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Inferi - Those Who from the Heavens Came

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Topic Starter
Mazzerin
This beatmap was submitted using in-game submission on Wednesday, June 8, 2016 at 5:18:49 AM

Artist: Inferi
Title: Those Who from the Heavens Came
Tags: the path of apotheosis melodic technical death metal marathon deathstream rsi
BPM: 220
Filesize: 11017kb
Play Time: 05:58
Difficulties Available:
  1. Fengshen Yanyi (7.72 stars, 2983 notes)
Download: Inferi - Those Who from the Heavens Came
Information: Scores/Beatmap Listing
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need icons
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oboy
Kuki
having random people spam ur maps so you have to actually search for mods is when u kno you've made it

[general]
ai says 1/3 of the map is kiai, not a big deal but maybe try to weed out parts that don't need it (if there are any)

[sounds nice]
01:03:404 (2) - im0 you can ctrl+g this, it makes it a bit more fun and the guitar sounds different here
03:18:883 (6) - could do witth nc here
03:39:883 (2) - this sounds more like 1/12 actually dude also like this to clarify
03:40:666 (2,1) - fix blanket
04:54:492 (1) - imo nc not needed here

okay well apart from those petty things your map is gorgeous. good luck with rank which i imagine will come soon.
ComfyWolf
God help us all...
GoldenWolf
Topic Starter
Mazzerin

Kuki wrote:

having random people spam ur maps so you have to actually search for mods is when u kno you've made it

[general]
ai says 1/3 of the map is kiai, not a big deal but maybe try to weed out parts that don't need it (if there are any)

[sounds nice]
01:03:404 (2) - im0 you can ctrl+g this, it makes it a bit more fun and the guitar sounds different here
i like how it goes in the same direction and the pitch is rising and then is like boom with 01:03:890 (1) - so nah
03:18:883 (6) - could do witth nc here
yeah ok(added on one note earlier actually)
03:39:883 (2) - this sounds more like 1/12 actually dude also like this to clarify
its barely off time i guess, it's really unnoticeable when playing tho, especially because it's a slider and stuff near it is on time
03:40:666 (2,1) - fix blanket
okk
04:54:492 (1) - imo nc not needed here
it's fine like this, could work without it too yes but then it would look ugly with that extra follow point haha

okay well apart from those petty things your map is gorgeous. good luck with rank which i imagine will come soon.
Aricin
riktoi
asked in pm

00:48:776 (1,2,3,4,5,6,7,8,9,10,11,12) - as these 2 parts follow the same melodic pattern as the sliders do (00:51:656 (1,2,3) - ) I think you should change these to sliders too
00:53:096 (1,2,3,4,5,6,7,8,9,10,11,12) - ^

01:10:370 (1,2) - the jump between these is a bit harsh compared to the rest of the stream jump patterns

02:17:330 (1,2) - you could make 02:17:450 (2) - point towards in the direction that the stream is going (02:17:250 (3,1) - the angle these 2 are using, perhaps?) as I find it very hard to read the way it is currently

02:20:930 (1) - Instead of following a linear stream path here you could make it have sharp turns starting from here to follow the modulation of the melody
02:21:650 (1) - ^ (You actually did it here)

02:23:570 (1) - I have a hard time hearing what these sliders are following, can I get a explanation on these please
02:25:010 (1) - ^
02:26:450 (1) - ^

03:16:281 (1,1) - same as that one double reverse slider before

03:38:976 (2,1) - this is a 230bpm 1/4 jump

k
Topic Starter
Mazzerin

riktoi wrote:

asked in pm

00:48:776 (1,2,3,4,5,6,7,8,9,10,11,12) - as these 2 parts follow the same melodic pattern as the sliders do (00:51:656 (1,2,3) - ) I think you should change these to sliders too
00:53:096 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
BUT THEN THE STREAMS ARE TOO SHORT

01:10:370 (1,2) - the jump between these is a bit harsh compared to the rest of the stream jump patterns
it actually plays like 1/2

02:17:330 (1,2) - you could make 02:17:450 (2) - point towards in the direction that the stream is going (02:17:250 (3,1) - the angle these 2 are using, perhaps?) as I find it very hard to read the way it is currently
i dont want to make it too linear of an entrance from the stream to the singletaps, i like the semi sharp angle, also that seems confusing cause it might look like the end of the stream because of the little spacing and 1/3s into 1/2s

02:20:930 (1) - Instead of following a linear stream path here you could make it have sharp turns starting from here to follow the modulation of the melody
02:21:650 (1) - ^ (You actually did it here)
youre right, changed

02:23:570 (1) - I have a hard time hearing what these sliders are following, can I get a explanation on these please
02:25:010 (1) - ^
02:26:450 (1) - ^
the guitar, there are a few 1/4 drum hits too (theyre mostly doing triples/shorter bursts though), same with the streams

