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Cartoon - Whatever I Do (feat. Kostja)

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Topic Starter
Buttercup
This beatmap was submitted using in-game submission on quarta-feira, 4 de janeiro de 2017 at 18:59:39

Artist: Cartoon
Title: Whatever I Do (feat. Kostja)
Tags: dnb drum and bass edm moph -m4x zerss
BPM: 174
Filesize: 7094kb
Play Time: 01:53
Difficulties Available:
  1. Easy (1,08 stars, 55 notes)
  2. Freedom (5,39 stars, 282 notes)
  3. Hard (3,37 stars, 213 notes)
  4. Insane (4,53 stars, 257 notes)
  5. Normal (1,92 stars, 126 notes)
Download: Cartoon - Whatever I Do (feat. Kostja)
Information: Scores/Beatmap Listing
---------------




Storyboard by -M4x and Zerss
Banner by Sing

this entire mapset is a collab with moph
Ciyus Miapah
Krfawy as tags, lol
Topic Starter
Buttercup

Fort wrote:

Krfawy as tags, lol
old mapset lul
Taeyang
Good map



  1. 01:03:553 (8,1,2) - try x360 y336
  2. 01:22:174 (3) - i think just circle looks better, because 01:22:260 - i cant find any sound
  3. 01:27:174 (1,1) - x467 y230 flow looks better behind at the follow point
  4. 01:50:622 (4) - x221 y38 checking DS it makes antijump
Topic Starter
Buttercup

Taeyang wrote:

Good map
  1. 01:27:174 (1,1) - x467 y230 flow looks better behind at the follow point moved :3/
rest are moph's parts
thanks for checking :)
moph

Taeyang wrote:

  1. 01:03:553 (8,1,2) - try x360 y336 ok sure
  2. 01:22:174 (3) - i think just circle looks better, because 01:22:260 - i cant find any sound overmapped here to emphasis the sound (vocal?)
  3. 01:50:622 (4) - x221 y38 checking DS it makes antijump ok sure
Thanks Taeyang!
ALSO SO SORRY NHAWAK TOTALLY FORGOT ABOUT THIS :o
http://puu.sh/qxhbc.osz
Rohit6

Easy

  1. 01:03:726 (1,1) - feel like there's the same problem here as normal , but i dont know the fix tbh


Normal

  1. probably better to ignore 01:05:105 (1) - this spinner and start the kiai 01:06:829 - here than what you have done , it feels really weird when playing
  2. 01:17:519 - Two timing points exist at the same time!
  3. 01:33:036 (1,2) - looks really cluttered for normal
  4. the slidertick thing is neat in easy and normal , well done!

Hard

  1. 00:29:933 (3,4) - should curve these to complement 00:27:864 (1) - this slider
  2. 00:59:588 (1) - should avoid this because youre only doing this once throughout the whole map and it kinda throws you off
  3. 01:36:140 (4) - only place where you ignore the kick on 01:36:312 . try and replace the slider with a reverse arrow slider

Insane

  1. 00:27:174 (1,1) - no need for ncs here i think
  2. 01:16:657 (5,6) - stack threw me off because it doesnt match the music like 01:14:760 (1,2,3,4,5,6,7) - where you stack the 2 sounds on the melody , so going by your logic 6 and 1 should be stacked
  3. 01:21:657 (1) - move to 167|109 so it makes a cool diamond with 01:20:967 (3,4,5) - like this
  4. 01:21:657 (1,2) - dont understand why you stacked the snare , since usually you only stack weaker sounds over strong sounds in this diff
  5. 01:27:691 (2,1) - should probably stack this because atm its confusing because the spacing is the one you use for 1/2

Freedom

  1. 00:29:415 - could stack a circle with 1 here to emphasize the vocals or a 1/2 slider at 00:29:243 (1) -
  2. 00:30:795 - same as above
  3. 00:35:105 (4,5,6) - 1/4 snap too extreme for this section
  4. 00:58:553 - you could add a slider at 00:58:553 - which is slightly higher sv to emphasize that zap soung
  5. 01:00:105 (2,3,4,5,6) - this having the same ds as 01:02:346 (1,2,3,4,5,6,7,8) - doesnt make much sense because its a build up , so you should reduce the ds imo
  6. 01:14:761 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - 1-2-1-2 patterns dont make sense here with the melody in the background , you could try patterning it like this to make it more fitting
  7. also the intro has too many 1/4 snaps imo

