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Owl City - My Everything

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Topic Starter
Peachtrees
This beatmap was submitted using in-game submission on 24 August 2015 at 15:09:13

Artist: Owl City
Title: My Everything
Tags: Adam Young Mobile Orchestra Republic Electropop synthpop EDM FrostxE Frostmourne
BPM: 90
Filesize: 6432kb
Play Time: 03:28
Difficulties Available:
  1. FrostxE's Insane (3.68 stars, 407 notes)
  2. Hard (2.33 stars, 322 notes)
  3. Normal (1.64 stars, 206 notes)
Download: Owl City - My Everything
Information: Scores/Beatmap Listing
---------------
Insane by FrostxE, thanks!
Ringating
from my queue:

found the original and extended it. also flipped it horizontally so it would better fit in the song selection menu.
bg

it was small enough as a lossless png so I left it as png, though here's a compressed jpg if you want
no kds
Topic Starter
Peachtrees
that was INCREDIBLY fast! thank you very much!
A Mystery
Hello! From my queue

General

  1. Looking good
  2. A custom clap would be nice. The default is always kinda meh, since the "clap" in the song isn't really the same
  3. The song doesn't have a fade out, so i don't really see the point of not mapping till the end? It's such a soft and nice outro :(
Darkness

  1. Some suggestions
00:43:449 (1) - You used a larger spacing at some places for a new downbeat, and at some other places you didn't. At this spot though, I think it can use an increased distance, to emphasize the new part of the song
00:43:116 (4) - Thought about using a slider 1/4 slider instead? The "luu" starts on the blue tick, so it's kinda weird to ignore that. But I see why you used this pattern as well. This is what I'm talking about. This could be solved as a circle stack on other spots, but it's just a simple suggestion
00:52:616 (3) - Shorten the slider to the blue tick, and add a circle? That way you won't have to ignore the different snare/basskick pattern in the background, but you can make a nice way to emphasize it
01:03:783 (4) - I don't see a reason for a drum-sample here, consider removing it
01:28:116 (4) - I think you switched the sample set and additions
01:29:449 (2) - And there is no drum-whistle here at all? :?
01:38:116 (4) - Consider adding a 1/2 slider on the blue ticks, it feels a little wrong to ignore the vocals here
01:56:616 (3) - Same as 00:52:616 (3) -
02:05:449 (4) - Consider rotating this slider clockwise. This feels more comfortable to play than a slider in the completely opposite direction. You could get the same by moving this whole pattern down 02:05:449 (4,1,2) - , but that will require more work.
02:07:783 (4) - Drum-sampleset doesn't really fit, was it your intention to add a finish?
03:03:283 (3) - Same as 00:52:616 (3) -

Light

  1. Very good
02:32:783 (3) - NC to stay consistent with the previous break and the Darkness diff

Very nice mapset, Good luck!
Have a star
Topic Starter
Peachtrees

A Mystery wrote:

Hello! From my queue o/

General

  1. Looking good
  2. A custom clap would be nice. The default is always kinda meh, since the "clap" in the song isn't really the same I'll love the person who finds me a fitting custom clap(s) to death, because I can't find fitting ones ;w; besides that, I don't think the current ones are THAT unfitting..or are they?
  3. The song doesn't have a fade out, so i don't really see the point of not mapping till the end? It's such a soft and nice outro :( b-but..that's exactly how the ending feels to me, like a fade out :c
Darkness

  1. Some suggestions
00:43:449 (1) - You used a larger spacing at some places for a new downbeat, and at some other places you didn't. At this spot though, I think it can use an increased distance, to emphasize the new part of the song used 1.9 here instead
00:43:116 (4) - Thought about using a slider 1/4 slider instead? The "luu" starts on the blue tick, so it's kinda weird to ignore that. But I see why you used this pattern as well. This is what I'm talking about. This could be solved as a circle stack on other spots, but it's just a simple suggestion though the 'luu' very silently starts on the blue tick, I think it really gets going (what a weird way of wording this) on the downbeat
00:52:616 (3) - Shorten the slider to the blue tick, and add a circle? That way you won't have to ignore the different snare/basskick pattern in the background, but you can make a nice way to emphasize it thought this would be too much 1/4, but I guess it's kay for 90 bpm to do
01:03:783 (4) - I don't see a reason for a drum-sample here, consider removing it ye
01:28:116 (4) - I think you switched the sample set and additions ya
01:29:449 (2) - And there is no drum-whistle here at all? :? hitsounded this while being very tired ;w;
01:38:116 (4) - Consider adding a 1/2 slider on the blue ticks, it feels a little wrong to ignore the vocals here hmm vocals honestly don't feel strong enough to warrant an additional circle to me
01:56:616 (3) - Same as 00:52:616 (3) - yep
02:05:449 (4) - Consider rotating this slider clockwise. This feels more comfortable to play than a slider in the completely opposite direction. You could get the same by moving this whole pattern down 02:05:449 (4,1,2) - , but that will require more work. rotated a bit, not as much as you screenshot shows though since I think not rotating AS MUCH works well too
02:07:783 (4) - Drum-sampleset doesn't really fit, was it your intention to add a finish? simply removed drum set to keep it consistent
03:03:283 (3) - Same as 00:52:616 (3) - ya

