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AOA - Miniskirt

posted
Total Posts
38
Topic Starter
Nekomata
This beatmap was submitted using in-game submission on Saturday, March 5, 2016 at 7:35:53 PM

Artist: AOA
Title: Miniskirt
Tags: kpop ace of angels fnc entertainment
BPM: 120
Filesize: 25813kb
Play Time: 02:56
Difficulties Available:
  1. Easy (1.44 stars, 158 notes)
  2. Hard (2.73 stars, 373 notes)
  3. Normal (1.9 stars, 218 notes)
Download: AOA - Miniskirt
Download: AOA - Miniskirt (no video)
Information: Scores/Beatmap Listing
---------------
Easy: Done (+5 mods)
Normal: Done (+10 mods)
Hard: Done (+9 mods)

Playing with video adds 1 star to the difficulty rating.
4MiniS
Uh the video is not in sych with the singing AT ALL was this intentional? if so why???? (Sorry i can't actually give you advice on the actually beatmap itself i have no beatmap exp.)
Topic Starter
Nekomata

billbang6 wrote:

Uh the video is not in sych with the singing AT ALL was this intentional? if so why???? (Sorry i can't actually give you advice on the actually beatmap itself i have no beatmap exp.)

Nekomata wrote:

video was updated/optimized 11/19, please redl
basically i cut the first few seconds of the video since that wasn't being used
4MiniS
Oh i see (good luck with your beatmap :)
Qiyana
Hi! From my queue!
Hard
[General]
AR rate should be slower.
[Modding Itself]
00:22:379 (1) - This isn't symmetrical.
01:16:379 (1,2) - Don't do that!
01:47:629 (3,4,5,1,2,3,4) - This is confusing.
02:05:129 (2) - This slider is odd.
02:34:379 (1,2) - This came out of nowhere.
02:42:379 (1) - Move this two grids up.
wajinshu
Hello, mod4mod
  • Hard
  1. 00:47:379 - slider
  2. 00:47:879 - circle
  3. 00:48:254 - circle
  4. 00:49:379 - slider and them 00:50:129 - circle
  5. 00:53:004 - circle
  6. 01:10:629 -
  7. 02:24:629 - maybe slider and then circle

    Normal
  8. 01:01:379 - maybe jist slider no repeat
  9. 01:59:129 - move this here X:20 Y:140
  10. 02:05:379 - move this here X:105 Y:146
Good luck great map and song ^^
i hate pp
Hello

K pop is for nerds


First off I like what you're doing with sliders but please go back to your map and make them less weird. This is a normal diff, maybe on insanes you can get away with it but ..

Also your Kiai time is a bit long, I understand this is a slow map but please fix it

02:05:379 (3) - This slider looks funny, try curving it less
02:11:379 (3,1) - Move these closer together and fix the spacing for the rest of the section where appropriate


02:54:379 (1) - For this spinner extend it to the white tick

Over all your map is very good, flows nicely and the spacing is great :)
Maybe add a couple extra hitsounds here and there.
Good luck with your map! :D
Topic Starter
Nekomata
updated

- changed a few slider shapes in both difficulties
- reduced kiai time

AR for Hard stays, seems most fitting imo
Lasse
m4m reply from my queue

General

  1. checked the only custom hitsound - no delay and the blank sliderslide is a proper blank file, so this is all fine
  2. you ssem to be way more knowledgable about kpop than me so i trust your metadata :v

Hard

  1. 00:31:379 (3) - such long repeat on ar7 is a bit weird to read as the next circle appear way before this is over, easily can be read as 4x repeat or sth like before (even it the spacing indicates otherwise)
  2. 00:32:879 (2,3) - rhythm seems a bit weird to me as that blue tick is way weaker than the ignored red tick and then the sudden blue polarity kickslider, will really confuse players and doesnt seem optimal. simply following the 1/2 here with 3 circles on the 1/2 ticks might be worth a try
    00:33:629 (4) - is fine since better polarity and follow the vocals nicer
  3. 00:44:379 (1,2,3,4) - stacking 3-4 instead of 2-3 would fit better with the music as you get the smal jump on more important sounds this way http://i.imgur.com/1oHhUZo.jpg
  4. 00:47:379 (4,5) - here this rhythm is fine since the drums indicate it much better, but in my opinion 120bpm doubles would be easier to comprehend tere than those kicksliders
  5. 01:48:129 (5,1,2,3,4) - bit weird to read so much stacked stuff here with this bpm/ar, especially since you stack 1/2 on red-whitE tick and not like most commonly white-red makes it even more confusing
    01:50:879 (2,3,4,5,6) - is better since it'S just back and forth movement with no stacked 1/2 inbetween
  6. 02:07:379 (3) - reason to suddenly undermap this? you mapped it normally all the time before
    02:23:379 (4,5) - ^
    02:55:379 (4) - ^
  7. 02:51:879 (5,3) - barely visible during gameplay but could still fix the overlap