good luck!
Masya_exe
Preface: I'm just a beginner in modding, tell me what's wrong .I'm not sure of the correctness of their actions
Easy
00:44:415 (1,1) - go "Break"
01:03:726 (1) - Delete spinner startmap from 01:06:484
Normal
Slider speed is too large for Normal
01:06:829 - Starting map from now, dalete spinner
Hard
Preface: Map very beautiful, but i dont undestand some moments
00:24:071 (2,1) - Distance Snap: I do not understand why the distance is more, but the time should be the same distance, but its playng normal, without trouble, But for Hard, Jamps unacceptable, for beginners it's very difficult
00:26:484 (4,1) - Distance Snap, try more
00:27:864 (1,2,3) - as I have said before
00:33:381 (1,2,3) - ^
00:38:209 (6,7) - More Distance
00:49:933 (1) - Slider starting now, and general i'd rather put "Break" for Hard diff
00:58:209 (1,2) - Music calm, not necessary to use it
01:06:829 (1,2,3,4) - Distance snap
01:07:864 (1,2,3) - ^
01:09:243 (1,2,3,4) - ^
01:11:140 (2,3,4,5) - you sure what it will take a beginner, Jamps
01:12:002 (1,2,3) - ^
01:14:071 (3,4) - ^
01:22:174 (2,3,4) - very strange picture, or three single or three stack
01:23:898 (4) - Distance Snap
01:26:657 (3,4) - ^
01:27:174 (5,1,2,1) - this is a very good example for DS
01:30:450 (2,3) - DS
01:31:829 (2,3) - ^
01:32:346 (4,1) - ^
01:33:209 (2,3,4) - ^
01:34:588 (2,3,4) - ^
01:35:795 (3,4) - ^
01:36:657 (5,1) - ^
01:38:726 (2,3) - ^
01:39:243 (4,5,6,1) - I understand your idea, but not in this Diff
01:39:933 (1,2) - DS
01:41:484 (2,3) - ^
01:47:691 (4,1) - ^
01:49:760 (2,3) - ^
Topic Starter
Buttercup

Rohit6 wrote:

Easy

  1. 01:03:726 (1,1) - feel like there's the same problem here as normal , but i dont know the fix tbh moph's decision

Normal

  1. probably better to ignore 01:05:105 (1) - this spinner and start the kiai 01:06:829 - here than what you have done , it feels really weird when playing moph's decision
  2. 01:17:519 - Two timing points exist at the same time! oh lol fixed
  3. 01:33:036 (1,2) - looks really cluttered for normal really? it flows gud for me :(
  4. the slidertick thing is neat in easy and normal , well done!

Hard

  1. 00:29:933 (3,4) - should curve these to complement 00:27:864 (1) - this slider I didn't get what you wanted to mean :p
  2. 00:59:588 (1) - should avoid this because youre only doing this once throughout the whole map and it kinda throws you off moph's decision
  3. 01:36:140 (4) - only place where you ignore the kick on 01:36:312 . try and replace the slider with a reverse arrow slider fixed

Insane

  1. 00:27:174 (1,1) - no need for ncs here i think I removed them
  2. 01:16:657 (5,6) - stack threw me off because it doesnt match the music like 01:14:760 (1,2,3,4,5,6,7) - where you stack the 2 sounds on the melody , so going by your logic 6 and 1 should be stacked fixed
  3. 01:21:657 (1) - move to 167|109 so it makes a cool diamond with 01:20:967 (3,4,5) - like this moph's decision
  4. 01:21:657 (1,2) - dont understand why you stacked the snare , since usually you only stack weaker sounds over strong sounds in this diff moph's decision
  5. 01:27:691 (2,1) - should probably stack this because atm its confusing because the spacing is the one you use for 1/2 sure \w/

Freedom

  1. 00:29:415 - could stack a circle with 1 here to emphasize the vocals or a 1/2 slider at 00:29:243 (1) - I did something better w
  2. 00:30:795 - same as above ^
  3. 00:35:105 (4,5,6) - 1/4 snap too extreme for this section moph's decision
  4. 00:58:553 - you could add a slider at 00:58:553 - which is slightly higher sv to emphasize that zap soung moph's decision
  5. 01:00:105 (2,3,4,5,6) - this having the same ds as 01:02:346 (1,2,3,4,5,6,7,8) - doesnt make much sense because its a build up , so you should reduce the ds imo moph's decision
  6. 01:14:761 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - 1-2-1-2 patterns dont make sense here with the melody in the background , you could try patterning it like this to make it more fitting done
  7. also the intro has too many 1/4 snaps imo

good luck!

