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NicoNicoDouga - VS RitsuMioDerere

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Topic Starter
Leorda
This beatmap was submitted using in-game submission on 08 Februari 2011 at 22:13:03

Artist: NicoNicoDouga
Title: VS RitsuMioDerere
Source: K-ON!
Tags: yui hirasawa mio akiyama ritsu tainaka tsumugi kotobuki azusa nakano rokodo roko-don
BPM: 149,95
Filesize: 5046kb
Play Time: 01:11
Difficulties Available:
  1. Azusa (5 stars, 249 notes)
  2. Mio (3,66 stars, 98 notes)
  3. Ritsu (5 stars, 444 notes)
  4. Tsumugi (2,87 stars, 89 notes)
  5. Yui (0,69 stars, 51 notes)
Download: NicoNicoDouga - VS RitsuMioDerere
Download: NicoNicoDouga - VS RitsuMioDerere (no video)
Information: Scores/Beatmap Listing
---------------
My first NicoNicoDouga Map. Sorry for bad quality of video...... If you found the good quality of video, just tell me. If you want me to remap them all, just me

P.S Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan!

P.S.S Over 5 month in pending D:

Update in 25 August, 2010 : Niva's, Neet's and Deuka's Mod
Update in 27 August, 2010 : Zetso's, Colin's and DBF's Mod
Update in 3 September, 2010 : Hana's and Ninja's Mod
Update in 4 September, 2010 : Garven's, Chris', and NoHitter's Mod, Delete [Azusa], because nobody likes that......
Update in 5 September, 2010 : Lesjuh's Mod, add [Azusa], because of various reason
Update in 10 September, 2010 : bliss' Mod, delete Azusa, because overmapped and not avaible in K-On!
Update in 20 September, 2010 : Hatsune Derekku's Mod
Update in 29 September, 2010 : brikel's Mod
Update in 07 October, 2010 : Versace Comet's Mod
Update in 22 October, 2010 : Fix some diff, add Roko's diff "Ritsu", change from Ritsu to Azusa
Update in 06 Novermber, 2010 : Some updates!!!
Update in 14 Novermber, 2010 : lepi-chan's Mod
Update in 08 December, 2010 : Crimmi's Mod
Update in 15 December, 2010 : Fix the spinner when spinner are not silenced correctly
Update in 27 December, 2010 : Moe2442's Mod
Update in 08 February, 2011 : Zekira's (2nd Times) and SapphireGhost's Mod, timing changed, change BG for [Ritsu]
Niva
Mod request via in-game chat

(sorry yang diff Mio di-skip, ada orang tua di kamar soalnya, BGnya itu... :D)

[General]
-> Is it necessary to create 2 insane diffs? [Ritsu] is enough to be categorized as Insane, [Azusa] is too forced I think.
-> Offset 8704

[Yui]
00:13:542 (1) - Like this?
00:41:342 (2,1) - I found this hard to read with the low OD.
00:45:542 (1) - The reverse arrow is hard to read, especially when I test it with DoubleTime + FlashLight.
01:06:342 (1,2,3) - Put the triangle in the center?
01:11:142 (1) - Silence this by using silent soft-hitnormal.wav and changing the inheriting section to S?

[Tsumugi]
00:53:542 (3,6) - Add finish?
01:05:142 (1) - Too fast after spinner maybe?
01:11:142 (1) - Same as Yui diff

[Ritsu]
00:21:942 (2) - Don't let this slider touch (4)
01:10:342 (7) - Symmetry this slider

[Azusa]
Woah, this diff is too insane for me -_-
Just one thing, your stream positioning is quite weird for me (curve -> straight line -> curve -> so on), I think it's better not to put both in a same stream (if you want to create a curvy stream, don't put the notes straight, just put them in curves, and so on)

Star!
Neethime
Pink words:You have to fix these,they are mistakes.
Black words:Just suggestions.

[General]
Use offset 8715-8720

[Yui]
If you want this diff to be quite easy,please don't use some fast 1/2 beats,like
00:25:715 (4) - 00:41:315 (2,1) - because these are much harder than rest parts.
Others are OK to me.

