forum

Drop - Granat [CatchTheBeat]

posted
Total Posts
86
Topic Starter
Zoe
This beatmap was submitted using in-game submission on Saturday, 5 December 2015 at 7:52:56 PM

Artist: Drop
Title: Granat
Tags: 竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari dragon and flame Magic Bomb murutattack
BPM: 180.96
Filesize: 2632kb
Play Time: 00:44
Difficulties Available:
  1. MBomb's Platter (2.92 stars, 108 notes)
  2. Murumuru's Salad (1.92 stars, 64 notes)
  3. Rain (3.59 stars, 150 notes)
Download: Drop - Granat
Information: Scores/Beatmap Listing
---------------
Drop - Granat

Guest Difficulties:
MBomb's Platter: - Magic Bomb -
Murumuru's Salad: murutattack

Big thanks to everyone that has helped with this mapset. <3
Moeruattack
I done with the GD Salad, here you go :)

http://puu.sh/iYGvX/25e79d51ee.osu
Moeruattack
Here`s new updated one, following up the Tyrell`s mention about the fix I should do. Sorry about it :(

http://puu.sh/iYPku/e6469d98da.osu
Sakary
Accepting overdose?
Sakary
Overdose GD
osu file format v14

[General]
AudioFilename: DropGranat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 281
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Niflheim
Version:Hi_Hello's Overdose
Source:竜と炎の物語 清風明月
Tags:竜と炎の物語 清風明月 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Magic Bomb murutattack
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.2
CircleSize:4.2
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"198171.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Zoe
Thank you to Hi_Hello, - Magic Bomb - and murutattack for their guest diff. Time to get mods and go for ranked!
Sakary
Overdose Update
osu file format v14

[General]
AudioFilename: DropGranat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 281
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Niflheim
Version:Hi_Hello's Overdose
Source:竜と炎の物語 清風明月
Tags:竜と炎の物語 清風明月 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Magic Bomb murutattack
BeatmapID:742294
BeatmapSetID:333426

[Difficulty]
HPDrainRate:6.2
CircleSize:4.2
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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352,192,13046,1,0,0:0:0:0:
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480,320,42058,1,0,0:0:0:0:
256,192,42141,8,0,44047,0:0:0:0:

Update:
  1. Fixed combo
  2. Fixed back & forth patterns, especially the last part.
Topic Starter
Zoe
UPDATE: I have removed Hi_Hello's Overdose from the mapset. I felt that an overdose didn't fit the song/rest of the mapset so I will keep the 3 current difficulties.

Ready for mods.
Gommy
asked mods from niflheim c:
[General]
  1. make murumuru's salad length same with the plattern and rain. it seems weird
  2. you don't need to enter the source into the tag. also you need "MB" in the tag lol.
  3. the platter & rain had too much spinner. consider changing some with notes
  4. the platter needs hitsound
  5. you need to lower the voice at the kiai time. especially at 00:24:153 -
[Murumuru's Salad]
  1. 00:03:928 - remove the clap and add clap at 00:04:259 -
  2. 00:04:922 (2) - remove the clap and add clap at 00:05:254 -
  3. 00:05:917 (4) - remove the clap and add clap at 00:06:249 -
  4. 00:06:912 (2) - remove the clap and add clap at 00:07:243 -
  5. 00:08:238 - make the same hitsound here with 00:10:227 -
  6. 00:09:233 - add clap
  7. 00:13:212 - add clap here. it's up to you to keep the whistle or not
  8. 00:14:206 (2) - add the same hitsound with 00:12:217 (1) -
  9. 00:17:190 - add clap here. it's up to you to keep the whistle or not
  10. 00:21:169 - add clap
  11. 00:23:158 - add clap
  12. 00:40:068 (1) - extend the slider until 00:44:047 - to make the length the same with the other difficulties
[Mbomb's Platter]
  1. add hitsound please
  2. 00:03:845 (6) - move to x:136
  3. 00:11:222 (1,2) - how about adding hdash here?
[Rain]
  1. try to increase the star rating a little so it'll be an actual insane ctb diff (it's still hard atm)
  2. the first part of the rain need more hdashes
  3. 00:03:872 (6) - how about removing the clap? seems rather weird to me
  4. 00:06:249 (1) - add some hitsound at this slider. whistle sounds good
  5. 00:18:351 (1) - this spinner is too short. consider changing it to notes/slider
  6. 00:27:469 (1,2,3,4) - make these more curved
  7. 00:31:669 (3) - remove the whistle and add it at 00:31:779 (4) - instead
  8. 00:39:074 (1) - whistle?
  9. 00:40:068 (1,2,3,4,5) - try adding whistle to all these. sounds fit to me
okay that's it. hopes this help! gl for rank. also mb please mod my hanayuki ;_;
Moeruattack

