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Peter Crowley Fantasy Dream - The Ancient Forest Of Light

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Total Posts
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Topic Starter
Mao
This beatmap was submitted using in-game submission on Montag, 7. September 2015 at 19:23:38

Artist: Peter Crowley Fantasy Dream
Title: The Ancient Forest Of Light
Tags: Celtic Forest Music elf elven fantasy Collection Vol.1 woodland harp epic Irish celt Dream symphonic peaceful sanctuary lotr middle-earth realm Desperate-kun Kenterz
BPM: 175
Filesize: 5045kb
Play Time: 01:49
Difficulties Available:
  1. Advanced (2,44 stars, 175 notes)
  2. Average (1,82 stars, 116 notes)
  3. Desperate's Challenging (3,31 stars, 269 notes)
  4. Extreme (4,26 stars, 302 notes)
Download: Peter Crowley Fantasy Dream - The Ancient Forest Of Light
Information: Scores/Beatmap Listing
---------------
#13 ranked map! / Thanks to Kenterz for the SB

Average - by me
Advanced - by me
Challenging - by Desperate-kun
Extreme - by me
Winnie
Tell me when no? yes? :)
Topic Starter
Mao
Waiting for Desp to finish his difficulty!
Topic Starter
Mao
Set is done, ready for modding!
340
lets use this ticket asap

[insane]
  1. ar is too high imo. should be around 8.7
  2. i dont know what else to write here so this diff is awesome
[hard]
  1. 00:29:969 (1,2,3,1,2,3,1,2,3) - tbh i think this part is little bit hard to read as for hard and as for after-calm part. i recommend to change stacks to sliders (or atleast middle one, or first and third)
  2. 01:19:340 (1,3) - looks very questionable, you know. maybe you should chagne it to sth like this https://osu.ppy.sh/ss/3436402 ? it isnt that pretty but should be less questionable
  3. 01:44:883 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - it was very hard to read even for me and it'll be also very hard to play for players who play hards. remap that part, change something to sliders or at least change those stacks (but this thing with sliders is more appreciated
i never was able to mod easier diffs properly but i'll try

[normal]
  1. 01:28:940 (5,6,7) - looks insane
Nozhomi
Hi~ you threatened me to mod it... ;w;
Why I can't have a M4M from this orz

- General :

  1. I think offset should be 8379. Screen with this offset :
  2. 00:29:969 - I think hitsounds are not enough loud, I can hardly hear them, start at 20% and increase more sounds a lot better.

- Easy :

  1. You have a lot of unnused greenlines here, remove them.
  2. 00:12:140 - I don't think this one should have a whistle, or 00:16:254 - should have one, and all other like this one.
  3. 00:37:169 (3,1) - I think you could blanket this one, it would make the curve have a better flow to catch 00:38:197 (1) - too.
  4. 00:39:911 (4) - I would move it higher, like 380:76, because I think with the curve of 00:39:226 (3) - , a curvy flow whoud works more than a straight one here.
  5. 01:21:397 (1,2) - This flow play poorly imo. A diff like this should have a smoother flow for this kind of pattern, and 01:21:397 (1) - curve don't deserve at all this one here, because he force a unnatural movement down to catch this circle. I would change it more for smth like that -> http://puu.sh/jdWmw/77520cc40d.jpg.
  6. 01:28:940 (4) - Slider not snaped corretly.

- Normal :

  1. You have a lot of unnused greenlines here, remove them.
  2. 00:16:426 (3) - It would play so much better by moving it to 464:272 than force this movement to the left when slider don't suggest it.
  3. 00:48:483 (1) - I don't think flow is that good with that high angle flow done by the slider. What about try something like this (I copy slider from 00:47:454 (3) - ) -> http://puu.sh/jdYnt/348fb8e468.jpg.
  4. 01:09:054 (1,3) - I think this overlap could be avoided, he looks less "clean" than other on the set.
  5. 01:29:283 (6,7) - Maybe it's just me, but since you used a slider just before for this violin, why not use same instead of these circles ? A slider fit much more and keep the emphasis of this violin here.
  6. 01:35:454 (4,1) - Same here this overlap looks not nice when you could just move a little 01:35:797 (1,2) - to avoid it.

- Desperate's Hard :

  1. 00:42:140 (6,1) - Why this spacing is lower than other (1.40x instead of ~1.60x) ?
  2. 00:58:597 (6,1) - This one should be around 1.60x, it would make even more sens since you started to increase it with 00:58:426 (5,6) - .
  3. 01:02:540 (5,6,1) - ^
  4. 01:06:654 (5,6,1) - ^
  5. 01:16:083 (4,5) - A jump here, but not for 01:14:026 (4,5) - ? Music is not more stronger here to put a jump, or if you did it here, do it for the one before (I suggest to remove jump since you didn't do it after as well for 01:18:140 (4,5) - and other).

- Insane :

  1. 00:12:140 - Sure to keep this whistle ? Then do it as well for 00:16:254 - no ?
  2. 01:20:369 (4) - What about move it to 332:24 just to adjust spacing between objects and keep it consisting ?

