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Raubtier - Achtung Panzer

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Total Posts
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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 5 november 2010 at 19:49:21

Artist: Raubtier
Title: Achtung Panzer
Tags: Industrial Metal Det Finns Bara Krig
BPM: 190
Filesize: 12338kb
Play Time: 03:28
Difficulties Available:
  1. Easy (1,68 stars, 178 notes)
  2. Hard (4,74 stars, 400 notes)
  3. Normal (3,63 stars, 247 notes)
Download: Raubtier - Achtung Panzer
Download: Raubtier - Achtung Panzer (no video)
Information: Scores/Beatmap Listing
---------------
This video contains that red stuff and such so if you can't stand stuff like that/are young download w/o video.
Don't get fooled by the title! This is a Swedish song.

Reeeady to mod!
Teras
Fuck yeah.

Haparanda.
NoHitter
General
Delete the .osb file. (They should make it automatic that all maps with no SB wouldn't upload .osbs anymore...)
BG is 811 x 608

Easy
00:55:827 (1,2,3) - H-Flip this combo. Right now, it's almost at the same position as the end of the previous combo.

Normal
02:37:511 (3) - Sounds weird IMO. Extend it to the white tick.
02:46:985 (3) - Same lyrics, so either make it end consistently on the same lyrics as above, or just like above, extend to white tick
02:52:038 (4) - Sounds weird. I think the slider should end at either 02:53:143 or 02:53:301. I don't think a repeat slider is good for this part.

Hard
00:35:617 (1-12) - H-Flip this for the same reason as in Easy.
00:55:196 (4) - Move one grid left... Nazis...

I don't linear sliders that much, but it suits the song somewhat
Topic Starter
Xgor

NoHItter wrote:

General
Delete the .osb file. (They should make it automatic that all maps with no SB wouldn't upload .osbs anymore...) God why did I forgot this
BG is 811 x 608It's 4:3 I don't see any point to change this to 640x480 or something

Easy
00:55:827 (1,2,3) - H-Flip this combo. Right now, it's almost at the same position as the end of the previous combo.I don't see that much of a problem

Normal
02:37:511 (3) - Sounds weird IMO. Extend it to the white tick.Follows the vocals just fine, If more dislike this I change to this.
02:46:985 (3) - Same lyrics, so either make it end consistently on the same lyrics as above, or just like above, extend to white tickNo it isn't
02:52:038 (4) - Sounds weird. I think the slider should end at either 02:53:143 or 02:53:301. I don't think a repeat slider is good for this part.Ok, made it much better

Hard
00:35:617 (1-12) - H-Flip this for the same reason as in Easy.That's the point here~
00:55:196 (4) - Move one grid left... Nazis...Fixed, my style.

I don't linear sliders that much, but it suits the song somewhat
Niva
Hi Xgor ^_^ Long time no mod since Moonsong, so...

[Easy]
01:16:038 (1,2,3) - I think the whistle on 01:17:932 (3) doesn't fit if 01:16:038 (1) is 2/1 slider... Perhaps prolong 01:16:038 (1) by 1/1 or change 01:17:301 (2) also to whistle
01:50:775 (6,1,2,3,4) - Are you trying to form a trapezoid? I don't know... if so, 01:50:775 (6) seems too far.
03:00:880 (1,2,3) - Same as 01:16:038 (1,2,3)

[Normal]
-> Not a big problem, but why it's spaced in 0.7x? Just asking :P
01:00:564 (1) - Clap fits more here than whistle
01:10:669 (7) - ^
01:54:880 (2) - Add a note? (to emphasize the "S" formation)
03:16:038 (1,2,3,4,5) - (5) is too far from (3) compared by the distance from (1) to (3)

[Hard]
00:32:459 (7) - Shorten by 1/4 perhaps? I'm not sure
03:16:038 (1) - Switch (2) and (3)'s position? (my eyes first thought (2) is on (3)'s position and vice versa)

I love your Hard, as always ^_^ Star!
GladiOol
[General]
  1. Timing Section Volumes are too loud. Reduce them by alot please.
  2. Some custom hit circle colors maybe (?)
[Hard]
  1. Increase Drain Rate by 2.
  2. Increase Overall Difficulty by 1.
00:39:406 (6) - New Combo here (?)
01:05:696 (1,2) - I know you're trying to reach vocals here, but it now sounds really odd because of the finish hitsound.
How about you just delete the 2 notes and add an extra note on the white tick following the music (?)

