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Debashis Sengupta - Coffee House

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Topic Starter
Arf
This beatmap was submitted using in-game submission on Thursday, December 10, 2015 at 12:21:23 PM

Artist: Debashis Sengupta
Title: Coffee House
Tags: bengali bangla houser shei adda manna dey cover jani nah old folk reminiscence ki emon katha rfandomization
BPM: 128
Filesize: 4558kb
Play Time: 02:54
Difficulties Available:
  1. Hard (2.72 stars, 294 notes)
  2. Memories (3.43 stars, 414 notes)
  3. Normal (1.93 stars, 199 notes)
Download: Debashis Sengupta - Coffee House
Information: Scores/Beatmap Listing
---------------
FIRST RANKED BENGALI SONG! AAAAAAAAAA

Old Bengali Folk Music!

I'm sad the cut version misses a large portion of the last lyrics, which round off the song. Then again, no one will understand the song anyway :(
The singer is reminiscing about his group of friends who used to meet at a coffee house (cafe) and talks about what they used to do and where they've ended up. Sad and happy at the same time, it's sort of similar to Okkusenman, with more people.

Original by Manna Dey, this cover version is almost as good (and much easier to time)


Transliterated Lyrics
Pronounce it as if it were Romaji, except for obviously English words like "Coffee House" and stuff like "D'Souza"

Coffee House-er shei adda-ta aaj aar nei
Aaj aar nei
Kothai hariye gelo shonali bikel-gulo shei
Aaj ar nei

Nikhilesh Paris-e, Moidul Dhaka-te
Nei tara aaj kono khobor-e
Grand-er guitarist Goanese D'Souza
Ghumie ache je aaj kobor-e
Kake jeno bhlaobeshe aghaat peye je sheshe
Paaglagarod-e ache Roma Raay
Omol-ta dhukche duronto cancer-e
Jibon kore-ni take khoma haay

Coffee House-er shei adda-ta aaj aar nei
Aaj aar nei
Kothai hariye gelo shonali bikel-gulo shei
Aaj ar nei

Shuja tai aaj shudhu shobcheye shukhe ache
Shunechi to laakh-poti shami taar
Heer-e aar johorote aga gora mora she
Gari-mari shob-kichu dami taar
Art College-er chele Nikhilesh Sharnal
Biggapon-er chobi aakhto
Aar chokh bhora kotha niye neerbak
Srota hoye D'Souza-ta boshe shudhu thaakto ho-o-o-o

Coffee House-er shei adda-ta aaj aar nei
Aaj aar nei
-Mo-
Hello, here a mod to your boring map when you can't even post a mod on my maps



Normal
- I see random changes in your distance snap varying from x1.1 and x1.3 throughout your map. There shouldn't be any reason to change this in a Normal (the exception being Kiai time, but it's not consistent even for that).
- 00:42:501 (4) - (With regards to the overlap, try turning off grid-snapping.
- 00:47:189 (1,2,3) - I can tell these aren't all the same shape and that these are off since the blankets don't look perfect and are inconsistent. To make this sort of pattern, make one slider and copy-paste it twice and rotate each one by 120 degrees.
- 00:57:501 (1,2,3) - Inconsistent spacing through these (P:x1.22, N:x1.27)
- 01:01:720 - Remove these timing points since they don't do anything.
- 01:14:376 (2,3,4) - As above (P:x1.28, N:x1.36)
- 01:24:689 (3) - New combo here since the music begins to change here for a new verse.
- 01:29:142 (2) - This blanket over 01:28:439 (1) is off if you intended it to be a blanket.
- 01:41:564 (3,4) - Might aswell make a double blanket out of these.
- 01:43:439 (5) - NC here since a combo spanning 3 measures is unusual and isn't consistent with the rest of your map.
- 01:46:251 (2,3) - These aren't perfectly the same shape, and as a result the space between the blanekts aren't consistent. Make one sldier and copy-paste the other and rotate 180 degrees.
- 01:48:595 (4) - Might aswell make this a normal curve slider so you can double blanket with 01:49:064 (1).
- 01:54:220 (2) - This blanket is off (check the approach circle from [01:54:571]).
- 02:25:626 (3) - As above [02:25:245].
- 02:41:564 (2,3,4) - These blankets seem to be a bit off. I won't mention blankets again since quite a few of them I've noticed aren't polished up, unless you want me to list all of them for you.

Hard
- 00:49:064 (1,2,3,4) - This readability might be a bit too cruel for a Hard difficulty for this spread. It might be fine, although I would personally try something else.
- 01:01:720 - Remove these timing points since they don't do anything.
- 01:51:876 (3,1) - I personally don't like this overlap for this difficulty. It introduces readability patterns which aren't present in the harder difficulty. I ould move this so atleast half of the head isn't obstructed.
- 02:10:626 (2) onwards - Your 1/4 overlaps don't seem to be consistent throughout this section. For example, 02:10:626 (2) has a spacing of x0.79 whilst 02:20:001 (4,5) is x1.47. I'd try to make all of these consistent so that your map is a bit more polished.
- 02:24:689 (1,3) - Another one of these overlaps.

Memories "Fake Insane"
- I feel that OD8 is too high for a song like this and a map of this difficulty. I'd lower it to OD7 maximum rip dt farm.
- 00:34:064 (1) - You have the whistle going over the entire slider instead of just the head.
- 00:54:689 (1) - I'd move this further away from 00:54:454 (11) since this is a NC and I don't feel an anti-jump is suitable for the music here anyway.
- 01:24:454 (8,1) - I feel that increase the jump here would be suitable since the music begins to pick up slightly in mood at this point.
- 02:12:501 (3) - Same thing with the 1/4 spacing as in Hard (02:12:853 (4) and 02:14:728 (4)).

Good luck :)
Nakano Itsuki
Good luck! Will mod when my assessments are over~
Topic Starter
Arf
:(

-Mo- wrote:

Hello, here a mod to your boring map when you can't even post a mod on my maps Stahhhp :[

oops.

Normal
- I see random changes in your distance snap varying from x1.1 and x1.3 throughout your map. There shouldn't be any reason to change this in a Normal (the exception being Kiai time, but it's not consistent even for that). Should be fixed now.
- 00:42:501 (4) - (With regards to the overlap, try turning off grid-snapping. Fixed.
- 00:47:189 (1,2,3) - I can tell these aren't all the same shape and that these are off since the blankets don't look perfect and are inconsistent. To make this sort of pattern, make one slider and copy-paste it twice and rotate each one by 120 degrees. I had to tweak the shape so it looked somewhat like a blanket, should be better now.
- 00:57:501 (1,2,3) - Inconsistent spacing through these (P:x1.22, N:x1.27) Fixed.
- 01:01:720 - Remove these timing points since they don't do anything. Oops
- 01:14:376 (2,3,4) - As above (P:x1.28, N:x1.36) Tchah. Fixed.
- 01:24:689 (3) - New combo here since the music begins to change here for a new verse. I had one here, must have accidentally removed it.
- 01:29:142 (2) - This blanket over 01:28:439 (1) is off if you intended it to be a blanket. Edited, but I have to confess, I squinted till I was blue in the face and I couldn't see much that was off :/. Must be blind or something.
- 01:41:564 (3,4) - Might aswell make a double blanket out of these. Dollar Bill
- 01:43:439 (5) - NC here since a combo spanning 3 measures is unusual and isn't consistent with the rest of your map. Oh this was due to spacing testing, forgot to change it back to NC afterwards =/
- 01:46:251 (2,3) - These aren't perfectly the same shape, and as a result the space between the blanekts aren't consistent. Make one sldier and copy-paste the other and rotate 180 degrees. Fixed.
- 01:48:595 (4) - Might aswell make this a normal curve slider so you can double blanket with 01:49:064 (1). Ah yeah.
- 01:54:220 (2) - This blanket is off (check the approach circle from [01:54:571]). Fixed, I think
- 02:25:626 (3) - As above [02:25:245]. Covered up.
- 02:41:564 (2,3,4) - These blankets seem to be a bit off. I won't mention blankets again since quite a few of them I've noticed aren't polished up, unless you want me to list all of them for you. I have the eyes of a 70-year old, I'll never spot all of these stupid blankets D= The cold never bothered me anyway. I went through the map and adjusted whatever looked wrong but I'm 1000% sure I've messed up something as usual.

Hard
- 00:49:064 (1,2,3,4) - This readability might be a bit too cruel for a Hard difficulty for this spread. It might be fine, although I would personally try something else. I agree, I was really on the fence about this one. Changed.
- 01:01:720 - Remove these timing points since they don't do anything. Something something lazy hitsound copying. Fixed.
- 01:51:876 (3,1) - I personally don't like this overlap for this difficulty. It introduces readability patterns which aren't present in the harder difficulty. I ould move this so atleast half of the head isn't obstructed. I see what you mean. Stacked on the sliderend instead.
- 02:10:626 (2) onwards - Your 1/4 overlaps don't seem to be consistent throughout this section. For example, 02:10:626 (2) has a spacing of x0.79 whilst 02:20:001 (4,5) is x1.47. I'd try to make all of these consistent so that your map is a bit more polished. Used the same DS for every 1/4 overlap, should be fixed now.
- 02:24:689 (1,3) - Another one of these overlaps. I liked the flow here but changed to avoid the overlap.

