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Station Earth - Cold Green Eyes ft. Roos Denayer

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Total Posts
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Topic Starter
Bearizm
This beatmap was submitted using in-game submission on Thursday, December 03, 2015 at 9:45:58 PM

Artist: Station Earth
Title: Cold Green Eyes ft. Roos Denayer
Tags: Asphyxia HootOwlStar appleeaterx dnb drum and bass liquid liquicity Galaxy of Dreams
BPM: 174
Filesize: 8765kb
Play Time: 02:12
Difficulties Available:
  1. apple's Insane (4.08 stars, 326 notes)
  2. Asphyxia's Easy (1.58 stars, 130 notes)
  3. Divine (5.13 stars, 396 notes)
  4. HOS' Hard (2.85 stars, 259 notes)
  5. Normal (2.01 stars, 191 notes)
Download: Station Earth - Cold Green Eyes ft. Roos Denayer
Information: Scores/Beatmap Listing
---------------
2015
Map Credits
Easy by Asphyxia
Hard by HootOwlStar
Insane by appleeaterx
MP3: s/231377
Background Suggestion by pkk
Lower pitch bell hitsound edited by Lach

Nozhomi
moe~
pkk
moeizm moe mapper
Asphyxia
:D
ItashaS13
wow. this song is awesome and also the map is.

but I think the offset is 100 not 121...

I hope this get ranked someday c:



p.s la wea papáfrita c:
Heanday
Uh, offset should be something like 109 / 111, not 100, but i agree actual offset is wrong


Good map, i like these hitsound :D
Topic Starter
Bearizm
Hmm... I'll give the timing a check later.

Thanks for checking out the map early!

EDIT: Changed to 109. Hope it's better now! If mods think it's not worth a KD then feel free to revoke it. not so sure, but it helped I guess.
h y d r a
Amazing map, i love it
Mint
Didn't expect that I'd be the first one who'd finish the GD o_o
Also, my difficulty turned out a bit easier in terms of star rating, but it should be okay I guess?
Hope you like it! http://puu.sh/lpbl7/edb8ca821d.zip
Topic Starter
Bearizm

appleeaterx wrote:

Didn't expect that I'd be the first one who'd finish the GD o_o
Also, my difficulty turned out a bit easier in terms of star rating, but it should be okay I guess?
Hope you like it! http://puu.sh/lpbl7/edb8ca821d.zip
aaaa this is really cool, thank you <3

may need a bit of a buff tho, but yeah, it should be fine.
Log Off Now
Love the song, love the map, take a couple of stars :D, also a quick mod on apple's diff with a couple of things I noticed

00:24:591 (4) - Consider blanketing with 00:24:246 (3) ?

01:37:695 (4) - This blanket looks slightly off, move tail to x247: y:216 and midpont to x:276 and y:248, should fix it

01:39:419 (1) - When you did the single repeat slider here, it felt really natural although I kept wanting another one like it later on, since it didn't happen I think that this slider is essentially an 'odd one out'. Maybe try using this idea again 01:42:177 (1) - Here? /01:44:936 (1) - Here? / 01:46:315 (1) - Or Here?

01:50:971 (2) - I would consider raising this slightly higher for a cleaner shape/flow

02:10:798 (3) - Consider blanketing 02:10:281 (2) ?
Truzon
Just too beautiful.
I even cried, not gonna lie.
Here, have my star. :)
Rirakusu
HOS threw his almost-complete map at me hence this happened.

