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Crystal Castles - Violent Dreams [Sidewalks And Skeletons RE

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Topic Starter
Auxent
This beatmap was submitted using in-game submission on 2. prosince 2015 at 20:38:17

Artist: Crystal Castles
Title: Violent Dreams [Sidewalks And Skeletons REMIX]
Tags: alice glass ethan kath experimental goth witch house witchhouse telegram publishing records
BPM: 114
Filesize: 5821kb
Play Time: 03:09
Difficulties Available:
  1. Dark (2,65 stars, 328 notes)
  2. Light (1,55 stars, 181 notes)
Download: Crystal Castles - Violent Dreams [Sidewalks And Skeletons REMIX]
Information: Scores/Beatmap Listing
---------------


Won't you let me? Well, you know I can drive.
Please, let me take your car, won't you let me take your car?
Two policemen in the car behind, not on duty but they stopped.
And just before the car caught fire, bravely they pulled her off.

#3


Diffset:
Light: Auxent
Dark: Auxent


Euny

heyo o/ i'm here for mod as your request via in game chat. so, lets see!


  • General
  1. normal-sliderslide / soft-sliderslide / soft-sliderslide3 are not official one so you need to change them to official one here you are >> http://puu.sh/lrOmo/720a1003ec.wav.
  2. soft-hitwhistle3.wav is shortert than 100ms and is unrankable. you must change this too.
  3. preview point is unsnapped is not unrankable issue but i think fixing more better for clear.
  • Light
  1. i think you need to change some slider velocity change timing point. cause too much gap. can cause confusion for newest players.
  2. 00:37:971 (1) - rotate this slider with -5 degrees(with selection centre) blanket will better with 00:37:708 (3) -
  3. 00:50:603 (1) - fix this slider more smoother. i think this too easy to slider break for newest players. since difficulty is lowest.
  • Dark
  1. 01:23:497 (1,1) - try to make perfect stack for their tails.
  2. 02:07:445 (3,1) - avoid those objects overlap. cause it was bit poor when i play this part
  3. 02:09:024 (2,3) - you can improve blanket
  4. 02:26:918 (5) - move this around 312l342 will more comfortable to play.
  5. 02:29:287 (5,1) - also bit same with above. replace those for tail end.
gl with this mafren!!

Topic Starter
Auxent
@Euny Fixed everything except the slider velocity in the Normal diff. Thank you my friend~.
Starrodkirby86
[General]
It seems that the remix artist, Sidewalks and Skeletons, seems to love having different kinds of capitalization and symbols for his music. This is an incredibly minor and minute thing, but if you'd like to match up with the metadata for the song, you may want to consider the following:

The .mp3 itself lists the track as:
Sidewalks and Skeletons
Crystal Castles - Violent Dreams [Sidewalks and Skeletons remix] so you can go with that (i.e. putting Crystal Castles in the song title, replacing the parentheses with brackets, and lowercasing remix)...

The Soundcloud page lists the track as:
SIDEWALKS AND SKELETONS
Crystal Castles - Violent Dreams [Sidewalks and Skeletons REMIX]

So there's that kind of capitalization...

And finally, the video page...
Sidewalks and Skeletons
Crystal Castles - Violent Dreams (Sidewalks and Skeletons REMIX)

I'd like to say that any of these three would be the correct metadata for the song, but it's your call. I kind of agree with having Crystal Castles as the artist and all of that, but since remixes are pretty much still subject to the original artist, you may want to make such a consideration.

Seems like soft-hitwhistle3.wav is still under 100ms. You may have to add blank filler noise to fill it to 100ms (0.1sec).

[Light]
Overall, this difficulty works well for a beginner, I think. There's a good and clear contrast between both the 1.10x, slower distance parts, and the faster 0.8x distance parts. I think the slider changes are subtle enough to not throw anyone off, however, my opinion may differ from others.

[Dark]
This isn't a big deal, but [Light] has Widescreen mode supported while this difficulty doesn't. What a minor toggle.

In this difficulty, I can see that you take a bit more of a liberal approach. With this difficulty intending to be somewhat of a [Hard] difficulty, the liberal spacing would be a good challenge for players to get out of their comfort zone and into their sightreading zone, so to speak. With it also being mostly 1/1 fluctuations, it's also pretty understandable. The only kind of jump-ish patterns that I find a bit more weird is the usage of this sort of pattern at 01:14:813 (3,4,5,6) - . I guess there's nothing wrong on a playability scale, and you are consistent when you use this pattern, especially in the second chorus. I don't see the jump from (3) and (4) based on the song, though. I don't think it would pose as much of a problem in the long run.

