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DM DOKURO - SAVE

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Topic Starter
Kaitjuh
This beatmap was submitted using in-game submission on Sunday, 9 April 2023 at 19:30:06

Artist: DM DOKURO
Title: SAVE
Source: UNDERTALE
Tags: Toby Fox Save the World His Theme Last Goodbye the underground radio video game instrumental electronic dnb drum bass marathon radiation remix soundtrack chiptune deltarune LimeTwist Apichu
BPM: 90
Filesize: 24812kb
Play Time: 06:18
Difficulties Available:
  1. Hopes and Dreams (5,38 stars, 1253 notes)
Download: DM DOKURO - SAVE
Information: Scores/Beatmap Listing
---------------
!! !! SPOILER WARNING !! !!
THIS MAP CONTAINS SPOILERS FOR THE TRUE PACIFIST ENDING OF UNDERTALE


SB and Asset Update: ReDL 08-04-2023
Storyboard Rework by Apichu
Hitsounds by LimeTwist


Old Hopes and Dreams Difficulty: Here

Music by:

DM DOKURO

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Artwork by:

TomoRobo

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Prismetical
Heey! :3

Just wanted to help you with timing, because you weren't sure.

In my opinion it is Offset: 8
Maybe there are minimal variations, but others will correct me then. :)
Good luck!
Topic Starter
Kaitjuh

Prismetical wrote:

Heey! :3

Just wanted to help you with timing, because you weren't sure.

In my opinion it is Offset: 8
Maybe there are minimal variations, but others will correct me then. :)
Good luck!
That's a lot better indeed, Thanks a lot! ^^
i hate pp
Hello!

I fuckin hate underfag


Over all I feel like there's a lot of spacing inconsistencies, it goes from short to long at parts of the map that doesn't fit.

00:31:341 (5) - New combo
00:31:341 (5,6,7,8,9) - Try curving the stream slightly
00:42:007 (5) - New combo
01:08:507 (7,8,9,10,11,12) - Try spreading out the notes just a bit more so it doesn't feel so clumped
02:48:007 (10) - This is just my opinion but the heart blanket looks really funny, theres also no reason to have these in the middle


03:11:341 (8,9,10,11,12,13,14,15) - This stream needs to flow a bit better, try curving the stack and gradually expanding it
03:33:507 (1,2,3,1,2,3,1,2,3,1,2) - This part confused the shit out of me, try this instead:

because its very awkward to move it from left to up then right
03:52:007 (1,2,3,4) - Try changing to a different combo colour like you did earlier for sliders at this part of the music
04:40:674 (3,4,5) - Why suddenly hitting 1/1 when the earlier part was fast?
04:57:341 (1,1,1) - Maybe have this branch out inversely to 04:56:007 (1,1,1,1) -
05:30:674 (1,2,3,4) - Alternate combo colour
05:36:007 (1,2,3,4) - ^
05:49:341 (1,2) - ^^
05:51:174 (4) - Start on the white tick here 05:51:507 (4) - and end on the red tick

Over all, fix the spacing on the map and look at where you can alternate colours on sliders since you do that at some parts. Also your Kiai time is far too long at some parts and fix some of the random timing points on your map.

Other than that your map is fun. Good luck with it :lol:
Wingedperson
I demand you rank this!!
I could barely see the sb through the tears!!! :cry:
bejewelled
Hi, from your M4M request,

Your core notes are mostly fine, however, your placement of notes on top of each other kills the good beat. Also you have some issues where you just stop the main beat and have huge gaps in between the notes. Hopefully this helps! I like the song and I want to see this ranked.


I would double the BPM. 180 just fits the song better than 90.

