forum

Julia - Heaven is a Place on Earth (German Election Mix)

posted
Total Posts
74
Topic Starter
Leorda
This beatmap was submitted using in-game submission on 17 Desember 2010 at 11:40:43

Artist: JULIA
Title: HEAVEN IS A PLACE ON EARTH (German Election Mix)
Source: Dance Dance Revolution STRIKE
Tags: dancing stage ddr supernova konami wmfchris
BPM: 141
Filesize: 1857kb
Play Time: 01:08
Difficulties Available:
  1. Cloud (2,93 stars, 83 notes)
  2. Earth (4,34 stars, 111 notes)
  3. Heaven (0,48 stars, 45 notes)
  4. Hell (4,88 stars, 209 notes)
  5. Keystone (4,89 stars, 364 notes)
Download: JULIA - HEAVEN IS A PLACE ON EARTH (German Election Mix)
Information: Scores/Beatmap Listing
---------------
Someone double-crossed me at #modhelp and this topic because of unrelated BG. Finally, the BG are changed, from IkuTenshi to Rukia. My first attempt to use Bleach wallpaper, lol ??????

[Keystone] by wmfchris (Why I rename to Keystone? Because Keystone is just like a drum made of rock, lol)

Update in 09 September, 2010 : Change the title, because of various reason
Update in 10 September, 2010 : Rename the title and some filename
Update in 14 September, 2010 : Hana's, Liss', and Shinde's Mod
Update in 15 September, 2010 : Ztrot's Mod (Give me a bubble now!)
Update in 22 September, 2010 : Niva's, Chris', and Neet's Mod, SB added, redownload please
Update in 08 October, 2010 : Akita Garven's Mod, redownload, due remove the unused transparent in lyric
Update in 16 October, 2010 : Yes' Mod
Update in 30 October, 2010 : Selee's and Kaneko's Mod, add Taiko map (by wmfchris) artist and title changed
Update in 04 November, 2010 : lovhin's Mod and comboburst added (by lovhin)
Update in 13 November, 2010 : mekadon's Mod
Update in 16 November, 2010 : Change the BG and add the approachcircle.png, hitcircle.png, and hitcircleoverlay.png (didn't stole it)
Update in 04 December, 2010 : Ploy's Mod, offset changed
Update in 10 December, 2010 : ouran's Mod, remove the hitcircle due ouran's mod
Update in 11 December, 2010 : Jericho's and crybabyman's Mod
Lissette
Hi Leo !!

I cant import the beatmap, can you full-submit?

Leorda wrote:

@Modder : Is maximum of SB elements is 800x600 or 640x480????
640 x 480 max
Topic Starter
Leorda

Lissette wrote:

Hi Leo !!

I cant import the beatmap, can you full-submit?

Leorda wrote:

@Modder : Is maximum of SB elements is 800x600 or 640x480????
640 x 480 max
ok

EDIT : Done
Lissette
Still can't import the beatmap, also is not just me, i get someone to download it, and got same error
Topic Starter
Leorda

Lissette wrote:

Still can't import the beatmap, also is not just me, i get someone to download it, and got same error
that's weird, when I full-submit, it's full uploaded. I don't know why :(
IceBeam
I have the same prob :o

I've tried to download it 3 times,but it was always failing.
Topic Starter
Leorda

SadKangaroo wrote:

I have the same prob :o

I've tried to download it 3 times,but it was always failing.
I already full-submit, I don't know why? It is because of bad connection when I use Standard Submission or something?
gowww
8-)
Topic Starter
Leorda
I already change the title, hope it's fine to import :?
0_o
General
It would be nice if you changed the default red and blue to a pale green and yellow or something like that, it looks odd having the two pretty custom colours with the two plain default ones.

Heaven
00:33:294 (1,2,3,4,5) - Seeing is this is a super-easy difficulty, this pattern is pretty tricky with those offbeats. Newbie maps generally need a lot of consistency, so I would recommend using the same timeline placement as the previous combo

Cloud
00:29:464 (1) - Remove to give the player a bit more time to recover? You would have to change the pattern a little so it still looks nice and symmetrical.
00:56:698 (1) - Similar to the above, remove a repeat and start this on the next white tick?

Hell
Kind of overmapped imo =/
00:36:698 (4) - Move back 1/4? Fits the rhythms you have going better.
00:41:805 (1,2,3,4) - I found this a little too confusing and unnecessary.
00:43:188 (2) - I would delete this, I found it awkward to hit.
00:47:124 (8) - Move ahead 1/4

Not a fan of Hell (this applies in general as well :P), but the rest is fairly solid. *
Topic Starter
Leorda

0_o wrote:

General
It would be nice if you changed the default red and blue to a pale green and yellow or something like that, it looks odd having the two pretty custom colours with the two plain default ones.

