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2B PENCILS & Nakagawa Kanon - Hajimete Koi o Shita Kioku (TV

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Topic Starter
Bearizm
This beatmap was submitted using in-game submission on Friday, October 23, 2015 at 8:58:25 PM

Artist: 2B PENCILS & Nakagawa Kanon
Title: Hajimete Koi o Shita Kioku (TV Edit)
Source: 神のみぞ知るセカイ 女神篇
Tags: Kami Nomi zo Shiru Sekai Megami Hen The World God Only Knows Goddesses Arc KamiNomi TWGOK The Memory of My First Love Ending 2B Pencils Asumi Kana Kanae Itou Ayahi Takagaki Nozomi Chikamura Ayana Taketatsu Touyama Nao
BPM: 140
Filesize: 5680kb
Play Time: 02:42
Difficulties Available:
  1. Easy (1.4 stars, 147 notes)
  2. Hard (2.85 stars, 312 notes)
  3. Memories of You (4 stars, 431 notes)
  4. Normal (1.7 stars, 203 notes)
Download: 2B PENCILS & Nakagawa Kanon - Hajimete Koi o Shita Kioku (TV Edit)
Information: Scores/Beatmap Listing
---------------
pkhg
hai

[General]

• Unused hitsounds:
{soft-hitwhistle.wav}

• Wave hitsounds with possible delay >5ms:
{normal-hitfinish.wav}


pls

[Normal]

00:42:714 (6) - make it 1/2

[Hard]
k00L

[Memories of You]

00:39:286 (4,5,6,1) - 6 > 1 distance should be higher
00:56:857 (1) - tails on downbeats are bad, i cri
01:11:643 (1) - remove nc for consistency
maybe the jumps at the end is what makes this need a easy diff, so u can make hard a bit harder and so on xd
dont be lazy

maphowteachtome
A Mystery
Hi there

General

  1. Wtf is this offset, pls. AT LEAST -18 ms (3911) because it's terribly late atm. The suggestions below are before any timing change
  2. It could be something related to the song/whatever this song is from and I'm missing it, but why are the combo colors so... boring and similar? Some color in the kiais would look a lot better, this is kinda plain.
  3. I think the spread is alright, except for the AR used in the normal diff. It goes from 3.5->7->8, so maybe you should at least pick AR 4.5-5 to make it fit the spread better, also both ar3.5 as 4.5 work out for the normal.
Memories of You

  1. This map+DT= hello pp
00:12:071 (4,1) - Would rather see a bigger distance here instead of between these 00:11:643 (3,4) - , because of the downbeat
00:15:929 (1) - Same thing here kinda, you could move the whole pattern with (1) stacked on the solider-head instead of tail for example
00:39:714 (6,1) - Again, kinda weird that you put these so close to each other before a downbeat
00:41:000 (4,5) - Switch rhythms? I understand that you're following the background music here and there, but at this spot the vocals seem like a more important thing, and this rhythm will work out better I believe
00:44:857 (3) - You should've cut the song here for optimal speedrank power :^)
01:41:643 (1) - Woah please make this a circle+slider (or slider+circle) to map the guitar. Why do you ignore it :(
02:05:536 (1) - Remove the circle? Whatever you're mapping is not in the song (or barely audible), and the impact on 02:05:643 (4) - will be way stronger which feels nicer
02:27:179 (4) - Shitty drummer is shitty

Hard

00:17:429 (1) - Why does the spinner start on the red tick here and not in the insane?
01:17:643 (5) - the KORUUUUUU or something seems to be pretty strong no? I think a 1/1 return slider is not the best thing to use here, because it completely ignores the voice. I see that you're trying to be consistent with the first part of the kiai, but that voice actually has the same rhythm as well so feqoinfeqnoifeqnoi idk do whatever you want
01:41:643 (1) - Same as insane
01:53:214 (6,1) - You could do the same thing as in the insane, using a slower slider to end before this break. I actually liked that more
02:09:071 (1) - gdsrgds

