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Boyinaband - We Wish You A Merry Christmas (Boyinaband Liqui

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Topic Starter
Strategas
This beatmap was submitted using in-game submission on 2016 m. gruodžio 30 d. at 01:08:43

Artist: Boyinaband
Title: We Wish You A Merry Christmas (Boyinaband Liquid DnB Remix)
Tags: dnb drum and bass &
BPM: 175
Filesize: 2781kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1,62 stars, 103 notes)
  2. Expert (5,38 stars, 375 notes)
  3. Hard (3,48 stars, 274 notes)
  4. Insane (4,52 stars, 331 notes)
  5. Normal (2,27 stars, 165 notes)
Download: Boyinaband - We Wish You A Merry Christmas (Boyinaband Liquid DnB Remix)
Information: Scores/Beatmap Listing
---------------
MondoKuma
Hey! From my Queue


Easy


IOverall


Don't Change the slider velocity so much on your easy map >.< It's confusing to new players


Check Aimod with ctrl shift a and check the box up top


Actual mod


00:39:802 (4,1) - I suggest these be more curvy. It makes sense if you get what I'm saying


00:48:031 (3,4,5,6) - Try not to use 4 circles or more in a row in easy maps


01:07:231 (3,1) - Fix overlap


Normal


00:27:459 (1,2) - Gross Overlap


00:28:831 (4,5,6,7) - Really confusing and difficult for new players


Sorry I don't really like the song so I'm not giving a full mod :P
Topic Starter
Strategas

MondoKuma wrote:

Hey! From my Queue


Easy


IOverall


Don't Change the slider velocity so much on your easy map >.< It's confusing to new players yea I forgot about that thing in easies


Check Aimod with ctrl shift a and check the box up top k


Actual mod


00:39:802 (4,1) - I suggest these be more curvy. It makes sense if you get what I'm saying I know what you mean but I like it this way


00:48:031 (3,4,5,6) - Try not to use 4 circles or more in a row in easy maps yee


01:07:231 (3,1) - Fix overlap k


Normal


00:27:459 (1,2) - Gross Overlap changed


00:28:831 (4,5,6,7) - Really confusing and difficult for new players not really sure why, you have to click the same way and the overlaps are very minor, I'll consider it I guess...


Sorry I don't really like the song so I'm not giving a full mod :P
thanks!
Qiyana
Hi! From My Queue! VERY SHORT!

Insane
[General]
Nothing!
[Modding Itself]
01:11:345 (1) - This slider is quite weird.
01:12:716 (1,2,3,4,5) - These are placed too close.
Wou_old_1
M4M From Your Queues

[Easy]
  1. 01:15:459 (2,3,4) - Too sloppy if this looks like this.. Because I think, does not match the previous slide

[Normal]
  1. 00:34:316 (4) - try change this slider to circle
  2. 00:39:802 (5) - try change this slider to circle
  3. 00:54:888 (1,2) - Look at this two slider, looks ugly.. Try to make it better, don't overwrite like this
  4. 01:02:773 (9,1,2,3,6,7,8,1,2,3,4,5) - i think, seems here looks ugly, repair this

Okay, Good luck
Topic Starter
Strategas

Dyl-Byl wrote:

Hi! From My Queue! VERY SHORT!

Insane
[General]
Nothing!
[Modding Itself]
01:11:345 (1) - This slider is quite weird. ok change
01:12:716 (1,2,3,4,5) - These are placed too close. they are 1/4 though

Wou wrote:

M4M From Your Queues

[Easy]
  1. 01:15:459 (2,3,4) - Too sloppy if this looks like this.. Because I think, does not match the previous slide ?? It doesn't have to match

[Normal]
  1. 00:34:316 (4) - try change this slider to circle ok
  2. 00:39:802 (5) - try change this slider to circle ok
  3. 00:54:888 (1,2) - Look at this two slider, looks ugly.. Try to make it better, don't overwrite like this ok
  4. 01:02:773 (9,1,2,3,6,7,8,1,2,3,4,5) - i think, seems here looks ugly, repair this

Okay, Good luck
thanks for modding
Lily Bread
hi, M4M from your queue.

[Easy]
00:19:059 - it's not good to use 1/2 gap in Easy diff, because this song's BPM is high. i suggest this.

00:23:002 (3,5) - this pattern is very confused with beginners, it makes them confused. i suggset you to move them away.

00:37:059 (4) - slider which repeat over one times is not recommended in Easy diff. devied it into one slider repeat once and a circle seems better.

