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StylipS - Dramatic Cycle

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Topic Starter
kunka
This beatmap was submitted using in-game submission on 2015年12月20日 at 15:34:36

Artist: StylipS
Title: Dramatic Cycle
Source: 咲日和
Tags: saki biyori opening tv size oad original animation disc Studio五組 gokumi
BPM: 200
Filesize: 17394kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.58 stars, 118 notes)
  2. Haitenai (5 stars, 430 notes)
  3. Hard (3.43 stars, 295 notes)
  4. Insane (4.53 stars, 372 notes)
  5. Normal (2.22 stars, 165 notes)
Download: StylipS - Dramatic Cycle
Download: StylipS - Dramatic Cycle (no video)
Information: Scores/Beatmap Listing
---------------
咲日和 Opening Song

Easy : done
Normal : done
Hard : done
Insane : done
Haitenai : done
Doormat
Hello, M4M here- Thanks for modding my map earlier! Sorry this is a little later than when I intended ;w;

Ooh, StylipS. I really do need to listen to more of this group- this song is really catchy

Difficulties looked at: Easy, Normal. Hard, Insane, Haitenai
  • - bolded difficulties are the ones that I modded
Easy
  1. 00:07:472 (3) – I’d move this to the left a little bit to help with the flow; having it go straight up feels a little weird in my opinion
  2. 00:18:572 (3,4) – I’m not sure if having a slider half a beat after another slider is a good idea for an Easy, especially since the song is 200 BPM; it might be a little hard for beginners
  3. 00:28:172 (3,4) – ^
  4. 00:53:072 (4) – I wouldn’t use a slider here; the slider ends on a pretty strong downbeat that I think should be clickable
  5. 00:53:672 (1) – If you go with the above suggestion, move this new combo to 00:53:372
  6. 00:58:172 (1) – If I recall correctly, Ranking Criteria states that there needs to be a sufficient recovery time between the end of a spinner and the next note, which is usually one bar (four beats) for an Easy. I would change this just in case
Normal
  1. 00:20:222 (2) – Maybe rotate this 9 degrees anti-clockwise from its selection centre so that the slider end matches the slider head?
    SPOILER
    you’re going to have to adjust distance snap if you go with this suggestion lol
  2. 00:50:672 (5,1) – I’d reverse the order of these (place the slider before the circle); I think the beat on 00:50:972 should be clickable
  3. 00:59:822 (6) – Rotate this one 7 degrees anti-clockwise from its selection centre maybe? Same reason as before
  4. 01:27:872 (3) – Rotate this one 3 degrees clockwise from its selection centre? Same reason as before
Hard
  1. 00:01:022 – I’d add a circle here; you missed a piano note here. I’m assuming you’re following the piano notes at the beginning, right?
  2. not really much here; I really enjoyed this one~
Insane
  1. 00:01:022 – Same as Hard; I’d add a circle here because piano note
  2. 00:02:672 (3) – Maybe start a new combo here instead of at 00:02:972 (1) to help emphasize the piano? What you have is fine though
  3. 00:03:272 (2) – New combo here maybe? Same reason as above
  4. 00:03:872 (5) – New combo here for the same reason above
  5. 00:26:222 (3) – I’d divide this into so that you have something like Haitenai; you skipped 00:26:372 and the rhythm sounds a little weird as a result, in my opinion
Haitenai
  1. 00:01:022 – Same as Hard and Insane; I’d add a circle here because piano note
  2. 00:02:672 (3) – Maybe start a new combo here instead of at 00:02:972 (1) to help emphasize the piano? What you have is fine though
  3. 00:03:272 (2) – New combo here maybe? Same reason as above
  4. 00:03:872 (5) – New combo here for the same reason above
  5. 00:46:172 (1,2) – Is this supposed to be a blanket? If it is, I’d fix the blanket
  6. 01:04:022 (6,1) – Blanket fix pls
  7. 01:27:422 (4,5) – I wouldn’t divide this up like this; I don’t think the beat on 01:27:572 isn’t very strong. I’d make this a 1/1 slider at 01:27:422 like you did in your other difficulties
--
Well, that’s about it. Hope this helps you out. Best of luck ;)
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


Doormat wrote:

Hello, M4M here- Thanks for modding my map earlier! Sorry this is a little later than when I intended ;w; no problem!

Ooh, StylipS. I really do need to listen to more of this group- this song is really catchy This music has very good feeling of speedy. And the StylipS is cute lol