Memories "Fake Insane"
- I feel that OD8 is too high for a song like this and a map of this difficulty. I'd lower it to OD7 maximum rip dt farm. I really like the progression of the values, AR->6/7/8, HP->3/5/7, OD->4/6/8 Also dt4lyfe :kappa:
- 00:34:064 (1) - You have the whistle going over the entire slider instead of just the head. Oops
- 00:54:689 (1) - I'd move this further away from 00:54:454 (11) since this is a NC and I don't feel an anti-jump is suitable for the music here anyway. Ah yeah, that makes sense.
- 01:24:454 (8,1) - I feel that increase the jump here would be suitable since the music begins to pick up slightly in mood at this point. Yep.
- 02:12:501 (3) - Same thing with the 1/4 spacing as in Hard (02:12:853 (4) and 02:14:728 (4)). Used consistent DS throughout 1/4 overlaps and sliders to fix

Good luck :)
I believe.

StarrStyx wrote:

Good luck! Will mod when my assessments are over~
We will stand and wait, here at the end of all things.
Thanks for the Starr I'm sorry
Ambu5h
Hello from evil empire and sorry for my bad english, i'm trying really hard with google translate™

Normal

01:54:571 - i don't get, why you need this timing section, nothing will change if you remove it

and i don't know, ar6 on diff below 2 stars is too high, try at least 5.5

nice diff

Hard

00:30:314 (1) - why new combo?

00:33:595 (5,6) - this two notes after (2,3) double doesn't look good, maybe you should make it double too

00:43:439 (4) - jump is too long, better move 4 to (x:140,y:84) and 5 to (x:240,y:216) or smth like that

00:50:939 (1) - same problem, better move 1 to (x:408,y:288) and 2 to (x:460, y:116)

00:55:860 (4) - i would fail this note for sure, better move it under 3, or make here 00:55:626 (3) new combo or smth

00:58:907 (2) - long jump, better move to (x:216,y:316)

01:13:907 (2) - move this slider a little lower and start new combo with it, not the previous note

01:20:470 (5) - move higher

01:47:189 (1) - move higher

01:48:595 (4,1,2) - too hard to read, but i don't say that this pattern is bad, so its your choice to rework or not

01:50:939 (1) - new combo is unnecessary, better start it with 01:51:876 (3) also how about making 01:50:704 (5,1) a double and moving 01:51:407 (2) to the end of 01:51:876 (3)

01:54:571 - unnecessary timing section and why the folowing note is new combo?

02:20:939 (1) - move 1 to (x:129,y:105) and make 1,2,3 a triple; 4 move to the beginning of 5

02:24:454 (5) - start new combo with note, not the slider 02:28:204 (4) - same 02:31:485 (7) - same

02:35:939 (1,2,3) - make a tripple, 4 move to beginning of 5

02:44:393 - unnecessary red time section

02:51:423 (2) - move a little bit lower

in general the cs is too small IMO, maybe you should lower this parameter a bit, but still a good diff

Memories

00:36:407 (2,3,4) - strange flow, maybe you should make 2,3 a double

00:39:571 - unnecessary timing section

00:48:595 (4) - move this note to the spot where was 2, and move 5 to the left a bit

00:49:064 (1,2,3,4,5,6,7,8) - this pattern is pretty hard, but looks okey, so whatever

00:54:689 (1,2,3) - its some sort of square jump and it doesnt look good, better make smth like this 00:49:064 (1,2,3)

01:02:189 - why new combo?

01:15:079 (4) - move this note to the end of previous slider and remap thse jumps 01:15:314 (1,2,3,4) they doesnt look nice

01:21:407 (2,3,4,5) - same, this pattern is strange

01:35:939 (1) - start new combo here and remove new combo here 01:39:689 (1)

01:47:892 (2,3,4,5,6) - remap this pattern

01:51:407 (2) - jump is too long, better move to the beginning of the folowing slider

01:53:282 (4,5,6,7) - strange pattern

01:54:571 - unnecessary timing section and why folowing note is new combo?

02:23:282 (2,3,4,5,6) - place notes more accuratelly

02:23:985 (1,2,3) - don't make such triples, they are hard and don't look nice, better make them like this 00:39:220 (4,5,6)

02:24:454 (4) - start new combo here

02:28:439 (1) - unnecessary new combo

02:34:532 (2,3,4) - too hard, place notes more closely

02:38:517 (6) - start new combo here

02:39:103 (2,3,4,5,6,1) - unnecessary stream, better use short reverse sliders, or maybe remove it all and when singer goes "oooooooh" place spinner

02:43:439 (1,2) - move to the right a bit

02:46:034 (3,4,5) - remap tripple more accurately

02:46:736 (7,8,9) - and this one too

02:51:893 (1,2,3,4,5) - a little bit strange pattern

02:54:471 (5,6,7) - this tripple also needs to be remapped

in general hp7 is too high, you must lower it for sure

still nice diff

btw song is good too

thats all, good luck, comrad
Topic Starter
Arf
Replied.

freebird42 wrote:

Hello from evil empire and sorry for my bad english, i'm trying really hard with google translate™ Hi! \o

Normal

01:54:571 - i don't get, why you need this timing section, nothing will change if you remove it Ah yeah, oversight from copying hitsounds.

and i don't know, ar6 on diff below 2 stars is too high, try at least 5.5 Mmmm I agree, made it 5, will probably need to make it 4.

nice diff thanks!

Hard

00:30:314 (1) - why new combo? This seems like a strange thing to do because there are no beats after it, but putting NC on every downbeat big white tick is a good practice.

00:33:595 (5,6) - this two notes after (2,3) double doesn't look good, maybe you should make it double too I see what you mean here and keeping that consistency would be pretty nice I admit, but I really like the back and forth flow I have here =/

00:43:439 (4) - jump is too long, better move 4 to (x:140,y:84) and 5 to (x:240,y:216) or smth like that Since it's a 1/1 and not a 1/2, I put extra space between the notes to make it better to read. I guess I could move it a teensy bit closer but it doesn't make too much of a difference at this BPM imo :P

00:50:939 (1) - same problem, better move 1 to (x:408,y:288) and 2 to (x:460, y:116) Ok this one I moved closer.

00:55:860 (4) - i would fail this note for sure, better move it under 3, or make here 00:55:626 (3) new combo or smth New Combo'd

00:58:907 (2) - long jump, better move to (x:216,y:316) Ehhh, I'm keeping this one, I think it's close enough as it is, since the beat spacing is different.

01:13:907 (2) - move this slider a little lower and start new combo with it, not the previous note NC needs to be on the downbeat, and the slider is DS'd to keep in sync with the spacing so it should be fine.

01:20:470 (5) - move higher Breaks weak overlap, but ok

01:47:189 (1) - move higher I think the height here is fine.

01:48:595 (4,1,2) - too hard to read, but i don't say that this pattern is bad, so its your choice to rework or not aaaaa this IS pretty hard to read. Geh. I might have to change this later down the road, I'm leaving it as is for now though, I like it.

01:50:939 (1) - new combo is unnecessary, better start it with 01:51:876 (3) also how about making 01:50:704 (5,1) a double and moving 01:51:407 (2) to the end of 01:51:876 (3) Excellent idea with the double and moving "2" to the sliderend, thanks. Also put a NC on "3" since it fits. I'm keeping the first NC though, because I still think downbeat requires an NC and keeping consistency with that throughout the song is important.

01:54:571 - unnecessary timing section and why the folowing note is new combo? Same issue as before, copying hitsounds left some unused timing points, thanks for catching it. NC is again due to big white tick in the downbeat.

02:20:939 (1) - move 1 to (x:129,y:105) and make 1,2,3 a triple; 4 move to the beginning of 5 Nice idea, but I dislike having more than one stacked note, and while this sort of jump pattern that I currently have is one notch above "Hard" difficulty, the BPM makes it a bit better I think.

02:24:454 (5) - start new combo with note, not the slider 02:28:204 (4) - same 02:31:485 (7) - same I admit, I don't like how this looks either, I'd prefer it if I could put the NC on the note, but if I follow the same pattern of NC that I've followed so far, it would be inconsistent. That said, I'm reeeally on the fence about this and it is likely I will change it purely for aesthetics sometime if I don't get complaints.

02:35:939 (1,2,3) - make a tripple, 4 move to beginning of 5 Same thing as before, I like the pattern and think this is fine, but if I get complaints about difficulty, I'll change it.