Light

  1. Very good
02:32:783 (3) - NC to stay consistent with the previous break and the Darkness diff done

Very nice mapset, Good luck!
Have a star
thank you very much!
BeatofIke
[General]
  1. You would need to add a Preview time eventually since it's required o3o.
  2. Tags are required as well. Make sure to add some later o3o.
  3. Combos 1 and 4 have similar colors. Very minor thing, but I would consider using combo color 1 or 4 as Combo 3 instead o3o. You could also use a different combo color for 4 or remove it, but swapping the combo colors would probably be a better solution o3o.
[Light]
  1. 01:40:449 (5) - You are missing a clap at the end of this slider. Same with 02:03:449 (1) 02:15:449 (3).

[Darkness]
  1. 02:06:783 (2) - Missing clap? o3o
  2. 02:52:699 (4) - At first, I was thinking that note was wrongly snap, but it's not XD
  3. 03:15:449 (1) - Missing finish on start? o3o
Honestly, this map is very clean and has nice rhythm choice and flow.
It's just a few missing hitsounds here and there. Good luck o3o
Topic Starter
Peachtrees

BeatofIke wrote:

[General]
  1. You would need to add a Preview time eventually since it's required o3o. I completely forgot! added this c:
  2. Tags are required as well. Make sure to add some later o3o. I-I tried adding some
  3. Combos 1 and 4 have similar colors. Very minor thing, but I would consider using combo color 1 or 4 as Combo 3 instead o3o. You could also use a different combo color for 4 or remove it, but swapping the combo colors would probably be a better solution o3o. doonnnee o3o
[Light]
  1. 01:40:449 (5) - You are missing a clap at the end of this slider. Same with 02:03:449 (1) 02:15:449 (3).
obviously fixed all of these!


[Darkness]
  1. 02:06:783 (2) - Missing clap? o3o yes ;-;
  2. 02:52:699 (4) - At first, I was thinking that note was wrongly snap, but it's not XD I'm still surprised that this is actually snapped corretly haha
  3. 03:15:449 (1) - Missing finish on start? o3o ooh yes o3o
Honestly, this map is very clean and has nice rhythm choice and flow.
It's just a few missing hitsounds here and there. Good luck o3o
Thank you very mcuh! o3o
Mortem
hi.

General:
What about adding spinner at the end of the song in the both diffs? (Imagine for ex. 150 HD+HR+DT players with same score).

Light:
Check AIMod and fix all distance snap issues. Since this should be normal (i suppose) so DS should be constant.

• 02:10:616 (5) - I think it's going to be better to map it on the music (not lyrics), because you can hear a beat on white tick. So, shorten the slider and move it on 02:10:783 -
• 02:13:283 (9) - ^
• 02:21:283 (4,8) - ^

Dark(ness):
Imo, better diff name can be "Dark", but it's up to you.
• Same issue as in the Light diff. (blue lines)

Otherwise seems fine.
Good mapset - hope that helps.
Good Luck!
Topic Starter
Peachtrees

Pjecoo wrote:

hi.

General:
What about adding spinner at the end of the song in the both diffs? (Imagine for ex. 150 HD+HR+DT players with same score). mhmm I get your idea, though I'm a bit hesitant to add a spinner when I don't believe that the map calls for it. Will wait for more opinions on this

Light:
Check AIMod and fix all distance snap issues. Since this should be normal (i suppose) so DS should be constant. but AIMod doesn't have any complaints :c there one thing that is inconsistent because 1.2 would just end up forcing me to place the circles in the corner of the screens to get to 1.2, but there are larger gaps between these to help the player adjust

• 02:10:616 (5) - I think it's going to be better to map it on the music (not lyrics), because you can hear a beat on white tick. So, shorten the slider and move it on 02:10:783 -
• 02:13:283 (9) - ^
• 02:21:283 (4,8) - ^

I've thought a lot about this while mapping it and came to the conclusion that following the vocals for a song like this just feels more intuitive than following the background music, especially when ocnsidering how powerful the voice is (I slightly adjusted the sliders shape in the Light Diff to have them go along with the sound on the white tick)

Dark(ness):
Imo, better diff name can be "Dark", but it's up to you. hmm yeah I guess you're right
• Same issue as in the Light diff. (blue lines)

yeah same thing

Otherwise seems fine.
Good mapset - hope that helps.
Good Luck!
thank you!
Gaia
heya/ m4m from queue