Also, change:
HP to 6
AR to 7.5-8
OD to 7


00:34:674 (1,2) - Space these out by maybe 1-2 pixels (lol you don't have to do this)
00:39:341 (5,6,7) - Move 6 and 7 so they aren't touching 5.
00:42:674 (1,2,3,4,1) - Don't do this. If the player is constantly moving their cursor before, they will have to stop now and it makes the beat really choppy. Space these out.
00:46:341 (4,5,6,7,8,9) - Maybe a more interesting pattern?
01:01:341 (5,6) - Overlap error.
01:03:674 (11) - New combo.
01:11:174 (7,8,9) - Slightly confusing, b/c this 1/4 pattern is about the same distance away as the other 1/2 patterns. Do something like 02:04:507 (9,10,11).
02:02:341 (12) - New combo.
02:07:674 (12) - ^ As a rule, don't go over 10-11.
02:12:674 (1) - Pretty unnecessary, as you want to give the player a deserved break. Putting this in effectively halves that. Take out.
02:27:174 (2,3) - This distance isn't the same as the other recent 1/2 patterns.
02:31:507 (9,10) - Make this a slider.
02:36:674 (7,8,9,10) - ??? Really confusing; I'm not sure if this is even rankable or not.
02:37:341 (1,2,3,4) - I like this a lot.
02:38:341 (4,5) - Something in between here, possibly?
02:44:174 (5,6,7) - 5 overlaps 6 and 7.
02:45:674 (1,2,3) - Flip 2 around so all of the start points are on a similar Y position.
03:11:341 (1,2,3,4,5,6,7,8) - Critical distance error. Use Distance Snap.
03:14:007 (5,6) - Distance again. Not the same as 3 and 4.
03:18:007 (3,4,5,6) - Your choice, but I would make a small square out of this.
03:22:341 (10) - New Combo.
03:26:341 (4) - In my opinion, with this AR, 4 is super hidden until the very last second. Move away from 3.
03:27:674 (10,11,12,13) - Distance may be a tiny bit off. Are you using distance snap?
03:33:507 (1,2,3,1,2,3,1,2,3) - A bit iffy on the readability. Go into song setup, advanced, and turn stack leniency up 1-2 notches.
03:38:340 (13) - New Combo.
03:44:007 (1,2,3,1,2,3,1,2,3) - :?: WAY too hard to read. You must move the 2+3 stacks each time.
03:47:507 (10,11) - Again, almost impossible to read. I hardly knew there were 2 notes there! Go to your stack leniency and turn more towards "Always" (but not all the way)
03:50:341 (5,6) - ^
03:53:674 (7,8) - ^
03:56:007 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I'm sorry to be so harsh, but I think you need to completely redo this section. It just ruins the consistency of the last few minutes.
04:35:175 (2,3,4,5) - Readability.
04:43:341 (3,4,5,6) - ^

Okay, I'm going to stop b/c you have the same issues for the rest of the song. ANY place where there are notes directly on top of each other is a problem. Also check distance spacing, it differs a lot throughout.
Don't give up! I wouldn't want to see you abandon this.
Topic Starter
Kaitjuh

Swegmec wrote:

Hi, from your M4M request,

Your core notes are mostly fine, however, your placement of notes on top of each other kills the good beat. Also you have some issues where you just stop the main beat and have huge gaps in between the notes. Hopefully this helps! I like the song and I want to see this ranked.


I would double the BPM. 180 just fits the song better than 90. The BPM was 90 only in the slow beginning of the song, the rest was in 180 already

Also, change:
HP to 6
AR to 7.5-8
OD to 7
Considering this map is 4.5* and intended to be insane I'd like to keep the original settings unchanged

