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sixtythree - I remember

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Topic Starter
Mortem
This beatmap was submitted using in-game submission on 8. září 2015 at 18:23:49

Artist: sixtythree
Title: I remember
Tags: chillout guitar blues beats instrumental 63 keren ann by the cathedral
BPM: 90
Filesize: 5864kb
Play Time: 01:28
Difficulties Available:
  1. advanced (2,01 stars, 140 notes)
  2. calm (1,29 stars, 87 notes)
Download: sixtythree - I remember
Information: Scores/Beatmap Listing
---------------


#11


Mapset
calm - Mortem
advanced - Mortem

Storyboard - Mortem
Kalibe
#M4M

[calm]

___________________________________

00:34:691 (1,2,3) - maybe stack this?
00:25:358 (2,3,1) - stack (3) on (1) and move (2) closer

[relaxing]

___________________________________

Cs - 4 or 4,5
Ar - 7
Od - 5 or 5,5
HP - 5 or 6


If you want statistics for Hard

___________________________________

GL :)
McLaren12
Hi! My M4M

Calm

01:25:358 (1) - Maybe add a finishing spinner here instead?

Relaxing

*HP Drain Rate is pretty high, you should lower it just a few touches

00:39:858 (7) - Isn't mapped to anything and feels a little awkward being here, id consider removing
01:25:358 (1) - Finishing spinner?

Other than that I noticed nothing, nice job on this beatmap :)
Lethargy
Yo, mod na požádání


calm
  1. 00:17:358 (3,1) - nazi blanket :>
  2. 00:26:025 (3) - mozna posunout na x:416;y:104
  3. 00:33:358 (3) - mozna udelat lehce curved? https://osu.ppy.sh/ss/3543756
  4. 00:38:691 (2) - vic curved - http://puu.sh/jDKO2/caaf30479e.jpg
  5. 00:45:358 (1,2) - nazi blanket
  6. 00:51:358 (2,3) - naziiiii
  7. 01:04:025 (1,2) - tady mozna replacnout koleckama, je to lepsi kdyz v easier diffs emphasizujes vokaly vic nez beaty
  8. 01:19:358 (2) - tady zase replacnout dvouma circlama, ktery by byly na 01:19:358 (3) a 01:19:691 (4)
  9. 01:23:358 (2) - tady replace slider za kolecko?
relaxing
  1. Zkus dat slider tick rate na 2, vsiml jsem si, ze tam je hodne nezmapovanych hatu, ktery by se dali takhle vyresit
  2. 00:10:691 (1,2) - nazi blanket
  3. 00:15:358 (5,1) - blanket?
  4. 00:17:358 (3,4) - blanket?
  5. 00:18:691 (1,4) - tohle bys mohl blanketnout just cuz of my ocd
  6. 00:29:358 (1,2) - cmon, d blanket
  7. 00:31:025 (4,5) - tady by taky sel
  8. 00:36:025 (4,5) - trochu bych tu zvetsil spacing, pokud to udelas, tak obviously posun i following noty
  9. 00:39:691 (6,1) - blanket?
  10. 00:45:358 (1,2) - nazi
  11. 00:52:025 (3,4) - nazii
  12. 00:57:358 (3,1) - naziii
  13. 00:59:358 (2,3) - naziiii
  14. 01:21:358 (3,4) - tohle bys mohl naaranzovat treba takhle http://puu.sh/jDLvm/72f730512b.jpg
  15. 01:23:358 (3,4) - naziiiii
  16. 01:24:691 (5) - co tenhle slider udelat straight asi takhle? http://puu.sh/jDLA3/77fddf0efe.jpg
  17. 01:25:358 (1,2,3) - naziiiiii
pekna mapa
Topic Starter
Mortem
Applied some suggestions by Mclaren and Kalibe.
@Lethargy: Vše opraveno až na pár vyjímek v calmu. Díky moc.
Lethargy

Mortem wrote:

Applied some suggestions by Mclaren and Kalibe.
@Lethargy: Vše opraveno až na pár vyjímek v calmu. Díky moc.
NP

edit: V klidu.
Topic Starter
Mortem

Lethargy wrote:

V klidu.
Gordon123
umm hi ㅇㅅㅇ
[General]
  • ~ i remember ~
    so melodic <3 :roll:
[calm]

  • 01:17:025 - add circle
[relaxing]

  • 00:12:691 (4) - add whistle
    00:18:525 - add circle
    01:11:191 - ^
    01:25:191 - ^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
Mortem
@Gordon123 - Fixed only whistle. I don't think that is a necessary to add notes there. But thanks anyway. c:
riffy
63beat

Anything stated here is my opinion and/or recommendation. I do not obligate you to follow any of these.

[General]
  1. Thumbs.db is pretty much useless and can be safely removed from the set.
  2. I'm not so sure about quality of the background animation loop, probably we should look for something better.
[calm]
  1. For a difficulty labled calm people will expect much lower settings. Also, due to the low BPM sliders are really slow, so AR3,5 / OD and HP 3/ CS 3 (3,5 if you want it to be small). remember, this is the easiest diff on a very relaxibg song.
  2. 00:15:358 (3) - minor - having it curved just like the next one at 00:25:358 (2) - would feel really sweet with the vocals.
  3. 00:34:691 (1,2) - these two would feel perfect if you turn them in a slider. The music goes calm, so, players will not expect many circles to hit.

