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Sasaki Sayaka - Zzz (Euro Star Mix) [CatchTheBeat]

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Total Posts
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Topic Starter
Magic Girl
This beatmap was submitted using in-game submission on Tuesday, 15 December 2015 at 11:07:15 AM

Artist: Sasaki Sayaka
Title: Zzz (Euro Star Mix)
Source: 日常
Tags: Odyssey Eurobeat Brony Ken Blast Travis Stebbins T. Yukko Yūko Aioi Mai Naganohara Mio Minakami Hakase Nano Shinonome Sakamoto - Magic Bomb - ED TV Size Nichijou
BPM: 154
Filesize: 2429kb
Play Time: 01:28
Difficulties Available:
  1. Cloud (3.51 stars, 220 notes)
  2. Cup (1.31 stars, 108 notes)
  3. MBomb's Platter (2.98 stars, 235 notes)
  4. Salad (2.11 stars, 133 notes)
Download: Sasaki Sayaka - Zzz (Euro Star Mix)
Information: Scores/Beatmap Listing
---------------
Platter by - Magic Bomb -
Hitsounds by koopa712

Only took 9 months and a bit
MBomb
Modding difficulties that aren't mine.

Cup
00:02:727 (3) - This feels awkward to catch how it is now without dashing. Move to x:336?
00:04:286 (4) - NC.
00:13:052 (6) - NC.
00:14:610 (1,2) - Swap NC.
00:17:727 (5) - NC.
00:20:455 (1) - Remove NC.
00:22:403 (4) - NC.
00:23:961 (7) - NC.
00:25:130 (1,2) - Swap NC.
00:28:636 (6) - NC.
00:29:805 (1) - Remove NC.
00:31:753 (3) - NC.
00:34:091 (1) - Remove NC.
00:37:987 (5) - NC.
00:42:468 (3) - NC.
00:46:169 (1) - Remove NC.
00:47:338 (3) - NC.
00:50:455 (5,1) - Swap NC.
00:53:572 (5) - NC.
00:56:688 (3) - NC.
01:06:039 (5) - NC.
01:07:597 (1) - Remove NC.
01:09:156 (4) - NC.
01:11:883 (1,2) - Swap NC.
01:15:390 (7) - NC.
01:16:559 (1) - Remove NC.
01:22:013 (5) - NC.

NC mod done :^)))

Salad
00:03:701 (7,1) - Swap NC.
00:13:052 (7) - NC.
00:14:221 (1) - Remove NC.
00:16:169 (4) - NC.
00:18:312 (1,2) - Swap NC.
00:23:377 (3) - Move this to x:32, a jump fits well here.
00:25:520 (6) - NC.
00:26:883 (1) - Remove NC.
00:28:636 (4) - NC.
00:30:779 (8) - Move to x:312 here, a jump fits well.
00:37:987 (5) - NC.
00:40:130 (9,1,2,3) - I think this pattern plays better if you move 9 to x:32, 1 to x:128, 2 to x:288, and 3 to x:480.
00:47:338 (5) - NC.
00:50:260 (5) - NC.
00:51:429 (1,2) - Swap NC.
00:53:377 (5) - NC.
00:55:325 (2) - Move to x:96, a jump both to and from this fits well.
00:56:688 (4) - NC.
01:06:039 (5) - NC.
01:07:597 (1) - Remove NC.
01:09:156 (4) - NC.
01:10:520 (1) - Remove NC.
01:12:273 (4) - NC.
01:13:831 (1) - Remove NC. (Might want to keep this one for change in vocal emphasis but up to you).
01:15:390 (3) - NC.
01:22:013 (4) - NC.

Cloud
00:13:636 (3) - Move this to the right a bit more, to make it hyper, right now it feels like an awkward jump and this would fit the hyper pattern.
00:14:416 (5) - NC.
00:15:585 (1) - Remove NC.
00:16:169 (4) - NC.
00:17:727 (1) - Remove NC.
00:19:286 (4) - NC.
00:20:649 (1) - Remove NC (Might want to keep for change in vocal emphasis, up to you).
00:22:403 (4) - NC.
00:23:572 (1) - Remove NC.
00:23:961 (3) - NC.
00:25:325 (1,2) - Swap NC.
00:26:883 (5) - NC.
00:27:468 (6,7) - Move 6 to x:200, and Ctrl+G 7.
00:28:247 (1) - Remove NC.
00:28:636 (3) - NC.
00:30:779 (2,3) - Move 2 to x:360, and 3 to x:224, I feel a hyper fits here, but you don't want too strong of a jump after a hyper.
00:31:753 (4) - NC.
00:35:065 (5) - NC.
00:35:455 (1) - Remove NC.
00:36:234 (3) - NC.
00:40:130 (6,7) - Move 6 to x:160 and then Ctrl+G (In that order) and then move 7 to x:296. This creates a fitting hyper whilst not having a strong jump afterwards.
00:48:896 (4) - NC.
00:51:429 (4) - Move this to x:96, this being so close to the edge could throw players off.
00:51:818 (5) - NC.
00:52:987 (1) - Remove NC.
00:53:377 (3) - NC.
00:55:325 (2) - Move this to x:344 to create 2 fitting hypers.
00:56:688 (4) - NC.
00:59:805 (5) - NC.
01:00:682 (1) - Remove NC.
01:01:169 (3) - NC.
01:01:948 (7,1) - Swap NC.
01:02:922 (5) - NC.
01:13:247 (3,4,5) - I think this part plays better if you move 3 to x:312, 4 to x:288, and 5 to x:128. This creates some hypers that fit well with the song.
01:14:416 (1) - Remove NC.
01:15:390 (3) - NC.
01:20:649 (5) - Move this to x:376, a hyper fits here.
01:22:013 (1,2,3) - In my opinion, this hyper at 2 doesn't really fit. I'd move 1 to x:104, and 2 to x:216, this creates dashes, but not hypers.
01:23:182 (4) - NC here for vocal emphasis?
Topic Starter
Magic Girl

- Magic Bomb - wrote:

Modding difficulties that aren't mine.

Cup
00:02:727 (3) - This feels awkward to catch how it is now without dashing. Move to x:336?
00:04:286 (4) - NC.
00:13:052 (6) - NC.
00:14:610 (1,2) - Swap NC.
00:17:727 (5) - NC.
00:20:455 (1) - Remove NC.
00:22:403 (4) - NC.
00:23:961 (7) - NC.
00:25:130 (1,2) - Swap NC.
00:28:636 (6) - NC.
00:29:805 (1) - Remove NC.
00:31:753 (3) - NC.
00:34:091 (1) - Remove NC.
00:37:987 (5) - NC.
00:42:468 (3) - NC.
00:46:169 (1) - Remove NC.
00:47:338 (3) - NC.
00:50:455 (5,1) - Swap NC.
00:53:572 (5) - NC.
00:56:688 (3) - NC.
01:06:039 (5) - NC.
01:07:597 (1) - Remove NC.
01:09:156 (4) - NC.
01:11:883 (1,2) - Swap NC.
01:15:390 (7) - NC.
01:16:559 (1) - Remove NC.
01:22:013 (5) - NC.

