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cillia - Fairytale,

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Topic Starter
moph
This beatmap was submitted using in-game submission on Monday, 14 September 2015 at 9:00:02 a.m.

Artist: cillia
Title: Fairytale,
Tags: kyaami vocaloid vocaloid4 buzzG VY1V4 cover
BPM: 194
Filesize: 8416kb
Play Time: 05:04
Difficulties Available:
  1. Promise (5.85 stars, 1280 notes)
Download: cillia - Fairytale,
Information: Scores/Beatmap Listing
---------------




mp3 from mintong89's taiko
download with Will Stetson's English Cover!







Modders
  1. Lama Poluna
  2. Mako Sakata
  3. Euny
  4. eINess
  5. pinataman
  6. -Sh1n1-
  7. monstrata
  8. Chaoslitz
  9. baraatje123
  10. CelsiusLK
  11. Dubu
  12. Spaghetti
  13. - Milhofo -
  14. Pho
  15. buny
  16. Reditum
  17. Ipas
  18. Karen
  19. Fort
  20. Kibbleru
Lama Poluna
My humble mod for you (*^ω^)

00:50:829 (6) - Make the beginning of the stream x:216 y:152.
01:40:468 - 01:41:705 - Add the sound of the slide on the slider (Drum;Whistle).
02:09:849 - 02:22:529 - In this interval you can add notes sound (Finish).
02:33:354 - 02:33:818 - I think this point is made carelessly. Can you think of anything?
02:49:282 (5) - Move x:232 y:188.
03:08:921 (5) - Move x:220 y:164.They are not exactly.
03:46:189 - 03:46:653 - In this interval, make the triangles more smooth.
04:38:921 (2) - Move x:292 y:96.

That's it.I really like this map, good luck (*¯︶¯*)
Topic Starter
moph

Lama Poluna wrote:

My humble mod for you (*^ω^)

00:50:829 (6) - Make the beginning of the stream x:216 y:152. fixed
01:40:468 - 01:41:705 - Add the sound of the slide on the slider (Drum;Whistle). added claps to the starts
02:09:849 - 02:22:529 - In this interval you can add notes sound (Finish). added a few finishes on some sliders
02:33:354 - 02:33:818 - I think this point is made carelessly. Can you think of anything? ;-; tidied it up a bit, was on purpose
02:49:282 (5) - Move x:232 y:188. fixed
03:08:921 (5) - Move x:220 y:164.They are not exactly. fixed
03:46:189 - 03:46:653 - In this interval, make the triangles more smooth. keeping as is, I think it plays fine
04:38:921 (2) - Move x:292 y:96. fixed

That's it.I really like this map, good luck (*¯︶¯*)
Thank you for the mod!! \:D/
Shiranai
Helloooo from my queue~
Some small sugestion from me,

[General]
soft-hitwh1istle.wav what is that? unused audio file I guess better deleted then

[Promise]
  1. 00:20:365 (5,6) - The flow seems weird imo, so how about move that to x:236 y:212, and make (5) a bit curve http://puu.sh/hOiVt/1699a104c0.jpg and in case you need the code:
    236,212,20365,2,2,P|184:188|132:192,1,107.999996704102
    134,191,20983,1,0,0:0:0:0:
  2. 00:39:849 (2) - Forget NC I guess, the SV diffrent is more than 0.20 so better to have NC there
  3. 02:34:901 - Need to delete that green line on that one imo, unless the green line has diffrent SV but apparently not and as RC says http://puu.sh/hOk3z/9cbe672435.png
  4. 03:07:375 (2,3,4,5,6,7) - Just a minor, but it's prety tricky there, I mean you can continue the triangle patern with Ctrl+g (6) and (7) imo
  5. 03:33:663 (5,6) - For a better flow, how about ctrl+g them?
  6. 03:41:395 (5) - 03:42:632 (6) - 03:43:870 (7) - Add clap? somehow you miss some drum sound there imo
Very neat and clean mapset!
See you on qualified soon~
Topic Starter
moph

Mako Sakata wrote:

Helloooo from my queue~
Some small sugestion from me,

[General]
soft-hitwh1istle.wav what is that? unused audio file I guess better deleted then whoops, deleted

