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Ogura Yui - Honey Come!! (TV size)

posted
Total Posts
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Topic Starter
Ozato Fumika
This beatmap was submitted using in-game submission on 2015? 10? 27? ??? at ?? 8:05:16

Artist: Ogura Yui
Title: Honey Come!! (TV size)
Source: ???????????
Tags: Castle Town Dandelion Joukamachi no Dandelion ending einess dap shioi
BPM: 184
Filesize: 12018kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.5 stars, 99 notes)
  2. eINess' Normal (2.08 stars, 160 notes)
  3. Hard (3.4 stars, 256 notes)
  4. Insane (4.82 stars, 374 notes)
Download: Ogura Yui - Honey Come!! (TV size)
Download: Ogura Yui - Honey Come!! (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
hoeny come

normal by einess

mp3 and video from sekai-nyan
Ujimatsu Chiya
무카니허
osu file format v14

[General]
AudioFilename: hanicamu.mp3
AudioLeadIn: 0
PreviewTime: 44374
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Honey Come!! (TV size)
TitleUnicode:Honey♥Come!! (TV size)
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:Moeka
Version:eINess' Normal
Source:城下町のダンデライオン
Tags:Castle Town Dandelion Joukamachi no Dandelion ending
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12341234134.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
597,326.086956521739,4,2,1,80,1,0
11031,-100,4,2,1,70,0,0
31901,-100,4,2,1,80,0,0
37118,-100,4,2,1,70,0,0
44944,-100,4,2,1,90,0,1
54075,-100,4,2,1,90,0,0
55379,-100,4,2,1,90,0,1
64510,-100,4,2,1,90,0,0
65814,-100,4,2,1,90,0,1
78857,-100,4,2,1,80,0,0


[Colours]
Combo1 : 217,179,179
Combo2 : 242,220,132
Combo3 : 255,128,255
Combo4 : 172,172,255

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zyoi
o3o
Enon
허니꺼무
Ujimatsu Chiya
Topic Starter
Ozato Fumika
ㅋㅋㅋ 별 3개 ㄱㅅ
A Medic
I don't know if you will feel that this is helpful but around the middle section the part with a semi-star jump felt kind of forced.
Also one section near the introduction felt kind of weird like it was a tick or too off.
Topic Starter
Ozato Fumika

A Medic wrote:

I don't know if you will feel that this is helpful but around the middle section the part with a semi-star jump felt kind of forced.
Also one section near the introduction felt kind of weird like it was a tick or too off.
it would help if you can tell me where exactly the part is
pkk
literally dESTROYE
D


like my gpa
Squigly
IRCed n gave bad ideas because mom's mapping is too perfect for me u w u

lov u

Edit: p/4658755
Topic Starter
Ozato Fumika
fixed a few placements
Ujimatsu Chiya
아 남은 스타없음 모딩3개해야됨 ㅇㄴ
Suimya
o3o/
Maruyu
honey cum

mod!!!
21:30 Yuzu-: 00:29:777 (2,3) - blanket
21:30 Yuzu-: that's all
21:31 Yuzu-: should i post irc log
21:31 Moeka: ok
scanter

Yuzu- wrote:

honey cum

mod!!!
21:30 Yuzu-: 00:29:777 (2,3) - blanket
21:30 Yuzu-: that's all
21:31 Yuzu-: should i post irc log
21:31 Moeka: ok
sugoi modding desu
Sangzin
PM request~

[Insane]

  • 00:04:832 (2) - Ctrl+G?
    00:10:701 (1) - remove NC?
    00:36:462 (2) - I think this circle is too far from 00:35:810 (1) -
    00:44:614 (2,1) - Blanket?
    00:55:049 (2,1) - ^
    01:08:092 (2,1) - ^

[Hard]

  • 00:10:701 (1) - Also remove NC?
    00:40:375 (3,1) - Blanket?
    00:47:060 (1) - other parts like 00:57:495 (1,2,3) - 01:07:929 (1,2,3) - is 3 circles, but why this part is repeat slider?
    01:12:332 (2,1) - seems it's too big jump imo.

[eINess' Normal]

  • 00:35:810 (3,4) - Circle between these slider?