NC mod done :^))) - Why ty :^)

Salad
00:03:701 (7,1) - Swap NC.
00:13:052 (7) - NC.
00:14:221 (1) - Remove NC.
00:16:169 (4) - NC.
00:18:312 (1,2) - Swap NC.
00:23:377 (3) - Move this to x:32, a jump fits well here.
00:25:520 (6) - NC.
00:26:883 (1) - Remove NC.
00:28:636 (4) - NC.
00:30:779 (8) - Move to x:312 here, a jump fits well.
00:37:987 (5) - NC.
00:40:130 (9,1,2,3) - I think this pattern plays better if you move 9 to x:32, 1 to x:128, 2 to x:288, and 3 to x:480.
00:47:338 (5) - NC.
00:50:260 (5) - NC.
00:51:429 (1,2) - Swap NC.
00:53:377 (5) - NC.
00:55:325 (2) - Move to x:96, a jump both to and from this fits well.
00:56:688 (4) - NC.
01:06:039 (5) - NC.
01:07:597 (1) - Remove NC.
01:09:156 (4) - NC.
01:10:520 (1) - Remove NC.
01:12:273 (4) - NC.
01:13:831 (1) - Remove NC. (Might want to keep this one for change in vocal emphasis but up to you).
01:15:390 (3) - NC.
01:22:013 (4) - NC.

Cloud
00:13:636 (3) - Move this to the right a bit more, to make it hyper, right now it feels like an awkward jump and this would fit the hyper pattern.
00:14:416 (5) - NC.
00:15:585 (1) - Remove NC.
00:16:169 (4) - NC.
00:17:727 (1) - Remove NC.
00:19:286 (4) - NC.
00:20:649 (1) - Remove NC (Might want to keep for change in vocal emphasis, up to you).
00:22:403 (4) - NC.
00:23:572 (1) - Remove NC.
00:23:961 (3) - NC.
00:25:325 (1,2) - Swap NC.
00:26:883 (5) - NC.
00:27:468 (6,7) - Move 6 to x:200, and Ctrl+G 7.
00:28:247 (1) - Remove NC.
00:28:636 (3) - NC.
00:30:779 (2,3) - Move 2 to x:360, and 3 to x:224, I feel a hyper fits here, but you don't want too strong of a jump after a hyper.
00:31:753 (4) - NC.
00:35:065 (5) - NC.
00:35:455 (1) - Remove NC.
00:36:234 (3) - NC.
00:40:130 (6,7) - Move 6 to x:160 and then Ctrl+G (In that order) and then move 7 to x:296. This creates a fitting hyper whilst not having a strong jump afterwards.
00:48:896 (4) - NC.
00:51:429 (4) - Move this to x:96, this being so close to the edge could throw players off.
00:51:818 (5) - NC.
00:52:987 (1) - Remove NC.
00:53:377 (3) - NC.
00:55:325 (2) - Move this to x:344 to create 2 fitting hypers.
00:56:688 (4) - NC.
00:59:805 (5) - NC.
01:00:682 (1) - Remove NC.
01:01:169 (3) - NC.
01:01:948 (7,1) - Swap NC.
01:02:922 (5) - NC.
01:13:247 (3,4,5) - I think this part plays better if you move 3 to x:312, 4 to x:288, and 5 to x:128. This creates some hypers that fit well with the song.
01:14:416 (1) - Remove NC.
01:15:390 (3) - NC.
01:20:649 (5) - Move this to x:376, a hyper fits here.
01:22:013 (1,2,3) - In my opinion, this hyper at 2 doesn't really fit. I'd move 1 to x:104, and 2 to x:216, this creates dashes, but not hypers.
01:23:182 (4) - NC here for vocal emphasis?
Thanks for modding
Absolute Zero
Oop hope this helps btw pew pew shooting a star

Cup
00:17:727 (1) - Make this a 1/2 slider instead?
00:18:701 - Put a beat here to fit the vocals?
00:34:870 (8) - NC? This combo is getting a little high.
01:12:857 - Add a beat here?

Salad
00:06:234 (5) - NC?
00:05:065 (4) - Make this a hitcircle instead of a slider and add a 1/1 slider at 00:05:649 instead?
00:15:000 - Add a hitcircle here to fit the voice?
00:34:870 (1) - Make this a 1/1 slider and add a hitcircle on 00:35:455?
00:44:026 (5) - NC? (maybe?)
01:05:649 (4) - Make this a 1/2 slider?
01:23:182 (1) - Continue the spinner until here to get those last notes?

Platter
00:11:299 - Add a note here?
00:45:585 (1) - End the spinner at 00:45:585 instead?
00:47:143 (1) - No NC?
01:01:948 (5) - NC?
01:11:299 (3) - Make this a 1/2 slider and a reverse arrow?
01:25:520 (5) - NC?

Cloud
I feel like this rain is a little easy for a rain- just my opinion- but there are some diff stuff.
00:06:234 (5) - NC?
00:16:753 (2) - Maybe only make this a hitcircle because the voice makes a short stop here (I guess a staccato)
00:42:273 (3) - NC?
00:44:416 (2) - Angle this slider a little to the right?
00:54:935 (1,2,3) - Add a stronger hitsound for these to fit the emphasis?
01:27:857 - Personal opinion: Maybe put a slider or something here?
MBomb

afk98 wrote:

Oop hope this helps btw pew pew shooting a star

Platter
00:11:299 - Add a note here? - Was mapping only vocals and claps here.
00:45:585 (1) - End the spinner at 00:45:585 instead? - But that would mean not having a spinner...
00:47:143 (1) - No NC? - I wanted to have this for the switch to vocals.
01:01:948 (5) - NC? - At 01:02:143 (6) - instead
01:11:299 (3) - Make this a 1/2 slider and a reverse arrow? - I think it fits better how it is now.
01:25:520 (5) - NC? - I want to keep NCs to 1 each bar at this ending.
Thanks for the mod!
Topic Starter
Magic Girl

afk98 wrote:

Oop hope this helps btw pew pew shooting a star

Cup
00:17:727 (1) - Make this a 1/2 slider instead?
00:18:701 - Put a beat here to fit the vocals? - I was mapping the beats.
00:34:870 (8) - NC? This combo is getting a little high. - Added a NC at 00:33:701 instead
01:12:857 - Add a beat here?

Salad
00:06:234 (5) - NC? - Doesn't seem to be a need due to the drain, correct me if I'm wrong
00:05:065 (4) - Make this a hitcircle instead of a slider and add a 1/1 slider at 00:05:649 instead? - I would rather not change the pattern.
00:15:000 - Add a hitcircle here to fit the voice?
00:34:870 (1) - Make this a 1/1 slider and add a hitcircle on 00:35:455?
00:44:026 (5) - NC? (maybe?)
01:05:649 (4) - Make this a 1/2 slider? - I'd rather keep the pattern there it seems to fit imo
01:23:182 (1) - Continue the spinner until here to get those last notes? - What last notes...?