Difficulties looked at: Easy, Normal. Hard, Insane, Haitenai
  • - bolded difficulties are the ones that I modded
Easy
  1. 00:07:472 (3) – I’d move this to the left a little bit to help with the flow; having it go straight up feels a little weird in my opinion fixed
  2. 00:18:572 (3,4) – I’m not sure if having a slider half a beat after another slider is a good idea for an Easy, especially since the song is 200 BPM; it might be a little hard for beginners okay. I removed the 00:19:022 (4) - . And I extended half of the 00:18:572 (3) -
  3. 00:28:172 (3,4) – ^ I removed the 00:28:622 (4) - which was handling same as the above. However, in this point, a flow does not stop. Therefore I extended half of the 00:28:172 (3) - and switched to reverse slider.
  4. 00:53:072 (4) – I wouldn’t use a slider here; the slider ends on a pretty strong downbeat that I think should be clickable I reserve it. Because, I feel that up-beat is stronger than down-beat here. Therefore, I think that the slider start from a strong beat is appropriate.
  5. 00:53:672 (1) – If you go with the above suggestion, move this new combo to 00:53:372 I reserve it.
  6. 00:58:172 (1) – If I recall correctly, Ranking Criteria states that there needs to be a sufficient recovery time between the end of a spinner and the next note, which is usually one bar (four beats) for an Easy. I would change this just in case I know the rule. However, I had placement against a rule daringly lol. I examined it very much here. I don't like it personally. However, I performed the change 2 beats decreased 00:58:172 (1) -
Normal
  1. 00:20:222 (2) – Maybe rotate this 9 degrees anti-clockwise from its selection centre so that the slider end matches the slider head? fixed
    SPOILER
    you’re going to have to adjust distance snap if you go with this suggestion lol
  2. 00:50:672 (5,1) – I’d reverse the order of these (place the slider before the circle); I think the beat on 00:50:972 should be clickable okay. I performed "ctrl+G"
  3. 00:59:822 (6) – Rotate this one 7 degrees anti-clockwise from its selection centre maybe? Same reason as before fixed
  4. 01:27:872 (3) – Rotate this one 3 degrees clockwise from its selection centre? Same reason as before fixed
Hard
  1. 00:01:022 – I’d add a circle here; you missed a piano note here. I’m assuming you’re following the piano notes at the beginning, right? hmm,,okay.
  2. not really much here; I really enjoyed this one~ Thank you :D
Insane
  1. 00:01:022 – Same as Hard; I’d add a circle here because piano note fixed
  2. 00:02:672 (3) – Maybe start a new combo here instead of at 00:02:972 (1) to help emphasize the piano? What you have is fine though I reserve it. I want to maintain a consistent flow. I examine it after hearing the opinion of other modder.
  3. 00:03:272 (2) – New combo here maybe? Same reason as above ^
  4. 00:03:872 (5) – New combo here for the same reason above ^
  5. 00:26:222 (3) – I’d divide this into so that you have something like Haitenai; you skipped 00:26:372 and the rhythm sounds a little weird as a result, in my opinion fixed
Haitenai
  1. 00:01:022 – Same as Hard and Insane; I’d add a circle here because piano note fixed
  2. 00:02:672 (3) – Maybe start a new combo here instead of at 00:02:972 (1) to help emphasize the piano? What you have is fine though This is an answer same as "Insane diff"
  3. 00:03:272 (2) – New combo here maybe? Same reason as above ^
  4. 00:03:872 (5) – New combo here for the same reason above ^
  5. 00:46:172 (1,2) – Is this supposed to be a blanket? If it is, I’d fix the blanket fixed
  6. 01:04:022 (6,1) – Blanket fix pls fixed
  7. 01:27:422 (4,5) – I wouldn’t divide this up like this; I don’t think the beat on 01:27:572 isn’t very strong. I’d make this a 1/1 slider at 01:27:422 like you did in your other difficulties okay. However, I want to pick up a base sound here (01:27:572 - ) in the "Haiteinai diff". Therefore, I switch all to the circle.
--
Well, that’s about it. Hope this helps you out. Best of luck ;) Thank you for modding ;)
Del05
Hi
Sorry i very busy with school life until today xD until tomorrow actually lol :cry:

[Easy]
  1. 00:04:172 (3) - change to --> http://puu.sh/llVJz/5a14152953.jpg
  2. 00:31:172 - 00:33:572 - i think better to use hit circle here. try it and feel different :D
  3. 01:04:172 (3) - try this, i think it better --> http://puu.sh/llW1f/d6b0493501.jpg
  4. 01:06:572 (3) - 01:11:372 (3) - 01:12:572 (1) - Same ^^
  5. 01:16:172 (3) - change to --> http://puu.sh/llWbl/b2cfe2d3d2.jpg - since 01:16:772 - better use hit circle

    Nice Easy

[Normal]
  1. 00:09:572 (4) - bad overlap i think xD move it please
  2. 00:38:222 (4) - stack with 00:36:572 (1) -
  3. 01:29:372 (1) - NC

[Hard]
  1. 00:19:022 (3) - i think should stop at 00:19:472 - same as your normal and easy
  2. 00:29:372 (1,2) - 00:31:772 (1,2) - how about this --> http://puu.sh/llWOU/93dc5555a5.jpg
  3. 00:53:672 (2) - bad overlap xD
  4. 01:17:372 (1,3) - i think for finish sound better to use hit circle or at slider head. Just for suggestion

Sorry for shot mod xD and i cant mod insane too xD
Very nice map :D
I will tell you by IRC whenever i find new issue :D
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


Del05 wrote:

Hi
Sorry i very busy with school life until today xD until tomorrow actually lol :cry: Good luck on school life! lol

[Easy]
  1. 00:04:172 (3) - change to --> http://puu.sh/llVJz/5a14152953.jpg I will consider it. I don't change it now.
  2. 00:31:172 - 00:33:572 - i think better to use hit circle here. try it and feel different :D It's the same as the above. This phrase is the same rhythm. I don't feel need to change forcibly.
  3. 01:04:172 (3) - try this, i think it better --> http://puu.sh/llW1f/d6b0493501.jpg Because a flow of the music changes here, I accept you. fixed.
  4. 01:06:572 (3) - 01:11:372 (3) - 01:12:572 (1) - Same ^^ Because rhythm of the music does not change in these points, I can't accept. However, Because it change at point 01:14:372 - , I revise here.
  5. 01:16:172 (3) - change to --> http://puu.sh/llWbl/b2cfe2d3d2.jpg - since 01:16:772 - better use hit circle I don't change it for a reason same as the above.

