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Apocalyptica - Hall of the Mountain King

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Total Posts
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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Tuesday, September 01, 2015 at 10:12:02 PM

Artist: Apocalyptica
Title: Hall of the Mountain King
Tags: live speed increase cello thrash symphonic orchestral classical cult edvard grieg life burns tour even better
BPM: 34
Filesize: 6171kb
Play Time: 02:51
Difficulties Available:
  1. I (1.56 stars, 116 notes)
  2. II (2.1 stars, 177 notes)
  3. III (2.44 stars, 213 notes)
  4. IV (3.17 stars, 298 notes)
  5. V (4.16 stars, 385 notes)
  6. VI (5.19 stars, 522 notes)
  7. VII (5.79 stars, 568 notes)
Download: Apocalyptica - Hall of the Mountain King
Information: Scores/Beatmap Listing
---------------




!
Mofu kun
good song
im new modder pls don’t hate me
mod
[General]
the outro seems really long for all diffs.
[Extreme]
00:51:416 (1,2,1,2,1,2,3) - these notes feel like a really sudden change in spacing for not that big of an increase of strength in the song. i think that the spacing should be decreased here.
01:04:645 (4,5,6) - the spacing here seems really far here as well.
01:16:670 (3,4,5) - this triangle is slightly larger than the rest. i’m not sure if it matters too much, but change it so the sizes are the same.
01:21:949 (1,2,3) - the spacing between these two is really smaller than in the pattern here. i think that note 2 should be moved a bit farther so that it is the same the whole pattern.
01:32:905 (1,2,3,4) - can’t hear anything in the music here that would constitute a stream. the cymbal sounds only really start at note 5.
01:34:992 (1,2,3,4) - ^
01:58:004 (4) - think that this should be made a NC as it is not part of the violin notes, but is part of a drum beat.
02:04:006 (4) - ^
02:09:576 (3,4) - i don’t think these notes fit the song too well. they don’t match the guitar, violin, or drum beat, so they don’t really fit anywhere.
02:16:337 (7) - i can’t hear anything in the song for the note. i think it should be deleted.
02:17:403 (6) - ^
02:18:470 (7) - ^
02:20:603 (6) - ^
02:21:670 (7) - ^
02:22:737 (7) - ^
02:33:337 (6,7) - ^ (while there is a drum beat for note 6, i think that it is better when both the notes are deleted, because all that is being mapped here is the violin notes.)
02:34:470 (7) - ^
02:35:494 (7) - ^
02:37:444 (8) - ^
02:39:346 (7) - ^
(im probably missing what you mapped to for this last portion…)
[Extra_]
01:32:905 (1,2,3,4) - the same problem as the previous diff. the cymbal noises that the streams are mapped to here don’t sound like they start here, and sound like they start at slider 5.
01:53:598 (4,2,4) - the note that these are mapped to sounds like they should be mapped to one long slider, as opposed to one long slider.
01:59:642 (5,2,4) - same as 01:53:598 (4,2,4)
02:05:611 (5,2,5) - ^
02:08:514 (4,3) - ^
02:11:312 (5,3,3) - ^
02:13:578 (1,2,3,1,2,3,1,2) - the spacing on these patterns seems a bit far for what isn’t that strong of a point in the song. maybe lessen the spacing by a bit.
02:17:403 (5) - i can’t hear anything in the song that would support this note. it should be deleted.
02:21:670 (5) - ^
02:34:470 (5) - ^

tell me things that i can improve with my modding!
pkhg
nice spread
Topic Starter
pishifat
nuko

Mofu kun wrote:

good song
im new modder pls don’t hate me
[General]
the outro seems really long for all diffs. cut it down. lots of clapping lol
[Extreme]
00:51:416 (1,2,1,2,1,2,3) - these notes feel like a really sudden change in spacing for not that big of an increase of strength in the song. i think that the spacing should be decreased here. considering that a new instrument comes in here that's a lot louder than string plucking i think the sapcing is fine :p it's less than what i've got on the currently ranked version at least lol
01:04:645 (4,5,6) - the spacing here seems really far here as well. whatever instrument playing here goes super high pitched so spacing is representing that here
01:16:670 (3,4,5) - this triangle is slightly larger than the rest. i’m not sure if it matters too much, but change it so the sizes are the same. the triangles are all decreasing in size here; same with the next pattern
01:21:949 (1,2,3) - the spacing between these two is really smaller than in the pattern here. i think that note 2 should be moved a bit farther so that it is the same the whole pattern.
01:32:905 (1,2,3,4) - can’t hear anything in the music here that would constitute a stream. the cymbal sounds only really start at note 5. i get what you're listening to, but the string instrument there is also in 1/4. the ranked version is the same thing as this without the cymbal sound
01:34:992 (1,2,3,4) - ^
01:58:004 (4) - think that this should be made a NC as it is not part of the violin notes, but is part of a drum beat. makes sense i guess for the 1/3 thing too so yes
02:04:006 (4) - ^ yeeeeeee
02:09:576 (3,4) - i don’t think these notes fit the song too well. they don’t match the guitar, violin, or drum beat, so they don’t really fit anywhere. the drums are all 1/3 here so ya. that's why all the extended sliders are ending on 1/3 ticks
02:16:337 (7) - i can’t hear anything in the song for the note. i think it should be deleted. there's constant 1/4 in the string stuff, so i'm using that to emphasize sounds at the ends of triplets. it's a cool mapping technique that people probably consider overmapping but o well
02:17:403 (6) - ^
02:18:470 (7) - ^
02:20:603 (6) - ^
02:21:670 (7) - ^
02:22:737 (7) - ^
02:33:337 (6,7) - ^ (while there is a drum beat for note 6, i think that it is better when both the notes are deleted, because all that is being mapped here is the violin notes.)
02:34:470 (7) - ^
02:35:494 (7) - ^
02:37:444 (8) - ^
02:39:346 (7) - ^
(im probably missing what you mapped to for this last portion…)
[Extra_]
01:32:905 (1,2,3,4) - the same problem as the previous diff. the cymbal noises that the streams are mapped to here don’t sound like they start here, and sound like they start at slider 5.
01:53:598 (4,2,4) - the note that these are mapped to sounds like they should be mapped to one long slider, as opposed to one long slider. these essentially act as long sliders since you'd hold them for the same amount of time. they're following beats in the music so it hsouldn't really bea problem (and i wanted to be something different from extreme lol)
01:59:642 (5,2,4) - same as 01:53:598 (4,2,4)
02:05:611 (5,2,5) - ^
02:08:514 (4,3) - ^
02:11:312 (5,3,3) - ^
02:13:578 (1,2,3,1,2,3,1,2) - the spacing on these patterns seems a bit far for what isn’t that strong of a point in the song. maybe lessen the spacing by a bit. id actually consider this to be pretty strong stuff lol. i also arrange spacings according to pitches a lot, so that could also add to it in my mind
02:17:403 (5) - i can’t hear anything in the song that would support this note. it should be deleted.
02:21:670 (5) - ^
02:34:470 (5) - ^

tell me things that i can improve with my modding! when there's something repeatedly wrong in a difficulty, you don't have to list out every instance of the problem. just say what the problem is with an example and mention that it occurs in many places. it's probably important to get the mapper to understand what the issue is more than simply fixing it.

the way you have reasoning for all your points is really good. you're also really good at expressing what you want to suggest which is better than like 99% of current modders lol. i may have rejected a bunch of stuff, but your mod is actually really well written.

knowing more about what's acceptable and understanding the intentions of mappers will also definitely help since your modding structure is like perfect

pkhg wrote:

nice spread
i can almost count to 10!!
George

pishifat wrote:

nuko

Mofu kun wrote:

good song
im new modder pls don’t hate me
[General]
the outro seems really long for all diffs. cut it down. lots of clapping lol
[Extreme]
00:51:416 (1,2,1,2,1,2,3) - these notes feel like a really sudden change in spacing for not that big of an increase of strength in the song. i think that the spacing should be decreased here. considering that a new instrument comes in here that's a lot louder than string plucking i think the sapcing is fine :p it's less than what i've got on the currently ranked version at least lol
01:04:645 (4,5,6) - the spacing here seems really far here as well. whatever instrument playing here goes super high pitched so spacing is representing that here
01:16:670 (3,4,5) - this triangle is slightly larger than the rest. i’m not sure if it matters too much, but change it so the sizes are the same. the triangles are all decreasing in size here; same with the next pattern
01:21:949 (1,2,3) - the spacing between these two is really smaller than in the pattern here. i think that note 2 should be moved a bit farther so that it is the same the whole pattern.
01:32:905 (1,2,3,4) - can’t hear anything in the music here that would constitute a stream. the cymbal sounds only really start at note 5. i get what you're listening to, but the string instrument there is also in 1/4. the ranked version is the same thing as this without the cymbal sound
01:34:992 (1,2,3,4) - ^
01:58:004 (4) - think that this should be made a NC as it is not part of the violin notes, but is part of a drum beat. makes sense i guess for the 1/3 thing too so yes
02:04:006 (4) - ^ yeeeeeee
02:09:576 (3,4) - i don’t think these notes fit the song too well. they don’t match the guitar, violin, or drum beat, so they don’t really fit anywhere. the drums are all 1/3 here so ya. that's why all the extended sliders are ending on 1/3 ticks
02:16:337 (7) - i can’t hear anything in the song for the note. i think it should be deleted. there's constant 1/4 in the string stuff, so i'm using that to emphasize sounds at the ends of triplets. it's a cool mapping technique that people probably consider overmapping but o well
02:17:403 (6) - ^
02:18:470 (7) - ^
02:20:603 (6) - ^
02:21:670 (7) - ^
02:22:737 (7) - ^
02:33:337 (6,7) - ^ (while there is a drum beat for note 6, i think that it is better when both the notes are deleted, because all that is being mapped here is the violin notes.)
02:34:470 (7) - ^
02:35:494 (7) - ^
02:37:444 (8) - ^
02:39:346 (7) - ^
(im probably missing what you mapped to for this last portion…)
[Extra_]
01:32:905 (1,2,3,4) - the same problem as the previous diff. the cymbal noises that the streams are mapped to here don’t sound like they start here, and sound like they start at slider 5.
01:53:598 (4,2,4) - the note that these are mapped to sounds like they should be mapped to one long slider, as opposed to one long slider. these essentially act as long sliders since you'd hold them for the same amount of time. they're following beats in the music so it hsouldn't really bea problem (and i wanted to be something different from extreme lol)
01:59:642 (5,2,4) - same as 01:53:598 (4,2,4)
02:05:611 (5,2,5) - ^
02:08:514 (4,3) - ^
02:11:312 (5,3,3) - ^
02:13:578 (1,2,3,1,2,3,1,2) - the spacing on these patterns seems a bit far for what isn’t that strong of a point in the song. maybe lessen the spacing by a bit. id actually consider this to be pretty strong stuff lol. i also arrange spacings according to pitches a lot, so that could also add to it in my mind
02:17:403 (5) - i can’t hear anything in the song that would support this note. it should be deleted.
02:21:670 (5) - ^
02:34:470 (5) - ^

tell me things that i can improve with my modding! when there's something repeatedly wrong in a difficulty, you don't have to list out every instance of the problem. just say what the problem is with an example and mention that it occurs in many places. it's probably important to get the mapper to understand what the issue is more than simply fixing it.

the way you have reasoning for all your points is really good. you're also really good at expressing what you want to suggest which is better than like 99% of current modders lol. i may have rejected a bunch of stuff, but your mod is actually really well written.

knowing more about what's acceptable and understanding the intentions of mappers will also definitely help since your modding structure is like perfect

pkhg wrote:

nice spread
i can almost count to 10!!
I didnt even know pishi could count in the first place
Okoratu

just like last time
Topic Starter
pishifat
slow song

very safe rank

nothing sketchy to be found here

please bns
UndeadCapulet
From my queue:
Nice fucking diff names

7

02:43:025 (1,2,3,4,1) - The BPM is so high that this feels really circular. I don't think that's what you're intending, it's very different from the rest of the map.
02:47:020 (1,2) - Even for intentional antijumps, these are really hard to see coming after the 317BPM. Space them out more.

---

6

01:17:212 (1) - Weird slider, keep the rhythm consistent with 01:17:754 (1,2,3) - , it's cooler that way.
01:21:427 (1) - ^
02:48:869 (1,2,1,2,1,2) - The NC job in 7 diff was better tbh

---

5

01:28:601 (4) - I think dropping down a little, like this is better.

