hihi
Normal00:05:479 (4) - a more distinct curve would look neater here I think
nop to me :/00:08:146 (4) - would be a bit nicer if started above the previous sliders tail, makes catching the curve a little smoother
not enough room00:16:812 (1,4) - perhaps see if you can have these stack? they're so closeeee >< and I think it just looks a lot neater
yesyesyes00:36:479 (3,4) -
http://osu.ppy.sh/ss/3238313 rotate 4 a bit to create something like this? It just looks neater to me
trippy00:55:312 (3,4,1) - perhaps try forming a nice triangle here for better looks? 1 is a bit close to 3's tail I think
you understand me and my mapp gosh, good idea <301:21:979 (3) - could perhaps curve this a little more for a more distinct curve. Also gives more momentum for the next pattern, which is nice
sure01:28:146 (4,1) - really sloppy blanket ;w;
this ones fine really, d o n t want to r e a r r a n g e im lazy 01:57:312 (4,1) - is this overlap REALLY neccessary? it's the only one of these that I've spotted so far, so idk it doesn't really fit I think
why does no one like my overlaps02:06:146 (1,2,3) - perhaps tidy up the spacing here? feels quite noticeable
surething
02:18:812 (5,1) - I'm just going to assume these weren't supposed to blanket?
u were wrong, fixed02:42:812 (4,1) - inconsistency in spacing intentional?
definitely not intentional ahaha03:37:979 (3) - missing quite a strong beat on the second white tick this is covering I think
Depends on how you see it. In my Insane diff I followed the echos + downbeat, but since beginners highly rely on vocals, I made this start there. The downbeat here isn't that noticeable anyway, and I'd like to prevent 3/4 gaps cuz polarity.Hard00:11:146 (8,1) - you're mapping out the 1/4 on some occassions and then you don't on others eventhough there's no significant change in how strong the song feels. I guess this isn't much of an issue, I just kinda like when stuff like this is more consistent
I know I'm quite inconsistent with this, but while mapping I kept thinking about the spread. Since I do want to keep this a NHI-set, mapped this triplet now.00:24:312 (7,8,1) - perhaps see if you can have the same distacne between the heads of the notes? just for the looks :c
Sure!00:28:479 (3,4) - 4 feels too close imo, it feels really strong, like something that needs more impact to it
cool00:36:812 (3) - would be a bit nicer to play if moved a bit to the left. flow is a bit too sharp going from the head of the previous slider to this one I think
Isn't too major and I want to avoid me spending a lot of time in the editor to get spacing and blankets right after rearranging this lol00:44:312 (3,4) - hmhmhmhhm while I think the drop itself plays good, it makes catching the sliders curve a little awkward I think
added a litttle curve00:47:479 (4,5,6,7) - why not form a square here
it's more a gem now lol00:51:646 (2,5) - stack is off a little
Tried my best okay ;_;01:21:979 (5) - feels a bit like this lacks impact, especially since the player has 0 momentum going into this since the previous notes are stacked
yupyup01:31:479 (1,4) - would it bother you to much to get rid of this overlap?:c
removed overlap01:59:646 (5,6) - sloppy blanket :c
Can't really change this one without ruining DS here :c
02:08:479 (8,1) - 1 feels like it lacks a bit of impact. Also 00:44:312 (3,4) applies for this one too, making this pattern feel odd ;c
Agree with you to some degree, but to me it's fine as it's a rather calm part.02:45:312 (7,8) - my OCD tells me that these are not perfectly parallel
i tried(tm)02:46:812 (3,4) - hmm I kinda think this calls for a jump
great ideaaaa03:21:646 (3,4,5,6) - creating a square here would be really neat :c
but it is a sort of square already :c03:27:146 (4,5) - shouldn't these be spaced out a little more?
oki03:46:646 (5,6,7,8,1) - perhaps try creating a nicer curve between these? maybe just move the triplet+slider combo up and to the left a little
i love these kind of things that mostly GOD mappers use, so tried to copy that www. keeping thisInsane00:11:146 (4,5,6,1) - awkwardly close. you had jumps leading into all your previous triplets :c
Played fine with testplayers and since I'd need to move quite a lot, no fix.00:18:479 (2,3) - might play a little awkward I think since catching the slider feels a bit odd here
Same as above00:32:646 (4,1) - mmhmhm not really an issue I guess, but I would've expected this to continue the sharp left-right movement from your previous pattern, so this kinda caught me off guard a little
Yeah, plays a bit forced. I can totally agree with you, but because it plays so forced, it emphasizes the claps - which I personally really like.00:43:312 (3,5) - stack these?;w;
Fixed!00:59:396 (8,1,2) - stack is off
Fixed!01:08:312 (3,4,1,2,3) - hmmm I'm torn between really liking the flow and thinking that the change in flow here is too sudden. I was expecting this to be round-ish flow throughout the entire pattern, instead 2->3 is a drop, which doesn't really feel intuitive to me
You have a good point... will think about this...02:16:479 (9) - I guess touching he hp bar isn't unrankable, but I still think that avoiding it looks a tad bit neater c:
Oops, my bad.02:25:812 (5) - perhaps try putting SOME sort of hitsound here to go along with the drums in the background? eh this might just be me, but I think this'd work well ;w;
I selected the wrong button here, sorry :p03:13:312 (2,1) - ctrl+g both of these? flows fairly well I think, better than it does now ;w; currently feels a bit too harsh
The harshness of the pattern was done on purpose for the vocals.03:39:146 (4,5,6,1) - too close imo, especially looking at how big the jump between 3->4 is. this one should be even bigger for correct emphasize I think
Did that because of drop-off. Well, increased spacing a tad though.
Thank you so much for modding. I really like your mod and damn how is everyone so fast plsGood luck o3o