays too harsh is always subjective I think. What bothers me the most were the reaaallly curved 1/2, I don't really like how these look :c

That's a personal issue though heh

Hard

00:10:782 (5) - de-curve a bit?:c

00:24:815 (5,6,1) - was really expecting something like https://osu.ppy.sh/ss/3280803 here with how harsh the flow has been so far for this Diff. kinda stupid to fix though and since it's kay like this...I guess this is whatever atually, I just felt like pointing that out ;w;

00:28:117 (2,3,4) - do http://osu.ppy.sh/ss/3280819 here? form a nice triangle and the distance between the objects just looks a bit more even throughout the pattern..oh and it also makes the angle between 3 and 4 a little less sharp

00:36:922 (2,3,4) - ima nazi out on this blanket because I actually think that it looks really sloppy :/

00:44:901 (6,1) - imo something like http://osu.ppy.sh/ss/3280827 feels much nicer

00:51:505 (8) - ctrl+g?

00:51:780 (1) - ^ creates a little jump here, not sure if you think this is too much

01:10:491 (4) - could probably move this a bit further away from the previous slider for a more distinct drop https://osu.ppy.sh/ss/3280836

02:03:045 (3) - move this a bit further from two. It'll give the whole pattern a little more swing/momentum, making it easier to catch the next slider here

02:09:236 (2,3,8) - stack em?

02:12:676 (6,7,1) - awkawrd flow between these :c

02:27:534 (5) - ctrl+g here could be fun. not sure if the jump between this and the next circle gets to big though so your call I guess

02:42:667 (3,4) - fix this blanket? kinda noticeable with how close these are

Advanced

00:31:694 (6,1) - asdafasd sorry blanket again

00:49:579 (1,2) - http://osu.ppy.sh/ss/3280885 try this rythm?

00:56:183 (1) - could 'fix' this minor inconsistency in spacing if you're bothered by it

01:00:585 (1) - would play a little smoother if below the previous sliders tail instead of above/next to it

02:11:025 (1,3) - would getting rid of this overlap be too much of a bother?:c

02:28:359 (6,1) - flow between these is a bit odd imo, catching 1's curve is a bit awkard

02:35:238 (1) - would probably play a bit nicer if above the previous slider's tail instead of below

My favourite Diff :3

Good luck~
riffy

Peachtrees wrote:

M4M

c:

Bakari's Simple

00:14:359 (1,2,3) - probably the kind of thing that's barely noticeable when playing, but I feel like doing something like https://osu.ppy.sh/ss/3280618 this here to create atleast a very slight angle between these feels nicer than having them in an almost straight line. but that's the point! a very minor curve works better with the music, from my point of view

00:24:265 (2,3,4) - could do something like http://osu.ppy.sh/ss/3280627 here. If you dislike the slider being curved more, I think just moving it below without curving it any further would make it a bit more intuitive to play a kind of "random" arrangement is used here. mind if I keep it?

00:43:801 (5,6) - feels like swapping these two would be nicer to play :/ skipping the white tick feels..odd to me >< skipping it when it has no significance to it like with 00:38:573 (5,6,7) - feels right, but when it does have something very noticeable on it, mapping it feels a lot nicer like 00:34:170 (3,4,5) - it's some kind of generalizing vocals, I'll try to get more opiniions \w/

00:52:606 (6,7) - ^ there are more like these but I think you'll be able to find them yourself should you decide to change this c: same as above

01:04:988 (4,1) - very minor, but moving 1 to something like 200/313 would probably 'smoothen' (is this even a word lol) out the flow here a bit since it would now catch the sliders movement perfectly. Not sure if you want to bother with re-arranging though nice catch!

01:21:222 (2) - could perhaps just make this a circle. 1/2 makes the whole thing seem a bit too fast with how slow the vocals feel it's here for the drums and better transition. I'll keep it for now

02:21:480 (3,4,5) - not sure if you'll like this, but something like https://osu.ppy.sh/ss/3280668 would visually seperate the build-up from the vocals + since it sort of forces the player to change directions (not in a very harsh way) it also makes it feels a tad bit more intense, also for the build-up in the song I'd rather keep it a little chaotic/random.