Normal

  1. 00:31:379 (3) - extending those to the blue ticks would fit nicer (like sometimes done on hard) and should still not be too difficult for a normal
  2. 00:36:379 (1) - repeat tick doesnt emphasize anything, also completely skips important drums on white tick, 1/1 slider + tap or sth would be nicer
    00:49:379 (2) - is fine since it goes much better with vocals than the other
  3. 01:24:379 (1,2,1) - feel weird for same reasons as above + additionally vocals on red ticks here, Going to stop mentioning them, should get the idea :v
very clean and simple set, so not much to say except some rhythm stuff mostly
good luck
Topic Starter
Nekomata

Lasse wrote:

m4m reply from my queue

General

  1. checked the only custom hitsound - no delay and the blank sliderslide is a proper blank file, so this is all fine
  2. you ssem to be way more knowledgable about kpop than me so i trust your metadata :v

Hard

  1. 00:31:379 (3) - such long repeat on ar7 is a bit weird to read as the next circle appear way before this is over, easily can be read as 4x repeat or sth like before (even it the spacing indicates otherwise) changed
  2. 00:32:879 (2,3) - rhythm seems a bit weird to me as that blue tick is way weaker than the ignored red tick and then the sudden blue polarity kickslider, will really confuse players and doesnt seem optimal. simply following the 1/2 here with 3 circles on the 1/2 ticks might be worth a try changed all 3 sliders to a 1/2 rhythm
    00:33:629 (4) - is fine since better polarity and follow the vocals nicer was changed as a result of above :p
  3. 00:44:379 (1,2,3,4) - stacking 3-4 instead of 2-3 would fit better with the music as you get the smal jump on more important sounds this way http://i.imgur.com/1oHhUZo.jpg the reason i'm stacking is because of the vocal
  4. 00:47:379 (4,5) - here this rhythm is fine since the drums indicate it much better, but in my opinion 120bpm doubles would be easier to comprehend tere than those kicksliders doubles don't really fit well for me here :p
  5. 01:48:129 (5,1,2,3,4) - bit weird to read so much stacked stuff here with this bpm/ar, especially since you stack 1/2 on red-whitE tick and not like most commonly white-red makes it even more confusing this is fine, and to be consistent with the previous pre-kiai it's also the same stacks so it should already be expected by players
    01:50:879 (2,3,4,5,6) - is better since it'S just back and forth movement with no stacked 1/2 inbetween
  6. 02:07:379 (3) - reason to suddenly undermap this? you mapped it normally all the time before not related to below, is same as the first end-of-kiai
    02:23:379 (4,5) - ^
    02:55:379 (4) - ^ this is related to the above, and it's like this to better lead into the last ending slider (which i chose to be a slider since there isn't really a strong point where it ends)
  7. 02:51:879 (5,3) - barely visible during gameplay but could still fix the overlap adjusted

Normal

  1. 00:31:379 (3) - extending those to the blue ticks would fit nicer (like sometimes done on hard) and should still not be too difficult for a normal rather not blue tick, but i did a 1/2 slider into a circle instead so that's probably better in terms of tapping
  2. 00:36:379 (1) - repeat tick doesnt emphasize anything, also completely skips important drums on white tick, 1/1 slider + tap or sth would be nicer changed
    00:49:379 (2) - is fine since it goes much better with vocals than the other
  3. 01:24:379 (1,2,1) - feel weird for same reasons as above + additionally vocals on red ticks here, Going to stop mentioning them, should get the idea :v these are fine, i'm hitting the stronger points in the vocals :>
very clean and simple set, so not much to say except some rhythm stuff mostly
good luck
Aoba Misaki
hi. uhhh, what a sexy movie. btw, my modding's low qual. sorry. ;w;
just suggestion.

box
[Normal]
00:25:379 (3,4) - rhythm (http://puu.sh/mE4ZQ.jpg)
02:34:129 (3) - how about delete it, i think not bad delete here. try this?
02:46:379 (1) - try rotate 8, 138/149? if you ok move this.

