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Marina Kaye - Homeless

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Topic Starter
Zerss
This beatmap was submitted using in-game submission on lundi 28 septembre 2015 at 19:49:56

Artist: Marina Kaye
Title: Homeless
Tags: fearless ep french touch made in la france a un incroyable talent winner dalmas nina woodford mathias wollo
BPM: 103
Filesize: 4518kb
Play Time: 03:35
Difficulties Available:
  1. Alone (2,37 stars, 298 notes)
  2. Easy (1,14 stars, 132 notes)
  3. Normal (1,73 stars, 222 notes)
Download: Marina Kaye - Homeless
Information: Scores/Beatmap Listing
---------------







- mapping french songs -
- homeless - remember - les amants -

#379/2190 best map of 2015

Easy by Me
Normal by Me
Hard by Me

Okoratu (thx for the kudosu! :D)
Okoratu
Krfawy


About my map
  1. 1st starred map
  2. 2nd bubbled map
  3. 2nd ranked beatmap
  4. 1st beatmap that wasn't bubblepopped
  5. 1st map that should be unranked but it wasn't ranked for unknown reasons


Topic Starter
Zerss
Placeholder
Nyark Tolegna
Hi! Je viens mod pour le plaisir.

Alone
- 00:29:505 un circle ici et un slider là 00:29:797
- 00:40:282 à supprimer je pense
- on voit très souvent cette composition de slider 01:09:118 (1,2) - 01:13:196 (5,1) - 01:14:943 (4,5) - etc... Essaye de diversifiais un peu. Cette difficultée est d'ailleurs très répétitive, essaye des slider avec des formes particulières ;)
- 01:50:476 circle
- 01:50:768 circle que je suggère de superposer au suivant slider
- 01:51:933 slider ici
- tu devrais mettre le slider velocity multiplier sur 1.20x pour les moment fort, le refrain.
Topic Starter
Zerss

Nyark Kidoune wrote:

Hi! Je viens mod pour le plaisir.

Alone
- 00:29:505 un circle ici et un slider là 00:29:797 Mauvaise idée, je vais expliquer ça après
- 00:40:282 à supprimer je pense Je vais voir, j'ai essayé de le supprimé, et ça a un peu cassé le flow je trouve
- on voit très souvent cette composition de slider 01:09:118 (1,2) - 01:13:196 (5,1) - 01:14:943 (4,5) - etc... Essaye de diversifiais un peu. Cette difficultée est d'ailleurs très répétitive, essaye des slider avec des formes particulières ;) J'ai essayé D: Nan, en vrai, avant de publier la beatmap j'ai fait des testplays à des amis et aucun d'eux n'ont trouvés que ça soit trop répétitif, je suis d'accord, c'est un peu répétitif, mais ça va encore ^^
- 01:50:476 circle Pareil que l'autre cercle
- 01:50:768 circle que je suggère de superposer au suivant slider ^
- 01:51:933 slider ici ^
- tu devrais mettre le slider velocity multiplier sur 1.20x pour les moment fort, le refrain. Meh, ça me paraissait assez

Pour l'explication des cercles, il faut éviter de commencer des sliders sur le tick rouge, ça peut te paraître peu, comme moi avant, mais sur ma dernière map, auquel j'ai joué avec ça, tout le monde disait qu'il ne fallait surtout pas faire ça. En effet, je prend un exemple: 01:50:476 - Je sais que le chant reprend sur le tick rouge (aussi appelé une "levée"), mais ce n'est qu'une note secondaire, elle n'est pas vraiment puissante, pas vraiment forte, contrairement à la prochaine qui mérite d'être mis en avant, d'où le fait de mettre un slider, d'ailleurs, cette note est légèrement tenue, ce qui amplifie l'importance de la mettre sur un slider.
Merci quand même pour le mod ^.^ ça me fait plaisir de voir que tu es venu sans raison faire un mod! :)

For the people that don't talk french: no changes.
Lumael
Hello! Comming from my queue~