02:44:393 - unnecessary red time section I edited the song and couldn't match the offset perfectly so I stuck this in here, but listening to it again, maybe it is kinda unnecessary. Removed for now.

02:51:423 (2) - move a little bit lower Yep.

in general the cs is too small IMO, maybe you should lower this parameter a bit, but still a good diff Thanks! I guess I could make it CS 3.5 actually, it's a great idea. I'll look into changing it and see if the patterns don't get fudged up too much.

Memories

00:36:407 (2,3,4) - strange flow, maybe you should make 2,3 a double Yeah, bad flow. Stacked "3" on the sliderend to make it a back and forth.

00:39:571 - unnecessary timing section Yeah, don't know what this is doing here.

00:48:595 (4) - move this note to the spot where was 2, and move 5 to the left a bit All right. Moved "5" to the left of the slider.

00:49:064 (1,2,3,4,5,6,7,8) - this pattern is pretty hard, but looks okey, so whatever Yeah, the lyrics here are about a sun, so I kinda made it like a rising sun (but a bit wonky O.O) :P

00:54:689 (1,2,3) - its some sort of square jump and it doesnt look good, better make smth like this 00:49:064 (1,2,3) All right, fixed it into a different pattern.

01:02:189 - why new combo? Downbeeeeats :P

01:15:079 (4) - move this note to the end of previous slider and remap thse jumps 01:15:314 (1,2,3,4) they doesnt look nice Sure, why not. Adjusted.

01:21:407 (2,3,4,5) - same, this pattern is strange Ehhh, crossing jumps was my idea here, it doesn't look all that great I admit, but I think it works.

01:35:939 (1) - start new combo here and remove new combo here 01:39:689 (1) I already have an NC there? And the other NC is for moar downbeats \O/ It's a commonly used pattern of combo-ing :D/color]

01:47:892 (2,3,4,5,6) - remap this pattern [color=#0000BF]B-b-but hexagons :( Remapped the hexagon to fix the shape.


01:51:407 (2) - jump is too long, better move to the beginning of the folowing slider Ah, excellent catch.

01:53:282 (4,5,6,7) - strange pattern This is meant to be a flowy triangle to triangle while following a straight line type thing down the left side.

01:54:571 - unnecessary timing section and why folowing note is new combo? Deleted timing section but kept NC due to downbeat.

02:23:282 (2,3,4,5,6) - place notes more accuratelly They follow the same Distance Snap throughout though :( If you meant make it straighter, it's meant to be a curved stream :P

02:23:985 (1,2,3) - don't make such triples, they are hard and don't look nice, better make them like this 00:39:220 (4,5,6) Adjusted spacing a little, but triple to triple in this difficulty is pretty much the hardest pattern I have, and I think at this BPM it's more than doable for the target difficulty range.

02:24:454 (4) - start new combo here It goes off of the same beats ad before though

02:28:439 (1) - unnecessary new combo Downbeat + New line of lyrics :P

02:34:532 (2,3,4) - too hard, place notes more closely It uses the same Distance Snap as the rest of the 1/4ths in this section, the reverse flow might be what makes this harder, but I think it's ok.

02:38:517 (6) - start new combo here As before

02:39:103 (2,3,4,5,6,1) - unnecessary stream, better use short reverse sliders, or maybe remove it all and when singer goes "oooooooh" place spinner Mmmm, it follows the drum in the background. For lower difficulties, a spinner or series of repeats is good (as done in "Hard") but this is supposed to be a kind of "Insane" so I think this kind of pattern is all right.

02:43:439 (1,2) - move to the right a bit Why not.

02:46:034 (3,4,5) - remap tripple more accurately But it's Distance Snapped to each note :(

02:46:736 (7,8,9) - and this one too As above.

02:51:893 (1,2,3,4,5) - a little bit strange pattern Mmmm, I'll consider doing something different here, I'm unsure about this pattern as well.

02:54:471 (5,6,7) - this tripple also needs to be remapped The off-beat-ness of this part of the song led me to delete this and add a spinner.

in general hp7 is too high, you must lower it for sure I will consider this, I think HP 7 is just a bit too high for this BPM, will probably drop it down.

still nice diff Thanks!

btw song is good too Yay! I love this song ^_^

thats all, good luck, comrad This mod was quite good, even though I denied parts of it, those were stylistic choices mostly, a lot of the mechanical choices you made were good quality (New Combos gotta follow the downbeat though ;) ). If you ever map something of your own and want a mod, feel free to poke me! I'd be more than happy to take a look if you'd like :D. I'm not that great at modding though :P
By the way, if you really did this with Google Translate, hats off to you my friend, I have mad respect for you.
Electoz
Hi, from my queue~ Here goes. [I'm noob at English, so PM me later if there's some thing you don't understand] [Somehow I can't get sleep lol]

General
- Maybe you can put the source? So others can know where's this song coming from.
- If possible, your background image should be 1366*768.

Normal
- Some notes like these 00:36:642 (2,3) are too close to the life bar, probably you should move them somewhere better than this. (and there are many of these so I won't mention this anymore)
- I'm not sure that some overlaps you did in the map was intentional e.g. 00:57:032 (4,1) , I think this kind of overlapping is a bit weird though, They will make the map become unattractive.
01:18:595 (3) - Fix blanket, maybe?
02:23:282 (2) - ^

Hard
00:34:064 (1) - Maybe you can ctrl+h this and move back to the same position for a better flow?
00:55:626 (1,2,3) - These are a bit too difficult to read with AR7, I think you should considering remap this part but it's up to you.
02:15:314 (1,2,3) - ^
02:20:939 (1,2,3,4) - ^ (The spacing was so close that it could have been easily misread.)
02:24:689 (1,2,3) - The flow feels pretty weird here.
- Same issues as Normal. (in terms of life bar and overlapping)

Memories
- I might lower the HP to 6.5, it's up to you.
- Same issues as Normal. (in terms of life bar but very few)
- Somehow I enjoy playing it.
- I think those small jumps you put through out the map are pretty good, but you did put some jumps pattern like 00:49:064 (1,2,3,4,5,6,7,8). I think if you change these to those small jumps you mapped in the song it will become much better, I think the pattern didn't match the song because it didn't emphasize the vocal as much as it could. (These ones too, 01:49:064 (1,2,3,4,5,6) )

Overall
- I didn't mod much because the map is already decent + I'm sleepy, sry.
- I think you can remove the second spinner in the end, I don't think it will match anything, maybe just the first spinner is enough.
- Some placement and overlap issues, please recheck.
So yeah, that's all from me, good luck on getting ranked!
Topic Starter
Arf

Electoz wrote:

Hi, from my queue~ Here goes. [I'm noob at English, so PM me later if there's some thing you don't understand] [Somehow I can't get sleep lol]

General
- Maybe you can put the source? So others can know where's this song coming from. There's no source though, it's just a folk song :( I put the album in tags though
- If possible, your background image should be 1366*768. I'll look into this, maybe I can find a higher res of the BG

Normal
- Some notes like these 00:36:642 (2,3) are too close to the life bar, probably you should move them somewhere better than this. (and there are many of these so I won't mention this anymore) Moved a few of them, but unless they directly overlap the HP bar, I think it's fine, no?
- I'm not sure that some overlaps you did in the map was intentional e.g. 00:57:032 (4,1) , I think this kind of overlapping is a bit weird though, They will make the map become unattractive. Yes, this was intentionally done. I think it looks rather nice and gives more variety and flavor than constant blanket to blanket without overlaps.
01:18:595 (3) - Fix blanket, maybe? Adjusted
02:23:282 (2) - ^ Adjusted

Hard
00:34:064 (1) - Maybe you can ctrl+h this and move back to the same position for a better flow? Ah yeah, why not
00:55:626 (1,2,3) - These are a bit too difficult to read with AR7, I think you should considering remap this part but it's up to you. I like the back and forths here, but I see where you're coming from and If I get more complaints I might just stack them.
02:15:314 (1,2,3) - ^ As above
02:20:939 (1,2,3,4) - ^ (The spacing was so close that it could have been easily misread.) This one I like, jump patterns like this are something I liked playing when I played Hards and the numbers help with reading.
02:24:689 (1,2,3) - The flow feels pretty weird here. Hmm yeah. Did something different here, might be a bit hard to read though, stacks and such.
- Same issues as Normal. (in terms of life bar and overlapping) Except for one repeat slider (which I moved) none of the beats overlap with the actual HP bar (I'm using default skin to test), some are a little close but it should be fine.