Heaven
00:33:294 (1,2,3,4,5) - Seeing is this is a super-easy difficulty, this pattern is pretty tricky with those offbeats. Newbie maps generally need a lot of consistency, so I would recommend using the same timeline placement as the previous combo

Cloud
00:29:464 (1) - Remove to give the player a bit more time to recover? You would have to change the pattern a little so it still looks nice and symmetrical.
00:56:698 (1) - Similar to the above, remove a repeat and start this on the next white tick?

Hell
Kind of overmapped imo =/
00:36:698 (4) - Move back 1/4? Fits the rhythms you have going better.
00:41:805 (1,2,3,4) - I found this a little too confusing and unnecessary.
00:43:188 (2) - I would delete this, I found it awkward to hit.
00:47:124 (8) - Move ahead 1/4

Not a fan of Hell (this applies in general as well :P), but the rest is fairly solid. *
All fixed ;)
Sakura
[osz File Scan!]
SBFont effect.png looks like just a traslucent image to me
There are 2 .osb files, delete the extra one.
The Lyrics have a lot of unnecessary transparency, please crop.

[General]
Totally unrelaed BG and SB BGs?

[Timing]
Offset -22ms

[Hell]
00:17:124 (1) - Oh boy more sliders to fix, let's see, the curve is too sudden and is leaving a sharp corner on the slider, try to make the curve smoother:

00:21:379 (4) - Good, although this might be a bit of a nazi suggestion but move its center waypoint 1 grid right and 1 grid down so that it goes perfectly on the shape of the outline of the previous slider it will look like this:

00:23:932 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4) - Oh look Iku's staring at m-- err i mean, the hitsounds in this section sound are too loud.
00:29:464 (2,3) - - Might as well make something more curvy with this, specially (1) looks almost linear here's a possible solution:

00:33:294 (5,6,7,8,9) - Make (5) and those 4 hitcircles into a curve? or make completely linear
00:37:549 (1) - Symmetrize the slider? it would look better imo (And by that i mean, the slider shape not the slider's general position on the map).
00:39:251 (1) - ^
00:44:358 (1,2) - Could look better, when you make theese sliders try to make them look like jigsaw pieces fitting on each other, it makes them look a lot nicer imo, this is somewhat close to what i mean:

But can't really dedicate much time fixing sliders on someone else map, just mess around with the waypoints, you'll find out is easier than it looks.
01:03:507 (5) - Curve too sharp, can u make more smooth please?

[Earth]
00:23:932 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Once again this section is too loud
00:39:251 (1) - Make parallel to the X axys? (That means make completely horizontal)
00:40:103 (2) - Make parallel to the Y axys? (That means make completely vertical)
Note: About the last 2, if they are intentional try making them at least try to appear diagonal, when they are slightly off like that it doesnt look very appealing, rotate perhaps?.

[Cloud]
Can't find any errors here.

[Heaven]
I think you could have tried to make something better with those sliders, but ehh, not like i mind it much anyways~
Lissette
Hi!! finally got it ^^

disable countdown in all diffs

Hell
00:27:337 (1) - make it start at next red tick, is kinda confusing, since spinners appears i'm still holding the slider @.@
00:30:528 (5,6,7) - this triplet fit better half beat earlier, and a single note here 00:30:741 -
00:32:868 (2,3,4) - this triplet don't sound good either, fits better here 00:33:294 -
00:43:507 (3) - delete, and add notes at 00:43:507 - 00:43:613 - 00:43:720 - if u do this then.... 00:44:039 - delete
00:51:166 (9) - new combo
combo colors are different just in this diff, why? well that's not a big deal anyway

Earth
this is hard, right? i think you should increase difficulty a bit, because there's a gap between this diff and Hell
other than that is perfect

Cloud
difficulty is higher than Earth, why? >< (and I mean in song set up)

Heaven
yay a real easy difficulty o/
anyways, the only thing i find wrong are the notes after the spinner, to near ><

Star!! and good luck!!
Shinde
General
The fact that you used a collage of random Touhou images for the storyboard makes NO sense whatsoever to me. It isn't even a Touhou song. It's a Pop song used in DDR. I don't see any relation. Unless you can justify using a Touhou BG/storyboard, I don't understand why it's there. It's like when people use random anime backgrounds for Nightcore songs, but way worse. Besides this, the quality of half of the images is low. I would remove the SB.

You don't need a 640x480 block for a white effect, since you can scale it up. Minor detail.

There's 20 seconds at the end of the map where you have to sit through the storyboard. I don't see a point of this at all. Remove the storyboarding so this doesn't happen. Considering the fact that the map is 52s long, this is very out of place and unwarranted. If you had been making a credits page and it was shorter or something it might've made sense, but this isn't the case.

