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P*Light feat. yukacco - Stargazer (DJ Shimamura Remix)

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Topic Starter
Spaghetti
This beatmap was submitted using in-game submission on Thursday, July 09, 2015 at 12:32:05 PM

Artist: P*Light feat. yukacco
Title: Stargazer (DJ Shimamura Remix)
Tags: dnb p light drum and & bass edm dubstep j core techno Sketch Up! Remixies
BPM: 175
Filesize: 8410kb
Play Time: 05:12
Difficulties Available:
  1. Chasing (5.11 stars, 1123 notes)
Download: P*Light feat. yukacco - Stargazer (DJ Shimamura Remix)
Information: Scores/Beatmap Listing
---------------

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Best Beatmap 2015 #973 xd


It seems visible, but they are invisible
It seems attainable, but they are unattainable
Still, you
chase and you chase
Moving ahead even just a little...


Chasing - by Spaghetti


Thank you
VINXIS for showing me the song.
Faust for a new MP3 and hit samples.
KSHR for new metadata.





Never forget...




guineaQ
This is a box = click for adventure =
22:22 Spaghetti: ey wanna testplay something
22:22 guineaQ: ok
22:22 Spaghetti: since your mapping this too I figured I cam come to you for soma advice and stuff
22:22 *Spaghetti is listening to [http://osu.ppy.sh/b/705018 P*Light ft. Yukacco - Stargazer (Dj Shimamura Remix)]
22:23 guineaQ: yeah that song
22:23 guineaQ: too repetitive for me
22:23 guineaQ: its catchy
22:23 guineaQ: but not enough to drive me to map 5 minutes of it
22:23 Spaghetti: are you not mapping it?
22:23 Spaghetti: o yey
22:23 Spaghetti: lol
22:23 Spaghetti: I love this song
22:23 guineaQ: what kind of reaction is that lol
22:23 Spaghetti: I started it yesterday
22:23 guineaQ: "o yey"
22:23 *guineaQ is playing [http://osu.ppy.sh/b/705018 P*Light ft. Yukacco - Stargazer (Dj Shimamura Remix) [Unattainable]]
22:24 Spaghetti: so I don't get rekt by you if you getting it approved before me lol
22:26 guineaQ: I was expecting
22:26 guineaQ: kiai
22:26 guineaQ: to be much more jumpier
22:26 Spaghetti: lol
22:27 guineaQ: 00:38:108 (6,7,8) - as I expected
22:27 guineaQ: you silenced the slider end
22:27 guineaQ: well you probably seen my version already
22:27 guineaQ: I use much more sliders for the intro
22:28 guineaQ: not saying your way of doing it is wrong
22:28 guineaQ: but I feel like having seamless slider rhythm is more fitting
22:29 Spaghetti: ah
22:29 Spaghetti: and is it bad that I silenced slider ends?
22:29 guineaQ: afaik
22:29 guineaQ: it CAN BE unrankable issue
22:29 guineaQ: idk so many things change these days
22:29 Spaghetti: That's what dadadadadadada did
22:29 guineaQ: haven't really checked back on that rule
22:30 guineaQ: btw
22:30 guineaQ: 01:06:394 - you need to map this part out
22:30 guineaQ: or else you won't have enough drain time
22:30 guineaQ: well you might
22:30 Spaghetti: OKI
22:30 guineaQ: but ITS REALLY edgy
22:30 Spaghetti: OH
22:30 guineaQ: like you would be like
22:30 guineaQ: so close
22:30 Spaghetti: wait
22:30 Spaghetti: no
22:30 Spaghetti: i dont need to map it
22:30 guineaQ: lemme calculate it
22:30 Spaghetti: i already calculated times
22:31 guineaQ: you will be
22:31 guineaQ: really close though
22:31 Spaghetti: it's be 5:00 on the dot
22:31 Spaghetti: well not on the dot
22:31 Spaghetti: but it'll be 5:00
22:31 Spaghetti: if not I'll add a spinner aylmao
22:31 guineaQ: 05:11:537 - this is where your map will end
22:32 guineaQ: in kiai
22:32 guineaQ: 02:17:537 (7) -
22:32 guineaQ: this jump
22:32 guineaQ: made me
22:32 guineaQ: go wut
22:32 guineaQ: its like
22:32 guineaQ: your emphasizing beats by making them closer not further lol
22:33 Spaghetti: 7 and wut
22:33 guineaQ: 02:16:851 (3,4,5,6) - like i dont get
22:33 Spaghetti: 7 and 1?
22:33 guineaQ: why these are spaced equally
22:34 Spaghetti: yeah that jump section does kinda suck
22:34 guineaQ: 02:17:537 - this place should be more of slider end
22:34 guineaQ: rather than clickable circle
22:34 guineaQ: imo you can even leave it blank
22:34 guineaQ: that way the jump you SHOULD make on 02:17:366 -
22:34 guineaQ: will be much more emphasized
22:36 guineaQ: and dw
22:36 guineaQ: I don't think anyone will rank this song anytime soon
22:36 guineaQ: everyone is lazy zz
22:36 Spaghetti: lol
22:36 Spaghetti: I started this yesterday rip
22:37 Spaghetti: I have no life
22:37 guineaQ: nah
22:37 guineaQ: well yeah I'm not mapping this song anytime soon lol
22:37 guineaQ: 2repetitive4me
22:38 Spaghetti: can you test the jumps now?
22:38 Spaghetti: I think I fixed them
22:38 guineaQ: ok looks better