[Easy]

  • 00:16:245 (1,1,1) - I can't understand this pattern. you can map this part sufficiently.

that short mod
Hope my mod will helpful. Seriously, idk what to mod. GL! :)
Bearizm

Yuzu- wrote:

honey cum
can i get a mod from u as well xd

Insane
  1. 00:01:734 (1) - could be a good or a bad idea; ctrl+g? so that 00:02:223 (2) - plays like a jump since the pitch increased here. by doing this, 00:01:245 (3,1) - would have better flow.
  2. 00:35:647 (5) - consider decreasing this DS to 2 so 00:35:810 (1) - will feel like a jump instead of just a regular note.
  3. fuck you, you don't need mods for this

Hard
  1. 00:05:810 (1) - place this a bit further because of the crash sound.
  2. 00:29:288 (1) - this slider looks terrible imo, it's way too curved lol. looks more curvy than a pregnant woman's belly.

Normal
  1. your NC patterns are very weird. some use 1 measure/NC and some use 2 measure/NC. you have a lot of 1-2-1-2-1-2-1-2 combos, just use 2 measures/NC to avoid these short combos

Easy
  1. 00:34:016 (3,1) - your slider ends in what is supposed to be a new NC/downbeat and there's an awkward stop between these 2 objects. try this instead
  2. 00:36:462 (2,3) - slider should go first so you don't miss tapping the downbeat at 00:37:114 -
  3. 00:49:832 (4) - change this to 2 circles, players will miss tapping the downbeat because you ended your slider there.
  4. 00:54:071 (3,4) - how about
  5. man you got a lot of sliders that ends in a strong beat like 01:05:321 (4) - 01:12:984 (4) - 01:22:766 (1) - and the ones i mentioned above. consider changing them
Ujimatsu Chiya

Sangzin wrote:

PM request~
[eINess' Normal]

  • 00:35:810 (3,4) - Circle between these slider? // 소리 약해서 괜찮아요.
that short mod
Hope my mod will helpful. Seriously, idk what to mod. GL! :)
모딩 감사합니다~

@Moeka : 저대신 00:07:440 (3) - 이쪾 뉴콤좀 대신 넣어주셈. 00:12:169 (3) - 이쪽이랑 00:35:810 (3) - 이쪽도 01:09:560 (3) - 여쪽도
Topic Starter
Ozato Fumika

Sangzin wrote:

PM request~

[Insane]

  • 00:04:832 (2) - Ctrl+G? I don't like that
    00:10:701 (1) - remove NC? I'll pass
    00:36:462 (2) - I think this circle is too far from 00:35:810 (1) - it fits imo
    00:44:614 (2,1) - Blanket? ok
    00:55:049 (2,1) - ^ ok
    01:08:092 (2,1) - ^ ok

[Hard]

  • 00:10:701 (1) - Also remove NC? same as insane
    00:40:375 (3,1) - Blanket? ok
    00:47:060 (1) - other parts like 00:57:495 (1,2,3) - 01:07:929 (1,2,3) - is 3 circles, but why this part is repeat slider? there's no reason really.. just wanted to use slider
    01:12:332 (2,1) - seems it's too big jump imo. i'll consider

[Easy]

  • 00:16:245 (1,1,1) - I can't understand this pattern. you can map this part sufficiently. I think it fits

Bearizm wrote:

Insane
  1. 00:01:734 (1) - could be a good or a bad idea; ctrl+g? so that 00:02:223 (2) - plays like a jump since the pitch increased here. by doing this, 00:01:245 (3,1) - would have better flow. I don't think it matters but you have a point. I'll think about it
  2. 00:35:647 (5) - consider decreasing this DS to 2 so 00:35:810 (1) - will feel like a jump instead of just a regular note. I want it to be a jump
  3. fuck you, you don't need mods for this :cry:

Hard
  1. 00:05:810 (1) - place this a bit further because of the crash sound. that would look weird imo...
  2. 00:29:288 (1) - this slider looks terrible imo, it's way too curved lol. looks more curvy than a pregnant woman's belly. I like this kind of slider ;w;