Masya_exe wrote:

Preface: I'm just a beginner in modding, tell me what's wrong .I'm not sure of the correctness of their actions
Easy
00:44:415 (1,1) - go "Break" I don't want to let this part empty ><
01:03:726 (1) - Delete spinner startmap from 01:06:484 moph's decision
Normal
Slider speed is too large for Normal it is ok ): I took a look at some ranked dnb maps as base to choose this sv
01:06:829 - Starting map from now, dalete spinner moph's decision
Hard
Preface: Map very beautiful, but i dont undestand some moments
00:24:071 (2,1) - Distance Snap: I do not understand why the distance is more, but the time should be the same distance, but its playng normal, without trouble, But for Hard, Jamps unacceptable, for beginners it's very difficult in hard diffs, the ds doesn't need to be 100% constant, I put some jumps in emphasized parts
00:26:484 (4,1) - Distance Snap, try more I flowed beat's emphasis here
00:27:864 (1,2,3) - as I have said before ^
00:33:381 (1,2,3) - ^ moph's decision
00:38:209 (6,7) - More Distance moph's decision
00:49:933 (1) - Slider starting now, and general i'd rather put "Break" for Hard diff as I said above, I don't want to let this part empty since the song is really short
00:58:209 (1,2) - Music calm, not necessary to use it moph's decision particularly it's ok for me xd
01:06:829 (1,2,3,4) - Distance snap emphasis jump
01:07:864 (1,2,3) - ^ emphasis jump
01:09:243 (1,2,3,4) - ^ emphasis jump
01:11:140 (2,3,4,5) - you sure what it will take a beginner, Jamps hard diffs aren't for beginner people, in my opinion, it is necessary some little jumps to train them to play something worse (insanes extras etc)
01:12:002 (1,2,3) - ^ emphasis jump
01:14:071 (3,4) - ^ emphasis jump
01:22:174 (2,3,4) - very strange picture, or three single or three stack moph's decision
01:23:898 (4) - Distance Snap moph's decision
01:26:657 (3,4) - ^ moph's decision
01:27:174 (5,1,2,1) - this is a very good example for DS
01:30:450 (2,3) - DS emphasis jump
01:31:829 (2,3) - ^ emphasis jump
01:32:346 (4,1) - ^ emphasis jump
01:33:209 (2,3,4) - ^ emphasis jump
01:34:588 (2,3,4) - ^ emphasis jump
01:35:795 (3,4) - ^ emphasis jump
01:36:657 (5,1) - ^ emphasis jump
01:38:726 (2,3) - ^ moph's decision
01:39:243 (4,5,6,1) - I understand your idea, but not in this Diff moph's decision
01:39:933 (1,2) - DS moph's decision
01:41:484 (2,3) - ^ moph's decision
01:47:691 (4,1) - ^ moph's decision
01:49:760 (2,3) - ^ moph's decision
thanks a lot guys :)
@moph: don't forget to update the beatmap when you go to reply your parts :p
moph

Rohit6 wrote:

Easy

  1. 01:03:726 (1,1) - feel like there's the same problem here as normal , but i dont know the fix tbh I think the gap fine in an easy so no change here

Normal

  1. probably better to ignore 01:05:105 (1) - this spinner and start the kiai 01:06:829 - here than what you have done , it feels really weird when playing ok yeah I'll get rid of the spinner here

Hard

  1. 00:59:588 (1) - should avoid this because youre only doing this once throughout the whole map and it kinda throws you off I would rather keep this as I think it fits, also it helps break everything from being 1/1s or 1/2s. Changed the rhythm slightly after to make it easier

Insane

  1. 01:21:657 (1) - move to 167|109 so it makes a cool diamond with 01:20:967 (3,4,5) - like this ok sure
  2. 01:21:657 (1,2) - dont understand why you stacked the snare , since usually you only stack weaker sounds over strong sounds in this diff I stacked this to emphasis the next triplet as that is more intense imo. Will change if someone else mentions it