The really long chat log
20:59 HootOwlStar: yo hv tiem 4 testplay
20:59 jinhang_ang: yep
21:00 jinhang_ang: just a problem like if i have time to download lol
21:00 HootOwlStar: ok wait a sec
21:01 HootOwlStar: lol i hope so
21:01 HootOwlStar: https://db.tt/MEjdVQmc
21:01 *HootOwlStar is listening to [https://osu.ppy.sh/b/827932 Station Earth & Roos Denayer - Cold Green Eyes]
21:03 jinhang_ang: dat speed
21:03 jinhang_ang: argh
21:04 HootOwlStar: rip literally same
21:04 HootOwlStar: 10kb/s
21:06 *jinhang_ang is listening to Station Earth & Roos Denayer - Cold Green Eyes
21:07 HootOwlStar: anyway tell me when you're ready
21:07 jinhang_ang: erm like this?
21:07 HootOwlStar: oh ok
21:07 jinhang_ang: wait idk if i have the same mapset
21:07 jinhang_ang: same mapset
21:07 jinhang_ang: i think
21:07 jinhang_ang: by bearizm too
21:07 HootOwlStar: then imo it's ok
21:07 HootOwlStar: lets try and see
21:09 jinhang_ang: good one
21:09 HootOwlStar: wtf it's so weird tho
21:10 jinhang_ang: some parts are weird though
21:10 HootOwlStar: why r u so shaky
21:10 jinhang_ang: idk perhaps first time playing
21:10 HootOwlStar: idk
21:10 jinhang_ang: okay time for mod (eh?
21:10 HootOwlStar: eh?
21:11 jinhang_ang: you haven't placed hitsounds right
21:11 HootOwlStar: ofc it's wip
21:11 jinhang_ang: i think i will wait till it's complete :)
21:11 HootOwlStar: ya ofc
21:11 HootOwlStar: i just need some testplay from actual pro players
21:12 jinhang_ang: they will testplay with DT instead lol
21:12 HootOwlStar: lol u r also pro u didnt use dt
21:12 jinhang_ang: lol i'm not real pro
21:13 HootOwlStar: pro enough 4 hard diff tho
21:14 jinhang_ang: hope so lol
21:15 HootOwlStar: anyway i am literally stucked tho
21:15 HootOwlStar: i need to make it to sr 3.0 and above
21:17 jinhang_ang: 00:48:384 (4,5) - you may change them to tapping circles
21:18 HootOwlStar: quite weird tho imo
21:18 HootOwlStar: liek random circles
21:18 jinhang_ang: because 4 1/2 sliders in a row is like well
21:19 jinhang_ang: they don't tap well
21:19 HootOwlStar: maybe i'll change 00:53:902 (4) - instead tho
21:19 jinhang_ang: yep this is fine
21:19 HootOwlStar: wait really
21:19 jinhang_ang: i think so
21:19 HootOwlStar: 4 1/2 doesnt tap well?
21:19 jinhang_ang: unless really needed otherwise they actually feel like holding
21:19 HootOwlStar: is bcos density change suddenly or
21:20 jinhang_ang: oh i know why this part feels strange
21:21 jinhang_ang: 00:48:384 (4,5,6,7) - although they share the same music beat (similar), 4 and 5 goes in different directions while 6 and 7 goes like a smooth flow
21:21 jinhang_ang: that's why i feel like eh not right
21:22 HootOwlStar: hmm nice point
21:22 HootOwlStar: what if i change 00:49:074 (6) - to circles
21:22 jinhang_ang: not bad
21:23 HootOwlStar: you could ald put this chat into thread to claim kudos
21:23 jinhang_ang: btw 01:26:660 (3,4,5,6,7,8) - seems like a little strange?
21:23 HootOwlStar: good mod tho
21:23 jinhang_ang: lol okay save log after we complete everything
21:23 HootOwlStar: lol ok
21:24 HootOwlStar: err anyway why 3-8 weird
21:25 jinhang_ang: idk it seems strange on first look perhaps music?
21:25 HootOwlStar: sudden change from vocal to guitar?
21:25 jinhang_ang: may stack 01:28:040 (7,8) - because they have same sound?
21:27 HootOwlStar: 7 is snare and 8 is bass
21:27 HootOwlStar: let the bass kick
21:27 jinhang_ang: lol bbkkbkk welp idk why that part let me analyze again
21:30 HootOwlStar: anyway after analyse not going to make 00:53:902 (4) - 2 circles bcos weird and too much work to fix lol
21:31 jinhang_ang: lol
21:32 jinhang_ang: 01:48:212 (3,4) - why
21:33 jinhang_ang: slider-circle pattern like 01:48:902 (5,6) - is perfect why this double slider appears to kill the flow
21:33 HootOwlStar: hmm good point
21:33 HootOwlStar: gonna fix it later
21:33 HootOwlStar: anyway need afk so i think see u 2moro unless u will online for a little more longer
21:33 jinhang_ang: okay make sure you do
21:34 jinhang_ang: okay i will be till around 10:30
21:34 HootOwlStar: im back liek 10pm so in case ur thr
21:34 HootOwlStar: hmm ok
21:34 jinhang_ang: so savelog at this point? or continue later
21:34 HootOwlStar: continue later
21:34 jinhang_ang: okay~
21:34 HootOwlStar: ~~~~~
21:58 HootOwlStar: alright back
21:58 jinhang_ang: yay
21:59 jinhang_ang: (what i typed hos in search and bingo i have 41 results
21:59 HootOwlStar: yay
21:59 HootOwlStar: wh
21:59 HootOwlStar: wtf
21:59 jinhang_ang: lol okay back to beatmap
22:00 jinhang_ang: about hitsounds you have to be quite careful because the way you map if you use misleading hitsounds it will cause tapping errors
22:00 HootOwlStar: i dont have to worry about hitsounds anyway
22:00 HootOwlStar: i think bearizm will do it lol
22:00 jinhang_ang: lol hope so
22:00 jinhang_ang: because slider starts must use a hitsound that encourages tap
22:01 jinhang_ang: something like the current makes me like okay i think i should play taiko
22:01 HootOwlStar: wow lol
22:02 jinhang_ang: idk about you do you want a spinner to suit the hissing sound in somewhere 00:43:298
22:03 HootOwlStar: i think so
22:03 HootOwlStar: but will it be too sudden or too much spinner
22:03 jinhang_ang: if so then you might want to remove 00:41:488 (1,2,3) -
22:03 jinhang_ang: just start from 1
22:04 jinhang_ang: it will be perfectly fine
22:04 HootOwlStar: if need delete then literally no
22:04 jinhang_ang: okay lol
22:04 HootOwlStar: i'll just leave it then
22:07 HootOwlStar: will this slider bad in shape 00:35:971 (1) - ?
22:07 jinhang_ang: it's fine imo
22:07 HootOwlStar: then ok
22:07 HootOwlStar: bcos it is like
22:07 HootOwlStar: it bothers me so much lel
22:08 jinhang_ang: lel because you use similar shapes all around so feel free to forget it
22:08 HootOwlStar: lol ok
22:12 jinhang_ang: erm perhaps last one
22:12 jinhang_ang: everything from 01:50:453 onwards like mapping on nothing...?
22:12 jinhang_ang: what it hled the whole thing
22:13 HootOwlStar: ofc it's still wip lol
22:13 jinhang_ang: well i mean it's like overmapping
22:13 HootOwlStar: i mean i am still mapping it
22:13 HootOwlStar: ohhhhhh
22:13 jinhang_ang: i played it on 50% and removed your notes okay some taps doesn't make sense
22:13 HootOwlStar: i map on echoes
22:14 jinhang_ang: oh i get it now
22:14 HootOwlStar: so ok?
22:14 jinhang_ang: although with the current hitsound the drum seems to be there
22:14 HootOwlStar: ya
22:15 jinhang_ang: i think it's fine...assuming hitsounds are placed correctly
22:15 HootOwlStar: anyway why the fk 3 star maps r so hard to map
22:15 jinhang_ang: cool down cool down
22:15 HootOwlStar: i didnt put any hitsounds yet tho
22:15 *jinhang_ang throws ice bucket full of ice at HOS
22:16 jinhang_ang: yeah so they actually matter quite a lot on your map since your mapping style would like players to tap according to your simplier rhythm
22:16 jinhang_ang: #hope4hitsounds
22:17 HootOwlStar: #hopeforbearizm
22:18 HootOwlStar: anyway i need to map the diff until finish then settle the hitsounds
22:18 HootOwlStar: the prob is 3.0
22:19 jinhang_ang: yeah so you need some harder ideas lol
22:19 HootOwlStar: ya gl for me xd
22:21 jinhang_ang: perhaps final nitpicking lol
22:21 jinhang_ang: 01:16:315 (6) -
22:22 HootOwlStar: don't get it
22:22 jinhang_ang: since there is a significant sound on 01:16:488 perhaps you can map it like you did on 00:59:074 (3,4,5,6,7) - and 01:27:177 (4,5,6,7,8) -
22:22 jinhang_ang: what hl system totally broke
22:25 HootOwlStar: i literally follow the percussions this part heheh muAHAHA cough
22:26 jinhang_ang: lol you did two different stuff not bad and plays well though
22:26 HootOwlStar: but i'll try follow ur suggestion since it is also goofd
22:26 HootOwlStar: wow the compliment tho
22:26 jinhang_ang: similar stuff on 01:03:557 (1) - well seriously two styles. not boring.
22:27 HootOwlStar: yep
22:27 HootOwlStar: well since thr r so many parts like dat err
22:27 jinhang_ang: so these are up to you~okay time to end this stuff
22:27 jinhang_ang: yeah you can keep two styles i like that
22:28 jinhang_ang: (seriously any similar songs i want to map gd i think)
22:28 HootOwlStar: ya ok then
22:28 HootOwlStar: savelog and post
22:28 HootOwlStar: anyway thanks for great help
22:28 jinhang_ang: okay~
Lasse
short mod after testplay as requested ingame