02:41:655 (5,6,1) - This is the only usage of 1/2s like this for this particular sound. For every other case, it's always a spaced stacked triplet. Do you want to match it according to that too, or leave it uniquely like that?

Overall, good job!

Topic Starter
Auxent
@Starrodkirby86 - Fixed hitsound and issue with the Light difficulty. Thank you.
Kyouren
Your message is too short! <3

SPOILER
20:47 KittyAdventure: dom~
20:47 KittyAdventure: >w<
20:48 Auxent: meitio ><
20:49 KittyAdventure: how do you know?
20:50 KittyAdventure: my name?
20:50 Auxent: its a secret
20:51 KittyAdventure: you're so romantic >///W///<
20:51 *Auxent is blushing?
20:57 Auxent: will you mod something for me?
20:57 KittyAdventure: violet dreams?
20:58 Auxent: *violent
20:58 Auxent: yes.
20:58 Auxent: (:
20:58 KittyAdventure: okay
20:59 KittyAdventure: 2 diff owo?
21:00 Auxent: yes.
21:00 KittyAdventure: irc mod it's fine :v
21:01 Auxent: yes.
21:01 KittyAdventure: whyy not add sb? :v
21:02 Auxent: i don't want any.
21:02 KittyAdventure: Okay
21:02 *KittyAdventure is editing [http://osu.ppy.sh/b/833127 Crystal Castles - Violent Dreams (Sidewalks And Skeletons Remix) [Dark]]
21:03 Auxent: ok
21:03 KittyAdventure: General:
21:03 KittyAdventure: Metadata: https://soundcloud.com/jakeleeismyname/crystal-castles-violent-dreams
21:04 KittyAdventure: https://www.youtube.com/watch?v=U3P_icvTPtI
21:04 KittyAdventure: Remix used all capital
21:04 KittyAdventure: so tittle is Violent Dreams (Sidewalks and Skeletons REMIX)
21:04 Auxent: I've discussed the metadata with Kirby
21:04 Auxent: Check the thread.
21:05 KittyAdventure: I know but he not with link or website
21:05 Auxent: "Soundcloud page" the video page..
21:05 KittyAdventure: So, I help you to found a link :3
21:05 Auxent: I'll capitalize REMIX.
21:06 KittyAdventure: okay, good
21:06 KittyAdventure: 00:19:024 (1) - backing a little?
21:07 Auxent: what do you mean? blanket or?
21:07 Auxent: i kinda don't understand what you mean.... :/
21:08 KittyAdventure: http://puu.sh/lBG7V/e7fe22f755.jpg
21:09 Auxent: Nope, i'd like to keep constant DS.
21:09 KittyAdventure: 00:26:392 (2) - ^
21:09 KittyAdventure: http://puu.sh/lBGcv/3109e802b0.jpg
21:09 KittyAdventure: I think too near Dx'
21:10 Auxent: http://puu.sh/lBGfe.png
21:10 Auxent: constant DS.
21:10 KittyAdventure: okay, up to you
21:11 KittyAdventure: 01:22:445 (1,1,1) - why you used whistle? too noisy if i used headset
21:12 KittyAdventure: ?
21:13 Auxent: Because of highlighting the part.
21:13 Auxent: *song part.
21:13 KittyAdventure: No no no
21:13 Auxent: You can hear something like "screams" in the background.
21:14 Auxent: Also it's same volume level as kiai.
21:14 KittyAdventure: No no no
21:14 KittyAdventure: too noisy
21:14 Auxent: well...if you think so...
21:15 KittyAdventure: I'm sorry
21:15 Auxent: fixed.
21:16 KittyAdventure: 02:46:655 (1,1,1) - ahhhhhh!!!!!!
21:16 KittyAdventure: T_T
21:17 Auxent: fixed already.
21:18 KittyAdventure: 03:04:550 (4) - http://puu.sh/lBGy1/bbacfacd5f.jpg
21:18 Auxent: 1,5x jump. DS. Not moving.
21:19 KittyAdventure: okay, done
21:19 KittyAdventure: OD +1?
21:19 KittyAdventure: Why CS is 4,5?
21:21 KittyAdventure: ?
21:22 Auxent: Not fixed because of DS:
21:22 KittyAdventure: Okay~
21:22 *KittyAdventure is editing [http://osu.ppy.sh/b/835981 Crystal Castles - Violent Dreams (Sidewalks And Skeletons Remix) [Light]]
21:23 KittyAdventure: 01:22:445 (1,1) - remove NC?
21:23 KittyAdventure: and why in 00:19:024 (1,2,1,2) - you add nc every 1 and 2 combo
21:23 Auxent: Nope.
21:24 KittyAdventure: Reason?
21:24 Auxent: 1. Changing SV. Must be NC.
21:24 Auxent: 2. Consistency
21:24 KittyAdventure: Okay, I understand
21:25 KittyAdventure: don't forget remove whistle in 01:22:445 & 02:46:655
21:25 Auxent: sure
21:27 KittyAdventure: I think your map is fine
21:27 Auxent: ok.
21:27 KittyAdventure: No KDS for this map and i shoot your star :3
21:27 Auxent: You should get kudosu.
21:28 KittyAdventure: No
21:28 Auxent: Well we've fix the title, HS volume and stuff.
21:28 KittyAdventure: just short mod
21:28 Auxent: as you wish.
21:28 KittyAdventure: Well, It's up to you
21:29 Auxent: I will give you one.
21:29 KittyAdventure: and please to not give a video for this map
21:30 KittyAdventure: and please put metadata link in your descrbion
21:31 Auxent: why not video?
21:32 Auxent: video is great :3
21:32 KittyAdventure: well, it's up to you
21:32 Auxent: Post a log there and i will give you kudosu.
YellowManul
we did some irc mod, aux will post log so o wo
Topic Starter
Auxent