Normal

00:17:429 (1) - Same as hard. Also, I know you're not going to agree, but the pause after the spinner is kinda awkward. I know you're doing this to give the player enough time to reach the next object, however I think a longer slider would work out better since that doesn't require you not to map the first beats after the spinner
00:40:786 (2,3,4) - I like this rhythm, why is it not applied here 00:27:071 (3,4,5,6,7,1) - . If it's for variety's sake, idk if it's worth it tbh
02:35:000 (1) - Inconsistent with hard and insane diff

Good luck! (and have a star)

pkhg wrote:

[General]

• Unused hitsounds:
{soft-hitwhistle.wav}
Is used for 1 hitsound I believe, but it's kinda stupid no? Why not remove it

pkhg wrote:

• Wave hitsounds with possible delay >5ms:
{normal-hitfinish.wav}
The "possible delay" is part of the finish sound, (yes it does not have the best feedback because of that)
Topic Starter
Bearizm

pkhg wrote:

hai

[General]

• Unused hitsounds:
{soft-hitwhistle.wav} fuk

• Wave hitsounds with possible delay >5ms:
{normal-hitfinish.wav} help me fix it pls ;_;

n i c e
pls

[Normal]

00:42:714 (6) - make it 1/2 i'll just make (5) a 1/1 slider

[Hard]
k00L

[Memories of You]

00:39:286 (4,5,6,1) - 6 > 1 distance should be higher why? the vocal ends in 6 lol
00:56:857 (1) - tails on downbeats are bad, i cri following vocals tbh.
01:11:643 (1) - remove nc for consistency nice
maybe the jumps at the end is what makes this need a easy diff, so u can make hard a bit harder and so on xd
dont be lazy i've tried to make an easy, i just can't.. normal star diff is already so low, and since this is low bpm, i think normal is easy enough.

maphowteachtome no, this map looks a bit messy imo idk why and i'm just a regular mapper ;_;
Thanks <3
Taeyang
  • General

  1. BPM : 140
    Offset : 3886
  2. Check metadata
    http://kaminomi.jp/cd/index.html#2B_PENCILSalubum


    you cant add '(TV Edit)'
  3. all diff uncheck 'Widescreen Suport'
  4. care combo colours,similar combo colours is unrankable


  • Normal
  1. 00:34:786 (4) - slide looks better then straight slide i suggest like this
  2. 01:04:786 (4) - take HP bar
  3. 02:31:357 (1,2,1,2,3,1) - suggest rhythm and remove NC here 02:33:071 (1) - ;
  4. 02:35:000 (1) - here spin why not here start? 02:34:893 - like another diff


  • Hard
  1. i recommend use downbeat NC term 00:22:786 (5,3,4) - like here
  2. 00:10:357 (4,1) - avoid overlap? i suggest like this
  3. 00:44:000 (2,3,4) - flow suggest
  4. 01:17:643 (5) - NC
  5. 02:13:143 (2) - :P hitsound


  • Memories of You
  1. 00:16:571 (1,2,3) - you can increase here jump
  2. 01:01:571 (5) - remove NC and flow suggest 01:02:214 (1) - move this slide to x141 y83 and make like this
  3. 01:11:643 (1) - remove NC? :?
  4. 01:36:500 (1,2,3,1,2,3) - too much make 1.9~2.3 01:33:071 (1,2,3,1,2,3) - here is almost 1.7~2.0
  5. 02:02:643 (1) - NC

good luck~!
Topic Starter
Bearizm

A Mystery wrote:

Hi there

General

  1. Wtf is this offset, pls. AT LEAST -18 ms (3911) because it's terribly late atm. The suggestions below are before any timing change ok
  2. It could be something related to the song/whatever this song is from and I'm missing it, but why are the combo colors so... boring and similar? Some color in the kiais would look a lot better, this is kinda plain. it's temporary, i always start with shades of grey
  3. I think the spread is alright, except for the AR used in the normal diff. It goes from 3.5->7->8, so maybe you should at least pick AR 4.5-5 to make it fit the spread better, also both ar3.5 as 4.5 work out for the normal. ok, changed to 4
Memories of You