totally related bg for an english dnb song :v)


divine

00:25:453 (2,3) - this just doesnt look nice, making 3 straight would make for a better looking angle:

00:54:936 (7,8,1) - this part ot the jumps doesn't go well at all with the earlier part, sudden change from ~70° angles. could play much better.
I suggest moving 00:55:281 (1) - way down, somewhere to the lower-right quarter of the grid, around 338/360 maybe? Adjusting the pattern afterwards to fit should be easy

01:06:143 (8) - yeah this is pretty strong beat, but maybe still tone down the spacing a little bit? up to you, the spacing gap between this and the jumps before seems huger than most of the time, just compare it to 01:17:005 (7) - where the "scaling" is smoother (it's a bigger jump, but you build up to it better)

01:28:384 (1,2,3) - really dislike how it look, with the direction/shape of 2 etc

01:31:143 (1,2) - didn't you say you hate blankets the last time I modded one of your maps :v)
btw 01:53:212 (1,2) - would look much better as blanket

01:50:453 (1,2,3,4) - same comment as beginning of the mod

bearizm pls where are the dnb triples :((((


apple's insane

move 02:08:384 (1) - a bit right, flows much better

02:10:281 (2,3) - so is this suppose to be a blanket or sth, it looks really bad for me, blanket or move it somehwere else

02:11:229 (1) - pls this ends one tick later on literally every other diff

looks pretty clean
but it slightly bothers me that this 4* Insane has way more 1/4s mapped than the Extra (which seemingly had none) but I guess that's fine.

clean map as expected, gl with ranking it

you better reply to this, I kept it pretty short

ezpp
Topic Starter
Bearizm

Lasse wrote:

short mod after testplay as requested ingame

totally related bg for an english dnb song :v) her eyes are green. green-blue ish. I played with the colors of the original art a bit so the BG can have more cool colors in it. cool as in, the artistic terms, not the adjective.


divine

00:25:453 (2,3) - this just doesnt look nice, making 3 straight would make for a better looking angle: I prefer mine sorry.