YellowManul wrote:

we did some irc mod, aux will post log so o wo
log here:
15:59 YellowManul: go o3o
16:00 *YellowManul is editing [http://osu.ppy.sh/b/835981 Crystal Castles - Violent Dreams (Sidewalks And Skeletons REMIX) [Light]]
16:00 Auxent: ok
16:01 Auxent: Damn.
16:01 YellowManul: wat
16:01 Auxent: Nothing xD
16:01 Auxent: Misclick
16:01 Auxent: Wrong chat.
16:01 YellowManul: l m a o...
16:01 YellowManul: ok
16:01 YellowManul: first
16:01 YellowManul: 00:19:024 (1) -
16:02 YellowManul: only two objetcs in combo
16:02 YellowManul: like
16:02 YellowManul: delete this one
16:02 YellowManul: ;w;
16:02 YellowManul: like you do in the next combos
16:02 Auxent: I'd like to keep it like it is because consistency.
16:02 YellowManul: but
16:02 YellowManul: where's consistency, beacuse i cant find it :V
16:03 Auxent: I'm using same pattern in two combos.
16:03 Auxent: At the beginning
16:03 Auxent: Like
16:03 Auxent: ;00:21:129 (1,2,1,2) -
16:03 Auxent: 00:25:340 (1,2,3,4) -
16:03 Auxent: Shit NCs.
16:03 YellowManul: ok
16:03 YellowManul: nevermind :v
16:04 YellowManul: 00:47:971 (2,1,2,3) -
16:04 YellowManul: idk if it's really accurate
16:05 YellowManul: 01:03:234 (1) - fix blanket
16:05 Auxent: Ok fixed.
16:06 YellowManul: as i know
16:06 YellowManul: normal has to have one sv
16:06 YellowManul: :v
16:07 Auxent: Saw tons of maps with changing SV and they're ranked. (New ones).
16:07 YellowManul: rip
16:09 YellowManul: 02:59:024 (1) -
16:09 YellowManul: i'd like to put it on 328;152 ;w;
16:10 Auxent: Fixed.
16:11 *YellowManul is editing [http://osu.ppy.sh/b/833127 Crystal Castles - Violent Dreams (Sidewalks And Skeletons REMIX) [Dark]]
16:11 YellowManul: 00:37:971 (1) -
16:11 YellowManul: Maybe copy this one from 00:37:445 (4) - ;w;
16:11 YellowManul: and make a blanket
16:11 Auxent: Nope I like it how it is ;w;
16:11 YellowManul: 00:41:655 (4) - fix
16:12 YellowManul: 00:44:550 (2,3) -
16:12 YellowManul: I'd reccomend you to swap this objects
16:12 YellowManul: cuz slider which starts from red tick is really hard to listen ;w;'
16:13 Auxent: Ok.
16:13 Auxent: Fixed.
16:13 YellowManul: 00:54:813 (1,2) -
16:13 YellowManul: idk if its supposed to be blanket
16:13 YellowManul: if yes - fix!!11
16:13 Auxent: It doesn't.
16:14 Auxent: *wasn't.
16:14 YellowManul: 01:59:024 (3) -
16:14 YellowManul: urgh owo
16:14 YellowManul: 02:03:497 (4,5) - same as previous
16:15 YellowManul: 02:16:918 (1) - blanketmeow
16:16 YellowManul: 02:32:708 (4) - ^
16:17 YellowManul: 02:42:971 (3) - idk if it's ok that you made jump on red tick
16:17 YellowManul: cuz it's not strong beat
16:17 YellowManul: i'd reccomend to make jump 02:43:234 (4) -
16:17 YellowManul: ;w;
16:17 YellowManul: on*
16:18 Auxent: Blankets fixed.
16:18 Auxent: Jump added.
16:20 YellowManul: 03:00:866 (6) -
16:20 YellowManul: i'd put it on 192;168 for consistency owo
16:20 YellowManul: 03:02:445 - empty? ;w;
16:21 Auxent: Yes empty.