[General]
  1. Uncheck Countdown, Widescreen Support and Letterbox during breaks in all diffs
  2. Remove "a" from tags, won't help at all finding this song xD
  3. Background size is unrankeable (1365x768) resize it to 1366x768
  4. Preview Point is unsnapped
[Alone]
  1. 00:10:282 (4,6) - A bit nazi but blanket is off on the tail
  2. 00:13:194 (1,3) - Same thing here
  3. 00:16:980 (7,8) - Control G here will follow the rhythm better because the slider is starting on a down beat, making the gameplay very awkward atm
  4. 00:34:165 (5,6) - Rhythm is not good here, try this instead:
  5. 00:41:156 (1,3) - Nazi suggestion allerted, blanket can be improved >.*
  6. 00:44:360 - I suggest you adding a 1/2 slider at this location or two circles, one here at the other here 00:44:651 -
  7. 00:57:466 (1,2) - This jump here feels random to me, furthermore, the flow is very bad
  8. 01:20:768 (1,2,3) - Same thing here, and the jump here is even higher, plays really bad
  9. 01:22:224 (4,5) - Decrease this jump, too big without reason
  10. 02:37:661 (1) - Lol this spinner, more than 10 seconds spinning, are you sure of that? Maybe you could cut the mp3 a bit here and insert another red timing point on the next kiai?
  11. 02:55:718 (2,3,4) - Flow here is bad due to the line of circles, move 3 up a bit so the flow can be improved
  12. 03:14:941 (3,1) - Improve this blanket here
  13. 03:22:223 (4,5) - This jump doesn't make any sense because you kept constant DS here 03:22:514 (5,6,1) - , in fact this was supposed to be a jump, pay attention on the vocals
[Normal]
  1. 00:27:175 (1,2) -
  2. 00:36:204 (6,1) - Poor blanket here
  3. 01:04:457 (1,2) - Same pattern suggestion here
  4. 01:39:700 - Not having this beat mapped makes 01:39:991 (4) - really confusing because players would definetly think that this slider was for this sound 01:39:700 -
[Easy]
  1. 02:05:622 (2) - Very nazi but the first half of the slider is curved less strongly than the second :p
  2. 02:10:865 (2,3) - Poor blanket here
  3. 02:37:661 (1) - I'm pretty sure you'll need more recovery time here, atleast more 1 snap
  4. 03:00:378 (2) - Same slider mentioned
  5. 03:08:534 (4,1) - Increase a bit this overlap or remove it all, but this way it's just awful xD
Good mapset overall, but Alone diff need more mods in rhythm patterns. Don't forget to vote on my Poll!
Topic Starter
Zerss

Lumael wrote:

Hello! Comming from my queue~

[General]
  1. Uncheck Countdown, Widescreen Support and Letterbox during breaks in all diffs woops
  2. Remove "a" from tags, won't help at all finding this song xD Yes it will, Marina Kaye is the winner of a french emission called "La France a un incroyable talent" which is the equivalent of "American's got talent", but in France x3
  3. Background size is unrankeable (1365x768) resize it to 1366x768 why does osu! always resize a picture with this dimensions ;w;
  4. Preview Point is unsnapped I love to change the timing and forgot about this 8D
[Alone]
  1. 00:10:282 (4,6) - A bit nazi but blanket is off on the tail done
  2. 00:13:194 (1,3) - Same thing here done
  3. 00:16:980 (7,8) - Control G here will follow the rhythm better because the slider is starting on a down beat, making the gameplay very awkward atm well, why not, I'll see what the other's thinking about this
  4. 00:34:165 (5,6) - Rhythm is not good here, try this instead: I don't get the problem, the rhythm is fine imo right now, I made testplays and it just played great, no-one was complaining about this, on top of that, on your version there's slider with the strong beat on a white tick ;p for now I'll keep what I've made and I'll see what the other's thinking
  5. 00:41:156 (1,3) - Nazi suggestion allerted, blanket can be improved >.* Done c(x
  6. 00:44:360 - I suggest you adding a 1/2 slider at this location or two circles, one here at the other here 00:44:651 - Well, I don't like this :/
  7. 00:57:466 (1,2) - This jump here feels random to me, furthermore, the flow is very bad I tried to do something better ^^
  8. 01:20:768 (1,2,3) - Same thing here, and the jump here is even higher, plays really bad ^
  9. 01:22:224 (4,5) - Decrease this jump, too big without reason do you really think there's no reasons?
  10. 02:37:661 (1) - Lol this spinner, more than 10 seconds spinning, are you sure of that? Maybe you could cut the mp3 a bit here and insert another red timing point on the next kiai? Welp, here I don't know exactly what to do, if I put one spinner or multiple spinners. I won't put objects because of the numbers of objects I can place (only long sliders, but in normal it'll looks REALLY ugly)
  11. 02:55:718 (2,3,4) - Flow here is bad due to the line of circles, move 3 up a bit so the flow can be improved looks like a pyramid now 8D
  12. 03:14:941 (3,1) - Improve this blanket here Done
  13. 03:22:223 (4,5) - This jump doesn't make any sense because you kept constant DS here 03:22:514 (5,6,1) - , in fact this was supposed to be a jump, pay attention on the vocals
[Normal]
  1. 00:27:175 (1,2) - is (1) still overlapping with (6) and (2) still overlapping with (5)? because I don't get how do you manage to have this x3
  2. 00:36:204 (6,1) - Poor blanket here Done
  3. 01:04:457 (1,2) - Same pattern suggestion here Same answer ;3
  4. 01:39:700 - Not having this beat mapped makes 01:39:991 (4) - really confusing because players would definetly think that this slider was for this sound 01:39:700 - do you have a skin with approach circles? x3
[Easy]
  1. 02:05:622 (2) - Very nazi but the first half of the slider is curved less strongly than the second :p I thought that too but I wasn't sure x3
  2. 02:10:865 (2,3) - Poor blanket here what have i done? x3
  3. 02:37:661 (1) - I'm pretty sure you'll need more recovery time here, atleast more 1 snap I don't know, two measures on a slow song (103bpm)
  4. 03:00:378 (2) - Same slider mentioned
  5. 03:08:534 (4,1) - Increase a bit this overlap or remove it all, but this way it's just awful xD True, done!
Good mapset overall, but Alone diff need more mods in rhythm patterns. Don't forget to vote on my Poll! Done :D
Thanks for the mod! :D
Sky Trias
M4M