00:34:674 (1,2) - Space these out by maybe 1-2 pixels (lol you don't have to do this) It does look better with a little spacing i agree
00:39:341 (5,6,7) - Move 6 and 7 so they aren't touching 5. You would have to suddenly jump to make a triple, I think it's fine the way it is
00:42:674 (1,2,3,4,1) - Don't do this. If the player is constantly moving their cursor before, they will have to stop now and it makes the beat really choppy. Space these out. I wanted the player to stop because the beat stops frequently as well
00:46:341 (4,5,6,7,8,9) - Maybe a more interesting pattern? unchanged
01:01:341 (5,6) - Overlap error. Seems fine to me, when played it's not really a problem
01:03:674 (11) - New combo. Combos over 10-11 are not a big problem in my book, plus a new beat starts on the new combo
01:11:174 (7,8,9) - Slightly confusing, b/c this 1/4 pattern is about the same distance away as the other 1/2 patterns. Do something like 02:04:507 (9,10,11). unchanged, these are an appropriate distance away from each other
02:02:341 (12) - New combo. Combos over 10-11 are not a big problem in my book, plus a new beat starts on the new combo
02:07:674 (12) - ^ As a rule, don't go over 10-11. not always the case
02:12:674 (1) - Pretty unnecessary, as you want to give the player a deserved break. Putting this in effectively halves that. Take out. I still consider this a break since it's only one slider and imo it transitions better into the next part
02:27:174 (2,3) - This distance isn't the same as the other recent 1/2 patterns. This segment was pretty consistent in terms of distance spacing I think, these beats have the same spacing as 02:25:507 (5,6,7) -
02:31:507 (9,10) - Make this a slider. made it more confusing imo xD
02:36:674 (7,8,9,10) - ??? Really confusing; I'm not sure if this is even rankable or not. I've seen this multiple times in ranked beatmaps actually
02:37:341 (1,2,3,4) - I like this a lot.
02:38:341 (4,5) - Something in between here, possibly? I've placed a slider instead of the previous circle
02:44:174 (5,6,7) - 5 overlaps 6 and 7. I thought this was a little awkward as well, changed
02:45:674 (1,2,3) - Flip 2 around so all of the start points are on a similar Y position. This was intentional
03:11:341 (1,2,3,4,5,6,7,8) - Critical distance error. Use Distance Snap. This was meant to have an increasing distance spacing from low to high
03:14:007 (5,6) - Distance again. Not the same as 3 and 4. changed
03:18:007 (3,4,5,6) - Your choice, but I would make a small square out of this. unchanged
03:22:341 (10) - New Combo. unchanged for the same reason as previous ones
03:26:341 (4) - In my opinion, with this AR, 4 is super hidden until the very last second. Move away from 3. you can see the approach circle fine imo
03:27:674 (10,11,12,13) - Distance may be a tiny bit off. Are you using distance snap? Streams use half the distance snap of what I'm normally using
03:33:507 (1,2,3,1,2,3,1,2,3) - A bit iffy on the readability. Go into song setup, advanced, and turn stack leniency up 1-2 notches. changed
03:38:340 (13) - New Combo. unchanged for same reason as aabove
03:44:007 (1,2,3,1,2,3,1,2,3) - :?: WAY too hard to read. You must move the 2+3 stacks each time.
03:47:507 (10,11) - Again, almost impossible to read. I hardly knew there were 2 notes there! Go to your stack leniency and turn more towards "Always" (but not all the way)
03:50:341 (5,6) - ^
03:53:674 (7,8) - ^
03:56:007 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I'm sorry to be so harsh, but I think you need to completely redo this section. It just ruins the consistency of the last few minutes. I was planning to maybe rework this part too for the same reason, I'm not sure yet how I'm gonna do it but thanks for the confirmation
04:35:175 (2,3,4,5) - Readability.
04:43:341 (3,4,5,6) - ^

Okay, I'm going to stop b/c you have the same issues for the rest of the song. ANY place where there are notes directly on top of each other is a problem. Also check distance spacing, it differs a lot throughout.
Don't give up! I wouldn't want to see you abandon this.
Thanks for the encouraging words and mod~^^
Poi Panda
Hi! From my modding queue.