    Nice Easy Nice me

[Normal]
  1. 00:09:572 (4) - bad overlap i think xD move it please fixed.
  2. 00:38:222 (4) - stack with 00:36:572 (1) - fixed.
  3. 01:29:372 (1) - NC Finally I am troubled whether I accept NC.(In all diff) Because I want to hear the opinion of other modder, I keep on hold now.

[Hard]
  1. 00:19:022 (3) - i think should stop at 00:19:472 - same as your normal and easy I hear the sound in 00:19:547 - . Because rhythm was 1/4, I excluded in Easy and the Normal diff.
  2. 00:29:372 (1,2) - 00:31:772 (1,2) - how about this --> http://puu.sh/llWOU/93dc5555a5.jpg Eeeeeeeeeee!!! ...sorry. That's not possible lol. The different rhythm feels a sense of incongruity because it is rhythm same as 00:29:972 (3,4) - and 00:32:372 (3,4) -
  3. 00:53:672 (2) - bad overlap xD fixed.
  4. 01:17:372 (1,3) - i think for finish sound better to use hit circle or at slider head. Just for suggestion I changed rhythm. I put slider head for the points which your pointed out.

Sorry for shot mod xD and i cant mod insane too xD no problem :D
Very nice map :D Thank you~
I will tell you by IRC whenever i find new issue :D I understand.
[Kurose Riku]
Hello,M4M :D


[Easy]

Maybe SV can adjust more slowly at 0.8 and CS I suggest 2,Coz this is a very fast song(200 bpm :? ),newer players playing will be very difficult.I suggest u can simplify a little something,

00:02:672 (3,1,2,3,4) - I think there have a better rhythm :arrow:

00:02:672 - slider here
00:03:272 - ^
00:03:872 - ^
00:04:172 (3) - star on 00:04:472 - ,del 00:05:072 (4) -

01:01:172 (1) - star on01:01:022 -
01:28:772 (3) - ^ 01:28:622 -

[Normal]
00:02:672 (4,1,2) - have a better rhythm? :D
i have a three options suggest for u 8-)

I prefer 1 :roll:

00:59:372 (5) -reverse here00:59:522 -


01:26:972 (1,2) - i think 1 can end on 01:27:422 - and del 2
01:28:622 - note here

[Hard]
00:35:222 (5,1) - use 1 silder combination them
00:37:772 (1,2) - 1 and2 change the position?
01:01:022 -I suggest note here or 01:01:172 (2) - star on 01:01:022 -
01:26:972 (1,2,3) - how about this? :D


[Insane]
00:39:422 (2,3,1,2) - how about this?

00:42:572 (1,2) - 1 and2 change the position, coz 00:42:872 - have a flapping sound.There is a note here would be better.
01:08:072 (2) - change 2 note on star and end here
01:08:672 (5) - ^ I think this play would be more fun :D

01:14:072 (2,3,4) - how about this?

01:15:272 (2,3) - 1 and2 change the position? :D
01:20:072 (2) - change 2 note on star and end?
that's all,Good lucky for rank :D
Dailycare
#m4m

Easy
You should set SV more slowly

00:13:772 (2) - blacket

00:53:072 (4,1) - this rhythm is not suitable
00:59:822 - maybe here is the end point of spinner

01:00:572 - it seems empty

Normal
00:02:072 (3) - low DS. i think..

01:26:972 (1) - blanket?

Normal is fine, Great!

Hard
00:05:072 (6) - how about placing this 00:02:672 (1)
00:08:972 (4) - add NC

00:37:772 (1) - low DS, check please

Insane
00:42:722 (2) - align with 00:42:272 (3)

00:56:222 (4) - move to x128 y160

01:04:172 (1,2,3,4) - these shapes dont seem to fit in well in my opinion
01:05:297 (5) - i think it's better to remove this

01:28:097 (2,3) - hide these in 01:27:872 (1)

Haitenai
00:07:172 (3) - move this to x460 y240 ,and then move 00:07:472 (4) to x428 y64
00:13:772 (1,2,3,4,5,6,7,8) - shapes are not good to see though these are same DS..
00:15:872 (5) - increase the distance

00:46:172 (1) - move to x148 y188

01:26:672 (7) - reduce notes' distance

Cool mapset overall. but I'm sorry about low quality :(
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


SerakakiAoba wrote:

Hello,M4M :D


[Easy]

Maybe SV can adjust more slowly at 0.8 and CS I suggest 2,Coz this is a very fast song(200 bpm :? ),newer players playing will be very difficult.I suggest u can simplify a little something,
Because I want to hear the opinion of also other modder, It's on hold now.
00:02:672 (3,1,2,3,4) - I think there have a better rhythm :arrow: It's difficult in "Easy diff". I use the this rhythm with "Hard diff" now.

00:02:672 - slider here ^
00:03:272 - ^ ^
00:03:872 - ^ ^
00:04:172 (3) - star on 00:04:472 - ,del 00:05:072 (4) - ^

01:01:172 (1) - star on01:01:022 - The AAA must start in down beat.
01:28:772 (3) - ^ 01:28:622 - 01:28:772 - has a strong beat than 01:28:622 - . In addition, I think that 01:28:772 - is proper along a flow of 01:26:972 (1) - and the 01:27:872 (2) -

[Normal]
00:02:672 (4,1,2) - have a better rhythm? :D I adopted 3. In addition, the "hard diff" which was the same rhythm adopted 2. This is because it is necessary to put note to the third beat.
i have a three options suggest for u 8-)

I prefer 1 :roll:

00:59:372 (5) -reverse here00:59:522 - fixed.