[Hard]
00:19:129 (2) - rhythm (http://puu.sh/mE51N.jpg)
00:31:629 (4) - maybe some reduce space a bit. hmm, try set DS 2.2?
01:16:379 (1) - Ctrl+G
01:35:379 (3) - rhythm (http://puu.sh/mE53c.jpg) (3) ~ 01:35:504 - (4) 01:35:629 - ~ 01:35:879 -
01:38:379 (1) - Ctrl+G
01:49:129 (4) - maybe looks better change stack(move) 01:47:879 (4) - (180/224)

i like this song, map. good luck!
Spiraler
from my queue

General
black combo color is pretty dark, doesn't look good on at least my skin, maybe make it a little bit lighter

Hard
01:09:129 (3) - curve isn't exaggerated enough to be a good blanket
01:48:129 (5,1,2,3,4) - probably hard to read for hard players

Normal
01:16:379 (1,2) - breaks flow to lead a curve away from the next object in a normal like this
01:38:379 (1,2) - ^

This map is too good already! I can hardly mod what doesn't need improvement
Topic Starter
Nekomata

Hello- wrote:

hi. uhhh, what a sexy movie. btw, my modding's low qual. sorry. ;w;
just suggestion.

box
[Normal]
00:25:379 (3,4) - rhythm (http://puu.sh/mE4ZQ.jpg)
02:34:129 (3) - how about delete it, i think not bad delete here. try this?
02:46:379 (1) - try rotate 8, 138/149? if you ok move this. keeping

[Hard]
00:19:129 (2) - rhythm (http://puu.sh/mE51N.jpg)
00:31:629 (4) - maybe some reduce space a bit. hmm, try set DS 2.2?
01:16:379 (1) - Ctrl+G
01:35:379 (3) - rhythm (http://puu.sh/mE53c.jpg) (3) ~ 01:35:504 - (4) 01:35:629 - ~ 01:35:879 - changed, but slightly different
01:38:379 (1) - Ctrl+G
01:49:129 (4) - maybe looks better change stack(move) 01:47:879 (4) - (180/224)

i like this song, map. good luck!

Spiral527 wrote:

from my queue

General
black combo color is pretty dark, doesn't look good on at least my skin, maybe make it a little bit lighter keeping for now

Hard
01:09:129 (3) - curve isn't exaggerated enough to be a good blanket full blanket not intended
01:48:129 (5,1,2,3,4) - probably hard to read for hard players it's fine, but positions were adjusted

Normal
01:16:379 (1,2) - breaks flow to lead a curve away from the next object in a normal like this ok
01:38:379 (1,2) - ^ not ok

This map is too good already! I can hardly mod what doesn't need improvement
Shohei Ohtani
Woah those skirts are way below the normal length!!!

Hard:
00:47:379 (4,5) - like you could totally put a hitsounds to match the drums here. Apply to all similar patterns.
01:17:129 (2) - It'd be a lot better if the sliderend didn't overlap with the previous sliderpath
01:39:129 (2) - ^
02:21:129 (2) - ^
02:24:379 (1,2,3,4,5) - I've never liked these back-and-forth patterns. Like, you have an entire grid to work with, utilize it. Apply to all similar patterns.

Normal:
Like the map itself is pretty fine but like it may be in your best interest to make an easy diff. While this is technically rankable, it's REALLY cramped for the easiest difficulty, and low leveled players will DEFINITELY have problems completing this map.

I feel bad for the really short mod so have some stars. But yeha, the map is technically fine, just would be nice to have that easy diff or you might run into problems in terms of rankability.
Topic Starter
Nekomata

Reditum wrote:

Woah those skirts are way below the normal length!!!