[General]
  1. Add tags : pop - NEW - SINGLE
  2. Inconsistency in Preview Time :
    #1 Easy-Normal
    #1 Alone
    #1 174424
    #2 174445
[Easy]
  1. HP : 1,5
  2. 00:35:913 (5,1) - blanket
  3. 00:42:903 - 00:43:777 - what point on this inherit line? i don't see any different except audio decrease .. better remove them
  4. Unused Inherit(green) 00:45:234 - 00:45:525 - Better remove them
    45234,-100,4,2,1,42,0,0
    45525,-100,4,2,1,45,0,0
  5. 00:54:554 (4,1,2,3) - Check this placement , I found nice placement and flow
    00:54:554 (4) - 172|300 then 00:55:136 (1) - 168|200 and 00:52:806 (3,2) - stack them and move 00:59:214 (3) - stack with 00:54:554 (4)
  6. 01:14:360 (2) - make same slider like 01:12:030 (3) - better
  7. 01:55:136 (4) - -5 degree for better flow
  8. 03:06:203 (2) - move down 1 grid (tiny) stack with 03:02:126 (3) - (nazi)
  9. 03:13:194 (3,2) - better stack
  10. 03:16:106 (3,1) - same ^
  11. 03:18:436 (1,2) - better don't stack them
[Normal]
  1. CS : 3 - OD : 4,5
  2. 00:25:428 (4) - remove this , I don't hear anything here .. If you want to make same like 00:38:243 (3,4) - better add some hitsound there
  3. 01:41:447 - add not here
  4. I don't see anything wrong here, very nice mapset
[Alone]
  1. 00:10:282 (4,6) - blanket same like 00:08:534 (1,3) - better
  2. 00:19:602 (4,5) - better change this slider into curve slider , the distance is too far ..
  3. 00:33:583 (4) - better -45 degree and blanket with 00:34:165 (5) - or straighten this to Y:340
  4. 01:35:914 (6) - move down 1 grid (tiny) (nazi)
  5. 01:43:778 (5,1) - why don't make them stack ?
Topic Starter
Zerss

Sky Trias wrote:

M4M

[General]
  1. Add tags : pop - NEW - SINGLE "pop" will be added during the ranking process (the genre of the song), and for "new single", the song was uploaded on youtube a year ago xD
  2. Inconsistency in Preview Time : woops, done
    #1 Easy-Normal
    #1 Alone
    #1 174424
    #2 174445
[Easy]
  1. HP : 1,5 Done
  2. 00:35:913 (5,1) - blanket Done
  3. 00:42:903 - 00:43:777 - what point on this inherit line? i don't see any different except audio decrease .. better remove them remove every points except the one's with a slider tick
  4. Unused Inherit(green) 00:45:234 - 00:45:525 - Better remove them I already saw them ;)
    45234,-100,4,2,1,42,0,0
    45525,-100,4,2,1,45,0,0
  5. 00:54:554 (4,1,2,3) - Check this placement , I found nice placement and flow
    00:54:554 (4) - 172|300 then 00:55:136 (1) - 168|200 and 00:52:806 (3,2) - stack them and move 00:59:214 (3) - stack with 00:54:554 (4) Cool thing! Done
  6. 01:14:360 (2) - make same slider like 01:12:030 (3) - better Done
  7. 01:55:136 (4) - -5 degree for better flow why not ;)
  8. 03:06:203 (2) - move down 1 grid (tiny) stack with 03:02:126 (3) - (nazi) Nazi is good! Nice catch!
  9. 03:13:194 (3,2) - better stack Done
  10. 03:16:106 (3,1) - same ^ Done
  11. 03:18:436 (1,2) - better don't stack them Meh, for now I'll keep the stack
[Normal]
  1. CS : 3 - OD : 4,5 No, bad idea, it'll break the spread
  2. 00:25:428 (4) - remove this , I don't hear anything here .. it sounds weird without, so... :/ If you want to make same like 00:38:243 (3,4) - better add some hitsound there hitsounds follow the song ^^
  3. 01:41:447 - add note here I'll see what the other's thinking ^^
  4. I don't see anything wrong here, very nice mapset :D
[Alone]
  1. 00:10:282 (4,6) - blanket same like 00:08:534 (1,3) - better wat?? lol
  2. 00:19:602 (4,5) - better change this slider into curve slider , the distance is too far .. Mhh... dunno about this
  3. 00:33:583 (4) - better -45 degree and blanket with 00:34:165 (5) - or straighten this to Y:340I'm not sure, it'll looks ugly
  4. 01:35:914 (6) - move down 1 grid (tiny) (nazi) wat? why? there's no reasons here
  5. 01:43:778 (5,1) - why don't make them stack ? for the flow
Thanks for your mod! Updated
ignorance
M4M

