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sampling masters MEGA - Rotter Tarmination [Taiko|Osu]

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Total Posts
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Topic Starter
lepidopodus
This beatmap was submitted using in-game submission on 2010년 8월 21일 토요일 at 오후 10:15:00

Artist: sampling masters MEGA
Title: Rotter Tarmination
Source: Taiko no Tatsujin
Tags: Hosoe Shinji Rotterdam Termination doomsday93 doomsday
BPM: 200
Filesize: 2013kb
Play Time: 01:44
Difficulties Available:
  1. Doomsday (5 stars, 431 notes)
  2. Easy (1.35 stars, 103 notes)
  3. Normal (2.99 stars, 157 notes)
  4. Taiko Inner Oni (4.83 stars, 945 notes)
  5. Taiko Muzukashii (4.72 stars, 443 notes)
  6. Taiko Oni (4.83 stars, 683 notes)
Download: sampling masters MEGA - Rotter Tarmination
Information: Scores/Beatmap Listing
---------------
aquabluu permitted to use BG of his mapset. Thanks~
Doomsday : Doomsday
Mapper 31
누루뽀까스타
Zekira
Oh god <3

ddddkkkkddddkkkkdkdkdddkdkdkdddkdkkkdkdkdkkkdkdkkkkkkkkkkkkkkkkk

Can I make a custom Taiko diff orz
Topic Starter
lepidopodus

Zekira wrote:

Oh god <3

ddddkkkkddddkkkkdkdkdddkdkdkdddkdkkkdkdkdkkkdkdkkkkkkkkkkkkkkkkk

Can I make a custom Taiko diff orz
I'm very sorry, but since the number of difficulties is limited to 6, and I've already asked for Insane to someone...
(and BAT will aware of difficulty spread if there are too much Oni)
Backstep
Star ^^"
Doomsday
May I make a difficulty? If I can't, its no problem
Topic Starter
lepidopodus

Doomsday93 wrote:

May I make a difficulty? If I can't, its no problem
Sorry for late reply, PMed.
Kim Jin Seok
Star+ :)
mekadon_old
Jeez too late for diff req...
star ;_;
Natteke
Ohoho just for lulz, oni with 1/8 notes D:

Download: sampling masters MEGA - Rotter Tarmination (lepidopodus) [Taiko Oni 18].osu
Topic Starter
lepidopodus
Uh.... quite impressive lol
Topic Starter
lepidopodus
Seems Bassmaster don't want to make the diff...?
Doomsday

lepidopodus wrote:

Seems Bassmaster don't want to make the diff...?
How unforunate. Here's something to cheer you up.

Download: sampling masters MEGA - Rotter Tarmination (lepidopodus) [Doomsday].osu

EDIT: Also, in my difficulty, mind deleting the long stream at the end and putting a spinner there instead? Thanks
Topic Starter
lepidopodus
Thanks a lot! I like your diff~
And for stream in the end, yeah, I think spinner would be better so replaced~
Nakagawa-Kanon
누루히뽕깎
banvi
Easy
ok
Normal
ok
Doomday
HP -1 ??
00:25:940 (6) 1 grid left?

I can't find any problem. Great!! :)
Lanttu
Just a minor suggestion, no need to change if you don't want to.

[Normal]
00:15:440 (1,2,3,1,2,3,1,2) - Maybe move these combot one grid up and right?
00:20:240 (1,2,3,1,2,3) - ^If you do that, then move these combos one grid up left. It would be centered then~
00:56:240 (1) - One grid down?

I really can't see anything more than that, great map~ ^^
Topic Starter
lepidopodus

banvi wrote:

Easy
ok
Normal
ok
Doomday
HP -1 ??
00:25:940 (6) 1 grid left? Let's leave this to doomsday.

Lanttu wrote:

Just a minor suggestion, no need to change if you don't want to.
[Normal]
00:15:440 (1,2,3,1,2,3,1,2) - Maybe move these combot one grid up and right? fixed
00:20:240 (1,2,3,1,2,3) - ^If you do that, then move these combos one grid up left. It would be centered then~ fixed
00:56:240 (1) - One grid down? fixed
Thanks for modding, banvi & Lanttu~
(I'll kudosu banvi if doomsday fix that part.)
Colin Hou
[General]:
  1. disable the countdown.
  2. 01:22:640 (T) - set KIAI on the red time section then remove the green one.
[Easy&Normal]:
  1. The volume, 80% is better and that's also Doomy's choice :D
[Doomsday]:
  1. 01:37:040 (T) - inherit this secion :3
Fun to play, star~
Garven
Nan jya kore ha~~~~

[Easy]
No breaks? Though I guess the pacing doesn't feel like you really need one. Ah well.
Otherwise, looks good to me~

[Normal]
Same break comment as Easy - pacing is fine that no break is really needed, I think.
01:06:290 (2) - Lower the end point of this by half a grid or so to line this up.
01:26:240 (1) - Maybe reduce the stack leniency by one tick so you don't get the weird stacking at this section.

[Musukashii]
Nyan nyan nyan nyan nyan

[Oni]
kabul kabul kabul kabul (I have no idea what she's saying, heh)

[Inner Oni]
Agh, I thought Oni was hard enough. -_-
01:37:040 - AAAAAAAAHHH Haha

[Doomsday]
No kiai?
Strange that this one has the multiple uninherited timing sections though (first one isn't needed, but Colin already pointed it out). Apply them to the easy/normal? For some reason the metronome doesn't tick back to 4/4 time on those two, though it's not really anything a player would be able to notice...
Crazy fun here.

Looks like a solid map set to me. Nice job here!
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