Hard:
00:47:379 (4,5) - like you could totally put a hitsounds to match the drums here. Apply to all similar patterns. i will definitely go through the hitsounds again
01:17:129 (2) - It'd be a lot better if the sliderend didn't overlap with the previous sliderpath i'll see what i can do about this.. but it might stay
01:39:129 (2) - ^
02:21:129 (2) - ^
02:24:379 (1,2,3,4,5) - I've never liked these back-and-forth patterns. Like, you have an entire grid to work with, utilize it. Apply to all similar patterns. well, the music at this part feels like a slow back-and-forth to me, so i'll play with it but it might stay

Normal:
Like the map itself is pretty fine but like it may be in your best interest to make an easy diff. While this is technically rankable, it's REALLY cramped for the easiest difficulty, and low leveled players will DEFINITELY have problems completing this map.

I feel bad for the really short mod so have some stars. But yeha, the map is technically fine, just would be nice to have that easy diff or you might run into problems in terms of rankability.
thanks, i'll be making an easy :D
Kyle Y


yup, pop song really no need to mod a lot.

Normal
00:49:379 (2,2) - I don't like this overlapping, becasue you overlap a lot that the slider 2 is quite weird here. btw, pop sound really slow, therefore I don;t know if it is the problem or not.
01:39:129 (2,1) - also, I don't like this overlapping, yup, cannot explain why... maybe the slider 1 a little bit hard to read? or just rare to see for this pattern?

Hard
02:24:379 - why no break :(
really pop sound do not need mod a lot,
but if you really want me to say, I would like to say this map a little bit boring as it keep constant ds (1.3)

I suggest you can map some jump/ anti jump to emphasise some of the pattern, just like the strong beats 00:20:379 - 00:30:379 - , or adding an anti-jump at 00:46:379 (1,2) - seems some variation make the map more fun.

Second, 00:47:379 - you like to use short slider right? I think here long slider is more suitable,


anyway, gl and rank it.
Topic Starter
Nekomata

Kyle Y wrote:



yup, pop song really no need to mod a lot.

Normal
00:49:379 (2,2) - I don't like this overlapping, becasue you overlap a lot that the slider 2 is quite weird here. btw, pop sound really slow, therefore I don;t know if it is the problem or not. this one is fine
01:39:129 (2,1) - also, I don't like this overlapping, yup, cannot explain why... maybe the slider 1 a little bit hard to read? or just rare to see for this pattern? changed it since it was kinda out of consistency

Hard
02:24:379 - why no break :( i was considering it.. and then i just decided to make a slower part since this song isn't very hard anyway :p
really pop sound do not need mod a lot,
but if you really want me to say, I would like to say this map a little bit boring as it keep constant ds (1.3)

I suggest you can map some jump/ anti jump to emphasise some of the pattern, just like the strong beats 00:20:379 - 00:30:379 - , or adding an anti-jump at 00:46:379 (1,2) - seems some variation make the map more fun. i changed a couple things for emphasis

Second, 00:47:379 - you like to use short slider right? I think here long slider is more suitable, i like my sliders, seems more simple than using doubles


anyway, gl and rank it.
JBHyperion
As requested, sorry for the lateness but I've been ill for the past week and not really up to modding ):

General Comments:

  1. Song Folder: No issues
  2. Song Setup: Strongly advise against using a white combo colour as they can be really hard to see for some people due to poor contrast with backgrounds, video, etc. Approach circles in particular are very difficulty to spot at some times, so perhaps you could go with a cream colour or a differeent shade of red? Also, consider AR5/OD4 on the Normal - The gap between this diff and Hard is quite steep, new players will likely find this transition quite uncomfortable
  3. Metadata: I guess the totally literal translation of "짧은 치마" would be "short skirt", guess you could add this to tags. Not sure if it's worth adding the record label FNC Entertainment as well, but thought I'd mention it
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Easy
I wasn't expecting such a heavy reliance on 1/2 patterns here - the small time between release and click on the next object will be difficult for new players already, but when used repeatedly like this it can be really quite taxing. Some dense overlapping patterns such as 00:22:379 (4,5,6,1) will also be really difficult for beginners due to the unclear boundaries between releasing one object and clicking the next. They will be so focused on keeping up with the rhythm, that object will start to merge without distinct spacing, or vice versa. I'm not saying every 1/2 spacing must go, but where possible, a simpler rhythm would be very welcome. I'll give a couple of suggestions, but for the most part I'll leave it up to you.
  1. 00:16:379 (1,2,3) - Could easily be two 1/1 sliders for vocals, there's a distinct new sound on the white tick at 00:17:379
  2. 00:18:379 (4,5,6) - 3/2 slider with sharp bend for the clap on the white tick, 1/2 slider at 00:19:629 for synth sound
  3. 00:22:379 (4,5,6) - 3/2 slider, sharp bend for the clap on the white tick, 1/2 repeat slider at 00:23:629
  4. 00:33:129 (2) - e.g. can be removed, mapping a lower pitch vocal beat
  5. 00:51:129 (4,5) - In the kiai you may want to keep some patterns like this to emphasize the strongest part of the song, but remember that circles have much less leniency in the hitwindow than sliders, so a 1/2 spacing slider -> circle will be much more difficult than slider -> slider and should be used sparingly
  6. 01:07:379 (2,3) - This could easily be a 1/2 repeat slider, which is far easier to play for a beginner
  7. 01:11:379 (2,3,1) - Yikes, two 1/2 spaces in a row. Even though two of these are sliders, I'd still prefer something else here, such as three circles, or if you want to follow the vocal more clearly, simply remove (1) and put the finish on the tail of (3) since this is actually a far stronger sound - and which also makes this less of an issue
  8. 01:19:379 (2,3,1) - ^
  9. 01:27:379 (4,5) - Combining these into one 1/2 repeat slider (only one repeat) would remove the 1/2 spaces and still provide some nice variety to emphasize the vocals
After this point the rhythms are mostly the same, so anything you apply from the above can be done the same or in a similar way throughout

Additional Modding:
  1. 00:54:379 (3,4) - This overlap is very confusing to a new player, the placement of (4) completely changes the direction of flow in an unexpected way, and the numbering on this hitobject is mostly obscured, making it difficult to read. If you keep this rhythm, opt of a more flowing movement to ease readability
  2. 00:52:379 (1) - 01:00:379 (1) - I don't really see a reason why you have finish here, compared to 00:48:379 (1) - 00:56:379 (1) - these vocal sounds are less emphasized. I'd stick with whistle only here. Applies to similar patterns in the other kiai sections and diffs
  3. 01:01:379 (2,1) - 1/2 spaced note -> spinner will surprise new players, since the spinner appears on top of the object whilst it still has to be held down. I'd move this forward and shorten it by 1/2 in this diff to start with the instrument rather than the vocal, improving readability for new players
Normal
  1. 00:35:879 (3,1) - It doesn't appear for very long, but this overlap still bothers me. It would be good if you could separate these, i.e. - https://osu.ppy.sh/ss/4510940 - though you'll need to find a way to space 00:37:379 (3,1,2) properly again if you do this
  2. 00:57:879 (3) - Missing clap on head here
  3. 01:31:879 (3,2) - Perhaps you could rotate these clockwise and move up slightly to avoid this overlap - https://osu.ppy.sh/ss/4510957 - I had to move the objects before this down a bit to make room, but I think this looks much nicer
  4. 01:34:379 (1) - Strong instrument and vocal sounds are on the white tick here, the 3/4 slider feels unfitting. 1/1 slider and circle or circle and 1/2 slider would fit better here
  5. 01:40:379 (1) - Missing clap on tail
  6. 02:01:879 (3) - Missing clap on head
  7. 02:20:379 (1,2) - Kind of a weird change in flow here that gives a kind of "zig-zag" cursor movement. Ctrl+G (2), and move/rotate 02:21:879 (3) to the left side instead for better flow
  8. 02:46:879 (2,1) - Another overlap you could do with avoiding if possible - could Ctrl+J (1) and remove the blanket with 02:49:129 (2) if you wanted a quick fix
  9. 02:54:379 (1) - Out of curiosity, why is this mapped as a spinner when it's mapped with normal objects in the other two diffs? I'd prefer consistency either way but it's up to you
Hard
  1. 00:44:629 (2,3) - This spacing really caught me off guard, it's almost double what you've been using up until this point, so even if I didn't get a bit confused with (4) being almost directly in the way, I'd still initially interpret it as a 1/1 space instead of 1/2. 00:45:879 (6) is a similar sound and you used a regular spacing there, so why such an extreme spacing here? Ctrl+G (3,4) would improve readability imo
  2. 00:56:379 (1) - Part of this slider is slightly offscreen in 4:3 resolution, please move it to the right to avoid this
  3. 01:26:129 (6,2) - Try to avoid this overlap if possible
  4. 01:35:629 (4,5,6) - Feels awkward to play for me, there's a strong drum sound at 01:35:754 but not at 01:36:004 - the movement here is currently like this: fast for the 1/4 slider > slow for the 1/2 slider > fast again for the spaced 1/4 doublet, so it feels stuttered. I tried switching these around to give 1/4 slider, circles, 1/2 slider and it played much better for me
  5. 01:48:629 (2,3) - Same as 00:44:629 (2,3)
  6. 02:04:379 (1) - The edge of this slider is also offscreen, please move to the right to avoid this
  7. 02:16:879 (2,3) - Sharp change in flow was surprising here, especially since the number on (3) is obscured by the tail of 02:16:379 (1) - I'd try Ctrl+G (3), move 02:17:879 (4) down to stack with (2) and blanket the new "head" of (3) and then bring 02:18:379 (1,2) around to the left in a similar fashion, e.g. https://osu.ppy.sh/ss/4511011
Again, I apologize for the lateness but hopefully you find this helpful. Normal and Hard are mostly fine, but I feel the Easy isn't really an "Easy" diff right now due to the high usage of 1/2 patterns and spacings. Feel free to message me if you have any questions though and I'll do what I can to help.

