[Yes Escape]
■ ctrl+a, scale by x0.80 :v rather delete map than reduce the diff■ I know that the map is supposed to be extremely jumpy and difficult, but I'd suggest that you adjust some of the parts with the song intensity in mind;
■ ex. 00:37:789 (1) - to 00:44:446 (1) - This part is already packed with almost fullscreen and actual fullscreen jumps, even though we've just started the map. Might want to tone down the spacing just a bit on jumps like 00:39:980 (7,8) - 00:40:654 (2,3) - 00:42:002 (2,3) - 00:42:677 (7,8) -
This occours throughout the entire map so .. uh, I guess that's up to you if you really want to change something
It's a good buildup imo and it's not as hard as you think it is if you compare it to the kiai. The jumps are mapped to strong beats. That part is suppose to feel like it's harder than 00:22:958 (1) - and it already has some mini jumps.■ 01:18:744 (2) -
Blanket? ok■ That whole jump combo from 01:23:632 (1) - up to 01:25:823 (8) - makes the player movement very right-centered all the time, which can be anti-fun to some and technically isnt even that good in terms of design. You might want to change that combos' pace a bit (ex. 01:24:474 (7) - 37/345, 01:24:643 (8) - 342/129, 01:24:811 (1,2,3) - 106/175 and adjust the combo after that then too) to make it more balanced.
uh it's only two jumps to the right I don't see the problem. Also, your suggestion uses jumps on non strong beats and I'm against that kind of thing.■ 01:59:531 (6) - Move that a bit further away from that corner. Having to move all the way into th[/color]e corner of the screen isnt really a cool thing to do.
ok■ 02:10:823 (1) - to 02:15:879 (1) - feels kind of boring compared to the later combos in terms of patterning. Maybe that's just me.
Well it's different yeah, might change that.■ 02:37:705 (4,1) - Consistency wise, it'd probably be better if these streams were connected to each other (like 02:43:098 (4,1) - 02:48:492 (4,1) - )
Oh right I didn't add a spaced stream there. Fixed■ 02:59:362 (1,1,2,3) - 03:08:295 (2) - 04:42:171 (3) - Similar thing as the corner-Circle above. Having to move to the edge of the screen feels somewhat weird.
Changed some.■ I feel like the spacing is really messed up in this one. There are quite the number of patterns that I'd like to point out because they're weird to play or overdone , but ... that'd kind of mean that I'd have to point out the entire map because of its spacing. I probably wouldve liked this more if this wasnt aimed at fullscreen jumping 24/7 pp map inc :v
Not exactly sure how is it messed up if it's consistent throughout the map. I can of understand I could have made it easier, but this is the difficulty I have right now.I cant really mod that kind of map, sorry.
No problem, thanks for your input