Gud.
Mukyu~
Natteke desu
[Ezy]
fine
00:08:369 (1) - but it's the strangest way to make a wave i ever saw
normal is fine as well

[Hard]
00:45:397 (5,6,1) - not a big fan of this because of movement, you have to click at the (6) which is pretty damn close and after make a some kind of jump to (1) what is not really comfortable, something like that will be more enjoyable to play
00:49:511 (5,6,1) - so, these, i think something like this will emphazise music better
00:59:626 (2) - try 155|251
01:05:797 (2) - eeeh, well, i can understand that you're just want to keep consistency with other 1/4 parts but it something what plays not that good, i'd replace it by circles tbh
01:20:025 (3) - what about moving whole pattern to avoid this kind of stack or whatever it is with (1)?
01:20:540 (6) - same with simmilar moment
01:34:511 (2) - if you don't want to go into circles, replace it by 1/2 at least :(
Liked the diff but these 1/4 sliders i mentoined is something i really dislike, maybe it's about tastes i dunno

[Insane]
00:36:140 (1,2) - can't say if i like it or hate it, it looks good but plays wrong, because by this player gets forced to stop this stack, consider unstacking it
00:46:940 (2) - moving it to 213|29 will be an interesting move
01:13:169 (1) - try this
01:34:254 (2) - and again this stuff
01:36:826 (1,1,1) - not sure if this kind of sv change worth NCs tho

Zerss
yo~ as asked!

tbh, your map seems fine, I'll only do recommandations & a bit of nazi modding and stuff like that, but I'll try to find unrankable issues (in red) ;3

Easy

- 00:09:397 (2,3) - The flow is a bit broken here, what you can do is that you can do a Ctrl+G on the (3), move it to the left and move the (1,2,3) to have a good spacing
- 00:16:597 (1) - This looks weird, you can do a better thing like this
- 00:30:997 (2,3) - Improve this blanket
- 00:34:083 - It's a rule, it's forbidden to change the slider velocity on Easys and Normals, same for DS who changed from 1.2x to 1.1x.
- 00:44:369 (1,2) - Improve this blanket
- 00:46:426 (1) - Maybe do something like that ? (second point)
- 01:00:826 (1,2) - Okay, it's really nazi, but you can improve this blanket click
- 01:09:054 (1,2,1,2) - Using red ticks on Easy is forbidden (with that kind of BPM)
- 01:17:283 (1,2,3) - The flow is a bit broken, maybe do like I said at the beginning?
- 01:38:883 (2,1) - I can understand what you want to do with that curve on (2), but it can looks better :)

Normal

- 00:14:540 (1,2) - Improve this blanket
- 00:30:311 (2,3) - For a Normal player, this felt kinda weird, here, you do what you want.
- 00:34:083 - SV changes are forbidden
- 01:03:569 (2) - This object touches the combo on a 4:3 screen
- 01:47:111 (4) - Add a NC
Sometimes, the flow is a bit broken, example: 00:48:483 (1,2,3) - It's not that bad, but take care of them later

Desperate's Hard

- 00:24:997 (1) - Actually, you can start the spinner at 00:24:911 -
- 00:39:911 (7,1) - Improve this blanket
- 00:43:340 (5,6,7) - I don't like these overlaps
- 01:05:797 (2,3) - I'd have put a triplet with the slider's head
- 01:13:169 (1) - This object touches the combo on a 4:3 screen
- 01:20:540 (6,7) - ^
- 01:25:511 (1,2,3,1,3,1,2,3) - Too much points for a short slider imo
- 01:31:683 (1,3) - Overlap
- 01:34:511 (2) - It plays weird imo
- 01:35:626 (5,3) - Make a perfect stack
- 01:48:140 - Like the other diffs., here, remove the Kiai Time.

Insane

- 00:23:797 (1,2) - Delete the NC at (1) and move it at (2)
- 00:38:197 (1,2) - Improve this blanket
- 00:47:454 (4,5) - ^
- 01:23:454 (1) - This object touches the accuracy on a 4:3 screen
- 01:29:626 (1,2) - Improve this blanket
- 01:35:797 (1,2) - ^
- 01:36:826 (1,1,1) - I hate NC spam. NCs are here to regen most of your HP, and spam them is making the map simplier
- 01:48:140 (1) - NC

Cool map, I hope it'll be ranked :)
Topic Starter
Mao
I will apply everything once I returned from my trip (or if I find the time maybe earlier). I hope it doesn't bother you guys to get the replies a bit later!

Nozhomi

Nozhomi wrote:

- Easy :

  1. 01:21:397 (1,2) - This flow play poorly imo. A diff like this should have a smoother flow for this kind of pattern, and 01:21:397 (1) - curve don't deserve at all this one here, because he force a unnatural movement down to catch this circle. I would change it more for smth like that -> http://puu.sh/jdWmw/77520cc40d.jpg. Uhm, I think the gap is big enough to get this movement, I might change it somewhen though.

- Normal :

  1. 01:09:054 (1,3) - I think this overlap could be avoided, he looks less "clean" than other on the set. These overlaps are totally intended and I like their appearance, Idk, doesn't look that "unclean" in my eyes o.o
  2. 01:29:283 (6,7) - Maybe it's just me, but since you used a slider just before for this violin, why not use same instead of these circles ? A slider fit much more and keep the emphasis of this violin here. Hm, tried to emphasize the build up :/
  3. 01:35:454 (4,1) - Same here this overlap looks not nice when you could just move a little 01:35:797 (1,2) - to avoid it.

