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fripSide - The end of summer

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Topic Starter
Blizs
This beatmap was submitted using in-game submission on Saturday, December 19, 2015 at 11:10:01 AM

Artist: fripSide
Title: The end of summer
Tags: Fantastica Heaven is a Place on Earth
BPM: 120
Filesize: 4296kb
Play Time: 02:07
Difficulties Available:
  1. Advanced (2.34 stars, 205 notes)
  2. Easy (1.23 stars, 105 notes)
  3. Hard (2.78 stars, 256 notes)
  4. Insane (3.4 stars, 298 notes)
  5. Normal (1.61 stars, 151 notes)
Download: fripSide - The end of summer
Information: Scores/Beatmap Listing
---------------
>w< Submitted in ByBy13's Birthday >w<


Special Thanks to Valentrixe!!! I know this song from him :333

ByBy13 | CelsiusLK
meii18
Thanks Fantastica! I like it! ><
Topic Starter
Blizs
Glad you like it!! >w<
Sonnyc
Random modding because you're a cool mapper.
[Advanced]
  1. 00:22:351 (2) - Remove this object to not make 00:19:851 the only empty space. Fyi, even Hard isn't having an object here.
  2. 01:56:085 (4) - A questionable 1/4 imo.
[Hard]
  1. 00:17:101 (1) - Consider removing NC since 00:15:601 (1) isn't something worth a single combo.
  2. 00:47:601 (1,1) - Remove NC. The music doesn't contain an element worth emphasizing as 00:29:601 (1,1) - 00:34:101 (1,1) - 00:41:601 (1,1) did. Using the same combo setting as that only reduces the nice effect appeared previously.
[Insane]
  1. 00:28:851 (4,1,2) - Instead of starting the combo from the downbeat, starting from 00:29:351 will make the short distance note pattern and the instrument sound more emphasized.
  2. 00:33:601 (1,2) - Similar combo suggestion, but not a must for here.
  3. 00:41:101 (1,2) - Another combo suggestion. Also not a must since the current distance is working fine enough, but you'll want to fix this if you applied the first mod for consistency.
  4. 01:14:210 (1,2) - Personally, this 1/4 wasn't as effective than you may have intended since the same 1/4 distance appeared all along 01:12:623 (1,1,1,1) which makes the actual kiai nothing interesting. Rather making 01:14:710 (2) a 1/2 notes will make more interesting.
  5. 01:20:210 (1,2,3,1,2,3,1,2,3,1) - Nice symmetry.
  6. 02:01:710 (4) - I definitely believe ctrl+G is a better choice to finish your 90 degree rotation pattern. Concerned about the distance of 02:01:710 (4,1)? This is the perfect case when such distances are allowed.
Good map as expected. Worth my star. Will keep an eye on your future works!
Kyouren
Ah, fripSide >///W///<
Good luck~
Topic Starter
Blizs

Sonnyc wrote:

Random modding because you're a cool mapper. Thanks >w<
[Advanced]
  1. 00:22:351 (2) - Remove this object to not make 00:19:851 the only empty space. Fyi, even Hard isn't having an object here. ah.. your right. I put it empty in Hard XD fixed.
  2. 01:56:085 (4) - A questionable 1/4 imo. yah.. actually I put 1/4 there because of the guitar. But changed anyway :3
[Hard]
  1. 00:17:101 (1) - Consider removing NC since 00:15:601 (1) isn't something worth a single combo. okay ;)
  2. 00:47:601 (1,1) - Remove NC. The music doesn't contain an element worth emphasizing as 00:29:601 (1,1) - 00:34:101 (1,1) - 00:41:601 (1,1) did. Using the same combo setting as that only reduces the nice effect appeared previously. Nah. Now I think about it, this part just have some drum there not like the other that have whistles. Changed.
[Insane]
  1. 00:28:851 (4,1,2) - Instead of starting the combo from the downbeat, starting from 00:29:351 will make the short distance note pattern and the instrument sound more emphasized. cool >w<
  2. 00:33:601 (1,2) - Similar combo suggestion, but not a must for here. Nope here. I have reasons for those NCs. First I gave a natural NC on 00:33:601 (1) - , next I put NC on 00:34:351 (1) - because of the vocal. And for 00:35:101 (1,2,1,2,1,2) - , I did it like Hard.
  3. 00:41:101 (1,2) - Another combo suggestion. Also not a must since the current distance is working fine enough, but you'll want to fix this if you applied the first mod for consistency. ya... applied for consistency.
  4. 01:14:210 (1,2) - Personally, this 1/4 wasn't as effective than you may have intended since the same 1/4 distance appeared all along 01:12:623 (1,1,1,1) which makes the actual kiai nothing interesting. Rather making 01:14:710 (2) a 1/2 notes will make more interesting. Nope here. I want to keep this pattern for the vocal like I did on 01:17:210 (1,2) - , 01:26:210 (1,2) - , 01:29:210 (1,2) - .
  5. 01:20:210 (1,2,3,1,2,3,1,2,3,1) - Nice symmetry. Thanks >w<
  6. 02:01:710 (4) - I definitely believe ctrl+G is a better choice to finish your 90 degree rotation pattern. Concerned about the distance of 02:01:710 (4,1)? This is the perfect case when such distances are allowed. Applied. I know such this kind of spacing allowed now XD
Good map as expected. Worth my star. Will keep an eye on your future works! I will try to make another good map!! >w<
Thanks for random mod and star Sonnyc >w<

gokugohan12468 wrote:

Ah, fripSide >///W///<
Good luck~
I know it >///W///<
Thanks for your support~

Updated!!
scanter
holy shit! it's a nice map!

Easy
  1. 01:37:656 - reducing repeat and put 1 circle seems better. it is match up with symbol sounds more.
  2. 02:02:335 (1) - what about adding decrescendo in spinner like this?
Normal
  1. 01:37:656 - same as Easy before I said ww
  2. 02:02:335 (1) - ~
Advanced
  1. 01:38:210 - same as Easy before I said ww
  2. 02:02:335 (1) - :>
Hard
  1. 00:50:851 (2,3,4) - I recommand adding more variation of processing way. maybe much good to play with changing vocal. like this?
  2. 00:57:547 - adding jump?
  3. 01:13:297 - nice pattern, but I can't see passing route clearly. it is good for you to raise up its distance.
  4. 02:02:335 (1) - of course before I said ww
Insane
  1. 00:33:851 (2,3) - what about Ctrl + G? it seems to match up with more changing sound.
  2. 01:07:851 - add 1 circle? to present this string sound much better to play in my opinion.
  3. 01:24:710 (1) - blanket can improve before like 01:23:210 (1,2) - . seems good to move 01:24:710 (1) location to x512 y92 degrees
  4. 01:25:835 - correspond processing way between circle and slider?
  5. 01:53:741 - distance x0.8?
  6. 02:02:335 (1) - ~
Frankly said I'm impressed polygon and tidy circles and sliders pattern. take a star and good luck on rank this. really nice map and song!
Streliteela
Hi~~Mod from my queue~OwO/
Really nice map & nice song~Great job~:D
So I just write some little suggestions here, hope it can help~:D
[General]
  1. Deselect the option ‘Enable countdown’, it's a calm song so countdown is not necessary here~
  2. Also deselect the 'Widescreen support' & 'Letterbox during breaks', they only need to be selected if your map have a storyboard.
  3. Add '劇場版ハヤテのごとく' in tag? Because I found a video here