Mentioned some awkward jumps/testplay
general advice as someone who already mapped this song b4
Anxient
PAN-PA-KA-PAAN~~~


00:04:680 (5,6) - 6 is not going in the exact same direction as 5. copy paste 5 and shorten, OR you could drag 6 to slider 5 and adjust slider
00:06:566 (3) - bring lower so that it fits better with two
wao
before!
after!
00:11:537 (1,3) - better blanket pl0x
00:33:137 (7) - fix positioning
i tell you i see everything
turn off gridsnap to fix this thing
try doing something like this
01:05:708 (1) - youre not doing to start this slider on a blue tick and end it on the same tick? mk
01:17:366 (2,3) - better sliderblanket plz 01:20:108 (6,7) - if this is supposed to be a blanket, make it better. if it isnt, leave it be o3o
01:41:537 (7,1) - stack? monstrata mode
01:55:594 (1) - i dont think its a good idea to have a sliderend sit on a strong beat.
01:57:651 (3,4) - allign better? 01:55:766 - 02:01:251 - for a hype escalating part like this, the note formations seems a bit cramped?
02:37:766 (4) - bring a bit to the right so that it looks better
box
something like this
02:40:508 (8,9) - allign better (similar to my last allignment mod)
-comments on kiai time-: thats some underwhelming slider velocity
03:02:451 (7,8) - I SEE EVERYTHING. make them go in the same direction
hahahah
before
after!
03:16:594 (1) - preferably start on a blue tick right after the last note, and end it in 03:17:366 - why would you end it when the singer breaths? might as well make it end on sta-
03:38:623 (1) - bluetick start because of whatever is that increasing in pitch sound
04:01:937 - holy shit that is some underwhelming slider velocity. after a huge jump and then this? seriously?
04:11:194 (6) - rotate -11 degrees to make a proper curve with 04:10:851 (4,5,6) -
04:26:966 (2,3) - better blanket
04:12:908 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - did you seriously just clap hitsounded the entire part
04:27:480 (4,5) - ctrl+g to create back and forth motion
05:11:880 - 05:07:937 - jeez look at all the pretty geometry jumps
05:06:908 (9) - dont be lazy >:[
05:11:880 - 5% sound pl0x
Topic Starter
Spaghetti
Will check mod tomorrow. Tired AF nevermind i got time.