Elvis

EvilElvis wrote:

[Insane]
00:36:140 (1,2) - can't say if i like it or hate it, it looks good but plays wrong, because by this player gets forced to stop this stack, consider unstacking it
00:46:940 (2) - moving it to 213|29 will be an interesting move Well, the stacks are there as I kinda felt a stop in the music due to the weakness of these beats so that these ones are totally intuitive for me. I will ask around a bit more :|
01:13:169 (1) - try this Not sure what I will do here, my main intention was to highlight the start of the new section with a bigger jump though :/
01:34:254 (2) - and again this stuff

Z e r s s

Z e r s s wrote:

Easy

- 00:09:397 (2,3) - The flow is a bit broken here, what you can do is that you can do a Ctrl+G on the (3), move it to the left and move the (1,2,3) to have a good spacing It's just some kind of linear flow and parallelity o.o
- 00:16:597 (1) - This looks weird, you can do a better thing like this Why weird? Quite normal shape imo
- 00:34:083 - It's a rule, it's forbidden to change the slider velocity on Easys and Normals, same for DS who changed from 1.2x to 1.1x. Where did you find that rule? lol
- 01:09:054 (1,2,1,2) - Using red ticks on Easy is forbidden (with that kind of BPM) ^
- 01:17:283 (1,2,3) - The flow is a bit broken, maybe do like I said at the beginning? Same as at the beginning

Normal

- 00:14:540 (1,2) - Improve this blanket
- 00:30:311 (2,3) - For a Normal player, this felt kinda weird, here, you do what you want. Hm, it's intended to be quite a hard Normal so a stack shouldn't be a too big issue
- 00:34:083 - SV changes are forbidden They aren't.
- 01:03:569 (2) - This object touches the combo on a 4:3 screen Hard to avoid here due to the big circles but not unrankable :/

Insane

- 00:23:797 (1,2) - Delete the NC at (1) and move it at (2)
- 01:23:454 (1) - This object touches the accuracy on a 4:3 screen Just slightly which is not unrankable at all.
- 01:48:140 (1) - NC I keep this one as it's part of my pattern

Cool map, I hope it'll be ranked :)

So yeah, fixed AR as well. @Nozhomi, I will have a closer look at the timing when I am back from my trip!
Thanks to everyone. Stuff I didn't mention in the boxes above (or that have no comments and I just forgot to delete) is fixed!
Bearizm
Alright! Let's try this! I can't mod very well but I'll try :(

Easy
01:28:939 (4) - unsnapped

01:06:997 (1) - Nazi mod but this isn't 100% aligned with 01:05:969 (2) - BARELY noticeable tho.

that's it LOL. I'm really bad at modding easier diffs

Normal
00:48:483 (1) - for this one it's just my preference but you could copy and paste 00:47:454 (3) - control+j and control+g and place it in x289y35 looks better imo.

01:16:254 (2) - http://puu.sh/jsOay.png would look better this way imo.

01:29:283 (6,7,1) - hmmm.. this is a bit questionable in normal imo because it plays pretty jerky. You have to stop to hit 7 because it's stacked with 6 then you rush to 1 and it's 1/2 rhythm as well so this is kinda like a stream jump but in normal I guess.. Maybe it's just me. I can understand the emphasis but the way it plays is a bit uhh, uncomfortable?

Hard
Literally can't find anything... good stuff ;w;7 although, the massive difficulty spike in the end... I think you should tone down the jump between 01:45:911 (7,1) - and 01:47:111 (1,2) - the object density in this part is insane already, adding jumps would just making it extremely hard, especially when the pattern you used is zigzags.

Insane
01:47:111 (1) - missing whistle at the tail?

01:02:540 (7) - ^

These are really good already..

no need for kd if this is useless. I'm terrible at this x)

Good luck! Nice map! ayy
Topic Starter
Mao
Fixed everything but the first thing in Insane as there's no tail? lol
Myxo
I fixed some things from all mods, here is the code for now:

osu file format v14

[General]
AudioFilename: forest.mp3
AudioLeadIn: 0
PreviewTime: 54226
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:The Ancient Forest Of Light
TitleUnicode:The Ancient Forest Of Light
Artist:Peter Crowley
ArtistUnicode:Peter Crowley
Creator:Mao
Version:Desperate's Hard
Source:
Tags:Celtic Forest Music elf elven fantasy Collection Vol.1 woodland harp epic Irish celt Dream symphonic peaceful sanctuary lotr middle-earth realm Desperate-kun Kenterz
BeatmapID:747459
BeatmapSetID:323314

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"472599.jpg",0,0
//Break Periods
2,28111,29219
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8369,342.857142857143,3,2,4,30,1,0
8369,-153.846153846153,3,2,4,30,0,0
23626,-153.846153846154,3,2,4,5,0,0
23797,-153.846153846154,3,2,4,20,0,0
24654,-100,3,2,4,5,0,0
24826,-100,3,2,4,20,0,0
25854,-100,3,2,4,15,0,0
26883,-100,3,2,4,10,0,0
27911,-100,3,2,4,5,0,0
29969,-133.333333333333,3,2,3,10,0,0
33740,-133.333333333333,3,2,0,20,0,0
34083,-100,3,2,0,35,0,0
50540,-133.333333333333,3,2,1,45,0,0
53626,-100,3,2,1,45,0,0
54654,-100,3,2,2,70,0,1
69397,-100,3,2,0,50,0,1
69569,-100,3,2,2,70,0,1
70426,-100,3,2,0,50,0,1
70597,-100,3,2,2,70,0,1
71454,-100,3,2,0,50,0,1
71626,-100,3,2,2,70,0,1
72311,-100,3,2,2,60,0,1
73169,-100,3,2,2,60,0,0
97854,-100,3,2,2,70,0,1
108140,-100,3,2,2,60,0,0
108483,-100,3,2,2,53,0,0
108826,-100,3,2,2,45,0,0
109169,-100,3,2,2,35,0,0
109511,-100,3,2,2,15,0,0
109854,-100,3,2,2,5,0,0


[Colours]
Combo1 : 249,108,133
Combo2 : 200,239,97
Combo3 : 243,179,58
Combo4 : 143,250,226
Combo5 : 70,166,99
Combo6 : 107,203,254
Combo7 : 153,242,191
Combo8 : 253,189,247