[Tsumugi]
Fine.

[Mio]
00:13:720 (1,2,3,4,5,6,7,8,9,10) - Why are these all on red lines? Do you feel them better on white lines?(Or you want to follow "Untan"?lol)
01:04:920 (1,2,3,4,5,6,7,8,9,10) - 01:08:120 (1,2) - ^

[Ritsu]
00:35:520 (1) - remove new combo
00:35:920 (3) - new combo
00:47:120 (4) - new combo
01:05:020 (3,4) -exchange their positions?

[Azusa]
:( This diff killed me!I can't mod it XD

Star~interesting map~
ZLOdeuka-
[ General ]

add some color! not be seen as nothing :(

oh... I love you for these maps ^^

[ Yui ]

(×̯×) 00:41:542(2) ~ can be done a little further this combo? =o

[ Tsumugi ]

Fine

[ Mio ]

(✹) 00:37:542 ~ if spiner continue to 00:39:142 be a good idea to sound even better :)

[ Azusa ]<3

(×̯×)00:41:942 ~ is not passable! and 00:44:742



oh...cool map...~STAR
Topic Starter
Leorda

Nivalis wrote:

Mod request via in-game chat

(sorry yang diff Mio di-skip, ada orang tua di kamar soalnya, BGnya itu... :D) What?

[General]
-> Is it necessary to create 2 insane diffs? [Ritsu] is enough to be categorized as Insane, [Azusa] is too forced I think. Yes, Ritsu and Azusa are member of HTT
-> Offset 8704 NO

[Yui]
00:13:542 (1) - Like this? YES
SPOILER
[attachment=0:7ca30]dfjkl 1.png[/attachment:7ca30]
00:41:342 (2,1) - I found this hard to read with the low OD. YES
00:45:542 (1) - The reverse arrow is hard to read, especially when I test it with DoubleTime + FlashLight. YES
01:06:342 (1,2,3) - Put the triangle in the center? YES
01:11:142 (1) - Silence this by using silent soft-hitnormal.wav and changing the inheriting section to S? YES

[Tsumugi]
00:53:542 (3,6) - Add finish? NO
01:05:142 (1) - Too fast after spinner maybe? NO
01:11:142 (1) - Same as Yui diff YES

[Ritsu]
00:21:942 (2) - Don't let this slider touch (4) NO
01:10:342 (7) - Symmetry this slider NO

[Azusa]
Woah, this diff is too insane for me -_-
Just one thing, your stream positioning is quite weird for me (curve -> straight line -> curve -> so on), I think it's better not to put both in a same stream (if you want to create a curvy stream, don't put the notes straight, just put them in curves, and so on) YES

Star!

Neethime wrote:

Pink words:You have to fix these,they are mistakes.
Black words:Just suggestions.

[General]
Use offset 8715-8720 NO

[Yui]
If you want this diff to be quite easy,please don't use some fast 1/2 beats,like
00:25:715 (4) - 00:41:315 (2,1) - because these are much harder than rest parts.
Others are OK to me. YES

[Tsumugi]
Fine.

[Mio]
00:13:720 (1,2,3,4,5,6,7,8,9,10) - Why are these all on red lines? Do you feel them better on white lines?(Or you want to follow "Untan"?lol) Fixed
01:04:920 (1,2,3,4,5,6,7,8,9,10) - 01:08:120 (1,2) - ^ Fixed

[Ritsu]
00:35:520 (1) - remove new combo color=#00FF00]Fixed[/color]
00:35:920 (3) - new combo Fixed
00:47:120 (4) - new combo Fixed
01:05:020 (3,4) -exchange their positions? Nah

[Azusa]
:( This diff killed me!I can't mod it XD FUCK YOU!

Star~interesting map~

ZLOdeuka wrote:

[ General ]

add some color! not be seen as nothing :( Added

oh... I love you for these maps ^^

[ Yui ]

(×̯×) 00:41:542(2) ~ can be done a little further this combo? =o NO

[ Tsumugi ]

Fine

[ Mio ]

(✹) 00:37:542 ~ if spiner continue to 00:39:142 be a good idea to sound even better :) NO

[ Azusa ]<3

(×̯×)00:41:942 ~ is not passable! and 00:44:742 NO



oh...cool map...~STAR
Zetsubou Sensei
Hey.