Platter
00:11:299 - Add a note here?
00:45:585 (1) - End the spinner at 00:45:585 instead?
00:47:143 (1) - No NC?
01:01:948 (5) - NC?
01:11:299 (3) - Make this a 1/2 slider and a reverse arrow?
01:25:520 (5) - NC?

Cloud
I feel like this rain is a little easy for a rain- just my opinion- but there are some diff stuff. - The song is calm for the most part, so I purposely made it an easy rain.
00:06:234 (5) - NC? - Drain is too low to have much of an effect, correct me if I'm wrong
00:16:753 (2) - Maybe only make this a hitcircle because the voice makes a short stop here (I guess a staccato) - Would rather keep it as it is until further notice.
00:42:273 (3) - NC? - Combo would be way too short, and the distance/time to the next note seems fine with the combo like this anyway
00:44:416 (2) - Angle this slider a little to the right?
00:54:935 (1,2,3) - Add a stronger hitsound for these to fit the emphasis? - Like what exactly..?
01:27:857 - Personal opinion: Maybe put a slider or something here? - But that's in the middle of the spinner.....
Thanks for modding (didn't respond to everything, lazy and tired atm ewe)
Gommy
hey :3 just random guy trying to mod ppl's map

General
disable the widescreen support, it doesn't have any storyboard or video anyway
disable letterbox during breaks, this map doesn't have break at all diff anyway
Combo Colours: try another colours beside of blue (I always match combo colours with the background, so i guess you can add a colour that exist in the background)

Cup
00:20:455 (6) - NC
00:43:636 (3) - move to 00:43:442 - (x:128)
01:09:156 (1,2,3,4) - little to hard to explain with word so i take a screenshot instead (change to x axis yourself)

01:23:182 (1) - the spinner should end at 01:28:052

Salad
00:20:260 (2) - remove the reverse, and move to x: 256 (this change is chained with the change below, if you don't use the mod below, don't use this either)
00:20:844 (3) - move to 00:20:649 - (this change is chained with the change above, if you don't use the mod above, don't use this either)
00:37:987 (1) - shorten the slider like the slider at screenshot

00:45:585 - add circle here
00:59:805 (1) - spinner should start at 00:59:610
01:23:182 (1) - the spinner should end at 01:28:052

MBomb's Platter
too many jumps until 00:08:961 consider reducing this and add more jump at the rest of the song instead no, this platter had too many jump, don't add it anymore. not worth the star difficulty imo why it not even reach 3 star? try to increase the star a little bit without adding any hyperdashes

Cloud
too easy imo, it's better to make this harder with high star difficulty (i recommend 4 star or above) if you don't have overdose diff at your mapset
00:04:091 (2) - shorten this slider to 00:04:286 and add a circle at 00:04:675

sorry for the nub mod, can't do much currently at platter and rain diff ;w;
Topic Starter
Magic Girl

Gommy wrote:

hey :3 just random guy trying to mod ppl's map

General
disable the widescreen support, it doesn't have any storyboard or video anyway
disable letterbox during breaks, this map doesn't have break at all diff anyway
Combo Colours: try another colours beside of blue (I always match combo colours with the background, so i guess you can add a colour that exist in the background) - Eh... at one point I had a different bg so that's why it's all blue, I'll see what I can do.

Cup
00:20:455 (6) - NC - NC at 00:19:675 (1) instead.
00:43:636 (3) - move to 00:43:442 - (x:128) - Mapping vocals here tho o-o
01:09:156 (1,2,3,4) - little to hard to explain with word so i take a screenshot instead (change to x axis yourself) - What screenshot ;w;?

01:23:182 (1) - the spinner should end at 01:28:052- - Fixed

Salad
00:20:260 (2) - remove the reverse, and move to x: 256 (this change is chained with the change below, if you don't use the mod below, don't use this either)
00:20:844 (3) - move to 00:20:649 - (this change is chained with the change above, if you don't use the mod above, don't use this either)
00:37:987 (1) - shorten the slider like the slider at screenshot - Again what screenshot?

00:45:585 - add circle here
00:59:805 (1) - spinner should start at 00:59:610 - Going by vocal here
01:23:182 (1) - the spinner should end at 01:28:052

MBomb's Platter
too many jumps until 00:08:961 consider reducing this and add more jump at the rest of the song instead no, this platter had too many jump, don't add it anymore. not worth the star difficulty imo why it not even reach 3 star? try to increase the star a little bit without adding any hyperdashes

Cloud
too easy imo, it's better to make this harder with high star difficulty (i recommend 4 star or above) if you don't have overdose diff at your mapset - I KNOOOOWWWWWW ;W; the song is calm wat u want me 2 dooooo ;w;
00:04:091 (2) - shorten this slider to 00:04:286 and add a circle at 00:04:675

sorry for the nub mod, can't do much currently at platter and rain diff ;w; - At least you mod ;w;
Thanks for modding (despite being random /o/)
MBomb

Gommy wrote:

hey :3 just random guy trying to mod ppl's map

General
disable the widescreen support, it doesn't have any storyboard or video anyway
disable letterbox during breaks, this map doesn't have break at all diff anyway
Combo Colours: try another colours beside of blue (I always match combo colours with the background, so i guess you can add a colour that exist in the background)

MBomb's Platter
too many jumps until 00:08:961 consider reducing this and add more jump at the rest of the song instead no, this platter had too many jump, don't add it anymore. not worth the star difficulty imo why it not even reach 3 star? try to increase the star a little bit without adding any hyperdashes - This platter is easier than most platters, hence the low star rating. There are a lot of jumps, but they're easy to catch. Adding star rating without adding more hyperdashes would be very difficult and probably include timed jumps, which I'd prefer to avoid at this difficulty.

sorry for the nub mod, can't do much currently at platter and rain diff ;w;
Thanks for the mod!
DragonSlayer96
I know I said I would mod this earlier in the week mg, but I have been feeling crappy this week. Feeling meh so I will do a double check on this map later on.

cup
00:17:727 (1,2) - why is this the only spot on this difficulty that you do two 1/2 sliders like this to hit the kinda weaker notes?
00:33:701 (1,2,3) - why not make all these equal in distance? you have it as this currently. why not try this for easier movement on cup?

salad
00:37:987 (1,2) - This jump seems sorta of a meh type jump. Song really doesn't sound like one should be here unless you listen to this spot a few times to me. Up to you to keep or nerf.
00:45:779 (1,2,3,4) - I would suggest same distance jumps here because the sound is the same throughout all four sliders.
00:55:714 (3,2) - both of these seem like they play better if you flip them so they are going the other way. I say that due to the sound that is under both sliders (the techno "eeeeehhhhh" sound thingy, idk)
01:05:260 (3) - move this to the right by one tick so it is under combo number 1 for better play.
01:22:013 (1,2,3) - you can make it so you can dash between these three last notes

platter
01:20:649 (1) - why not extend this to 01:22:792 (1) - and remove the note here?

Head is starting to hurt again. Have to come back for the Cloud/rain difficulty and rechecks among all of the rest of the mapset.

