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The Flashbulb - You Take The World's Weight Away

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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on jueves, 12 de mayo de 2016 at 13:01:51

Artist: The Flashbulb
Title: You Take The World's Weight Away
Tags: downtempo piano benn jordan resent and the april sunshine shed ‎
BPM: 90
Filesize: 2448kb
Play Time: 01:28
Difficulties Available:
  1. Easy (0,94 stars, 54 notes)
  2. Hard (2,23 stars, 152 notes)
  3. Normal (1,52 stars, 93 notes)
Download: The Flashbulb - You Take The World's Weight Away
Information: Scores/Beatmap Listing
---------------
Calm song this time, relaxing song by The Flashbulb

Easy: 100%
Normal: 100%
Hard: 100%
Tacto
Never modded before and am not the best mapper (yet) but here are a few things if you are interested

Hard

00:01:666 (3,4) - try bring these closer together. You jump from a 1x snap to a 1.7x snap which seems a little of for the start of a map.

00:15:333 (5,1) -Turn the 5 into a regular slider and start the next phase with a new circle instead of a return beat(I dont know how to phrase this better sorry)

00:27:999 (4,5,6) - The long slider seems out of place just end it and make a triple after.

00:50:999 (1,2) - Turn the one into a triple slider and the 2 into a circle

01:23:332 (3,4,5) - Try a slider into a note to end. But that is just preference

on a side note try and make this a little more difficult bc its not really a Hard map in terms of star diff


Normal

00:18:666 (1,2) - Make the 2 slider the same length as the 1

00:21:333 (1,2,3,4,1,2,3) - Make the second combo the same pattern as the first

00:35:999 (3,4) - Turn the 3 into a circle and move the 4 back and make it longer so the Drum hits on it like it does the last few times the Drum hits on the end of a slider

00:41:332 (3,4) - Same as above

00:46:332 (2,3) - Make the 2 shorter and move back the 3 and add a note after is. (same reason as stated above)

00:55:999 (1,2) - Same reason above ( it just makes the map feel better )

01:22:665 (1,2,3) - you could add 2 circles after it bc the song doesnt end on those notes

side note: Dont be afraid to add some slider triples in sometimes. ( in my opinion ) its okay if they are just slider triples.

Easy

00:11:999 (2,3) - Move 3 out of the way so that it is not overlapping the 2 ( Under the 2 would work)

00:34:666 (3) - Make it end on the drum and add another note

00:39:999 (3) - Same as above

00:47:999 (1) - Same

00:55:999 (3) - Same

side note: Save those long sliders for when the drum isn't hitting ( which you already have)


Well that is it these are all my opinion and coming from a first time mod I sorry if it want helpful. Also i like the feel of the maps Good luck and let me know you need me to explain anything. Best wishes -Bulldog
dylansantosh
Hey from # modreq, NM just for you <3 (though i have a similar map if you want to take a look :v)

General
Blankets in most cases are slightly off
No tags

Easy
00:02:666 (3) - Doesnt seem symetrical
00:17:333 (2) - Blanket slightly off, Slider end should be moved down one small square
00:34:666 (3,4) - Why no blanket?
00:39:999 (3) - Blanket slightly off
01:15:998 (2) - ^

Try to perfect the balnkets, for the rest, nice shapes.

Normal
00:03:999 (2,3) - These 2 sliders do not have the same curve, think it would look better if it did
00:18:333 - Missing a note?
00:20:999 - ^
00:25:999 (3) - Almost perfect blanket, Move sliderend one small square down
00:46:332 (2) - This overlap looks bad to me, How about ctrl+h and make it go around preciousl sliderend
01:09:332 (1) - This blanket is slightly off too
01:11:998 (3,4) - ^
01:21:665 (2) - ^

Hard
You know you can name the hardest difficulty in a mapset anything you want right?
I thought of some ones for you:
Heavy
Weight
Away

Now moving on to the modding :v)

00:16:666 (2,3) - Supposed to be a distand blanket? If yes, its slightly off
00:19:999 (6) - Blanket slightly off
00:20:666 (7) - ^
00:27:332 (3) - ^
00:43:999 (4) - ^
01:05:332 (3) - The curve is flatter than the previous slider
01:18:665 (4) - Blanket slightly off

Nicely done, Like the stacks and stuff

Good luck!
Alpe
Wow man thats good. Didnt find any problems! Sorry :(
ColdTooth
Hey there! You asked for a mod, so I will mod it

[Easy]

00:38:666 (2,3) - Blanket is off

01:14:665 (1,2) - ^


[Normal]

00:10:999 (2) - You could curve this slightly w/ the flow

01:17:998 (2) - looks off


[Hard]