Easy
  1. 00:34:016 (3,1) - your slider ends in what is supposed to be a new NC/downbeat and there's an awkward stop between these 2 objects. try this instead
    fixed differently
  2. 00:36:462 (2,3) - slider should go first so you don't miss tapping the downbeat at 00:37:114 - ok
  3. 00:49:832 (4) - change this to 2 circles, players will miss tapping the downbeat because you ended your slider there.i think it's fine
  4. 00:54:071 (3,4) - how about I don't wanna have 3/2 gaps
  5. man you got a lot of sliders that ends in a strong beat like 01:05:321 (4) - 01:12:984 (4) - 01:22:766 (1) - and the ones i mentioned above. consider changing them
Thanks for mod!
Sonnyc
[Easy]
  1. 00:01:897 (1,1,1) - 00:17:549 (1,1,1) - 뉴콤 스팸 패턴이 이지 난이도로써 부적절해 보였습니다. 뉴콤들 다 풀어주세요. 그게 읽기 더 편합니다. 노트 칠 때 이미 그 다음 노트가 보이기 때문에 생각보다 시간 간격이 넉넉한 것도 아닙니다.
  2. 00:37:440 (2,4) - 여기 꼭 대칭 고집하고 싶으신가요? 자유롭던 전반적인 패턴에 비해서 여기서 너무 대놓고 대칭이라고 드러내고 있어서 많이 어색하네요. 딱히 음악에 큰 변화가 있는 것도 아니었는데.
  3. 01:20:158 (1,1,1) - 여기도 뉴콤 제거.
[eINess' Normal]
  1. 00:01:734 (3,1) - 대칭 매핑시의 유의사항입니다. 패턴을 박자 선택보다 우선시하는 것은 권장하지 않습니다. 일단 이 경우에서는 비교적 덜 중요한 00:01:897에 대칭을 위해서 1/1 슬라이더를 선택하긴 하셨는데, 뭐 지금도 좋습니다. 개인적으로는 3/2 슬라이더가 더 어울렸을 것 같긴 하지만요.
  2. 00:04:342 - 여기에서는 00:01:734 (3)와 달리 박자가 없는게 아쉬운 부분이었습니다. 박자 선택의 아쉬움이겠죠 역시.
  3. 00:16:571 (2) - 00:17:875 (2) - 00:27:006 (2) - 00:28:310 (2) - 음악에서 찍어달라고 쌍클랩을 대놓고 들려주고 있는데 지금은 그냥 아무렇지도 않게 1/1 슬라이더로 어물쩡 넘어가고 있네요. 꼭 표현해주세요.
  4. 00:30:592 (1) - 1/2 앞에서 시작해서 3/2 슬라이더로 표현하는게 더 어울릴 것 같네요.
  5. 00:54:071 (3) - 01:04:506 (1) - 콤보 설정 불일치.
[Hard]
  1. 00:23:908 (4) - 00:26:679 (1,2) - 간격이 비정상적으로 가깝네요. 팔로우 애로우는 보이게 해주세요.
  2. 00:32:386 (2,3) - (3)이 아주 중요한 박자도 아닌데 굳이 이런 점프가 필요했나 하는 생각이 드네요.
    개인적으로 간격들이 살짝 난잡한 감이 없진 않았는데 저도 그렇게 만드는 법 배우고 싶네요.
[Insane]
  1. 00:34:506 (1,2) - 개인적으로 콤보 스왑하는게 가사와 더 어울리고 읽기에도 무리가 덜 할것 같아요. 굳이 피니시에 뉴콤 맞추는게 어색한 부분이었어요.
  2. 00:35:810 (1,2) - 생각보다는 과하진 않지만 그래도 감속 구간에서는 다소 과한 점프 같은데 재고 바랍니다.
  3. 00:41:924 - 개인적으로 00:42:087 보다 여기에 3연타 있는게 더 어울릴 것 같아요.
  4. 00:44:288 - 페이드 아웃이 생각보다 효과가 탁월하진 않았는데 차라리 1/4 더 늘리시거나 마지막 1/1에 힛사를 어느정도 들리게 설정해주는게 나아보이네요.
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