Gommy wrote:

asked mods from niflheim c:
[General]
  1. make murumuru's salad length same with the plattern and rain. it seems weird *Fixed*
[Murumuru's Salad]
  1. 00:03:928 - remove the clap and add clap at 00:04:259 -
  2. 00:04:922 (2) - remove the clap and add clap at 00:05:254 -
  3. 00:05:917 (4) - remove the clap and add clap at 00:06:249 -
  4. 00:06:912 (2) - remove the clap and add clap at 00:07:243 -
  5. 00:08:238 - make the same hitsound here with 00:10:227 -
  6. 00:09:233 - add clap
  7. 00:13:212 - add clap here. it's up to you to keep the whistle or not
  8. 00:14:206 (2) - add the same hitsound with 00:12:217 (1) -
  9. 00:17:190 - add clap here. it's up to you to keep the whistle or not
  10. 00:21:169 - add clap
  11. 00:23:158 - add clap

    - All fixed up here, seems fit the song more.
  12. 00:40:068 (1) - extend the slider until 00:44:047 - to make the length the same with the other difficulties
    *Extended to 00:44:047*
okay that's it. hopes this help! gl for rank. also mb please mod my hanayuki ;_;
Thanks for modding :3

Murumuru`s Salad
osu file format v14

[General]
AudioFilename: DropGranat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 281
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Niflheim
Version:Murumuru's Salad
Source:竜と炎の物語 清風明月
Tags:竜と炎の物語 清風明月 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Magic Bomb murutattack
BeatmapID:739251
BeatmapSetID:333426

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"198171.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
281,331.5649867374,3,2,1,60,1,0
24153,-100,4,2,1,80,0,1
31945,-100,4,2,1,60,0,0
32111,-100,4,2,1,80,0,1
40068,-100,4,2,1,60,0,0
40731,-100,4,2,1,50,0,0
41063,-100,4,2,1,40,0,0
41395,-100,4,2,1,30,0,0
41726,-100,4,2,1,20,0,0
42058,-100,4,2,1,10,0,0
44047,-100,4,2,1,5,0,0


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44,192,4259,6,0,P|96:148|148:192,1,140,8|0,0:0|0:0,0:0:0:0:
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Topic Starter
Zoe

Gommy wrote:

[General]
  1. make murumuru's salad length same with the plattern and rain. it seems weird
  2. you don't need to enter the source into the tag. also you need "MB" in the tag lol. Nah we good here.
  3. the platter & rain had too much spinner. consider changing some with notes Checked with BN, seems fine/rankable. I think it suits the song also.
  4. the platter needs hitsound
  5. you need to lower the voice at the kiai time. especially at 00:24:153 - Will take into consideration.
[Rain]
  1. try to increase the star rating a little so it'll be an actual insane ctb diff (it's still hard atm) Not sure if you modded before or after the changes I made at the end. Star rating doesn't matter a whole lot, it's still a rain.
  2. the first part of the rain need more hdashes Probably not going to change this unless I get more mods suggesting this. I shouldn't need a ton of hypers :3
  3. 00:03:872 (6) - how about removing the clap? seems rather weird to me Done
  4. 00:06:249 (1) - add some hitsound at this slider. whistle sounds good Fixed
  5. 00:18:351 (1) - this spinner is too short. consider changing it to notes/slider Checked with BN, spinner length is fine and should be rankable.
  6. 00:27:469 (1,2,3,4) - make these more curved Will take a look, but probably not going to change.
  7. 00:31:669 (3) - remove the whistle and add it at 00:31:779 (4) - instead Done
  8. 00:39:074 (1) - whistle? Fixed
  9. 00:40:068 (1,2,3,4,5) - try adding whistle to all these. sounds fit to me Will double check after fixing hitsounds.
okay that's it. hopes this help! gl for rank.
Thanks Gommy <3

Also have re-done hitsounds/custom hitsounds. Will keep working on these.
DragonSlayer96


General
Like it was said before, please take out 竜と炎の物語 清風明月 from the Tags because that is in the Source. Redundant to have it in two places.