Anxient wrote:

PAN-PA-KA-PAAN~~~


00:04:680 (5,6) - 6 is not going in the exact same direction as 5. copy paste 5 and shorten, OR you could drag 6 to slider 5 and adjust slider
00:06:566 (3) - bring lower so that it fits better with two No because that adds like 0 difference to the gameplay and it rips my beautiful blanket
wao
before!
after!
00:11:537 (1,3) - better blanket pl0x
00:33:137 (7) - fix positioning
i tell you i see everything
turn off gridsnap to fix this thing
try doing something like this
01:05:708 (1) - youre not doing to start this slider on a blue tick and end it on the same tick? mk ??
01:17:366 (2,3) - better sliderblanket plz 01:20:108 (6,7) - if this is supposed to be a blanket, make it better. if it isnt, leave it be o3o
01:41:537 (7,1) - stack? monstrata mode fite me
01:55:594 (1) - i dont think its a good idea to have a sliderend sit on a strong beat. This is mapped to that trap drum thing in the bg
01:57:651 (3,4) - align* better? 01:55:766 - 02:01:251 - for a hype escalating part like this, the note formations seems a bit cramped? Not at all. it's fast, constant beats that aren't even part of the buildup lol.
02:37:766 (4) - bring a bit to the right so that it looks better Not supposed to be aligned :P.
box
something like this
02:40:508 (8,9) - align* better (similar to my last alignment* mod)
-comments on kiai time-: thats some underwhelming slider velocity
03:02:451 (7,8) - I SEE EVERYTHING. make them go in the same direction
hahahah
before
after!
03:16:594 (1) - preferably start on a blue tick right after the last note, and end it in 03:17:366 - why would you end it when the singer breaths? might as well make it end on sta-
03:38:623 (1) - bluetick start because of whatever is that increasing in pitch sound
04:01:937 - holy shit that is some underwhelming slider velocity. after a huge jump and then this? seriously?WTF that's 1.25x, gimme a break. I can't have super long sliders, and those fit fine.
04:11:194 (6) - rotate -11 degrees to make a proper curve with 04:10:851 (4,5,6) - Uh rotated by selection center cuz you didn't specify which ;-;
04:26:966 (2,3) - better blanket
04:12:908 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - did you seriously just clap hitsounded the entire part Intensity bro
04:27:480 (4,5) - ctrl+g to create back and forth motion Not consistent with other parts.
05:11:880 - 05:07:937 - jeez look at all the pretty geometry jumps ikr
05:06:908 (9) - dont be lazy >:[ What else should I put there that's any calmer, the voice is literally faded whispering with no musical anything in the BG.
05:11:880 - 5% sound pl0x
Thanks for the mod <3.
I Must Decrease
Chasing Mod
00:06:051 (1,2) - moving this pair of notes upward and to the right would allow for 2 and 3 to flow into each other better.
ex: http://puu.sh/i6W8t/68e63907e0.jpg (could also apply to 00:10:851 (5,6) - ex: http://puu.sh/i6Wb4/c70fd0b5a9.jpg )

00:16:337 (6,7) - moving 6 and 7 over slight to the left so that they're "blanketed" to 5 might be advisable | ex: http://puu.sh/i6Wfa/fc1d21d653.jpg

00:17:537 (3) - this slider is angled ever so below where 4 ends up. consider adjusting this ever so slightly (non grid snap necessary)

00:19:766 (1,2) - moving 1 so it's slightly blanketed over 9 might be advisable | ex: http://puu.sh/i6Wlk/41824d38b5.jpg

00:34:337 () - 00:34:680 () - it's playable the way it is, but it might be better played if there were slider ends on those beats. ex: http://puu.sh/i6Wuu/02257bd852.jpg

00:36:223 (1) - could be angled towards 2, i don't see what reason it's not in the map so I thought i'd point it out

00:39:480 (3) - blanket is slightly off. move the beginning part of the slider a smidge up more.