00:14:333 (3,4,5,1) - Maybe make a diamond shape, looks pretty unorganized now

00:27:332 (3,4) - blanket is off, unless you don't want one

00:53:332 (1,3) - blanket is off


This looks very nice :)

No kds if nothing was fixed
Topic Starter
MoodyRPG
Thanks guys, fixed some points
CSLM
hi, m4m

Unrankeable
Important
Suggestion

General

  1. El offset esta mal, trata de aumentarlo 20 ms, suena mejor
  2. Desactiva el conteo
  3. AiMod dice que las tags son inconsistentes (pero no se donde lol)

Easy

  1. 00:02:666 (3) - hay alguna razon para que este slider este en esta posicion? :/ añadele un ctrl-g para que el DS sea consistente
  2. 00:07:999 (3) - *nazi* porque no colocas el tick rojo de este slider en el slidertick?
  3. 00:11:999 (2,3) - esta clase de overlaps no son bien vistos para un Easy, ya que los newbies podrian clickear la cola del slider en vez de la cabeza
  4. En estos sliders, sugiero acortarlos para que el downbeat sea clickeable: 00:17:333 (2) - 00:19:999 (4) - 00:25:332 (4) - 00:29:332 (3) - y 01:15:998 (2) -

Normal

  1. 00:07:999 (1) - *nazi* lo mismo que en Easy
  2. 00:18:666 (1,2) - ando un poco confuso acerca de esto, ya que anteriormente estabas practiamente haciendo 1/2 spam y de repente aparece esto lol, es muy inconsistente tomando en cuenta el ritmo anterior. Sugiero que (1) lo vuelvas 1/1 y añadas un circulo en 00:19:666 -
  3. 00:37:332 (1,3) - cambia la curvatura de estos 2 sliders, mejoraria el flow imo

Hard

  1. 00:03:999 (5,1) - *nazi* arregla el stack
  2. 00:20:666 (7) - mmm, ctrl-g?
  3. 00:36:666 (6,7,8) - deberias posicionar este triplet en donde esta 00:35:666 (4) - ya que como los sliders son los mismos solamente que 00:35:999 (5) - tiene ctrl-j, el pattern funcionaria mejor imo si ese triplet estuviera alli
  4. 00:38:332 (2,3) - blanket?
  5. 00:51:332 (2) - este reverse slider deberia estar en 00:50:999 - que es en donde suena el triplet del piano
  6. 01:17:665 (2) - ctrl-j? haria un pattern agradable con 01:16:665 (6) - y daria un mejor flow con respecto a 01:18:332 (3,4) - imo

It's not so long, but i hope that helps :3
Map: https://osu.ppy.sh/s/377581
GL with rank
choo choo~
Kuki
ayy m4m, my map

[easy]
00:00:000 (1,2,3,1) - lmao the spacing is insane + unrankable ctrl+g (3)
00:25:332 (4,3) - maybe for parts like this use clap hitsound for slidertick, just an idea

pretty clean and rankable as expected, apart from spacing at the start which i guess is just an accident

[normal]
00:47:332 (4,1,2) - imo something like this fits soooooo much better, flows nicer, and is so much more comfortable to play.
01:22:665 (1,2,3) - weird how you map the same sound here and then don't map it, especially cause you mapped it in the hard diff, just do this perhaps

[hard]
00:15:333 (5) - lmao this spacing makes no sense to structure or emphasis, rethink this and liken it to what you've done previously.
00:18:666 (1,2,3,4,5) - even spacing plz this isn't clean

good luck with rank which i'm sure will come soon 8-)
Topic Starter
MoodyRPG
Thanks for your mods guys, nice suggestions

I need to check the offset :(
Arphimigon
This is a map.

[General]
Now it may be just me but I really think the BG is just bad. I don't see the reason for a blurry building and it doesn't feel nice to see on a happy song!

[Easy]
Some hitsounding here.
00:04:666 - 00:09:999 - should be soft whistles if 00:09:999 - has one.
Liked it.

[Normal]
00:32:332 (1,2) - This offbeat slider is a little offputting (clap on end) esp after a long hold. Can you replace with note slider instead of slider note?
Same, pretty clean and consistent.

[Hard]
Now I have an ongoing thing about the spacing in this which I don't like. As a rule I like to say downbeats (which are usually the strongest sounds) have equal or higher spacing than everything around, however your jumps seem a bit randomly placed.
00:09:333 (5,6) - For instance this, pitches are decreasing and there isn't a strong sound here but there is a jump!
00:18:666 (1,2,3) - Equalize spacing here please!
00:20:666 (5,1) - Mind raising 1 to make this more simple to play? Right now it feels juuuuust out of a nice curve flow.
Basically the first point really, it feels pretty awkward (at least to me) throughout the whole difficulty because of that.