Memories
- I might lower the HP to 6.5, it's up to you. Mmmm, reeeally on the fence now. If I get one more comment about the HP, down it goes.
- Same issues as Normal. (in terms of life bar but very few) Except for 02:50:470 (2) - , which is kinda close, I didn't really spot much with the default skin that was close to overlapping the HP bar, so I dunno.
- Somehow I enjoy playing it. Hey, thanks.
- I think those small jumps you put through out the map are pretty good, but you did put some jumps pattern like 00:49:064 (1,2,3,4,5,6,7,8). I think if you change these to those small jumps you mapped in the song it will become much better, I think the pattern didn't match the song because it didn't emphasize the vocal as much as it could. (These ones too, 01:49:064 (1,2,3,4,5,6) ) I was worried consistently using geometric cross jumps might get repetitive so I put those back and forths in there to spice it up a bit (I know it's a repetitive song) and the first pattern is supposed to be a kind of wonky rising sun since the lyrics there mention about sunny afternoons gone slightly wrong.

Overall
- I didn't mod much because the map is already decent + I'm sleepy, sry. A mod is a mod, it's all good.
- I think you can remove the second spinner in the end, I don't think it will match anything, maybe just the first spinner is enough. Yeah I see what you mean, second spinner was kinda for fade out but I guess it's not really needed.
- Some placement and overlap issues, please recheck. Many overlaps, particularly in Hard, were on purpose to accentuate flow and aesthetics, adjusted some.
So yeah, that's all from me, good luck on getting ranked! Thanks!
polka
Hey from my mod queue!

Yes, I want 7 PM ranked and out of my life so I can focus on other maps already 8'D

I'll just mod memories; I've had a long day, y'feel?

00:21:407 (2) - Blanketing needs work.

00:24:454 A triplet is called for here.

00:29:376 (3,4,5,6) - Although this pattern is nice, I don't agree with the spacing on (6).

00:40:157 (3,4) - This stack could be confusing.

00:43:439 (6) - This blanketing needs a bit of work.

01:11:095 (5) - ^

01:11:564 (1) - If this slider bent on 01:11:798, it would fit better to the music.

01:12:970 (5) - Blanketing needs work.

01:17:657 (2,3,4) - This pattern might be confusing.

01:26:798 A slider from here to 01:27:267 might fit better.

01:30:782 (2) - Blanketing could use some work here.

01:34:064 (1) - ^

01:40:157 This gap, especially for kiai time, is awkward.

02:12:267 (2,3) - This slider Doesn't go well in relation to (2)

02:28:439 (1) - This is not blanketed well

02:30:314 (1) - ^

02:31:251 (4) - ^

02:39:103 (2,3,4,5,6,1) - The vocals call for a triplet, but not a stream here.

02:39:923 Map the vocals here to avoid awkward pausing.

02:42:970 (5) - Blanketing needs work

02:49:064 Why end on a downbeat?

That's all. With all of the animu cancer around here, this is oddly relieving.
Ben
We discussed on IRC and went over some patterns/placement. Chatlog was lost on my end but he will respond with the chatlog. We did this over TS so some descriptions might be vague. If he doesnt go into detail about the chatlog then i will be more than happy to do so when he posts.
Topic Starter
Arf

PolkaMocha wrote:

Hey from my mod queue!

Yes, I want 7 PM ranked and out of my life so I can focus on other maps already 8'D You're close :D

I'll just mod memories; I've had a long day, y'feel? No worries

00:21:407 (2) - Blanketing needs work. Fixed.

00:24:454 A triplet is called for here. mm yeah

00:29:376 (3,4,5,6) - Although this pattern is nice, I don't agree with the spacing on (6). Mmm, I see what you mean, the decrease in spacing can seem a bit odd. Moved it very slightly, but keeping it mostly intact for now.

00:40:157 (3,4) - This stack could be confusing. Constant jumps in an already repetitive map was pushing my sanity, so I added stacks to spice up the patterns a bit.

00:43:439 (6) - This blanketing needs a bit of work. Fixed.

01:11:095 (5) - ^ Fixed.

01:11:564 (1) - If this slider bent on 01:11:798, it would fit better to the music. Reversed.

01:12:970 (5) - Blanketing needs work. Fixed.

01:17:657 (2,3,4) - This pattern might be confusing. Mmm, I dunno, at this BPM, a slow back and forth shouldn't be too difficult for an "Insane" as it were.

01:26:798 A slider from here to 01:27:267 might fit better. I agree.

01:30:782 (2) - Blanketing could use some work here. Fixed. I don't like how 01:31:485 (4) - now overlaps a bit but nothing really to do there :/

01:34:064 (1) - ^ Fixed.

01:40:157 This gap, especially for kiai time, is awkward. I mean, it sounds fine to me, there isn't any music there, it's like a lull in the beat pattern.

02:12:267 (2,3) - This slider Doesn't go well in relation to (2) Flipped.

02:28:439 (1) - This is not blanketed well Adjusted

02:30:314 (1) - ^ Adjusted

02:31:251 (4) - ^ Covered

02:39:103 (2,3,4,5,6,1) - The vocals call for a triplet, but not a stream here. This follows the drums in the background though

02:39:923 Map the vocals here to avoid awkward pausing. I disagree that this sounds awkward, on the contrary, I think following the vocals here would be more awkward than anything else.

02:42:970 (5) - Blanketing needs work Adjusted

02:49:064 Why end on a downbeat? It follows the vocals here, hence the new slider, hitsound follows beat pattern. It does sound a little meh if you're focusing on the beat, so I'll consider changing this.

That's all. With all of the animu cancer around here, this is oddly relieving. Gotta try, right.If we won't map other genres, who will :D
Thanks for the mod! Went through and adjusted most blankets I could find.

Ben wrote:

We discussed on IRC and went over some patterns/placement. Chatlog was lost on my end but he will respond with the chatlog. We did this over TS so some descriptions might be vague. If he doesnt go into detail about the chatlog then i will be more than happy to do so when he posts.
Gratz on your first KDs my friend.

Chatlog
2015-11-18 13:06 Ben: 01:00:314 (5) -
2015-11-18 13:06 Ben: 01:02:189 (1) -
2015-11-18 13:08 rfandomization: yes that NC is on purpose
2015-11-18 13:09 rfandomization: can you hear me
2015-11-18 13:11 Ben: 02:11:564 (1) -
2015-11-18 13:11 Ben: 02:15:782 (3,4,5,6) -
2015-11-18 13:13 Ben: 02:38:751 (1,2,3,4,5,6,1) -
2015-11-18 13:13 Ben: farm map
2015-11-18 13:14 rfandomization: 02:50:002 (1,2,3,4) -
2015-11-18 13:14 Ben: 00:53:751 (4) -
2015-11-18 13:15 Ben: 01:49:064 (1,2,3,4) -
2015-11-18 13:18 Ben: 01:50:939 (1,1) -
2015-11-18 13:20 Ben: 02:09:689 (1,2,3,4,5,6,7,8) -
2015-11-18 13:20 Ben: yo I didn't realize Andrea collabed here
2015-11-18 13:22 Ben: 02:26:329 (4) -

Most of this conversation took place on TeamSpeak, with voice timestamps and suggestions, this little log is the only record of it on osu!, but it led to two or three pattern fixes and some minor adjustments to slider shapes and flow.
Lefafel
Made my way over here from my modding queue, here's your NM good sir/madam! :D

What a lovely tune this is, I can already tell I will be coming back to this map whenever I need a break from the drum&bass and anime OPs that seem to dominate the ranked map scene nowadays. <3

Memories
- Right off the bat, i think OD 8 is too high for this map. I'd suggest OD 6, but 7 might suffice as well if you want to keep it unusually high while still making sense.
- The intro (00:20:939 - 00:39:454 -) could use a slower slider velocity, right now the sliders feel rushed.
- Most of the sliders in the intro feel just a tiny bit too short; that's the song's fault and it can be mitigated by muting hitsounds on sliderends. (Not sure if this is a problem in the first place, just bothered my ear for some reason)
- 00:56:564 (7) - NC here
- 00:52:814 (5) - NC here
- 00:56:564 (7) - NC here
-