Starred!
Topic Starter
Xgor

Nivalis wrote:

Hi Xgor ^_^ Long time no mod since Moonsong, so...

[Easy]
01:16:038 (1,2,3) - I think the whistle on 01:17:932 (3) doesn't fit if 01:16:038 (1) is 2/1 slider... Perhaps prolong 01:16:038 (1) by 1/1 or change 01:17:301 (2) also to whistleI'm happy as it it right now and I think it's this that works best
01:50:775 (6,1,2,3,4) - Are you trying to form a trapezoid? I don't know... if so, 01:50:775 (6) seems too far.I didn't think of adding in (6) but done that now.
03:00:880 (1,2,3) - Same as 01:16:038 (1,2,3)

[Normal]
-> Not a big problem, but why it's spaced in 0.7x? Just asking :P I like 0,7x
01:00:564 (1) - Clap fits more here than whistleChanged
01:10:669 (7) - ^^
01:54:880 (2) - Add a note? (to emphasize the "S" formation)Why not.
03:16:038 (1,2,3,4,5) - (5) is too far from (3) compared by the distance from (1) to (3)Umm.. well done so it's consistent.

[Hard]
00:32:459 (7) - Shorten by 1/4 perhaps? I'm not sureI followed the drums here and it's like it is right now.
03:16:038 (1) - Switch (2) and (3)'s position? (my eyes first thought (2) is on (3)'s position and vice versa)

I love your Hard, as always ^_^ Star!

GladiOol wrote:

[General]
  1. Timing Section Volumes are too loud. Reduce them by alot please.I like them as it is actually I think the current volume fits the song the best
  2. Some custom hit circle colors maybe (?)
Maybe, I have to find some good visible colours that fits and don't blend

[Hard]
  1. Increase Drain Rate by 2.Raised only by one as I want this diff to show up as 4,5
  2. Increase Overall Difficulty by 1.
Done.
00:39:406 (6) - New Combo here (?)Done.
01:05:696 (1,2) - I know you're trying to reach vocals here, but it now sounds really odd because of the finish hitsound.
How about you just delete the 2 notes and add an extra note on the white tick following the music (?)I moved those foward by 1/4 instead.

Starred!
NaomiMinette
Yep, this is new for me and Tat :P Anyway, I'm not a fan of metal, but damn... this was awesome! I also couldn't find anything wrong with the map, so here, have two ★'s~
Kotone
190BPM... :o

Easy
01:48:248(4)-3 grid down and 2 grid left?
01:52:669(3,4,5,6)-1 grid left?


too pro mapper... ><
STARミ★
Topic Starter
Xgor

karenying wrote:

190BPM... :o

Easy
01:48:248(4)-3 grid down and 2 grid left?God, how did I miss this >.<
01:52:669(3,4,5,6)-1 grid left?No


too pro mapper... ><
STARミ★
Garven
As per an excuse to take a break from StarCraft2:

[General]
The kiai feels... unneeded. The song doesn't really change in intensity enough to warrant a kiai to me. Just a rhythm change in the drums for the most part. Eh.
BG is really low quality. A huge contrast compared to the decent quality video.

[Easy]
I could nazi slider end points, but meh. Plays just fine.

[Normal]
02:00:880 (2,3,1) - Maybe even out the spacing a bit here?
Nice

[Hard]
Wow, such huge hit circles. You sure this is your map, Xgor? :P

Nuttin' wrong here. Star~
Yuji Tokaji
Hey,

[Overall]

- Delete .osb in your folder and Full Submit.

[Easy]

- 01:12:248(2,3,4,1) : Try this : http://osu.ppy.sh/ss/21282
- 01:26:143(1) : Clap on the end ?
- 02:07:827(3) : End at 02:08:459 ? Looks : http://osu.ppy.sh/ss/21283 ( Sound better )
- 02:13:196(3) : End at 02:13:827 ? Finish instead clap on the end ?
- 02:57:090(2,3,4,1) : Try this : http://osu.ppy.sh/ss/21284

[Normal]

Okaay !

[Hard]

- 02:48:248(x) : Add circle ?


Okay, that's it.
Star.
Topic Starter
Xgor

Garven wrote:

As per an excuse to take a break from StarCraft2:

[General]
The kiai feels... unneeded. The song doesn't really change in intensity enough to warrant a kiai to me. Just a rhythm change in the drums for the most part. Eh.I kinda like it how it is and I feel like it adds a lot on the end
BG is really low quality. A huge contrast compared to the decent quality video.I suck at ripping stuff from a video :<

[Easy]
I could nazi slider end points, but meh. Plays just fine.