[Promise]
  1. 00:20:365 (5,6) - The flow seems weird imo, so how about move that to x:236 y:212, and make (5) a bit curve http://puu.sh/hOiVt/1699a104c0.jpg and in case you need the code: hmm okay i like this better, changed to your example
    236,212,20365,2,2,P|184:188|132:192,1,107.999996704102
    134,191,20983,1,0,0:0:0:0:
  2. 00:39:849 (2) - Forget NC I guess, the SV diffrent is more than 0.20 so better to have NC there fixed
  3. 02:34:901 - Need to delete that green line on that one imo, unless the green line has diffrent SV but apparently not and as RC says not sure why thats there :L, fixedhttp://puu.sh/hOk3z/9cbe672435.png
  4. 03:07:375 (2,3,4,5,6,7) - Just a minor, but it's prety tricky there, I mean you can continue the triangle patern with Ctrl+g (6) and (7) imo leaving as is, played fine in testplays
  5. 03:33:663 (5,6) - For a better flow, how about ctrl+g them? hmm I agree
  6. 03:41:395 (5) - 03:42:632 (6) - 03:43:870 (7) - Add clap? somehow you miss some drum sound there imo ah yes, added
Very neat and clean mapset!
See you on qualified soon~
Thank you for the mod!! :D
Euny

as your request! came from my queue


  • General
  1. i checked metadata with ranked taiko map. everything is fine imo.
  • Promise
  1. 00:01:499 (2) - seems to nc spot cause its melody start point.
  2. and, hope you put whistle every NC spot. like 00:21:292 (1) - this head. its fit for whistle.
  3. 00:28:715 (5) - NC for fit to vocal and music.
  4. 00:44:102 ~ - up to volume on 20% i think 10% is too low for kiai. too low hitsounding link to unrank or pop
  5. 01:26:550 (4) - how about change that for 2 notes? i think these notes makes better tempo than 1/4 slider
  6. 01:41:550 (5) - add clap cause you already using 01:40:468 (1,4) - these heads, for 'beep' sound.
  7. 01:46:653 (1) - finish should be fit for this head. it makes better tempo imo.
  8. 02:27:478 (1) - add whistle for this head. its really fit for NC and new melody start.
  9. 03:04:591 (1) - finish will be fine to this head imo.
  10. 03:09:540 (1) - ^ this too.
  11. 03:48:973 (5) - nice slider jump. but i think its bit over > <.. how about this flow? i just move it 253/306
  12. 04:33:663 (1) - add finish at this head.
  13. 04:43:560 (9) - feel it NC spot
i saw this songs lyrics xD
was really good. and your map is awesome.

hope this is helpful... ;) GL with it!
Topic Starter
moph

Euny wrote:


as your request! came from my queue


  • General
  1. i checked metadata with ranked taiko map. everything is fine imo. huehue I stole basically everything from there
  • Promise
  1. 00:01:499 (2) - seems to nc spot cause its melody start point. hmm not sure its necessary at the very beginning though after one note :3
  2. and, hope you put whistle every NC spot. like 00:21:292 (1) - this head. its fit for whistle. ah yes I will, fixed
  3. 00:28:715 (5) - NC for fit to vocal and music. whoops meant to be, fixed
  4. 00:44:102 ~ - up to volume on 20% i think 10% is too low for kiai. too low hitsounding link to unrank or pop ah okay, I'll change the kiai ones
  5. 01:26:550 (4) - how about change that for 2 notes? i think these notes makes better tempo than 1/4 slider I agree, changed
  6. 01:41:550 (5) - add clap cause you already using 01:40:468 (1,4) - these heads, for 'beep' sound. good point, added
  7. 01:46:653 (1) - finish should be fit for this head. it makes better tempo imo. added
  8. 02:27:478 (1) - add whistle for this head. its really fit for NC and new melody start. added
  9. 03:04:591 (1) - finish will be fine to this head imo. added
  10. 03:09:540 (1) - ^ this too. added
  11. 03:48:973 (5) - nice slider jump. but i think its bit over > <.. how about this flow? i just move it 253/306 I think its okay, but I like your placement better, using your example
  12. 04:33:663 (1) - add finish at this head. added
  13. 04:43:560 (9) - feel it NC spot added
i saw this songs lyrics xD
was really good. and your map is awesome.