00:54:936 (7,8,1) - this part ot the jumps doesn't go well at all with the earlier part, sudden change from ~70° angles. could play much better.
I suggest moving 00:55:281 (1) - way down, somewhere to the lower-right quarter of the grid, around 338/360 maybe? Adjusting the pattern afterwards to fit should be easy I don't see an issue with this, it plays just fine for me. Sharp angles makes the jumps feel like a jump since all the objects are jumps in this map (or my maps in general)

01:06:143 (8) - yeah this is pretty strong beat, but maybe still tone down the spacing a little bit? up to you, the spacing gap between this and the jumps before seems huger than most of the time, just compare it to 01:17:005 (7) - where the "scaling" is smoother (it's a bigger jump, but you build up to it better) done.

01:28:384 (1,2,3) - really dislike how it look, with the direction/shape of 2 etc intentional. I thought the new part actually starts 01:28:557 - instead of 01:28:384 (1) - so I made it look like (2) is not in the same pattern as the prev object.

01:31:143 (1,2) - didn't you say you hate blankets the last time I modded one of your maps :v) I hate it when people rely on blankets yea, but once in a while doesn't hurt haha
btw 01:53:212 (1,2) - would look much better as blanket nope, this is intentional, I hate blankets, yep.

01:50:453 (1,2,3,4) - same comment as beginning of the mod

bearizm pls where are the dnb triples :(((( nope.


looks pretty clean
but it slightly bothers me that this 4* Insane has way more 1/4s mapped than the Extra (which seemingly had none) but I guess that's fine. that's fine. I prefer not to have any 1/4s in my diff just because there's literally no hi hats.

clean map as expected, gl with ranking it

you better reply to this, I kept it pretty short

ezpp
Thank you for the mod! I appreciate it!
riktoi
[DIVINE]

- nothing

[apple's Insane]

00:45:626 - why is here a kiai but nowhere else on similar melodies D: keep it consistent please (I don't think it really matters tho)

01:45:453 (2,3,4) - fix this stack

[HOS's Hard]

01:38:040 (4,5,6) - this spacing feels a bit forced

02:00:109 - there's tons of room for a break here

02:12:436 - spinner should end here (?)

- great consistency between this and Divine

[Normal]

02:04:074 - missed sound D:

02:12:436 - don't think it really matters if the spinner ends here or not. ¯\_(ツ)_/¯

[Asphyxia's Easy]

- -
Topic Starter
Bearizm
changed the spinners on all diffs. thank you for the mod.
HootOwlStar

riktoi wrote:

[HOS's Hard]

01:38:040 (4,5,6) - this spacing feels a bit forced I did concern about this but I actually made the jumps intentionally to emphasize the increase in volume of electronic rhythm. In case someone could suggest a great way to map the part, I will keep my current pattern.

02:00:109 - there's tons of room for a break here I want to emphasize 01:58:729 (7) - as the echoes made by the piano key actually create an atmosphere that should not be ruined with break #deep