I really don't understand why you used "tenshi hinanawi iku nagae" as tags. I can't see anyone using these to search for the map either. DDR SuperNova should PROBABLY be used as the source. You can also add 'Dancing Stage'' as a tag, since the European release is entitled Dancing Stage SuperNova. - "This was released with Dance Dance Revolution, don't ask me to put "Dance Dance Revolution SuperNOVA" or "Dance Dance Revolution Strike" in source, because I hate it." Even if you hate the game or whatever, it's still the source.

Half of the map's play time is Kiai. This is bad AFAIK.

The hitsound patterns you used were inconsistent on a per difficulty basis at times. The clap/whistle every other beat was kind of a boring hitsound pattern as well.

Your notes aren't snapped. You must've changed the offset by -2 I guess.

Hell
-1 HP Drain
00:23:932 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Small circles, high velocity, sharp angles. This stream is bad.
00:40:954 (1,2,3,4,5,6,7,8) - ^ To a lesser extent.
I didn't like it much, mostly due to the high velocity + small circles in general. It didn't feel like it matched the song to me. It's a 141 BPM Pop song. I just don't feel that it needs that kind of speed and spacing.

Earth
+1 OD and Approach
00:35:847 (1,2,3,4,5,6,7,8) - Your whistle pattern is off here. They should be on 2,4,6 and there's a whistle on 7 that sounds misplaced. If you decide to not go with a whistle every other note like you were, you should at least take the whistle off 7 because two in a row sounds bad, especially after there were none for a while.

Cloud
00:13:720 (1) - Weird shape for a slider.
00:21:805 (2,3,4,5) - Aligned oddly?
00:27:124 (9) - Remove note, or add one after, or stack these two. Just two notes looks and sounds odd though.

Heaven
00:57:124 (1,2) - Sliders are kind of sloppy.
Topic Starter
Leorda

Shinde wrote:

mods
never mind

EDIT : delete some debate. because I'm afraid Shinde gonna kill me via IRC
Shinde
Well that was.. Interesting. I guess seeing me browsing the forum is fear inducing. I had a response too.

If you don't bother to read any of my post, AT LEAST make sure you snap your notes. I really don't know what else to say. I won't bother stopping back most likely, do as you will.
Niva
Mod request via in-game chat

[Heaven]
00:17:119 (1) - This slider could be neater in my opinion.

[Cloud]
-> Your whistle is somewhat random, and sounds weird.
00:31:161 (4) - Why not make this in the center?
00:57:119 (1) - Try to make the slider's end doesn't touch (2)

[Earth]
00:19:672 (7,1) - Add note between these two? Feels weird without any notes here
00:34:991 (4,5,6,7,1) - Make those all in a curve?
01:06:480 (3,4,5,6) - Use a zig-zag formation maybe? (the current position seems messy)

[Hell]
-> The slider slide sound here sounds ugly with those super-fast and short sliders, perhaps silence it?
00:25:634 (1,2,3,4) - Just make it facing in + (plus) shape or x (cross) shape
00:49:039 (4) - One grid left. (or one grid left for 00:48:613 (3))

That's it I guess, no critical errors
Star!
wmfchris
[Hell]
0:14:778 (6) down 1 grid
0:16:055 (9,10,11) spacing of (9,10) different from (10,11)
0:16:480 (12,13) left 1 grid
0:24:140 (3,4) spacing
0:25:629 (1,2,3,4) you're killing taiko player ._<
0:34:991 (1,2,3,4) spacing of (1,2) different from (3,4)

[Earth]
0:15:204 (5,6) spacing
nice

star~
ztrot
okayyy let's begin:
biggest issue this SB has nothing to do with this song at all the image quality is poor on the SB either make a SB that has some meaning or Remove it!

Hell:
over mapped in a bad way....
00:33:932 (7) - remove note
00:38:613 (4) - ^
00:41:273 (4) - ^
00:41:698 (8) - ^
00:43:932 (5) - ^
00:47:119 (8) - add a note
01:09:885 the map ends right here but because of the SB I'm forced to watch it till the end.....

Hitsounds:
no no no no that whistle sounds out of place in every kinda of way, try using a coustom hitsound or no whistles at all?

Patterns: most of your sliders are really sloppy if you just go back and smooth them out it would look loads better
00:15:634 (8) - ugly
00:17:124 (1) - ugly
00:19:251 (10) - ugly
00:23:932 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4) - this whole thing looks bad.

SB: really no reason for it seeing as if doesn't fit the song at all but if you really want to keep it I suggest you find better images you can go up to 800x600 for SB images.

Yeah for as many ranked maps you have I'm shocked to see a map in this state, you have quite alot of kds too.... I'm sure you can point out the errors, the other diffs need little touch ups here and there, but I'll leave that for another mod.. I just saw this map and was excited because it's one of my favorite songs and I get this.......
Cyclone
Don't make SB's or use BG's that are completely unrelated to the song, please.
show more
Please sign in to reply.

New reply