Alone difficulty:
00:21:933 - Personally I'd prefer two circles here - one on the white tick and one on the red. I feel it fits the song better and this section has a lot of sliders anyway so it would be good variation.
00:26:010 - and 00:26:593 - There's no rhythm to go by for these two sliders. I'd consider removing them and putting a circle at 00:26:884 -
00:34:166 - Personally would prefer a circle here since it's following the vocals.
01:00:379 - I'd personally like a long slider here rather than two sliders going across a held vocal note.
01:04:166 - This is fine but I'd add a circle on the blue tick going into the slider since in the background there is a note on the blue tick.
01:09:700 - Personally would prefer a long slider here.
01:10:865 - I'd make a 2/4 reversing slider here.
01:22:515 - A bit too big of a gap for this difficulty.
01:24:845 - Two sliders could work here too.
02:00:088 - Same as 01:04:166 -
03:13:485 - ^
03:19:019 - I'd make this a non-reversing slider with a circle on the upcoming white tick.

Most of this is personal preference, so don't do what you don't feel suits your taste the most.

Brilliant map. Hard to fault.

Hope this gets ranked! :)

Kudosu ;-;
Topic Starter
Zerss

ignorance wrote:

M4M

Alone difficulty:
00:21:933 - Personally I'd prefer two circles here - one on the white tick and one on the red. I feel it fits the song better and this section has a lot of sliders anyway so it would be good variation. Mmhhh, for now I prefer this ^^
00:26:010 - and 00:26:593 - There's no rhythm to go by for these two sliders. I'd consider removing them and putting a circle at 00:26:884 - listen carefully, there's a guitar
00:34:166 - Personally would prefer a circle here since it's following the vocals. Mmhhh... I don't really like how it'll looks
01:00:379 - I'd personally like a long slider here rather than two sliders going across a held vocal note. I'll see what does everybody thinks
01:04:166 - This is fine but I'd add a circle on the blue tick going into the slider since in the background there is a note on the blue tick. Wow, I tried and it looks ugly, sry D: cuz it was a good idea
01:09:700 - Personally would prefer a long slider here.
01:10:865 - I'd make a 2/4 reversing slider here.
01:22:515 - A bit too big of a gap for this difficulty. I tried to do my best for having the less as I can, but hard still needs jumps
01:24:845 - Two sliders could work here too.
02:00:088 - Same as 01:04:166 - There's less sound here
03:13:485 - ^ ^
03:19:019 - I'd make this a non-reversing slider with a circle on the upcoming white tick.

Most of this is personal preference, so don't do what you don't feel suits your taste the most.