Salad
00:07:243 (3) - The repeat here is on a weird spot. It sounds better if you just make it a single slider ending one tick sooner and adding a circle where the slider ends currently (if you stay with 1/2 timeline).
00:11:222 (5) - ^
00:19:180 (5) - ^
00:22:164 (1) - A curve or a wiggle for this slider would be a tad bit more appealing due to how the long held note is.
00:24:982 - Adding a note here or turning 00:24:816 (2,3) - into a triple with the repeat here would be nice to hit this note.
00:25:479 (4) - I would take out this note because the sound itself is not audible unless you slow down the song. At 100% you can not hear the sound that this is mapped to (at least at my end).
00:28:961 - Adding a note here or turning 00:28:795 (2,3) - into a triple with the repeat here would be nice to hit this note.
For 00:32:111 (1,2,3,4,5,6,7,8,1,2,3,4) - were the repeat sliders at 00:34:100 (5,7) - just to change it up? The music itself stays the same throughout all of these notes so I am just curios on why you did map it this way.

Platter
*NOTE* How I hitsound, I hitsound to the song itself and try to blend the hitsounds in, not to combos so this might not fit how you want your map. Custom hitsounds set to soft (which is used to begin with) will be used unless otherwise noted with Bold. The bold will only apply to that hitsound then it will go back to custom hitsounds set to soft

00:00:281 (1) - Finish
00:00:612 (2) - Whistle to beginning and end of slider, not to the repeat though
00:01:275 (3) - Clap
00:01:607 (4) - Whistle to beginning and end of slider, not to the repeat though
00:02:270 (1,2,3) - Default Soft Whistle to the head of the sliders
00:03:265 (4) - Clap on the head of the slider, Default Soft Whistle at the end of the slider
00:03:762 (5,6,7) - Default Soft Whistle
00:04:259 (1) - Finish on the head of the slider, Whistle at the end of the slider
00:04:922 (3) - Whistle
00:05:254 (4) - Clap
00:05:586 (5) - Whistle to beginning and end of slider, not to the repeat though
00:06:580 (2) - Default Soft Whistle
00:07:243 (4) - Clap on the head of the slider
00:07:906 (5) - Default Soft Whistle
00:11:222 (1) - Clap on the head of the slider
00:11:885 (2) - Default Soft Whistle
00:14:206 (1,3,5,1,3,5) - Whistle
00:14:372 (2,4,6,2,4,6) - Default Soft Whistle
00:15:201 (1) - Clap (so this will be a Clap and a Whistle)
00:18:185 (1) - Whistle on the head of the slider
00:19:180 (2) - Clap on the head of the slider
00:19:843 (3) - Default Soft Whistle
00:24:153 (1,2,3) - Default Soft Whistle on the head of the sliders
00:25:148 (4) - Clap
00:25:811 (5) - Default Soft Whistle at the head of the slider. NC here if you took the last suggestion
00:26:143 (1) - Clap. Add to last NC if you did the above change
00:26:640 (2) - Default Soft Whistle at the head of the slider. NC if you are following my pattern here
00:27:137 (3) - Clap
00:27:469 (4) - NC here if you are following my NC pattern so far
00:27:469 (4,5) - Default Soft Whistle for all notes, including the repeat
00:28:132 (1,3,5) - Whistle
00:28:297 (2,4,6) - Default Soft Whistle
00:29:127 (7) - Whisle and Clap
00:29:790 (8) - Default Soft Whistle at the head of the slider. Add to the next combo if you are following my NC patterns
00:30:121 (1) - Whistle at the head of the slider
00:30:784 (2) - Default Soft Whistle at the head of the slider.
00:31:116 (3) - Clap
00:31:448 (4,5) - Default Soft Whistle for all of 4 and only the head of the slider for 5
00:32:111 (1,4,1,4,1,5) - Clap
00:32:442 (3,6,3,6,3,4,7,8) - Default Soft Whistle through the whole slider
00:38:079 (1,2,3,4,5) - Whistle for the head of the slider, Default Soft Whistle for the end of the slider
00:39:737 (6) - Whistle

00:42:058 (7,1) - I would just take out the note and start the spinner there honestly. It feels better to me because the spinner is starting on a note than out of nowhere.