03:16:281 (1,1) - same as that one double reverse slider before
yeah

03:38:976 (2,1) - this is a 230bpm 1/4 jump
it plays like 1/2, the slider is so fast you dont need to hold it but just click once

k
thanks
Rohit6
IRC Mod

SPOILER
16:03 Mazzerin: hi do you like modding
16:03 Rohit6: sometimes
16:03 Rohit6: mostly irc
16:04 Rohit6: why do you ask?
16:04 Mazzerin: need a couple of more mods for extra legitness on my map
16:04 Rohit6: okay link it
16:04 Rohit6: inb4 rsi just by looking at it
16:05 *Mazzerin is editing [http://osu.ppy.sh/b/845378 Inferi - Those Who From the Heavens Came [Fengshen Yanyi]]
16:07 Rohit6: do you want me to do a forum post?
16:07 Mazzerin: if you really mind you can try irc'ing too
16:09 Rohit6: 00:58:130 (1,2) - high pressure on 2 but low spacing
16:09 Mazzerin: high pressure?
16:10 Mazzerin: 00:58:370 (2,3,4,5) - all of these are the same, spacing is like that for the aesthetics
16:10 Rohit6: its on a white tick plus its a clap
16:10 Rohit6: 00:58:850 (1,2) - but the spacing here is widely different than the previous one
16:11 Rohit6: the back and forth later is nice
16:13 Mazzerin: its only a minor inconsistency to me considering the circle is after a slider
16:13 Mazzerin: if i change the spacing to something that would be perfectly consistent i would sacrifice too much aesthetics
16:13 Rohit6: ye its okay
16:13 Rohit6: thats correct
16:14 Rohit6: 01:59:330 (1,2,3,4,5,6,7,8) - idk why but i feel the ds is a bit too high
16:14 Rohit6: maybe because im a scrub
16:15 Mazzerin: its a nice lead in for that strong beat 02:00:050 (1) - here
16:15 Mazzerin: hmm ill actually ctrl g these 01:56:090 (5) - 01:56:810 (5) -
16:15 Mazzerin: so its bigger there
16:15 Rohit6: yeah but it might throw off some players
16:16 Rohit6: 01:58:610 (1,2,3,4,5) - maybe make this a tad bit higher so players can anticipate it
16:16 Mazzerin: yeah
16:16 Mazzerin: i ctrlgd that slider
16:16 Mazzerin: same with the other 2
16:16 Rohit6: nice
16:18 Rohit6: 02:33:170 (1,2,1,2,1,2) - maybe make this back and forth to the right side for more variation
16:18 Rohit6: because you use that back and forth too much times so it might get boring for some people
16:18 Mazzerin: yea it changes on this note 02:33:170 (1) -
16:20 Rohit6: not really necessary but might be a nice addition
16:20 Mazzerin: yea i did change it
16:20 Rohit6: 02:44:690 (1,2,1,2,1,2,1,2,1,2,1,2) - like this is real nice
16:20 Rohit6: change the direction with pitch
16:22 Rohit6: 02:51:890 (1,1) - this depends on your stacking preference like you can stack it right under the sliderend because the drums stop entirely
16:23 Rohit6: and it picks up again at the red tick
16:23 Mazzerin: 02:55:411 (2,1) -
16:23 Mazzerin: like here?
16:23 Mazzerin: i guess
16:24 Rohit6: yes
16:24 Mazzerin: thats a good catch
16:24 Rohit6: im kinda autistic about consistency lol
16:24 Mazzerin: 02:58:020 (4,1) - i did it here too
16:24 Mazzerin: idk why i didnt do it the first time
16:24 Rohit6: ye
16:25 Rohit6: 02:54:498 (1) - i dont understand this nc tbh
16:25 Mazzerin: yea
16:25 Mazzerin: ill remove all of them there
16:25 Mazzerin: in that measure
16:26 Rohit6: 03:01:281 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - damn this is such a nice pattern
16:27 Mazzerin: doesnt look too special but it fits the music well yeah
16:31 Rohit6: 04:24:759 (3,4,1,2,3,4,5) - ds from stack to stream is too low than the rest
16:31 Rohit6: but if you change then youd lose the blanket
16:32 Mazzerin: i can move 04:24:889 (4) -
16:32 Mazzerin: so it will still blanket 3
16:33 Rohit6: but then youll break your pattern
16:33 Mazzerin: kinda
16:33 Rohit6: i guess you can space it out a bit but still make it blanket
16:33 Rohit6: like 1.3
16:34 Mazzerin: ah yea
16:34 Mazzerin: it still works
16:35 Rohit6: 04:53:716 (2,1) - this spacing seems a bit awkward because youve used medium spacing for 1/2
16:35 Rohit6: idk how its in play though
16:35 Rohit6: if it works in play keep it
16:37 Mazzerin: changed the slider end curve thing
16:37 Rohit6: 05:02:976 (3,1) - a 100% stop would be perfect here