hope this is helpful... ;) GL with it!
Thank you for the mod!! was helpful :D
Euny


my friend 'IasiS' told me, really nice flow. :D

hope it ranked. !!
Topic Starter
moph

Euny wrote:



my friend 'IasiS' told me, really nice flow. :D

hope it ranked. !!
woah nice play, I'm glad the spinners at the end didn't seem too hard with hr
Thanks for the star btw! :D
Fookiz
so good
take a star <3
Topic Starter
moph

Fookiezi wrote:

so good
take a star <3
Thanks Fookiezi :D
Kuki
did an irc mod thingy and helped with some rhythms and stuff 8-)
Topic Starter
moph

Kuki wrote:

did an irc mod thingy and helped with some rhythms and stuff 8-)
boop
14:08 Kuki: 00:11:396 (1) - could try a curve here
14:08 Kuki: vocal sounds curvy
14:08 Kuki: 00:12:942 (5) - force the curve here to make up for ^^
14:10 Kuki: 00:14:798 (4) - make this curved maybe? will need to move curve point Further out
14:13 Kuki: 00:55:854 - note here maybe
14:13 Kuki: on 00:55:932 (1)
14:13 Kuki: 00:58:097 (11,1) - weow this pattern is
14:13 Kuki: interesting
14:14 Kuki: idk if it's just me but that seems like it could be harad to read
14:14 Kuki: hm
14:14 Kuki: no
14:14 moph: seemed to have played fine in testplays
14:14 Kuki: it works
14:15 Kuki: yeah just testeed
14:15 Kuki: mb
14:15 Kuki: just lookeed funny initially
14:15 Kuki: 00:58:715 (2,4) - these two
14:15 Kuki: hard af to play
14:15 Kuki: imo
14:16 Kuki: I feel like this could be rotated slightly?
14:16 Kuki: 00:59:952 (2,3,4,5) -
14:16 Kuki: cause 00:59:643 (1) makes me feel like it's ggoing to be curved
14:16 Kuki: but it's likee
14:16 Kuki: perrfectly straight
14:17 Kuki: 01:06:138 (2) - not sure about this sv chanage
14:17 moph: but there isnt a sv change o.o
14:17 Kuki: what the fuck
14:18 Kuki: what am i even
14:18 Kuki: doing
14:18 moph: lolll
14:18 Kuki: 01:07:066 (1,2,3,4) - these squares imo thow me off so hard
14:18 Kuki: smooth af then jagged square lol
14:19 Kuki: chill aim to rigid asf
14:20 moph: kind of the point there to map the lyrics
14:20 moph: ill considering nerfing it there
14:20 Kuki: mm
14:20 Kuki: 01:20:055 (6,7,8,9,1) - idk if i like this paattern heree
14:20 Kuki: 01:20:674 (1) - i feeel like you could move this one
14:21 Kuki: 01:20:210 (7,8,9,1) - make this a diamond shape
14:21 Kuki: via moving (1)
14:22 Kuki: like this http://osu.ppy.sh/ss/3159901
14:22 Kuki: but not shit
14:23 Kuki: and just like to say
14:23 Kuki: 01:40:468 (1,2,3,4,5,6,1) - this is cool as fuck
14:23 Kuki: ur so good at mapping this shit
14:23 Kuki: never change
14:23 Kuki: except like
14:23 Kuki: improve and stuff
14:23 Kuki: :^)
14:23 moph: haha thanks
14:24 Kuki: this felt awkward asf 01:52:066 (3,4,5) -
14:24 Kuki: np lol
14:24 Kuki: 3 is fine
14:24 Kuki: 4 is fine
14:24 Kuki: but 5 weirds me out
14:24 Kuki: awkward to play
14:24 Kuki: for me at least
14:25 Kuki: maybe get some other opinions on it
14:25 moph: was meant to change that actually but forgot lol
14:25 Kuki: hahah alright
14:25 Kuki: friendly reminder then lol
14:25 Kuki: uhh
14:25 Kuki: 02:02:426 (3) - wat
14:26 Kuki: that isn't mapped to anything
14:26 Kuki: i dont think
14:26 Kuki: and you have no note here 02:02:272
14:27 Kuki: 02:03:200 - feels so weird to leave these out dude
14:27 Kuki: or sounds
14:27 Kuki: weird
14:27 Kuki: I mean
14:27 Kuki: not sure about this
14:27 Kuki: 02:13:251 (2,3) -
14:27 moph: hmm okay ill probs rework the rhythm there
14:27 Kuki: cause vocaals start on white tick
14:27 Kuki: and then 3 starts on nothing
14:27 Kuki: sorry
14:27 Kuki: not nothing
14:28 Kuki: hmm
14:28 Kuki: acutally idk
14:28 Kuki: that seems okay
14:28 Kuki: initally was weird tho
14:28 Kuki: yeah i'd do that moph
14:29 moph: my reasoning for that part being undermapped was kinda have a breather period as there arent any breaks throughout
14:30 Kuki: yeah i do see that
14:31 Kuki: imo it's enough of a break
14:31 Kuki: even if you do maap redticks
Ujimatsu Chiya
From my Queues