  1. This map+DT= hello pp
00:12:071 (4,1) - Would rather see a bigger distance here instead of between these 00:11:643 (3,4) - , because of the downbeat sick
00:15:929 (1) - Same thing here kinda, you could move the whole pattern with (1) stacked on the solider-head instead of tail for example fixed, just ctrl g some stuff
00:39:714 (6,1) - Again, kinda weird that you put these so close to each other before a downbeat fineee i'll change it lol
00:41:000 (4,5) - Switch rhythms? I understand that you're following the background music here and there, but at this spot the vocals seem like a more important thing, and this rhythm will work out better I believe ok
00:44:857 (3) - You should've cut the song here for optimal speedrank power :^) LMAO pls
01:41:643 (1) - Woah please make this a circle+slider (or slider+circle) to map the guitar. Why do you ignore it :( because there's the drums as well
02:05:536 (1) - Remove the circle? Whatever you're mapping is not in the song (or barely audible), and the impact on 02:05:643 (4) - will be way stronger which feels nicer there's a drum there...
02:27:179 (4) - Shitty drummer is shitty XDDD I LIKED IT THO :(

Hard

00:17:429 (1) - Why does the spinner start on the red tick here and not in the insane? changed. (on the insane)
01:17:643 (5) - the KORUUUUUU or something seems to be pretty strong no? I think a 1/1 return slider is not the best thing to use here, because it completely ignores the voice. I see that you're trying to be consistent with the first part of the kiai, but that voice actually has the same rhythm as well so feqoinfeqnoifeqnoi idk do whatever you want it's just for the sake of simplying the rhythm tbh.
01:41:643 (1) - Same as insane same
01:53:214 (6,1) - You could do the same thing as in the insane, using a slower slider to end before this break. I actually liked that more I don't want any SV change in this diff, only insane xd
02:09:071 (1) - gdsrgds same

Normal

00:17:429 (1) - Same as hard. Also, I know you're not going to agree, but the pause after the spinner is kinda awkward. I know you're doing this to give the player enough time to reach the next object, however I think a longer slider would work out better since that doesn't require you not to map the first beats after the spinner nah, for the sake ofconsistency xd
00:40:786 (2,3,4) - I like this rhythm, why is it not applied here 00:27:071 (3,4,5,6,7,1) - . If it's for variety's sake, idk if it's worth it tbh ok, vocals. xd
02:35:000 (1) - Inconsistent with hard and insane diff nice.

Good luck! (and have a star)

pkhg wrote:

[General]

• Unused hitsounds:
{soft-hitwhistle.wav}
Is used for 1 hitsound I believe, but it's kinda stupid no? Why not remove it

pkhg wrote:

• Wave hitsounds with possible delay >5ms:
{normal-hitfinish.wav}
The "possible delay" is part of the finish sound, (yes it does not have the best feedback because of that)
Thanks for the mod, and star! :D
Topic Starter
Bearizm

Taeyang wrote:

  • General

  1. BPM : 140
    Offset : 3886 whoa, 3886 is WAY too early.
  2. Check metadata
    http://kaminomi.jp/cd/index.html#2B_PENCILSalubum


    you cant add '(TV Edit)' no, look again. http://puu.sh/kgLBc.png
  3. all diff uncheck 'Widescreen Suport' done
  4. care combo colours,similar combo colours is unrankable yes, this is just temporary.


  • Normal
  1. 00:34:786 (4) - slide looks better then straight slide i suggest like this changed
  2. 01:04:786 (4) - take HP bar fixed
  3. 02:31:357 (1,2,1,2,3,1) - suggest rhythm and remove NC here 02:33:071 (1) - ; changed, but just (3) and NC removed.
  4. 02:35:000 (1) - here spin why not here start? 02:34:893 - like another diff changed.