[General]
I'd say the diff names are unrankable right now. "light" and "Dark" dont tell me which one is the easier diff between the 2. You can change "Light" to Normal and leave "Dark" as is cuz you're only allowed custom names on the hardest diff
OR. you can think of a way that properly shows the difficulty level between those two

[Light]
00:24:783 (4) - not necessary but the circular flow brings this slider to the left so having this stay on the right breaks the flow a bit
00:41:783 (6) - personally not a fan of a full circle ;w; how about this instead? http://puu.sh/iWYeO/c695ab014a.jpg
00:47:116 (5,6) - try reversing the rhythm here , it sounds a lot better and emphasizes the strong beats on the red tick and the clap on 00:48:116 -
00:52:449 (5,6) - ^ (it doesnt really follows the vocals either because it's on the blue tick)
01:34:116 (5) - same as before i guess haha, maybe do this? http://puu.sh/iWYnY/ea16bf7983.jpg (JUST BE CAREFUL of going offscreen if u do do this)
01:51:116 (5,6) - yaa same, and the rest of the song has the same thing too, u should really look into it
02:09:449 (3,4,5) - switching polarity is a little challenging for beginner diffs like this, i'd really suggest you map out the drum beat on 02:10:783 - cuz that's what most beginners play to- the beat. try maybe this rhythm?
02:12:116 (6,7,8) - ^ (and same thing in the next verse)
02:22:783 (6) - this overlap is really confusing for beginners (easiest diff). try looking at it in testplay, it feels like the previous slider never disappeared cuz of this stack. i highly suggest u fix this
02:25:783 (2,3) - i think it can look better too, try this! http://puu.sh/iWYOM/1e92abe252.jpg (and yes u can stack the sliderend on the head of 02:23:949 (8) - because that was so far back players wont even notice it/// u can always check in f5 )
02:30:116 (1,2,1) - u should make them have equal spacing
03:21:783 (2) - i'd say this overlap is fine tho, the NC lets beginners to react to it (:
03:24:449 (5) - BUT this might be a little risky ><