I got this far when the map started constantly crashing my osu whenever I opened it in editor. I changed from beta to stable to CE and back, re'downloaded the map several times, but no matter what I do it still keeps crashing almost instantly when I open it in the editor. Is anyone else having this problem? I really wanted to mod this, too :(
Topic Starter
Arf
Yeah, the editor has been bugging out today, it's not just you :D
Switching to stable fallback seems to be a temporary fix at the moment
Kuki
irc eyy
SPOILER
2015-11-21 16:30 rfandomization: Hi, sorry to bother you :D
2015-11-21 16:30 Kuki: lol no problem
2015-11-21 16:30 rfandomization: I was wondering if you might be open to doing an IRC mod now?
2015-11-21 16:30 Kuki: yeah totally
2015-11-21 16:31 Kuki: what's your map?
2015-11-21 16:31 rfandomization: ACTION is listening to [https://osu.ppy.sh/b/822326 Debashis Sengupta - Coffee House]
2015-11-21 16:31 rfandomization: Posted in your queue a couple days ago I think, saw your message update :D
2015-11-21 16:31 Kuki: yeah hahah, i sorta left it running and forgot about it
2015-11-21 16:31 Kuki: orz
2015-11-21 16:33 rfandomization: it happens :P
2015-11-21 16:33 Kuki: ACTION is editing [https://osu.ppy.sh/b/822449 Debashis Sengupta - Coffee House [Normal]]
2015-11-21 16:34 Kuki: 00:29:376 (2) - this could do with being flipped vertically imo
2015-11-21 16:34 Kuki: flows a bit nicer cause that way you have the cursor moving into the curve
2015-11-21 16:35 Kuki: hmm
2015-11-21 16:35 Kuki: i think it's just the placement there interfering with flow
2015-11-21 16:35 rfandomization: Agreed
2015-11-21 16:36 Kuki: ah
2015-11-21 16:36 Kuki: herre
2015-11-21 16:36 Kuki: 00:28:439 (1) - make this flow off of 00:27:501 (4) -
2015-11-21 16:36 Kuki: let me give an example
2015-11-21 16:36 Kuki: http://osu.ppy.sh/ss/3995323
2015-11-21 16:37 rfandomization: Hmm I see
2015-11-21 16:37 rfandomization: yeah that looks better
2015-11-21 16:37 Kuki: then idk, it still feels a little weird to me
2015-11-21 16:37 Kuki: 00:27:501 (4,1) - is fine
2015-11-21 16:37 Kuki: but then the placing of 00:29:376 (2) - is hard to sort out
2015-11-21 16:37 rfandomization: could Ctrl G 00:29:376 (2) -
2015-11-21 16:38 Kuki: 00:30:782 (3) - how will it flow onto this then?
2015-11-21 16:39 Kuki: hang on
2015-11-21 16:39 Kuki: i think i've got it
2015-11-21 16:39 Kuki: dont move 00:29:376 (2) - at all
2015-11-21 16:39 rfandomization: ok
2015-11-21 16:39 Kuki: just flip 00:28:439 (1) - vertically and make the spacing even from (4) and to (2)
2015-11-21 16:40 Kuki: that should be quite a bit bettere
2015-11-21 16:40 Kuki: 00:47:189 (1,2) - looks like the blanket needs to be fixed here
2015-11-21 16:40 Kuki: it's a bit off
2015-11-21 16:41 rfandomization: someting like http://puu.sh/lt19v/d6d9f55f3a.jpg ?
2015-11-21 16:41 rfandomization: ah yeah that blanket is off
2015-11-21 16:41 Kuki: yeah that looks good
2015-11-21 16:42 Kuki: 01:00:314 (7) - nc here cause it's upbeat, also finish before spinner
2015-11-21 16:42 Kuki: 01:00:431 (1) - spinner is unrankable
2015-11-21 16:42 Kuki: needs to be at least a 1/2 gap between the note and spinner
2015-11-21 16:43 rfandomization: fixed nc and finish
2015-11-21 16:43 rfandomization: changed spinner, not 100% about that but it is a normal so
2015-11-21 16:43 Kuki: hang on gotta fix osu real quick
2015-11-21 16:43 rfandomization: k
2015-11-21 16:43 Kuki: it's a 1/1 gap for easy
2015-11-21 16:43 Kuki: 1/2 for normal i'm pretty sure
2015-11-21 16:43 rfandomization: something like that yeah
2015-11-21 16:46 Kuki: kay back
2015-11-21 16:46 rfandomization: welcome back
2015-11-21 16:47 Kuki: thankzzz
2015-11-21 16:47 Kuki: kay uhh
2015-11-21 16:47 Kuki: wherre were we up to?
2015-11-21 16:47 rfandomization: 01:00:782 (1) -
2015-11-21 16:47 Kuki: bout 01:00:605 -
2015-11-21 16:47 rfandomization: fixed this
2015-11-21 16:47 Kuki: yep
2015-11-21 16:47 Kuki: alright
2015-11-21 16:47 Kuki: cool
2015-11-21 16:47 Kuki: oh lol
2015-11-21 16:47 Kuki: it was also finishing on a blue tick
2015-11-21 16:48 Kuki: by the looks
2015-11-21 16:48 Kuki: did you fix that too?
2015-11-21 16:48 rfandomization: was it
2015-11-21 16:48 Kuki: 01:09:689 (1,2) - blanket a bit off, easy fix
2015-11-21 16:48 rfandomization: ended it on the big white tick
2015-11-21 16:48 Kuki: lol idk maybe i just messed up mu diff
2015-11-21 16:48 Kuki: my*
2015-11-21 16:48 Kuki: alright
2015-11-21 16:48 rfandomization: fixed blanket
2015-11-21 16:49 Kuki: just curious
2015-11-21 16:49 Kuki: what are the lyrics?
2015-11-21 16:49 rfandomization: mmhmm?
2015-11-21 16:49 Kuki: 01:28:439 (1,2,3) - blankets here are off too
2015-11-21 16:49 rfandomization: The singer is remembering his old friends and how they used to meet at a cafe when they were young
2015-11-21 16:49 rfandomization: and thinks about where they've ended up
2015-11-21 16:49 rfandomization: fixing blankets
2015-11-21 16:49 Kuki: oh that sounds nice
2015-11-21 16:49 Kuki: cool
2015-11-21 16:51 Kuki: 02:52:814 (4) - nc this and maybe finish since it's an ubeat and the last note of the sonng
2015-11-21 16:52 rfandomization: yep done
2015-11-21 16:52 Kuki: nvm about finish
2015-11-21 16:52 Kuki: you have it on spinner
2015-11-21 16:52 Kuki: ><
2015-11-21 16:52 rfandomization: :P
2015-11-21 16:52 Kuki: also probably generally
2015-11-21 16:52 Kuki: for all diffs
2015-11-21 16:52 Kuki: you should put a bookmark at 00:20:939 -
2015-11-21 16:53 Kuki: cause it makes it easier for mmodders to get into the map
2015-11-21 16:53 rfandomization: fair enough
2015-11-21 16:53 rfandomization: Agreed
2015-11-21 16:54 Kuki: 00:49:064 (1,2,3) - seems like you could do more with this
2015-11-21 16:54 Kuki: like, a triangle if possible?
2015-11-21 16:54 Kuki: sorta boring having them all in the same place ya know
2015-11-21 16:54 Kuki: 01:00:314 (5) - nc
2015-11-21 16:55 rfandomization: oh this is Hard
2015-11-21 16:55 rfandomization: fixed NC
2015-11-21 16:55 Kuki: fml sorry i forgot to link
2015-11-21 16:55 Kuki: hahahha
2015-11-21 16:55 rfandomization: I used toi have a different pattern at that 1,2,3
2015-11-21 16:55 rfandomization: it was hard to read so changed it
2015-11-21 16:55 rfandomization: forgot to remap it though
2015-11-21 16:56 Kuki: lol nw
2015-11-21 16:56 rfandomization: changed it
2015-11-21 16:57 Kuki: 02:52:813 (5) - nc
2015-11-21 16:57 Kuki: overall hard diff is pretty clean by the looks
2015-11-21 16:57 Kuki: no problems for me
2015-11-21 16:57 rfandomization: done
2015-11-21 16:57 Kuki: ACTION is editing [http://osu.ppy.sh/b/822326 Debashis Sengupta - Coffee House [Memories]]
2015-11-21 16:57 rfandomization: eyy
2015-11-21 16:57 rfandomization: aight here we go
2015-11-21 16:57 Kuki: lol
2015-11-21 16:57 rfandomization: messiest diff xD
2015-11-21 16:59 Kuki: 01:15:782 (3,4,5,6) - this pattern here is verrryyyy linear
2015-11-21 16:59 Kuki: as in way too straight
2015-11-21 16:59 rfandomization: hmm yeah, it was an edit from an even worse pattern
2015-11-21 16:59 Kuki: only option really is to stack on something
2015-11-21 16:59 rfandomization: could stack "4" on "2"
2015-11-21 16:59 Kuki: yeah
2015-11-21 17:00 Kuki: just deffffinitely don't keeep that pattern
2015-11-21 17:00 rfandomization: mmm
2015-11-21 17:01 Kuki: 01:31:720 (5,6,7) - fix stack on 01:30:782 (2) -
2015-11-21 17:01 rfandomization: adjusted
2015-11-21 17:02 Kuki: 02:29:845 (5,1) - fix blankettt
2015-11-21 17:03 rfandomization: adjusted
2015-11-21 17:03 Kuki: cool and
2015-11-21 17:03 Kuki: that's it
2015-11-21 17:03 Kuki: haha
2015-11-21 17:03 rfandomization: O.O
2015-11-21 17:03 Kuki: honestly it's pretty clean overall like
2015-11-21 17:03 Kuki: patterns wise and stuff
2015-11-21 17:04 Kuki: nice stars/squares/triangles
2015-11-21 17:04 Kuki: everything you need for a nice insane
2015-11-21 17:05 rfandomization: updated :D
2015-11-21 17:07 Kuki: coolio
2015-11-21 17:07 Kuki: thanks for the request dawg
2015-11-21 17:07 rfandomization: thanks for modding :D
2015-11-21 17:07 rfandomization: you can post something on the forum post and I'll kudosu it
2015-11-21 17:08 Kuki: sure
GranDSenpai
Oi, shit cunt. Here's your mod you begged for <3