Good luck! (:
Topic Starter
Nekomata

JBHyperion wrote:

As requested, sorry for the lateness but I've been ill for the past week and not really up to modding ):

General Comments:

  1. Song Folder: No issues
  2. Song Setup: Strongly advise against using a white combo colour as they can be really hard to see for some people due to poor contrast with backgrounds, video, etc. Approach circles in particular are very difficulty to spot at some times, so perhaps you could go with a cream colour or a differeent shade of red? Also, consider AR5/OD4 on the Normal - The gap between this diff and Hard is quite steep, new players will likely find this transition quite uncomfortable Changed the combo colour, but keeping other settings.
  3. Metadata: I guess the totally literal translation of "짧은 치마" would be "short skirt", guess you could add this to tags. Not sure if it's worth adding the record label FNC Entertainment as well, but thought I'd mention it Added fnc entertainment to tags, but "short skirt" is uncommon so not adding that lol :p
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Easy
I wasn't expecting such a heavy reliance on 1/2 patterns here - the small time between release and click on the next object will be difficult for new players already, but when used repeatedly like this it can be really quite taxing. Some dense overlapping patterns such as 00:22:379 (4,5,6,1) will also be really difficult for beginners due to the unclear boundaries between releasing one object and clicking the next. They will be so focused on keeping up with the rhythm, that object will start to merge without distinct spacing, or vice versa. I'm not saying every 1/2 spacing must go, but where possible, a simpler rhythm would be very welcome. I'll give a couple of suggestions, but for the most part I'll leave it up to you.
Had a little discussion about things on irc - I will be simplifying some rhythms and reducing 1/2.
  1. 00:16:379 (1,2,3) - Could easily be two 1/1 sliders for vocals, there's a distinct new sound on the white tick at 00:17:379 ok
  2. 00:18:379 (4,5,6) - 3/2 slider with sharp bend for the clap on the white tick, 1/2 slider at 00:19:629 for synth sound keeping
  3. 00:22:379 (4,5,6) - 3/2 slider, sharp bend for the clap on the white tick, 1/2 repeat slider at 00:23:629 keeping
  4. 00:33:129 (2) - e.g. can be removed, mapping a lower pitch vocal beat ok
  5. 00:51:129 (4,5) - In the kiai you may want to keep some patterns like this to emphasize the strongest part of the song, but remember that circles have much less leniency in the hitwindow than sliders, so a 1/2 spacing slider -> circle will be much more difficult than slider -> slider and should be used sparingly if it is consistently used it should already be committed to the players' memory thus they can expect these things throughout the map instead of hard-reading :3
  6. 01:07:379 (2,3) - This could easily be a 1/2 repeat slider, which is far easier to play for a beginner keeping
  7. 01:11:379 (2,3,1) - Yikes, two 1/2 spaces in a row. Even though two of these are sliders, I'd still prefer something else here, such as three circles, or if you want to follow the vocal more clearly, simply remove (1) and put the finish on the tail of (3) since this is actually a far stronger sound - and which also makes this less of an issue this is fine, it is the same as previous pattern tapping-wise
  8. 01:19:379 (2,3,1) - ^
  9. 01:27:379 (4,5) - Combining these into one 1/2 repeat slider (only one repeat) would remove the 1/2 spaces and still provide some nice variety to emphasize the vocals Changed it to a circle to reduce movement since before when i had these double 1/2s there was a small break after
After this point the rhythms are mostly the same, so anything you apply from the above can be done the same or in a similar way throughout