Brilliant map. Hard to fault. :D

Hope this gets ranked! :) :DD

Kudosu ;-; (no changes, sry D: if you want, you can send me a pm and you can try to find something that I'll correct ^^)
Thanks for giving time in checking my map ^^
Okoratu
lols
18:19 Z e r s s: Hey! I just read your userpage, and I wanna know if you can mod [https://osu.ppy.sh/b/771922 my map], as I've seen, you're pretty picky, so I'll let you choose, you can say "no", it's your opinion ^^ Thanks!
18:21 Okoratu: so
18:21 Okoratu: what
18:21 Okoratu: uhh
18:22 Okoratu: i should have started with how i don't like the song and don't really want to mod it but does that thing even need any mods it's veeeery very basic stuff lol
18:22 Okoratu: dude nice 8% of the map is a single spinner XD
18:23 Z e r s s: lol, then do as you wish ^^
18:23 Z e r s s: lol
18:24 Okoratu: would increase stack leniency on normal so 1/1 notes stack
18:26 Z e r s s: Mhh, why not
18:26 Z e r s s: done
18:26 Okoratu: all i know is that long spinners are said to be tiring for beginners
18:26 Okoratu: because they tend to spin really big circles
18:27 Z e r s s: Yeah, but I really don't know what to do else :/
18:27 Okoratu: so are you sure you want to have a 15 something second spinenr in there
18:28 Okoratu: well nothing else really fits
18:28 Z e r s s: Until I got ideas, I'll keep this, I'll change it later
18:28 Okoratu: all you could do is multiple spinners but idk if that is any better
18:28 Okoratu: LOL
18:28 Z e r s s: yeah, I thought about that, I'll do that xD
18:29 Okoratu: i don't see anything really worth being changed in these diffs
18:29 Okoratu: are you sure you shouldn't just search for someone to bubble it
18:29 Okoratu: lol
18:30 Z e r s s: I don't have enough SP to bubble it lol xD
18:30 Okoratu: are u out of kd stars or something
18:31 Z e r s s: I don't have any KD left and I have problems I don't have enough time to make multiple mods :/
18:31 Okoratu: [http://puu.sh/kgOPX/99a1c26858.png i am not used to that situation]
18:31 Z e r s s: lol
18:31 Z e r s s: xD
18:32 Okoratu: so yes i could just throw 2 stars at it and bubble it
18:32 Okoratu: uh
18:32 Okoratu: i don't have time to do that right now though
18:32 Okoratu: wait didn't i say i am turning you down
18:32 Okoratu: why
18:32 Okoratu: nvm i'll just do that when i have time like tomorrow
18:33 Z e r s s: Oh, okay xD then thanks :3 you can post the very little mod about the stack leniency if you want, it's still worth a kudosu xD
18:33 Okoratu: 01:00:379 (2) - can u avoid this in easy i've seen cases where stuff like this caused dqs for overlapping itself and thus being unclear sliderpaths
18:33 Z e r s s: Mhh, I'll rework that :)
18:34 Okoratu: 01:37:078 (1,2) - and i'd recommend to space that out because that would get rid of any confusion this pattern may cause by being stacked
18:35 Okoratu: 03:18:436 (1,2) - afaik this is the only time you ever stack sth in easy
18:35 Okoratu: why
18:35 Z e r s s: lol, I'll change that xD
18:36 Okoratu: i think this is like the only stuff worth changing here
18:36 Okoratu: and well the spinner but im not sure of that myself either
18:36 Okoratu: like keeping it as is is the most simple choice
18:37 Okoratu: splitting it up on the other hand would allow rest moments between them
18:37 Okoratu: the question would be what's more tiring
18:37 Okoratu: and does it matter
18:37 Okoratu: ya ill just post this
18:37 Z e r s s: welp, if you're not sure about this, I'll check that with other ppl :)
18:38 Okoratu: and then come back to that tomorrow

brb tomorrow
Topic Starter
Zerss

Okoratu wrote:

lols
18:19 Z e r s s: Hey! I just read your userpage, and I wanna know if you can mod [https://osu.ppy.sh/b/771922 my map], as I've seen, you're pretty picky, so I'll let you choose, you can say "no", it's your opinion ^^ Thanks!
18:21 Okoratu: so
18:21 Okoratu: what
18:21 Okoratu: uhh
18:22 Okoratu: i should have started with how i don't like the song and don't really want to mod it but does that thing even need any mods it's veeeery very basic stuff lol
18:22 Okoratu: dude nice 8% of the map is a single spinner XD
18:23 Z e r s s: lol, then do as you wish ^^
18:23 Z e r s s: lol
18:24 Okoratu: would increase stack leniency on normal so 1/1 notes stack
18:26 Z e r s s: Mhh, why not
18:26 Z e r s s: done
18:26 Okoratu: all i know is that long spinners are said to be tiring for beginners
18:26 Okoratu: because they tend to spin really big circles
18:27 Z e r s s: Yeah, but I really don't know what to do else :/
18:27 Okoratu: so are you sure you want to have a 15 something second spinenr in there
18:28 Okoratu: well nothing else really fits
18:28 Z e r s s: Until I got ideas, I'll keep this, I'll change it later
18:28 Okoratu: all you could do is multiple spinners but idk if that is any better
18:28 Okoratu: LOL
18:28 Z e r s s: yeah, I thought about that, I'll do that xD
18:29 Okoratu: i don't see anything really worth being changed in these diffs
18:29 Okoratu: are you sure you shouldn't just search for someone to bubble it
18:29 Okoratu: lol
18:30 Z e r s s: I don't have enough SP to bubble it lol xD
18:30 Okoratu: are u out of kd stars or something
18:31 Z e r s s: I don't have any KD left and I have problems I don't have enough time to make multiple mods :/
18:31 Okoratu: [http://puu.sh/kgOPX/99a1c26858.png i am not used to that situation]
18:31 Z e r s s: lol
18:31 Z e r s s: xD
18:32 Okoratu: so yes i could just throw 2 stars at it and bubble it
18:32 Okoratu: uh
18:32 Okoratu: i don't have time to do that right now though
18:32 Okoratu: wait didn't i say i am turning you down
18:32 Okoratu: why
18:32 Okoratu: nvm i'll just do that when i have time like tomorrow
18:33 Z e r s s: Oh, okay xD then thanks :3 you can post the very little mod about the stack leniency if you want, it's still worth a kudosu xD
18:33 Okoratu: 01:00:379 (2) - can u avoid this in easy i've seen cases where stuff like this caused dqs for overlapping itself and thus being unclear sliderpaths
18:33 Z e r s s: Mhh, I'll rework that :)
18:34 Okoratu: 01:37:078 (1,2) - and i'd recommend to space that out because that would get rid of any confusion this pattern may cause by being stacked
18:35 Okoratu: 03:18:436 (1,2) - afaik this is the only time you ever stack sth in easy
18:35 Okoratu: why
18:35 Z e r s s: lol, I'll change that xD
18:36 Okoratu: i think this is like the only stuff worth changing here
18:36 Okoratu: and well the spinner but im not sure of that myself either
18:36 Okoratu: like keeping it as is is the most simple choice
18:37 Okoratu: splitting it up on the other hand would allow rest moments between them
18:37 Okoratu: the question would be what's more tiring
18:37 Okoratu: and does it matter
18:37 Okoratu: ya ill just post this
18:37 Z e r s s: welp, if you're not sure about this, I'll check that with other ppl :)
18:38 Okoratu: and then come back to that tomorrow