Normal
00:20:939 (1,2,3,4) - They aren't aligned 100%
00:23:751 (4,1) - 4 should move into the center of 1
00:35:939 (1,2,3,4) - Arfdrea
00:43:439 (1,2) - Why is it pointy slider to curved slider, seems odd.
00:49:064 (3) - Blanket
00:54:689 (1) - NC
01:00:548 (1) - Fix spinner gap here, should start on the red tick
01:16:251 (5,1) - Slight overlap
01:20:939 (1) - How tf do you make these
01:25:157 (2,3) - I don't like these on lower AR, consider changing
01:31:251 (6,7) - Blanket
01:44:376 (2,1) - Blanket
01:48:126 (3,4,1,2,3,4) - Spammy comapred to the rest
01:50:939 (1,1) - Why can't my sldiers be like this
02:09:689 (1,2,3,4,5,6,7,8,1,2) - I didn't realize osuplayer111 was in this collab
02:24:689 (1,3) - this doesn't blanket, so idk
02:37:814 (1) - NC
02:39:689 (1) - NC
02:40:626 (2) - Remove NC
02:52:814 (1) - Idk if this is necessary

Hard
00:49:064 (1,2,3,4) - Might be hard to read
00:55:860 (2) - Stack this correctly
01:27:267 (2,3) - Blanket
01:34:767 (2,3) - Blanket
01:38:282 (2,4) - Blanket
01:41:564 (3,5,7) - you lazy fuck
01:51:876 (1) - Blanket
02:24:689 (1,2) - Blanket
02:35:939 (1,2,3,4) - ohohohoho
02:41:095 (2,3) - Blanket
02:46:954 (6,1,2,1,2) - This with AR7, you evil cunt. I like it

Memories
00:23:751 (5,6) - Blanket
00:28:439 (1,2) - Blanket
00:29:376 (3,4,5,6) - pp
00:29:845 (5,2) - this overlap is weird
00:44:376 (1,2,3) - Kreygasm
00:46:720 (9,1) - Blanket
00:49:064 (1,2,3,4,5,6,7,8) - ohohohoho
00:54:689 (1,2,3,4) - nice cross to cross, not 100% sure about this flow
01:01:720 (8,9,10) - I like these better than stacks
01:11:564 (1,4) - Stack correctly
01:14:376 (3,4) - ^
01:44:376 (3,4) - Blanket
01:49:064 (1,2,3,4,5,6) - check spacing
01:51:876 (1,3) - Blanket
02:13:439 (1) - NC
02:52:814 (1) - NC
Topic Starter
Arf

GranDSenpai wrote:

Oi, shit cunt. Here's your mod you begged for <3 <3

Normal
00:20:939 (1,2,3,4) - They aren't aligned 100% Fixed
00:23:751 (4,1) - 4 should move into the center of 1 Fixed
00:35:939 (1,2,3,4) - Arfdrea hue
00:43:439 (1,2) - Why is it pointy slider to curved slider, seems odd. Eh..variety
00:49:064 (3) - Blanket Fixed
00:54:689 (1) - NC Fixed
01:00:548 (1) - Fix spinner gap here, should start on the red tick Fixed
01:16:251 (5,1) - Slight overlap Fixed
01:20:939 (1) - How tf do you make these map moar
01:25:157 (2,3) - I don't like these on lower AR, consider changing Mmm, I like these, might try out some other patterns
01:31:251 (6,7) - Blanket Fixed
01:44:376 (2,1) - Blanket Fixed
01:48:126 (3,4,1,2,3,4) - Spammy comapred to the rest I dunno, I think it works, but I do see where you're coming from. aaaaaa
01:50:939 (1,1) - Why can't my sldiers be like this Because you're a shit cunt ;^)
02:09:689 (1,2,3,4,5,6,7,8,1,2) - I didn't realize osuplayer111 was in this collab oi. Symmetry for life
02:24:689 (1,3) - this doesn't blanket, so idk Gah, I didn't notice that false blanket. It leads into the next note though.
02:37:814 (1) - NC Fixed
02:39:689 (1) - NC Fixed
02:40:626 (2) - Remove NC Fixed
02:52:814 (1) - Idk if this is necessary doot.

Hard
00:49:064 (1,2,3,4) - Might be hard to read Adjusted
00:55:860 (2) - Stack this correctly Fixed
01:27:267 (2,3) - Blanket Fixed
01:34:767 (2,3) - Blanket Fixed
01:38:282 (2,4) - Blanket Fixed
01:41:564 (3,5,7) - you lazy fuck ehehehehehe
01:51:876 (1) - Blanket Fixed
02:24:689 (1,2) - Blanket Fixed
02:35:939 (1,2,3,4) - ohohohoho hu3hu3hu3hu3hu3
02:41:095 (2,3) - Blanket Fixed
02:46:954 (6,1,2,1,2) - This with AR7, you evil cunt. I like it ^_^

Memories
00:23:751 (5,6) - Blanket Fixed
00:28:439 (1,2) - Blanket Fixed
00:29:376 (3,4,5,6) - pp Illuminati
00:29:845 (5,2) - this overlap is weird I like it
00:44:376 (1,2,3) - Kreygasm yee
00:46:720 (9,1) - Blanket Fixed
00:49:064 (1,2,3,4,5,6,7,8) - ohohohoho dadadadada
00:54:689 (1,2,3,4) - nice cross to cross, not 100% sure about this flow Adjusted
01:01:720 (8,9,10) - I like these better than stacks \O/
01:11:564 (1,4) - Stack correctly Fixed
01:14:376 (3,4) - ^ Fixed
01:44:376 (3,4) - Blanket Fixed
01:49:064 (1,2,3,4,5,6) - check spacing Fixed
01:51:876 (1,3) - Blanket Fixed
02:13:439 (1) - NC Fixed
02:52:814 (1) - NC Fixed
Thank you. thank you.

Routalempi wrote:

Made my way over here from my modding queue, here's your NM good sir/madam! :D

What a lovely tune this is, I can already tell I will be coming back to this map whenever I need a break from the drum&bass and anime OPs that seem to dominate the ranked map scene nowadays. <3

Memories
- Right off the bat, i think OD 8 is too high for this map. I'd suggest OD 6, but 7 might suffice as well if you want to keep it unusually high while still making sense.
- The intro (00:20:939 - 00:39:454 -) could use a slower slider velocity, right now the sliders feel rushed.
- Most of the sliders in the intro feel just a tiny bit too short; that's the song's fault and it can be mitigated by muting hitsounds on sliderends. (Not sure if this is a problem in the first place, just bothered my ear for some reason)
- 00:56:564 (7) - NC here
- 00:52:814 (5) - NC here
- 00:56:564 (7) - NC here
-

I got this far when the map started constantly crashing my osu whenever I opened it in editor. I changed from beta to stable to CE and back, re'downloaded the map several times, but no matter what I do it still keeps crashing almost instantly when I open it in the editor. Is anyone else having this problem? I really wanted to mod this, too :(
Fixed the three New Combos. If editor is fixed in the next couple days, I'd be glad if you could take a look at it without fear of crashing :D I KDs'd this post, if you manage to take a longer look at it that would be much appreciated :P I'm not sure about the SV in the beginning, I could take a look at adjusting it, maybe ease into the song a bit. And yeah, the track is beyond awesome, it's so relaxing <3
Lefafel

rfandomization wrote:

Yeah, the editor has been bugging out today, it's not just you :D
Switching to stable fallback seems to be a temporary fix at the moment
Looks like it's working again today, going to finish what I started here :)

Memories
- Right off the bat, i think OD 8 is too high for this map. I'd suggest OD 6, but 7 might suffice as well if you want to keep it kind of high while still making sense.
- The intro (00:20:939 - 00:39:454 -) could use a slower slider velocity, right now the sliders feel rushed. It will also give a bit of contrast to the first kiai time.
- 00:46:251 (7) - NC here
- 00:52:814 (5) - NC here
- 00:56:564 (7) - NC here
you fixed these already it seems
- 01:00:314 (5) - NC, 01:02:189 (1) - remove NC
- 01:15:079 (4) - having this note under the sliderend doesn't feel nice to play, and the music doesn't suggest such a pause in flow either.
- 01:39:689 (1) - remove NC
- 01:51:876 (1) - remove NC
- 01:53:751 (4) - NC, 01:54:689 (1) - remove NC
- 02:39:689 (1) - remove NC
- 02:52:814 (1) - remove NC

Overall the map plays well as it is IMO.