16:37 Rohit6: 05:00:693 (4,1) - just like this one
16:38 Mazzerin: yea
16:39 Rohit6: 05:45:055 (1,2,3) - slightly visible offstack
16:39 Rohit6: mfw nazi
16:39 Mazzerin: oh shit thats completely stacked
16:39 Mazzerin: the 1st and 2nd note
16:39 Rohit6: ye
16:40 Mazzerin: idk how it even happened i used slider to stream there
16:40 Mazzerin: wtf
16:40 Rohit6: lol
16:40 Rohit6: it happens when i try to make manual 0.1x triples
16:42 Rohit6: 05:58:015 (4) - optional but you can add a 1/1 slider here to fit the guitar solo ending
16:42 Rohit6: also one tiny thing
16:43 Mazzerin: i like boom end
16:43 Rohit6: nah nvm everything else is nice
16:43 Mazzerin: COOL
16:44 Rohit6: aight ill post this
16:44 Mazzerin: yeah
16:44 Rohit6: hope it was helpful
16:44 Mazzerin: yeah
XeoStyle
Some timing help I guess
13:18 XeoStyle: /np
13:18 *XeoStyle is editing [http://osu.ppy.sh/b/845378 Inferi - Those Who From the Heavens Came [Fengshen Yanyi]]
13:18 XeoStyle: the intro of the song is so fucking weird haha
13:18 XeoStyle: i'm trying to timing mod but wtf
13:18 Mazzerin: ?
13:18 XeoStyle: [http://puu.sh/lP3LW/2c780bfd41.png D:]
13:19 XeoStyle: The intro is not only 4/4
13:19 Mazzerin: it doesnt reset metronomes
13:19 Mazzerin: i asked goldenwolf, he said its fine
13:19 XeoStyle: wut
13:19 XeoStyle: i'm sure it's not only 4/4
13:19 XeoStyle: gonna check again
13:19 Mazzerin: i thought so too
13:19 Mazzerin: i had it reset a bunch of times too but he said its fine with 1 red line
13:20 XeoStyle: hum
13:22 XeoStyle: it's not only 4/4
13:22 XeoStyle: [https://tabs.ultimate-guitar.com/i/inferi/those_who_from_the_heavens_came_guitar_pro.htm as you can see here]
13:23 Mazzerin: i dont understand any of that
13:23 Mazzerin: but 215 isnt even the right bpm
13:25 XeoStyle: I'm gonna check :)
13:25 XeoStyle: but yeah the bpm is wrong haha
13:26 Mazzerin: is that even official or did some random guy write it too
13:27 XeoStyle: ultimate guitar is a community sharing system of tab
13:27 XeoStyle: but I trust the quality of the tab
13:30 XeoStyle: seems a little bit wrong in some part but the overall can be useful
13:30 XeoStyle: it's not 4/4 anyway
13:31 Mazzerin: the metronomes begin on red ticks
13:32 XeoStyle: yup this one is a little bit tricky
13:33 Mazzerin: 15/8 doesnt exist in osu
13:33 Mazzerin: and 7.5/4 is well impossible
13:33 Mazzerin: same with 9/4
13:33 XeoStyle: 9/4 is possible
13:34 XeoStyle: you have to edit the file
13:34 XeoStyle: but yeah the 15/8 gonna be hard to time haha
13:35 Mazzerin: ah alright
13:35 Mazzerin: what do you mean hard
13:35 XeoStyle: by hard i mean impossible
13:36 XeoStyle: I mean you can but you have to decompose the timing
13:36 Mazzerin: lol
13:37 XeoStyle: I'm currently mapping Dance of Ethernity and there are a lot of theses weird timing to deal with
13:37 XeoStyle: but it's possible
13:37 XeoStyle: just let me sometime and i'm gonna correct the intro for Those Who From <:
13:38 Mazzerin: i understand it myself
13:38 Mazzerin: its ok
13:38 XeoStyle: So you don't need help ?
13:38 XeoStyle: okok my bad x)
13:38 Mazzerin: you can post the log or something
13:38 Mazzerin: you already helped
13:38 Mazzerin: by linking that thing
13:39 XeoStyle: btw you can take the free ver of what I show you
13:39 XeoStyle: http://www.songsterr.com/a/wsa/inferi-t ... -s400601t2
13:39 Mazzerin: oo cool
13:39 Mazzerin: yea that other one wasnt full
13:39 XeoStyle: The all song is full of weird timing but 3/4 looks good so I don't think it's a problem
13:40 Mazzerin: apparently its 6/4
13:40 Mazzerin: is that an issue
13:40 XeoStyle: apparently it's 6/4
13:40 Mazzerin: or can i just use 3/4
13:40 XeoStyle: oh haha
13:41 XeoStyle: 3/4 and 6/4 are the same thing anyway
13:41 Mazzerin: ill just use 6/4 i guess, doesnt change anything
13:41 XeoStyle: yeah
13:41 Mazzerin: it fucking glitches so much though
13:41 Mazzerin: objects become unsnapped randomly
13:41 Mazzerin: when i tried fixing it now
13:41 XeoStyle: arg
13:41 Mazzerin: so annoying
13:42 XeoStyle: osu editor is not for complex timing anyway
Topic Starter
Mazzerin