[Insane]
  1. Please check Aimod, 02:01:209 (3) - this object's end isn't snapped. Please fix this first
  2. 00:15:601 (1) - Ctrl+g would be better, because imo, 00:14:601 (2,3,4) - has an anti-clockwise flow, so if you ctrl+g this slider, there will be another two new anti-clockwise (00:15:101 (3,4,1) - & 00:15:601 (1,2) - ), which can make the whole flow more consistent.
  3. 00:24:351 (6) - Move this note to x448|y236 so that you can make 00:23:101 (1,2,3,4,5,6) - a triangle pattern; And 00:24:351 (6,1) - could also get a better flow~
  4. 00:32:101 (1) - 00:33:101 (3) - Ctrl+g both these two sliders could make a better flow imo~, or just ctrl+g 00:32:601 (2) - is also okay
  5. 00:34:351 (1,1,1) - These NCs are not necessary here imo. I know you want to help players read this pattern by using these NCs, but this song is quite calm and slow so it won't be a trouble if you cancel these NCs, players could read this pattern easily without NC~
  6. 00:58:601 (3,4) - Ctrl+g these two notes? I think that could make 00:58:601 (3,4,1) - a better flow
  7. 01:23:210 (1,3) - nazi, blanket could be improved~
  8. 01:25:210 (3) - Also this one~blanket same as above~

Hard & Advanced diff are nice! I have nothing to point out :)

[Normal]

  • Just one little personal suggestions :3
  1. 01:24:210 (2) - Why not change this to a 1/4 short sliders?

[Easy]

  • Also a very tiny suggestion~:3
  1. 01:12:623 (4,1) - Stack note 4 to the head of slider 1? That looks neater imo~

Okay that's all~~Your map is so awesome!
Good luck for ranking this soon~~~ :)
Topic Starter
Blizs
Anais

Anais wrote:

holy shit! it's a nice map! :oops:

Easy
  1. 01:37:656 - reducing repeat and put 1 circle seems better. it is match up with symbol sounds more. I won't give any 1/2 snap in Easy diff even for 120 bpm ;w;
  2. 02:02:335 (1) - what about adding decrescendo in spinner like this? cool!!! applied for all diffs too ;)
Normal
  1. 01:37:656 - same as Easy before I said ww Nope here. I want to keep the sliders without circles here to make it easier.
  2. 02:02:335 (1) - ~
Advanced
  1. 01:38:210 - same as Easy before I said ww Nah... applied here :3
  2. 02:02:335 (1) - :>
Hard
  1. 00:50:851 (2,3,4) - I recommand adding more variation of processing way. maybe much good to play with changing vocal. like this? really good idea... but If I do that, it will make 00:51:101 (3) - closer to 00:51:601 (1) - than 00:51:351 (4) - that makes me feel a bit weird when I play it (especially when I use FL)
  2. 00:57:547 - adding jump? Nope. I have my rule in every diff. and in Hard diff, I have one rule said "I won't give any jump for NC if the last note I put was circle (example 00:54:351 (3,1) - ) and I'll give a jump if my last note was slider (example 00:55:601 (3,1) - )". But I give an exception for 01:05:101 (1,2,1,2,3) - because the pitch of vocal on 01:03:601 (1,2,3,1,2) - decreasing until the really low point and suddenly increased into a high pitch on 01:05:851 - . I'm sorry if my explanation was so long and pointless ;w;
  3. 01:13:297 - nice pattern, but I can't see passing route clearly. it is good for you to raise up its distance. Nope here. I'll keep it since the path is still clear.
  4. 02:02:335 (1) - of course before I said ww
Insane
  1. 00:33:851 (2,3) - what about Ctrl + G? it seems to match up with more changing sound. I didn't focus to the instrument here, but vocal. That's why I put jump only on the NC point that have a vocal transition on it.
  2. 01:07:851 - add 1 circle? to present this string sound much better to play in my opinion. Nope... I just think that an antijump was really fit here since there was a big vocal effect change here.
  3. 01:24:710 (1) - blanket can improve before like 01:23:210 (1,2) - . seems good to move 01:24:710 (1) location to x512 y92 degrees fixed~~ maybe :3... I used another way.
  4. 01:25:835 - correspond processing way between circle and slider? Okay ;)
  5. 01:53:741 - distance x0.8? Ahh... fixed ;)
  6. 02:02:335 (1) - ~
Frankly said I'm impressed polygon and tidy circles and sliders pattern. take a star and good luck on rank this. really nice map and song!