This hitsound mod took over two hours to do MB. I hope it does help you out. In the end, it did look like this for the timeline.

Topic Starter
Zoe

DragonSlayer96 wrote:

General
Like it was said before, please take out 竜と炎の物語 清風明月 from the Tags because that is in the Source. Redundant to have it in two places. Thanks, have finally fixed that up.
Thank you for the mod.
Moeruattack

DragonSlayer96 wrote:



Salad
00:07:243 (3) - The repeat here is on a weird spot. It sounds better if you just make it a single slider ending one tick sooner and adding a circle where the slider ends currently (if you stay with 1/2 timeline). Fixed
00:11:222 (5) - ^ Fixed
00:19:180 (5) - ^ Fixed
00:22:164 (1) - A curve or a wiggle for this slider would be a tad bit more appealing due to how the long held note is. Fixed
00:24:982 - Adding a note here or turning 00:24:816 (2,3) - into a triple with the repeat here would be nice to hit this note. Fixed
00:25:479 (4) - I would take out this note because the sound itself is not audible unless you slow down the song. At 100% you can not hear the sound that this is mapped to (at least at my end). Fixed
00:28:961 - Adding a note here or turning 00:28:795 (2,3) - into a triple with the repeat here would be nice to hit this note. Fixed
For 00:32:111 (1,2,3,4,5,6,7,8,1,2,3,4) - were the repeat sliders at 00:34:100 (5,7) - just to change it up? The music itself stays the same throughout all of these notes so I am just curios on why you did map it this way.

I did that because I wanted to do some variation on middle part of the section sounds. So its not the same :p
Maybe change when other says the same thing.
Thanks for modding :D

Murumuru`s Salad
osu file format v14

[General]
AudioFilename: DropGranat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 281
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Niflheim
Version:Murumuru's Salad
Source:竜と炎の物語 清風明月
Tags:seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Magic Bomb murutattack
BeatmapID:739251
BeatmapSetID:333426

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"198171.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Dea ex machina
''Murumuru's Salad''

00:02:270 (1) - this should be a NC for consistency with the length of the other combos.
00:10:227 (4) - This feels too close to the previous circle. Since it's a strong beat, it should be further away, not closer than 00:09:564 (2) - was, as well this should be a NC for consistency with the length of the other combos.
00:11:885 (6) - move to x:144 for a smoother transition.
00:14:206 (2) - song feels very different here so it should be a NC aswell.
00:18:185 (1) - NC again for the same reasons as before.
00:22:164 (3) - NC ^
00:24:153 (1,2,3,4,5,6,7,8) - this combo is very long for a salad. I suggest breaking it into 00:25:811 (5) - NC and 00:27:137 (7) - NC
00:24:816 (2,3,4) - This distance between these notes will be difficult to read for newer players.
00:28:132 (1,2,3,4,5,6,7,8) - very long combo too. Please consider 00:29:790 (1) - NC and 00:31:116 (1) - NC.
00:32:111 (1,2,3,4,5,6,7,8) - ^ Please consider making 00:34:100 (5) - NC.
That's all for this Salad! Great job Murutattack :D Please remember that when looking at my suggestions, I am a novice modder, so if it is a bad suggestion in your opinion, it probably is.

''MBomb's Platter''

So many spinners
00:04:757 (2,3) - I suggest moving to x:448 and x:320, as it flows and looks better in my opinion.
00:15:367 (2) - should probably be at x:128 since it looks nicer.
00:36:421 (3,4) - slightly awkward to play this. Maybe make the second slider facing the same direction as the first one, since the song sounds the exact same for both.
00:38:079 (1,2,3,4,5,6) - this part is kinda boring compared to the part before it, which doesn't really make sense since it's a much more emphasized part of the song. Can't you mix it up a bit?
00:40:731 (3,4,5,6,7) - why do these get quieter? It's a cool effect but the notes you're mapping don't get quieter in the song. Instead, you should make 00:42:223 (1) - get quieter.
As you can probably tell, there isn't a lot for me to say about this platter since it's mapped so well! Nice job, MB! Please remember that when looking at my suggestions, I am a novice modder, so if it is a bad suggestion in your opinion, it probably is.