---
best mod ive ever given
eagerly awaiting your rejections
maybe next time make a map with actual problems
Topic Starter
pishifat
juliet

UndeadCapulet wrote:

From my queue:
Nice fucking diff names nice osu glitches thinking it's a different mapset

7

02:43:025 (1,2,3,4,1) - The BPM is so high that this feels really circular. I don't think that's what you're intending, it's very different from the rest of the map. i'll see how this goes with some testplays before changing it. i personally find it really easy to snap that thing
02:47:020 (1,2) - Even for intentional antijumps, these are really hard to see coming after the 317BPM. Space them out more. really makes no difference but like why not

---

6

01:17:212 (1) - Weird slider, keep the rhythm consistent with 01:17:754 (1,2,3) - , it's cooler that way. spread disagrees with the rule of cool
01:21:427 (1) - ^
02:48:869 (1,2,1,2,1,2) - The NC job in 7 diff was better tbh yea i was thinking "gotta nc to the pattern!!" then i realize i did the same thing on 5 pattern wise and nc'd it the same as 7 so lol

---

5

01:28:601 (4) - I think dropping down a little, like this is better. it is

---
best mod ive ever given
eagerly awaiting your rejections
maybe next time make a map with actual problems will do !!!!!!
Shohei Ohtani
>re-mapping this when a literal perfect beatmap of it exists
>made by you

Also make your mp3 fade. Random cut-offs are stupid

kds pls :)
Topic Starter
pishifat
i really wanna include the full minute of clapping but people complain so much about their precious hard disk space:(














i faded it if that wasnt clear
Kofja
Cool map 8-)
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


1:
  1. 01:05:498 (5,6) - swap places?
  2. 02:39:875 (4) - move a bit downwards
  3. 02:51:312 (1) - try this?

2:
  1. 00:49:929 (1) - curve just to emphasize the beat
  2. 02:51:807 - add circle instead

3:
  1. 01:57:751 (1) - extend till 01:58:131
  2. 02:03:759 (1) - extend till 02:04:130
  3. 02:51:807 - circle instead?

Sorry short mod. Perfect mapset! Hyped to see this on the ranked section.
Yoges
Nothing For me to contribute here. Nice diffset overall.

Dat naming scheme

Habe star OuO
Topic Starter
pishifat
hyr

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!


1:
  1. 01:05:498 (5,6) - swap places? moves into the next combo way better as it is now, so nah
  2. 02:39:875 (4) - move a bit downwards mkay
  3. 02:51:312 (1) - try this? too hard to interpret the bpm change stuff, which is why it's a slider :p

2:
  1. 00:49:929 (1) - curve just to emphasize the beat not really seeing how it emphasizes the beat when curved lul
  2. 02:51:807 - add circle instead

3:
  1. 01:57:751 (1) - extend till 01:58:131 the song has stronger stuff on 1/3, so uhyea
  2. 02:03:759 (1) - extend till 02:04:130
  3. 02:51:807 - circle instead?

Sorry short mod. Perfect mapset! Hyped to see this on the ranked section. soooooooon

Yoges wrote:

Nothing For me to contribute here. Nice diffset overall.
bns please trust this guy he knows what he's talking about
Cancel

pishifat wrote:

i really wanna include the full minute of clapping but people complain so much about their precious hard disk space:(
cause an extra 1mb is way too big for a pc nowadays
George

Cancel wrote:

pishifat wrote:

i really wanna include the full minute of clapping but people complain so much about their precious hard disk space:(
cause a extra 1mb is way too big for a pc nowadays
Pishi better fucking add it back in or I will stop supporting his maps
Sonnyc
5:
  1. 01:07:003 (2,3) - Imo this jump could be little smaller. This part is in the process of speeding up, and this jump felt a bit too far yet.
7:
  1. 02:16:270 (6,7) - Is this semi-manual stack intended?
Personally the high distance between 2/1 objects at [1] didn't felt as something beginner friendly, but well another difficulty will be redundant anyways.