Also, add mb to the tags mg, he does have a gd on the mapset.
MBomb
Can't apply any mods for two days, possibly longer, my computer's broken. I'd prefer to apply them myself but if the wait is too long you can do it yourself if you want. Sorry.
Topic Starter
Magic Girl

DragonSlayer96 wrote:

I know I said I would mod this earlier in the week mg, but I have been feeling crappy this week. Feeling meh so I will do a double check on this map later on.

cup
00:17:727 (1,2) - why is this the only spot on this difficulty that you do two 1/2 sliders like this to hit the kinda weaker notes? - For the vocals, and I don't want an extremely repetitive map.
00:33:701 (1,2,3) - why not make all these equal in distance? you have it as this currently. why not try this for easier movement on cup? - Fixed

salad
00:37:987 (1,2) - This jump seems sorta of a meh type jump. Song really doesn't sound like one should be here unless you listen to this spot a few times to me. Up to you to keep or nerf.
00:45:779 (1,2,3,4) - I would suggest same distance jumps here because the sound is the same throughout all four sliders.
00:55:714 (3,2) - both of these seem like they play better if you flip them so they are going the other way. I say that due to the sound that is under both sliders (the techno "eeeeehhhhh" sound thingy, idk) - Fixed
01:05:260 (3) - move this to the right by one tick so it is under combo number 1 for better play. - Fixed
01:22:013 (1,2,3) - you can make it so you can dash between these three last notes - Fixed

platter
01:20:649 (1) - why not extend this to 01:22:792 (1) - and remove the note here?

Head is starting to hurt again. Have to come back for the Cloud/rain difficulty and rechecks among all of the rest of the mapset. - I can wait, hope you feel better.

Also, add mb to the tags mg, he does have a gd on the mapset. - Fixed
Thanks for modding

- Magic Bomb - wrote:

Can't apply any mods for two days, possibly longer, my computer's broken. I'd prefer to apply them myself but if the wait is too long you can do it yourself if you want. Sorry.
I was wondering where you were, I'll wait since you know your own map better. Hope you get back soon \o/
JBHyperion
Mod by request / floating around in the ether of #ctb

General Comments:
  1. Song Folder: mp3 bitrate is 128kbps, which is the minimum allowed - here's a 192kbps version.
  2. Song Setup: AR and OD in the Cup are unequal, so please +1 to AR so you have a good spread of 6/7/8/9 across the set. Combo colours have already been mentioned, but I guess maybe keep colours (2) and (3), and then change the other two to cream and a pale red for the uniforms?
  3. Metadata: Could add ED and TV Size to tags
  4. Timing: No issues
  5. Hitsounds: Might be nice to add some ;)
  6. AImod: No issues
Difficulty-Specific Comments:
Cup
00:22:403 to 00:34:870 - The movement in this section is a little repetitive, since the pattern moves from left to right and back again. To vary things up a little, you could Ctrl+H 00:21:234 (4,1) to create a more varied lead in to this section, create a small zig-zag by moving 00:24:740 (2,3) to the right, and lastly Ctrl+H 00:31:753 (1,2) and move 00:32:533 (3) - further to the right.

00:32:922 (4,1,2,3) - This pattern could also be made into a zig-zag if you prefer not to do the last suggestion above - I feel it fits well with the emphasis placed on these notes in the music

00:44:026 (4) - I'd NC here for the prominent vocal note since this combo looks a little long for a Cup. Because slider repeats/tails count as fruit on the plate, they stack up, blocking the player's view

There are a couple of places where you could vary the flow slightly in a similar way if you wanted to, but it's already fine IMO.

Salad
00:32:922 (2,3,4,5,6) - Given the emphasis on these notes, I feel you can afford to increase the spacing slightly - you use similar spacing at 01:04:481 (1,2,3,4) and 01:22:013 (1,2,3) which are emphasised less in the music. I'd move these about x-16/24 away from each other, so that dash is required here

00:44:026 (5) - Same NC suggestions as in the Cup, combo length is kinda long here too

01:04:481 (1,2,3,4) - I'd move these to the right, so that (1) is stacked with or close to to 01:06:039 (1) - it creates a better emphasis if the jump into the kiai section is a little higher, and it moved (1) more towards the middle of the screen, making it harder to get spinner trapped (there's a lot of bananas on the far right of the screen in this spinner lol)

01:13:831 (4) - I feel this would map the vocals better if it were a 1/2 repeating slider, or a 1/2 slider followed by a circle

MBomb's Platter
00:00:585 - I don't feel like the hdashes in this opening section really fit, since the music is so calm - you have 8 here until 00:08:961 -, but only 1 from 00:09:935 to 00:21:623 - where there music is more intense (bass synth and cymbals present). You only have 10 hdash jumps in the kiai lol, so there's no need for this many here The only places where I feel claps are justified here are on 00:01:753 (4) -and similar notes, to emphasise the clap sound

00:10:520 (3,4) - If you decide to do something about the above, jumps like this one will need to have increased spacing, since it's the same clap sound as before

00:32:922 (4,2) - Swap NC for the downbeat
00:34:481 (8,2) - ^

Cloud
00:12:468 (7) - I'd replace this with a circle followed by a 1/2 slider to map the bass synth sound at 00:12:662 - but you might want to stick with following the vocals
00:18:701 (6) - ^

01:00:000 (2,3) - Spacing is kinda awkward here, since it's greater than 00:59:805 (1,2) but with no extra emphasis, so I'd move (3) to x-240 (Lol that timeline snap tho)

01:21:234 (6,7) - I can't hear a note here apart from the held vocal, maybe remove these and make 01:20:649 (5) into a 2/1 slider instead?

01:25:325 (4,5) - (5,6) are more prominent piano notes, so I would move (4,5) to around x-104 - this reduces an awkward jump between (3,4), as well as emphasising the jumps to (5,6)

Short song and a good map, so not a whole lot to comment on, but hopefully you find these suggestions useful. Any questions, feel free to throw me a PM or whatnot and I'll be glad to help.

Best of luck! (:
Topic Starter
Magic Girl

JBHyperion wrote:

Mod by request / floating around in the ether of #ctb

General Comments:
  1. Song Folder: mp3 bitrate is 128kbps, which is the minimum allowed - here's a 192kbps version. Ty. Fixed
  2. Song Setup: AR and OD in the Cup are unequal, so please +1 to AR so you have a good spread of 6/7/8/9 across the set. Combo colours have already been mentioned, but I guess maybe keep colours (2) and (3), and then change the other two to cream and a pale red for the uniforms? - Fixed
  3. Metadata: Could add ED and TV Size to tags - Fixed
  4. Timing: No issues
  5. Hitsounds: Might be nice to add some ;) - I dun haz any idea wat to add thooo ;w;
  6. AImod: No issues
Difficulty-Specific Comments:
Cup
00:22:403 to 00:34:870 - The movement in this section is a little repetitive, since the pattern moves from left to right and back again. To vary things up a little, you could Ctrl+H 00:21:234 (4,1) to create a more varied lead in to this section, create a small zig-zag by moving 00:24:740 (2,3) to the right, and lastly Ctrl+H 00:31:753 (1,2) and move 00:32:533 (3) - further to the right. - Fixed (with a few adjustments, had a few difficulties with editor being a douche .w.)