  • Hard
  1. i recommend use downbeat NC term 00:22:786 (5,3,4) - like here changed.
  2. 00:10:357 (4,1) - avoid overlap? i suggest like this ok
  3. 00:44:000 (2,3,4) - flow suggest too far, and breaks jump DS (1.80)
  4. 01:17:643 (5) - NC ok
  5. 02:13:143 (2) - :P hitsound changed lol


  • Memories of You
  1. 00:16:571 (1,2,3) - you can increase here jump already changed.
  2. 01:01:571 (5) - remove NC and flow suggest 01:02:214 (1) - move this slide to x141 y83 and make like this changed.
  3. 01:11:643 (1) - remove NC? :? no lol. pattern changed + 1 measure
  4. 01:36:500 (1,2,3,1,2,3) - too much make 1.9~2.3 01:33:071 (1,2,3,1,2,3) - here is almost 1.7~2.0 i think they're fine the way they are.
  5. 02:02:643 (1) - NC change of pattern

good luck~!
Thank you for the mod and the stars as well!! :D <3
pkhg
u minunderstood a thing on my mod
ill pm u baka bae

im dumb
ReneePrower
Hallo :3

Normal:
Most of what I found here pertains to spacing -
-00:08:196 (5,6,1)
-00:09:911 (2,3,4)
-00:13:339 (2,3,4)
-00:32:196 (4,5,1)
-00:33:053 (1,2,3)
-01:11:625 (4,5,1)
-02:03:053 (5,6,1)
-02:21:911 (2,3,4)
-02:24:482 (1,2,3)
-02:28:768 (2,3,4)
-02:33:911 (5,6,1)
These are all places where the rhythm and the beats' placement imply a perfect 1-2-3 transition. Instead of stacking the middle note on top of its successor, I suggest placing it directly in the middle of its neighbors, mirroring the timing and making the transition feel smoother.
Other than that, super cool! :3 Moving on.

Hard:
Not much to say here, other than, more please! x3

Memories of You:
-01:51:053 (5) - This beat isn't quite in sync with the rest of the star formation. Assuming you're mapping with the tiny grid, it should be moved up one unit and out two.
-02:03:268 (4) - I suggest moving this beat one or two units to the right on the Tiny grid, but it's not a huge deal.
-02:05:196 (3,1,2,3,4,5,6) - Just wanted to say, very beautiful stream here :)
-02:07:768 (2,3,4,5,6) - The formation here is very inconsistent. Not sure if that's what you were going for, but it looks a bit dirty to me :/

That's about it from me! :3 Sorry I couldn't be of more help. ;p For the most part, this map is just really cool as it is! I hope to see it ranked one day. :) It'll be a fun challenge. Keep up the good work! :D
Topic Starter
Bearizm

RenDashiePrower wrote:

Hallo :3

Normal:
Most of what I found here pertains to spacing -
-00:08:196 (5,6,1)
-00:09:911 (2,3,4)
-00:13:339 (2,3,4)
-00:32:196 (4,5,1)
-00:33:053 (1,2,3)
-01:11:625 (4,5,1)
-02:03:053 (5,6,1)
-02:21:911 (2,3,4)
-02:24:482 (1,2,3)
-02:28:768 (2,3,4)
-02:33:911 (5,6,1)
These are all places where the rhythm and the beats' placement imply a perfect 1-2-3 transition. Instead of stacking the middle note on top of its successor, I suggest placing it directly in the middle of its neighbors, mirroring the timing and making the transition feel smoother.
Other than that, super cool! :3 Moving on. This has always been how I map my Normal difficulties. I don't plan to change them.