Freedom

  1. 00:35:105 (4,5,6) - 1/4 snap too extreme for this section keeping the 1/4s, but gonna make it easier
  2. 00:58:553 - you could add a slider at 00:58:553 - which is slightly higher sv to emphasize that zap soung kinda like what I have now, reckon the slider shape expresses it enough
  3. 01:00:105 (2,3,4,5,6) - this having the same ds as 01:02:346 (1,2,3,4,5,6,7,8) - doesnt make much sense because its a build up , so you should reduce the ds imo
  4. also the intro has too many 1/4 snaps imo honestly I think the 1/4s fit quite well with the music. Really helps with emphasizing the vocals
Thanks Rohit6! :)

@Masya_exe no changes sorry. Jumps and stacks are all the emphasize certain things in the music. Jumps in hard diffs are fine especially considering the difficulty of the next difficulty. Thanks for your input though :)

Update
diraimur
freedom
-00:24:071 (1,2,1,2,1,2,1,2) - i wonder if you could NC and place them according to vocals rather than double-packed jumps, like you did on insane, it would be better imo but its nothing big so you can keep it if you want.
-00:32:346 (1) - two notes instead of a slider perhaps? or 3/4 slider and a note since sound at 00:32:691 - is kinda strong but again you can keep it.
-00:36:829 - again you can make this clickable if you want
-00:57:691 (3) - i wonder why you decided to stack this beneath the sliders end as there is a pitch change, it doesnt really feel right to me.
-01:13:898 (2,3,4,5,6,1,2,1,2,1,2,3,1,2,1,2,3,1,2,1,2,1) - you could really use some sliders here, this kinda looks forced to me. these are notes you could potentially make 1/2 sliders: 01:15:105 (1) - 01:16:484 (2) - 01:17:174 (1) - but up to you.
-01:34:071 (1) - i wonder if you could rotate this and try to make something like this which i think flows better.
-01:38:553 (2,3,4) - 01:39:415 (7,8,1) - the fact these are the only triples in the map and they are in last 20% of the map is kinda weird if you ask me, i would either remove these or add some more triples early on.

insane
-00:42:346 (4,1) - this kinda looks weird compared to other patterns you have early on, i would personally just place them seperated.
-01:14:760 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1) - again, too many 1/2's in a row, and this is insane too, i would recommend you to remove some notes and change some of the notes to sliders if possible.
-01:28:036 (1,2) - i feel like 01:28:208 (2) - is too strong to be stacked, could you make it a jump if possible?
-01:39:415 (5,6,1) - 01:42:174 (6,7,1) - these are only triples in the map and they are in last 19% so perhaps either try adding triples before this or remove this? ;w;
-01:49:760 (2,3) - i wonder if you could manage to blanket 3's head with 2, would look even better if you ask me.

great set, i like the song <3 good luck!
Garden
[Normal]
  1. 00:33:381 (1) - 01:16:140 (2) - sliders that i would suggest making the slider path clearer, better for beginners to read
  2. 01:33:036 (1,2) - http://puu.sh/qQX7l/f4f57efa62.jpg blanket thing looks better here
[Hard]
  1. 00:18:209 - why no spinner at the beginning?
  2. 00:31:312 (5,6,7) - can fix the blanket a bit, also 6,7 dont look equal spaced on two sides of 5
[Insane]
  1. same as hard
  2. 01:15:967 (1,2,3,4,5) - imo stack 2,3 & 4,5 instead of current pattern works better for the drumbeat
[Freedom]
  1. 00:35:105 (4) - nc? like 00:26:829 (1,2,3) -
  2. 00:37:519 (3) - forgot to silence the tail?
  3. 01:09:243 (1,3) - maybe u can unstack this a bit for more intuitive reading, like 01:00:450 (4,5,6,1) -
  4. 01:14:761 (1,2,1,2,1,2,3,1,2,1,2,3,1,2,1,2,1) - the nc pattern doesn't work well with the drum and ur jump pattern imo. i would suggest http://puu.sh/qQYYX/3731216aa2.jpg
nice map have a star
h1b1k11

-from the kpop modding queue-


Insane
01:07:519 (4) - Flow looks better if you curve this slider
01:09:760 (2,3,4,5) - I don't really see a pattern going on here? Make it look like back-and-forth pattern - http://puu.sh/qRKox/a1bb2dc521.jpg
01:36:829 (1,2) - These two sliders look awkward together or not. Maybe change this slider 01:36:829 (1) to a curved on under 01:37:174 (2) http://puu.sh/qRKDd/9ae1e59fee.jpg