01:26:972 (1,2) - i think 1 can end on 01:27:422 - and del 2 It's the same as "Easy diff". Because I want to hear the opinion of also other modder, It's on hold now.
01:28:622 - note here fixed.

[Hard]
00:35:222 (5,1) - use 1 silder combination them It will not pick up a sound of the 00:35:372 - . I don't make the rhythm of the vocal here.
00:37:772 (1,2) - 1 and2 change the position? Eeeeeee!! Sorry. No can do. This is because it is necessary to pick up the sound of cymbals with the head of the slider.
01:01:022 -I suggest note here or 01:01:172 (2) - star on 01:01:022 - I thought about it, too. However, there is no conspicuous sound with the this point. I judged that it was not necessary to difficulty it forcibly.
01:26:972 (1,2,3) - how about this? :D I think that 01:27:272 (2) - and the 01:27:422 (3) - are appropriate to take rhythm. Therefore I placed a circle and the head of the slider.


[Insane]
00:39:422 (2,3,1,2) - how about this? there is no conspicuous sound with the this point 00:39:572 - . It may become overmapped in "Insane diff". In addition, a slider is preferable because the 00:39:872 - has a strong beat.

00:42:572 (1,2) - 1 and2 change the position, coz 00:42:872 - have a flapping sound.There is a note here would be better. I make it mainly on the sound of a base and the drum (bus in particular) in this map. I couldn't receive it.
01:08:072 (2) - change 2 note on star and end here fixed.
01:08:672 (5) - ^ I think this play would be more fun :D Because the above was rhythm same as 01:07:472 (4,5) - , I adopted it. However, it is different rhythm here.

01:14:072 (2,3,4) - how about this? Sorry..I don't like it.

01:15:272 (2,3) - 1 and2 change the position? :D ..^
01:20:072 (2) - change 2 note on star and end? There is no sound that is good for 01:20:222 - . There is no need to make 2note.
that's all,Good lucky for rank :D Thank you ;)

Dailycare wrote:

#m4m

Easy
You should set SV more slowly There was the same indication by the above. Therefore I changed it. Because SV change, placement of all note changed it.

00:13:772 (2) - blacket no problem.

00:53:072 (4,1) - this rhythm is not suitable Because there are not a reason and suggestion, I'm on keep it.
00:59:822 - maybe here is the end point of spinner fixed.

01:00:572 - it seems empty I can't place note according to a rule of the "Easy diff".

Normal
00:02:072 (3) - low DS. i think.. Placement is changed. It does not have any problem now.

01:26:972 (1) - blanket? fixed.

Normal is fine, Great! Thank you :D

Hard
00:05:072 (6) - how about placing this 00:02:672 (1) - Placement is changed. It does not have any problem now.

00:08:972 (4) - add NC fixed.

00:37:772 (1) - low DS, check please Nice! fixed.

Insane
00:42:722 (2) - align with 00:42:272 (3) This is intentional to move a flow to the left.

00:56:222 (4) - move to x128 y160 fixed.

01:04:172 (1,2,3,4) - these shapes dont seem to fit in well in my opinion It is note which copied.
01:05:297 (5) - i think it's better to remove this fixed.

01:28:097 (2,3) - hide these in 01:27:872 (1) Because I want to hear the opinion of also other modder, It's on hold now.

Haitenai
00:07:172 (3) - move this to x460 y240 ,and then move 00:07:472 (4) to x428 y64 fixed.
00:13:772 (1,2,3,4,5,6,7,8) - shapes are not good to see though these are same DS.. lol fixed.
00:15:872 (5) - increase the distance Why? The sound here is the same as 00:15:272 (2) - . This is not felt the need to jump.

00:46:172 (1) - move to x148 y188 ..Why? A blanket collapses. And beautiful DS collapses..I don't understand the merit after the change.

01:26:672 (7) - reduce notes' distance I hear a strong beat here. I think that it is most suitable now. I want distance and a reason to narrow.

Cool mapset overall. but I'm sorry about low quality :( No problem! Thank you ;)
Lily Bread
hi, m4m from your queue.
i won't point out all same things, just mention once.

[General]
i suggest to not map the piano at the beginning, because it's a bit drift.

[Easy]
00:52:172 (3,4) - DS issue.
00:37:772 - i suggest this. because - 00:38:222 - is a vocal.

[Normal]
usually we can't change SV in normal diff.

[Hard]
00:11:222 (4) - what about delete this? this drum beat is quite weak in music, and, - 00:22:022 - here you didn't add circle, too.

00:26:072 (6,7) - if you want to map vocal, these two should be a slider. now it didn't follow any music.

00:47:222 (4,5,1) - listen to music, it's a double drum beats here, not triple.

i can't mod insane, sry.
good luck!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


Lily Bread wrote:

hi, m4m from your queue.
i won't point out all same things, just mention once.

[General]
i suggest to not map the piano at the beginning, because it's a bit drift. I don't think so. I think it to be general placement.