- Offset 8,730 (might wanna double check with someone)
- Add some tags
- Your inheriting timing section line isnt on tick
- End all difficulties at the same point
- Video Quality seems pretty bad...Could you possibly find one with better quality?

[Yui]
Seems fine.

[Tsumugi]
Circle Size: -1?
00:25:530 (3,4) - stack these
00:34:930 (2) - move this note to 00:34:730
00:35:130 (x) - add a note here (with whitstle)
Seems fine.

[Mio]
Overall Difficulty: +1
00:39:130 - 00:40:730 - this empty space doesnt fit well...add some notes in here.
Seems fine...Stack some of the notes...It would be better to have some.

[Ritsu]
01:11:130 - for this ending...I think it would sound alot better with the volume fading lower & lower...Just like in the video (it would make it sound alot better)
Seems fine...Again, maybe stack a few notes here and there...It changes up the map and makes it more fun.

[Azusa]
00:10:326 (1) - move up 1 grid
00:11:526 (7) - move down 1 grid
00:11:726 (8) - move up 1 grid
00:11:926 (1) - move up 1 grid
00:13:126 (7) - move down 1 grid
00:13:326 (8) - move up 1 grid
00:44:726 (3,4,5,6,7) - hard jump...I'd bring this in closer and maybe rearrange how its setup...(i tried to hit these...failed...watched auto do it... >.> blown away how fast it moved)
01:11:130 - do the same as I said in Ritsu
Seems fine... >.< death streams (fun...yet hard T^T)

~STAR GOOD LUCK
Colin Hou
Apa kabar.

Here is silly Colin's mod:

[General]:
  1. from the title :S the hardest diff name should be mio OTL
  2. the volume, don't set a total silence all of a sudden. try to do that smoothly.
[Yui]:
  1. 00:23:142 (3,4) - crazy leo lol all of a sudden this diff becomes much too hard.
[Azusa]:
  1. OD+1
  2. 00:45:142 (7) - new combo
  3. 00:44:742 (3,4,5,6) - too crazy
that's all orz.
[DBF]
[Overall]
Offset 8722.

[Yui]
00:51:124 (1) - End on white tick.
01:11:122 (1) - Better if you put end on 01:15:522, and fix it in all diffs.

Why so boring? No, i understand - it's easy but.. oh..

Yui, Tsumugi and Mio is sooo boring maps.. all fine with spacing but i really don't think it's good maps. Just boring.

[Azusa]
Please, don't use finish sound in streams. It's hard hitsounds, it's looks really bad in streams. Claps looks better.

Difficulty have no rhythm. Random looong streams it's no good. Well.. Fix offset and this will looks little better.
Topic Starter
Leorda
Thx guys

@[DBF] : If you think it's boring map, I should do that for begginer/new player, that's all. If you this is more boring, ok then
Kurai
Hoi Leo-chan :3

[Ritsu]

00:33:022 (x) - Add circle
00:33:222 (4) - Remove

[Azusa]
*.*

Star
Ekoro
WTF ! Azusa Difficulty is crazy ! I can't clear >w<

~Star !
Sakura
Remember that some errors are suggestions not directions, feel free to take or leave any or edit as you see fit.

[osz File Scan!]
I think with the current video name it wont load unless your on japanese binary permanently, i recommend switching to a simpler name and change the .osu files accordingly.