Hard:
Not much to say here, other than, more please! x3

Memories of You:
-01:51:053 (5) - This beat isn't quite in sync with the rest of the star formation. Assuming you're mapping with the tiny grid, it should be moved up one unit and out two. fixed
-02:03:268 (4) - I suggest moving this beat one or two units to the right on the Tiny grid, but it's not a huge deal. it'll ruin the 2DS i assigned it for
-02:05:196 (3,1,2,3,4,5,6) - Just wanted to say, very beautiful stream here :) xd thanks
-02:07:768 (2,3,4,5,6) - The formation here is very inconsistent. Not sure if that's what you were going for, but it looks a bit dirty to me :/ changed.

That's about it from me! :3 Sorry I couldn't be of more help. ;p For the most part, this map is just really cool as it is! I hope to see it ranked one day. :) It'll be a fun challenge. Keep up the good work! :D
Thanks for modding!
Nayrus
I'm not sure about this but isn't Offset the beat of the first tact? That would be 00:05:625 'cause the first part is a prelude. If you listen to it with NC the extra beat on 00:17:625 is definitely wrong, it has to be on 00:19:339.
On 00:48:482 has to be a new timing point/offest btw.
Topic Starter
Bearizm

Nayrus wrote:

I'm not sure about this but isn't Offset the beat of the first tact? That would be 00:05:625 'cause the first part is a prelude. If you listen to it with NC the extra beat on 00:17:625 is definitely wrong, it has to be on 00:19:339.
On 00:48:482 has to be a new timing point/offest btw.
yea, the timing's not perfect yet. haven't got a real check on it.
Mint
Looking really good so far, love the song!
Topic Starter
Bearizm

appleeaterx wrote:

Looking really good so far, love the song!
Thanks <3 Didn't expect you to be here c:
10nya
the
Topic Starter
Bearizm
10nya modded 00:03:919 (1,2,3,4,5) - and 00:05:633 (1,2,3) -

00:03:919 (1,2,3,4,5) - used to be a bit messier, fixed the patterns.

00:05:633 (1,2,3) - (1) was a 1/1 before, not it's not because it's better to tap the crash.

and another few recommendations that didn't make it;

00:20:633 (4,1) - switch tap rhythm due to vocals

01:41:419 (6,1) - start 1/1 where (6) is because of the guitar. denied because i was following the drums.

had to post the changes just in case anything happens.
primrose
riktoi
[General]

imo this should be a 2B map since the title has 2B u see what i men

[Memories of me irl]


00:48:276 - snap break thingy here pls

01:42:597 (5) - unsnapped sledeire wtf bear
02:27:204 (4) - do these really go 4/6 i dunno

02:16:776 (1,2,3,4,5) - so agressive hitsounding 02:16:133 (1,2,3) - weird change from this

02:31:347 (1,2,3,4,5,6,7,8,1,2,3,4,5) - the pp pattern :^)

02:36:490 - needs more inherited points pls

[Hard]


00:48:276 - red point breaky

02:05:740 - the drum

02:36:490 - more inherited points to reduce 1000 pointy sound but no 5% all the time pls

[Normal]


00:36:276 - wtf how is there a hitsound here

00:48:276 - break modding make it happen #2k16

02:36:490 - lel you know it

[Easy]


00:11:204 - you should get a slidertick sound for this one

02:36:490 - yes
Topic Starter
Bearizm

riktoi wrote:

[General]

imo this should be a 2B map since the title has 2B u see what i men no xd

[Memories of me irl]


00:48:276 - snap break thingy here pls all breaks at all diffs snapped

01:42:597 (5) - unsnapped sledeire wtf bear i know i'm amazing at finding these songs with weird drums
02:27:204 (4) - do these really go 4/6 i dunno yes.

02:16:776 (1,2,3,4,5) - so agressive hitsounding 02:16:133 (1,2,3) - weird change from this changed, tho it fits.

02:31:347 (1,2,3,4,5,6,7,8,1,2,3,4,5) - the pp pattern :^) yes and no. it does make sense. and apparently i'm really good at finding nice songs with cool build ups.

02:36:490 - needs more inherited points pls no xd

[Hard]


00:48:276 - red point breaky

02:05:740 - the drum what about it?