02:12:436 - spinner should end here (?) Seems like it is ald fixed by Bearizm

- great consistency between this and Divine Thanks!
Thanks for the mod. Get me thinking and considering for some time haha
primrose
when daddy asks you for a shitmod
SPOILER
2015-11-20 20:59 Bearizm: gh
2015-11-20 21:02 Bearizm: my
2015-11-20 21:02 Bearizm: mod
2015-11-20 21:02 Bearizm: mod
2015-11-20 21:02 Bearizm: my
2015-11-20 21:02 Bearizm: map
2015-11-20 21:02 Bearizm: pls
2015-11-20 21:10 primrose: ok
2015-11-20 21:10 primrose: wher
2015-11-20 21:10 primrose: sorry if shitmo xd
2015-11-20 21:10 primrose: mod
2015-11-20 21:10 Bearizm: cold
2015-11-20 21:10 Bearizm: green eyes
2015-11-20 21:10 primrose: ok first
2015-11-20 21:11 primrose: check the hitsound delays
2015-11-20 21:11 Bearizm: fuk off
2015-11-20 21:11 Bearizm: there's no delays xd
2015-11-20 21:11 primrose: your hitsounds that i used has fuckign delays
2015-11-20 21:11 Bearizm: wher
2015-11-20 21:11 primrose: the vaporwavey
2015-11-20 21:11 primrose: mako pointed it
2015-11-20 21:11 Bearizm: ayy lmao
2015-11-20 21:11 primrose: cock
2015-11-20 21:11 Bearizm: fuk u
2015-11-20 21:11 Bearizm: why don't u
2015-11-20 21:11 Bearizm: mod
2015-11-20 21:12 Bearizm: soemthing
2015-11-20 21:12 Bearizm: from the mpa
2015-11-20 21:12 Bearizm: u fuk
2015-11-20 21:12 Bearizm: face
2015-11-20 21:12 primrose: ok chill
2015-11-20 21:12 primrose: im playing
2015-11-20 21:12 primrose: getrch
2015-11-20 21:13 primrose: wait
2015-11-20 21:13 primrose: gw
2015-11-20 21:13 primrose: mau
2015-11-20 21:13 primrose: restar t laptop
2015-11-20 21:13 primrose: first download driver
2015-11-20 21:14 primrose: this
2015-11-20 21:14 Bearizm: ok dad
2015-11-20 21:14 primrose: song is so good do you have a 320kbps ver
2015-11-20 21:14 primrose: i stroke my cock to this song FUCK
2015-11-20 21:14 Bearizm: ya
2015-11-20 21:14 Bearizm: i do
2015-11-20 21:14 primrose: okat that is not okay
2015-11-20 21:14 primrose: can u
2015-11-20 21:14 Bearizm: no
2015-11-20 21:14 Bearizm: xd
2015-11-20 21:14 Bearizm: l8r
2015-11-20 21:17 primrose: kk dad
2015-11-20 21:18 Bearizm: ACTION is editing [http://osu.ppy.sh/b/530518 Yuki Kajiura - Sis puella magica! [EXXXXXX]]
2015-11-20 21:18 Bearizm: this map
2015-11-20 21:18 Bearizm: is literally
2015-11-20 21:18 primrose: seX
2015-11-20 21:18 Bearizm: orgasmic
2015-11-20 21:18 primrose: ya bc
2015-11-20 21:18 primrose: the diff name is
2015-11-20 21:18 primrose: sEXXXXXXXXXX
2015-11-20 21:18 Bearizm: ok
2015-11-20 21:18 Bearizm: that's me
2015-11-20 21:19 primrose: ur so dad
2015-11-20 21:19 primrose: btw
2015-11-20 21:19 primrose: brb restart
2015-11-20 21:19 primrose: and ill mod
2015-11-20 21:31 primrose: k
2015-11-20 21:31 primrose: ACTION is editing [http://osu.ppy.sh/b/814293 Station Earth & Roos Denayer - Cold Green Eyes [Divine]]
2015-11-20 21:31 Bearizm: can u just
2015-11-20 21:32 Bearizm: post in thread LOL
2015-11-20 21:32 primrose: o
2015-11-20 21:32 primrose: ok
2015-11-20 21:32 primrose: i s2g if i dont find anything
2015-11-20 21:32 primrose: im goingto kill myself
2015-11-20 21:32 Bearizm: u will
2015-11-20 21:32 Bearizm: actually
2015-11-20 21:32 Bearizm: just pm me
2015-11-20 21:33 primrose: 00:22:695 (2) - thsis is fuckign weird
2015-11-20 21:33 primrose: ok wait
2015-11-20 21:33 primrose: pm in
2015-11-20 21:33 primrose: forum or here
2015-11-20 21:34 Bearizm: here..
2015-11-20 21:35 Bearizm: changed
2015-11-20 21:35 Bearizm: lol
2015-11-20 21:35 primrose: bc like
2015-11-20 21:35 primrose: i mean
2015-11-20 21:35 Bearizm: movementnya terlalu rigid ya
2015-11-20 21:35 primrose: slidernya kaku bgt
2015-11-20 21:35 primrose: iya
2015-11-20 21:35 Bearizm: iya
2015-11-20 21:35 primrose: and the song is like
2015-11-20 21:35 primrose: flowing
2015-11-20 21:35 Bearizm: i understand lol
2015-11-20 21:35 primrose: sry for shitmod pls forige
2015-11-20 21:35 primrose: and
2015-11-20 21:35 primrose: 00:27:695 (1) -
2015-11-20 21:36 primrose: same thing?
2015-11-20 21:37 Bearizm: ok
2015-11-20 21:37 Bearizm: changed
2015-11-20 21:38 primrose: 01:52:177 (1,2,3) - ganti jadi doublet doublet deh
2015-11-20 21:39 primrose: but idk
2015-11-20 21:39 primrose: i cant mod fuFKc
2015-11-20 21:39 Bearizm: too intense
2015-11-20 21:40 Bearizm: it's ok
2015-11-20 21:40 Bearizm: not many can give me a long and amazing mod :^)
2015-11-20 21:40 Bearizm: jk
2015-11-20 21:40 primrose: or only the 3
2015-11-20 21:40 primrose: keep the sliders and 01:52:867 (3) - to doublet?
2015-11-20 21:40 Bearizm: ah
2015-11-20 21:40 Bearizm: good point
2015-11-20 21:40 Bearizm: cuz vocals ya
2015-11-20 21:41 Bearizm: actually
2015-11-20 21:41 Bearizm: i'd rather keep mine lol
2015-11-20 21:41 primrose: oky
2015-11-20 21:41 primrose: wait
2015-11-20 21:42 Bearizm: 01:03:557 (1) -
2015-11-20 21:42 Bearizm: is this weird
2015-11-20 21:42 primrose: iya
2015-11-20 21:42 primrose: agak aneh bagi gw
2015-11-20 21:42 Bearizm: fuk
2015-11-20 21:42 primrose: abis kaku lgs curve gt
2015-11-20 21:42 primrose: lo
2015-11-20 21:42 primrose: bikin curve biasa aja
2015-11-20 21:42 primrose: or like
2015-11-20 21:42 primrose: kaya simbol sebangun
2015-11-20 21:43 primrose: nvm thats weird
2015-11-20 21:43 primrose: kalo ga ya
2015-11-20 21:43 primrose: bikin kaku aja
2015-11-20 21:43 primrose: pokoknya kl kyk gitu aneh aja
2015-11-20 21:44 Bearizm: changing it
2015-11-20 21:44 primrose: 02:01:488 (2) - ini btw nanggung bgt
2015-11-20 21:44 primrose: knp gk stack aja
2015-11-20 21:44 primrose: ato agak kasih spacing
2015-11-20 21:45 Bearizm: intentional
2015-11-20 21:45 primrose: 00:34:764 (2,3) - kasih spacing sedikit maybe?
2015-11-20 21:46 primrose: nvm
2015-11-20 21:47 Bearizm: ok
2015-11-20 21:49 primrose: 01:55:281 (2) - command g?
2015-11-20 21:49 primrose: nvm
2015-11-20 21:49 primrose: spacingna jadi gk consistent ya
2015-11-20 21:49 primrose: kl ctrl g
2015-11-20 21:49 primrose: dah
2015-11-20 21:49 primrose: fuc
2015-11-20 21:50 Bearizm: yea
2015-11-20 21:50 primrose: its literally perfect fucj
2015-11-20 21:50 primrose: when u crash
2015-11-20 21:50 primrose: i cfrashed
2015-11-20 21:51 primrose:
2015-11-20 21:51 Bearizm: wh
2015-11-20 21:52 Bearizm: make sure u delete that before posting in the thread
2015-11-20 21:52 primrose: i didnt log
2015-11-20 21:52 primrose: LMOAOAOA
2015-11-20 21:52 primrose: wait
2015-11-20 21:53 primrose: its a shitmod anyways does it deserve a kudosu tbh
2015-11-20 21:53 Bearizm: ....
2015-11-20 21:53 Bearizm: i have the log
2015-11-20 21:53 Bearizm: dw
2015-11-20 21:53 primrose: dk
2015-11-20 21:53 primrose: wait
2015-11-20 21:53 Bearizm: well i changed everything
Mint