Additional Modding:
  1. 00:54:379 (3,4) - This overlap is very confusing to a new player, the placement of (4) completely changes the direction of flow in an unexpected way, and the numbering on this hitobject is mostly obscured, making it difficult to read. If you keep this rhythm, opt of a more flowing movement to ease readability Adjusted position
  2. 00:52:379 (1) - 01:00:379 (1) - I don't really see a reason why you have finish here, compared to 00:48:379 (1) - 00:56:379 (1) - these vocal sounds are less emphasized. I'd stick with whistle only here. Applies to similar patterns in the other kiai sections and diffs following the cymbal crash thingy here :P
  3. 01:01:379 (2,1) - 1/2 spaced note -> spinner will surprise new players, since the spinner appears on top of the object whilst it still has to be held down. I'd move this forward and shorten it by 1/2 in this diff to start with the instrument rather than the vocal, improving readability for new players ok
Normal
  1. 00:35:879 (3,1) - It doesn't appear for very long, but this overlap still bothers me. It would be good if you could separate these, i.e. - https://osu.ppy.sh/ss/4510940 - though you'll need to find a way to space 00:37:379 (3,1,2) properly again if you do this adjusted
  2. 00:57:879 (3) - Missing clap on head here how did this happen
  3. 01:31:879 (3,2) - Perhaps you could rotate these clockwise and move up slightly to avoid this overlap - https://osu.ppy.sh/ss/4510957 - I had to move the objects before this down a bit to make room, but I think this looks much nicer adjusted
  4. 01:34:379 (1) - Strong instrument and vocal sounds are on the white tick here, the 3/4 slider feels unfitting. 1/1 slider and circle or circle and 1/2 slider would fit better here following the vocal part here, i think it works well
  5. 01:40:379 (1) - Missing clap on tail
  6. 02:01:879 (3) - Missing clap on head
  7. 02:20:379 (1,2) - Kind of a weird change in flow here that gives a kind of "zig-zag" cursor movement. Ctrl+G (2), and move/rotate 02:21:879 (3) to the left side instead for better flow ok
  8. 02:46:879 (2,1) - Another overlap you could do with avoiding if possible - could Ctrl+J (1) and remove the blanket with 02:49:129 (2) if you wanted a quick fix ok
  9. 02:54:379 (1) - Out of curiosity, why is this mapped as a spinner when it's mapped with normal objects in the other two diffs? I'd prefer consistency either way but it's up to you well, it may not be consistent with the other diffs, but it is consistent within itself :P I can't actually remember the reason why i chose to use more spinners, but it might have to do with the amount of movement although normal objects would probably achieve the same thing... so idk lol
Hard
  1. 00:44:629 (2,3) - This spacing really caught me off guard, it's almost double what you've been using up until this point, so even if I didn't get a bit confused with (4) being almost directly in the way, I'd still initially interpret it as a 1/1 space instead of 1/2. 00:45:879 (6) is a similar sound and you used a regular spacing there, so why such an extreme spacing here? Ctrl+G (3,4) would improve readability imo i felt it had to go in a back and forth or sharp movement here based on the vocals, and then the vocals felt a "smoother" or "leading" movement afterwards (which the sliders match)
  2. 00:56:379 (1) - Part of this slider is slightly offscreen in 4:3 resolution, please move it to the right to avoid this didn't even notice
  3. 01:26:129 (6,2) - Try to avoid this overlap if possible ok
  4. 01:35:629 (4,5,6) - Feels awkward to play for me, there's a strong drum sound at 01:35:754 but not at 01:36:004 - the movement here is currently like this: fast for the 1/4 slider > slow for the 1/2 slider > fast again for the spaced 1/4 doublet, so it feels stuttered. I tried switching these around to give 1/4 slider, circles, 1/2 slider and it played much better for me hopefully just using 1/2s instead of a weird possible double-stream should fix it
  5. 01:48:629 (2,3) - Same as 00:44:629 (2,3)
  6. 02:04:379 (1) - The edge of this slider is also offscreen, please move to the right to avoid this
  7. 02:16:879 (2,3) - Sharp change in flow was surprising here, especially since the number on (3) is obscured by the tail of 02:16:379 (1) - I'd try Ctrl+G (3), move 02:17:879 (4) down to stack with (2) and blanket the new "head" of (3) and then bring 02:18:379 (1,2) around to the left in a similar fashion, e.g. https://osu.ppy.sh/ss/4511011 ok
Again, I apologize for the lateness but hopefully you find this helpful. Normal and Hard are mostly fine, but I feel the Easy isn't really an "Easy" diff right now due to the high usage of 1/2 patterns and spacings. Feel free to message me if you have any questions though and I'll do what I can to help.