16:22 Auxent: I wanted to map vocals there.
16:22 YellowManul: but there's vocal lol
16:22 Auxent: Plaa (empty) stic.
16:22 Auxent: (:
16:22 YellowManul: watttttttttttttttttttt
16:23 YellowManul: :v
16:23 Auxent: :D
16:23 Auxent: Nah, I'm not going to add the note there sry.
16:24 YellowManul: >:[
16:24 YellowManul: ok im done
16:24 YellowManul: i'll make post and ull post log
16:24 Auxent: ok~
16:24 Auxent: thank you Manul-kun
16:24 Auxent: meow owo
16:25 YellowManul: np
16:25 YellowManul: owo
Strategas
2015-11-28 17:02 Strategas: no hitsounds in the beginning?
2015-11-28 17:03 Strategas: normal
2015-11-28 17:03 Auxent: Nope..
2015-11-28 17:03 Auxent: Should I add some?
2015-11-28 17:03 Auxent: Because I don't know where...
2015-11-28 17:04 Strategas: 00:17:241 -
2015-11-28 17:04 Strategas: 00:49:550 (3) -
2015-11-28 17:04 Strategas: in this part
2015-11-28 17:04 Strategas: all white ticks are drums
2015-11-28 17:04 Auxent: I added some in the Hard diff.
2015-11-28 17:04 Auxent: So I guess it's kinda pointless to add some at drums.
2015-11-28 17:05 Strategas: can use default hit whistle drum
2015-11-28 17:05 Strategas: or find custom if you want
2015-11-28 17:06 Auxent: I'll keep this in mind. If more people mention issue with hitsounds I'll make them (:
2015-11-28 17:06 Strategas: it's not an issue
2015-11-28 17:06 Strategas: just it will make it better
2015-11-28 17:06 Strategas: 00:29:550 (1) -
2015-11-28 17:06 Strategas: blanket a little off
2015-11-28 17:07 Strategas: 00:30:603 (2,3) -
2015-11-28 17:07 Strategas: same
2015-11-28 17:07 Auxent: Fixed.
2015-11-28 17:07 Strategas: 00:33:761 (1,2) -
2015-11-28 17:07 Auxent: Ok. Fixed.
2015-11-28 17:07 Strategas: the two kind of looks lame cuz
2015-11-28 17:07 Strategas: it's very close to 1
2015-11-28 17:07 Strategas: and everywhere else objects are far apart
2015-11-28 17:08 Auxent: I would put it next to 00:33:761 (1) - but the DS.
2015-11-28 17:08 Auxent: :/
2015-11-28 17:08 Strategas: ik
2015-11-28 17:09 Auxent: Now I see a DS problem.
2015-11-28 17:09 Strategas: http://i.imgur.com/s0KXsY9.jpg
2015-11-28 17:09 Strategas: etc
2015-11-28 17:09 Auxent: Going to fix it.
2015-11-28 17:09 Auxent: Somehow.
2015-11-28 17:09 Strategas: 00:35:866 (1) -
2015-11-28 17:09 Strategas: too close if you follow ds
2015-11-28 17:10 Auxent: Yea, that's what I meant.
2015-11-28 17:10 Auxent: Fixed.
2015-11-28 17:10 Strategas: 00:40:076 (1,1) -
2015-11-28 17:10 Strategas: same thing
2015-11-28 17:10 Strategas: maybe ctrl h
2015-11-28 17:10 Strategas: 1
2015-11-28 17:10 Strategas: and readjust things after
2015-11-28 17:11 Strategas: http://i.imgur.com/fRV8q5K.jpg
2015-11-28 17:11 Auxent: I'd leave it like it is.
2015-11-28 17:11 Strategas: etc
2015-11-28 17:11 Strategas: k
2015-11-28 17:11 Strategas: 00:44:287 (1) -
2015-11-28 17:11 Strategas: blanket again
2015-11-28 17:12 Auxent: Fixed.
2015-11-28 17:12 Strategas: hm I notice
2015-11-28 17:12 Strategas: you use nc somewhere