Log Off Now wrote:

Love the song, love the map, take a couple of stars :D, also a quick mod on apple's diff with a couple of things I noticed

00:24:591 (4) - Consider blanketing with 00:24:246 (3) ? :arrow: Don't really want curved sliders here...

01:37:695 (4) - This blanket looks slightly off, move tail to x247: y:216 and midpont to x:276 and y:248, should fix it :arrow: Fixed it a bit!

01:39:419 (1) - When you did the single repeat slider here, it felt really natural although I kept wanting another one like it later on, since it didn't happen I think that this slider is essentially an 'odd one out'. Maybe try using this idea again 01:42:177 (1) - Here? /01:44:936 (1) - Here? / 01:46:315 (1) - Or Here? :arrow: I don't plan on making this difficulty easier. I just put that one there as a sort of resting point and it sounds cool, spamming that long slider doesn't make any sense imo.

01:50:971 (2) - I would consider raising this slightly higher for a cleaner shape/flow :arrow: Flow seems good to me here o-o?

02:10:798 (3) - Consider blanketing 02:10:281 (2) ? :arrow: No blanket intended here.

Lasse wrote:

apple's insane

move 02:08:384 (1) - a bit right, flows much better :arrow: Nice one, changed this part.

02:10:281 (2,3) - so is this suppose to be a blanket or sth, it looks really bad for me, blanket or move it somehwere else :arrow: Didn't want a blanket here, but I made it a bit more clear that I don't want that.

02:11:229 (1) - pls this ends one tick later on literally every other diff :arrow: Checked the Extra difficulty and that one ends on the blue tick as well? Maybe it got changed with some mod... but I'm keeping this because the song clearly ends on the blue tick.

looks pretty clean
but it slightly bothers me that this 4* Insane has way more 1/4s mapped than the Extra (which seemingly had none) but I guess that's fine. :arrow: blame bear

riktoi wrote:

[apple's Insane]

00:45:626 - why is here a kiai but nowhere else on similar melodies D: keep it consistent please (I don't think it really matters tho) :arrow: Well, I thought that part was the most intense, but having 1/2 of the map KIAI would be bad I guess.. changed it anyways.