[Normal]
00:26:088 (5) - same as Easy diff.
01:25:059 (1,2,3,4,5) - they are croweded and hard to read. please move them away.
00:58:488 (3,4,5,6) - patterns like this, many 1/2 circles, is too hard in Normal diff, and in your Hard diff, there are 4 1/2 circles, too. so i think change some of these into 1/2 slider is better. just like you do at - 01:02:259 (7,8,9) - .

[Hard]
00:41:173 (1,2) - move 2 up a little seems more beautiful.

[Insane]
optional: it's quite hard to read. - 01:12:716 (1,2,3,4,5) - . but it's OK in insane diff.

good luck.
Inversal
Hi~~ From your queue!

General

Easy

00:12:373 (2,1) - Try fippling this 00:12:373 (2) - And Change this 00:13:745 (1) - To make a clean flow

00:17:345 (2,4) - 1/2 notes is not recommended in easy diff. Try changing it to a circle

Normal

There are a lot of beats in one combo. So i suggest to NC every downbeats.

00:34:659 (5,6) - try changing to circle and sliders like this

00:40:831 (7,2) - Stack?

00:44:602 - There is a strong beat here. suggested to add a note here.

00:56:776 - I think you should skip a beat here. 00:57:126 -

01:07:231 (5,6) - DS

Hard

00:24:716 (1,2,3) - This jumps looks so forced.

00:31:573 (1) - Try to stack on the tail of 00:30:716 (2) -

00:57:459 (7) - I suggest to move 3 on the top of 00:57:631 (1) - and make a triplets.

01:05:173 (5) - Why you jump like this?

01:29:173 (1,2,3,4) - Try making it into a square?

Insane

01:12:716 (1,2,3,4,5) - Anti-Jump + Stack ?? Try changing it to short spacing streams. I think it's really difficult to read.

01:26:859 (6,1) - Try move the second stream down a bit to make players read the jump easier. or make a jump like this

Extra

Looks fine here.

Nice mapset! Good luck in ranking! Sorry for bad english.
Topic Starter
Strategas

Lily Bread wrote:

hi, M4M from your queue.

[Easy]
00:19:059 - it's not good to use 1/2 gap in Easy diff, because this song's BPM is high. i suggest this. changed

00:23:002 (3,5) - this pattern is very confused with beginners, it makes them confused. i suggset you to move them away. changed

00:37:059 (4) - slider which repeat over one times is not recommended in Easy diff. devied it into one slider repeat once and a circle seems better. I think it's fine since it's 1/1 repeat not 1/2 or 1/4

[Normal]
00:26:088 (5) - same as Easy diff. same
01:25:059 (1,2,3,4,5) - they are croweded and hard to read. please move them away. sure
00:58:488 (3,4,5,6) - patterns like this, many 1/2 circles, is too hard in Normal diff, and in your Hard diff, there are 4 1/2 circles, too. so i think change some of these into 1/2 slider is better. just like you do at - 01:02:259 (7,8,9) - . changed

[Hard]
00:41:173 (1,2) - move 2 up a little seems more beautiful. k

[Insane]
optional: it's quite hard to read. - 01:12:716 (1,2,3,4,5) - . but it's OK in insane diff.

good luck.

bestza55567 wrote:

Hi~~ From your queue!

General

Easy

00:12:373 (2,1) - Try fippling this 00:12:373 (2) - And Change this 00:13:745 (1) - To make a clean flow flow is fine, it's slow here anyway

00:17:345 (2,4) - 1/2 notes is not recommended in easy diff. Try changing it to a circle as long it's not a repeat slider I'll keep

Normal

There are a lot of beats in one combo. So i suggest to NC every downbeats. It's fine imo, the music kind of changes a little every two downbeats

00:34:659 (5,6) - try changing to circle and sliders like this ok

00:40:831 (7,2) - Stack? k.

00:44:602 - There is a strong beat here. suggested to add a note here. Slider follows a stronger beat imo

00:56:776 - I think you should skip a beat here. 00:57:126 - I want to keep that patern

01:07:231 (5,6) - DS fix

Hard

00:24:716 (1,2,3) - This jumps looks so forced. Strong beat

00:31:573 (1) - Try to stack on the tail of 00:30:716 (2) - wasn't my intention tho

00:57:459 (7) - I suggest to move 3 on the top of 00:57:631 (1) - and make a triplets. Would be overmap

01:05:173 (5) - Why you jump like this? I did it everywhere else too because the beat is strong here

01:29:173 (1,2,3,4) - Try making it into a square? if the music supported 4 same beats only

Insane

01:12:716 (1,2,3,4,5) - Anti-Jump + Stack ?? Try changing it to short spacing streams. I think it's really difficult to read. It might be easier to read yes, but I wanted emphasis on 01:12:973 (4) -

01:26:859 (6,1) - Try move the second stream down a bit to make players read the jump easier. or make a jump like this ok

Extra

Looks fine here.