[Dark]
00:15:116 (3) - might wanna curve this so u can blanket this properly lol
00:20:449 (4) - this overlap is really confusing imo
00:21:449 (5) - equal spacing?
00:30:116 (1,3) - same orz kinda hard to read
00:34:116 (4) - ctrl+g would flow really really really nicely!!
00:46:616 (2) - to map the clap as well
00:51:949 (2) - ^ and same goes for the rest of the map
01:23:449 (1,2,3,4) - looks familar!!
01:25:449 (5) - ^ LOL yeah, equal spacing?
01:40:449 (3) - angle it up for a better sliderbow?
01:55:449 (1) - i think it'd be really cool if u copied 01:54:783 (4) - for circular flow! http://puu.sh/iWZJd/420106b6cf.jpg
02:10:616 (5) - shorten by 1/4 and add circle?
02:31:449 (2,3) - use 0.9 DS here
02:52:449 (3,4) - tbh i wouldnt map the 1/8 at all but if u insist on it u should change it to a slider to avoid polarity problems http://puu.sh/iWZXr/91500750e1.jpg
03:03:783 (4,5,6) - proper spacing.?
03:15:116 (6) - yeah this jump is pretty big too
~~~
also im wondering why you dont have drum finishes on a lot of the 2nd red ticks in a measure o3o
examples: 01:16:449 (3) - 01:19:116 (3) - 01:21:783 (3) - 01:27:116 (3) - and a lot more!!!

Nice map ww good luck and have fun!!
Topic Starter
Peachtrees
will apply tmr when I'm feeling better

thank you very much!


Gaia wrote:

heya/ m4m from queue

[General]
I'd say the diff names are unrankable right now. "light" and "Dark" dont tell me which one is the easier diff between the 2. You can change "Light" to Normal and leave "Dark" as is cuz you're only allowed custom names on the hardest diff
OR. you can think of a way that properly shows the difficulty level between those two

Will just rename to 'Normal and Hard' cuz 'Normal and Dark' honestly sounds a bit sillly to me

[Light]
00:24:783 (4) - not necessary but the circular flow brings this slider to the left so having this stay on the right breaks the flow a bit hmm I kinda just wanted 3->4 to be a drop-off rather than something that actualyl felt a lot like moving to the right hmm tried making a small adjustment here
00:41:783 (6) - personally not a fan of a full circle ;w; how about this instead? http://puu.sh/iWYeO/c695ab014a.jpg b-but circles are nice ;w;
00:47:116 (5,6) - try reversing the rhythm here , it sounds a lot better and emphasizes the strong beats on the red tick and the clap on 00:48:116 - ooooh yeah. Fixed this across all kaiis
00:52:449 (5,6) - ^ (it doesnt really follows the vocals either because it's on the blue tick) ^
01:34:116 (5) - same as before i guess haha, maybe do this? http://puu.sh/iWYnY/ea16bf7983.jpg (JUST BE CAREFUL of going offscreen if u do do this) ;w; b-but circles are nice
01:51:116 (5,6) - yaa same, and the rest of the song has the same thing too, u should really look into it yeyeyeyeyeyeye
02:09:449 (3,4,5) - switching polarity is a little challenging for beginner diffs like this, i'd really suggest you map out the drum beat on 02:10:783 - cuz that's what most beginners play to- the beat. try maybe this rhythm? I'd like to think that eventhough this might be a LITTLE challenging, this is the most accurate way of representing the song, making it easier and more intuitve to hit even with the polarity thing. I'd like to wait for a few more mods/opinions before changing anything about this, but I'd like to think that is is ok
02:12:116 (6,7,8) - ^ (and same thing in the next verse) ^
02:22:783 (6) - this overlap is really confusing for beginners (easiest diff). try looking at it in testplay, it feels like the previous slider never disappeared cuz of this stack. i highly suggest u fix this welp can't say I didn't see that one coming
02:25:783 (2,3) - i think it can look better too, try this! http://puu.sh/iWYOM/1e92abe252.jpg (and yes u can stack the sliderend on the head of 02:23:949 (8) - because that was so far back players wont even notice it/// u can always check in f5 ) oooh this does look nicer
02:30:116 (1,2,1) - u should make them have equal spacing aightttt
03:21:783 (2) - i'd say this overlap is fine tho, the NC lets beginners to react to it (: c:
03:24:449 (5) - BUT this might be a little risky >< will take the risk since it'll only take re-arranging like 3 objects to fix this

[Dark]
00:15:116 (3) - might wanna curve this so u can blanket this properly lol I like my curves to be sharp :c + It's honestly more about the flow than creating a blanket here
00:20:449 (4) - this overlap is really confusing imo had a few people testplay this and none of them ended up being confused by this
00:21:449 (5) - equal spacing? the idea was that with the momentum and the speed that is build-up during the previous pattern, this jump becomes a lot more intuitive to play
00:30:116 (1,3) - same orz kinda hard to read same as above
00:34:116 (4) - ctrl+g would flow really really really nicely!! yaa!1!1!!
00:46:616 (2) - to map the clap as well honestly, I didn't really want to map the clap here :c I want to put the focus on the vocals only, since I feel like that's what is most intuive to follow when listening to the song. I think the clap does become more apprant when looking at the whole thing in the editor, but I think that while playing, the current rythm is very easy to follow and very intuitive to play. I have already gotten a few testplays on this and so far nobody has been confused by skipping the clap (as I said I think it becomes much more aparrant when looking at the thing in the editor when compared to playing), will get a few more + wait on more opinions and mods before changing this, but I'd like to think that htis is kay
00:51:949 (2) - ^ and same goes for the rest of the map ^
01:23:449 (1,2,3,4) - looks familar!! o.o
01:25:449 (5) - ^ LOL yeah, equal spacing? same as mention above
01:40:449 (3) - angle it up for a better sliderbow? I honestly didn't really want this to be circular, I wanted it to be like a little umm.. drop? hard to word this properly but since the vocals are fading out I wanted a downward motion to emphasize that
01:55:449 (1) - i think it'd be really cool if u copied 01:54:783 (4) - for circular flow! http://puu.sh/iWZJd/420106b6cf.jpg dun (not 10000% sure if this looks good but we'll see)
02:10:616 (5) - shorten by 1/4 and add circle? same thing as with the kiai
02:31:449 (2,3) - use 0.9 DS here o-ok
02:52:449 (3,4) - tbh i wouldnt map the 1/8 at all but if u insist on it u should change it to a slider to avoid polarity problems I-I can't really make out where exactly on the timeline this is located >< + why not have this rythm a bit jumpier when this is exactly how the song feels likehttp://puu.sh/iWZXr/91500750e1.jpg
03:03:783 (4,5,6) - proper spacing.? wanted the spacing in the last kiai to be a bit more uneven when compared to the first two, since it does feel stronger + they lyrics are differen too, so why not have it stand out a bit? Will change if more people are bothered by this, though it's such a minor inconsistency anyways..
03:15:116 (6) - yeah this jump is pretty big too for more emphazise on the following downbeat (it does feel VERY strong)
~~~
also im wondering why you dont have drum finishes on a lot of the 2nd red ticks in a measure o3o
examples: 01:16:449 (3) - 01:19:116 (3) - 01:21:783 (3) - 01:27:116 (3) - and a lot more!!! aaaah literally just removed those a day ago becuase I thought it might be to noisy aaaa added