01:32:451 (6) - (i literally did this mod to point out this) make this slider 1/1 in length not 1/2, it will play much better into her voice. (i'd also suggest lowering SV for it as well)

lastly: 04:43:080 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - regardless of what you say about this fitting the beat, it doesn't, and plays incredibly poorly. i recommend starting with a low DS and gradually building up. an example of what i mean is here http://puu.sh/i6WRR/34626ba277.jpg keep in mind you can change the DS to be greater if you wish, however realize that as it stands right now the space really does nothing to add to the beat and just serves as artificial difficulty. (fight me)
Mitsuwa_old
03:59:537 : Reduce the distance between notes ? I mean, put them cooler
Topic Starter
Spaghetti
Xexxar

Xexxar wrote:

00:06:051 (1,2) - moving this pair of notes upward and to the right would allow for 2 and 3 to flow into each other better.
ex: http://puu.sh/i6W8t/68e63907e0.jpg (could also apply to 00:10:851 (5,6) - ex: http://puu.sh/i6Wb4/c70fd0b5a9.jpg )

00:16:337 (6,7) - moving 6 and 7 over slight to the left so that they're "blanketed" to 5 might be advisable | ex: http://puu.sh/i6Wfa/fc1d21d653.jpg Doesn't really add much to to playability, will change if others suggest.

00:17:537 (3) - this slider is angled ever so below where 4 ends up. consider adjusting this ever so slightly (non grid snap necessary)

00:19:766 (1,2) - moving 1 so it's slightly blanketed over 9 might be advisable | ex: http://puu.sh/i6Wlk/41824d38b5.jpg

00:34:337 () - 00:34:680 () - it's playable the way it is, but it might be better played if there were slider ends on those beats. ex: http://puu.sh/i6Wuu/02257bd852.jpg No thanks, this is mapped strictly to the wub.

00:36:223 (1) - could be angled towards 2, i don't see what reason it's not in the map so I thought i'd point it out

00:39:480 (3) - blanket is slightly off. move the beginning part of the slider a smidge up more.

01:32:451 (6) - (i literally did this mod to point out this) make this slider 1/1 in length not 1/2, it will play much better into her voice. (i'd also suggest lowering SV for it as well)

lastly: 04:43:080 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - regardless of what you say about this fitting the beat, it doesn't, and plays incredibly poorly. i recommend starting with a low DS and gradually building up. an example of what i mean is here http://puu.sh/i6WRR/34626ba277.jpg keep in mind you can change the DS to be greater if you wish, however realize that as it stands right now the space really does nothing to add to the beat and just serves as artificial difficulty. (fight me) How can you say it plays bad?
Sorry dude, with all the respect, can you even pass this map?
Will change if others suggest it as well, but I think it fits fine.
Mitsuwa

Mitsuwa wrote:

03:59:537 - : Reduce the distance between notes ? I mean, put them cooler They're all just triangles and it plays well imo, will change if others complain about it as well.
Thanks for the mods <3
I Must Decrease

Spaghetti wrote:

Sorry dude, with all the respect, can you even pass this map?
Can you?
Topic Starter
Spaghetti

Xexxar wrote:

Spaghetti wrote:

Sorry dude, with all the respect, can you even pass this map?
Can you?
Tbh I failed on the last spinner from drain LOL
Faust
Hi.


Judging from the title of your mp3 file, I'm guessing this was a rip from YouTube ?

Saved you some trouble, so I've got the album down and a new mp3 for you.
Includes the nice album art, and I've thrown in a custom normal-hitclap that works well with the song as a bonus.

Generally your song has some interesting potential for some hitsample mixing due to the genre (eg. cymbals, hihats and heavy downbeats)
I'd recommend putting a custom silent-spinner sample for this too.