Hopes and Dreams
  1. 00:10:674 (1) - I would suggest moving this from above the 2 because it's quite awkward to read, but that may just be for me.
  2. 00:47:341 (7,8,9) - This may play nicer as a small triangle or some other small jump pattern
  3. 01:18:341 (4) - I'd move this from above the 5 for nicer flow, try with it at (420,48) or something and see what you think.
  4. 01:28:341 (2,3,4) - I think the 3 should be at (364, 280) for better flow.
  5. 01:44:007 (1,2,3) - Try adding some shape here.
  6. 02:34:674 (10) - I think this could work better as a slider, but I'm not sure.
  7. 03:15:841 (6,7,8,9,10,11) - I found this bit really hard to read with all the overlaps, maybe change this up a bit.
  8. 03:19:841 (1) - Remove NC
  9. 03:20:007 (2) - NC
  10. 03:28:674 (3,4,5,6) - I think if you make this closer to the pattern at 03:18:007 it'd look much better because the 5 and 6 feel too close to where the 3 and 4 were IMO.
  11. 03:41:174 (1,2) - I think the 1 isn't placed right on the 2, that may just be me though.
  12. 03:41:174 (1) - Remove NC
  13. 03:41:341 (2) - NC
  14. 04:24:841 (4) - Consider moving this for readability.
  15. 04:51:341 (1,2,3,4,1,2,3,4) - This bit is quite hard to read.
  16. 05:04:007 (2) - NC

    I'd consider slightly raising the AR just to help with some readability issues (9.2/9.3) but that is your choice. I'd also raise OD to 7.5.

Overall this map is looking really great!

Apologies if I missed anything, I hope this helps!

Good luck :D
Topic Starter
Kaitjuh

PoisonPanda wrote:

Hi! From my modding queue.

Hopes and Dreams
  1. 00:10:674 (1) - I would suggest moving this from above the 2 because it's quite awkward to read, but that may just be for me. Changed
  2. 00:47:341 (7,8,9) - This may play nicer as a small triangle or some other small jump pattern Changed, Distance reduced
  3. 01:18:341 (4) - I'd move this from above the 5 for nicer flow, try with it at (420,48) or something and see what you think. I dunno, I think it's better unchanged xD
  4. 01:28:341 (2,3,4) - I think the 3 should be at (364, 280) for better flow. Changed
  5. 01:44:007 (1,2,3) - Try adding some shape here. Changed
  6. 02:34:674 (10) - I think this could work better as a slider, but I'm not sure. unchanged
  7. 03:15:841 (6,7,8,9,10,11) - I found this bit really hard to read with all the overlaps, maybe change this up a bit. Changed, but had to change a lot of what happens after that as well xD
  8. 03:19:841 (1) - Remove NC Changed
  9. 03:20:007 (2) - NC Changed
  10. 03:28:674 (3,4,5,6) - I think if you make this closer to the pattern at 03:18:007 it'd look much better because the 5 and 6 feel too close to where the 3 and 4 were IMO. Changed
  11. 03:41:174 (1,2) - I think the 1 isn't placed right on the 2, that may just be me though. Maybe it looks that way because of the Stack Leniency
  12. 03:41:174 (1) - Remove NC Changed
  13. 03:41:341 (2) - NC Changed
  14. 04:24:841 (4) - Consider moving this for readability. atm unchanged, but I agree on this
  15. 04:51:341 (1,2,3,4,1,2,3,4) - This bit is quite hard to read. I agree, atm I don't have a solution for it, but thanks for the confirmation xD
  16. 05:04:007 (2) - NC Changed

    I'd consider slightly raising the AR just to help with some readability issues (9.2/9.3) but that is your choice. I'd also raise OD to 7.5. Changed for experimental reasons, might switch back if I don't like it as much, Thanks for the suggestion ^^

Overall this map is looking really great!

Apologies if I missed anything, I hope this helps!

Good luck :D
Thanks for the mod~
FoxCat
https://osu.ppy.sh/ss/4466135

04:24:841 (4) - Yeah, I would move it away as you agreed xD
04:51:341 (1,2,3,4,1,2,3,4) - I don't think it should be changed, I can perfectly read it, unless you want to make it more easy c;

Note this isn't a mod, I just read the last one you got and these parts were fine for me, I would appreciate if you DO NOT give any kudosu, but that's up to you.

Keep it up!
Topic Starter
Kaitjuh

-Pikachu- wrote:

https://osu.ppy.sh/ss/4466135

04:24:841 (4) - Yeah, I would move it away as you agreed xD
04:51:341 (1,2,3,4,1,2,3,4) - I don't think it should be changed, I can perfectly read it, unless you want to make it more easy c;

Note this isn't a mod, I just read the last one you got and these parts were fine for me, I would appreciate if you DO NOT give any kudosu, but that's up to you.