Nice mapset! Good luck in ranking! Sorry for bad english.
Thank you for modding!
Prismetical
Hello! :3 from your M4M queue ^^

Easy
00:30:202 (1,2) - they should share the same 'height' -> fix pattern
00:37:059 (4) - I wouldn't use repeating sliders with that slider velocity on an Easy difficulty, may distract the player or bring him out of concept
00:57:287 (4) - I would move that further to 00:54:888 (1) - so it kinda shares to same placement as 00:55:916 (2) - when it's mirrored, if you know what I mean
01:01:402 (2,3) - you've done that too often, for me
01:08:602 (1,2) - feels boring to play, wasted fun kind of because there is much more potential
01:14:088 (1) - remove combo
01:20:945 (1) - make a slider and two circles out of it, sorry i hate reverses

Normal
00:16:488 (1,2,3,1,2) - ugly overlay
00:10:831 (1,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2) - unreasonable combos
00:16:488 (1,2,1,2) - stacking this is sooo confusing
00:25:573 (3,4,5) - looks ugly
00:30:716 (2,3) - curve (2) so nothing is squeezed into that corner
00:34:659 (5,6,7) - doesn't match the music
00:36:202 (2,3,4) - ugly
00:39:802 (4,5,6) - doesn't match the music
00:43:573 (5,1) - ugly, mirror (1) vertically (so, make a blanket)
00:44:431 (2,3,4,5,6) - ugly overlay
01:00:031 (8,1) - blanket
01:11:002 (9,1) - ugly
01:13:745 (6,7,1) - make that look better (picture)

01:22:316 (1,2,3,4,5) - reaaaally doesn't look good
01:25:402 (2,3) - fix pattern (picture) (don't forget 01:25:916 (4) - )

01:29:173 (2,3,4) - I would find that even better! Listen to it ^^ (picture)

Due to this being a M4M and me only modding under 3* I went pretty harsh and took out every single detail. I hope you don't hate me, cause I was just 'ugly this and ugly that', but this is how you improve the players experience and giving him more concentration during playing.
Also, most of the part were too crowded, you have a whole playfield: use it! Players love jumping (like, not literally jumping but moving) from the one corner to the other!

Good luck with that! :)
Topic Starter
Strategas

Prismetical wrote:

Hello! :3 from your M4M queue ^^

Easy
00:30:202 (1,2) - they should share the same 'height' -> fix pattern they follow different things
00:37:059 (4) - I wouldn't use repeating sliders with that slider velocity on an Easy difficulty, may distract the player or bring him out of concept alright many people said it so gonna apply
00:57:287 (4) - I would move that further to 00:54:888 (1) - so it kinda shares to same placement as 00:55:916 (2) - when it's mirrored, if you know what I mean ok
01:01:402 (2,3) - you've done that too often, for me yeah I'll keep it consistant
01:08:602 (1,2) - feels boring to play, wasted fun kind of because there is much more potential not sure since when is playing easy gonna be fun tho
01:14:088 (1) - remove combo maybe you mean 01:15:459 (2) - ?
01:20:945 (1) - make a slider and two circles out of it, sorry i hate reverses did something else

Normal
00:16:488 (1,2,3,1,2) - ugly overlay
00:10:831 (1,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2) - unreasonable combos they follow sound on downbeat so I think they are fine
00:16:488 (1,2,1,2) - stacking this is sooo confusing
00:25:573 (3,4,5) - looks ugly
00:30:716 (2,3) - curve (2) so nothing is squeezed into that corner
00:34:659 (5,6,7) - doesn't match the music
00:36:202 (2,3,4) - ugly
00:39:802 (4,5,6) - doesn't match the music
00:43:573 (5,1) - ugly, mirror (1) vertically (so, make a blanket)
00:44:431 (2,3,4,5,6) - ugly overlay
01:00:031 (8,1) - blanket
01:11:002 (9,1) - ugly
01:13:745 (6,7,1) - make that look better (picture)

01:22:316 (1,2,3,4,5) - reaaaally doesn't look good
01:25:402 (2,3) - fix pattern (picture) (don't forget 01:25:916 (4) - )

01:29:173 (2,3,4) - I would find that even better! Listen to it ^^ (picture)


um I'll fix most of the visual things a bit later, but I see your point there lol...