Good luck! (:
thank you :D
[ Joey ]
Here is my mod, yey
Hard

00:19:129 (2) - Notes like this always feel better if you stack it on the slider following after, so stack it on the head of this 00:19:379 (3) instead
00:31:379 (3,4,5) - An overlapped pattern like this is a little difficult to read for a Hard. Go for a more readable pattern, like this http://puu.sh/n4IJo/69d92aa2e2.jpg
00:33:379 - I really want a slider here on this breath haha. You should arrange it so that part is clickable, rather than at the end of a slider
00:36:379 (1) - Really shouldn't use a reverse 3/4 slider here because you miss this clap 00:36:879 It would be much better if you use 3/4 + hitcircle: http://puu.sh/n4ITA/905cbcdad4.jpg
00:49:379 (3) - ^
00:57:379 (3) - ^
00:46:879 (2,3,4,5) - Again, I'm not really liking the overlapping here, might just be a personal thing, but I find it hard to read. I would much rather if you moved the 3 in the combo to stack on 00:47:379 (4) - http://puu.sh/n4J05/ec366aeba2.jpg
01:03:379 - - Why not map these drums here? This is the rhythm I would use: http://puu.sh/n4Jei/a1d58e9295.jpg
01:22:879 - This clap should not be skipped. Need a note on it
01:26:879 - ^
01:28:879 - ^
01:30:879 - ^
01:32:879 - ^
01:34:879 - ^
01:40:879 - ^
Things that I have mentioned previously also apply to the same problems in the rest of the map
02:38:379 (1) - Maybe make this guy a slight jump? Instead of a stacked note. Emphasizes a finish better. Maybe like 1.5x DS
Normal

00:49:379 (2) - Same problem here. This is a much better rhythm for a normal: http://puu.sh/n4JGi/712b508347.jpg
01:01:379 (3,1) - You need to have a larger gap here in a Normal. Move the spinner over to here 01:02:379 -
02:05:379 (3,1) - ^
01:17:879 (3,1) - Same thing here, 01:17:879 (3) - make this a circle
02:21:879 (3,1) - ^
01:24:379 (1,2) - Again with the 3/4 sliders :/ Not such a good idea imo. This is much better: http://puu.sh/n4K4B/568f1f2a59.jpg Same goes for the other similar parts
02:54:129 (4) - Remove
Easy

It's a good diff, but too many 1/2 notes for an Easy imo

Call me back when you have made your changes

Oh wait I'm not a BN.....
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