[Normal]
02:00:880 (2,3,1) - Maybe even out the spacing a bit here?Done
Nice

[Hard]
Wow, such huge hit circles. You sure this is your map, Xgor? :P

Nuttin' wrong here. Star~

Slanox wrote:

Hey,

[Overall]

- Delete .osb in your folder and Full Submit. Done

[Easy]

- 01:12:248(2,3,4,1) : Try this : http://osu.ppy.sh/ss/21282 No
- 01:26:143(1) : Clap on the end ? No
- 02:07:827(3) : End at 02:08:459 ? Looks : http://osu.ppy.sh/ss/21283 ( Sound better ) No
- 02:13:196(3) : End at 02:13:827 ? Finish instead clap on the end ? No
- 02:57:090(2,3,4,1) : Try this : http://osu.ppy.sh/ss/21284 Have it this way already :P

[Normal]

Okaay !

[Hard]

- 02:48:248(x) : Add circle ?No

Okay, that's it.
Star.
Vass_Bass
Hi

General
Source?
Delete .osb
Small BG...

Easy
If you used 0.7 distance spacing so... there are spacing problems, recheck it

Normal
Same problem like in easy with spacing
And use there 1/2 beat snap divisor

Hard
Use there 1/4 beat snap divisor

Good, like it, star
gyt
This is Awesome! :)
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[General]
- I suppose 128kbps was the best quality you could find?
- Is there any chance for a higher-res BG image?
- Does the offset of 10,371 sound any better to you?

[Easy]
01:03:423 (5) - Line this up with 4?
01:24:897 (2,1) - For 2, moving the last slider point (Far Left) right one grid level makes the two ends more symmetrical. Same for the last slider point for (1), only move it 1 grid left.

It's an Easy. What can I say?

[Normal]

Nothing to see here.

[Hard]
03:21:406 (3,4) - Move 3 and 4 up a grid to maintain spacing.


Not much to say really; it's a solid beatmap. Have a star.
Topic Starter
Xgor

Azure_Kyte wrote:

Here's my mod

Blue = Suggestion Red = Check this

[General]
- I suppose 128kbps was the best quality you could find? Thanks to another guy I could got a 192kbps mp3 so yeah~
- Is there any chance for a higher-res BG image?Well, dunno but is this better?
- Does the offset of 10,371 sound any better to you?Well, I guess that's better.

[Easy]
01:03:423 (5) - Line this up with 4?This is actually just as lined up as (3) is for (2)
01:24:897 (2,1) - For 2, moving the last slider point (Far Left) right one grid level makes the two ends more symmetrical. Same for the last slider point for (1), only move it 1 grid left.Done

It's an Easy. What can I say?

[Normal]

Nothing to see here.

[Hard]
03:21:406 (3,4) - Move 3 and 4 up a grid to maintain spacing.Nope, that's intentional.


Not much to say really; it's a solid beatmap. Have a star.
0_o
General
Offset feels super late to me, I would give it -25 or so...

Easy/Normal
Awesome

Hard
02:47:002 (4) - Mind centering this? I see that it's lined up with 1, but I think it really does look better in the middle. It'll line up with the next combo as well.
My only other issue is that the map plays like a solid, consistent Hard difficulty until the last 5 seconds of the song, where it switches to SCREW YOU jumps. Now musically it does fit, I just feel like it's a fairly large difficulty spike, and it's at the very end of the map which I'm sure will make anyone who combobreaks kinda ticked :P So personally I would nerf those jumps a little, just enough so they are reasonably spaced yet still wide enough to fit the energy of the song at that point.

But yeah, solid mapset all around, *
Topic Starter
Xgor
Done everything you said faceman :)
Shiro
Modding legend:

Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.

If there's one black bold line in the whole mod post, I won't star the map. PLEASE NOTE THAT THIS DOESN'T MEAN I WILL STAR THE MAP IF THERE IS NO BLACK BOLD LINE. Learn to mathematical implication.

Easy
00:36:872 (3,4) - Sexy.
Nothing wrong.

Normal:
02:38:609 (1,2,3,4,5,6) - I had problems hitting them with the right timing because I was expecting notes earlier and thought they were earlier.
02:48:714 (1,2,3,4,5,6) - ^
03:10:188 (4) - Remove the clap.

Hard:
Nothing wrong.

Very good mapset. Star. Don't kudosu.
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