forum

DJ Splash - Bass is Kicking

posted
Total Posts
39
Topic Starter
AndreasHD
This beatmap was submitted using in-game submission on 23. november 2010 at 19:48:30

Artist: DJ Splash
Title: Bass Is Kicking (Wackez Vs Clubbiz Akustic Gone Bad Remix)
Tags: Trance
BPM: 150,21
Filesize: 2730kb
Play Time: 02:40
Difficulties Available:
  1. Beginner (2,04 stars, 131 notes)
  2. Hard (4,87 stars, 252 notes)
  3. Insane (4,97 stars, 387 notes)
  4. Normal (3,61 stars, 182 notes)
Download: DJ Splash - Bass Is Kicking (Wackez Vs Clubbiz Akustic Gone Bad Remix)
Information: Scores/Beatmap Listing
---------------
I hope you all enjoy this map.


Thanks to modders:

James2250 ----- CXu
Johnsage92 ----- Faust
Lunah ----- Doomsday
Wmfchris ----- Selee
Revengexsoyah ----- osuplayer111
minyeob
James2250
-Delete osb file in folder
-The maximum allowed size for a background is 1024x768, yours is 1341x767, resize it
-Make sure kiai time is the same on every difficulty
-The offset on Hard is different than the other 3, make sure the offset is the same on every difficulty then resnap all notes
-I would expect kiai time to be used more on a song like this
-Claps would suit this song better than whistles in some place, it is a trance/techno song, try replacing some whistles with claps and see what you can come up with
-Combo modding is to match the music more and to keep combo's consistent
-Make sure all timing sections are being used (I pointed out some in beginner)

Beginner:
01:05:20 timing section isn't being used
01:05:50 ^
there are 2 timing sections at 01:31:36
keep going through the timing sections and make sure they are all needed (there are others)
00:13:076 (2) - new combo
00:25:858 (1,2,3,4,5) - what's with the anti jumps here, space them out
00:31:449 (1) - remove new combo
00:32:248 (8) - new combo
00:33:846 (1) - remove new combo
00:35:444 (5) - new combo
00:54:615 (2) - ^
01:05:799 (2) - ^
01:08:994 (1,2,3,4,5,6) - continue hitsounds here
01:54:128 (2) - random clap

Normal:
I say this is too hard for a normal
I would also suggest decreasing some of the hp rate etc
00:13:076 (1,3) - doesn't look good overlapping
00:29:053 (4) - new combo
00:30:151 (1) - remove new combo
00:30:651 (3) - new combo
00:59:408 (5) - ^
01:00:407 (1) - remove new combo
01:01:006 (4) - new combo
01:17:682 (3) - sounds better with 1 more repeat
01:41:247 (1) - don't start this on blue tick
01:52:131 (3) - new combo
01:52:830 (1) - remove new combo
01:55:326 (4) - new combo
01:56:525 (1) - remove new combo
01:56:924 (3) - new combo
(keep following this pattern for the rest of the combos after this)
02:24:783 (5) - add a repeat

Hard:
Not going to continue with combo mod here but I would keep them going like mentioned earlier
00:25:858 (1,2,3,4,1,2,3) (it changes at some points)
01:17:681 (2) - add a repeat
01:41:247 (1) - don't start on blue tick
02:11:303 (7,8) - kinda close to hp bar
02:24:783 (3) - add a repeat

Insane:
Still work on combos
keep adding notes until 01:18:580
01:41:247 (1) - don't start on blue tick
01:41:247 (1) - add note
02:35:268 (1,2,3,4,5,6,7,8) - very confusing and hard to see, redo this somehow

PM me after fixes and I will star
kriers
I approve. Good luck with future fixes and eventual ranking ;)
CXu
Yo o3o

[Overallstuff]
Maybe some more work on the hitsounds (and I suck btw, so can't help you there o3o)


[Beginner]
01:52:531 (3) - Fix spacing on this
01:01:006 (1) - Not sure if "beginners" would be able to get these fast repeating sliders, but well, I'm not a beginner, so I can't really tell xP
01:05:799 (1) - To the break: Well, I pretty much suck at hitsounds, but you could try to make the pattern N, W, C, W (N is nothing, W is whistle and C is clap) Then again, my ears might fail, so yeah :p
02:01:717 (3) - Put this so it's not overlapped by 02:00:119 (1), or put it directly under the endpoint of 02:00:119 (1)?
02:07:309 (2) - Move down so it's in the middle of the 02:06:510 (1)
02:35:268 (1) - if you're going for repeating slider, then I'd say you should end it at 02:37:664 and remove the (2) there.