Nice map ww good luck and have fun!!
thanks a bunch! Still kinda unsure about some rythm things, will llook for some more testplays to see if this plays well
Sieg
hard
00:15:116 (3,4) - let's make this pattern more curvy http://puu.sh/j01F6/57cc9d9116.jpg
00:32:783 (1) - http://puu.sh/j01Jj/4b20c475d7.jpg to make flow more smooth
00:46:116 (1) - I don't really like how you skipped hard beats here, imo something like http://puu.sh/j01Wb/5a4a5dd86b.jpg will be more cool to play and bring some variety
00:51:949 (2,3) - and for the same parts^ I will not list them all I guess you can figure them out
02:52:449 (3,4) - http://puu.sh/j02io/9f7b8199d3.jpg will be a bit easier to hit, becuse player shoud aim 1\2 + 1\4 here, not 1\2 + 1\8
well.. song is repetitive, rhythm is repetitive, flow is ok, some blankets can be cleaned but this is just if you want to make them perfect
Idk, I feel lack of doubles, they will fit great to this song, not just extended slider + circle

Normal
nice
Topic Starter
Peachtrees
gonna post a proper reply once I'm done with all the changes but just out of curiosity: Could you post an example of how you'd end up using doubles with this? Not that I don't think they might fight, the current rythm used (besides the changes I'm applying) just felt like the most fitting while mapping. Having an example of another possible rythm might make me change things up a bit if I feel like it is as fitting!c:

Sieg wrote:

hard
00:15:116 (3,4) - let's make this pattern more curvy http://puu.sh/j01F6/57cc9d9116.jpg hmm aight
00:32:783 (1) - http://puu.sh/j01Jj/4b20c475d7.jpg to make flow more smooth I'd like the flow the be a liiiiitttttlllllee bit harsher it, works well I think
00:46:116 (1) - I don't really like how you skipped hard beats here, imo something like http://puu.sh/j01Wb/5a4a5dd86b.jpg will be more cool to play and bring some variety
00:51:949 (2,3) - and for the same parts^ I will not list them all I guess you can figure them out
02:52:449 (3,4) - http://puu.sh/j02io/9f7b8199d3.jpg will be a bit easier to hit, becuse player shoud aim 1\2 + 1\4 here, not 1\2 + 1\8 done! (you just swapped the 1/8 and the 1/4 in that screenshot right?
well.. song is repetitive, rhythm is repetitive, flow is ok, some blankets can be cleaned but this is just if you want to make them perfect
Idk, I feel lack of doubles, they will fit great to this song, not just extended slider + circle

So I ended up applying all of the rythmical changes, as most people have told me that yes skipping clap probably is ok but mapping it would be better when trying to properly map the song. I'm currently going through the song to see if there are any blankets that I can clean (found one already), though I'd generally like my curved sliders to be sharp.

Normal
nice
Thank you very much! For the star too o3o

ALSO BSS WON'T LET ME UPDATE AAAAH
Cerulean Veyron
Hi, Sorry for some delay... M4M~