00:32:922 (4,1,2,3) - This pattern could also be made into a zig-zag if you prefer not to do the last suggestion above - I feel it fits well with the emphasis placed on these notes in the music

00:44:026 (4) - I'd NC here for the prominent vocal note since this combo looks a little long for a Cup. Because slider repeats/tails count as fruit on the plate, they stack up, blocking the player's view - Fixed

There are a couple of places where you could vary the flow slightly in a similar way if you wanted to, but it's already fine IMO.

Salad
00:32:922 (2,3,4,5,6) - Given the emphasis on these notes, I feel you can afford to increase the spacing slightly - you use similar spacing at 01:04:481 (1,2,3,4) and 01:22:013 (1,2,3) which are emphasised less in the music. I'd move these about x-16/24 away from each other, so that dash is required here - Fixed

00:44:026 (5) - Same NC suggestions as in the Cup, combo length is kinda long here too - Fixed

01:04:481 (1,2,3,4) - I'd move these to the right, so that (1) is stacked with or close to to 01:06:039 (1) - it creates a better emphasis if the jump into the kiai section is a little higher, and it moved (1) more towards the middle of the screen, making it harder to get spinner trapped (there's a lot of bananas on the far right of the screen in this spinner lol) - Fixed

01:13:831 (4) - I feel this would map the vocals better if it were a 1/2 repeating slider, or a 1/2 slider followed by a circle - I'll keep it as it is because I feel the jump suits it.

MBomb's Platter
00:00:585 - I don't feel like the hdashes in this opening section really fit, since the music is so calm - you have 8 here until 00:08:961 -, but only 1 from 00:09:935 to 00:21:623 - where there music is more intense (bass synth and cymbals present). You only have 10 hdash jumps in the kiai lol, so there's no need for this many here The only places where I feel claps are justified here are on 00:01:753 (4) -and similar notes, to emphasise the clap sound

00:10:520 (3,4) - If you decide to do something about the above, jumps like this one will need to have increased spacing, since it's the same clap sound as before

00:32:922 (4,2) - Swap NC for the downbeat
00:34:481 (8,2) - ^

Cloud
00:12:468 (7) - I'd replace this with a circle followed by a 1/2 slider to map the bass synth sound at 00:12:662 - but you might want to stick with following the vocals - Sticking with vocal because that's what I did throughout the whole map \o/
00:18:701 (6) - ^

01:00:000 (2,3) - Spacing is kinda awkward here, since it's greater than 00:59:805 (1,2) but with no extra emphasis, so I'd move (3) to x-240 (Lol that timeline snap tho) - Fixed

01:21:234 (6,7) - I can't hear a note here apart from the held vocal, maybe remove these and make 01:20:649 (5) into a 2/1 slider instead? - Fixed

01:25:325 (4,5) - (5,6) are more prominent piano notes, so I would move (4,5) to around x-104 - this reduces an awkward jump between (3,4), as well as emphasising the jumps to (5,6) - Fixed

Short song and a good map, so not a whole lot to comment on, but hopefully you find these suggestions useful. Any questions, feel free to throw me a PM or whatnot and I'll be glad to help.

Best of luck! (:
Thanks for modding.
Tyrell
I told you I would mod this MG.

Cup
Everything seems fine here, good job.

salad
00:05:065 (4) - I feel weird with this circle, like a small dash is needed and it feels weird. Feel free not to change it but if you reduce the distance similar to the earlier pattern
00:36:429 (3) - shape of this slider seems a bit weird for a salad, not sure what to suggest to change this other than make it similar to the earlier slider at 00:34:870 (1) - and rotate it better
Great flow on this salad, well done

Platter
Like I usual, i love MB's platters. Only thing I can point out is the overuse of situations where you're going right and have to immediately dash left.
EX: 00:19:870 (4,5,1) - I love this but there is a good bit of this in this diff, I like it but I thought i'd point it out. Great freakin' platter tho!

Would mod Cloud diff but modding Rain type stuff is still beyond me. Hopefully this was helpful :)
Topic Starter
Magic Girl

spartancog95 wrote:

I told you I would mod this MG. - Didn't doubt you owo

Cup
Everything seems fine here, good job.

salad
00:05:065 (4) - I feel weird with this circle, like a small dash is needed and it feels weird. Feel free not to change it but if you reduce the distance similar to the earlier pattern - Fixed
00:36:429 (3) - shape of this slider seems a bit weird for a salad, not sure what to suggest to change this other than make it similar to the earlier slider at 00:34:870 (1) - and rotate it better - Fixed, I copied the slider and adjusted the placement slightly, hopefully works better now but first ever salad for me .w.
Great flow on this salad, well done

Platter
Like I usual, i love MB's platters. Only thing I can point out is the overuse of situations where you're going right and have to immediately dash left.
EX: 00:19:870 (4,5,1) - I love this but there is a good bit of this in this diff, I like it but I thought i'd point it out. Great freakin' platter tho!

Would mod Cloud diff but modding Rain type stuff is still beyond me. Hopefully this was helpful :)
Thanks for modding, and a note that all mods on MBomb's Platter will be applied by - Magic Bomb - soon (hopefully). Sorry for any delay.
MBomb

DragonSlayer96 wrote:

I know I said I would mod this earlier in the week mg, but I have been feeling crappy this week. Feeling meh so I will do a double check on this map later on.

platter
01:20:649 (1) - why not extend this to 01:22:792 (1) - and remove the note here? - Was following the vocal.

Head is starting to hurt again. Have to come back for the Cloud/rain difficulty and rechecks among all of the rest of the mapset.

Also, add mb to the tags mg, he does have a gd on the mapset.

JBHyperion wrote:

Mod by request / floating around in the ether of #ctb

General Comments:
  1. Song Folder: mp3 bitrate is 128kbps, which is the minimum allowed - here's a 192kbps version.
  2. Song Setup: AR and OD in the Cup are unequal, so please +1 to AR so you have a good spread of 6/7/8/9 across the set. Combo colours have already been mentioned, but I guess maybe keep colours (2) and (3), and then change the other two to cream and a pale red for the uniforms?
  3. Metadata: Could add ED and TV Size to tags
  4. Timing: No issues
  5. Hitsounds: Might be nice to add some ;)
  6. AImod: No issues
MBomb's Platter
00:00:585 - I don't feel like the hdashes in this opening section really fit, since the music is so calm - you have 8 here until 00:08:961 -, but only 1 from 00:09:935 to 00:21:623 - where there music is more intense (bass synth and cymbals present). You only have 10 hdash jumps in the kiai lol, so there's no need for this many here The only places where I feel claps are justified here are on 00:01:753 (4) -and similar notes, to emphasise the clap sound - Remapped both of these sections, I feel the hyper pattern fits better now.

00:10:520 (3,4) - If you decide to do something about the above, jumps like this one will need to have increased spacing, since it's the same clap sound as before - Yeah, did this naturally.