''Rain''

Wow, beautiful map.
00:02:270 (1,2,3) - why do these sliders go left, right, right? Consider making them LRL, RLR, RRR, or LLL, since all three sliders are mapped over a part that sounds the same. I would personally map them going left.
00:28:132 (1,2,3,4,5,6,7) - The spacing between these notes could be cleaner :s
00:40:731 (2,3,4,5,6) - same ''problem'' as MBombs difficulty, why are they all getting quieter?! D:

Please remember that when looking at my suggestions, I am a novice modder, so if it is a bad suggestion in your opinion, it probably is.
Moeruattack
[quote="Kaitlin"]
''Murumuru's Salad''

00:02:270 (1) - this should be a NC for consistency with the length of the other combos. *Alright NC`ed*
00:10:227 (4) - This feels too close to the previous circle. Since it's a strong beat, it should be further away, not closer than 00:09:564 (2) - was, as well this should be a NC for consistency with the length of the other combos. *Switched to Bowel Slider*
00:11:885 (6) - move to x:144 for a smoother transition. *Fixed*
00:14:206 (2) - song feels very different here so it should be a NC aswell. *Fixed*
00:18:185 (1) - NC again for the same reasons as before. *Fixed*
00:22:164 (3) - NC ^ *Fixed*
00:24:153 (1,2,3,4,5,6,7,8) - this combo is very long for a salad. I suggest breaking it into 00:25:811 (5) - NC and 00:27:137 (7) - NC *Fixed* and I set NC on 00:28:132.
00:24:816 (2,3,4) - This distance between these notes will be difficult to read for newer players. Lowering a bit of distance, now I set to not requires Dash to get 3 fruits.
00:28:132 (1,2,3,4,5,6,7,8) - very long combo too. Please consider 00:29:790 (1) - NC and 00:31:116 (1) - NC. *Fixed*
00:32:111 (1,2,3,4,5,6,7,8) - ^ Please consider making 00:34:100 (5) - NC. *Fixed*
That's all for this Salad! Great job Murutattack :D Please remember that when looking at my suggestions, I am a novice modder, so if it is a bad suggestion in your opinion, it probably is.

Well at least I took all of your suggestion,
Thanks for modding :)

Murumuru's Salad
osu file format v14

[General]
AudioFilename: DropGranat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Niflheim
Version:Murumuru's Salad
Source:竜と炎の物語 清風明月
Tags:seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Magic Bomb murutattack
BeatmapID:739251
BeatmapSetID:333426

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"198171.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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172,188,39737,1,8,0:0:0:0:
256,192,40068,12,0,44047,0:0:0:0:
Topic Starter
Zoe

Kaitlin wrote:

''Rain''

Wow, beautiful map.
00:02:270 (1,2,3) - why do these sliders go left, right, right? Consider making them LRL, RLR, RRR, or LLL, since all three sliders are mapped over a part that sounds the same. I would personally map them going left. Probably won't be changing this (unless it becomes unrankable) as I like the flow here, and I feel the LRR fits nicely.
00:28:132 (1,2,3,4,5,6,7) - The spacing between these notes could be cleaner :s Fixed (hopefully)
00:40:731 (2,3,4,5,6) - same ''problem'' as MBombs difficulty, why are they all getting quieter?! D: Fixed on both diffs

Please remember that when looking at my suggestions, I am a novice modder, so if it is a bad suggestion in your opinion, it probably is.
Thanks for the mod <3.
Topic Starter
Zoe
Finally got around to fixing this up for my waifu MB.


DragonSlayer96 wrote:

[Platter]*NOTE* How I hitsound, I hitsound to the song itself and try to blend the hitsounds in, not to combos so this might not fit how you want your map. Custom hitsounds set to soft (which is used to begin with) will be used unless otherwise noted with Bold. The bold will only apply to that hitsound then it will go back to custom hitsounds set to soft

00:42:058 (7,1) - I would just take out the note and start the spinner there honestly. It feels better to me because the spinner is starting on a note than out of nowhere.

This hitsound mod took over two hours to do MB. I hope it does help you out. In the end, it did look like this for the timeline.