Streliteela

Streliteela wrote:

Hi~~Mod from my queue~OwO/
Really nice map & nice song~Great job~:D
So I just write some little suggestions here, hope it can help~:D
[General]
  1. Deselect the option ‘Enable countdown’, it's a calm song so countdown is not necessary here~ Okay ;)
  2. Also deselect the 'Widescreen support' & 'Letterbox during breaks', they only need to be selected if your map have a storyboard. Okay ;)
  3. Add '劇場版ハヤテのごとく' in tag? Because I found a video here I think it's not really necessary here. The song that used for Hayate no Gotoku Ost. was another song of the single. Check This

[Insane]
  1. Please check Aimod, 02:01:209 (3) - this object's end isn't snapped. Please fix this first nice catch ;)
  2. 00:15:601 (1) - Ctrl+g would be better, because imo, 00:14:601 (2,3,4) - has an anti-clockwise flow, so if you ctrl+g this slider, there will be another two new anti-clockwise (00:15:101 (3,4,1) - & 00:15:601 (1,2) - ), which can make the whole flow more consistent. To be honest, I'm not really like to use a straight reversed flow. If I ctrl+g it, it will make a straight reversed flow on 00:15:101 (3,4,1) - . So Nope here.
  3. 00:24:351 (6) - Move this note to x448|y236 so that you can make 00:23:101 (1,2,3,4,5,6) - a triangle pattern; And 00:24:351 (6,1) - could also get a better flow~ I've made triangle on 00:23:601 (3,4,6) - And I want to keep the neat triangles on 00:23:476 (2,3,4,5,6,1) - .
  4. 00:32:101 (1) - 00:33:101 (3) - Ctrl+g both these two sliders could make a better flow imo~, or just ctrl+g 00:32:601 (2) - is also okay I'm not always use circular flow. Sometimes, I used sliderfollowcircle for the flow. I made this flow.
  5. 00:34:351 (1,1,1) - These NCs are not necessary here imo. I know you want to help players read this pattern by using these NCs, but this song is quite calm and slow so it won't be a trouble if you cancel these NCs, players could read this pattern easily without NC~ I've said about it in Sonnyc's mod but I'll said about it again here. I have reasons for those NCs. First I gave a natural NC on 00:33:601 (1) - , next I put NC on 00:34:351 (1) - because of the vocal. And for 00:35:101 (1,2,1,2,1,2) - , I did it like Hard.
  6. 00:58:601 (3,4) - Ctrl+g these two notes? I think that could make 00:58:601 (3,4,1) - a better flow but it will give a suddenly decreasing distance that will looks really bad on 00:58:101 (2,4) - ;w;
  7. 01:23:210 (1,3) - nazi, blanket could be improved~ I think your blanket is more off than me. I can see it through the approach circle. This is where I learn how to blanket.
  8. 01:25:210 (3) - Also this one~blanket same as above~

Hard & Advanced diff are nice! I have nothing to point out :)

[Normal]

  • Just one little personal suggestions :3
  1. 01:24:210 (2) - Why not change this to a 1/4 short sliders? aww.. I want to avoid using 1/4 in Normal diff ;w;

[Easy]

  • Also a very tiny suggestion~:3
  1. 01:12:623 (4,1) - Stack note 4 to the head of slider 1? That looks neater imo~ No, it's intentional. I prefer make it looks cool rather than neat :3

Okay that's all~~Your map is so awesome!
Good luck for ranking this soon~~~ :)

Thanks for the mods... Anais and Streliteela >w<
Updated!!!
ceLy
Just some personal suggestions (because I didn't promise you a mod...)
Insane
  1. 01:24:210 (3,1,2) - overlap looks strange...
Hard
  1. 00:32:101 (1) - spacing
    (well, I find some similar places is about 2.30x but this is 2.60x. I think it might be a little strange.)
:D just some tiny suggestions
hope these can help you
Topic Starter
Blizs

cHelli wrote:

Just some personal suggestions (because I didn't promise you a mod...)
Insane
  1. 01:24:210 (3,1,2) - overlap looks strange... fixed now (maybe :3)
Hard
  1. 00:32:101 (1) - spacing I'll keep mine. I think it's still readable since I put the jump in an emphasis point (like the other points). And about the spacing, I think it's still can be noticed as long if it's not over spaced.
    (well, I find some similar places is about 2.30x but this is 2.60x. I think it might be a little strange.)
:D just some tiny suggestions
hope these can help you
Thanks for the mod, cHelli <3
Updated!!~~~
meii18
Hello!

[General]
  1. Metadata seems to be fine http://nbcuni-music.com/fripside/contents/hp0007/index00080000.html
[Normal]
  1. 00:29:101(1)- I think this NC feels kinda useless because I know you wanted to add it for emphasizing the reset of the vocals&instruments but as I can see,you added NCs here on every two downbeats and here you placed the NC on every one downbeat so I suggest to remove this NC to keep the consistency of adding the NCs on every two downbeats
  2. 00:35:101(1)- Same as above if I'm not wrong^
  3. 01:21:710(1)- Same as 00:29:101(1)-.On other parts you placed NCs on every two downbeats but here you placed the NC on every one downbeat so I suggest to remove the NC to have the consistency of adding NCs on every two downbeats
  4. 01:24:710(1)- Same as above^
[Insane]
  1. 01:51:710(1)- Maybe ctrl+G? The guitars are kinda stronger here and also to the next note so making ctrl+G you will have kind of jump to emphasize the stronger guitars in my opinion
Other difficulties are fine to my eyes.

This must be all! Firstly,thanks again for the great gift for my birthday so I decided to make a surprise for you aswell.Secondly,the map look nicely mapped and it have potential as I can see.
Call me back for bubble!
Topic Starter
Blizs
wow~~~
Thanks for the surprise ByBy <333

fixed everything about NC in normal diff...
but about insane diff, I will keep it like that. It will give a bad transition for 01:51:710 (1,2) - if I ctrl+g 01:51:710 (1) - . And I think it's okay since I've NC it :3

Updated :3~~~

edit : and thanks for metadata confirmation >w<
meii18
Rechecked and seems fine to me!

Bubbled!
Topic Starter
Blizs
yay~~~~~ <33
Thanks By Chan >w<
Iceskulls
general
[*]dat .osb
[*] uhh not really sure about the length of soft-hitnormal
in RC it said Every .wav file must be at least 100ms long , not sure if it mean the entire wav or just the sound of it lol
maybe we should play it safe here x333333 ?
insane
01:05:851 (3) - aibat identified this as 1/3 at reverse arrow , nice1
and aibat identified this as 1/6
00:32:601 (2) -
00:33:101 (3) -

try do the resnap on those ^^^^^

00:01:851 (3,1) - should have more spacing than 00:01:601 (2,3) - since (1) sound really emphasized , try move (1) to around x328 y80 ?
00:18:351 (6,1) - can have more spacing than 00:18:101 (5,6) - since (1) sound really emphasized , try move (6) to around x440 y1966
00:24:351 (6) - beat sound kinda same as (5) so increasing spacing a lots like that kinda sound weird imo , try move to x452 y228
00:29:101 (5,1) - not sure about spacing but I feel like spacing there can be a bit more for better impact at (1) , try move (5) to around x180 y132
00:39:101 (3,4) - can give a bit angle for better flow , try move (4) up a bit to around x360 y176
00:41:101 (5,1) - why suddenly low spacing on emphasized beat (1) , I would put (1) at x140 y96 instead
00:45:351 (4,1) - can have more spacing for better emphasis at (1) , try move (1) to around x352 y92 ?
01:08:101 (1,2) - flow kinda weird , I would move (2) to around x296 y364 instead
01:10:351 (3,4) - shoud have bigger spacing than 01:10:101 (2,3) - try move (3) to around x344 y176
01:12:351 (5,1) - pretty similiar ^^^

hard
why hard has more hp than insane?