00:32:922 (4,2) - Swap NC for the downbeat - I like how it is for the switch from vocal to instrument.
00:34:481 (8,2) - ^ - ^

Short song and a good map, so not a whole lot to comment on, but hopefully you find these suggestions useful. Any questions, feel free to throw me a PM or whatnot and I'll be glad to help.

Best of luck! (:
Platter
Like I usual, i love MB's platters. Only thing I can point out is the overuse of situations where you're going right and have to immediately dash left.
EX: 00:19:870 (4,5,1) - I love this but there is a good bit of this in this diff, I like it but I thought i'd point it out. Great freakin' platter tho! - I know this is kinda a stupid reason to deny it, past me thinking it fits the song, but I think these types of jumps have just sort of become my "style", all of my maps include these kinds of jumps. But as stated earlier, I feel these kinds of jumps do fit, and would of course remove if I thought otherwise.

Thanks for the mods!

Edit:Messed up a quote, but that last mod was spartancog95's.

Platter
osu file format v14

[General]
AudioFilename: Nichijou+ED+1+-+Zzz+(Euro+Star+Mix+T.mp3
AudioLeadIn: 0
PreviewTime: 66039
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Zzz (Euro Star Mix)
TitleUnicode:Zzz (Euro Star Mix)
Artist:Sasaki Sayaka
ArtistUnicode:Sasaki Sayaka
Creator:- Magic Girl -
Version:MBomb's Platter
Source:Nichijou
Tags:Odyssey Eurobeat Brony Ken Blast Travis Stebbins T. Yukko Yūko Aioi Mai Naganohara Mio Minakami Hakase Nano Shinonome Sakamoto - Magic Bomb - ED TV Size
BeatmapID:694119
BeatmapSetID:310591

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Zzz.....jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
585,389.61038961039,4,2,0,50,1,0
22403,-100,4,3,0,50,0,0
51916,-100,4,3,0,25,0,0
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80649,-100,4,2,0,5,0,0
82987,-100,4,2,0,20,0,0
88636,-100,4,2,0,5,0,0


[Colours]
Combo1 : 254,240,146
Combo2 : 255,89,89
Combo3 : 0,88,176
Combo4 : 0,251,251

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384,192,66429,1,0,0:0:0:0:
128,192,66623,2,0,L|64:136,1,80
328,192,67013,2,0,L|392:144,1,80
256,192,67403,1,0,0:0:0:0:
128,192,67597,6,0,L|192:144,1,80
352,192,67987,1,0,0:0:0:0:
192,192,68182,2,0,L|128:136,1,80
392,192,68571,2,0,L|456:144,1,80
328,192,68961,1,0,0:0:0:0:
192,192,69156,6,0,L|128:144,2,80
320,192,69740,2,0,L|384:144,1,80
120,192,70130,2,0,L|56:144,1,80
224,192,70520,6,0,L|352:96,1,160
480,192,71104,1,0,0:0:0:0:
224,192,71299,2,0,L|64:192,1,160
224,192,71883,1,0,0:0:0:0:
96,192,72078,1,0,0:0:0:0:
352,192,72273,6,0,L|424:152,2,80
192,192,72857,2,0,L|128:144,1,80
392,192,73247,2,0,L|456:144,1,80
320,192,73636,1,0,0:0:0:0:
64,192,73831,6,0,L|128:144,1,80
32,192,74221,1,0,0:0:0:0:
320,136,74416,2,0,P|368:192|320:248,1,160
160,192,75000,1,0,0:0:0:0:
288,192,75195,1,0,0:0:0:0:
416,192,75390,6,0,L|344:152,1,80
216,192,75779,1,0,0:0:0:0:
88,192,75974,2,0,L|224:104,1,160
88,192,76559,1,0,0:0:0:0:
352,192,76948,5,0,0:0:0:0:
224,192,77143,1,0,0:0:0:0:
96,192,77338,2,0,L|160:144,1,80
32,192,77727,1,0,0:0:0:0:
192,192,77922,1,0,0:0:0:0:
160,192,78020,1,0,0:0:0:0:
96,192,78117,1,0,0:0:0:0:
384,192,78312,1,0,0:0:0:0:
480,192,78507,6,0,L|408:152,1,80
288,192,78896,1,0,0:0:0:0:
160,192,79091,2,0,L|88:144,1,80
352,192,79481,2,0,L|424:144,1,80
288,192,79870,1,0,0:0:0:0:
32,192,80065,6,0,L|96:144,1,80
256,192,80455,1,0,0:0:0:0:
256,192,80649,12,0,82403,0:0:0:0:
256,192,82792,5,0,0:0:0:0:
96,192,83182,6,0,L|168:152,1,80
296,192,83572,1,0,0:0:0:0:
448,192,83766,2,0,L|296:144,1,160
160,192,84351,1,0,0:0:0:0:
416,192,84546,1,0,0:0:0:0:
352,192,84740,5,0,0:0:0:0:
480,192,84935,1,0,0:0:0:0:
352,192,85130,1,0,0:0:0:0:
192,192,85325,1,0,0:0:0:0:
32,192,85520,1,0,0:0:0:0:
192,192,85714,1,0,0:0:0:0:
320,192,85909,1,0,0:0:0:0:
416,192,86104,1,0,0:0:0:0:
256,192,86299,12,0,88636,0:0:0:0:
[-Shadow-]
MB here is a Standard players CTB mods :D

00:08:766 (2) - Remove hyper isnt needed
00:10:520 (3) - Remove Hyper isnt needed

there you go Terrible mods by a terrible player :D

Checked timings they seemed good to me but im terrible what do i know :D
MBomb

-Magic Swifted- wrote:

MB here is a Standard players CTB mods :D

00:08:766 (2) - Remove hyper isnt needed - There's a strong vocal here, hence the hyper.
00:10:520 (3) - Remove Hyper isnt needed - Hyper is for the clap.

there you go Terrible mods by a terrible player :D

Checked timings they seemed good to me but im terrible what do i know :D
Thanks for the mod ;)
Supairo
Welp, Eurobeat Bron- Erm, I mean Odyssey strikes again, this time with a Nichijou remix. And a good one at it! I don't know how to mod CtB, but I'll leave some suggestions here.

Metadata

Artist: You can replace with 佐咲紗花 (Romanised stays the same)
Source: You can replace "Nichijou" by "日常" and move the former to the tags.

Video

Wait, it's TV sized? That means the ending video can fit in here! I've done some tests, and like I said, it fits perfectly. If you don't know where to search, you can take this one. If you use this one, the video offset is 90ms. The video size will fit for the guidelines (under 30mb).

Hitsounds

I highly suggest you add some hitsounds, because this map has none.

/me reads previous posts, and found that you wrote:

Hitsounds: Might be nice to add some ;) - I dun haz any idea wat to add thooo ;w;
Oh... This might be a problem... You know what? I think I have some suggestions for you. But since the list is (way) too long, you can find it below.

