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cranky - Libera me [Osu|Taiko]

posted
Total Posts
91
Topic Starter
wmfchris
This beatmap was submitted using in-game submission on Tuesday, 18 October, 2011 at 21:55:54

Artist: cranky
Title: Libera me
Tags: al2e10 Kochiya Sanae KingsAL2
BPM: 165
Filesize: 3173kb
Play Time: 02:07
Difficulties Available:
  1. Alarmable (5 stars, 387 notes)
  2. Normal (2.2 stars, 138 notes)
  3. Sanae (4.73 stars, 267 notes)
  4. Taiko (4.89 stars, 814 notes)
Download: cranky - Libera me
Information: Scores/Beatmap Listing
---------------
11th beatmap,

Normal - wmf
Hard - Sanae
Insane - al2e10
Taiko - wmf

9/10/10 Easy finished, taiko edited.
21/10/10 Added al2's diff, BG image.
13/1/11 Added Sanae's diff
Colin Hou
Hoshi~~
Pokie
 
aabc271
Hi~
Here is my taiko mod~
Mod request by wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Taiko]

The 1/4+1/3 patterns in 00:06:727~00:12:545, 01:34:362~01:36:180 and 01:53:453~01:57:999 are quite complicated compared to others~ Consider simplifying them a bit? I know these are style issues and not really a problem, so just ignore me if you want to keep that~

01:21:999~01:24:544 (612~623) This is quite difficult to place notes here. I think deleting all notes or adding a spinner here is better~

01:51:453 (749) Add finish?

Consider adding a timing point at 02:04:544 and use X1.5 BPM so that the last few notes are faster?

No errors found~ Nice job~ :)
Star and good luck~
Topic Starter
wmfchris
all fixed~
climbb65588
BG here. star.

Kotone
.
al2e10
Topic Starter
wmfchris
uploaded~
Magicphoenix
go chris
gl :D
avira0922
I love Cranky (/ω\)
thanks mapping
star~

These are just suggestions~
You don't have to change anything

The position of a normal whistle might be a little worried

[Alaramble]

Approach Rate & Overall is very low
Please rise it ;_;

00:59:089 (2,3,4,5,6) - I think that I should not change the spacing.
01:38:544 (2) - piles it up at the end of 01:37:817 (2)
01:39:089 (2) - piles it up at the end of 01:38:544 (2)
02:03:453 (1,2,3,4,5) - I think that I should not change the spacing

I am waiting for other difficulties to finish :3
I am not good at English,sorry TAT
kanpakyin
star~
-Lennox-
Hello there~
I try to mod your map D:

[General]

fine~


[Easy]

Circle Size -1?
Approach Rate -1?
I ask you.. it is an easy diff >.<

00:02:209-00:6:545(1,2,3,4): Remove whistel and add finish?
00:34:544 The spiner starts too early D: Maybe you make it so?
00:57:271: (x) Add note with finish sound?
01:33:899(4): remove this beat? It's very hard for a beginner to click so fast :D
01:48:908(1,2,3) Remove whistel... i does not fit with the music D:

Fine~

[Alaramble]

Add kiai?
I think circle size -1 is better D:
And approach rate/overall +1/2?

02:06:725(4) : remove this beat

I can't mod taiko sorry :P

Fine... great map's and great song!

Star~


ps: + = one right and - = one left :P
Kochiya Sanae
没音效 以后有空下 ;)

Download: cranky - Libera me (wmfchris) [Sanae].osu
Ulysses
Star this map! (does not use kudosu)
aesopl19193
All comments are suggestions only, feel free to ignore them

[General]
change combo colour?
Off count down?

[Alaramble]
OA and AR +3
HP Drain Rate +2
00:25:271 (10) - It touch the HP bar
01:06:180 (6) - ^
01:47:271 (7) - ^
01:50:544 (3) - this jump is hard to read
01:51:635 (1) - ^
01:52:726 (3) - ^
Nice rhythm

[Sanae]
Not finished

[Easy]
AR-1
SV too high, So the sliders is hard to play ( I can't FC that )
00:25:635 (6) - too hard for easy. consider not overlap it?

Star for Alaramble
Kochiya Sanae
Aria
>w</
Curisu
加上彼岸雨的PV= =效果好一些?(2007静止画MAD大賞第一名作品)
看过上面那个视频 难怪那么熟悉这BGM...

(另外...最后一个难度note那么慢没问题?)


star*3~
Mok
Heya:D

Map's good, so there's nothing too wrong for me...
Only, in [Normal] 00:15:453 (3) - Stack this correctly. tha'ts all! :D
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