Keep it up!
Alright thanks for the feedback!
pkk
really cool storyboard 8-)
ac8129464363
cute sb :d
VINXIS
spoiler sb and load is hUGE AS FUKKKKKKKKKKKKKKKKK

but the sb is gureito Xd
Topic Starter
Kaitjuh

VINXIS wrote:

spoiler sb and load is hUGE AS FUKKKKKKKKKKKKKKKKK

but the sb is gureito Xd
Added spoiler warning xD
I kinda forgot about that..
Beomsan
what a masterpiece storyboard...
Vulkin
Message from Hotland:

Rank this already please :D
MokouSmoke
from my queue~

Some of the stuff I write are examples that occur elsewhere in the map
mod
  1. AR9.2 feels a little fast for such a calm song. I think AR9 is better
  2. 00:12:674 (5,6,1) - equal spacing will make your map look cleaner. sliderends of (5,6) should be same distance from (1) imo
    http://puu.sh/n4Nc2/c7c327e7cd.jpg
    00:13:341 (1,2) - move (2) to the left so the sliders don't look so crowded
  3. 00:21:341 (1,2) - make these two sliders parallel http://puu.sh/n4Nn3/b47b6789cc.jpg
  4. 00:23:674 (6) - move to [265,33] so 00:22:674 (3,4,5,6) - slider heads are evenly spaced
  5. 00:26:674 (1,2,3) - could make nice triangle pattern here. suggestion: http://puu.sh/n4NAh/d989c47df3.jpg
  6. 00:34:674 (1,2,3,4) - I would space these out a little more. pattern looks squish and DS feels too low compared to 00:32:007 (1,2,3,4) -
  7. 00:56:007 (7) - 01:01:341 (5) - NC?
  8. 01:01:341 (5,7) - stack
  9. 01:05:341 (3) - slider looks bad. I think vertical slider down is better and flow won't be affected since players won't follow the slider to the end
  10. 01:08:591 (8) - overmap imo
  11. 01:16:007 (5) - can't tell what part of the music you're following here. doesn't match the electronic instrument or drums. if you're mapping the new instrument that pops in, I think 01:16:341 - 01:17:841 - 01:21:674 - 01:23:174 - all need something clickable
  12. 01:31:174 (2,3) - unstack since there are two different sounds here?
  13. 01:32:924 (8) - overmap, I think better to use a jump between 01:32:674 (7,9) - instead
  14. 01:37:674 - strong beat, so place something clickable here. I think your previous rhythm at 01:31:674 (4,5) - is better
  15. 01:41:674 (2,3,4,5,6) - overlaps don't look good
  16. 01:51:174 (8,9,10) - broken stack
  17. 01:55:341 (3,5) - too tight, give these sliders some breathing room
  18. 02:06:757 -you might as well add a note here if you're using so many 1/4 patterns
  19. 02:19:341 (2,3) - i assume you're following that loud electronic instrument? if so, ctrl+g rhythm to match song
  20. 02:20:174 (5,6,7) - ^ ctrl+g
  21. 02:24:007 (9) - NC?
  22. 02:28:341 (6,7,8) - space farther apart to avoid overlaps
  23. 02:29:341 (1,2,3,4,5,6) - i don't know what you're following in the music. you miss strong beats for the electronic instrument at 02:30:007 (3) - 02:30:841 - and you miss strong beats for drums at 02:30:674 - 02:30:174 - . I don't hear anything else, so if you were trying to do something else then ignore this. otherwise, from here to 02:48:007 - there are a lot of rhythms that don't seem to match the song.
  24. 02:32:007 (2) - NC here instead?
  25. 02:42:674 (10) - 02:45:341 (9) - actually, I don't understand why you changed your NC patterns to be off downbeats now
  26. 03:04:007 (1,2,3,4) - these overlaps trigger me
  27. 03:16:174 (7,8,9) - ^
  28. 03:27:091 (7) - delete, I think 03:26:507 (5,6,8) - should all have identical rhythms to match song
  29. 03:27:591 - you overmap so many triplets, so why skip one when the song actually supports it? and then 03:27:674 (10,11,12,13) - should not be 1/4
  30. 03:33:341 (12) - I think NC here would be better to keep pattern
  31. 03:36:007 (4) - NC?
  32. 03:36:007 (4,5,6,7,8,9,10) - rhythm suggestion: http://puu.sh/n4Qgx/4864d1a012.jpg
  33. 03:39:007 (2,3,4) - ctrl+g rhythm?
  34. 03:44:007 (1,2,3) - rhythm is wrong and plays bad. the strong beat is at 03:44:174 - which should have a clickable object, not 03:44:007 - suggest you ctrl+g all 03:44:007 (1,2) - patterns and redo the NCs
  35. 03:47:257 (8) - delete and make spacing between 03:47:007 (7,9,10) - larger to emphasize these notes appropriately
  36. 03:47:841 (11) - NC here instead of 03:48:507 (1) -
  37. 03:57:341 (2,3,4,5) - DS, otherwise rhythm is confusing
  38. 03:58:841 - I think 1/4 reverse slider here would be nice touch to follow bell sound
  39. 04:01:007 (1) - delete this note, otherwise map out all the other insturment sounds. there's no reason this beat should get extra attention
  40. 04:01:341 (2) - could be 1/2 slider
  41. 04:10:674 (1,1,1,1,1,1,1,1,1,1,1,1) - umm, so tell me how exactly this follows the music
  42. 04:25:507 (7) - break into two notes
ok, so the rest of my comments are basically just repeating myself, so I'll just stop here. The biggest thing for me is that certain parts of the map have rhythms that don't seem to match the song very well, but it could just be I can't hear what you're following due to my crappy earbuds. Anyways, good luck!
Topic Starter
Kaitjuh