W = Whistle; C = Clap; F = Finish; start, middle and end stand for the position in a slider

Cup
00:01:169 (2) - W at start
00:02:727 (3) - W at start
00:04:286 (1) - W at start
00:05:065 (2) - W at start
00:06:234 (3) - W at middle and end
00:10:325 (1) - W at start
00:11:104 (2) - C
00:11:883 (4) - W at start
00:12:662 (5) - C
00:13:442 (2) - W at start
00:14:221 (3) - C
00:14:610 (4) - W at middle, C at end
00:16:559 (2) - W at middle
00:17:338 (3) - C
00:17:727 (1) - W at end
00:18:117 (2) - W at start
00:18:896 (3) - C at start
00:19:675 (1) - W at start
00:20:455 (2) - C
00:21:234 (4) - W at start and middle
00:22:403 (1) - F
00:22:792 (2) - C
00:23:182 (3) - C at end
00:23:961 (1) - C at end
00:25:130 (3) - C
00:25:520 (1) - C at end
00:26:299 (2) - C at end
00:27:078 (3) - C at middle and W at end
00:28:247 (4) - CW
00:28:636 (1) - F
00:29:026 (2) - C at start
00:29:805 (3) - C
00:30:195 (4) - W at middle, CW at end
00:32:143 (2) - C
00:32:922 (4) - C at start
00:33:701 (1,2,3) - W
00:34:870 (4,5) - W
00:37:987 (1) - W at middle and end
00:39:546 (2) - W at end
00:41:688 (2) - W at all
00:42:468 (1) - W at start
00:43:247 (2) - W
00:44:026 (1) - C at start and end, CW at middle
00:46:169 (2) - W at end
00:46:948 (3) - W
00:47:338 (1) - F at start, W at end
00:48:896 (2) - W at end
00:50:455 (1) - CW at end
00:51:623 (3) - CW
00:52:013 (4) - CW at middle, W at end
00:53:182 (5) - C
00:53:572 (1) - F
00:53:961 (2) - C at start
00:54:740 (3) - W at end
00:55:325 (1) - W
00:55:714 (2) - W at start, C at end
00:56:688 (1) - F at start, W at end
00:58:052 (2) - C at start, W at end
00:58:831 (3) - CW at start, W at end
00:59:805 (1) - F
01:04:870 (2,3,4) - W
01:06:039 (1) - F at start, CW at end
01:07:208 (3) - CW
01:07:597 (4) - CW at end
01:08:766 (6) - CW
01:09:156 (1) - F at start, CW at end
01:10:325 (3) - CW at start
01:11:104 (4) - CW at start, WF at end
01:11:883 (5) - CW
01:12:273 (1) - F at start, CW at end
01:13:442 (3) - CW
01:13:831 (4) - CW at middle, W at end
01:15:000 (5) - CW
01:15:390 (1) - W at middle and end
01:16:559 (3) - W
01:18:507 (1) - W at middle and end
01:19:481 (3) - W
01:20:065 (4) - F at middle
01:22:013 (1,2,3) - W

Salad
00:00:585 (1) - W at end
00:01:559 (3) - W
00:02:143 (4) - W at end
00:03:117 (6) - W
00:03:701 (1,3) - W at end
00:06:234 (6) - W at middle and end
00:09:935 (1) - W at middle
00:10:909 (3) - W
00:11:494 (4) - W at middle
00:12:468 (6) - W
00:13:052 (1,2,4,5,1) - W at end
00:17:143 (3) - W
00:17:727 (4) - W at middle and end
00:18:312 (5) - W at end
00:19:286 (1) - W at 3rd circle
00:20:260 (2) - W at end
00:21:234 (4,6) - W
00:22:403 (1) - W at middle, C at end
00:23:377 (3) - W
00:23:961 (4) - W at middle, C at end
00:24:546 (5) - W at end
00:25:520 (1) - W at middle, C at end
00:26:494 (3) - W
00:26:883 (4) - W at end
00:27:468 (5) - CW
00:27:662 (6) - C at start, W at end
00:28:636 (1) - W at middle, C at end
00:29:805 (3) - CW
00:30:195 (4) - W at middle, C at end
00:30:779 (5) - C at start, CW at end
00:31:753 (1) - CW at middle
00:32:922 (2) - CW
00:33:701 (4,5,6) - W
00:34:870 (1) - W at middle
00:36:039 (2) - W
00:36:429 (3) - W at middle
00:37:597 (4) - W
00:37:987 (1) - W at middle
00:38:961 (2,4) - W
00:40:130 (5,1) - W at end
00:41:883 (2) - W
00:42:468 (3,4,1) - W at end
00:45:195 (3,4) - W
00:45:779 (1,2,3) - W at end
00:46:948 (4) - W at all
00:47:338 (1) - F at start, CW at end
00:47:922 (2) - F
00:48:312 (3) - W at start, CW at end
00:49:286 (2) - CW
00:49:481 (3) - W at end
00:50:065 (4) - CW
00:50:260 (1) - W at end
00:50:844 (2) - C at start, W at end
00:51:818 (1) - W
00:52:208 (2) - W at start, C at end
00:52:597 (3) - CW at end
00:53:961 (2) - CW at start
00:54:546 (3) - W
00:54:935 (1) - F
00:55:325 (2) - C
00:55:714 (3) - CW at start
00:55:714 (3) - W at end
00:56:688 (1) - F at start
00:57:273 (2) - W at all
00:58:052 (3) - C at start, W at end
00:58:831 (4) - W at all
00:59:805 (1,2,3,4) - W
01:06:039 (1) - F at start, W at middle, CW at end
01:07:013 (3) - W
01:07:597 (4) - F at start, W at middle, CW at end
01:08:572 (6) - W
01:09:156 (1) - F at start, W at middle, C at end
01:10:130 (3) - W
01:10:520 (4) - F at start, C at end
01:11:104 (5) - CW
01:11:299 (6) - W at end
01:10:520 (4) - F at start, W at end
01:11:104 (5) - CW
01:11:299 (6) - W at end
01:12:273 (1) - F at start, W at middle, CW at end
01:13:247 (3) - W
01:13:831 (4) - F at start, CW at end
01:14:416 (5) - W at end
01:15:390 (1) - W at middle, C at end
01:15:974 (2) - W
01:16:364 (3) - W at start and middle
01:18:507 (1) - W at end
01:18:896 (2) - W at all
01:20:065 (3) - F at middle
01:22:013 (1,2) - W