02:36:490 - more inherited points to reduce 1000 pointy sound but no 5% all the time pls no xd

[Normal]


00:36:276 - wtf how is there a hitsound here r u drunk xd

00:48:276 - break modding make it happen #2k16

02:36:490 - lel you know it

[Easy]


00:11:204 - you should get a slidertick sound for this one I AM AGAINST SLIDERTICK HITSOUNDING, YOU SHOULD BE A SHAME OF YOURSELF IF YOU DO THIS.

02:36:490 - yes
thanks for da mod xd
Krfawy
#HARASSMENTS
14:53 Bearizm: yo
14:53 Bearizm: have u started on the normal xd
14:56 Bearizm: .
14:59 Krfawy: what normal
14:59 Krfawy: D:
14:59 Bearizm: wh
14:59 Bearizm: whw
14:59 *Bearizm is listening to [http://osu.ppy.sh/b/803510 Sleeping With Sirens - If You Can't Hang]
14:59 Krfawy: a
14:59 Bearizm: LOL
14:59 Krfawy: no I haven't D:
15:00 Bearizm: no worries, but pls tell me you're still going to do it cuz like
15:00 Krfawy: FML 6.72 diff
15:00 Bearizm: idk xd but PLEASE xdd
15:00 Krfawy: K gonna make a diff because I definitely WON'T want to be the one who nominates this
15:01 Bearizm: xddd
15:01 Bearizm: plus
15:01 Bearizm: this is an all mode mapset
15:01 Bearizm: just waiting for clsw
15:01 Krfawy: seriously
15:01 Krfawy: XD
15:01 Bearizm: 7 extra total
15:01 Bearizm: 3 insanes 2 hards
15:01 Bearizm: xddd
15:01 Krfawy: Jesus Christ guys why can't you be like Krfawy and make easy diffs
15:01 Krfawy: even if the mapset is a full hybrid LOL
15:01 Bearizm: idk xddd
15:01 Bearizm: i wanna yolo it out with this set
15:02 Bearizm: 15 favorites tho D:
15:02 Krfawy: also if you find Priti tell him I will bubble his maps only if he removes all extras and ultras from the spreads D:
15:02 Bearizm: in 20 days, that like, 15 people O:
15:02 Krfawy: o
15:02 Krfawy: nice Bearizm :3
15:02 Bearizm: lmao
15:02 Bearizm: same xdd
15:03 Bearizm: O BTW
15:03 Bearizm: can u check my map for bubble? HEHEHEHE
15:03 Bearizm: tho, it's anime xdddd
15:03 Krfawy: np the mappu
15:03 *Bearizm is listening to [http://osu.ppy.sh/b/784751 2B PENCILS & Nakagawa Kanon - Hajimete Koi o Shita Kioku (TV Edit)]
15:03 Krfawy: I GUESS I'M USED TO ANIMMU STUFF
15:03 Bearizm: xd
15:04 Krfawy: because all people ignoring the fact I hate it xd
15:04 Bearizm: it's an ez map k so you're the right bn for it kinda idk xd
15:04 Bearizm: lmao same xdddd
15:04 Krfawy: but you're mapping it
15:04 Krfawy: XD
15:04 Krfawy: I handle one beatmap because my friend is too lazy to host it + I'm finally mapping an Extra diffu \o/
15:04 Krfawy: so what is your excuse XD
15:04 Bearizm: i meant i'm also one of those people who ignores the fact that u hate it xdd
15:05 Krfawy: ah
15:05 Krfawy: yeah you definitely are D:
15:05 Bearizm: gotta rank all these maps man
15:05 Bearizm: i got 2 maps i need ranked, including this one
15:05 Bearizm: then i get max pending slots and will map seriously
15:05 Bearizm: cuz i'm just spamming shitmaps tbh xddddddd
15:06 Bearizm: not rlly, some are good xd