Hard
There's an unsnapped green timing point at 02:47:125 - snap it to 02:47:071 (It's your very last kiai endpoint).
Map plays well and there aren't any obvious note placement or pattern issues here. Combos need fixing though:
- 00:30:314 (1) - remove NC
- 00:55:626 (1) - remove NC
- 00:58:439 (1) - remove NC, 00:59:376 (3) - add NC, 01:00:314 (1) - remove NC
- 01:50:939 (1) - remove NC
( - 01:51:407 (7) - MAYBE NC here so this note is its own combo, not quite sure though. a very tricky part to combo well :P )
- 01:54:689 (1) - remove NC
- 02:31:720 (1) - remove NC, 02:32:189 (2) - add NC
- 02:52:813 (1) - remove NC

Normal
- 00:29:376 (2,3) - feels really weird to play rythm-wise, try removing the repeat from 00:29:376 (2) and moving 00:30:782 (3) to 00:30:314 and making it one tick longer. On a harder difficulty this would be fine as-is, but it's too much of a trip-up in a normal-level map IMO.
- as with previous difficulties, some combos need fixing:
- 00:59:376 (5) - NC here, 01:00:314 (1) - remove NC
- 01:30:314 (4) - NC
- 01:35:939 (5) - NC here, 01:37:814 (1) - remove NC
- 02:13:439 (5) - NC here, 02:15:314 (1) - remove NC, 02:17:189 (3) - NC here
- 02:20:939 (3) - NC here, 02:21:876 (1) - remove NC
- 02:39:689 (1) - remove NC, 02:40:626 (2) - add NC
- 02:52:814 (1) - remove NC

It would make me so happy to see this eventually ranked, have a star!
Exile-
From our modding queue!

[Memories]

00:23:751 (5) - 00:25:157 (2) - 00:26:564 (1) - 00:28:439 (1) - 00:34:064 (1) - 00:35:939 (1) - 00:38:282 (2) - 00:50:939 (1) - 00:51:407 (2) - 00:55:392 (4) - 00:56:095 (6) - 01:01:251 (7) - 01:11:095 (5) - 01:13:439 (1) - 01:13:907 (2) - 01:32:189 (1) - 01:44:376 (3) - 02:11:564 (1) - 02:34:064 (1) - fix those blankets
00:26:564 (1,3) - overlap
00:29:376 (3,4) - Ctrl + G
00:33:126 (4) - This slider should be directed at 00:32:657 (2) - as you did with 00:33:595 (5,1) -
00:44:376 (1,2,3) - Copy 00:44:376 (1) - and rotate it by 120 degrees http://scr.hu/1ks5/89wya
01:16:720 (7,8,9) - I feel like you should place it further
01:22:110 (5) - place it between 01:21:407 (2,3) - http://scr.hu/1ks5/2xha2
01:24:454 (8,4) - overlap
02:29:142 (2,3,4) - make it a perfect triangle

[Hard]

00:26:564 (1) - 00:47:189 (1) - 00:57:501 (3,4) - 01:18:595 (5) - 01:23:751 (2) - 01:26:095 (5) - 01:35:001 (3) - 01:36:173 (1) - 01:38:282 (2) - 01:51:876 (1) - 02:41:564 (3) - fix those blankets
00:28:439 (1) - This slider should be directed at 00:29:142 (2) -
00:42:501 (3) - The shape of this slider doesnt fit to this flow, try to flip it by 180 degrees
00:48:126 (3,4) - Copy sliders insted of trying to make them identical
00:50:001 (5,6,1) - This flow could be better
00:53:517 (5) - blanket to 00:52:814 (4) - http://scr.hu/1ks5/kfabd
00:55:157 (2,1,2,3) - This may be confusing, I would suggest to unstack 00:55:626 (1) -
02:14:845 (4,1,2,3) - ^
01:12:501 (3,4) - Make them parallel http://scr.hu/1ks5/x8ict
01:29:845 (3,4,1,2) - same problem here, unstack 01:30:079 (4,2) -
01:32:189 (1,2) - Place then on a straight line
01:41:564 (3,5) - place them the same way as 01:42:501 (5,7) -
01:50:704 (5,1) - I feel like you shouldnt stack them because these sounds arent similar at all
02:19:064 (1,2,3) - Make this spacing consistant
02:20:939 (1,2,3,4,5) - Its really hard to read with low AR, maybe try to make a pentagon
02:25:626 (3,4) - No need to stack

[Normal]

00:48:126 (2) - 01:19:532 (2) - 01:21:524 (2) - 01:44:376 (2) - 01:50:939 (1) - 01:54:220 (2) - 02:23:282 (2) - 02:33:126 (4) - 02:34:064 (1) - 02:41:564 (3) - 02:47:658 (2) - fix those blankets
02:51:877 (1,2) - Bad flow
00:43:439 (1) - A single slider with red point doesnt fit to this pattern, there's no reason for it
00:52:814 (3) - ^, place at least even number of them

Good luck~
Topic Starter
Arf

Routalempi wrote:

rfandomization wrote:

Yeah, the editor has been bugging out today, it's not just you :D
Switching to stable fallback seems to be a temporary fix at the moment
Looks like it's working again today, going to finish what I started here :)

Memories
- Right off the bat, i think OD 8 is too high for this map. I'd suggest OD 6, but 7 might suffice as well if you want to keep it kind of high while still making sense. I might have to lower it down to OD 7, for now though I'm keeping OD 8 up there,
- The intro (00:20:939 - 00:39:454 -) could use a slower slider velocity, right now the sliders feel rushed. It will also give a bit of contrast to the first kiai time. Originally the first 15 seconds or so were mapped, but due to how weirdly off-time it was, that got deleted. I think the SV works considering that's when the song starts to pick up.
- 00:46:251 (7) - NC here I didn't put one there because the music is completely and very much a continuation of the previous notes.
- 00:52:814 (5) - NC here
- 00:56:564 (7) - NC here
you fixed these already it seems
- 01:00:314 (5) - NC, 01:02:189 (1) - remove NC Fixed first NC, didn't remove the second one due to it being an end beat
- 01:15:079 (4) - having this note under the sliderend doesn't feel nice to play, and the music doesn't suggest such a pause in flow either. Changed this up a bit
- 01:39:689 (1) - remove NC Kept this due to end beat, again. Might change since I don't like the last note of a triple being NC
- 01:51:876 (1) - remove NC Sure
- 01:53:751 (4) - NC, 01:54:689 (1) - remove NC NC'd 01:52:814 (1) - instead
- 02:39:689 (1) - remove NC Again, end beats. Don't particularly like this but have had objections to not having an NC here so :L
- 02:52:814 (1) - remove NC ^

Overall the map plays well as it is IMO. Thanks :D :lol:

Hard
There's an unsnapped green timing point at 02:47:125 - snap it to 02:47:071 (It's your very last kiai endpoint). Fixed
Map plays well and there aren't any obvious note placement or pattern issues here. Combos need fixing though:
- 00:30:314 (1) - remove NC As before, end beats
- 00:55:626 (1) - remove NC This has to do with reading the note under the slider that follows this one, I was advised to make this an NC
- 00:58:439 (1) - remove NC, 00:59:376 (3) - add NC, 01:00:314 (1) - remove NC Added the NC but didn't remove the other ones due to big white tick and end beats
- 01:50:939 (1) - remove NC Big white tick
( - 01:51:407 (7) - MAYBE NC here so this note is its own combo, not quite sure though. a very tricky part to combo well :P ) Mmm, yeah that's a tricky one. I'm not keen on NC-ing it but if I get readability complaints I probably will have to.
- 01:54:689 (1) - remove NC Aaah why the hate on my end beats :( I was told by an experienced mapper that this is a better idea, I don't really like how it looks either tbh.
- 02:31:720 (1) - remove NC, 02:32:189 (2) - add NC Agreed with this one.
- 02:52:813 (1) - remove NC As above

Normal
- 00:29:376 (2,3) - feels really weird to play rythm-wise, try removing the repeat from 00:29:376 (2) and moving 00:30:782 (3) to 00:30:314 and making it one tick longer. On a harder difficulty this would be fine as-is, but it's too much of a trip-up in a normal-level map IMO. Sure why not.
- as with previous difficulties, some combos need fixing:
- 00:59:376 (5) - NC here, 01:00:314 (1) - remove NC Added but didn't remove, I need to discuss about these end beat combos with a BN or something :/
- 01:30:314 (4) - NC Done.
- 01:35:939 (5) - NC here, 01:37:814 (1) - remove NC Added but didn't remove due to big white tick
- 02:13:439 (5) - NC here, 02:15:314 (1) - remove NC, 02:17:189 (3) - NC here Added both but didn't remove.
- 02:20:939 (3) - NC here, 02:21:876 (1) - remove NC Agreed
- 02:39:689 (1) - remove NC, 02:40:626 (2) - add NC Added but didn't remove since I did this in all diffs.
- 02:52:814 (1) - remove NC End beat

It would make me so happy to see this eventually ranked, have a star! Thanks! I'm trying my best, would make me happy to see a ranked Bengali song on osu!