[Azusa]
Timing > Resnap all notes heh...
Is there really anyone who can hit 10 keys in 1 second? and be hitting at that speed for 6 seconds?
I seriously think you should drop this diff >_> but oh well, up 2 u in the end anyways
Well now that's out of the way i'll check the non-streams of the map.
00:32:234 (12) - Could be prettier like for example by using 4 waypoints instead of 3 like so:
00:33:934 (10) - Likewise you could try to make it a bit more curvy than what it is, by moving the waypoint a bit more to the outside like:
Looks way better to me.
00:34:734 (4,5) - Theese 2 could use something like that as well, i specially dont like (4) overlapping (5), you could try something like this:
00:39:134 (1,2,3,4) - If you can apply the same principle to make them look more curvy good, otherwise i think theese look ok anyways.
00:47:934 (8) - Same comment than for 00:32:234 (12)

[Ritsu]
00:19:122 (7) - Could be prettier, i made a similar comment for a similar slider on [Azusa] so i'll just repeat it here just in case, with 2 waypoints you can make this slider look prettier like so:
00:24:722 (1,2,3) - You could avoid some overlaps here, like for example messing around a little bit with the waypoints and rotating the sliders:
00:52:722 (3) - Making this slider more curvy will avoid the overlapping with the next slider, here's an example:
00:55:922 (3,4) - Probably already know what im going to say here, make them more curvy ._. also (3) is overlapping (4).
01:10:322 (7) - Same comment than for 00:19:122 (7)

[Mio]
00:19:922 (1) - Ehh the curve is too sudden at the start, the lines connecting waypoints dont have to be completely parallel to the axyses you know, specially in this case i think if you move them around you can get a better curve like this:
00:32:122 (4) - Could be prettier, just move the middle waypoint more to the right and up to get a better curve

[Tsumugi]
01:09:522 (1) - Make it parallel to the Y Axys? (a.k.a make it more straight?)

[Yui]
00:26:322 (1) - Cant this slider be more symmetrical or is it on purpose?

Ok that's all i could find, hope you like my suggestions if not it's ok, i'll probably recheck this some other time anyway i'll save my star until then
Topic Starter
Leorda

Sakura Hana wrote:

Remember that some errors are directions not suggestions, feel free to take or leave any or edit as you see fit.

[osz File Scan!]
I think with the current video name it wont load unless your on japanese binary permanently, i recommend switching to a simpler name and change the .osu files accordingly.

[Azusa]
Timing > Resnap all notes heh...
Is there really anyone who can hit 10 keys in 1 second? and be hitting at that speed for 6 seconds?
I seriously think you should drop this diff >_> but oh well, up 2 u in the end anyways
Well now that's out of the way i'll check the non-streams of the map.
00:32:234 (12) - Could be prettier like for example by using 4 waypoints instead of 3 like so:
00:33:934 (10) - Likewise you could try to make it a bit more curvy than what it is, by moving the waypoint a bit more to the outside like:
Looks way better to me.
00:34:734 (4,5) - Theese 2 could use something like that as well, i specially dont like (4) overlapping (5), you could try something like this:
00:39:134 (1,2,3,4) - If you can apply the same principle to make them look more curvy good, otherwise i think theese look ok anyways.
00:47:934 (8) - Same comment than for 00:32:234 (12)

[Ritsu]
00:19:122 (7) - Could be prettier, i made a similar comment for a similar slider on [Azusa] so i'll just repeat it here just in case, with 2 waypoints you can make this slider look prettier like so:
00:24:722 (1,2,3) - You could avoid some overlaps here, like for example messing around a little bit with the waypoints and rotating the sliders:
00:52:722 (3) - Making this slider more curvy will avoid the overlapping with the next slider, here's an example:
00:55:922 (3,4) - Probably already know what im going to say here, make them more curvy ._. also (3) is overlapping (4).
01:10:322 (7) - Same comment than for 00:19:122 (7)

[Mio]
00:19:922 (1) - Ehh the curve is too sudden at the start, the lines connecting waypoints dont have to be completely parallel to the axyses you know, specially in this case i think if you move them around you can get a better curve like this:
00:32:122 (4) - Could be prettier, just move the middle waypoint more to the right and up to get a better curve

[Tsumugi]
01:09:522 (1) - Make it parallel to the Y Axys? (a.k.a make it more straight?)

[Yui]
00:26:322 (1) - Cant this slider be more symmetrical or is it on purpose?