[Easy]
00:52:172 (3,4) - DS issue. no problem. However, Because placement is dirty, I make modifications.
00:37:772 - i suggest this. because - 00:38:222 - is a vocal.oh,,Its very difficult lol. This map is "Easy diff". It is not accepted.

[Normal]
usually we can't change SV in normal diff. I think that there is not such a thing now.

[Hard]
00:11:222 (4) - what about delete this? this drum beat is quite weak in music, and, - 00:22:022 - here you didn't add circle, too. I think the (4) to be note which is necessary for a flow. In addition, 00:22:022 - does not have the sound. it's same rythem from 00:19:772 (1) - to 00:25:472 (4) - . I unify them.

00:26:072 (6,7) - if you want to map vocal, these two should be a slider. now it didn't follow any music. fixed. In addition, I changed the (5) to 2 circles

00:47:222 (4,5,1) - listen to music, it's a double drum beats here, not triple. I removed (4). However, the 1/4 start is very difficult. I changed the (3) to the 1/2 slider instead.

i can't mod insane, sry. No problem! Thank you ;)
good luck!
_handholding
From your m4m queue

[Easy]
00:46:172 (1) - How about this pattern? it adds a bit of variety to the map and fits the vocals really well. Also big sliders allow for great slider art!
00:53:072 (4,1) - Fix DS :P
01:19:472 (4) - would look better if (4) didnt touch slider (2) imo

[normal]
01:25:172 (2) - I think you should change the slider to that shape like you did with the others. Up to you though

[hard]
00:00:572 to 00:07:772 - Increase the DS to 1.4 so the notes dont touch. Would look tidier.
00:47:072 (3,4,1) - I misread this first 2 times, other players might do too. Perhaps change it to this?
01:30:497 - reduce audio to 5% on the timing point

[Insane]
01:07:772 (1) - Curve this slider like you did with 01:08:372 (4)

[Haitenai]
01:26:672 (7,1) - Shouldnt there be a jump between these 2 notes instead of these 2 01:26:522 (6,7) ?

All your maps are really well made :o
GL getting ranked!

Btw I've added your ed map in the description of mine, so if you could do the same that would be great ;) https://osu.ppy.sh/s/378289
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


Hi Im Nathan wrote:

From your m4m queue

[Easy]
00:46:172 (1) - How about this pattern? it adds a bit of variety to the map and fits the vocals really well. Also big sliders allow for great slider art! fixed.
00:53:072 (4,1) - Fix DS :P fixed.
01:19:472 (4) - would look better if (4) didnt touch slider (2) imo fixed. However, Because it worsened a flow from (3), I changed the direction of (3).

[normal]
01:25:172 (2) - I think you should change the slider to that shape like you did with the others. Up to you though fixed.

[hard]
00:00:572 to 00:07:772 - Increase the DS to 1.4 so the notes dont touch. Would look tidier. I think that I do not have any problem now. Rather, I may receive indication from BN when I change it in each phrase.(There is experience lol)
00:47:072 (3,4,1) - I misread this first 2 times, other players might do too. Perhaps change it to this? fixed.
01:30:497 - reduce audio to 5% on the timing point When 5% set it last, it may receive indication. I keep it now.

[Insane]
01:07:772 (1) - Curve this slider like you did with 01:08:372 (4) fixed.

[Haitenai]
01:26:672 (7,1) - Shouldnt there be a jump between these 2 notes instead of these 2 01:26:522 (6,7) ? I think that it does not have any problem. Because, The 01:26:672 (4) - has a very strong sound. I think that I can do a play smoothly by jumping.

All your maps are really well made :o
GL getting ranked! Thank you ;)

Btw I've added your ed map in the description of mine, so if you could do the same that would be great ;) https://osu.ppy.sh/s/378289
lol I edit a text later.
-Nanaka-
Timingに強くないですが少しおそすぎると思います
序盤のPianoずれすぎですし+10の582お試しください
00:02:082 (2) - またこれずれてるんで、とりあえず1/8で00:02:119 - からスタートさせた方がいいかなと(複数形かもだけどここしかずれてないからわかんない)
00:02:907 - add Noteして00:02:982 - 1/8reverseの方があってるかなと
00:08:982 - Finish
00:19:032 (4) - なんで青線で終わるんでしょう00:19:632 - までにして終点のHitsound外したほうが良いと思います
最高難易度をなんとなく流し見ただけなので変更なしならKdいりません
がんばってください
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


-Nanaka- wrote:

Timingに強くないですが少しおそすぎると思います
序盤のPianoずれすぎですし+10の582お試しください are? 確かに、、完璧だと思ってたのにw全diff修正しました
00:02:082 (2) - またこれずれてるんで、とりあえず1/8で00:02:119 - からスタートさせた方がいいかなと(複数形かもだけどここしかずれてないからわかんない) ん~えらいズレてますね。そこは1/8で修正しました。序盤のpianoの箇所全て確認した所、この修正した(2)の次の3連(3),(4),(1)だけかなりズレているようです。(3)は1/8速く(4)は恐らく定位置、(1)は1/8遅いです。(4)が1/8遅いのであれば等間隔で配置できるのですが、それでもこの後の3連x2回とは異なる変則リズムになります。これはbnかqatに見て貰ってokでるか確認しないと何とも言えないです
00:02:907 - add Noteして00:02:982 - 1/8reverseの方があってるかなと この箇所は上記に記載した(3),(4),(1)のとこですね。特に(1)がズレているので上記のようにnote置いて様子を見ます
00:08:982 - Finish ok. DSもx2.0に調節しました
00:19:032 (4) - なんで青線で終わるんでしょう00:19:632 - までにして終点のHitsound外したほうが良いと思います 最初、迷ったんですが僅かながらベース音が聞こえるので青線にしてました。でも上記offset修正によりズレたのでもう意味なすw fixed.
最高難易度をなんとなく流し見ただけなので変更なしならKdいりません
がんばってください ありがとうございます!良い指摘でした^^例のpianoの箇所は高難易度であればある程度修正できるのですが、あの変則を低難易度でそのまま置けないのでちょっと考えます^^;