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282,140,43340,2,0,L|357:133,1,70,2|0,0:3|0:0,0:0:0:0:
453,163,43683,2,0,L|383:169,1,70,0|0,0:0|0:0,0:0:0:0:
289,221,44026,2,0,L|364:214,1,70,2|0,0:0|0:0,0:0:0:0:
464,273,44369,6,0,P|448:338|386:368,1,140,6|0,0:0|0:0,0:0:0:0:
318,331,44883,1,0,0:0:0:0:
256,376,45054,1,2,0:0:0:0:
194,331,45226,1,0,0:0:0:0:
125,368,45397,2,0,P|63:338|47:273,2,140,2|0|2,0:3|0:0|0:0,0:0:0:0:
123,290,46254,1,0,0:0:0:0:
48,194,46426,102,0,L|190:187,1,140,4|0,0:0|0:0,0:0:0:0:
264,181,46940,1,0,0:0:0:0:
251,256,47111,1,2,0:0:0:0:
328,256,47283,1,0,0:0:0:0:
338,332,47454,2,0,L|427:336,1,70,2|0,0:3|0:0,0:0:0:0:
474,256,47797,2,0,L|404:256,1,70,0|0,0:0|0:0,0:0:0:0:
338,180,48140,2,0,L|427:176,1,70,2|0,0:0|0:0,0:0:0:0:
477,83,48483,6,0,P|446:40|356:42,1,140,4|0,0:0|0:0,0:0:0:0:
295,70,48997,1,0,0:0:0:0:
217,70,49169,1,2,0:0:0:0:
256,135,49340,1,0,0:0:0:0:
147,99,49511,2,0,P|79:94|34:145,2,140,2|2|2,0:3|0:3|0:0,0:0:0:0:
176,196,50369,1,2,0:0:0:0:
256,135,50540,21,6,0:0:0:0:
307,283,50883,2,0,L|302:336,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
210,336,51226,2,0,L|204:283,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
176,196,51569,2,0,P|127:190|73:223,2,105.000004005432,2|2|2,0:0|0:0|0:0,0:0:0:0:
336,196,52597,2,0,P|385:202|439:169,2,105.000004005432,2|2|2,0:0|0:0|0:0,0:0:0:0:
199,110,53626,5,2,0:0:0:0:
256,58,53797,2,0,L|256:17,2,35,0|0|0,1:0|1:0|1:0,0:0:0:0:
313,110,54140,1,0,1:0:0:0:
256,162,54311,1,0,1:0:0:0:
305,245,54483,1,0,1:0:0:0:
207,245,54654,102,0,B|136:253|153:299|86:307,2,140,6|0|2,1:2|0:0|0:0,0:0:0:0:
256,312,55511,1,10,0:0:0:0:
305,245,55683,2,0,B|376:253|359:299|426:307,1,140,2|2,1:2|0:0,0:0:0:0:
434,223,56197,2,0,P|405:193|370:175,1,70,8|2,0:0|0:0,0:0:0:0:
269,156,56540,1,8,0:0:0:0:
342,69,56711,6,0,L|487:58,2,140,2|2|2,1:2|0:0|0:0,0:0:0:0:
262,40,57569,1,8,0:0:0:0:
205,101,57740,2,0,P|164:116|79:71,1,140,2|0,1:2|0:0,0:0:0:0:
22,135,58254,1,8,0:0:0:0:
86,199,58426,1,2,0:0:0:0:
16,268,58597,1,8,0:0:0:0:
90,342,58769,102,0,P|131:357|216:312,2,140,6|0|0,1:2|0:0|0:0,0:0:0:0:
155,251,59626,1,10,0:0:0:0:
267,240,59797,2,0,P|252:281|297:366,1,140,2|0,1:2|0:0,0:0:0:0:
375,373,60311,2,0,P|398:349|433:327,1,70,8|2,0:0|0:0,0:0:0:0:
375,228,60654,1,10,0:0:0:0:
474,172,60826,6,0,P|512:115|498:49,2,140,6|2|2,1:2|0:0|0:0,0:0:0:0:
393,146,61683,1,8,0:0:0:0:
283,108,61854,2,0,B|213:90|213:139|147:122,1,140,2|0,1:2|0:0,0:0:0:0:
71,84,62369,1,8,0:0:0:0:
31,165,62540,1,2,0:0:0:0:
114,215,62711,1,8,0:0:0:0:
70,310,62883,102,0,P|98:354|182:365,1,140,6|0,1:2|0:0,0:0:0:0:
256,330,63397,2,0,L|256:288,2,35,2|0|0,0:0|0:0|0:0,0:0:0:0:
331,365,63740,1,2,0:0:0:0:
405,300,63911,2,0,P|368:264|373:175,1,140,2|0,1:2|0:0,0:0:0:0:
440,132,64426,2,0,P|465:105|485:71,1,70,8|2,0:0|0:0,0:0:0:0:
376,31,64769,1,8,0:0:0:0:
267,65,64940,6,0,L|282:208,2,140,6|0|2,1:2|0:0|0:0,0:0:0:0:
177,47,65797,1,8,0:0:0:0:
170,74,65882,1,0,0:0:0:0:
163,101,65969,2,0,P|116:151|49:148,1,140,2|0,1:2|0:0,0:0:0:0:
13,224,66483,1,8,0:0:0:0:
66,297,66654,1,2,0:0:0:0:
156,334,66826,1,10,0:0:0:0:
258,312,66997,102,0,P|322:291|379:327,2,140,6|0|2,1:2|0:0|0:0,0:0:0:0:
192,258,67854,1,8,0:0:0:0:
222,149,68026,2,0,P|278:112|343:133,1,140,2|2,1:2|0:0,0:0:0:0:
418,94,68540,2,0,P|428:130|445:161,1,70,8|2,0:0|0:0,0:0:0:0:
509,252,68883,1,8,0:0:0:0:
431,333,69054,6,0,P|374:369|309:348,1,140,6|2,1:2|0:0,0:0:0:0:
200,282,69569,2,0,P|135:261|78:297,1,140,2|8,1:2|0:0,0:0:0:0:
219,357,70083,102,0,L|245:212,1,140,6|2,1:2|0:0,0:0:0:0:
169,116,70597,2,0,P|209:100|234:75,1,70,2|0,1:2|0:0,0:0:0:0:
280,15,70940,1,8,0:0:0:0:
429,55,71111,6,0,P|465:111|444:176,1,140,4|2,1:2|0:0,0:0:0:0:
375,292,71626,2,0,P|338:235|359:170,1,140,2|8,1:2|0:0,0:0:0:0:
453,260,72140,101,4,1:2:0:0:
442,343,72311,2,0,L|457:376,2,35,0|0|0,1:0|1:0|1:0,0:0:0:0:
375,292,72654,1,2,1:2:0:0:
302,348,72826,1,2,1:2:0:0:
228,284,72997,1,2,1:2:0:0:
153,358,73169,22,0,P|96:373|35:327,1,140,6|8,0:0|0:0,0:0:0:0:
106,297,73683,1,8,0:0:0:0:
161,243,73854,1,0,0:0:0:0:
228,284,74026,1,10,0:0:0:0:
302,298,74197,2,0,P|261:352|194:353,1,140,2|2,1:2|0:0,0:0:0:0:
228,283,74711,2,0,P|244:253|255:220,1,70,0|2,0:0|0:0,0:0:0:0:
207,118,75054,1,8,0:0:0:0:
311,70,75226,6,0,P|318:125|397:165,1,140,6|2,1:2|0:0,0:0:0:0:
440,220,75740,1,8,0:0:0:0:
434,297,75911,1,2,0:0:0:0:
360,320,76083,1,8,0:0:0:0:
295,278,76254,2,0,B|225:260|225:309|159:292,1,140,2|0,1:2|0:0,0:0:0:0:
88,260,76769,1,0,0:0:0:0:
101,177,76940,1,2,0:2:0:0:
184,216,77111,1,0,0:0:0:0:
97,338,77283,6,0,P|62:333|15:235,1,140,6|2,1:2|0:0,0:0:0:0:
84,226,77797,1,8,0:0:0:0:
132,168,77968,1,2,0:0:0:0:
140,92,78140,1,8,0:0:0:0:
106,24,78311,2,0,L|251:55,1,140,2|2,1:2|0:0,0:0:0:0:
320,38,78826,2,0,P|325:76|336:112,1,70,8|2,0:0|0:0,0:0:0:0:
436,154,79169,1,8,0:0:0:0:
350,224,79340,6,0,P|343:273|400:341,1,140,6|2,1:2|0:0,0:0:0:0:
471,321,79854,1,8,0:0:0:0:
400,349,80025,1,2,0:0:0:0:
324,343,80196,1,0,0:0:0:0:
258,304,80368,1,2,1:2:0:0:
181,290,80540,2,0,L|145:296,1,35,2|0,0:0|0:0,0:0:0:0:
114,318,80711,2,0,P|70:324|16:251,1,140,2|2,0:0|0:0,0:0:0:0:
50,148,81226,1,8,0:0:0:0:
150,199,81397,70,0,L|294:179,1,140,6|0,1:2|0:0,0:0:0:0:
364,167,81911,1,8,0:0:0:0:
422,217,82083,2,0,B|429:251|429:251|416:285,1,70,4|0,0:0|0:0,0:0:0:0:
303,295,82426,2,0,B|286:325|286:325|254:343,1,70,4|0,1:2|0:0,0:0:0:0:
162,273,82769,2,0,P|98:251|77:187,1,140,2|2,0:0|0:0,0:0:0:0:
124,125,83283,1,8,0:0:0:0:
230,111,83454,6,0,L|236:250,1,140,6|0,1:2|0:0,0:0:0:0:
303,295,83969,1,8,0:0:0:0:
378,291,84140,1,0,0:0:0:0:
430,237,84311,1,8,0:0:0:0:
431,162,84483,2,0,B|424:126|424:126|434:94,1,70,6|0,1:2|0:0,0:0:0:0:
323,79,84826,2,0,L|340:152,1,70,4|0,0:0|0:0,0:0:0:0:
263,202,85169,2,0,B|253:166|253:166|230:142,1,70,4|0,0:0|0:0,0:0:0:0:
117,117,85511,6,0,B|90:124|90:124|79:123|79:123|49:132,1,70,6|0,1:2|0:0,0:0:0:0:
106,212,85854,2,0,B|86:231|86:231|76:236|76:236|54:258,1,70,2|8,0:0|0:0,0:0:0:0:
143,299,86197,2,0,B|135:325|135:325|129:334|129:334|121:365,1,70,2|8,0:0|0:0,0:0:0:0:
215,241,86540,6,0,B|207:214|207:214|201:205|201:205|193:174,1,70,2|0,1:2|0:0,0:0:0:0:
221,80,86883,2,0,B|256:88|256:88|290:80,1,70,2|8,0:0|0:0,0:0:0:0:
318,174,87226,2,0,B|310:205|310:205|304:214|304:214|297:241,1,70,2|8,0:0|0:0,0:0:0:0:
390,365,87569,70,0,B|382:334|382:334|376:325|376:325|369:299,1,70,6|0,1:2|0:0,0:0:0:0:
457,258,87912,2,0,B|435:236|435:236|425:231|425:231|406:212,1,70,4|0,0:0|0:0,0:0:0:0:
463,132,88255,2,0,B|433:123|433:123|422:124|422:124|395:117,1,70,4|0,0:0|0:0,0:0:0:0:
299,56,88597,5,2,1:2:0:0:
221,80,88769,2,0,L|179:85,2,35,0|0|4,0:0|0:0|0:0,0:0:0:0:
280,135,89111,1,0,1:0:0:0:
270,225,89283,1,4,0:0:0:0:
189,279,89454,1,4,0:3:0:0:
89,243,89626,38,0,P|65:192|95:113,2,140,6|0|2,1:2|0:0|0:0,0:0:0:0:
120,313,90483,1,2,0:0:0:0:
189,279,90654,2,0,P|215:216|191:152,1,140,2|2,1:2|0:0,0:0:0:0:
163,80,91169,2,0,P|202:78|235:74,1,70,8|2,0:0|0:0,0:0:0:0:
335,31,91511,1,8,0:0:0:0:
376,136,91683,6,0,P|367:205|364:275,2,140,6|2|2,1:2|0:0|0:0,0:0:0:0:
429,80,92540,1,8,0:0:0:0:
485,131,92711,2,0,P|464:184|369:201,1,140,2|0,1:2|0:0,0:0:0:0:
317,178,93226,1,8,0:0:0:0:
233,172,93397,1,2,0:0:0:0:
161,228,93569,1,8,0:0:0:0:
147,324,93740,6,0,L|288:312,2,140,6|0|2,1:2|0:0|0:0,0:0:0:0:
119,319,94511,1,0,0:0:0:0:
91,314,94597,1,10,0:0:0:0:
19,238,94769,2,0,P|65:214|86:132,1,140,2|2,1:2|0:0,0:0:0:0:
49,65,95283,2,0,P|82:50|118:28,1,70,8|2,0:0|0:0,0:0:0:0:
192,110,95626,1,8,0:0:0:0:
296,58,95797,6,0,P|306:112|335:199,2,140,6|0|2,1:2|0:0|0:0,0:0:0:0:
221,37,96654,1,10,0:0:0:0:
192,109,96826,2,0,P|175:140|147:161,1,70,6|0,1:2|0:0,0:0:0:0:
18,195,97169,2,0,P|53:195|86:208,1,70,2|8,0:0|0:0,0:0:0:0:
180,302,97511,2,0,P|162:272|157:237,1,70,2|8,0:0|0:0,0:0:0:0:
258,124,97854,70,0,P|279:188|243:245,1,140,6|0,1:2|0:0,0:0:0:0:
292,314,98369,2,0,L|283:353,2,35,10|0|2,0:0|0:0|0:0,0:0:0:0:
363,270,98711,1,8,0:0:0:0:
424,327,98883,2,0,P|474:281|470:213,1,140,2|2,1:2|0:0,0:0:0:0:
398,169,99397,2,0,P|385:132|378:103,1,70,8|2,0:0|0:0,0:0:0:0:
478,43,99740,1,8,0:0:0:0:
369,18,99911,6,0,B|286:28|326:66|245:75,1,140,6|0,1:2|0:0,0:0:0:0:
166,45,100426,2,0,L|121:41,2,35,10|0|2,0:0|0:0|0:0,0:0:0:0:
180,127,100769,1,8,0:0:0:0:
155,207,100940,2,0,P|111:247|31:246,1,140,2|2,1:2|0:0,0:0:0:0:
47,330,101454,1,10,0:0:0:0:
132,362,101626,1,2,0:0:0:0:
226,337,101797,1,8,0:0:0:0:
281,247,101969,6,0,L|271:99,2,140,6|2|2,1:2|0:0|0:0,0:0:0:0:
336,310,102826,1,8,0:0:0:0:
408,267,102997,2,0,P|417:225|344:154,1,140,2|0,1:2|0:0,0:0:0:0:
277,177,103511,2,0,P|244:190|210:197,1,70,8|2,0:0|0:0,0:0:0:0:
112,143,103854,1,8,0:0:0:0:
204,73,104026,6,0,L|349:83,2,140,6|0|0,1:2|0:0|0:0,0:0:0:0:
127,37,104883,1,8,0:0:0:0:
55,81,105054,1,2,1:2:0:0:
112,143,105226,2,0,L|153:147,2,35,0|0|2,0:0|0:0|0:0,0:0:0:0:
46,196,105569,1,8,0:0:0:0:
106,253,105740,1,2,0:0:0:0:
49,314,105911,1,8,0:0:0:0:
196,282,106083,69,6,1:2:0:0:
196,282,106254,2,0,L|203:319,2,35,0|0|0,0:0|0:0|1:0,0:0:0:0:
256,223,106597,1,10,0:0:0:0:
316,282,106769,1,0,1:0:0:0:
316,282,106940,1,8,0:0:0:0:
362,142,107111,5,6,1:2:0:0:
362,142,107283,2,0,L|349:178,2,35,0|0|6,0:0|0:0|0:0,0:0:0:0:
256,72,107626,1,8,0:0:0:0:
150,142,107797,1,6,1:2:0:0:
150,142,107969,1,8,0:0:0:0:
256,192,108140,12,0,109854,0:0:0:0:

I will reply to the mods properly after vacation, got no time now, sorry.
Kencho
As request^^
[General]
  1. Nothing to say. Nice.

[StoryBoard]
  1. Unoptimized Storyboard :

    The SB Load over than 5.0x, that means too many images at once.

    00:34:169 -
    00:35:197 -
    00:54:654 -
    01:38:883 -
    01:39:911 -
    01:46:083 -

    Ranking Criteria : Avoid going over a 5.0x storyboard load to help prevent lag on older computers. Resizing some of your storyboard images may help with this.

    To solve this problem, you can half the size some currently picture is in order to save half the load. Also you would need to recalculate the positions where it is supposed to be at in order to perserve your effects though.


[Easy]
  1. In lowest difficulty, my personal comments don't use different SV. 00:08:368 - Here is 0.75x and start on 00:34:083 - is 1.0x, but you can choose to keep it.

  2. 00:28:254 - Add a break time here, because you already add on other difficulty.

[Normal]
  1. 01:09:911 (2,3) - A little bit stack not perfect.

    Others are nice.

[Desperate's Hard]
  1. I suggest to use AR7.5, because AR8 is too close with Insane difficulty.

    Also OD7 is not suitable on this difficulty, use OD6 or OD6.5 is enough.

  2. 00:12:311 (3,1) - DS 1.34x, although it is not unrankable, i suggest to keep 1.30x.

    00:52:426 - and 00:53:454 - I suggest don't miss it, you can add a circle here

    01:47:626 (2,3,4) - Use a silders let a player happy end? XD

[Insane]
  1. 00:14:369 (4,1) - A little bit stack not perfect.

    00:35:797 (7) - Here i think this will more suitable.

    01:01:511 (3,4) - Try this flow will better.

    A nice difficulty~
A good map, Good Luck~
Kihhou
w0w i get to mod this for free!! ez money$$$$

[General]
  1. pretty sure celtic forest music is a thing. but forest is mentioned in the title. i forgot whether it was better to leave it in tags to show that its "celtic forest music" or to remove forest from tags to remove redundancy. im sure you know more on this but i just wanted to mention it just in case this slipped by as a mistake
  2. 01:26:540 - since all diffs' hitsounds seem to be the same.. finish? feels a lot better to me as it sounds empty there and its similar to 01:25:511 -
[Storyboard]
  1. eyyy i tried storyboarding once. its too hard for me so i stopped after like 3 hours of struggle. i just wanted to wonder whether the flashes at 01:45:397 - and 01:45:740 - are really necessary. imo the number of flashes should be lessening if the music is growing softer and lower in pitch, which it starts to do on 01:44:026 -, and yet this is the most flash intensive part of the whole chorus lol,,,
[eaaaaaaaaasy]
  1. 01:42:997 (2) - wanna make this a normal curved slider with no red anchor points? lol i thought you did that to represent the quick loud violins that happened but it doesnt happen here and i feel this drum hit is too insignificant in an easy diff
  2. sorry i usually dont find much in lower level diffs l0l
[norm]
  1. 00:22:769 (1) - move to (159,104) to have it as a neater zigzag pattern
[DEsperate]
  1. 00:45:397 (5,6,1) - i feel like flow here could be so much better. but i really cant think of anything that would fit well with the notes you placed afterwards. looking at the bigger picture, i think the symmetry of 00:44:369 (1,2,3,4,5) - really restricts your choices. the symmetry itself seems a bit random to me. it would make more sense to me if there was symmetry at 00:40:254 (1,2,3,4,5) - since its at the end of 4 measures, or half of this .. section. but 00:44:369 (1,2,3,4,5) - seems like one of those moments where youre mapping along and go "heyyy u can do symmetry here!" and then just do it. to me it seems a bit unorganized and hurts your options. i really think you should make more lenient non symmetrical pattern for 00:44:369 (1,2,3,4,5) - . or if your have some reason for your symmetry that i cant figure out and dont want to change it, consider moving 00:46:426 (1) - here and changing the pattern after that. cuz 00:45:397 (5,6,1) - flow right now really bothers me lol
  2. 01:34:511 (2) - even i cant consistently hit 300s on this lol im pretty sure this is too difficult to properly hit for the average hard player
[Insane]
  1. lol interesting. ive never seen anyone map wave sliders with 3 anchor points in the middle. thought just 1 was enough
  2. 00:24:826 (2) - this is a pretty light sound in the music. the violin note is pretty soft and not a hard beat. in addition, theres that thing by the guitar here (daaamnn i forgot what it was called!!) that ends at 00:25:083 - after a couple notes, lengthening the sound at 00:24:826 - so i get the impression that this note should really be a soft, light beat with all things considered. your jump contrasts this so i really think you should just stack it on 00:23:797 (1) - tail instead
  3. 00:46:083 (6) - imo itd be more satisfying to play this if it was curved the other way as it has a large change in pitch. this could be better represented with a sliiiiight disruption of flow from 00:45:911 (5) - and to 00:46:426 (1) -
  4. 01:13:169 (1) - i think itd be better to give this a smoother flow given that the music doesnt have a.. strong impact here if you know what i mean. like the chorus doesnt really.. finish on a spectacular note. it just kinda stops l0l ded. and it smoothly transitions into the verse. ANYWAYS smooth flow. so yeah consider doing this or something similar
  5. 01:36:826 (3,4,5) - are you sure you want such low emphasis on these notes even though they build up to the chorus? the flow between these seem too.. passive (dont have a better word for it) but you know what i mean i think. consider something like.. this? so that the heads of the sliders have a bit more emphasis with a stronger jump into 01:37:854 (1) -
  6. 01:48:226 (1) - uh this isnt too important just a personal suggestion but i see spinners as notes where the player is to furiously spinspisnpisnspinspisnspisn as fast as they can, sweating their hands off like theyre setting a world record in spin speed. since the spinner represents the continuation of 01:48:140 (8) - , that is the soft dying down of the note, i think it would be better to just map 01:48:140 (8) - as a low SV slider that ends on 01:49:854 - also since its short. again, this isnt too important and no one cares about this, as both are usually accepted. i just wanted to note it ~
good stuff here all around!
right on time, eh mao?
Euny
as your request via forum pm