Good Luck!
Topic Starter
MoodyRPG

Arphimigon wrote:

This is a map.

[General]
Now it may be just me but I really think the BG is just bad. I don't see the reason for a blurry building and it doesn't feel nice to see on a happy song!

[Easy]
Some hitsounding here.
00:04:666 - 00:09:999 - should be soft whistles if 00:09:999 - has one.
Liked it.

[Normal]
00:32:332 (1,2) - This offbeat slider is a little offputting (clap on end) esp after a long hold. Can you replace with note slider instead of slider note?
Same, pretty clean and consistent.

[Hard]
Now I have an ongoing thing about the spacing in this which I don't like. As a rule I like to say downbeats (which are usually the strongest sounds) have equal or higher spacing than everything around, however your jumps seem a bit randomly placed.
00:09:333 (5,6) - For instance this, pitches are decreasing and there isn't a strong sound here but there is a jump!
00:18:666 (1,2,3) - Equalize spacing here please!
00:20:666 (5,1) - Mind raising 1 to make this more simple to play? Right now it feels juuuuust out of a nice curve flow.
Basically the first point really, it feels pretty awkward (at least to me) throughout the whole difficulty because of that.

Good Luck!
Thanks, fixed most stuff
Shiirn
Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

Easy
  1. 00:02:673 (3) - I think this slider'd be way cooler if it bent on an actual strong piano beat like the one after it does.
  2. 00:20:007 (4) - Same vein. I think it's really cool when sliders make sharp, noticeable bends directly on-beat.
  3. 00:34:673 (3) - ^ you get me.
  4. 01:24:007 - should really put a note here just to end the song on a strong click.

Normal
  1. 00:11:007 (2) - This offbeat slider feels a bit awkward, especially since the kick is such a strong beat.
  2. 00:57:340 (3) - see comments on easy, there's a really strong beat on the white tick this can turn on but it turns on a nothing red tick instead :(
  3. 01:18:673 (3,4) - obligatory "blanket these" comment from shiirn
  4. 01:24:007 - should really put a note here just to end the song on a strong click.

Hard
  1. 00:19:673 (3,4,5) - blanket these
  2. 01:16:340 (5,6) - blanket sucks
  3. 01:18:340 (2,3) - ^
  4. 01:24:007 - should really put a note here just to end the song on a strong click.
Topic Starter
MoodyRPG

Shiirn wrote:

Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

Easy
  1. 00:02:673 (3) - I think this slider'd be way cooler if it bent on an actual strong piano beat like the one after it does.
  2. 00:20:007 (4) - Same vein. I think it's really cool when sliders make sharp, noticeable bends directly on-beat.
  3. 00:34:673 (3) - ^ you get me.
  4. 01:24:007 - should really put a note here just to end the song on a strong click.

Normal
  1. 00:11:007 (2) - This offbeat slider feels a bit awkward, especially since the kick is such a strong beat.
  2. 00:57:340 (3) - see comments on easy, there's a really strong beat on the white tick this can turn on but it turns on a nothing red tick instead :(
  3. 01:18:673 (3,4) - obligatory "blanket these" comment from shiirn
  4. 01:24:007 - should really put a note here just to end the song on a strong click.

Hard
  1. 00:19:673 (3,4,5) - blanket these
  2. 01:16:340 (5,6) - blanket sucks
  3. 01:18:340 (2,3) - ^
  4. 01:24:007 - should really put a note here just to end the song on a strong click.
Thanks Shiirn, fixed except the last suggestion in each diff, really helpful mod
HappyRocket88
¡Hola! Perdona la tardanza, he estado algo ocupadito con la Universidad pero aquí estoy upong your request. \:D/