[Normal]
00:17:470 (3) - Spacing
00:20:865 (3,4) - Move closer to 00:20:266 (2)
01:17:682 (3) - Stop it at 01:18:181

[Hard]
00:32:049 (2) - Finish on the end >:3
^Yeah, look at my awesome hitsoundskills 8-)

[Insane]
Don't seem to see the bg on this one? (not sure why though)

01:01:006 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Space this part closer together
02:06:510 (1) - Somehow make this stack with 02:06:310 (7,8)?


Uhyeah, I'm not a great modder, so that's pretty much it :p +Star
Topic Starter
AndreasHD
Yeah CXu, it need some more work on the hitsounds, but Im not pro at it either, so I hope someone can help me with that.

And about the BG you didnt see. Try to download it again, it might help sometimes.
Im trying to find the problem. :)

And you did a great job. Thanks.
Huldra
Great map :) Hope it gets ranked! Good luck. ;)
eddieee
good job man rly turned out nice:) starr----
JhnySmthApl
[General]
Double check that your Kiai Time starts and ends on notes.
And for future refenence you shouldn't make breaks last like 1/2 a second unless they add to the map. But they are allowed just frowned upon by most

[Easy]
02:35:268 (1) - You shouldn't have holding sliders on easier difficulties

[Normal]
00:52:818 (3) - Move back 1/2
00:54:416 (1) - ^
01:30:163 (6,7) - Move back 1/2 tick then extend (7) by 1 repeat then fix the spacing for (1)

[Insane]
00:14:874 - Get rid of the break
00:18:069 - ^
00:21:264 - ^
01:36:354 - ^
Faust
I, um....can't even the see the approach circles. I suggest you could lighten up the Black combo colour. The mapset is pretty fine as well. Didn't see a need to say anything about Easy & Normal. I can only offer what I think is necessary.

Hard: Hard the best patterns out of all the Difficulties, in my opinion. Well done. I can only suggest you
increase the circle size. Having such small circles doesn't look very fun though. :/

Insane:

- 00:38:639 - Wait..why is this section just a break? You just killed the flow. This part is when people want to move
around to the gameplay. You should just put a convenient void here.

I don't mind if you don't kudosu my post.
Topic Starter
AndreasHD
Thank you very much Faust.
About the insane break at 00:38:639.
I added that break for a reason. The reason is that you gonna play the same section at 00:51:420 and at 01:47:338 and at 02:00:119.
So its more than enough time to have fun playing that section :lol:
I thought it would be too much if I removed the break.
But hey, thanks alot anyway, changed all your other suggestions.
kenji
star☆
Nilsso
Star for a good map, hope to see it approved soon by the lazy BAT team ;))
Lunah_old
Hi

General
Maybe more hitsound normal and not all soft? (:

Beginner
02:24:883 (4) - Add 1 reverse on this slider

Normal
00:20:865 (3) - Fix spacing with 00:20:266 (2) -
02:24:784 (3) - Add 1 reverse on this slider

Hard
General : Don't use Slider high slider velocity in a Hard difficulty, just a suggestion
For me this part, 01:01:406 (4,5,6,1,2,3,4) - , needs more hitsounds
02:24:784 (3) - Add 1 reverse on this slider

Insane
00:34:844 (1,2) - Wrong spacing, move (1) 1 grid to right
00:23:960 (5) - Move this one here 00:24:060 and stretch the slider to 00:24:260 (and move spinner next)
01:04:002 (7) - Move 1 square to up and 2 to left, for good the pattern
01:04:201 (8) - Move 1 square to left and 2 to up, ^
01:40:548 (2) - Move this one snapped up (with 1,1 distance snapping)
01:40:948 (4) - Move this one snapped down (with 1,1 distance snapping)
01:40:348 (1,2,3,4) - Like that
02:25:682 (13) - Add 1 beat with hitsound Finish here

Starr* Dj Splash <33
Doomsday
Okay. lesse here:

  1. Your BPM is a little too fast. For timing, I got BPM: 150.20. your offset's perfect though.
  2. Delete the .osb file from the folder? Since it isn't being used.
  3. For all difficulties, for the kiai around 01:47, I would have the kiai start at 01:47:338, when the bass kicks in. Sounds better to me that way.
[BEGINNER]

Feels pretty hard for a beginner difficulty. It's alright for the easiest diff though, just, so I'll let that go.