01:45:453 (2,3,4) - fix this stack
] :arrow: i suck
Thanks for modding!

nyan
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 44246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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WidescreenStoryboard: 0

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DistanceSpacing: 1.4
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[Metadata]
Title:Cold Green Eyes
TitleUnicode:Cold Green Eyes
Artist:Station Earth & Roos Denayer
ArtistUnicode:Station Earth & Roos Denayer
Creator:Bearizm
Version:apple's Insane
Source:
Tags:Asphyxia HootOwlStar appleeaterx dnb drum and bass liquid liquicity Galaxy of Dreams
BeatmapID:827932
BeatmapSetID:371128

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152,280,84246,6,0,P|177:243|213:213,1,80,2|0,0:0|0:0,0:0:0:0:
88,360,84591,2,0,P|56:316|52:196,1,160,8|0,0:0|0:0,0:0:0:0:
96,80,85109,1,0,3:0:0:0:
132,168,85281,1,8,0:0:0:0:
16,124,85453,1,0,0:0:0:0:
176,16,85626,6,0,P|192:72|192:112,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
132,168,86143,2,0,P|188:188|280:128,1,160,0|0,0:0|3:0,0:0:0:0:
408,48,86660,2,0,P|348:48|320:72,1,80,8|0,0:0|0:0,0:0:0:0:
400,240,87005,5,2,0:0:0:0:
384,140,87177,1,0,0:0:0:0:
480,308,87350,1,8,0:0:0:0:
496,208,87522,1,0,0:0:0:0:
376,336,87695,2,0,P|312:324|268:320,1,80,0|0,0:0|3:0,0:0:0:0:
172,360,88040,1,8,0:0:0:0:
248,240,88212,1,0,3:0:0:0:
60,320,88384,6,0,L|84:128,1,160,2|0,0:0|0:0,0:0:0:0:
144,48,88902,1,0,0:0:0:0:
147,67,88988,1,0,0:0:0:0:
151,87,89074,1,0,0:0:0:0:
64,76,89246,1,0,3:0:0:0:
168,176,89419,2,0,P|216:168|256:160,1,80,8|0,0:0|0:0,0:0:0:0:
368,40,89764,6,0,P|344:160|336:216,1,160,2|8,0:0|0:0,0:0:0:0:
440,112,90281,2,0,L|488:104,2,40
280,48,90626,2,0,L|232:40,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,124,90971,1,0,0:0:0:0:
232,212,91143,6,0,P|224:264|232:304,1,80
452,256,91488,2,0,P|416:224|312:260,1,160,8|0,0:0|0:0,0:0:0:0:
304,344,92005,1,0,0:0:0:0:
216,372,92177,2,0,P|156:376|116:348,1,80,8|0,0:0|0:0,0:0:0:0:
72,268,92522,6,0,L|76:180,1,80,2|0,0:0|0:0,0:0:0:0:
104,160,92781,1,0,0:0:0:0:
104,160,92867,2,0,L|108:80,1,80,8|0,0:0|0:0,0:0:0:0:
180,16,93212,1,0,0:0:0:0:
264,64,93384,1,0,3:0:0:0:
183,168,93557,2,0,P|131:160|95:160,1,80,8|0,0:0|0:0,0:0:0:0:
288,160,93902,6,0,P|332:148|360:16,1,160,0|8,0:0|0:0,0:0:0:0:
452,152,94419,2,0,L|460:248,1,80
416,356,94764,1,0,3:0:0:0:
304,240,94936,1,8,0:0:0:0:
384,272,95109,1,0,0:0:0:0:
264,336,95281,6,0,P|200:320|100:304,1,160,2|8,0:0|0:0,0:0:0:0:
16,248,95798,2,0,P|8:304|12:344,1,80
88,180,96143,1,0,3:0:0:0:
88,180,96229,1,0,0:0:0:0:
88,180,96315,2,0,P|72:136|68:88,1,80,8|0,0:0|0:0,0:0:0:0:
160,28,96660,6,0,L|320:20,1,160,2|8,0:0|0:0,0:0:0:0:
216,120,97177,2,0,L|264:116,2,40
336,152,97522,1,0,3:0:0:0:
320,260,97695,2,0,P|280:248|252:216,1,80,8|0,0:0|0:0,0:0:0:0:
416,232,98040,6,0,L|428:320,1,80,2|0,0:0|0:0,0:0:0:0:
440,120,98384,2,0,L|464:32,1,80,8|0,0:0|0:0,0:0:0:0:
336,152,98729,2,0,L|248:140,1,80,0|0,0:0|3:0,0:0:0:0:
180,200,99074,1,8,0:0:0:0:
168,84,99246,1,0,3:0:0:0:
120,272,99419,6,0,P|180:296|272:228,2,160,2|8|0,0:0|0:0|0:0,0:0:0:0:
36,208,100281,1,0,3:0:0:0:
96,128,100453,2,0,L|88:40,1,80,8|0,0:0|0:0,0:0:0:0:
248,0,100798,6,0,L|240:168,1,160,2|8,0:0|0:0,0:0:0:0:
336,188,101315,1,0,0:0:0:0:
436,96,101488,2,0,L|356:84,1,80,0|0,0:0|3:0,0:0:0:0:
348,72,101746,1,0,0:0:0:0:
336,60,101833,1,8,0:0:0:0:
456,4,102005,1,0,0:0:0:0:
492,184,102177,6,0,P|505:222|500:264,1,80,2|0,0:0|0:0,0:0:0:0:
412,336,102522,2,0,L|308:324,1,80,8|0,0:0|0:0,0:0:0:0:
228,252,102867,1,0,0:0:0:0:
220,364,103040,1,0,3:0:0:0:
312,236,103212,2,0,P|320:188|316:128,1,80,8|0,0:0|0:0,0:0:0:0:
216,88,103557,6,0,P|272:112|360:64,1,160,2|8,0:0|0:0,0:0:0:0:
148,28,104074,1,0,0:0:0:0:
120,112,104246,2,0,P|64:104|28:96,1,80,0|0,0:0|3:0,0:0:0:0:
176,208,104591,2,0,P|124:228|84:240,1,80,8|0,0:0|0:0,0:0:0:0:
280,184,104936,6,0,P|292:264|292:352,1,160,2|8,0:0|0:0,0:0:0:0:
400,248,105453,1,0,0:0:0:0:
400,248,105540,1,0,0:0:0:0:
400,248,105626,2,0,P|444:232|488:224,1,80,0|0,0:0|3:0,0:0:0:0:
388,108,105971,2,0,P|348:99|311:85,1,80,8|0,0:0|0:0,0:0:0:0:
185,177,106315,6,0,P|167:99|164:20,1,160,2|8,0:0|0:0,0:0:0:0:
248,56,106833,1,0,0:0:0:0:
88,136,107005,2,0,P|40:124|4:108,1,80,0|0,0:0|3:0,0:0:0:0:
248,56,107350,2,0,P|285:41|324:32,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,107781,12,0,110109,0:0:0:0:
88,308,110453,6,0,P|140:320|200:272,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
252,224,110971,2,0,P|304:212|364:260,1,120.000004577637
412,308,111488,2,0,L|404:372,1,60.0000022888184
488,256,111833,6,0,P|492:192|484:128,2,120.000004577637
408,196,112695,2,0,P|364:184|284:172,1,120.000004577637
192,76,113212,6,0,P|252:76|268:72,2,60.0000022888184,2|0|0,0:0|0:0|0:0,0:0:0:0:
140,12,113729,2,0,P|156:64|140:152,1,120.000004577637
100,196,114246,2,0,P|72:160|68:120,1,60.0000022888184
184,212,114591,6,0,L|200:360,1,120.000004577637
360,372,115281,2,0,L|372:252,1,120.000004577637
444,208,115798,1,0,0:0:0:0:
392,88,115971,6,0,P|336:64|264:88,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
216,132,116488,2,0,L|232:4,1,120.000004577637
128,32,117005,2,0,L|136:100,1,60.0000022888184
168,212,117350,6,0,P|124:204|40:196,1,120.000004577637
8,272,117867,1,0,0:0:0:0:
60,340,118040,2,0,L|128:332,2,60.0000022888184
192,264,118557,1,0,0:0:0:0:
192,264,118729,6,0,P|216:324|208:384,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
376,356,120109,2,0,L|388:292,1,60.0000022888184
412,92,120971,1,0,0:0:0:0:
396,176,121143,2,0,P|444:168|476:160,1,60.0000022888184
324,120,121488,6,0,P|272:108|192:96,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
76,228,122177,2,0,P|132:216|152:216,2,60.0000022888184
16,288,122695,1,0,0:0:0:0:
92,328,122867,6,0,P|152:335|208:304,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
256,240,123384,2,0,P|244:200|236:172,1,60.0000022888184
292,116,123729,2,0,P|300:68|300:36,1,60.0000022888184
220,24,124074,1,0,0:0:0:0:
128,96,124246,6,0,P|148:160|164:236,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
144,296,124764,1,0,0:0:0:0:
76,248,124936,2,0,P|48:260|8:272,2,60.0000022888184
144,296,125453,1,0,0:0:0:0:
228,312,125626,6,0,P|264:300|344:288,1,120.000004577637
368,208,126143,2,0,P|352:172|348:136,1,60.0000022888184
432,268,126488,2,0,P|428:312|420:336,1,60.0000022888184
460,180,126833,1,0,0:0:0:0:
368,208,127005,6,0,L|232:192,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
216,52,127695,2,0,L|352:68,1,120.000004577637
428,192,128384,6,0,P|452:252|440:308,1,120.000004577637
364,340,128902,1,0,0:0:0:0:
292,296,129074,1,0,0:0:0:0:
292,296,129246,1,0,0:0:0:0:
216,336,129419,1,0,0:0:0:0:
216,336,129591,1,0,0:0:0:0:
144,232,129764,6,0,P|192:200|260:216,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
336,220,130281,2,0,L|320:96,1,120.000004577637
256,44,130798,2,0,P|199:59|145:35,1,120.000004577637
256,192,131229,12,0,132436,0:0:0:0:
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