2015-11-28 17:12 Strategas: on every second beat
2015-11-28 17:12 Strategas: I mean
2015-11-28 17:12 Strategas: downbeat
2015-11-28 17:12 Strategas: and somewhere every 1
2015-11-28 17:12 Strategas: imo make it consistent
2015-11-28 17:12 Strategas: stay with one
2015-11-28 17:13 Strategas: 00:27:445 (3) -
2015-11-28 17:13 Strategas: 00:31:655 (3) -
2015-11-28 17:13 Auxent: Fixed.
2015-11-28 17:14 Strategas: 01:04:550 (2) -
2015-11-28 17:14 Strategas: I know you follow vocal or whatever that thing is
2015-11-28 17:14 Strategas: but
2015-11-28 17:14 Strategas: not the best choice imo
2015-11-28 17:15 Strategas: 01:22:445 (1,1,1) -
2015-11-28 17:15 Strategas: uh
2015-11-28 17:15 Strategas: whistles are cancer if you use on slider but not slider head or tail
2015-11-28 17:15 Strategas: ear rape
2015-11-28 17:15 Strategas: unless you use custom
2015-11-28 17:16 Strategas: 01:24:287 (1) -
2015-11-28 17:16 Strategas: blank
2015-11-28 17:16 Auxent: About the vocals, I used the same in the Hard diff.
2015-11-28 17:16 Auxent: About whistles at the head / tail they are removed.
2015-11-28 17:16 Strategas: also
2015-11-28 17:16 Strategas: kiai spacing
2015-11-28 17:16 Strategas: is lower
2015-11-28 17:16 Strategas: than intro
2015-11-28 17:17 Strategas: weird imo
2015-11-28 17:17 Auxent: Changing SV.
2015-11-28 17:17 Strategas: I'm unsure about normals but
2015-11-28 17:18 Strategas: going above 1.00x sv isn't the best idea
2015-11-28 17:18 Strategas: not sure tho so
2015-11-28 17:18 Strategas: you'll have to check with bn
2015-11-28 17:18 Auxent: Sure.
2015-11-28 17:19 Strategas: 02:02:182 (1) -
2015-11-28 17:19 Strategas: blanket
2015-11-28 17:19 Strategas: 01:55:866 (1) -
2015-11-28 17:19 Strategas: I'm not sure what this spinner does
2015-11-28 17:20 Auxent: Fixed.
2015-11-28 17:21 Strategas: 02:29:550 (1) -
2015-11-28 17:21 Strategas: imo remove spinner or make it a long slider
2015-11-28 17:22 Strategas: 02:34:813 (3) -
2015-11-28 17:22 Strategas: blanket off
2015-11-28 17:22 Strategas: http://i.imgur.com/nY7NV9E.png
2015-11-28 17:22 Auxent: Fixed.
2015-11-28 17:23 Strategas: 02:46:655 (1,1,1) -
2015-11-28 17:23 Strategas: same thing with whistles
2015-11-28 17:23 Strategas: make them on slider ends and tails
2015-11-28 17:23 Strategas: not on whole
2015-11-28 17:23 Auxent: I prefer whistled sliders because it fits more into song.
2015-11-28 17:24 Auxent: If so, I can reduce the volume if it's THAT uncomfortable.
2015-11-28 17:25 Strategas: it's your choice but that thing doesn't sound very nice
2015-11-28 17:25 Strategas: ok moving to hard
2015-11-28 17:26 Strategas: 00:38:497 (2) -
2015-11-28 17:26 Strategas: fix this
2015-11-28 17:27 Auxent: ok fixed.
2015-11-28 17:27 Strategas: 00:48:497 (1) - 00:48:497 (1,2) -
2015-11-28 17:27 Strategas: 00:48:497 (1,2) -
2015-11-28 17:27 Strategas: imo there should be a jump to the slider
2015-11-28 17:27 Strategas: and not the note