[Easy]
Realmente esta Easy es buena. Tiene flujos leíbles y amigables para los jugadores que apenas empiezan. El ritmo es constante y el hitsound compensa los sonidos de la canción genialmente. Si bien la dificultad ya fué revisada anteriormente un par de veces, tengo algunas sugerencias que me gustaría discutir antes de nominarlo:
  1. Rítmicamente hablando, el hecho de evadir los claps con los deslizadores de 2/1 suena un tanto feo. La razón es porque la cosnsistencia juega un papel principal en este tipo de dificultades debido a que los jugadores se acostumbran mejor si el mapeo (ritmo/flujos/hitsounds) es uniforme a lo largo de la dificultad. Por lo tanto, tendría sentido emplear slider-ticks para seguir la consistencia de claps que usaste mientras mapeabas esta dificultad. Lo mismo va para el normal-hitnormal de esta sección 00:32:667 - con los siguientes sliders 00:40:000 (3) - 00:42:667 (1) - 00:48:000 (1) - 00:56:000 (3) - etc
  2. La configuración de los valores de esta dificultad están demasiado altos para la densidad, drenaje y la velocidad cuando aparencen los círculos. OD 3 no juega mal pero encajaría mejor en una dificultad Easy que tuviese más densidad de objetos y, dejando de lado las estrellas que arroja el sistema, no es tan relevante ubicarlo en 3 cuando sobre 2 juega perfecto. Lo mismo iría para el HP Drain y el Approach Rate. ¿Qué te parece?
  3. 00:24:000 (3,4,1) - El ritmo aquí se ve un poco confuso porque el 2/1 no encaja bien en términos de enfatizar los downbeats en esta sección. 00:25:334 (4) - Termina jugando particularmente mal debido al offbeat creado por el slider-tail cuando se ubica en un downbeat. Por lo tanto, jugaría mucho mejor si reemplazaras ese 2/1 e hicieses 00:26:667 - un beat clickeable. (Un slider-head o un simple círculo encaja perfecto) Intenta este ritmo para subrayar la nota fuerte del piano y seguir con el ritmo a 1/1:
  4. 01:16:000 (2) - Caso similar aquí. Honestamente el slider-tail juega un poco raro aquí ya que este punto 01:17:334 - es realmente fuerte como para dejarlo como un offbeat con ese slider. Yo sí creo que si hacés ese beat clickeable los jugadores tendrán mejor idea de las notas fuertes utilizadas a lo largo del mapa en pro de generar patrones más intuitivos y amigables.
  5. 01:28:000 - Nazi. ¿Podrías utilizar 5% de vol para esta línea para evitar el sonido del custos soft hit? Como esta aún se puede oír esa ruidosa onda que suena forzada en esta parte calmada. Sin embargo, si quieres silenciar el sonido completo del spinner puede utilizar un .wav en blanco para mejorar el efecto del final.
[Normal] ¡Oh! El estilo de esta dificultad me recuerda ese 2013 - 2014 cuando los mapas solían tener harta simetría para darle ese sello fancy a los mapas. XD En general está muy bien, pero hay unos pyntos que me gustaría llegar a un acuerdo con vos.
  1. 00:23:334 (4) - 00:47:334 (4) - ¿Por qué son offbeats cuando claramente el sonido de los intrumentos es mucho más fuerte aquí? Jugaría muchísimo mejor si los downbeats fuese clickeables asimismo como hiciste en lso patrones siguientes.
  2. El HP y el OD están algo altos para lo difícil que es esta dificultad. Tendría más sentido si los redujeras hasta 4 para tener un balance con lo que la dificultad exije a los jugadores y con lo que ciertamente se mapeó.
[Hard] No puedp negar que el flujo de esta Hard está bastante organizado y en general el ritmo con los triples encaja con la canción. Cosiltas menores porque honestmante no me queda mucho por sugerir ya que la dificultad está bien chévere:
  1. Aquí voy con lo mismo de reducir el valor del OD y del HP en menos uno. ;w;
  2. ¿Has pensado para un nombre personalizado para esta dificultad? Si te parece crear uno, te puedo ayudar. \:3/
  3. 00:47:667 (8) - Para evitar crear un offbeat aquí con el slider, podrías cabiarlo por un círculo y agregar un círculo aquí 00:48:000 - para mejorar significativamente el ritmo.
  4. 01:23:500 (4) - Sé que quisite continuar con el ritmo de los triplets aquí, pero suena un poco overmapped ya que la música es más tranquila y y el ritmo es más sencillo en esta parte. Por lo tanto, sygeriría que removieras ese círcylo y agregarás una nota aquí 01:24:000 - para enfatizart mejor los instrumentos. ¡Inténtalo! Estoy seguro que un star pattern caería perfecto allí. >w<
[]
¡Perfecto! Llámame cuando hayas respondido estas cosillas para hacer el recheck. ¡Bonita noche! -w-
HappyRocket88
Topic Starter
MoodyRPG

HappyRocket88 wrote:

Metadata
  1. http://theflashbulb.net/2015/
  2. https://www.discogs.com/Flashbulb-Resen ... ase/167121
  3. http://alphabasic.myshopify.com/product ... shine-shed
Thanks. and yeah, that's the correct metadata so, no problem :)
smallboat
We fix one thing at this mapset, and nothing to say to this. Let it go Qualified
Topic Starter
MoodyRPG

smallboat wrote:

We fix one thing at this mapset, and nothing to say to this. Let it go Qualified
Thanks boat :)
DaxMasterix
:DDDD
DeletedUser_4329079
Great map and great song, I wish there were more The Flashbulb songs mapped
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