OMG Owl City! \8DDD/
[> General <]
  1. - Remove the unused .osb file, or is it just me?
  2. - Timing Check: BPM is fine, But I feel that the offset is a little early imo. Try +7 (790), I'm pretty sure it'd fit better with the song. Don't forget to snap everything :3/
  3. - The rest is fine!
[> Normal <]
  1. 00:14:116 (4,5) - It's minor, but make slider (4)'s headbody parallel with slider (5). Keep the tail.
  2. 00:28:783 (3) - I feel the spacing here is a little different, since you were using 1.2x... Could you check this a bit?
  3. 00:41:783 (6) - Same as above.
  4. 00:44:449 (2) - Same as above as well probably, you could move it down for a close 1.2x spacing.
  5. 00:46:116 (4) - I didn't understand why you'd add a finish on the head here. To me, It doesn't fit because the song just started it's chorus, and this part is a little low for a finish. Maybe you could remove it for sure?
  6. 00:51:449 (4) - Almost the same issue as above.
  7. 01:04:783 (1) - I think a softwhistle fits best here, instead of a normalfinish. Since the song got a little softer.
  8. 01:24:449 (6,1) - This'll be your decision, but it'll look neater if this slider (1) blankets slider (6). Just my suggestion...
  9. 01:28:116 (3) - Uhhh.. check spacing? or maybe try to move it to x:407|y:265, It's nazi-ish ;p
  10. 01:37:783 (2,3) - Okay, I think slider (3) is quite a little bit far from circle (2). Idk, maybe a check?
  11. 01:44:783 (5,6) - Slider (6)'s curve could be more neater if it's a little more curved, maybe it'd make a blanket on (5)'s tail.
  12. 01:50:116 (4) - Same as 00:46:116 (4) -
  13. 01:55:449 (4) - ^
  14. 02:13:283 (9) - I think I prefer a slider shape like this one, It flows to the next slider much smoother.
  15. 02:56:116 (3,4) - Maybe a parallel fits nicer here. The flow might improve imo~
  16. - Very neat! I liked some slider patterns you made here 8D/ GJ!
[> Hard <]
  1. - The same issues for the hitsounds ;n;
  2. 00:12:116 (2,3) - The spacing looks much big! But if you're doing it on purpose. Then, It's not supposed to be changed ;p
  3. 00:23:116 (3) - There's an inconsistency jump here, with this 00:25:783 (3) -. The first one is like +2.0x away, and the second is pretty close.
  4. 00:31:116 (4) - I think this jump is a little too big, I know the song is a little song and can pass easily blehhh, How about a spacing of, at least 3.2x? Because this one is 3.83x.
  5. 00:35:449 (1,3) - It's probably minor, but maybe recorrect blanket? xD
  6. 00:39:449 (3,4) - I'm thinking that this extended slider doesn't fit with the song, Maybe you should end it's tail on 1/2 and move the circle on the blue tick. Or some rhythm like this one, it might fill out the rhythm and would follow the vocals properly.
  7. 00:47:283 (4) - How about moving it's tail a bit? Somewhere near x:156, It'll flow nicely to the next circles imo. Watch the spacing.
  8. 00:53:783 (7,3) - Stack slider tail parfectly, since this one looks a little off in my point of view.
  9. 01:21:449 (2,3,4,5) - Okay, this is very much exactly the same as the previous part. It's a little boring because repeating the same pattern over and over again, bores some players. It might not improve their playstyle correctly.
  10. 01:24:449 (4,5,1) - I don't feel (4) and (5) deserves to have a jump, since it's like (6) and (1) are like, overrated. I prefer (6) and (1) have a jump becuase of the new track, and not (4) and (5).
  11. 01:43:449 (4,1) - It'd look neater if these two slider should be shaped a little... symmetrical :3
  12. 02:08:116 (5) - This slider may not follow some instrument on the song track, because on that blue tick, there's nothing hit there. So maybe you should replace it as a circle or sth.
  13. 02:19:116 (6,7,1) - I think the spacing here is a little big, try to balance a little on 1.3x
  14. 02:20:616 (4,6) - Same as 00:53:783 (7,3) -
  15. 02:52:449 (3,4) - I don't think the 1/8 fits here, since the drums started on the blue tick, but you started early alike on 1/2.
  16. 03:03:283 (4) - Do you actually need a finish on the head?! Even so, on a blue tick!?!? D;
  17. 03:17:449 (4) - This jump looked bigger than 03:15:449 (1) - which comes a new track. I don't feel this part is intense enough for a jump like that... unless you were following the vocals ;p
  18. - I felt that some of your pattern are likely repeated from the previous parts, probably like copy-pasting the rhythm, not the patterns. The extended sliders are following the music very well, but it's quite overusing just for the hi-hats on the song track. You could also fix a few blankets since I've seen some are kinda too curved or not likely. Overall, I loved the diff's rhythm. GJ!

Okay, That's all~ Great mapset!
Good Luck!
Topic Starter
Peachtrees
applying mod and changing up one or two things a bit

proper reply coming soon


Gray Veyron wrote:

Hi, Sorry for some delay... M4M~ no worries, you were pretty quik!