02:48:445 (3,4) - perhaps get a liiiittle more distance in between those? alomst touching doesn't look as neat I think yeah, sure

Good luck~
Thank you!

code
osu file format v14

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AudioLeadIn: 0
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9999999

[Metadata]
Title:En Vie
TitleUnicode:En Vie
Artist:Apocalyptica
ArtistUnicode:Apocalyptica
Creator:Sieg
Version:Bakari's Simple
Source:
Tags:Manu french english quutamo single cello rock cut version -bakari-
BeatmapID:722602
BeatmapSetID:308238

[Difficulty]
HPDrainRate:3.6
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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Topic Starter
Sieg
thanks Peachtrees
applied like 98% of suggestions
Shadren
[Hard]
00:23:164 (3) - не знаю, как сказать, но я бы на таких местах ставил НК. Думаю, ты использовал их позже из-за followпоинтов, которые бы мешались здесь, но я всё же скажу, вдруг пригодится
00:39:261 (2,3) - Я бы тут обычный ДС оставил, выглядит лучше, ИМО
01:00:310 (5,1) - этот бланкет въелся в глаза
02:23:957 (7,1) - тут я бы добавил ДС
02:34:963 (5) - при игре я подумал, что это круг, так как не увидел хвост слайдера из-за предыдущего объекта. Думаю, переместить так, чтобы они оба не касались друг-друга

Сыграл карту. Играется приятно, флоу очень даже интуитивный, легко проходится. Ритм отличный, можно было даже тыкать наугад, как чувствуешь, всё-равно бы сыграл хорошо.

[Advanced]
00:36:922 (2,3) - Тут я бы этих двоих повернул немного по-часовой, ибо слишком большой угол с предыдущим объектом, не факт, что у всех сыграется хорошо

Ну, тут вроде как чисто.

[Medium]
02:23:682 (4) - Ctrl-H ?

Снова ничего.

[Bakari's Simple]
AR 5 слишком много здесь. Дал другу сыграть, он говорит, что слишком быстро для него появляются. Да и OD 4, для изика очень много. 3 Максимум.

Остальное хорошо.


В основном опираюсь на проблемы с ритмом и техникой. Тут, как видишь, всё хорошо
Topic Starter
Sieg
все сделал, кроме последнего стака, хз куда его и нк на харде
спасибо Шадрен
Lama Poluna
Привет, Sieg (*´▽`*)

Bakari's Simple


01:02:786 (1) - Округли его, так ведь лучше? http://puu.sh/izm0u/ebabc9c359.jpg .
01:22:598 (5) - Опять таки округли : http://puu.sh/izm4L/400af2e665.jpg .
01:40:207 (3,4) - Сделай на подобие этого, что б ровнее было : http://puu.sh/izma5/f869359b4d.jpg .

Medium


00:46:552 (3,1) -Кажется так будет смотреться аккуратнее : http://puu.sh/izmo1/4ecb700e2c.jpg .
00:52:881 (4) - Может его по вертикале крутануть?
01:12:417 (2) - Подвинь на 160/224.
01:58:918 (4,5) - Сделай идеальную дистанцию между ними : http://puu.sh/izmAv/3e93c1d123.jpg , и сделай их одинаковыми, ибо они не одинаковые (:D) : http://puu.sh/izmEu/42378dcc27.jpg .
02:07:723 (3,4,1) - Все спускаются в бок кроме 02:08:823 (1) , крутани его как здесь : http://puu.sh/izmL4/5e052fd387.jpg .

Advanced


00:29:218 (5) - Может переместить на 130/180.
00:45:727 (2) - Не идеален, а в 139/261 идеален.
00:52:606 (3) - По вертикали его : http://puu.sh/izn13/fb94aa1c7a.jpg .
01:08:014 (3) - ^
02:42:667 (3) - ^

Hard


Ничего не могу сказать, но мне кажется это тяжелее харда, не знаю как называется, но точно не Insane.

~~

Удачи :3
Topic Starter
Sieg
сделал:
подкрутил чуть-чуть слайдер у бакари
покрутил все в медиуме
на харде кроме смены 00:52:606 (3) - этих сладеров, мне нравится флоу на них

спасибо большое :3
Krfawy
#ЗАПУЗЫЕРНО
Topic Starter
Sieg

Krfawy wrote:

#ЗАПУЗЫЕРНО
<3
pssst.. с меня мани, битчес анд водка
Krfawy

Sieg wrote:

Krfawy wrote:

#ЗАПУЗЫЕРНО
<3
pssst.. с меня мани, битчес анд водка
Подожди, я иду к тебе! >83
Gordon123
^ какие страсти! Ждём-с ранк( и спасибо за спинеры) 8-)
hehe
Сука
Nozhomi
Kinda fast ^^
Gratz~
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