Have almost completely used this, but have also gone through and changed a lot of hit-sounding to somewhat match the rain
* Will leave that suggestion about the spinner (^) for MB as he just asked me to hit-sound his diff.
Thank you again for your mod DS.
MBomb

Gommy wrote:

asked mods from niflheim c:

[Mbomb's Platter]
  1. add hitsound please - Done now.
  2. 00:03:845 (6) - move to x:136 - I think this flows fine how it is now/
  3. 00:11:222 (1,2) - how about adding hdash here? - This is a weak note, a HDash wouldn't make much sense here.

okay that's it. hopes this help! gl for rank. also mb please mod my hanayuki ;_; - Soon ;w;

Kaitlin wrote:

''MBomb's Platter''

So many spinners - I just liked Niflheim's spinners ;w;
00:04:757 (2,3) - I suggest moving to x:448 and x:320, as it flows and looks better in my opinion. - I wanted a dash to 3 because I feel the pitch change on this note is strong enough to indicate a dash.
00:15:367 (2) - should probably be at x:128 since it looks nicer. - Was originally like this, but I feel the flow is better how it is now because players will usually end up holding the dash key after the HDash (At least the ones who play this kind of difficulty), and would miss if this note was at x:128.
00:36:421 (3,4) - slightly awkward to play this. Maybe make the second slider facing the same direction as the first one, since the song sounds the exact same for both. - Honestly this feels fine to me.
00:38:079 (1,2,3,4,5,6) - this part is kinda boring compared to the part before it, which doesn't really make sense since it's a much more emphasized part of the song. Can't you mix it up a bit? - Changed this part around a bit.
00:40:731 (3,4,5,6,7) - why do these get quieter? It's a cool effect but the notes you're mapping don't get quieter in the song. Instead, you should make 00:42:223 (1) - get quieter. - Hitsounding stuff is up to Niflheim.
As you can probably tell, there isn't a lot for me to say about this platter since it's mapped so well! Nice job, MB! - Thanks! Please remember that when looking at my suggestions, I am a novice modder, so if it is a bad suggestion in your opinion, it probably is.

Please remember that when looking at my suggestions, I am a novice modder, so if it is a bad suggestion in your opinion, it probably is.[/notice]
Change from Dragonslayer96 which there would be barely any point in quoting: No change, firstly because I want emphasis on the note at 00:42:058 (7) - , and secondly because the background fade out noise actually gets slightly louder where I have the spinner starting now, so it makes sense to me.

Thanks for the mods!

Platter
osu file format v14

[General]
AudioFilename: DropGranat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 281
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Niflheim
Version:MBomb's Platter
Source:竜と炎の物語 清風明月
Tags:seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Magic Bomb murutattack
BeatmapID:738634
BeatmapSetID:333426

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"198171.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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MBomb
Zzz modding the difficulties that aren't mine.

Salad
HP4, for a consistent spread with the other difficulties.

00:22:164 (3) - Ctrl+H this and move it to x:68, makes a fitting dash from 2.
00:29:127 (4) - Currently possible to make the jump from 2 without dashing, I would move this to x:184, just to make sure you force the dash.

Great Salad, not much to say here.

Rain
00:00:778 (2,3) - A HDash to 2 fits nicely here for the high pitch note, so I would move 2 to x:144, and then ctrl+g 3 for nice flow.
00:03:265 (4) - Maybe increase the distance on this note a tiny bit, to x:96?
00:15:699 (4) - x:240 on this note flows better, imo, I always miss here ;w;
00:18:185 (1,1) - I would remove this spinner and just make this a slider, this is the only spinner I'm not really a fan of.
00:19:843 (2,3) - I can't really hear any reason for this to not just be a 1/1 slider. I know you wanted the HDash to 3, but tbh I think this works better without, and you should just make it a 1/1 slider instead.
00:22:330 (2,4) - Move 2 to x:64 and 4 to x:480. This maintains the hypers, but weakens them slightly, and takes 4 away from the wall whilst still keeping the same distance between these hypers.
00:29:127 (7) - A hyper to this fits nicely for the high pitched chime here. I would move this to x:64.
00:35:095 (1) - Ctrl+G and move to x:384, for a consistent hyper pattern with the rest of this section.

Alright, done ;)
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