MokouSmoke wrote:

from my queue~

Some of the stuff I write are examples that occur elsewhere in the map
mod
  1. AR9.2 feels a little fast for such a calm song. I think AR9 is better Changed
  2. 00:12:674 (5,6,1) - equal spacing will make your map look cleaner. sliderends of (5,6) should be same distance from (1) imo
    http://puu.sh/n4Nc2/c7c327e7cd.jpg Changed
    00:13:341 (1,2) - move (2) to the left so the sliders don't look so crowded Changed
  3. 00:21:341 (1,2) - make these two sliders parallel http://puu.sh/n4Nn3/b47b6789cc.jpg Changed
  4. 00:23:674 (6) - move to [265,33] so 00:22:674 (3,4,5,6) - slider heads are evenly spaced Changed
  5. 00:26:674 (1,2,3) - could make nice triangle pattern here. suggestion: http://puu.sh/n4NAh/d989c47df3.jpg Changed
  6. 00:34:674 (1,2,3,4) - I would space these out a little more. pattern looks squish and DS feels too low compared to 00:32:007 (1,2,3,4) - Changed
  7. 00:56:007 (7) - 01:01:341 (5) - NC? Changed
  8. 01:01:341 (5,7) - stack I think you meant 4,7 instead of 5,7 but Changed
  9. 01:05:341 (3) - slider looks bad. I think vertical slider down is better and flow won't be affected since players won't follow the slider to the end Changed
  10. 01:08:591 (8) - overmap imo Added some sliders instead
  11. 01:16:007 (5) - can't tell what part of the music you're following here. doesn't match the electronic instrument or drums. if you're mapping the new instrument that pops in, I think 01:16:341 - 01:17:841 - 01:21:674 - 01:23:174 - all need something clickable Hmm. At this point I'm not sure myself because I like the flow of this part but that's just me. Unchanged for now but will keep in mind on how I could improve this
  12. 01:31:174 (2,3) - unstack since there are two different sounds here? Changed
  13. 01:32:924 (8) - overmap, I think better to use a jump between 01:32:674 (7,9) - instead Changed
  14. 01:37:674 - strong beat, so place something clickable here. I think your previous rhythm at 01:31:674 (4,5) - is better Shortened the slider and placed a circle
  15. 01:41:674 (2,3,4,5,6) - overlaps don't look good Changed
  16. 01:51:174 (8,9,10) - broken stack Changed
  17. 01:55:341 (3,5) - too tight, give these sliders some breathing room Changed
  18. 02:06:757 -you might as well add a note here if you're using so many 1/4 patterns Is a little awkward imo, Unchanged
  19. 02:19:341 (2,3) - i assume you're following that loud electronic instrument? if so, ctrl+g rhythm to match song I made this part pretty awkward didn't I?, Unchanged for now. I think ctrl+g makes it more awkward, gonna have to look back at this some other time
  20. 02:20:174 (5,6,7) - ^ ctrl+g
  21. 02:24:007 (9) - NC? I think it looks better as it is, Unchanged
  22. 02:28:341 (6,7,8) - space farther apart to avoid overlaps Changed