    A bit messy to my taste, but it still feels really nice to play.
[relaxing]
Is there any way to make the diffname a bit more obvious? I would never call a difficuly with AR>7 relaxing. How about something like "tough", "challenging", "uneasy" and so on..
  1. 00:08:691 (3) - either snap it to 1/8 earlier (somewhat like you did in [calm]) or to the red tick (as the beat goes here). There is nothing on the blue tick, so finishing slider makes no sense.
    Note: 00:11:358 (2) - same happens here. And in a few more patterns.
  2. 00:12:691 (1,2) - if you really want to emphasize the stuff here, start this pattern with a slider. Or else, it is extremely difficult to get the rhythm.example
  3. 00:21:358 (1) - this is 1/6. I can fel a very loud beat at 00:21:913. Please snap the slider there.
  4. 00:28:025 (3,4) - try to place them in another way to make flow feel more natural here? example As you can see the shapes are a bit softer and the angle feels less forced.

    From a quick look I see a few snapping uissue. Try to check them ore attentively, please.
Seems like the harder difficulty has some snapping issues. I'd recommend to be more attentive with it and get someone to look at the timings.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Mortem
@Bakari Fixed everything except 00:34:691 (1,2) - in Normal. I snapped some sliders to 1/8 as you suggested + some on 1/6. Thank you~.
Peachtrees
  • M4M

    c:

    calm
  1. 00:12:025 (4) - not entirely sure but I think the sound this repeat is supposed to land on is actually landing on 00:12:483 (5) - which is 1/16 and not 1/8
  2. 00:12:900 (5) - this is where the second drum lands on (I think) not sure if http://osu.ppy.sh/ss/3583381 is awkward to hit or anything but this is how you'd catch all the drums
  3. 00:20:691 (3) - kinda noticeable inconsistency in spacing here https://osu.ppy.sh/ss/3583391 short song so I guess fixing stuff like that would not be a big bother
  4. 00:38:691 (2) - 275/169 for a perfect blanket
  5. 00:41:691 (3) - should add another note here for the instrument in the background, would be nice to map this out
  6. 00:44:483 (2) - is where the drums you're trying to catch land on
  7. 01:00:025 (3) - would move this down a little to get a more curved movement between 00:58:691 (1,2,3) -

    advanced
  8. 00:08:691 (3) - 1/6
  9. 00:12:025 (3) - ^
  10. 00:12:858 (2) - should start on 00:12:900 (2) - if you want to catch the drums properly
  11. 00:26:691 (1) - would move up and to the right a little for smoother flow
  12. 00:35:358 (3) - should end on 1/6
  13. 00:36:691 (5,6) - kinda weird to skip the strongest sound between these two, which is on 00:37:108 (6) -
  14. 00:38:025 (2) - should end on 1/6
  15. 00:43:358 (2) - should end on 1/6
  16. 00:44:025 (3) - should end one 1/16 later

    and so on and so on, should look into fixing this (err and probably double-check whether I am correct or not haha)

    Good Luck!
Topic Starter
Mortem
@Peachtrees Fixed everything. All sliders snapped to 1/6 and yes, it sounds way more better. Thank you so much~.
George
calm
00:13:358 (1,2,3) - I would fix the flow here (such as moving 00:15:358 (3) - down or moving 00:14:691 (2) - up)

advanced
00:08:691 (3,4) - I would move 4 down a bit more to help fix the flow
00:14:025 (2,3,4) - I would make these follow points create a straight line so it looks better pic
00:35:358 (3) - I'd recommend using a different slider shape for this
00:38:025 (2) - ^
00:40:691 (2,3) - imo this doesn't look right, as well there is a small overlap that is pretty ugly too
01:16:025 (3) - imo this doesn't look right either, I would consider moving it somewhere else

sorry about the wait
Shohei Ohtani
Oh my god my download speed is so shit at school so uhhhhh RIP me

ADVANCED:
Resnap sliders pls. If this is intentional then like it just looks and sounds really weird. I'm talking mostly for about parts like 00:08:691.
00:08:024 - It'd be super cool for this beginning part to have some sort of hitsounds that matches a closed high-hat. It should be very light, but I've grown so accustomed to the soft-hitnormal that having that without any sort of variation just looks incomplete.
00:28:025 (3,4,1) - For a normal leveled diff like this, this flow kinda sucks. I'd suggest having a parallel pattern with (3) and (4), so that (4) directly leads into where (1) is currently. You might want to shorten the jump if you do this.
01:05:358 (3,4) - This happens more in the map but I forgot to mention it for some reason, but uhh, when the drums stop, it'd be nice if the map would reflect that by not being a 1/2 drone. Especially since there's not any special hitsounding, it's kind of just unfitting.
01:27:358 (4,5,1) - ^. This section would work if you just put a long pretty slider, since right now I'm literally tapping thin air

The other diff is mostly fine except I'd always love some more hitsounding to make the map not drone so much.

I always found it weird how there's such a big trend to map really slow and calm music, especially in a rhythm game, since there's not really much rhythm, but people like it, so meh.

kds stars since it took so long for me to get to this
Topic Starter
Mortem
@Reditum & George.
Fixed some things like placement & snapping issues.
Updated. Thank you.
Krfawy
#PARAFIA
Sieg
we did a bit of irc modding, if anyone interested about log ask me ingame
Sieg
ok
MoodyRPG

Sieg wrote:

ok
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