[General]
  1. add 500 AudioLeadIn better to start.
  2. how about 6.5 HP? feel too low now.
[Diff]
  1. 00:31:189 (1) - well... you can heard vocal's voice in 00:31:344 - here. try make 1/2 slider and 1 circle. 1/1 slider feel weird for vocal.
  2. 00:57:787 (1) - add NC for better to read notes.
  3. 01:03:818 - yea, no sound here, but add notes make more good to follow rhythm. and good at play I guess :3 like here 01:04:746 (2) -
  4. 01:20:055 (6,7,8,9,1) - this parts has strong drum beat. so make more long DS for follw music, It's really fit music. ( and add NC better )
  5. 01:20:674 (1,2,3) - you should be mapped follow guitar sound here. this map is appr. looks being lazy now >_>
  6. 01:41:086 (3,4) - add NC all sliders. better to read to deceleration
  7. 03:38:921 (1) - add NC. same reason with 00:57:787 (1)
Topic Starter
moph

eINess wrote:

From my Queues

[General]
  1. add 500 AudioLeadIn better to start. hmm I think its okay as is
  2. how about 6.5 HP? feel too low now. wana give hr players an easier time :3
[Diff]
  1. 00:31:189 (1) - well... you can heard vocal's voice in 00:31:344 - here. try make 1/2 slider and 1 circle. 1/1 slider feel weird for vocal. hmm I get what you mean, but I think a 1/1 fits okay too, will consider changing
  2. 00:57:787 (1) - add NC for better to read notes. fixed
  3. 01:03:818 - yea, no sound here, but add notes make more good to follow rhythm. and good at play I guess :3 like here 01:04:746 (2) - thought the pause would be more interesting to play but okay, fixed
  4. 01:20:055 (6,7,8,9,1) - this parts has strong drum beat. so make more long DS for follw music, It's really fit music. ( and add NC better ) hmm okay changed, used your example :3
  5. 01:20:674 (1,2,3) - you should be mapped follow guitar sound here. this map is appr. looks being lazy now >_> thought it would be a good place for a break since there are no actual breaks in the 5 min ;w; idk if someone else says its lazy i'll map it
  6. 01:41:086 (3,4) - add NC all sliders. better to read to deceleration good point, fixed
  7. 03:38:921 (1) - add NC. same reason with 00:57:787 (1) fixed
Thank you eINess for the mod! :D
Grrum
Hi, here from #modreqs. Awesome song and map! Hope this helps.

[Promise]