MBomb's Platter
00:00:585 (1) - W at end
00:01:753 (3) - W
00:02:143 (1) - W at end
00:03:312 (3) - W
00:03:701 (1) - W at end
00:04:286 (2) - W at all
00:05:065 (4) - W at start
00:06:429 (2) - W at all
00:08:182 (1) - W at end
00:08:961 (3) - F
00:10:325 (2,4,2,4,2,4) - C
00:14:805 (3) - W
00:15:195 (5) - W at start
00:15:779 (6,2,4,2,4,3) - C
00:19:870 (4) - W at start
00:20:455 (5) - C
00:20:649 (1) - W at all
00:21:234 (2) - C at start, W at end
00:22:403 (1) - F at start
00:22:792 (2,4,2,4,2,4) - C
00:26:883 (1) - W at end
00:27:468 (2) - C
00:27:662 (3) - F at start
00:28:247 (4) - CW
00:29:026 (2,4) - C
00:30:195 (1) - W at end
00:30:585 (2) - C
00:30:779 (3) - W at start
00:31:364 (4,2,4) - C
00:33:312 (2) - F
00:33:701 (4) - CW
00:34:091 (6) - W
00:34:286 (7) - F
00:34:481 (8) - C
00:34:870 (2) - W at end
00:36:039 (4,2) - W
00:37:013 (3) - W at start
00:37:597 (4) - W
00:37:987 (1,2) - W at end
00:39:156 (3) - W
00:39:351 (1) - W at middle and end
00:40:325 (2) - C
00:40:714 (3) - W
00:41:104 (1) - F at start, W at end
00:41:883 (2) - W
00:42:468 (1,3,4) - W at start
00:44:026 (1) - F at start, W at middle and end
00:45:195 (3) - C at start
00:45:585 (1) - F
00:47:143 (1) - F at start
00:47:727 (2) - C
00:47:922 (3) - W at end
00:48:507 (4) - CW
00:49:286 (2) - C
00:49:481 (3) - W at end
00:50:065 (4) - CW
00:50:260 (1) - W at end
00:50:844 (2) - C
00:51:039 (3) - W at start
00:51:623 (4) - C
00:51:916 (1) - W at start
00:52:403 (2,4) - C
00:53:961 (2) - CW
00:54:740 (4) - C
00:54:935 (1,2) - W at start
00:55:714 (3) - W at all
00:56:688 (1) - F at start
00:57:273 (2) - W at start
00:58:442 (2,3,5) - W
01:00:195 (2,5,4) - C
01:02:533 (8) - C at start
01:03:312 (3,7) - C
01:04:870 (3) - W
01:05:649 (7) - W at all
01:06:039 (1) - F at start
01:06:429 (2) - CW
01:07:013 (4) - W at start, C at end
01:07:987 (2) - CW
01:08:571 (4) - W at start, C at end
01:09:156 (1) - CW at end
01:10:130 (3) - W at start, C at end
01:10:520 (1) - W at end
01:11:104 (2) - C
01:11:883 (4) - CW
01:12:273 (1) - CW at end
01:13:247 (3) - W at start, C at end
01:13:831 (1) - W at end
01:14:221 (2) - C
01:14:416 (3) - W at all
01:15:000 (4) - W
01:15:390 (1) - W at end
01:15:779 (2) - C
01:15:974 (3) - W at start
01:16:559 (4) - CW
01:17:338 (3) - W at start
01:18:117 (7) - C
01:18:896 (2) - CW
01:19:481 (4) - CW at end
01:20:065 (1) - W at end
01:20:649 (1) - W
01:23:182 (1) - W at end
01:23:766 (3) - W at start
01:24:351 (4,5,3,5,7,8) - W

Cloud
00:00:585 (1,3,4,6) - W at end
00:04:091 (2) - W at start
00:04:870 (4) - W
00:06:234 (6) - W at midle and end
00:10:325 (2) - CW at start
00:11:104 (4) - CW
00:11:494 (5,7) - CW at end
00:13:442 (2) - CW
00:13:636 (3) - W at end
00:14:221 (4,2) - CW
00:15:585 (4) - W
00:15:779 (5) - CW
00:16:169 (1,3,4,6,1) - CW at end
00:20:455 (3) - C
00:20:649 (4) - W at start
00:21:234 (6) - CW at start
00:21:234 (6) - WF at end
00:22:403 (1) - F at start
00:22:792 (2) - CW at start
00:23:182 (3) - W at middle
00:23:572 (4) - CW
00:23:961 (1) - CW at end
00:24:740 (3) - W
00:25:130 (6) - CW
00:25:909 (2) - CW at start
00:26:494 (3) - CW at end
00:26:883 (4) - W at end
00:27:468 (5) - CW
00:27:662 (6) - W at end
00:28:247 (7) - W
00:28:636 (1,3,1) - W at end
00:31:364 (3) - W
00:31:753 (1) - CW at end
00:32:922 (3) - CW
00:33:701 (2) - W at all
00:34:481 (4) - W at start, F at end
00:35:260 (2,4) - W
00:36:234 (1) - F at end
00:36:623 (2) - W at end
00:37:597 (4) - W
00:37:987 (1) - F at start, W at end
00:39:156 (3) - W
00:39:351 (4) - F at end
00:39:740 (5) - W at all
00:40:130 (6) - C at start, F at end
00:40:714 (7) - W
00:41:104 (1) - F at start, W at end
00:41:883 (2) - W
00:42:468 (4) - W at start, FW at end
00:43:247 (6) - W at all
00:44:026 (1,2,3) - W at start
00:45:195 (4) - W at all
00:45:585 (5,3,4,4,5,6) - W
00:47:338 (1) - F at start, CW at end
00:47:922 (2) - W at end
00:48:507 (3) - CW at start
00:49:091 (2) - CW at end
00:49:481 (3) - W at end
00:50:065 (4) - CW
00:50:260 (1) - W at all
00:50:844 (2) - C
00:51:039 (3) - W
00:51:429 (1) - C at end
00:51:818 (2) - W at all
00:52:208 (3) - W at start, C at middle
00:53:182 (6,2) - CW
00:54:546 (4) - W
00:54:935 (1,2,3) - W at start
00:56:688 (1) - W at all
00:58:052 (1,2,3) - W at start
00:59:221 (4) - W at all
01:00:390 (3) - W at end
01:01:169 (1) - W at start
01:01:559 (2,3,3,4) - W
01:02:533 (5) - W at start
01:03:312 (3,4) - W
01:04:870 (2) - W at all
01:05:649 (5) - F
01:06:039 (1) - F at start, CW at end
01:07:013 (3) - W at start, CW at end
01:07:597 (5) - F at start, CW at end
01:08:572 (7) - W at start, CW at end
01:09:156 (1) - F at start, CW at end
01:10:130 (3) - CW at end
01:10:520 (4) - W at end
01:11:104 (5) - CW
01:11:299 (6) - W at end
01:11:883 (7) - W
01:12:273 (1) - F at start, CW at end
01:13:247 (3) - W at start, CW at end
01:13:831 (5) - F at start, W at middle, C at end
01:14:416 (6) - W at all
01:15:000 (7) - W
01:15:390 (1) - W at middle, C at end
01:15:974 (2) - W at start
01:16:559 (3) - W
01:16:948 (1,2) - W at start
01:17:727 (3) - W
01:17:922 (4) - CW at end
01:18:312 (5) - C
01:18:507 (1) - W at end
01:20:065 (4) - W at start
01:20:649 (5) - F at start
01:22:013 (1,2,3) - W at start
01:23:182 (4) - W at middle
01:23:766 (5) - W at start
01:24:351 (7) - W at end
01:24:935 (2,4) - W
01:25:520 (5,6) - W at start
01:26:299 (1) - F

Sorry if I can't help you more... I just hope that it will help for the hitsounds. If you got any questions, just PM me. Good luck with your map!
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