Hanczer wrote:

From our modding queue!

[Memories]

00:23:751 (5) - 00:25:157 (2) - 00:26:564 (1) - 00:28:439 (1) - 00:34:064 (1) - 00:35:939 (1) - 00:38:282 (2) - 00:50:939 (1) - 00:51:407 (2) - 00:55:392 (4) - 00:56:095 (6) - 01:01:251 (7) - 01:11:095 (5) - 01:13:439 (1) - 01:13:907 (2) - 01:32:189 (1) - 01:44:376 (3) - 02:11:564 (1) - 02:34:064 (1) - fix those blankets Adjusted
00:26:564 (1,3) - overlap Not anymore
00:29:376 (3,4) - Ctrl + G Ctrl-G'd the slider
00:33:126 (4) - This slider should be directed at 00:32:657 (2) - as you did with 00:33:595 (5,1) - This is a rotation of the previous pattern due to the similar sounds.
00:44:376 (1,2,3) - Copy 00:44:376 (1) - and rotate it by 120 degrees http://scr.hu/1ks5/89wya Adjusted
01:16:720 (7,8,9) - I feel like you should place it further Why not
01:22:110 (5) - place it between 01:21:407 (2,3) - http://scr.hu/1ks5/2xha2 Making a straight line with 01:21:642 (3,5,6) -
01:24:454 (8,4) - overlap Moved
02:29:142 (2,3,4) - make it a perfect triangle Adjusted

[Hard]

00:26:564 (1) - 00:47:189 (1) - 00:57:501 (3,4) - 01:18:595 (5) - 01:23:751 (2) - 01:26:095 (5) - 01:35:001 (3) - 01:36:173 (1) - 01:38:282 (2) - 01:51:876 (1) - 02:41:564 (3) - fix those blankets Adjusted
00:28:439 (1) - This slider should be directed at 00:29:142 (2) - Adjusted
00:42:501 (3) - The shape of this slider doesnt fit to this flow, try to flip it by 180 degrees Changed
00:48:126 (3,4) - Copy sliders insted of trying to make them identical It's the same slider...
00:50:001 (5,6,1) - This flow could be better It's up and down while curving, looks fine to me
00:53:517 (5) - blanket to 00:52:814 (4) - http://scr.hu/1ks5/kfabd Fine
00:55:157 (2,1,2,3) - This may be confusing, I would suggest to unstack 00:55:626 (1) - aaaaaa f this pattern. If I get one more bloody complaint about this it's going bye bye. I like back and forths though so it stays for now.
02:14:845 (4,1,2,3) - ^ The other one was at the bottom of the screen so I get it but this one stays, I don't want to remove every back and forth.
01:12:501 (3,4) - Make them parallel http://scr.hu/1ks5/x8ict They're fine, I don't want it that rigid.
01:29:845 (3,4,1,2) - same problem here, unstack 01:30:079 (4,2) - Is it the AR 7? I've had two complaints about the back and forths on this difficulty, but not a single playtester messed up on them, they fudged up other sections, like the 3/4 near the end.
01:32:189 (1,2) - Place then on a straight line Adjusted
01:41:564 (3,5) - place them the same way as 01:42:501 (5,7) - Adjusted, but it didn't seem to be that different.
01:50:704 (5,1) - I feel like you shouldnt stack them because these sounds arent similar at all Kept this
02:19:064 (1,2,3) - Make this spacing consistant Moved 3 further away
02:20:939 (1,2,3,4,5) - Its really hard to read with low AR, maybe try to make a pentagon I used to love this sort of cross jump at 60K, and playtesters liked this too, so no change for now.
02:25:626 (3,4) - No need to stack Unstacked to make it a back and forth

[Normal]

00:48:126 (2) - 01:19:532 (2) - 01:21:524 (2) - 01:44:376 (2) - 01:50:939 (1) - 01:54:220 (2) - 02:23:282 (2) - 02:33:126 (4) - 02:34:064 (1) - 02:41:564 (3) - 02:47:658 (2) - fix those blankets Done
02:51:877 (1,2) - Bad flow Adjusted
00:43:439 (1) - A single slider with red point doesnt fit to this pattern, there's no reason for it This line of the lyrics has an abstract negative meaning to it, hence the pointy slider whenever the line appears in the song. Also, having fifty million curves gets annoying after a while, there has to be some variation.
00:52:814 (3) - ^, place at least even number of them ^

Good luck~ Thanks for the blanket check, was really helpful, along with some of the other suggestions, good for polishing off parts of the map.
-Mo-


Using default skin for approach circles.

Normal
- 00:34:767 (4) - Slightly inconsistent spacing (Prev 1.28|Next 1.33)
- 00:35:704 (6) - As above (Prev 1.26|Next 1.30)
- 00:45:314 (3) - Blanket (approach circle at [00:45:314])
- 00:48:126 (2) - Blanket [00:47:130]. (00:49:064 (3) - This is good, why not copy-paste this and rotate by 120 degrees?)
- 00:56:095 (2,3) - Blanket [00:56:007] (copy-paste them).
- 01:10:157 (2) - Blanket (Ctrl+G 01:09:689 (1) and view from 01:09:630).
- 01:15:314 (4) - Blanket [01:15:021].
- 01:18:595 (3) - Blanket, Ctrl+G 2 at [01:18:067].
- 01:19:064 (1) - Slider 2 is fine, but check 1 at [01:19:474] (Ctrl+G). - 01:29:142 (2) - Blanket, Ctrl+G 1 at [01:28:351].
- 01:37:814 (1,2) - Both of these at [01:37:784] (copy-paste them).
- 01:50:001 (3) - Blanket, Ctrl+G 2 at [01:49:474].
- 01:52:345 (2) - This thing isn't quite centred (Centre is at x=256).
- 01:54:220 (2) - Blanket [01:54:601].
- 02:18:126 (3) - Blanket, Ctrl+G 2 at [02:17:569].
- 02:22:403 (4) - Blanket, Ctrl+G 3 at [02:21:642] (Might want to move 4 down the timeline too so it's visible).
- 02:25:626 (3) - Blanket (very minor), [02:25:333].
- 02:31:720 (1) - Slider 2 is fine, check 1 at [02:32:101].
- 02:33:126 (4) - Blanket [02:32:862].
- 02:34:064 (1) - Blanket, Ctrl+G 5 at [02:33:507].
- 02:41:564 (2) - Blanket (very minor), [02:42:237].
- 02:42:501 (4) - Blannket, Ctrl+G 2 at [02:41:534].
- 02:46:720 (5) - Spacing, (Prev 1.23|Next 1.30).

Hard
- 00:21:876 (3,4) - Could be a double blanket if you wanted it to be [00:22:228].
- 00:38:282 (2) - Blanket [00:38:048], then copy-paste to 00:38:751 (3).
- 00:57:970 (4) - Blanket [00:57:765], then copy-paste to 00:57:501 (3).
- 01:11:564 (1) - Slider 4 is fine, check 1 at [01:10:743].
- 01:18:595 (5) - Blanket [01:18:009].
- 01:35:001 (3) - Blanket [01:34:415].
- 02:16:720 (5) - Blanket [02:16:866].
- 02:27:032 (2) - Could be a double blanket at [02:26:827].
- 02:27:501 (3) - Blanket, Ctrl+G 2 at [02:26:505].

Memories
- 00:21:407 (2) - Blanket [00:20:821].
- 00:20:939 (1) - Also check this with 3 (Drag 1 across) at [00:21:759].
- 00:28:439 (1) - Blanket, Ctrl+G 2 at [00:28:673].
- 00:30:782 (2) - Blanket [00:30:226].
- 00:38:282 (2) - Blanket [00:37:696].
- 00:51:876 (3) - Blanket [00:51:319]. Copy-paste to 1 and 2.
- 00:53:282 (2) - Blanket [00:52:726] (You could copy-paste from 00:51:407 (2,3)).
- 01:12:970 (5) - Blanket [01:12:384].
- 01:13:907 (2) - Blanket, Ctrl+G 3 at [01:14:288].
- 01:19:064 (1) - Blanket [01:18:507].
- 01:22:345 (6) - You could blanket this with 01:23:048 (2) if you wanted.
- 01:26:095 (6) - Blanket (minor), [01:25:538].
- 01:30:782 (2) - Blanket [01:30:226].
- 01:43:907 (2) - Blanket [01:43:351].
- 02:26:564 (1) - Blanket [02:26:007].
- 02:28:439 (1) - Drag this across the timeline and view from [02:29:317].
- 02:30:314 (1) - Blanket [02:29:757] (check the slider head).
- 02:42:970 (5) - Blanket [02:42:384].
- 02:49:298 (5) - Blanket [02:48:712].

You don't have to KD this; this is literally the most disgusting mod I have ever done in my life.
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