DL: Stargazer (DJ Shimamura Remix) + Clap


Once you replace the mp3 the offset will be displaced, so please ensure you make the proper re-adjustments for all your timing points and hitobjects.
Approach me if you encounter any difficulty.
The offset ought to be 1065 and really shouldn't be any later than that.

Got 2 backgrounds I thought are worth considering.



Solid map from what I've seen.
All modding is done on a modified difficulty with the new mp3, timing and custom hitclap included.


Chasing:


Most of the flow is pretty well-defined and accentuated with back-and-forths and timely use of anti-jumps.
Can get kind of tricky because you'd want to make sure you get these down at the right sections for full effect.

Really do like that the map 'holds' it's movements at times like the patterns from - 01:42:893 -
Thoughtful, and quite neat to play.

- 01:08:607 (4) - Starting from the first slider, would suggest using 0.9x slider velocity for that subtle change on this entire section until - 01:35:007 (2) -

- 01:18:550 (3) - Suggestion for a slight touch-up.

- 01:20:607 (6) - ^

- 01:59:179 (2) - Could be like this ?

- 02:12:036 (1) - Try x:180 y:264 for a change ?

- 02:47:007 (1) - Overlaps just a little, so why not shift it 1 grid right ?

- 03:02:950 (7,8) - Maybe rotate these on selection by -11 ?

- 03:40:493 (1) - The entirety of this slider section can be optimized if you decide to include a silent slider-slide sample, that way you won't have to deal with having to manually make inherited timing sections just to change the volume.

- 03:56:265 (5) - This part onwards could use gradual SV increments. For example, going from 1.0x, then 1.2 and so on until 1.25x which is your highest.

- 04:02:436 (1) - Recommend you just swap to the custom hitclap because the normal clap sample really wrecks the immersion in my opinion.
It's a bit too much obnoxious against this kind of song, while the whistles seem to fit in alright.

- 04:59:179 (3,4,5,6,7,1) - Suggestion for pattern selection tilting clockwise by -11.

- 05:03:122 (2,3,4,5,6,1) - ^ Rotate selection clockwise by 4.

- 05:07:407 (9) - Recommend cutting down on the repeats and introduce a slider to finish this off.

And that's it for modding.
Good map.
Topic Starter
Spaghetti

Faust wrote:

Hi.


Judging from the title of your mp3 file, I'm guessing this was a rip from YouTube ?

Saved you some trouble, so I've got the album down and a new mp3 for you.
Includes the nice album art, and I've thrown in a custom normal-hitclap that works well with the song as a bonus.

Generally your song has some interesting potential for some hitsample mixing due to the genre (eg. cymbals, hihats and heavy downbeats)
I'd recommend putting a custom silent-spinner sample for this too.


DL: Stargazer (DJ Shimamura Remix) + Clap


Once you replace the mp3 the offset will be displaced, so please ensure you make the proper re-adjustments for all your timing points and hitobjects.
Approach me if you encounter any difficulty.
The offset ought to be 1065 and really shouldn't be any later than that.

Got 2 backgrounds I thought are worth considering.



Solid map from what I've seen.
All modding is done on a modified difficulty with the new mp3, timing and custom hitclap included.


Chasing:


Most of the flow is pretty well-defined and accentuated with back-and-forths and timely use of anti-jumps.
Can get kind of tricky because you'd want to make sure you get these down at the right sections for full effect.

Really do like that the map 'holds' it's movements at times like the patterns from - 01:42:893 -
Thoughtful, and quite neat to play.

- 01:08:607 (4) - Starting from the first slider, would suggest using 0.9x slider velocity for that subtle change on this entire section until - 01:35:007 (2) -

- 01:18:550 (3) - Suggestion for a slight touch-up.

- 01:20:607 (6) - ^

- 01:59:179 (2) - Could be like this ?

- 02:12:036 (1) - Try x:180 y:264 for a change ?

- 02:47:007 (1) - Overlaps just a little, so why not shift it 1 grid right ? Shifted it a bit more.