2015-11-28 17:27 Strategas: to keep it consistant and more logical
2015-11-28 17:27 Strategas: 00:55:340 (2) -
2015-11-28 17:28 Strategas: blanket
2015-11-28 17:28 Strategas: if that's what you wanted
2015-11-28 17:28 Auxent: This wasn't supposed to be blanket.
2015-11-28 17:29 Strategas: http://i.imgur.com/dl2jiLD.png
2015-11-28 17:29 Strategas: 01:03:234 (1,2) -
2015-11-28 17:30 Auxent: Fixed.
2015-11-28 17:30 Strategas: 01:21:129 (4,5,6,1) -
2015-11-28 17:30 Strategas: did you want to blanket this or the slider is curved like that by random
2015-11-28 17:30 Strategas: 01:24:287 (1) -
2015-11-28 17:30 Strategas: blankets
2015-11-28 17:31 Auxent: I'll try to make a blanket from that.
2015-11-28 17:31 Strategas: 01:59:024 (3) -
2015-11-28 17:31 Auxent: Fixed.
2015-11-28 17:32 Strategas: sorry for pointing all these out but they bother m
2015-11-28 17:32 Strategas: e
2015-11-28 17:32 Auxent: Fixed.
2015-11-28 17:32 Auxent: Don't worry...I have pretty much the same blanket fetish.
2015-11-28 17:32 Auxent: But I used to map it with other skin.
2015-11-28 17:32 Auxent: I didn't use default.
2015-11-28 17:33 Auxent: So some blankets are quite off as you can see.
2015-11-28 17:33 Strategas: 02:35:603 (6) -
2015-11-28 17:33 Strategas: I found it strange if this note is quite strong
2015-11-28 17:33 Strategas: you put clap on it
2015-11-28 17:33 Strategas: and no jump
2015-11-28 17:33 Strategas: when you did with
2015-11-28 17:33 Strategas: 02:34:813 (3,4,5) -
2015-11-28 17:34 Strategas: 02:39:550 (4,5,1) -
2015-11-28 17:34 Strategas: kinda breaks consistency here you know
2015-11-28 17:34 Strategas: 03:02:445 - why pause
2015-11-28 17:35 Strategas: that's it
2015-11-28 17:35 Auxent: Vocals.
gl
Topic Starter
Auxent
@Strategas: Thanks once again.
Lama Poluna
B-B-BEST
Wafu
IRC modded, I'll come to check this again.
SPOILER
12:46 Wafu: Může být IRC?
12:46 Auxent: Ok.
12:46 Wafu: Použíj prosím tě tyhle závorky, protože na soundcloudu uvádějí: Crystal Castles - Violent Dreams [Sidewalks and Skeletons REMIX]
12:47 Wafu: https://soundcloud.com/jakeleeismyname/crystal-castles-violent-dreams
12:47 Auxent: Ok.
12:48 Wafu: Tag witch_house přepiš na witch house, buguje to vyhledávání na webu. Tam to funguje trochu jinak než ve hře.
12:48 Auxent: Ok.
12:49 Auxent: Opraveno.
12:49 Wafu: První dark
12:50 Auxent: Mkay.
12:50 Wafu: 00:44:813 (3) - Neměl by ten hitsound být naopak, když je hudba stejná?
12:50 Auxent: Ah...měl by.
12:50 Auxent: Já to přehazoval. Jako Ctrl+G
12:50 Auxent: Jsem na to zapomněl.
12:50 Auxent: Opraveno.
12:51 Wafu: 01:58:761 (2,3) - Nedělám to často, ale tenhle blanket bys mohl fixnout
12:52 Wafu: 02:03:761 (5) - To s tím hitsoundem taky
12:53 Auxent: Okay.
12:53 Auxent: Opraveno oboje.
12:55 Wafu: Nemohl bys něco udělat s těma hitsoundama v kiai? Ten defaultní hit z normálu z ní do toho songu strašně hlučně.
12:55 Auxent: Tak já to zitším.
12:55 Auxent: *ztiším.
12:56 Auxent: 30% bude stačit což?