15:10 Bearizm: why
15:10 Bearizm: always
15:10 Bearizm: sex
15:10 Bearizm: lmao
15:11 Krfawy: because I can
15:11 Krfawy: \w/
15:11 Bearizm: (\w/)
15:11 Krfawy: wait
15:11 Krfawy: are you a girl
15:11 Krfawy: or a boy
15:11 Bearizm: guy xd
15:11 Bearizm: do i sound like a girl to u
15:12 Bearizm: h-hi krfawy >///<
15:12 Krfawy: hello Bearizm
15:12 Krfawy: you're so cute today o3o
15:12 Bearizm: lmfao
15:13 Krfawy: K but why do I have a feeling you like Priti
15:13 Bearizm: yEs
15:13 Bearizm: priti streams are sick xd
15:13 Krfawy: but in a +18 way
15:13 Krfawy: XD
15:14 Krfawy: YOU DON'T FUCKING SAY
15:14 Bearizm: o
15:14 Bearizm: no lmfao
15:14 Krfawy: I WOULDN'T FIND IT OUT REALLY
15:14 Bearizm: wh
15:14 Bearizm: Priti's first msg to me is "yo fuckturd"
15:14 Bearizm: xdddd
15:15 Krfawy: to me: 'you pink shit'
15:15 Krfawy: fukn bich www
15:15 Bearizm: xdddddd
15:17 *Krfawy is editing [http://osu.ppy.sh/b/784750 2B PENCILS & Nakagawa Kanon - Hajimete Koi o Shita Kioku (TV Edit) [Hard]]
15:17 Krfawy: 02:17:097 (4,5) - don't stuck it like this pls
15:17 Krfawy: it's hardcore
15:18 Bearizm: alright B)
15:18 Krfawy: you know a mini stream wwww
15:18 Bearizm: yeah lol
15:19 Krfawy: I hope your Normal is easy as fuck o3o
15:19 Krfawy: because I like Normals which are easy as fuck wwwwwwwwwwwww
15:19 Bearizm: wat xd
15:19 Bearizm: normal is easy, it's basically easy with 1/2s
15:19 Bearizm: cuz i made this set, planning that the normal is the lowest diff
15:20 Bearizm: but my OCD made me map ez
15:22 Bearizm: easy only had 1 mod, but it should be fine, i make safe low diffs lol
15:23 *Krfawy is editing [http://osu.ppy.sh/b/784752 2B PENCILS & Nakagawa Kanon - Hajimete Koi o Shita Kioku (TV Edit) [Normal]]
15:23 Krfawy: 00:44:633 (3,4) - please, unstack it ;3;
15:23 Bearizm: but
15:23 Krfawy: I know it's like another section and there are circle and slider stacked together
15:23 Krfawy: but it's the end of the sexion rite ;3;
15:23 Bearizm: all the 1/2s on my maps are stacks xd
15:23 Bearizm: (if they are circles)
15:23 Krfawy: hm
15:23 Krfawy: okay
15:23 Bearizm: \:D/
15:24 Krfawy: \>:3/
15:25 Bearizm: lmfao
15:26 Krfawy: ;3
15:26 Krfawy: XD
15:27 Krfawy: heememememememememe
15:27 Bearizm: epic nice ez diff xd
15:27 Krfawy: let me check things by an automod thing
15:27 Bearizm: xddddddddd
15:27 Krfawy: btw I HOPE THE METADATA IS CORRECT?
15:28 Bearizm: it should be
15:28 Bearizm: can always ask someone to double check before qualifying
15:28 Krfawy: ogay
15:28 Krfawy: so I think that's probably all from the the blondie
15:28 Bearizm: xd
15:28 Krfawy: have you fixed the hard
15:29 Bearizm: \:D/
15:29 Bearizm: yeah done, updated
15:30 Krfawy: sexcellent \w/
15:30 Krfawy: are you ready \o3o/
15:30 Bearizm: same xd
15:30 Bearizm: eYSSSS
15:30 Bearizm: EYSyES
15:30 Bearizm: YES
15:30 Krfawy: gut
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