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supercell - My Dearest (TV Edit)

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on December 6, 2015 at 2:14:13 PM

Artist: supercell
Title: My Dearest (TV Edit)
Source: ギルティクラウン
Tags: walaowey milan- koeda ryo guilty crown inori
BPM: 168
Filesize: 4261kb
Play Time: 02:23
Difficulties Available:
  1. Easy (1.57 stars, 163 notes)
  2. Guilt (5.05 stars, 637 notes)
  3. Insane (3.95 stars, 474 notes)
  4. Milan-'s Hard (2.93 stars, 340 notes)
  5. Walao's Normal (2.1 stars, 255 notes)
Download: supercell - My Dearest (TV Edit)
Information: Scores/Beatmap Listing
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supercell - My Dearest (TV Edit)





Mapset Information
Easy: Me
Normal: walaowey
Hard: Milan-
Insane: Me
Guilt: Me
Nara

monstrata wrote:

Nara's next Top Rank: Me
rofl
walaowey
Monstrata Edit \o/
Shadw
where's the signature od8.7 :^)
Akiyama Mizuki
Good luck with the mapset!
Kyouren
No thanks.
Flask
FREE PP
Topic Starter
Monstrata
FREE PP!! GET YOUR FREE PP HERE!!!

Just pay shipping and handling.
walaowey
I demand OD 8.7 ples xd
Lince Cosmico
Really, very nice maap! It's one of my favourite maps with 1 finger jumps STILL MAPPING!
Satellite
ahhh supercell nice!!
Irreversible

monstrata wrote:

FREE PP!! GET YOUR FREE PP HERE!!!

Just pay shipping and handling.
W T F first time i've played this and already full combo 5.05 star map best day of my life i can die in piece now
DahplA
00:35:970 - Sounds like it gets late here, and it's a bit off sync with the piano.
Topic Starter
Monstrata

DahplA wrote:

00:35:970 - Sounds like it gets late here, and it's a bit off sync with the piano.

Damn. Thanks! Fixed this, added another red line with a 10ms shift. Funny, i ran this map through a few HR players, all top 300 and none of them felt anything was really off.

Edit: Made the change. I realize i am getting some mods incoming, but the offset shift is very minor so notes will still snap to where you hyperlinked (so don't worry about having the wrong snap in your mod).
nazzinoz
Lol, I'm modding this
After finish the first diff, I see it need update :|
~~~~~~~~~~~~~~~
Topic Starter
Monstrata

noz1995 wrote:

Lol, I'm modding this
After finish the first diff, I see it need update :|
~~~~~~~~~~~~~~~
don't worry about it. its a really really small change and won't affect whatever you already did.
Misure
m4m from your queue ^^
[General]
  1. check Aimod for unsnap plz :P
[Guilt]
  1. maybe SV can be larger
  2. 00:03:649 (3,4) - ctrl+G? you used head of slider to follow vocal for this part, right?
  3. 00:10:256 (1) - just like this is better, imo
  4. 00:22:756 (7,8,1) - stack? I just think flow of 00:22:577 (6,7,8,1,2) - is kinda embarassing...
  5. 00:24:006 - I just think a long stream can't perform the variation of melody here.
  6. 00:57:309 (5,1) - kinda noisy, I have to say...
  7. 01:03:103 (1) - ctrl+G?
  8. 01:19:169 (5,6) - maybe farther better
  9. 01:20:062 (10,1) - ^
  10. 02:18:271 (10) - NC and farther?
[Insane]
  1. 00:21:327 (5) - ctrl+G?
  2. 00:38:649 - add a note?
  3. 00:41:506 - ^
  4. 01:12:383 (3,4) - change to 4 notes to emphasize the vocal here?
  5. 01:24:179 (5) - curve?
  6. 00:53:470 (2) - 00:54:184 (4) - ctrl+G?
  7. 00:59:720 (4,1) - put them far from each other better imo
  8. 01:34:000 (3) - ctrl+G?
  9. 01:45:786 (6) - change it to a slider? nothing on 01:45:875 - seems strange
  10. 01:48:643 (1) - ctrl+G?
  11. 01:49:893 (2) - ^
  12. gap between diff Insane and diff Guilt is sort of big.
[Milan-'s Hard]
  1. 00:01:685 - green line here is useless
  2. 00:32:399 (2) - not curve?
  3. 00:37:399 (1,2,3,4,5,6,7,8,9,10) - combo too long imo
  4. 00:43:113 (1,2,3,4,5,6,7,8,9) - ^
  5. 00:50:077 - no circle here ?
  6. 01:03:817 (4,5) - kinda close
  7. 01:26:678 (1) - not cool to stack, 252|80 or something better imo
  8. 01:28:643 (1) - NC
  9. 01:34:357 (4) - ^
  10. 01:40:250 (5) - ^
  11. 01:48:107 (3,1) - too far... 322|132 better?
  12. 02:03:985 - nothing here strange..
  13. 02:15:771 (1,2,3) - not stack??
[Walao's Normal]
  1. 00:13:113 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) - too dense for this part
  2. 00:34:542 (4) - add a white point at 404|100 to make the slider smoother?
  3. 01:25:786 (1) - 152|44 and like this?
  4. 02:14:699 (2,3,4) - make a triangle?
nothing else, good luck!
nazzinoz
Hello :)
My mod from your queue:

[General]
  1. I am not sure if the map named "TV edit". It is totally different from the opening song which is shown on TV with the anime.
  2. I don't think the spread is good. Normal doesn't have stacks, but Hard uses triplet. I think the normal diff should use some 1/2 stack, it doesn't make the map harder but easier to start playing hard.
[walaowey's Normal]
  1. Fix this: http://puu.sh/lujGn.png
  2. 00:07:399 (1) - (Just my favortite style) Start it at 00:07:488 and add a circle at 00:07:399
  3. 00:15:970 (1,2) - I prefer this flow: https://osu.ppy.sh/ss/4002427
  4. 00:18:827 (1) - https://osu.ppy.sh/ss/4002430
  5. 00:39:353 (2) - move the red slider point to 00:39:532
  6. 00:47:746 (2) - I think a 1/2 slider fit the music more
  7. 01:09:353 (5,6,1) - This make things easier to read https://osu.ppy.sh/ss/4002443
  8. 01:28:643 (3,4) - This is a bit hard (the first thing that makes me lose SS), it's not consisten with the note before. The best way I can ideate is make 01:27:928 (2) and 01:29:357 (4) repeat sliders, ignore 01:28:821 (3) and 01:29:893 (5) because they are not strong sounds. But it would destroy your map structure :(
  9. If you think I was right, do it for 01:34:357 (3,4)
[Milan-'s Hard]
I don't think my skill is so bad like this... This did not count times I retried
  1. 00:16:684 (3) - Make it parallel to 00:17:042 (4)
  2. 00:55:782 (1,2,3) - A tripet after a break is a bit hard to click accurately
  3. 01:04:174 (5) - I think this is a trap. I often click this too soon. Maybe this can help: http://puu.sh/lullD.png
  4. 01:21:312 (8) - Reverse for better flow
  5. 01:47:393 (1,2,3,1,2,3) - This part should be mapped to follow the vocal
[Insane]
Easy FC. Please rank this soon ^^
  1. 00:24:899 (2) - Think reversing it gives better flow
  2. 00:30:613 (2) - ^
  3. 00:48:104 (3) - Curving it a bit may looks better
  4. 00:57:746 (2,3,4) - The music starts going stronger. I think you should space the sliders more
  5. 00:58:818 (1) - Curve it to give flow to 00:59:174 (2)
  6. 02:06:664 (1) - I think it should be a light jump instead ò a circle. It
[Guilt]
One more pp pool?
  1. 01:00:246 (1) - Reverse for better flow
  2. 01:18:812 (6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - Don't know how to say. The part is full of dense drum interleaved by vocal, bass... Some missing drum sounds you map make me lost, then unable to play accurately.
This map is pretty good (y)
Good luck on ranking :D
Doormat
Oh hey M4M from your queue

I still haven’t watched this series but I love this song wowowow maybe I should watch it lol

