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Ken Nakagawa - Cyclone

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Topic Starter
Dusty
This beatmap was submitted using in-game submission on Thursday, August 05, 2010 at 7:35:34 PM

Artist: Ken Nakagawa
Title: Cyclone
Source: Atelier Rorona: The Alchemist of Arland
Tags: gust Krisom
BPM: 160
Filesize: 6438kb
Play Time: 01:59
Difficulties Available:
  1. Easy (1.93 stars, 101 notes)
  2. Hard (4.6 stars, 208 notes)
  3. Insane (4.86 stars, 347 notes)
  4. Krisom's Refreshing Breeze (3.49 stars, 156 notes)
Download: Ken Nakagawa - Cyclone
Information: Scores/Beatmap Listing
---------------
Hooray!

thanks to Krisom for a nice Refreshing Breeze!
hime_nikki04
Amazing beatmap! Here's a few suggestions:

Normal:
The slider that starts at 00:27:243 and the slider at 00:28:743 are too far apart.
Try extending the slider at 01:40:743 just a little bit.
Perhaps adding a note at 01:51:805 would make that part sound better?
The spinner at 01:55:743 is a little too long... try breaking it up into a few parts.

Hard:
The note on 01:18:056 and the slider on 01:18:243 are a little too far apart.
The spinner at the end should be broken up.

Insane:
All the notes sounded right... watch the spacing a bit. Some notes were too close together...

Overall, this was a very enjoyable map... star ~
Topic Starter
Dusty

hime_nikki04 wrote:

Normal:
The slider that starts at 00:27:243 and the slider at 00:28:743 are too far apart.
I guess.

Perhaps adding a note at 01:51:805 would make that part sound better?
The spinner at 01:55:743 is a little too long... try breaking it up into a few parts.
A note there feels weird IMO.
Also splitting up spinners is kinda dumb, what's the point? >_>

Hard:
The note on 01:18:056 and the slider on 01:18:243 are a little too far apart.
Eh, not really.

Thanks for modding.

EDIT:

hime_nikki04 wrote:

Insane:
All the notes sounded right... watch the spacing a bit. Some notes were too close together...
That makes streams easier to play.
Krisom
HiHi Sensei!

[General]
You'll have to cut the MP3 :(

[Normal]
Woah, I had Lots-O-Fun playing this! Nice ^^!
00:15:243 (1) - It scares me a bit the fact that this slider almost touches the bottom of the screen. Maybe you could reshape this one and 00:12:243 (1) a bit :3
01:01:743 (5) - I think this one should be a New Combo to mimic 01:03:243 (1) better.
01:12:243 (3) - Same as 00:15:243, but I dunno how you could reshape this ._."

[Hard]
The OD is kinda high IMHO
Ewww, grid snapping ._.
There are a some Nazi spacing details trough the map, by example...
00:12:243 (1) - 01:14:493 (2). Compare these two combo spacings ._.
00:30:055 (4) - Is too close to (3) while being too far away from (1)
01:19:555 (3,4) - ._.
~
00:30:243 (1,2) - Remove the sliderwhistles
That's all I found. Sweet sliderart

[Insane]
Are the sliderwhistles intentional? I think they sound weird in places like 01:51:243 (1) or 01:52:743 (1).
Aside from that, I can't say much.

Sensei~
Topic Starter
Dusty

Krisom wrote:

HiHi Sensei!

[General]
You'll have to cut the MP3 :( Oh, right.

[Normal]
Woah, I had Lots-O-Fun playing this! Nice ^^!
00:15:243 (1) - It scares me a bit the fact that this slider almost touches the bottom of the screen. Maybe you could reshape this one and 00:12:243 (1) a bit :3 It should be fine... ._.
01:01:743 (5) - I think this one should be a New Combo to mimic 01:03:243 (1) better. ok
01:12:243 (3) - Same as 00:15:243, but I dunno how you could reshape this ._." by moving everything up 1 grid!

[Hard]
The OD is kinda high IMHO
Ewww, grid snapping ._. I can't(/am too scared to) map without the grid, though. :<
There are a some Nazi spacing details trough the map, by example...
00:12:243 (1) - 01:14:493 (2). Compare these two combo spacings ._. eh, that's what happens when I don't use distance snap... It's readable and I don't feel like remapping atm fixed.
00:30:055 (4) - Is too close to (3) while being too far away from (1) grid level 4 to the rescue
01:19:555 (3,4) - ._.
~
00:30:243 (1,2) - Remove the sliderwhistles if I'm using custom sounds anyways, might as well just make sliderwhistle.wav silent.
That's all I found. Sweet sliderart

[Insane]
Are the sliderwhistles intentional? I think they sound weird in places like 01:51:243 (1) or 01:52:743 (1).
Aside from that, I can't say much.