GoldenWolf wrote:

hurr
who the fuck denied kudos from this? irc mod is here http://puu.sh/lNI4Q/46a62acf64.txt and his "hurr" links to it
Lasse

00:33:990 (1,2) - is stacked 00:34:808 (1,1) - is not even though they follow the same concept in the music, so probably try sth like http://i.imgur.com/yX5FWqw.jpg for 00:35:081 (1,2) -

00:43:532 (1,2,3,4,1,2,3,4) - cant really judge if rotating the second half +45° would be better or worse (especially reading wise) but you might as well try it, lol

01:55:010 (1,2,3) - why the straight line? really takes away some emphasis which shouldn't happen at those guitar sounds- also jump to 01:55:730 (1) - could be a bit smaller, maybe try it like this: http://i.imgur.com/M6fhwFg.jpg
01:57:890 (1,2,3) - ^
02:00:050 (1) - spacing those red anchors a bit more would look better /maybe even make them symmetric

02:00:770 (1,2,3,4,1,2,3,4,1,2,3,4) - lol k

04:29:455 (1,1) - coud at least overlap the a bit less to make it clearer
05:05:716 (1,2,1,2,1,2) - this might be really bad to read from the way they are overlapped
05:15:107 (1,2,1,2) - those for example are way better overlapped for readability
05:36:415 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - suggest you cut this down to only 36 instead of 38 notes maybe, probably remove 12 from the start for some repeating sliders. that way it would let players recover better and together with the rep slider spam at 05:39:295 (1) - it would make it a bit more comfortable to play. I know you want it to be hard, but eh

well those streams especially are really hard for me to judge but I hope I could helo a bit at least
gl with this :v
Topic Starter
Mazzerin

Lasse wrote:


00:33:990 (1,2) - is stacked 00:34:808 (1,1) - is not even though they follow the same concept in the music, so probably try sth like http://i.imgur.com/yX5FWqw.jpg for 00:35:081 (1,2) -
ok

00:43:532 (1,2,3,4,1,2,3,4) - cant really judge if rotating the second half +45° would be better or worse (especially reading wise) but you might as well try it, lol
its fine

01:55:010 (1,2,3) - why the straight line? really takes away some emphasis which shouldn't happen at those guitar sounds- also jump to 01:55:730 (1) - could be a bit smaller, maybe try it like this: http://i.imgur.com/M6fhwFg.jpg
well in my opinion 1/2 straight lines emphasize individual notes well when they're spaced enough because you can't just randomly draw a line like you would on 1/4s and still hit them. i think the jump fits the songs intensity well, it's nothing too huge anyways, it's just sudden after those 1/1s and that's why i like it
01:57:890 (1,2,3) - ^
^

02:00:050 (1) - spacing those red anchors a bit more would look better /maybe even make them symmetric
ok

02:00:770 (1,2,3,4,1,2,3,4,1,2,3,4) - lol k
huh

04:29:455 (1,1) - coud at least overlap the a bit less to make it clearer
yea moved it slightly
05:05:716 (1,2,1,2,1,2) - this might be really bad to read from the way they are overlapped
yea changed similarly to how that next example is
05:15:107 (1,2,1,2) - those for example are way better overlapped for readability
05:36:415 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - suggest you cut this down to only 36 instead of 38 notes maybe, probably remove 12 from the start for some repeating sliders. that way it would let players recover better and together with the rep slider spam at 05:39:295 (1) - it would make it a bit more comfortable to play. I know you want it to be hard, but eh
so far from what i've seen i think this part is ok stamina recovery wise, it has 3 measures of streams and then 2 measures of reverse sliders that let you recover slightly

well those streams especially are really hard for me to judge but I hope I could helo a bit at least
gl with this :v
thanks
Ayesha Altugle
Oh my!
Secretpipe
lolo
Ignas
Go Mazzerin \o/
Rise_old_1
I'm amazed by how fast you can pump out good maps...
(it's as if the art of RSI wasn't embedded into osu already)
silento
+1 to the RSI maps collection.
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