Hard
01:14:071 (3) - The same situation in Insane; change this slider to a curved one
01:15:278 - Why is this empty?
01:44:760 (3) - Curve this the other way of 01:44:415 (2) http://puu.sh/qRKTR/9922a57b1d.jpg Flow looks weird straight

Normal
00:40:967 (4) - Looks better if you put this slider under 00:40:278 (3) http://puu.sh/qRL2B/65467fab41.jpg
01:04:071 (4) - Put two circles in place of the start of the slider and the end. The slider looks like it doesn't belong there since it is singled out.
01:07:864 (2) - Make this slider into this shape 01:06:829 (1) so that it looks like a blanket together
01:44:415 (5,6,1) - Instead of repeating the same pattern over and over again, you could separate them out - http://puu.sh/qRLn7/7d6c60741b.jpg or http://puu.sh/qRLnL/63f6c9f1b9.jpg

I really like this song and beatmap! Good luck :D
Topic Starter
Buttercup

diraimur wrote:

freedom
-00:24:071 (1,2,1,2,1,2,1,2) - i wonder if you could NC and place them according to vocals rather than double-packed jumps, like you did on insane, it would be better imo but its nothing big so you can keep it if you want. it would be weird because of the position of the notes
-00:32:346 (1) - two notes instead of a slider perhaps? or 3/4 slider and a note since sound at 00:32:691 - is kinda strong but again you can keep it. I know there is a clap, but I don't feel it is really necessary to deserve this change, sorryu

-01:13:898 (2,3,4,5,6,1,2,1,2,1,2,3,1,2,1,2,3,1,2,1,2,1) - you could really use some sliders here, this kinda looks forced to me. these are notes you could potentially make 1/2 sliders: 01:15:105 (1) - 01:16:484 (2) - 01:17:174 (1) - but up to you. I decided to use only circles because this part of the song really fits with a ''wow intense jumpss'' part imo
-01:34:071 (1) - i wonder if you could rotate this and try to make something like this which i think flows better. yes this slider was bothering me too haha, I put some circles

insane

-01:14:760 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1) - again, too many 1/2's in a row, and this is insane too, i would recommend you to remove some notes and change some of the notes to sliders if possible. same thinking line
-01:28:036 (1,2) - i feel like 01:28:208 (2) - is too strong to be stacked, could you make it a jump if possible? yesss u are right, done
-01:39:415 (5,6,1) - 01:42:174 (6,7,1) - these are only triples in the map and they are in last 19% so perhaps either try adding triples before this or remove this? ;w;
moph:

extra
-00:36:829 - again you can make this clickable if you want
-00:57:691 (3) - i wonder why you decided to stack this beneath the sliders end as there is a pitch change, it doesnt really feel right to me.
-01:38:553 (2,3,4) - 01:39:415 (7,8,1) - the fact these are the only triples in the map and they are in last 20% of the map is kinda weird if you ask me, i would either remove these or add some more triples early on.

insane
-00:42:346 (4,1) - this kinda looks weird compared to other patterns you have early on, i would personally just place them seperated.
-01:39:415 (5,6,1) - 01:42:174 (6,7,1) - these are only triples in the map and they are in last 19% so perhaps either try adding triples before this or remove this? ;w;
-01:49:760 (2,3) - i wonder if you could manage to blanket 3's head with 2, would look even better if you ask me.


Garden wrote:

[Normal]
  1. 01:33:036 (1,2) - http://puu.sh/qQX7l/f4f57efa62.jpg blanket thing looks better here oo sems nice

[Hard]
  1. 00:18:209 - why no spinner at the beginning? added
  2. 00:31:312 (5,6,7) - can fix the blanket a bit, also 6,7 dont look equal spaced on two sides of 5 fixed
[Insane]
  1. same as hard added
  2. 01:15:967 (1,2,3,4,5) - imo stack 2,3 & 4,5 instead of current pattern works better for the drumbeat yess changed
[Freedom]
  1. 00:37:519 (3) - forgot to silence the tail? uuh yes, thanks!
  2. 01:09:243 (1,3) - maybe u can unstack this a bit for more intuitive reading, like 01:00:450 (4,5,6,1) - done
  3. 01:14:761 (1,2,1,2,1,2,3,1,2,1,2,3,1,2,1,2,1) - the nc pattern doesn't work well with the drum and ur jump pattern imo. i would suggest http://puu.sh/qQYYX/3731216aa2.jpg I didn't change it like the print, but I did something cool
moph:

normal:
- 00:33:381 (1) - 01:16:140 (2) - sliders that i would suggest making the slider path clearer, better for beginners to read

extra:
- 00:35:105 (4) - nc? like 00:26:829 (1,2,3) -


imaikiseta wrote:


-from the kpop modding queue-


Insane
01:07:519 (4) - Flow looks better if you curve this slider done
01:09:760 (2,3,4,5) - I don't really see a pattern going on here? Make it look like back-and-forth pattern - http://puu.sh/qRKox/a1bb2dc521.jpg currently seems ok for me
01:36:829 (1,2) - These two sliders look awkward together or not. Maybe change this slider 01:36:829 (1) to a curved on under 01:37:174 (2) http://puu.sh/qRKDd/9ae1e59fee.jpg ^

Hard
01:14:071 (3) - The same situation in Insane; change this slider to a curved one I disagree here
01:15:278 - Why is this empty? oh lol I put a note

Normal
01:07:864 (2) - Make this slider into this shape 01:06:829 (1) so that it looks like a blanket together done


I really like this song and beatmap! Good luck :D

moph:

normal:
- 00:40:967 (4) - Looks better if you put this slider under 00:40:278 (3) http://puu.sh/qRL2B/65467fab41.jpg
- 01:04:071 (4) - Put two circles in place of the start of the slider and the end. The slider looks like it doesn't belong there since it is singled out.
- 01:44:415 (5,6,1) - Instead of repeating the same pattern over and over again, you could separate them out - http://puu.sh/qRLn7/7d6c60741b.jpg or http://puu.sh/qRLnL/63f6c9f1b9.jpg

hard:
- 01:44:760 (3) - Curve this the other way of 01:44:415 (2) http://puu.sh/qRKTR/9922a57b1d.jpg Flow looks weird straight


thanks a lot for everything guys <3
moph
diraimur
freedom:
-01:38:553 (2,3,4) - 01:39:415 (7,8,1) - the fact these are the only triples in the map and they are in last 20% of the map is kinda weird if you ask me, i would either remove these or add some more triples early on. See your point but I don't think its a problem. Kinda adds a little more to the rhythm

insane:
-01:39:415 (5,6,1) - 01:42:174 (6,7,1) - these are only triples in the map and they are in last 19% so perhaps either try adding triples before this or remove this? ;w; They're fine imo, song doesn't really give much opportunity since the chorus is so short

imaikiseta
normal:
- 00:40:967 (4) - Looks better if you put this slider under 00:40:278 (3) http://puu.sh/qRL2B/65467fab41.jpg
kinda like it how it is sorry
- 01:04:071 (4) - Put two circles in place of the start of the slider and the end. The slider looks like it doesn't belong there since it is singled out.
keeping it as is, the 3/2 gap before is irregular so making it a slider will make it easier to hit
- 01:44:415 (5,6,1) - Instead of repeating the same pattern over and over again, you could separate them out - http://puu.sh/qRLn7/7d6c60741b.jpg or http://puu.sh/qRLnL/63f6c9f1b9.jpg
keep them all the same for consistency to players don't get thrown off, important imo for normals

hard:
- 01:44:760 (3) - Curve this the other way of 01:44:415 (2) http://puu.sh/qRKTR/9922a57b1d.jpg Flow looks weird straight
fine as is imo

no reply = fixed
Thanks everyone :D
also thanks Nhawak for sorting them out, makes my life a lot easier haah

Update
baysman
Hi

Easy
00:44:415 (1) - Maybe instead that spiner put break

Normal
00:44:415 (1) - the same as in Easy
01:25:795 (1,2) - What about circle between those sliders ?

Hard
00:24:415 (1,2,3) - Try to do somthing like that

Insane
01:07:174 (2,3,4,1,2) - What about stream on that place?
01:18:381 (2,3,1,2,3,4,5,6) - ^

I hope my mod will be helpful . Good luck with your map ;)
Exote
here I come

Easy

The NCs which start from the 2nd chorus part seem kinda weird, and by weird I mean not really consistent looking with the first chorus part.
Neat diff.