brb tomorrow
owo my map is starred! thanks a lot!
Okoratu
logs for anyone interested
18:13 Z e r s s: Hey, I don't know if you have the time for it but... maybe recheck? p/4518048
18:13 Okoratu: y is bg a wolf
18:14 Okoratu: just curious
18:14 Okoratu: lmao
18:14 Z e r s s: https://www.youtube.com/watch?v=pwKkjLOHd7s look at the official video clip ;)
18:15 Z e r s s: (mostly at the end lol)
18:24 Okoratu: oh i wanted to recheck that right
18:24 Z e r s s: Yeah lol xD
18:25 Z e r s s: "brb tomorrow" xD
18:29 Okoratu: ok so
18:31 Okoratu: 01:41:447 (9,10,1) -
18:31 Okoratu: you do that
18:31 Okoratu: exactly once
18:31 Okoratu: while you could do that like 6 times
18:32 Z e r s s: Yeah, but music makes it once :/ I tried to put it some times but it sounds weird because it's only made once
18:32 Okoratu: 02:00:089 (6,1) -
18:32 Okoratu: ??
18:32 Okoratu: 01:04:167 (6,1) -
18:33 Z e r s s: 02:00:234 - there's no new sounds right here lol
18:33 Okoratu: r u deaf
18:33 Okoratu: there's like one of the most obvious triplets
18:34 Z e r s s: I think I'm deaf then xD
18:34 Z e r s s: I'm going to add it
18:34 Z e r s s: lol
18:34 Okoratu: is there a reason for preview to be not snapped
18:34 Okoratu: 03:13:485 (5,1) -
18:34 Z e r s s: snapped on 1/16
18:35 Okoratu: yea whatever i do that too when i want to confuse people
18:35 Okoratu: gj
18:36 Z e r s s: lol
18:36 Okoratu: am only i thinking that the sliderticks in the more calm sections are considerably louder than most hitsounds surrounding it
18:36 Okoratu: them
18:36 Okoratu: **
18:38 Z e r s s: yeah true, I'll correct that too
18:39 Okoratu: do i have to doublecheck your hitsounds
18:40 Z e r s s: I don't think so
18:40 Okoratu: they seem like you know what you're doing
18:41 Z e r s s: thanks :D it's like the second time that I'm making hitsound of my life xD
18:42 Okoratu: if you really care you could cut off like 3 ms of -basicallynothing- from soft-hitnormal2
18:43 Z e r s s: Mhh, not sure about this, I think I haven't cutted this 3ms for a reason
18:44 Okoratu: also don't completely silence soft-hitnormal4
18:44 Okoratu: currently this isn't allowed and you would have to add some other hitsound at the end of 03:32:563 (1) -
18:44 Okoratu: since that is not really your intention i'd go with 5% default sample lol
18:44 Z e r s s: Mh, okay
18:45 Z e r s s: I'll correct that
18:45 Okoratu: irreversible made a thread in the ranking criteria asking to allow what you're doing
18:45 Okoratu: but that isn't going anywhere anytime soon
18:46 Z e r s s: corrected for the soft-hitnormal4
18:47 Okoratu: uh
18:47 Okoratu: i don't speak french but that official video
18:47 Okoratu: Auteurs / Compositeurs: Marina Dalmas / Nina Woodford / Mathias Wollo
18:47 Okoratu: Marina Dalmas is the vocalist right
18:47 Okoratu: at least these 3 get credited there for composing??
18:48 Z e r s s: Yup, but her scene name is "Marina Kaye"
18:48 Okoratu: yes but you can tag these people
18:48 Z e r s s: I'll do that ^^
18:50 Okoratu: normal
18:50 Okoratu: 00:59:214 (5,6,1,2) -
18:51 Okoratu: i think this is too complicated
18:51 Okoratu: the way this pattern stacks has potential to confuse your target audience
18:51 Okoratu: sth like 01:16:107 (5,6,7,1,2) - would be safer i guess
18:52 Z e r s s: Mhhh, yeah, you're right
18:52 Z e r s s: I'm correcting it
18:55 Okoratu: 02:37:661 (1) - tbh the end of this one doesn't have to have 5% that much because there's always a prettty obv sound on it
18:57 Z e r s s: true
18:57 Okoratu: i think the only thing i would say about easy is the same i said yesterday about 01:37:078 (1,2) -
18:59 Okoratu: i think that's all
18:59 Z e r s s: Mh, about this I'm not sure, I mean, if I don't overlap, the DS breaks everything, but if I overlap, the player have ~1,5s to recognise the object, a normal human take ~0,8s to detect stuff without being concentred on it, so idk :/
19:00 Okoratu: but
19:00 Okoratu: my problem with this is
19:00 Okoratu: that they could panic and hit too early after recognising the object because they are right above it
19:00 Z e r s s: It's a slider, if you click earlier, you'll still get a 300 ;p
19:00 Okoratu: depends on how much earlier
19:01 Okoratu: ok
19:01 Okoratu: i didn't know its hitwindow doesn't do anything if you hit it waaaaay before
19:02 Okoratu: like you can't even hit it until like 1 second before the object is supposed to be hit
19:02 Okoratu: nvm that doesn't matter then keep it as is
19:02 Z e r s s: I'm currently changing it xD
19:02 Z e r s s: lol
19:03 Okoratu: wh
19:03 Okoratu: nice xd
19:03 Okoratu: you could do ar 5.5 on normal as well
19:03 Okoratu: if you want
19:04 Z e r s s: Why not
19:04 Okoratu: also hp2 on easy should be enough 1.5 seems artificial lol
19:04 Z e r s s: Okay, I'll update then, I guess xD
19:04 Okoratu: ok that's all
19:05 Z e r s s: updated :D
19:06 Okoratu: 5% is terribly loud wait a second imma try sth
19:06 Okoratu: for the last spinner i mean
19:06 Okoratu: i just had an idea
19:09 Okoratu: http://puu.sh/ki3ag/7486956d6f.wav could try using this for whatever sampleset you slap on there
19:10 Okoratu: so now u did a triplet in 02:00:089 (6,7,1) - but left the other 2 points out ? xD
19:10 Z e r s s: and I keep 5%?
19:10 Okoratu: ye
19:10 Okoratu: it's the default hitnormal but with less base volume
19:10 Okoratu: it's kinda like cheating but i literally took it from one of my ranked set
19:10 Okoratu: s
19:10 Okoratu: XD
19:11 Z e r s s: xD
19:11 Z e r s s: for the triplets: it looked awful
19:11 Z e r s s: like totally xD
19:11 Okoratu: oklol
19:11 Okoratu: i just thought you went and did one thing only and forgot the others
19:18 Okoratu: ok i think this is all for real
19:18 Okoratu: lmaoo
19:18 Z e r s s: for real :')
19:18 Z e r s s: okay done lmao :')
19:18 Z e r s s: (the update)
19:21 Okoratu: get rid of the green lines on top of red lines
19:21 Z e r s s: red lines?
19:21 Z e r s s: you mean about timing?
19:22 Okoratu: ya you currently have
19:22 Z e r s s: examples pls xD
19:22 Okoratu: http://puu.sh/ki3Xi/04accaeef0.png
19:22 Z e r s s: oh that one!
19:22 Okoratu: An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
19:22 Okoratu: - RC
19:22 Okoratu: it's not changing sliderspeed so kill it
19:22 Z e r s s: yeah, I just haven't understood what was "green line" and "red line" lol xD
19:23 Okoratu: http://puu.sh/ki40h/7c4243aad6.png same
19:23 Z e r s s: Done
19:23 Okoratu: do not fuck the sampleset etc up with that
19:23 Okoratu: one
19:24 Z e r s s: yeah, I have noticed
19:25 Z e r s s: okay done
19:25 Okoratu: something also
19:25 Okoratu: threw out http://puu.sh/ki47W/222c4c6665.png
19:25 Okoratu: but that's sliderends that aren;'t snapped by 2 ms or something
19:25 Okoratu: idk how that even happens lmao
19:25 Okoratu: on alone
19:25 Z e r s s: I don't even see it in the osu's AiMod :') I think it's because of 2ms or something
19:26 Okoratu: sieg's tool just throws out a lot of stuff like that
19:26 Okoratu: t/359381&start=0
19:28 Z e r s s: done for the sliders :)
19:28 Z e r s s: and thx for the automod
19:28 Z e r s s: is it done for real? :')
19:29 Okoratu: no i need to delete and redl a few more times
19:29 Okoratu: i bet
19:29 Z e r s s: mhhh, I need to go eat, I'll come back after, you'll have time to check everything :D
19:29 Okoratu: did you update
19:30 Z e r s s: I'm updating
19:30 Okoratu: i was confused cuz nothing changed xd
19:30 Z e r s s: updated, I'll go eat
19:30 Z e r s s: i'll come back after
19:30 Z e r s s: cya
Krfawy
#WIOLONCZELA