Ok that's all i could find, hope you like my suggestions if not it's ok, i'll probably recheck this some other time anyway i'll save my star until then
Fixed

*facepalm*
roflninja
Hi Leorda, heres a crappy mod then

[Yui]
00:25:722 (2) - feels better to me at 00:25:922, but thats me
00:37:522 (1) - maybe start this at 00:37:122 ?

[mugi]
00:16:722 (3) - grab the top waypoint and drag it down 1 tick?

[mio]
00:32:122 (4) - line it up with (3)?
01:07:722 (9) - move it up 1 grid?

[ritsu]
fine

[azusa]
fine

i cant stop laughing now, awsome map and song
Untan! Untan! Untan! Untan!
Garven
This song is making my ears bleed. T_T Lazy mod gogo

[Yui]
00:13:522 (1) - This slider takes foreeeeeverrrrrrrr arghhh
00:27:922 (2) - Try to make this more smooth?
The ending was kinda blah play-wise compared to the rest of the map. Not by much, though.

[Tsugumi]
00:55:922 (1,2,3) - This plays weird against the "AHAHAHAHAHAHAHAH" going on in the background.

[Mio]
00:15:122 (2) - New combo
00:16:722 (7) - ^
00:19:122 (1) - Remove new combo
01:01:522 (1,2) - This just looks bad. If you really want it, though, at least center the 2 between the 1's two circles.

[Ritsu]
01:11:122 (1) - Why not a spinner like the rest of the difficulties?

[Azusa]
Giant stream, wtf. The point of mapping these is to at least go with the song.

Sorry, that last diff just killed any desire to star this. (-_- )
Topic Starter
Leorda

Garven wrote:

This song is making my ears bleed. T_T Lazy mod gogo

[Yui]
00:13:522 (1) - This slider takes foreeeeeverrrrrrrr arghhh
00:27:922 (2) - Try to make this more smooth?
The ending was kinda blah play-wise compared to the rest of the map. Not by much, though.

[Tsugumi]
00:55:922 (1,2,3) - This plays weird against the "AHAHAHAHAHAHAHAH" going on in the background.

[Mio]
00:15:122 (2) - New combo
00:16:722 (7) - ^
00:19:122 (1) - Remove new combo
01:01:522 (1,2) - This just looks bad. If you really want it, though, at least center the 2 between the 1's two circles.

[Ritsu]
01:11:122 (1) - Why not a spinner like the rest of the difficulties?

[Azusa]
Giant stream, wtf. The point of mapping these is to at least go with the song.

Sorry, that last diff just killed any desire to star this. (-_- )
Some Issue are fixed

But, *sigh* I guess my mapping experince are getting decrease..... I think I want to delete [Azusa] because you make me sad like this (Want to delete this map and change to my other map :( ). Well, I'm getting stupid stupid and stupid like this :cry:
Garven

Garven wrote:

But, *sigh* I guess my mapping experince are getting decrease..... I think I want to delete [Azusa] because you make me sad like this (Want to delete this map and change to my other map :( ). Well, I'm getting stupid stupid and stupid like this :cry:
It think it's mostly that generally when people want to make these kinds of map sets, they intend on having that ridiculously difficult or stream heavy difficulty. This one seems to be no exception - but if you're going to make a difficulty like that, at least follow the notes that are in the song, not just have one long stream just because with nothing to back it up.
Topic Starter
Leorda

Garven wrote:

It think it's mostly that generally when people want to make these kinds of map sets, they intend on having that ridiculously difficult or stream heavy difficulty. This one seems to be no exception - but if you're going to make a difficulty like that, at least follow the notes that are in the song, not just have one long stream just because with nothing to back it up.
well, thank for your help, I guess orz
wmfchris
[Ritsu]
0:30:122 (4) right a bit
0:44:922 (3,4) left 1 grid

[Mio]
0:54:322 (3) left 1 grid

spacing is good~ star
Topic Starter
Leorda

wmfchris wrote:

[Ritsu]
0:30:122 (4) right a bit
0:44:922 (3,4) left 1 grid

[Mio]
0:54:322 (3) left 1 grid

spacing is good~ star
You forgot to star it
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