Sensei~
Thanks for stalking modding!

EDIT: Oh, when I cropped the .mp3 I messed up the timing, oops.
[DBF]
[Overall]
Notes/sliders must be put only on map border.
Maybe change combo colors? I think some like this,
looks really great, but make it little darker.

[Normal]
01:28:053 (1) - i'm sure start in 01:27:490, and in another diffs too.

all fine, good work.. i dont find big problems.

Star~
aRiskOfRain
Normal;

00:09:303 (1,2) - I really think these are too far apart.

Hard;

00:45:678 (2,3,4) - Down 3?
RandomJibberish
General
00:48:303 to 00:55:803 - This part is in a 5/4 time signiture. You don't techincally need to do this but it'd be really nice if your added a load of red sections to make the flashing in the main menu fit perfectly lol

Normal
00:35:553 (3) - I don't like how this looks, maybe make it more rounded?

Hard
00:13:803 (1,2,3) - BLARGH OVERLAP
00:19:803 (1,2,3) - ^
00:26:553 (2,3,1) - ^
01:07:053 - Use the skinned tick here
01:07:428 - and here?
01:16:803 (3,4) - Overlap
01:49:803 (1) - I personally don't like how this curves in

Insane
I don't like the triplets and streams near the start and in the kiai section, they don't fit to anything obvious and the map's fun enough enough without them IMO.

Really sexy map, those sliders in Hard are <3
Topic Starter
Dusty

[DBF] wrote:

[Overall]
Notes/sliders must be put only on map border.
?
@custom colors, I don't really like them.
@the spinner, it follows the weird sound, I think it's supposed to be how it is now?

DiamondCrash wrote:

Normal;

00:09:303 (1,2) - I really think these are too far apart. k

Hard;

00:45:678 (2,3,4) - Down 3?

RandomJibberish wrote:

General
00:48:303 to 00:55:803 - This part is in a 5/4 time signiture. You don't techincally need to do this but it'd be really nice if your added a load of red sections to make the flashing in the main menu fit perfectly lol
I'll do that when MM201 codes in 5/4 sections, everything else fixed

Normal
00:35:553 (3) - I don't like how this looks, maybe make it more rounded? like this now, looks better

Hard
00:13:803 (1,2,3) - BLARGH OVERLAP
00:19:803 (1,2,3) - ^
00:26:553 (2,3,1) - ^
01:07:053 - Use the skinned tick here
01:07:428 - and here?
01:16:803 (3,4) - Overlap
01:49:803 (1) - I personally don't like how this curves in

Insane
I don't like the triplets and streams near the start and in the kiai section, they don't fit to anything obvious and the map's fun enough enough without them IMO.

Really sexy map, those sliders in Hard are <3
Thanks for modding!

EDIT: IMO Insane's not the same without the streams, it'd just be another Hard, although I see where you're coming from
Shulin
Normal:

-- Why didn't you use your custom clap consistently here? ._.

00:06:303 (1) - Finish > whistle?
00:07:803 (2) - Whistle > finish?
00:44:553 (2) - Imo it follows the song more if you start this at 00:44:928
00:52:053 (1) - Finish the end?
01:04:803 (3) - Whistle the first return?
01:19:803 (5) - Remove clap sounds weird.
01:46:815 (1) - Maybe use custom tick to follow the pattern set by 01:43:815 (1,2,3,4) -
01:51:877 (4) - Delete? I don't think it's necessary.

Cool ^_^

Hard:

00:27:303 (1) - Clap the end.
00:42:303 (1) - This just sounds plain weird to me. (Not sure if it was intentional =S)
01:01:803 (5) - New combo?
01:05:178 (1) - Remove new combo if ^
01:05:928 (4,5) - Something like this plays a bit better imo.
01:06:303 (6) - New combo?
01:07:990 (1) - Remove new combo if ^
01:42:303 (1,1) - Clap end?

Nice sliders, nice diff. Just nazi suggestions >.<

Insane:

00:58:803 (1) - Jump here was a little odd, but I don't know where else you could go.[/uselessmod]

I love this difficulty!