Krzysztof Krawczyk
19:44 Krfawy: so
19:44 *Krfawy is editing [http://osu.ppy.sh/b/771921 Marina Kaye - Homeless [Easy]]
19:44 Krfawy: 02:37:661 (1) - a question from me
19:45 Krfawy: my opinion, a very personal one, but I guess it would be easier to follow the rhythm if the spinner lasted till 02:53:389 - here
19:45 Krfawy: because the tension is growing from here I believe D:
19:45 Krfawy: + more time to react
19:46 Z e r s s: ppl are asking about the length of the spinner, not the end, but, this end seems to be better, i'll put that :D
19:46 Krfawy: the lenghts is totally rankable
19:47 Z e r s s: Yeah I know, but ppl are saying it's boring, but there's nothing else to do :/
19:47 Krfawy: so that's why we use spinners for \o3o/
19:47 Krfawy: XD
19:47 Z e r s s: xD
Topic Starter
Zerss

Krfawy wrote:

#WIOLONCZELA

Krzysztof Krawczyk
19:44 Krfawy: so
19:44 *Krfawy is editing [http://osu.ppy.sh/b/771921 Marina Kaye - Homeless [Easy]]
19:44 Krfawy: 02:37:661 (1) - a question from me
19:45 Krfawy: my opinion, a very personal one, but I guess it would be easier to follow the rhythm if the spinner lasted till 02:53:389 - here
19:45 Krfawy: because the tension is growing from here I believe D:
19:45 Krfawy: + more time to react
19:46 Z e r s s: ppl are asking about the length of the spinner, not the end, but, this end seems to be better, i'll put that :D
19:46 Krfawy: the lenghts is totally rankable
19:47 Z e r s s: Yeah I know, but ppl are saying it's boring, but there's nothing else to do :/
19:47 Krfawy: so that's why we use spinners for \o3o/
19:47 Krfawy: XD
19:47 Z e r s s: xD
:D
Cerulean Veyron
GZ my beast zerss <3
Topic Starter
Zerss

Cerulean Veyron wrote:

GZ my beast zerss <3
Thanks
Sonnyc
Nice neat map! I liked it.

Just some personal thoughts regarding this map;

[Alone]
  1. 00:15:816 (6,7) - The music is pretty consistently calm here. Not sure what this jump was meant to be.
  2. 00:18:729 (3,4) - 00:32:709 (3,4) - The distance setting was rather inconsistent in these two parts. Not sure if you were intending a small jump or not, but to me, it just felt like a random spacing inconsistency.
  3. 02:00:089 (6,7,1) - If you uncheck the "Stacking" in "View" tab, you can notice that the stack isn't done properly. (Coexist of manual stack and auto stack) This works properly in none mod, but gets broken when playing Hardrock mod. http://puu.sh/ks9FA/ebccd7c579.jpg
  4. 02:37:661 (1) - I'm pretty sure more discussion should've been rised regarding this massively long 17 sec spinner. In my personal view, there are new shouting sounds at 02:42:321 - 02:46:981 - and the current spinner usage is failing to contain those feature. There must be a better alternative than the current status.
Okoratu
We actually did spend time discussing the spinner but the conclusion was that there's not really a difference between splitting it up or not because you'll end up spinning anyways lol.

O the stack us something i missed xD
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