00:59:643 (1) - +8x, +8y for easier visibility
01:03:045 (5) – add clap
Right now, 01:18:200 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – has all circular flow. I think a zig-zag flow at 01:20:210 (7,8,9,1) – helps to emphasize the guitar since it breaks the circular flow to give it more of a climactic feel.
01:34:901 (3,4,5,6) – I don't like using stacks. I'd prefer to see a similar pattern to 01:39:849 (3,4,5,6) - . I'd actually like the diagonal to point to the top right corner, but that would mess up your triangle.
01:40:158 (5,6) – you could emphasize the guitar by moving 01:40:313 (6) – to 15, 129
03:45:416 (1,2,3,4,5,6,7,8) – I'd like this to not have an overall counterclockwise flow to give it a little diversity from the previous two combos. Right now it feels unnecessarily repetitive which makes it feel a little stale.
04:21:911 (5,6,7,8) – Consider emphasizing the drums here by stacking 5 with 6 and 7 with 8, then making these have a big jump.
04:27:169 (6,7) – I like these not stacked.
04:33:509 (6) – with the increase in pitch of the guitar, it feels like the distance into this note should increase to say 2.0x instead of decreasing.
04:36:756 (3,4,5,6) – and 04:37:993 (3,4,5,6) - should zig-zag in different directions to make the more distinct.
04:40:468 (3,4,5,6) – I prefer this having counterclockwise flow instead of clockwise flow.
04:53:845 (1) – The second spinner really feels like the song is dragged on too much. I know you're trying to hit the 5 min mark for approval, but this needs to get fixed somehow.
Topic Starter
moph

pinataman wrote:

Hi, here from #modreqs. Awesome song and map! Hope this helps.

[Promise]

00:59:643 (1) - +8x, +8y for easier visibility fixed
01:03:045 (5) – add clap fixed
Right now, 01:18:200 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – has all circular flow. I think a zig-zag flow at 01:20:210 (7,8,9,1) – helps to emphasize the guitar since it breaks the circular flow to give it more of a climactic feel. valid point but I like it how it is sorry
01:34:901 (3,4,5,6) – I don't like using stacks. I'd prefer to see a similar pattern to 01:39:849 (3,4,5,6) - . I'd actually like the diagonal to point to the top right corner, but that would mess up your triangle. hmm gonna have a think about this one, idk i feel like the stacks fit but its ehh
01:40:158 (5,6) – you could emphasize the guitar by moving 01:40:313 (6) – to 15, 129 applied, used different co-ordinates
03:45:416 (1,2,3,4,5,6,7,8) – I'd like this to not have an overall counterclockwise flow to give it a little diversity from the previous two combos. Right now it feels unnecessarily repetitive which makes it feel a little stale. good point, changed up the jumps a bit
04:21:911 (5,6,7,8) – Consider emphasizing the drums here by stacking 5 with 6 and 7 with 8, then making these have a big jump. interesting, okay applied
04:27:169 (6,7) – I like these not stacked. same lol, applied
04:33:509 (6) – with the increase in pitch of the guitar, it feels like the distance into this note should increase to say 2.0x instead of decreasing. ah yes, fixed
04:36:756 (3,4,5,6) – and 04:37:993 (3,4,5,6) - should zig-zag in different directions to make the more distinct. agreed, applied
04:40:468 (3,4,5,6) – I prefer this having counterclockwise flow instead of clockwise flow. okay I agree
04:53:845 (1) – The second spinner really feels like the song is dragged on too much. I know you're trying to hit the 5 min mark for approval, but this needs to get fixed somehow. totally agree on this one, gonna try make some slider art e.e probably not gonna turn out well, I'll think of something.
Helpful mod, thank you pinataman! :D
-Sh1n1-
Hi~~ I was searching this song and your map is amazing *-*/

[Promise]

  1. 00:31:189 (1,2) - make a better blanquet here.
  2. 00:59:334 (5,1) - aesthetic pattern. Move 00:59:643 (1) - a bit up
  3. 01:07:993 (6,7) - unrankeable I guess
  4. 03:42:169 (3) - this note is a bit confusing for the preview stream 03:41:395 (5,6,7,8,1) - , try to find a better position
  5. 04:09:230 (2) - move the midle point to x-384, y-176 to make a better blanquet
  6. 04:43:560 (5) - wow, I really love your map, please rank this.
Amazing map, really, take my star
Monstrata
hi, from my queue~ cool map!