General
  1. It might just be me, but for some reason it feels like your offset is a little off. Maybe try adjusting it by -10ms, i.e. move the first red uninherited timing point to 1675
Walao’s Normal
  1. 00:15:970 (1,2) – These aren’t blanketed intentionally, right..? I know that the (2) is a 30 degree rotation of the (1), but it looks like it’s blanketing the (1), which it does a somewhat poor job of
  2. 00:38:817 (1,2,3,4,5) – This combo in particular stands out during this part because it’s the only combo during this section that’s mapped to the vocals instead of the piano, which in my opinion is a little off-putting. I’d suggest sticking mapping to the piano during this part, but it’s your call
  3. 00:50:246 (1) – Fix this blanket please-
  4. 00:51:674 (3) – This one’s a little off too-
  5. 00:57:925 – The offbeat here is pretty strong; maybe you can add a circle?
  6. 01:32:750 – There’s a pretty strong beat here that you missed; maybe move 01:32:928 (5) to this spot and make it a 1/2 slider?
  7. 01:40:786 (5) – And another blanket that’s slightly off (slider tail is curved just a little too much)
Milan-’s Hard
  1. y u no map beginning ;w; while technically not a bad thing, it just feels like a missed opportunity in my opinion
  2. 00:25:077 (2,3) – These aren’t properly stacked, which I think was what you were going for here-
  3. 00:27:934 (2,3) – ^
  4. 00:38:817 (4) – This S-curved slider could be made a little neater so that it blankets 00:39:532 (5,6) more nicely, but it’s fine I guess
  5. 00:46:139 (7,8) – Not stacked properly here too; yeah you might want to open AiMod and double check whether all your stacks are properly stacked or not
  6. 00:58:639 – You could use a kickslider here to emphasize the offbeat here, which I think is pretty strong. What you have is also totally fine though
  7. 01:28:464 (4,5) – Uhh in my opinion you should move this a little bit farther away from 01:27:928 (3); the distance between 01:28:643 (5,6) might be mistaken for a 1/1 distance
  8. 01:53:103 (1) - Err I think making this blanket 01:52:567 (7) would look nicer visually, since it looks like it could already be a blanket but it isn’t
Insane
  1. 00:04:542 (1,2,1) – I know you’re following the vocals on these sliders which is okay, but the piano is also pretty powerful on these notes so I wouldn’t ignore that either. You can maybe get away with having 00:04:542 (1) as a 1/1 slider, but I’d change 00:05:077 (2) and 00:05:792 (1) to match the 1/2 beats or something so the piano notes aren’t skipped. That is, if you decide to take this suggestion-
  2. 01:12:026 (2,3,4) – Uhhhh why are the slider tails here not snapped to the offbeat/red ticks
  3. 01:45:875 – I think you missed a drum beat here, although this was probably intentional, but yeah keep this in mind or something I guess
Guilt
  1. 00:04:542 (1,2,1) – Yeah same thing I mentioned in Insane
  2. 00:48:639 (1,2) – I’m thinking you should reverse the order of these (circle first at 00:48:639, then 1/2 slider at 00:48:818) since the downbeat at 00:48:818 is stronger than the offbeat at 00:48:996, and therefore should be clickable in my opinion
  3. 01:22:026 – I would think about not skipping this beat since it’s pretty strong, but what you have works too
--
Yeah that’s it; really good and fun maps, but that’s to be expected from you and the others, I guess. Best of luck ;)
here take a star as well
Topic Starter
Monstrata

Misure wrote:

m4m from your queue ^^
[General]
  1. check Aimod for unsnap plz :P
[Guilt]
  1. maybe SV can be larger No xPP.
  2. 00:03:649 (3,4) - ctrl+G? you used head of slider to follow vocal for this part, right? No, im following piano.
  3. 00:10:256 (1) - just like this is better, imo I like mine better xP nicer.
  4. 00:22:756 (7,8,1) - stack? I just think flow of 00:22:577 (6,7,8,1,2) - is kinda embarassing... Huh? It flows really well here :S
  5. 00:24:006 - I just think a long stream can't perform the variation of melody here. I think it can. And this is highest diff anyways. Made some htisound changes tho
  6. 00:57:309 (5,1) - kinda noisy, I have to say... Okay removed one of the finisnes
  7. 01:03:103 (1) - ctrl+G? Nah, this flows nice.
  8. 01:19:169 (5,6) - maybe farther better I don' really want to emphasize this note xP
  9. 01:20:062 (10,1) - ^ ^
  10. 02:18:271 (10) - NC and farther? Did the NC but kept spacing.
[Insane]
  1. 00:21:327 (5) - ctrl+G? No, it would make the flow to 1 really bad xP
  2. 00:38:649 - add a note? It's fine imo.
  3. 00:41:506 - ^ ^Same, music is really calm.
  4. 01:12:383 (3,4) - change to 4 notes to emphasize the vocal here? Did 2 instead. good idea tho
  5. 01:24:179 (5) - curve? No reason to
  6. 00:53:470 (2) - 00:54:184 (4) - ctrl+G? Doesn't play as well imo xP
  7. 00:59:720 (4,1) - put them far from each other better imo I think its fine....
  8. 01:34:000 (3) - ctrl+G? Okay
  9. 01:45:786 (6) - change it to a slider? nothing on 01:45:875 - seems strange Nah i don't want a triplet + kickslider on a lightinsane xP
  10. 01:48:643 (1) - ctrl+G? okay
  11. 01:49:893 (2) - ^ This is nice tho
  12. gap between diff Insane and diff Guilt is sort of big. Rhythm is very close, only thing is the jump patterns on Guilt, but they are all easy to land. There is no rhythmic gap
Thanks for the mod!
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