- 上記修正後 -
Guyさんhelpしました。音取りは上記で問題ないがosu的にはまずそうなので、このフレーズのみ強制でBPM変化を入れる話になりました
ですが、違和感があって使えそうにないらしいw
(4)が1/8遅く配置できそうなのでズラして(3)~(1)を変則1/8の等間隔3連で落ち着きました。これなら低難易度でもリバース等で配置可能です。それでもEasy diffは苦しい配置ですwこれで様子みます ;)
-Maruk-
どうも

[Easy]
00:03:282 (4) - ncあった方が良いと思う
00:55:782 (1,2,3,4) - 退屈じゃないかなと思いました。こんなのはどうですか?
01:04:482 (4) - (5) を消して(4)1/1reversのが好み
01:29:382 (4) - nc?

[Normal]
00:27:582 (1,2) - 00:42:582 (2,3) これコピペしてctrl Hが綺麗だと思う
01:29:382 (1) - nc?

[Hard]
00:29:682 (2) - 00:27:582 (3,4) こことかと同じようにcircle2つがいいと思います
00:32:082 (2) - ^
00:38:682 (4,1) - 音的に00:38:682 Circle 00:38:832 - 1/1じゃない?
00:55:782 (1,2,3,4,1) - 好きw
01:29:457 (1) - end 01:30:282 ここだと思います 


[Insane]
00:03:019 (3) - ピアノ00:02:907 から出てない?
00:08:382 (3) - 音違うのでこことStackさせるのは不自然。Stack00:08:232 (2) こっちだと思う
00:31:782 (1,2) - 00:30:582 (1,2,3,4) とか00:32:982 (1,2,3,4) と同じ感じのが良いと思います
00:38:832 (7,1) - 他の難易度で言おうか迷ったけど一応提案~。
         ボーカルが00:38:832 から伸びてるので00:38:982 に1/1があるのは不自然だと思いました。
         SliderとCircle逆にする?Circleなしでも良いかもしれない
01:02:832 (5) - これも01:02:682 (4) にStackさせた方が合うと思います
01:03:432 (3) - ^
01:12:432 (5) - ^
01:13:032 (3) - ^
01:13:632 (6) - ^
01:14:082 (2,3,4) - 音取りの提案。個人的に3/4使いたいけどこのdiffだと使ってないのでそれを考慮
          変えないにしても個人的に01:14:607 に何か欲しい
01:29:457 (1) - end 01:30:282

[Haitenai]
00:03:019 (3) - Insaneと一緒。00:02:832 から 1/4reversもありだと思う
01:29:457 (1) - end 01:30:282


ハイテナーイはSD的に(プレイが)厳しいのでここまで :o
1/8の所はいろんな人に聞いた方がいいと思います(これで合ってるかよく分からんw)
Good luckです :)
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

-Maruk- wrote:

どうも

[Easy]
00:03:282 (4) - ncあった方が良いと思う fixed.
00:55:782 (1,2,3,4) - 退屈じゃないかなと思いました。こんなのはどうですか? hm,,配置が難儀したけどdone.
01:04:482 (4) - (5) を消して(4)1/1reversのが好み 自分は"出来る限り"snareのとこは叩きたいというスタンスなので保留にします
01:29:382 (4) - nc? 作ってる時どうしようか迷ってた(一貫性って意味で)けど特に必要は感じなかったのでしません

[Normal]
00:27:582 (1,2) - 00:42:582 (2,3) これコピペしてctrl Hが綺麗だと思う 必要性を感じなかったのでkeep.
01:29:382 (1) - nc? Easyと同じです

[Hard]
00:29:682 (2) - 00:27:582 (3,4) こことかと同じようにcircle2つがいいと思います 悩んだけどkeepで。その(2)のとこや同じリズムの次フレーズ(2)もそうなんですが、その1小節(1)~(4)は同一リズムなんでnote変更することもないかなと
00:32:082 (2) - ^上記のとおりです
00:38:682 (4,1) - 音的に00:38:682 Circle 00:38:832 - 1/1じゃない? 次のnote00:38:982 (1) - は曲調が変わる節目なんで必ず拾いたいです。1/1にするとそこをスルーする形になるのでkeepです。ただ、00:38:682 (4) - の尻尾にfinish付けてるんですが、それを叩きたいと思ったので2circleに変更しました
00:55:782 (1,2,3,4,1) - 好きw ありw
01:29:457 (1) - end 01:30:282 ここだと思います Rateを100%で聞くとそれぽい。でも25%で聞くとめっちゃ音伸びてるんだよね、、keep