OMG Owl City! \8DDD/
[> General <]
  1. - Remove the unused .osb file, or is it just me? there is no .osb file present for me :c
  2. - Timing Check: BPM is fine, But I feel that the offset is a little early imo. Try +7 (790), I'm pretty sure it'd fit better with the song. Don't forget to snap everything :3/ will change if somebody else complains about this, though the timing has not been mentioned in any of these mods yet so I'm hoping that this is kay
  3. - The rest is fine!
[> Normal <]
  1. 00:14:116 (4,5) - It's minor, but make slider (4)'s headbody parallel with slider (5). Keep the tail. dun. Was actually going for that but messed up haha
  2. 00:28:783 (3) - I feel the spacing here is a little different, since you were using 1.2x... Could you check this a bit? slight adjustment
  3. 00:41:783 (6) - Same as above. ^
  4. 00:44:449 (2) - Same as above as well probably, you could move it down for a close 1.2x spacing. yeah just lined it up perfectly for 1.2 spacing
  5. 00:46:116 (4) - I didn't understand why you'd add a finish on the head here. To me, It doesn't fit because the song just started it's chorus, and this part is a little low for a finish. Maybe you could remove it for sure? hmm. I'm not 100% set on the finishes yet. I replaced this with a drum finish since it is a lot more subtle and compliments the song a lot better. I did this for all the finishes mentioned with the 3rd kiai being an expection now because I think that one can be a bit more powerful. Same for the Hard.
  6. 00:51:449 (4) - Almost the same issue as above. ^
  7. 01:04:783 (1) - I think a softwhistle fits best here, instead of a normalfinish. Since the song got a little softer. dun
  8. 01:24:449 (6,1) - This'll be your decision, but it'll look neater if this slider (1) blankets slider (6). Just my suggestion... b-but that is kinda what I was going for! having 1 blanket around 6's body :c
  9. 01:28:116 (3) - Uhhh.. check spacing? or maybe try to move it to x:407|y:265, It's nazi-ish ;p moved to 402/266! HA one off
  10. 01:37:783 (2,3) - Okay, I think slider (3) is quite a little bit far from circle (2). Idk, maybe a check? slight adjustment
  11. 01:44:783 (5,6) - Slider (6)'s curve could be more neater if it's a little more curved, maybe it'd make a blanket on (5)'s tail. done!
  12. 01:50:116 (4) - Same as 00:46:116 (4) - ^
  13. 01:55:449 (4) - ^ ^
  14. 02:13:283 (9) - I think I prefer a slider shape like this one, It flows to the next slider much smoother. I'd like the sliders shape to go along with the clap in the song :c
  15. 02:56:116 (3,4) - Maybe a parallel fits nicer here. The flow might improve imo~ yes!
  16. - Very neat! I liked some slider patterns you made here 8D/ GJ!
[> Hard <]
  1. - The same issues for the hitsounds ;n; changed all of these as stated above
  2. 00:12:116 (2,3) - The spacing looks much big! But if you're doing it on purpose. Then, It's not supposed to be changed ;p yes! that's done on purpose c: flows nicely I think~
  3. 00:23:116 (3) - There's an inconsistency jump here, with this 00:25:783 (3) -. The first one is like +2.0x away, and the second is pretty close. reworked that whole pattern including the previous 1/4
  4. 00:31:116 (4) - I think this jump is a little too big, I know the song is a little song and can pass easily blehhh, How about a spacing of, at least 3.2x? Because this one is 3.83x. looks big but this was no bother to the people testing it
  5. 00:35:449 (1,3) - It's probably minor, but maybe recorrect blanket? xD doneee
  6. 00:39:449 (3,4) - I'm thinking that this extended slider doesn't fit with the song, Maybe you should end it's tail on 1/2 and move the circle on the blue tick. Or some rhythm like this one, it might fill out the rhythm and would follow the vocals properly. done since it fits the song + it changes up the rythm atleast a tiny bit
  7. 00:47:283 (4) - How about moving it's tail a bit? Somewhere near x:156, It'll flow nicely to the next circles imo. Watch the spacing. not a big difference imo :c
  8. 00:53:783 (7,3) - Stack slider tail parfectly, since this one looks a little off in my point of view. ye
  9. 01:21:449 (2,3,4,5) - Okay, this is very much exactly the same as the previous part. It's a little boring because repeating the same pattern over and over again, bores some players. It might not improve their playstyle correctly. again, reworked that part. (funny enough, but the 1/4 look similar to the first one mentioned haha)
  10. 01:24:449 (4,5,1) - I don't feel (4) and (5) deserves to have a jump, since it's like (6) and (1) are like, overrated. I prefer (6) and (1) have a jump becuase of the new track, and not (4) and (5). fixed while doing the reworked mentioned above
  11. 01:43:449 (4,1) - It'd look neater if these two slider should be shaped a little... symmetrical :3 changed up the rythm here, so the slider is gonnneeEEEE
  12. 02:08:116 (5) - This slider may not follow some instrument on the song track, because on that blue tick, there's nothing hit there. So maybe you should replace it as a circle or sth. b-but there is something in the song there!
  13. 02:19:116 (6,7,1) - I think the spacing here is a little big, try to balance a little on 1.3x would actually like it to be a bit bigger here to spice things up a bit
  14. 02:20:616 (4,6) - Same as 00:53:783 (7,3) - fxd
  15. 02:52:449 (3,4) - I don't think the 1/8 fits here, since the drums started on the blue tick, but you started early alike on 1/2. did a double here
  16. 03:03:283 (4) - Do you actually need a finish on the head?! Even so, on a blue tick!?!? D; it's a mistake!
  17. 03:17:449 (4) - This jump looked bigger than 03:15:449 (1) - which comes a new track. I don't feel this part is intense enough for a jump like that... unless you were following the vocals ;p following vocals! Besides that, there are a few big jumps in the third kiai, since I really wanted to highlight it as the most intense part of the map c:
  18. - I felt that some of your pattern are likely repeated from the previous parts, probably like copy-pasting the rhythm, not the patterns. The extended sliders are following the music very well, but it's quite overusing just for the hi-hats on the song track. You could also fix a few blankets since I've seen some are kinda too curved or not likely. Overall, I loved the diff's rhythm. GJ!