00:29:601 (1,1) - I don't think the nc isn't really need here since it will just make player a bit confuse lol imo
00:34:101 (1,1) - 01:37:210 (1,1) - and others : same

advance
looks fine

normal
looks fine

easy
same

j
Topic Starter
Blizs

CelsiusLK wrote:

general
[*]dat .osb I couldn't find any .osb here ;w;
[*] uhh not really sure about the length of soft-hitnormal
in RC it said Every .wav file must be at least 100ms long , not sure if it mean the entire wav or just the sound of it lolx
maybe we should play it safe here x333333 ? I think it's okay since the points after the sound wasn't fully silence at all
insane
01:05:851 (3) - aibat identified this as 1/3 at reverse arrow , nice1
and aibat identified this as 1/6
00:32:601 (2) -
00:33:101 (3) -

try do the resnap on those ^^^^^

00:01:851 (3,1) - should have more spacing than 00:01:601 (2,3) - since (1) sound really emphasized , try move (1) to around x328 y80 ? okay ;)
00:18:351 (6,1) - can have more spacing than 00:18:101 (5,6) - since (1) sound really emphasized , try move (6) to around x440 y1966 y1966 lol. anyway fixed
00:24:351 (6) - beat sound kinda same as (5) so increasing spacing a lots like that kinda sound weird imo , try move to x452 y228 I've move it in other placement that similar ;)
00:29:101 (5,1) - not sure about spacing but I feel like spacing there can be a bit more for better impact at (1) , try move (5) to around x180 y132 nah. nope here. The downbeat was on 00:29:101 (5) - that deserve a bigger spacing than 00:29:101 (5,1) - . But the reason I put the NC on 00:29:351 (1) - was the effect of the song that have a different sound.
00:39:101 (3,4) - can give a bit angle for better flow , try move (4) up a bit to around x360 y176 okay ;)
00:41:101 (5,1) - why suddenly low spacing on emphasized beat (1) , I would put (1) at x140 y96 instead I won't change it. and the reason is same to 00:29:101 (5,1)
00:45:351 (4,1) - can have more spacing for better emphasis at (1) , try move (1) to around x352 y92 ? It will broke the diamond pattern I made on 00:44:601 (2,3,4,1) - and I don't really like the flow if I change it like you mentioned. And it didn't give a really big effect change on it so I think it's okay to be lika that.
01:08:101 (1,2) - flow kinda weird , I would move (2) to around x296 y364 instead Nope. I think the flow is good like this. here's how the flow be in my vision.
01:10:351 (3,4) - shoud have bigger spacing than 01:10:101 (2,3) - try move (3) to around x344 y176 I reduced the spacing of 01:10:101 (2,3) - instead
01:12:351 (5,1) - pretty similiar ^^^ reduced a bit

hard
why hard has more hp than insane? ah okay lol changed to 5


00:29:601 (1,1) - I don't think the nc isn't really need here since it will just make player a bit confuse lol imo I think I'll fix it now since some people mentioned it too.
00:34:101 (1,1) - 01:37:210 (1,1) - and others : same ok

advance
looks fine

normal
looks fine

easy
same

j
thanks for the mod Celsiuzzzz :3333
about the aibat mod, I've try to resnap the notes and pres ESC, but the save dialog didn't appear that mean it didn't change anything. So I don't know what should I say here, fix or no ;w;
anyway sorry for the late reply ;w;
Iceskulls
whoops almost forget

ok we will just assuming it's a bug or something

anyway things look fine now , I guess lol
Yohanes
:O

Congratz Fanta.. (I guess)
Kyouren
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