12:56 Wafu: Tam jde spíš o to, že třeba na 02:34:287 - je v songu snare, takže zjišit to by bylo optimální, ale na 02:34:550 - je nějaký hit-hat, na který je snare docela blbost.
12:57 Wafu: jinak by stačilo 40%
12:58 Auxent: Ok.
12:58 Auxent: To samé aplikuju na Light.
12:59 Wafu: 00:50:603 - Od toho času po 01:06:919 - je asi špatný timing.
12:59 Wafu: Můžeš se zeptat někoho, jestli to to neopraví?
13:00 Auxent: Tam je max. ten beat opožděný. Ve sluchátkách normálně slyším takový deep bass jak to vychází na ty noty.
13:00 Auxent: Ale mohu to posunout o 1/4 dopředu.
13:01 Wafu: ser na to
13:01 Auxent: Mkay.
13:03 Wafu: A.. projdi si celou mapu a smaž random jumpy, protože máš jen 2 obtížnosti.
13:04 Auxent: No ok.
13:04 Wafu: Jako třeba tohle je ok: 01:30:340 (5,6,1) -
13:04 Wafu: ale tohle k ničemu nesedí 01:12:182 (3) -
13:05 Auxent: Tady taky hádám: 01:14:813 (3,4,5,6) -
13:06 Wafu: j
13:07 Auxent: Jsi zatím první člověk co si nestěžoval na whistly ve sliderech. :D
13:08 Wafu: Jako na 01:23:497 (1) - ?
13:09 Auxent: Mm-hmm
13:09 Wafu: Protože jsou úplně v pohodě.
13:11 Auxent: Kruci, mě se to všechno overlapuje bez těch jumpů.
13:11 Auxent: Hlavně ta non-kiai část.
13:13 Auxent: Nevermind, opravil jsem to nějak.
13:13 Wafu: Tak jako, ty tam máš hodně míst na jumpy vynechaných a hodně míst, kde by neměly být je máš no. Tak to zkus nějak co nejlíp no :D
13:13 Auxent: Zkouším. :D
13:18 Wafu: A budeš muset fixnout spacing na Normalu, protože používáš asi 4 možné hodnoty.
13:18 Auxent: Mám updatovat.
13:18 Auxent: Nebo chceš ještě projet Light?
13:18 Wafu: Teda, ten spacing na Light diff
13:18 Auxent: A u Normálu je třeba 1 SV že?
13:18 Auxent: Jakože, že se SV nesmí měnit.
13:18 Wafu: no.. SV tak ani nevadí
13:19 Wafu: Ta změna u SV není velká
13:19 Auxent: Tam je to, že to SV se mění se spacingem
13:19 Wafu: ne
13:20 Wafu: Někde používáš 1.20x, někde 1.0x, někde 0.8x a není to způsobené SV
13:20 Auxent: 1.0x spacing na různých SV: http://puu.sh/lCOTE.png
13:20 Auxent: Tak já tam dám konstantní.
13:22 Auxent: Jinak by mi asi AiMod & Automod řvali, že tam není dobrý spacing.
13:22 Auxent: Já to nějak překutím.
13:22 Auxent: Dám tam 1.1x spacing.
13:22 Auxent: A dám ti vědět jak to budu mít. (:
13:22 Wafu: jj
Wafu
We fixed some other stuff, like removing .osb file, some .wav files, managed hitsounds a little bit and so on. It's fine in my point of view.
If you want to claim timing is wrong and that the synth or pad or whatever it may be is later than circles or sliders, that's because map is mapped to kick drums and bass, which is earlier (and should be the downbeat) Mapping to the synth/pad would make very dangerous and risky rhythms (especially for normal, having to wait 1/8 could make you confused a lot, as it would make very choppy gameplay. Some parts have very slight bass, but it is still there - if you can't understand this or don't agree, just don't participate on map qualification, it's your choice.