  23. 02:29:341 (1,2,3,4,5,6) - i don't know what you're following in the music. you miss strong beats for the electronic instrument at 02:30:007 (3) - 02:30:841 - and you miss strong beats for drums at 02:30:674 - 02:30:174 - . I don't hear anything else, so if you were trying to do something else then ignore this. otherwise, from here to 02:48:007 - there are a lot of rhythms that don't seem to match the song. I honestly don't see a problem here xD
  24. 02:32:007 (2) - NC here instead? Changed
  25. 02:42:674 (10) - 02:45:341 (9) - actually, I don't understand why you changed your NC patterns to be off downbeats now Idk, I just think it looks better like this
  26. 03:04:007 (1,2,3,4) - these overlaps trigger me Changed
  27. 03:16:174 (7,8,9) - ^
  28. 03:27:091 (7) - delete, I think 03:26:507 (5,6,8) - should all have identical rhythms to match song Changed
  29. 03:27:591 - you overmap so many triplets, so why skip one when the song actually supports it? and then 03:27:674 (10,11,12,13) - should not be 1/4 Changed
  30. 03:33:341 (12) - I think NC here would be better to keep pattern Changed
  31. 03:36:007 (4) - NC? Changed
  32. 03:36:007 (4,5,6,7,8,9,10) - rhythm suggestion: http://puu.sh/n4Qgx/4864d1a012.jpg I tried to replicate it, but it confused the hell out of me xD, Unchanged
  33. 03:39:007 (2,3,4) - ctrl+g rhythm? Unchanged
  34. 03:44:007 (1,2,3) - rhythm is wrong and plays bad. the strong beat is at 03:44:174 - which should have a clickable object, not 03:44:007 - suggest you ctrl+g all 03:44:007 (1,2) - patterns and redo the NCs Changed it to resemble 03:33:507 (1,2,3) -
  35. 03:47:257 (8) - delete and make spacing between 03:47:007 (7,9,10) - larger to emphasize these notes appropriately Changed
  36. 03:47:841 (11) - NC here instead of 03:48:507 (1) - Changed
  37. 03:57:341 (2,3,4,5) - DS, otherwise rhythm is confusing Changed
  38. 03:58:841 - I think 1/4 reverse slider here would be nice touch to follow bell sound Added triple instead
  39. 04:01:007 (1) - delete this note, otherwise map out all the other insturment sounds. there's no reason this beat should get extra attention Changed
  40. 04:01:341 (2) - could be 1/2 slider Changed
  41. 04:10:674 (1,1,1,1,1,1,1,1,1,1,1,1) - umm, so tell me how exactly this follows the music I used this for build up xD
  42. 04:25:507 (7) - break into two notes
Changed
ok, so the rest of my comments are basically just repeating myself, so I'll just stop here. The biggest thing for me is that certain parts of the map have rhythms that don't seem to match the song very well, but it could just be I can't hear what you're following due to my crappy earbuds. Anyways, good luck!
Thanks for the mod ^^ /
Topic Starter
Kaitjuh
Updated storyboard to include the little SAVE button thingy thats all like rainbow-y and shizz. Feel like the colors are too bright compared to whats its like in the game itself but oh well.
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