    Made a few changes to patterns not mentioned above, might do a few other slight adjustments!

Okay, That's all~ Great mapset!
Good Luck!
Thank you very much!
Moo-Chan
ok here i am

Normal:
  1. 01:23:449 (5,6) - blanket here is kinda off
Hard:
  1. 00:20:116 (3,4) - fix blanket
  2. 00:20:449 (4,6) - ^
  3. 00:27:116 (5) - maybe its just me but i feel like you could make this note into 1/4 slider. sounds more full and builds into the next part
  4. 00:46:116 (1,2,3) - i think you could make this look neater imo. it feels all cunjumbled together
  5. 00:48:449 (6) - same thing as above, i think you should make this into a 1/4 slider. it adds variety instead of just boring single notes
  6. 02:32:116 (3) - i think you should move this to x: 217 y:218. imo it looks better and flows better
  7. 03:04:116 (6,1) - fix blanket
  8. 03:23:449 (1,2,3,4,5,6,7,1) - just a suggestion, but i think you should make this section look like this
    http://puu.sh/j4F8Y/5a3f9beeca.jpg
    http://puu.sh/j4F9o/18741bece1.jpg, and just stack the last two notes on the (6)
thats all i could find ^^
about the sb, im still working on it currently. should be done in the next couple of days. been kinda busy

goodluck with mapset thoo
ReFaller
Hi, it's random mod, because I looked into your profile to find some maps and I found it.
You mentioned that do not need mods to Normal so I'll mod Hard
00:30:449 (2,4) - I think about blank these both
02:51:949 - missed sound probably
02:53:949 - and here
I am able to help just a little. Almost ready for rank.
Topic Starter
Peachtrees

ReFaller wrote:

Hi, it's random mod, because I looked into your profile to find some maps and I found it.
You mentioned that do not need mods to Normal so I'll mod Hard
00:30:449 (2,4) - I think about blank these both
02:51:949 - missed sound probably
02:53:949 - and here
I am able to help just a little. Almost ready for rank.
Thank you!

Fixed all of these since I kinda wanted to re-do the beginning of the last kiai anyways. Thanks!
Topic Starter
Peachtrees

Moo-Chan wrote:

ok here i am

Normal:
  1. 01:23:449 (5,6) - blanket here is kinda off dun
Hard:
  1. 00:20:116 (3,4) - fix blanket kay
  2. 00:20:449 (4,6) - ^ kay
  3. 00:27:116 (5) - maybe its just me but i feel like you could make this note into 1/4 slider. sounds more full and builds into the next part but there is really no 1/4 to be mapped here I think :c
  4. 00:46:116 (1,2,3) - i think you could make this look neater imo. it feels all cunjumbled together tried making this look a little less crowded, though there is only so much I can do without going off-screen
  5. 00:48:449 (6) - same thing as above, i think you should make this into a 1/4 slider. it adds variety instead of just boring single notes barely audible 1/4 here, not worth mapping in my eyes :c
  6. 02:32:116 (3) - i think you should move this to x: 217 y:218. imo it looks better and flows better did something similar, though I spaced it out a little more
  7. 03:04:116 (6,1) - fix blanket kay
  8. 03:23:449 (1,2,3,4,5,6,7,1) - just a suggestion, but i think you should make this section look like this b-but this is exactly how it looks like right now?;w;
    http://puu.sh/j4F8Y/5a3f9beeca.jpg
    http://puu.sh/j4F9o/18741bece1.jpg, and just stack the last two notes on the (6)
thats all i could find ^^
about the sb, im still working on it currently. should be done in the next couple of days. been kinda busy no worries, looking forward to it!

goodluck with mapset thoo
thank you!
Sing
v new to modding so srry if these dont help :o
[Hard]
  1. 02:09:949 (3,4,5) - try replacing these with a 1/2 repeating slider starting at 02:09:949 (3) - imo the rhythm change after the kiai time was weird but having this be a repeating slider instead of 3 hitcircles will help the player adjust to it
  2. 02:14:449 (2) - also try ctrl + G & make it a reverse slider, with the same reason as listed above
  3. 02:17:116 (2) - same with above^ but it will make the flow abit weird so try this placement instead:
    http://puu.sh/j7Hh0/ffa1cda3a2.jpg
    http://puu.sh/j7HhQ/a9b33619f8.jpg
    http://puu.sh/j7Hj4/a366794869.jpg
  4. 02:48:783 (1,1) - instead of a 1/2 slider try a 3/4 slider instead, it will follow with the past 2 measures/ 02:43:449 (1,1) -
  5. 02:52:116 (2) - also instead of a 1/4 slider hb a hitcircle just like the measure before at 02:49:449 (2) - theyre v similar
basically all i have, awesome song and amazing map~ :)
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