Nothing bothered me. Looks alright, even if it could have followed the music a little better in places.

[NORMAL]

Looks alright to me. A pretty hard Normal, but it leads on from the Normal well enough.

[HARD]

01:05:800 (1,2,3,4,1,2,3,4,etc...) - I find these constant 1/4's to be pretty boring after a while. Is there any other way you could map this bit that wouldn't be constant 1/4 beats? Might be more interesting if you did so.

[INSANE]

01:59:720 (5,6) - Remove this jump? I see what you were trying to do, but I still don't think this jump fits in well. There isn't anything here that a big jump could fit on imo.

Hmm. I was surprised by this map. It isn't necessarily groundbreaking, but it's a nice little map, and it works pretty well, mostly. Nice work :)

Starred
adam5396
Star'd
wmfchris
[Insane]
0:23:764 (4,5) spacing
0:36:547 (8,9) delte (9)and extend slider?
1:00:016 (8,9,...) down 1 grid
1:02:612 (1) shouldn't exist that sudden jump
1:11:400 (1,2,3) uneven spacing
1:40:961 (4) up 1 grid, BTW why there're 3 green lines between notes?
2:00:934 (3,4,5,6,7) uneven spacing
2:04:430 (8) down 1 grid
2:11:320 (4) right 1 grid

[hard]
0:36:547 (5,6) same as insane
fine diff.

Nice music and nice arrangement at all. If I have more time I would make a taiko diff >_<
The onlything I can do is to give double star.
BTW, ask BATs to revive your map.
Topic Starter
AndreasHD
Awesome thanks.
And about this : 1:40:961 (4) up 1 grid, BTW why there're 3 green lines between notes?
-its just so the notes get louder and louder with the music.
and if you want to make a taiko diff, then please do :lol:
Alace
revived
maal
Dj Splash - Bass Is Kicking (Wackez Vs Clubbiz Akustic Gone Bad Remix) <----- Is the correct title.
Selee
[General]

  • Use 90% Normal sample for most part (or kiai) of the music? First, the soft-clap really doesn't fit well... Second, if you use soft, you can't actually hear anything except the soft-finish...

    BPM: 150.210? (It's better timing after 02:32:093)
    Offset -5ms?

    Remove the .osb if you could.

    01:59:836 (T) - Kiai?
[Beginner]

  • 00:53:025 (1) - Remove new combo?
    00:56:221 (1) - ^
    01:05:808 (1~8 etc.) - I suggest you to change some of these notes to sliders? Kinda boring if you have many notes in one part..
    01:15:395 (1,2) - Whistle at slider end?
    01:40:362 (1) - Add a some more green like to gradually increase the volume?
    01:47:352 (T) - Increase the volume for 20%? I can't here anything...
    01:59:336 (6) - Use finish instead of whistle?
    02:11:320 (1) - Remove new combo?
    02:35:289 (1) - ...Though it's 1/4 slider, I don't think it should in a easy diff...
I feel hitsounds of some parts are too random...

[Normal]

  • 01:17:293 (2,3) - too hard to read...remove the curve..like this?
    02:08:125 (1,4,5) - Add clap at end of these sliders?
    02:38:884 (T) - unused timeline, delete?
Feel like a Hard due to how the beats are arranged...sorry, but I'm not very comfortable with this diff

[Hard]

  • 01:07:805 (3) - Hard to read...

    [Insane]

    Many unused green timeline, delete them?

    • 01:32:372 (T)
      01:34:470~01:34:669 (&$@*!)
      01:41:161 (T)
      01:56:625 (T) - Any difference?
      02:00:036 (T)
      02:38:884 (T)
      02:40:781 (T)

      00:35:848 (6) - Remove clap?
      00:36:547 (8) - ^ at the begining of the slider
      01:03:211 (4) - Remove all hitsound at the reverse?
      02:35:289 (1,2,3,4) - Spacing!
show more
Please sign in to reply.

New reply