Awesome mapset, can't wait for the game. Star + kudos star.
Topic Starter
Dusty

Shulin wrote:

Hard:
00:42:303 (1) - This just sounds plain weird to me. (Not sure if it was intentional =S)
No, I forgot to add a Soft:C1 section there

Shulin wrote:

Normal:

-- Why didn't you use your custom clap consistently here? ._.
well, outside of Kiai Time, I don't have enough notes to do it consistently, but I tried to make it better

Everything else was fixed/changed. Thanks for modding!
Colin Hou
[General]:
  1. 320Kbps 现在最高只能256Kbps
  2. 还有就是01:55:803 (1) 这个spinner的问题, 感觉把它去了然后用note和slider填掉这块会好点
[Normal]:
  1. 很多重音都没压而是留空了 :S 当然这个要改的话会很麻烦了
[Hard]:
  1. 01:18:303 (6) - new combo
[Insane]:
  1. 基本没情况
star
GladiOol
[General]
  1. Offset 6.305
  2. Maybe some custom hitcircle colours?
[Insane]

00:49:242 (7,8) - Move both one grid to the left. (Grid Level 3 / Most Precise)
00:52:992 (7,8) - ^ only to the right now~
01:52:615 (6) - Spacing, (6) is too far away from (5). Make it closer to (5) please.
01:54:303 (1) - Remove new combo (?)
01:55:803 (1) - Spinner is too long, even though it's the ending it's not very nice. Make it shorter please.

[Hard]

01:18:305 (6) - New combo here (?)
01:55:805 (1) - Same as at Insane~ too long.

[Normal]
  1. Decrease Overall Difficulty by one (?)
00:23:553 (1) - Remove new combo and then...
00:24:678 (2) - ...add new combo here! D:
00:39:303 (1) - Don't like this 'jump', make it closer to 00:37:803 (2) - please~
01:03:303 (1) - Remove new combo and then...
01:04:428 (2) - ...add new combo here! D:
01:55:803 (1) - Same as at Hard & Insane~

Starred~
blissfulyoshi
Normal:
00:48:303 (1,1,1,1) - change these sliders so that the red 1 (the upper left one) does not hit the hp bar
01:10:803 (1) - I think this slider would look better if the 3 from the previous combo did not overlap it
01:12:303 (3) - this flat curve was not very appealing to me, personally, I prefer a larger round curve if possible

Hard:
Combo mod:
01:16:428 (1,2) - remove 1's new combo and add a new combo to 2 to make it the pattern similar to 01:14:553 (2,3,4)

Insane: fine

Very nice mapset. don't really have much to complain about, so star!
Derekku
[General]
*Unnecessary .osb file in folder.
*Offset felt a tiny bit early (like I was being pulled along by the sliders going too fast). Perhaps try 6,311?

[Normal]
01:11:459 (2) - I believe you meant to have this on the white tick.

[Hard]
*Nice slider shapes. :p

[Insane]
00:58:063 (3) - the extra repeat threw me off since there's a jump to (1) after this. 01:01:063 (4) doesn't have a jump after it which made more sense.

My main issue with this map is that I think the difficulty jump from [Normal] to [Hard] is verrrry high. [Normal] felt like an Easy, and [Hard] was just really hard. I think that adding a real Normal would make this mapset so much stronger and appeal to those who think that this [Normal] is too easy but [Hard] is too difficult. Other than that, very nice job!
Krisom

Derekku wrote:

I think that adding a real Normal would make this mapset so much stronger and appeal to those who think that this [Normal] is too easy but [Hard] is too difficult.
Download: Ken Nakagawa - Cyclone (Dusty) [Krisom's refreshing breeze in the summer that makes you go crazy and then you want to eat pizza longest diff name you've ever seen like OMG it's super long!].osu

Change the name to whatever you want ^^"
Also, I didn't use the customsliderticks, just at the Kiai Time :<, but feel free to add timing sections if you want for them to sound
Tomoka Rin
star~
Takuma
Insane:

00:27:873 (4,5,6,7,8,1,2,3) - sorry, but I don't really like this. Fix the spacing please. As for the other jumpy like parts, they're fine to me.

The rest looks fine to me. Close to getting bubbled, imo. :3 For now, have a star.
Topic Starter
Dusty

pandabun wrote:

Insane:

00:27:873 (4,5,6,7,8,1,2,3) - sorry, but I don't really like this. Fix the spacing please. As for the other jumpy like parts, they're fine to me.

The rest looks fine to me. Close to getting bubbled, imo. :3 For now, have a star.
Thanks for the mod!

Also thanks to Fuuko for hitsound help who should hopefully be posting here soon so I can give kds.
Takuma
Aight.
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