[Insane]
00:03:019 (3) - ピアノ00:02:907 から出てない? 確かにそこに音があります。でも、ピアノの高音だけを拾ってるのでそこはスルーしてます。次にくる同じ感じの3連x2にはその音が無いので、ここだけそれを拾うと非常にリズムが取りにくくなると思うので(3)の移動およびnote追加は今の所考えてません
00:08:382 (3) - 音違うのでこことStackさせるのは不自然。Stack00:08:232 (2) こっちだと思う fixed.
00:31:782 (1,2) - 00:30:582 (1,2,3,4) とか00:32:982 (1,2,3,4) と同じ感じのが良いと思います Hardと同じ理由でkeepです
00:38:832 (7,1) - 他の難易度で言おうか迷ったけど一応提案~。
         ボーカルが00:38:832 から伸びてるので00:38:982 に1/1があるのは不自然だと思いました。
         SliderとCircle逆にする?Circleなしでも良いかもしれない Hardでも書いたんですが個人的には今がいいです。全譜面見てもらったらわかるのですがvocal followは少ないです。今回のこの曲は音メインを意識して作ってるのでkeepです
01:02:832 (5) - これも01:02:682 (4) にStackさせた方が合うと思います あぁ^言われたぁ^これ、わざとですw今までこういう配置はあまりした事なかったので挑戦だったのですが、、まーですよね~みたいな^^;直します。以下↓all fixed.
01:03:432 (3) - ^
01:12:432 (5) - ^
01:13:032 (3) - ^
01:13:632 (6) - ^
01:14:082 (2,3,4) - 音取りの提案。個人的に3/4使いたいけどこのdiffだと使ってないのでそれを考慮
          変えないにしても個人的に01:14:607 に何か欲しい 01:14:607はvocal followだねぇ。悩んだけどハイテナーイとは違ったリズムの取り方出来るしokay. overmapで言われないか少し不安ではあるw
01:29:457 (1) - end 01:30:282 Hardと同じです

[Haitenai]
00:03:019 (3) - Insaneと一緒。00:02:832 から 1/4reversもありだと思う Insaneと同じく保留で。こちらはEx扱いなので有りかな?と思ったけど他のmodderの意見も聞きたいのでkeep.
01:29:457 (1) - end 01:30:282 上記に同じ


ハイテナーイはSD的に(プレイが)厳しいのでここまで :o ☆のわりにムズイよねコレw
1/8の所はいろんな人に聞いた方がいいと思います(これで合ってるかよく分からんw)おkですwありがとー :)
Good luckです :)
Factorial
M4M from my modding queue
[Overall]
  1. Your backgrounds were too compressed. You'll need to resize this to 1024x768 (4:3) just like mine.
[Easy]
  1. You have too many notes on this diff, imo. You should make a lot of breaks and don't need to map every 1/1 beat of this song. For example, 00:31:482 (4) there is no vocal here so you can remove this.
  2. 00:00:582 (1,2,3,1,2,3,4) - This rhythm is better for this part:
[Normal]
  1. 00:29:832 - 00:32:232 - You miss a note here for vocals, also these are inconsistent with 00:20:232 and 00:22:632
  2. 01:02:682 (5,1,2,3,4) - Make this part follow the vocals similar to:
  3. 01:07:482 (5,1,2) - 01:12:282 (5) - ^
[Hard]
  1. 00:56:982 (1) - Make this a repeating slider and 00:57:432 a circle located at 100|104
  2. 00:55:032 (3,4) - Don't stack this, I feel like this confuses some players.
[Insane]
  1. 00:47:982 (3,4) - Make this into a slider, tone's very similar to the previous notes.
[Hatenai]
  1. 00:38:082 (2,3,4,5,6,7) - Ctrl+G 3 and 6, then 4 and 5. Flow would be better if you do that
That's all, GL on mapping!
Take a random kudosu star🌠
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Neil Leo wrote:

M4M from my modding queue
[Overall]
  1. Your backgrounds were too compressed. You'll need to resize this to 1024x768 (4:3) just like mine. 1366*768 or 1024*768 is mainstream now. I think that it does not need the change.
[Easy]
  1. You have too many notes on this diff, imo. You should make a lot of breaks and don't need to map every 1/1 beat of this song. For example, 00:31:482 (4) there is no vocal here so you can remove this. I can be understood that you say. However, There are many points that feel unnaturalness when I remove note. For example, the 00:31:482 (4) - is not vocal follow. It is the follow of the snare drum. I can't remove this sound to take main rhythm on.
  2. 00:00:582 (1,2,3,1,2,3,4) - This rhythm is better for this part: It is a very difficult part here. The sound is comprised of 1/8 rhythm. There is a sense of incongruity to the 1/4 rhythm. Because the "Easy diff" couldn't use 1/8, I made some modifications
[Normal]
  1. 00:29:832 - 00:32:232 - You miss a note here for vocals, also these are inconsistent with 00:20:232 and 00:22:632 fixed.
  2. 01:02:682 (5,1,2,3,4) - Make this part follow the vocals similar to: hmm,,okay. fixed.
  3. 01:07:482 (5,1,2) - 01:12:282 (5) - ^ fixed.
    ※"Normal diff" became the HARD indication after the above, a change lol. The 1/2 slider and the set of the circle changed it to the 1/2 reverse.
[Hard]
  1. 00:56:982 (1) - Make this a repeating slider and 00:57:432 a circle located at 100|104 fixed. I moved a little bit overall.
  2. 00:55:032 (3,4) - Don't stack this, I feel like this confuses some players. hmm,,I think that I do not have any problem,,,okay. fixed.
[Insane]
  1. 00:47:982 (3,4) - Make this into a slider, tone's very similar to the previous notes. fixed.
[Hatenai]
  1. 00:38:082 (2,3,4,5,6,7) - Ctrl+G 3 and 6, then 4 and 5. Flow would be better if you do that The flow of the next slider worsens from (7) when I fixed it. Therefore I turned it a little counterclockwise overall.
That's all, GL on mapping!
Take a random kudosu star🌠 Thank you for modding and kds star :)
Milan-
yo

