Oh my god my download speed is so shit at school so uhhhhh RIP me
ADVANCED:
Resnap sliders pls. If this is intentional then like it just looks and sounds really weird. I'm talking mostly for about parts like 00:08:691.
00:08:024 - It'd be super cool for this beginning part to have some sort of hitsounds that matches a closed high-hat. It should be very light, but I've grown so accustomed to the soft-hitnormal that having that without any sort of variation just looks incomplete.
00:28:025 (3,4,1) - For a normal leveled diff like this, this flow kinda sucks. I'd suggest having a parallel pattern with (3) and (4), so that (4) directly leads into where (1) is currently. You might want to shorten the jump if you do this.
01:05:358 (3,4) - This happens more in the map but I forgot to mention it for some reason, but uhh, when the drums stop, it'd be nice if the map would reflect that by not being a 1/2 drone. Especially since there's not any special hitsounding, it's kind of just unfitting.
01:27:358 (4,5,1) - ^. This section would work if you just put a long pretty slider, since right now I'm literally tapping thin air
The other diff is mostly fine except I'd always love some more hitsounding to make the map not drone so much.
I always found it weird how there's such a big trend to map really slow and calm music, especially in a rhythm game, since there's not really much rhythm, but people like it, so meh.
kds stars since it took so long for me to get to this