Also mp3 was changed due to low quality and since it was upsampled. Don't forget to redownload.

Bubbled!
meii18
Made some changes via IRC on hard.Looks fine to my end. Auxent will prove the IRC.
Qualified!
Topic Starter
Auxent
Thank you Wafu & Byby for bubble & heart. <3

irc proof
19:51 Auxent: if so redl.
19:51 Auxent: because we've fixed many various things with Wafu.
19:51 ByBy13: ah ok
19:51 ByBy13: but I redownloaded it
19:51 ByBy13: because it was 'not submitted'
19:52 Auxent: Metadata. :(
19:52 ByBy13: yeah
19:53 Auxent: so metadata is fine by various people so it shouldn't be the problem.
19:54 ByBy13: yup
19:59 Auxent: Can we start? .-. (sorry if i'm pushing you).
20:06 ByBy13: xD
20:18 ByBy13: nothing found on normal
20:18 Auxent: mkay.
20:21 *ByBy13 is editing [https://osu.ppy.sh/b/833127 Crystal Castles - Violent Dreams [Sidewalks And Skeletons REMIX] [Dark]]
20:21 Auxent: hm?
20:22 ByBy13: 01:27:937(4,1)- little increasing the spacing?the vocals are really stronger here
20:22 ByBy13: and the instruments
20:22 Auxent: Nope. Wafu told me to leave the constant spacing on these parts.
20:22 Auxent: And leave jumps on downbeats.
20:23 ByBy13: okay
20:23 Auxent: Because these jump were quite random.
20:23 ByBy13: xD
20:23 Auxent: *jumps
20:24 ByBy13: yea
20:24 ByBy13: also
20:24 ByBy13: 00:35:833 (1,2)- this seems to be a random jump comparing with other patterns mapped on non-kiai parts :(
20:25 Auxent: Well, this was because I didn't use jump on a downbeat but I wanted to use after downbeat.
20:25 ByBy13: yeah
20:25 Auxent: It shouldn't THAT matter imo.
20:25 ByBy13: also the vocal is stronger here =w=)
20:26 ByBy13: 00:39:254 (3,4)- the instruments are fading out here as I can see so I suggest to decrease the spacing here since I don't feel nothing stronger here ;_;
20:26 Auxent: Leaving the constant here.
20:26 Auxent: They are just fading out.
20:26 Auxent: The song has constant BPM.
20:26 ByBy13: yea
20:27 Auxent: I don't see a reason for it.
20:27 ByBy13: oh
20:27 ByBy13: then ok
20:30 ByBy13: 02:29:780(1)- you can end the spinner to 02:31:095 - to give some recovering time to the players
20:30 Auxent: Mkay.
20:31 Auxent: Fixed
20:31 ByBy13: 02:38:990 (3,4)- the blanket is off
20:31 Auxent: fixed
20:33 ByBy13: 02:40:043 (5,1)- why you don't use jump as you did at 01:15:569 (6,1)-?
20:33 ByBy13: the vocals are stronger there and the instruments too so they need some emphasis
20:34 Auxent: Well, I'd like to keep the pattern like this.
20:34 ByBy13: okay ;_;
20:35 ByBy13: 03:02:410 - I'd like to be a note here because here's a noticeable beat which you left it empty instead following it and also emphasizing it since this beat represent the high pitch of the vocal
20:35 Auxent: I'd like to leave it here blank.
20:36 ByBy13: okay :(
20:36 Auxent: Ok I'll update.
20:36 Auxent: done
20:36 ByBy13: ok
20:37 ByBy13: did you removed the osb? D:
20:37 Auxent: yes
20:37 Auxent: oh wait
20:37 Auxent: wtf
20:37 Auxent: why is it there again ;w;
20:37 ByBy13: :(
20:38 ByBy13: idk
20:38 Auxent: ok deleted.
20:38 Auxent: gonna update again
20:38 ByBy13: oki
20:38 Auxent: done
20:38 ByBy13: also seems that spinnerbonus isn't used
20:38 ByBy13: and it is silenced
20:38 ByBy13: why not deleting it
20:38 ByBy13: ?
20:39 Auxent: yea, it supposed to be silenced.
20:39 Auxent: i wanted to have it like that.
20:40 ByBy13: okay
20:41 ByBy13: just be sure that it wouldn't be DQed for silenced spinner bonus xD
20:41 Auxent: yea ok
20:43 ByBy13: normal-sliderwhistle2? D:
20:43 Auxent: it's used.
20:43 Auxent: 01:22:411 (1,1,1) -
20:44 ByBy13: yes I know
20:44 ByBy13: but I think it's fine
20:44 Auxent: mkay
20:48 ByBy13: I guess I can qualify it now
20:48 ByBy13: are you ready?
20:48 Auxent: yea.
20:48 Auxent: (:
20:48 ByBy13: ok
20:48 ByBy13: pls don't forget to put log
20:48 ByBy13: :)
20:48 Auxent: sure
20:49 Auxent: thanks.
20:49 ByBy13: np
20:49 ByBy13: :)
20:50 Auxent: good night
20:50 ByBy13: good night :)
DeletedUser_4329079
Finally more Crystal Castles on osu! <3
Mekki
You're qualifying maps very fast owo Gratz!
Kyouren
Gratzz~
Topic Starter
Auxent

Default wrote:

Finally more Crystal Castles on osu! <3

KittyAdventure wrote:

Gratzz~

MkGuh wrote:

You're qualifying maps very fast owo Gratz!
Thanks guys. (:
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