  • Normal
  1. 00:50:197 (4,5,1) - isnt too much 1/4 circles in over 150 bpm? hmm.. how about make 00:50:197 (4,5) - these for 1/4 slider?
  2. 01:47:626 (2,3,4) - ^ oh triple again
  • Desperate's Hard
  1. 00:22:769 (5,6) - i told this suggestion for insane too i feel bit pity cause i can hear tempo from 00:23:454 and 00:24:483. so, how about change these for 2/1 sliders?
  2. 00:30:997 (1) - i cant feel this nc really need to this part.
  3. 00:33:054 (1) - ^also same
  • Insane
  1. 00:22:769 (1) - how about make these for 2/1 slider? cause i heard tempo from 00:23:454 here.
  2. 00:23:797 (1) - same as above. hope you dont ignore 00:24:483 this sound.
  3. 00:46:940 (2) - how about move it on near by 331l159?
  4. 01:25:511 (1,2,3,4,5,6) - i recommend to change placing bit. it feels more exiting i guess.
that's it :) easy looks nice to me.
hope this is helpful... ;)
DexFrild
Great celtic melody! Amazing beatmap! I love it!
Topic Starter
Mao

DexFrild wrote:

Great celtic melody! Amazing beatmap! I love it!

Thanks :3
Topic Starter
Mao
I will apply all the other mods here once I am back! Sorry for the delay.
Blizs
As requested :3~~

General

  1. Okay :3~~

Insane

  1. 00:08:368 - Guess what :33 http://puu.sh/jKaCP/682865570e.png
  2. 00:23:797 (1) - Please remove the whistle on the slider ;w; . The part of the song looks doesn't deserve it since there's no special effect that fit to the slider whistle.
  3. 00:33:740 (5) - How about curve this slider more to be like this ? Since the SV was increased, I think make a clear path from (5)'s slider to (1)'s head would be nicely played.
  4. 01:25:854 (3,4,5,6) - The way of singletapping looks really hard to play if you ask me. I've always missed here when I do testplay. The inconsistent spacing of 1/2 circle downs't really fit to the song here since I didn't hear anything that looks "wow" in the song. 01:12:483 (4,5,6,7) - deserve high spaced 1/2 because I hear amazing snares in the instrument that looks "wow". How about use 1/2 sliders rather than circles ? example. It looks reasonable too because it follow the violin for the click. (The way of slider was just the way I mapped :3 you can use your own style ;) )
  5. 01:38:711 (5) - I didn't see it comes ;w; . I think I click 01:38:883 (6) - after 01:38:369 (2,3,4) - . But it's not ;w; there's 01:38:711 (5) - between them and I've missed here.the way it stacked with 01:37:854 (1) - 's tail make it looks really hard to notice ;w; . how about move it to blanket with 01:37:854 (1) - ? I think this way is more readable.

Desperate's Hard

  1. This diff is really nice, I can't mod it ;w;

Normal

  1. Remove the green lines from 01:22:083 - to 01:28:597 - since they have no use for everything.
  2. 00:52:597 (1,2,3,1,2,3) - Players looks weighted here. Using so many 1/2 in normal diff on this bpm looks really hard wherever I see it. At least reduce the usage of 1/2.
  3. 01:47:626 (2,3,4) - How about make it easier ? I think using so many 1/2 snaps here looks a bit hard. This way ?

Easy

  1. Remove the green lines from 01:22:083 - to 01:28:597 - since they have no use for everything.

That's all :3
I'm sorry I can't find more problems ;w;
Cool song >w< (I really like this kind of song >w<) And cool storyboard too~~~ >w</
Good Luck!! ;)
Kyubey
Hello.
01:37:854 - do you really need these flashes on almost every beat? I hear only few strong beats that could be represented by this (01:37:854 - 01:39:911 - 01:41:969 - 01:46:083 - 01:47:111 - (last one for emphasize)), other flashes just hurt my eyes and don't feel really fitting there.

About metadata: considering Peter Crowley's official bandicam, we can see that he uses Peter Crowley Fantasy Dream as a name. But his albums don't have the Fantasy Dream part and his name is Peter Crowley too, and due to that I think that we can use both variations of his name, with or without Fantasy Dream part.

Do you really need that spinner in the end? Map end on the white beat really nice and nothing calls to move cursor anymore after clicking that beat. I know you cut this track, and made a fade in the end, but I honestly don't think you should map a spinner there.
[Easy]
Actually, the speed difference looks waaaay too overdone for an Easy, I hardly suggest to remake the intro with 0.85-0.9 SV. And reduce the distance between 00:33:054 (4,1) - , they look way too far from each other.
00:53:626 (2,3,4) - i'd like to awoid more than 1 solo beat in easy like this because your distance snap is REALLY huge and hitting all these 1/1 notes with such a distance can appear being hard for beginners
01:08:026 (2,3,4) - same
01:36:826 (2,3,4) - same
[Normal]
All these finishers in the beginning sound pretty unfitting, how about keeping only few of them and replace others with whistles, like in Easy? If you don't want, then make them at least not that loud.
[Desperate's Hard]
Same thing about finishers as in Normal.
[Insane]
Same suggestion about whistles again.
00:56:369 (5,6) - how about moving (6) like http://kyubey.s-ul.eu/VgeNDV6z.jpg ? i just like how does it look and flow
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