Wasn't many stuffs worth mentioning in this mapset. Good luck~
Topic Starter
pishifat
tfw stacks enabled in editor and i see

but for everyone else it looks like

did all the sonny stuff yeayeayeaya
Okoratu
thinking.gif

[g]
so why exactly are diffnames numbers? only if u have to do something like this in all cases uhh cant u like name them lv. <number> or something numbers only are like stoopid
the part where 01:33:166 - in the mp3 does sound so damn weird especially since the first part of the stream doesn't get the the instrument added
'snapping' your preview point in this kind of song is kind of pointless im o
i thought you hated letterboxing in breaks
or am i confusing this with ringating

[7]
i think it's be better for the large part of it that isn't 250 bpm or something that ar decreased - 9.3 or 9.2 are things that worked
01:24:427 (2) - either im shit or wanting to aim this a bit higher than it is atm can easily happen here, moving it up and to the left is what i would do as it also keeps the emphasis of the next 1/2 thing
01:08:760 (5,6) - these feel like super close because of the jump things you previously did for these
02:22:937 (2,3) - crtl+ging this works much better for me instead of changing directions in that triplet
02:36:778 (2,3,4,5,6) - starting here this becomes kind of tiring and at 250 bpm also really easy to shitbreak on, would recommend simplifying because playability but i could also be shit..
at least the 02:37:020 (4,5,6,7,8,1) - plays really odd to me
02:35:680 (2) - id prefer that a bit more to the left instead of where it currently is like http://puu.sh/jInTM/f87ecc86ac.jpg because current placethings feel close
02:44:706 (1,2,3) - this completely breaks all movements that have been going on for the last 2 combosaSDFaslkdfhjasdfaA?SD:F>
02:46:263 (1) - 255/380 ish is kind of a lot better for me in this case

end of this diff is kinda sketchyy yy idk if it needs more feedback or testplays from players who can actually play and im just shit and suggesting nerfs which aren't necessary? from what i can tell the one flow thing in the end would probably be better off changed and the one readability derp

[6.3]
02:04:500 (1) - more space becaus4e the other one has more
02:18:537 (1,2) - this rhythm laksjdf;lk 02:22:803 (1,2,3) - i s so much better
02:45:884 (3,4,1) - this transition is like a lot easier to break on than the first 3 sliders on it and the end ;;

[4.7]
00:54:271 - the beginning of this section... like the part of it which is actually slow could use more overall spacing imo atm it's like really babyish
00:57:687 (1,2,3) - isn't this a bit very simplified??
why is only 01:57:751 (1,2) - different in 6 like now i don't get it anymore
01:52:483 (1,2,3,1,2) - dont u think this is a bit too simple...? like you could easily do more with it because bpm is just 160ish
02:23:870 - i can get why this is a break on everything below this but uhh this is like a giant anticlimax for this diff imo

[4]
01:38:273 (1) - adfskl;jasf i found it difficult to get that this one is slower than the previous one... choosing a sv which is bigger would probably avoid misreads of any sort
01:53:983 (1,2,3,4) - even these are more complex than the things on 5 at this point whalskd;fhad A?SDF>>
just random thought while looking at this 02:31:870 - i find it weird that this one is not mapped though it's such a strong sound idk i would just expect to click there if i knew the song??
02:51:312 (1,2) - this is unexpectedly big asd asd all the other sliders are changing tempo so i would be a bit more friendly with that one even tho it's the end

[3.2]
01:27:688 (1,2,3) - 01:31:862 (1,2,3) - after that many 3/2 slider this can throw you off a lot idk just my opinion but i think more simple would be better here


[2]
honestly im unsure if the part where sliders become shoooort is gonna be ok or meh, but the only other options would be increasing sv which would be MEH or simplifying rhythm a bit more from 02:40:346 - to end


[1]
01:10:616 (4,5) - 01:15:273 (4,5) - these are sure as hell going to confuse someone who just started
01:33:949 (2,3) - 01:36:036 (2,3) - doing 2 sliders instead of repeat slider circle repeat slider may be easier to comprehend while sacrificing only a bit of emphasis imo
01:38:273 (1) - distance between these is like tiny compared to what you did to 2 135 bpm things in 00:54:271 (1,2) - ;;
idk if distance in the end is comprehendable enough

that's all idk if i want to thinking.gif this or not right now
because i never had the pleasure to deal with multibpm easy and normal
and im concerned end of 7 is sketch

that's all u would need to sort out before i'd be confident in iconing it
numbers represent how the spread felt to me
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