general
-you should ask someone to help you with the timming at the beginning. There should be bpm changes because of the paino.
-You backgrounds size are way too disproporcional xd they look really bad. It's not necessary to have a 1366x768 bg if the original dimensions dont allow it, thus you should research these pictures and add the original ones instead of the current ones xd

hentai
-00:10:932 (4,5,1) - you could use more the slider shape to go with the flow. 90° rotation isnt too nice to play most the cases. Doing something like this for instance http://puu.sh/lKF6B/1befa4189b.jpg
-00:14:832 (8,9,1) - looks better if you keep the polygon and move these on top of 00:13:932 (2) -
-00:26:082 (3,4,5) - equally distanced is better visually. similar happens here 00:16:782 (5,6,1) - where (6) could be more centralized between tthe notes
-00:47:982 (5,6,7,8,1) - flow isnt the best here i'd say. Angle is too straight. Try to work with this idea http://puu.sh/lKEA4/92041767ec.jpg
-01:09:882 (5,1) - this jump is too big too sudden. really consider to reduce it to 2.2x or so.
-01:00:057 (2) - stream actually start from (3) so this note is overmapped imo. should be removed. Same for insane
-01:17:382 (1,2,3,4,5,6) - this kind of patterns play better like this imo http://puu.sh/lKFDU/457436ea3f.jpg cuz using jumps into straight sliders dont go well together.
-01:24:432 (8,1,2,3,4) - not really a fan of this pattern tbh. doesnt look neat either. You should take more advantages of slider shapes so it's not so easy to break and also improve flow. Try something like http://osu.ppy.sh/ss/4080448 (?
-01:30:507 - reduce the volumen to 5% xd 20% is too loud here
-Also, there are some places where you accelerate the distance in a way that doesnt play naturally. Like here 00:37:482 (5,6,1) - , where you have a really low angle into higher distance, it's better to use sharper angles when you want to use these kind of thing, and especially when it's emphasing strong beats. Should apply to similar patterns like these 00:38:682 (6,7,1) - 01:19:482 (3,4,1) - 01:26:382 (5,6,7) -

Hard
-i dont like how much single tapping you have in this diff... I'd reduce these 2 pattern 00:57:432 (2,3,4,5,6) - 01:20:982 (1,2,3,4) - to 3 notes max. It's 200 so single tapping is hell hard :( also AR 7.5 seem enough for the straight forward flow you have here

normal
-01:06:882 (4,1,2) - this pattern is confusing due to the stack and AR. Unstack would be niceeeeee here
-01:29:382 (6) - nc?

easy
-so... this diff spacing is a no-no. This kind of diffs are too confusing for newbies to play, using 1.3x~ is the best you can do. In addition you use way too much 1/1 on some parts for this BPM and SV (where sliders are unnecessarily short), you should reconsider patterns like 01:03:882 (2,3,4,5) - 01:13:482 (2,3,4,5) - . Adding gaps time to time may help too.
-00:58:182 (1,1) - this pattern doesnt sound well, you ignore the start of the kiai then start on a random beat. Something like this http://puu.sh/lKHfE/1da8e3c3a1.jpg works better

if easy, hentai diff and timming are fixed, you can call me if you want i guess o
RandF
hi, 主にご相談もらったとこですが、よろしければ

1.序盤の1/8piano
ほんの一部がピアノの表現でずれてる感じなので、赤線を入れないでなんとかできるならその方が良い気がします
00:02:644 (1,2,3) -この3つの音が全diffで違和感ありますね。1/8からのずれが大きめだからかな
             正直この3か所の音は1/4の位置の方がまだplayしやすかったです
easy:
これは違和感ないですね。good回避。
normal:
00:01:782 (3) - と00:02:644 (1) - は私は1/8は避けた方が良いと思います。tickが見えたりしてると無駄に混乱させられます
easyみたいになんとか1/4パターンにまとめられた方がいいかな
hard以降:
ありなのかは、わかりません。。。 単発だと違和感は薄まるね

赤線を入れるなら何本も入ると思うので、この部分はsliderを混ぜたpatternは調整が難しそう。
私だったらeasy,normal,hardは00:07:782-まで全部blankにして逃げてしまうかも...

2.BG
Milanも指摘してましたが直した方が良いと思います。これぜひ試して
http://puu.sh/lLa5x/f484a51bf6.jpg
http://puu.sh/lLa5Z/4aeb093bbb.jpg
http://puu.sh/lLa6y/569b795457.jpg
http://puu.sh/lLa8j/fae5fce042.jpg
http://puu.sh/lLa92/dc5e2e42dc.jpg

3.easyの全体的な印象
noteが重なってパターンが長く連なる場所が多すぎると思います。
noteをちょっと減らして休みが所々にあると助かる。メリハリもつくし。
Milanの言うところのadding gaps time to timeってやつかな。SD(マチガッタ)DSを1.3xにするなら必要ないかもしれません

modっていうより感想文かなこれわ...

good luck :)
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