- 03:02:950 (7,8) - Maybe rotate these on selection by -11 ?

- 03:40:493 (1) - The entirety of this slider section can be optimized if you decide to include a silent slider-slide sample, that way you won't have to deal with having to manually make inherited timing sections just to change the volume. Lol, there is a silent slider slide sample. The inherited sections are to silence the slider ends.

- 03:56:265 (5) - This part onwards could use gradual SV increments. For example, going from 1.0x, then 1.2 and so on until 1.25x which is your highest. I prefer not to, I like keeping stuff like that consistant.

- 04:02:436 (1) - Recommend you just swap to the custom hitclap because the normal clap sample really wrecks the immersion in my opinion.
It's a bit too much obnoxious against this kind of song, while the whistles seem to fit in alright.

- 04:59:179 (3,4,5,6,7,1) - Suggestion for pattern selection tilting clockwise by -11.
Rotated it a bit more.

- 05:03:122 (2,3,4,5,6,1) - ^ Rotate selection clockwise by 4.

- 05:07:407 (9) - Recommend cutting down on the repeats and introduce a slider to finish this off.

And that's it for modding.
Good map.
Thanks for the mod <3
pkk
nice

good luck1
Zaros
You should check AiMod, you've got a lot of unsnapped objects.
*runs*
Topic Starter
Spaghetti

Hail Zaros wrote:

You should check AiMod, you've got a lot of unsnapped objects.
*runs*
O shit LOL I forgot to resnap.
Topic Starter
Spaghetti
Added Epilepsy Warning cuz 2intense heuheuehueheuhe


EDIT: Removed SB. RIP epilepsy Warning
Aka
1077 offset sounds more correct
Topic Starter
Spaghetti

Aka wrote:

1077 offset sounds more correct
I don't think that sounds very good, especially at the slow part where I map the vocals, sorry
Aka
your offset noticeably hurries though. your choice hehe
Topic Starter
Spaghetti

Aka wrote:

your offset noticeably hurries though. your choice hehe
For now, I'll keep the offset Faust gave me, if more people side by you I'll change it :P
UltraRik
Hello, from #sandwichreqs!


Actual mod
00:19:922 (9) - This doesn't work imo, make it land on 00:20:265 (1) - with CTRL+G or any other way
00:22:322 (5) - More towards the next slider
00:25:579 (7) - This jump is no. make it yes. (hint move up+right)
00:28:322 - Don't ignore the vocal here
00:28:836 (2,3) - Both a bit lower
00:31:065 (7) - down a bit
00:35:522 (1,2,3,4,5,6,7) - If you're planing on rotating the jump sequence clockwise, do it with all the jumps instead of changing your mind halfway trough. Example of flow based jump rotation:
00:37:750 (4) - The pause in movement feels extremly unnatural here
01:29:179 (4,5,6,1,2,3) - High pitched vocals call for clickjumps imo
01:32:093 (3) - No stack
02:23:350 (8) - This is no. Pure slider break guaranteed. make it yes.
02:39:293 (3,4,5,6,7) - Please pattern this jumps instead of simply going downwards
02:40:150 (1,2,3) - OP jump is OP. Make it no OP.
02:47:179 (2) - Thats too close to previous circle, movement feels underwhelming
02:52:665 (2) - need ctrl+G
02:53:865 (1) - EEEEEeeeehhhhhhhh... maybe just 2 or 3 squares down, since nothing calls for that big of a jump in music here
02:56:607 (1) - more to the middle of the screen
03:05:693 (8) - put more left and rotate counterclockwise a little
03:55:407 (6,1) - what?
04:01:750 (1,2,3,4,5,6,7,8) - eww. Keep it if you like, i just hate spaced streams
05:07:407 (2) - Return is 2. Make it 1. Add circle I guess.

If I were to say that you will become a great mapper one day, that would be a lie.

YOU ALREADY ARE ONE.
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