Normal

00:24:415 (1) - DS error
00:40:278 (3) - ^
01:08:381 (3,4) - ^ (highlighted both cuz they are stacked)
01:18:726 (4,5) - Too close
01:34:933 (3,4) - DS error again
01:36:829 (2) - Too close
01:41:829 (4,5) - ^
01:43:553 (3,4) - ^
01:49:243 (3) - DS error
01:30:278 (1,2,3) - rip blankets ;
00:35:105 (2) - 1/2? More consistent with 00:24:071 (2) and a bit more challenging to play, since the diff seems way too easy for a spread like this.
00:38:553 (5) - Same as above for 00:27:519 (6) , if it's for the hitsound the song on both places is literally the same

Went nitpicky here, overall pretty cool sliderart and diff.

Hard

00:55:450 (1,2) - 00:56:829 (1,2) - whaaaaat xd honestly, that could be pretty confusing. 00:55:450 (1,2) is a 1/2, 00:56:829 (1,2) is not a 1/2 yet has the same spacing, if I were to change something it'd definitely be the the first pattern I mentioned, since the 2nd one is repeating all over the map 01:17:519 (4,1) and 01:20:278 (1,2) and many more, just space out 00:55:967 (2) somewhere, or make a triangle with previous slider's end and next slider's head.
01:04:071 (1,2) - Space those out at least twice as much from the previous ones? Emphasis and the timeline gap above

nic

Insane

pretty insane diff

Freedom

nic name
jk
01:14:933 - I feel like (plus for overall consistency within similar breaks) if you remove this circle, the whole pattern is gonna get easier and more enjoyable
01:14:761 (7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) - wooooo huge, I mean HUUUUUUUUUUUUGE. I personally like such back-forth patterns, but that's getting very repetitive in a short duration of time, maybe try some other jumperinos?
01:34:415 (3) - missed clap?

well there you go, cool set and gl 8-)
Topic Starter
Buttercup

baysman wrote:

Hi

Easy
00:44:415 (1) - Maybe instead that spiner put break it's a repetition so I don't think it is a good idea

Normal
00:44:415 (1) - the same as in Easy same


Hard
00:24:415 (1,2,3) - Try to do somthing like that I prefer the current 1/1 :p

Insane
01:07:174 (2,3,4,1,2) - What about stream on that place? overmap
moph:
normal
01:25:795 (1,2) - What about circle between those sliders ?

insane
01:18:381 (2,3,1,2,3,4,5,6) - ^ (01:07:174 (2,3,4,1,2) - What about stream on that place?)


Exote wrote:

here I come

Easy

The NCs which start from the 2nd chorus part seem kinda weird, and by weird I mean not really consistent looking with the first chorus part.
Neat diff. tried to improve a bit

Normal

*fixed all ds stuff*
01:30:278 (1,2,3) - rip blankets ; maybe it's ok now? idk xD

Went nitpicky here, overall pretty cool sliderart and diff. <3

Freedom

nic name
jk
01:14:933 - I feel like (plus for overall consistency within similar breaks) if you remove this circle, the whole pattern is gonna get easier and more enjoyable there is a sound on this note :<
01:14:761 (7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) - wooooo huge, I mean HUUUUUUUUUUUUGE. I personally like such back-forth patterns, but that's getting very repetitive in a short duration of time, maybe try some other jumperinos? hey, it's fun!!!!!!!!
01:34:415 (3) - missed clap? yes xd fixed thanks
moph:
normal
00:35:105 (2) - 1/2? More consistent with 00:24:071 (2) and a bit more challenging to play, since the diff seems way too easy for a spread like this.

hard:
00:55:450 (1,2) - 00:56:829 (1,2) - whaaaaat xd honestly, that could be pretty confusing. 00:55:450 (1,2) is a 1/2, 00:56:829 (1,2) is not a 1/2 yet has the same spacing, if I were to change something it'd definitely be the the first pattern I mentioned, since the 2nd one is repeating all over the map 01:17:519 (4,1) and 01:20:278 (1,2) and many more, just space out 00:55:967 (2) somewhere, or make a triangle with previous slider's end and next slider's head.
01:04:071 (1,2) - Space those out at least twice as much from the previous ones? Emphasis and the timeline gap above

thanks guysssss
moph

baysman wrote:

Normal
01:25:795 (1,2) - What about circle between those sliders ? rather keep it as is sorry

Insane
01:07:174 (2,3,4,1,2) - What about stream on that place? don't think the music supports that
01:18:381 (2,3,1,2,3,4,5,6) - ^
@Exote nice catch, fixed everything

Thanks for modding :)
BN time? o3o
Update
Topic Starter
Buttercup

moph wrote:

BN time? o3o
+2 mods and max's sb www
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