[Promise]

  1. 00:06:911 (2,3) - Ctrl+G'ing this would fit your rhythm better. You miss a beat on 00:07:220 - right now.
  2. 00:14:798 (4,5,6,7) - This is a bit confusing in terms of spacing. Too many different DS's imo :P Try to make the 1/2 spacing (4>5) smaller and 5>6 larger so the timing gap is clearer.
  3. 00:33:664 (1,3) - Since you use a lot of stacks in your mapping style, fix these stacks.
  4. 00:42:787 - Really not going to map the vocals here? They're so powerful ;c.
  5. 00:50:055 (2,3) - Larger jump here to emphasize the drum on 3?
  6. 01:07:993 (6,7,8) - What is this jump lol.
  7. 01:20:210 (2,3,4,1) - Ctrl+G'ing this is better imo. Flows more naturally rather than going back and forth with 01:19:901 (5,1,2) - .
  8. 01:39:849 (3,4,5,6) - how about a more open pattern? Your 3 previous patterns used stacks so arranging them as back/forth jumps will confuse players.
  9. 02:02:272 (3) - What does this circle map to? :S 02:02:117 - Is a more important beat for players to click.
  10. 02:03:200 (6) - ^ 02:03:045 - More important beat.
  11. 02:15:416 (3) - You should really shorten this slider to 1/2 to map the guitar on 02:15:725 - .
  12. 02:33:354 (2,3,4,5,6) - How about arranging them like a star? Seems a bit sloppy atm.
  13. 02:56:241 (3,5,7) - This is noticeably uneven :P
  14. 03:17:271 (3,4) - I would map a jump here to emphasize 4.
  15. 03:27:014 (2) - Move this up a bit to make the clockwise flow a bit cleaner. 277||101 is nice since it creates a linear pattern with 03:28:096 (1,2) - later on.
  16. 04:21:911 (5,6,7,8) - This is going to mess people up with the stacks ;c. You sure you don't want to just map jumps? You do have some momentum set up with the motion of your previous patterns. Making stacks here is a bit abrupt.
  17. 04:25:004 (1,2,3,4) - Here to, since you just had some nearly screen jumps right before this. Feels weird to make the player stop in place.
  18. 04:43:560 (5) - Hmm, the bot is a bit too bumpy imo. Scaling it up a bit would also make the weird negative space in between the lower wings less apparent. Cool design though :D.
Good luck!
Chaoslitz

[General]
  1. Audio lead-in: I suggest you to add around 500 for lead-in so that the map won't start too fast
  2. Others are fine
[Promise]
  1. 00:15:725 (6) - You may have to increase the distance from 00:15:416 (5) since is generally a bit low compared to rest of the diff when there is 1/1 gap, reverse the direction of the slider helps as well

  2. 00:29:334 (2,3,4) - Unstack either 00:29:334 (2) or 00:30:262 (4), it may be difficult to catch the rhythm when you stacked two different gaps of notes into the same slider

  3. 01:00:571 (6) - A NC may be needed here since it is the start of a stream

  4. 01:07:220 (2,5) - nazi, the the overlapping with 01:07:220 (2) looks untidy

  5. 01:07:684 (5,6,7) - The distance should not be same in this pattern, the distance between 01:07:993 (6,7) is too large when compared with 01:07:684 (5,6), they have different gaps so it is not suitable to have spacing also, move 01:07:993 (6) near 01:08:148 (7,8,1) so that a misleading in rhythm will not happen
  6. 01:15:416 (5,6,7,8) - Curve down this stream instead? The jump 01:15:416 (5,6,7,8) is having its upward movement, so flow will become weird if the flow is going to move up again, curving down the streams will give up a more circular flow

  7. 01:19:901 (5,1,2) - I don't suggest 01:20:210 (2) to place at the same place as 01:19:901 (5) as this is the only one in a long jump combo 01:18:200 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1) which affects readability and players cannot react well to hit the next jump after a back and forth motion

  8. 01:54:694 (4) - Move it somewhere else, the jump don't works really well when 01:54:540 (3,4) are having same vertical level, Moreover the jump 01:54:385 (2,3) is moving up, it is better to place 01:54:694 (4) higher then the previous note to maintain the flow in this jump

  9. 02:00:880 (6) - NC may be needed since the spacing here is low compared to previous jump, which can use to notice players

  10. 02:52:375 (2,3,4,5) - Try to rotate it a bit, as I mentioned in 01:54:694 (4), in my opinion jump don't works really well when they have same vertical level

  11. 04:21:911 (5) - A NC is needed as well since you stacked 04:21:911 (5,6) which is different from 04:21:292 (1,2,3,4) with jumps

  12. 04:43:560 (5) - NC here for emphasis the ending for the music and the nice slider as well

Rhythm in the mapset is nice.
Shoot star :3
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