Due to this being a M4M and me only modding under 3* I went pretty harsh and took out every single detail. I hope you don't hate me, cause I was just 'ugly this and ugly that', but this is how you improve the players experience and giving him more concentration during playing.
Also, most of the part were too crowded, you have a whole playfield: use it! Players love jumping (like, not literally jumping but moving) from the one corner to the other! The more details the better, don't worry

Good luck with that! :)
Thank you!
Battle
m4m from my queue, prefer the 7 diff mapset when you do yours lol (you choose diffs ofc):

[Easy]
00:11:002 (1,2) - It's kinda awkward since 2 is a rotated version of 1, and they're not and equal level and they don't look even, so like yeah, you should probably make them an even level and not rotate it because it's kinda just, off looking. Also on the topic of this, I kinda don't get why they end on red ticks, sure there's really nothing on the white ticks but either way, it's kinda just weird sounding
00:12:373 (2,1) - There's like 0 flow from 2 to 1, and it kinda just looks awkward there
00:11:002 (1,2,1) - I think for this section, doing a rhythm like this would solve most of the whole awkward problems, and they're a lot more easier to work with with spacing
00:26:088 (3,4,1) - Flow for 3 goes more toward 1 than 4, so yeah

[Normal]
00:16:488 (1,2,3,1,2) - I think something went really wrong when you were uploading, because this looks really bad
01:22:316 (1,2,3,4,5) - tbh this might end up being hard to read since everything is so clumped up

[Hard]
00:38:945 (2,3,4) - Why do you do this when you've been using repeating kick sliders?
00:40:316 (3,4,5) - ^
01:29:173 (1,2,3) - You only do this once, and it's pretty similar to something like 01:27:459 (4,5,6) - so it can be confusing

[Insane]
01:04:488 (1,2) - Properly stack
01:12:716 (1,2,3,4,5) - This kinda just looks, weird, I know you have it like this to go along with the music, but I'm pretty sure it'll confuse some people just by how weird it is

[Extra]
00:41:688 (3,4,5,6,7) - I don't really get why this is like this while 00:36:716 (6,7,1) - is the way it is, in fact everything is like this except 00:36:716 (6,7,1) -
00:44:431 (2) - This is a decently strong note, it really should be spaced as small as 3
00:59:002 (1,2,3,4,5,6,7,8) - is similar to 00:48:373 (2,3,4,5,6,7) - but there's an antijump for 2 for whatever reason? unreasonable
01:20:945 (1,2,3,4,5,6,7,8) - These are build up, I really don't think stacking them really emphasizes the music

done
Topic Starter
Strategas

Battle wrote:

m4m from my queue, prefer the 7 diff mapset when you do yours lol (you choose diffs ofc):

[Easy]
00:11:002 (1,2) - It's kinda awkward since 2 is a rotated version of 1, and they're not and equal level and they don't look even, so like yeah, you should probably make them an even level and not rotate it because it's kinda just, off looking. Also on the topic of this, I kinda don't get why they end on red ticks, sure there's really nothing on the white ticks but either way, it's kinda just weird sounding made them more simetrical. They are on red ticks because music supports that and there's nothing on white ones.
00:12:373 (2,1) - There's like 0 flow from 2 to 1, and it kinda just looks awkward there tried something
00:11:002 (1,2,1) - I think for this section, doing a rhythm like this would solve most of the whole awkward problems, and they're a lot more easier to work with with spacing uh, then the slider would end on nothing either tho, I'll keep
00:26:088 (3,4,1) - Flow for 3 goes more toward 1 than 4, so yeah

[Normal]
00:16:488 (1,2,3,1,2) - I think something went really wrong when you were uploading, because this looks really bad fix
01:22:316 (1,2,3,4,5) - tbh this might end up being hard to read since everything is so clumped up tried something else

[Hard]
00:38:945 (2,3,4) - Why do you do this when you've been using repeating kick sliders? in more intense parts used circles instead
00:40:316 (3,4,5) - ^
01:29:173 (1,2,3) - You only do this once, and it's pretty similar to something like 01:27:459 (4,5,6) - so it can be confusing ok unstacked

[Insane]
01:04:488 (1,2) - Properly stack k
01:12:716 (1,2,3,4,5) - This kinda just looks, weird, I know you have it like this to go along with the music, but I'm pretty sure it'll confuse some people just by how weird it is it's cool tho and compliments the song really well, it might confuse some, but this is completely readable.

[Extra]
00:41:688 (3,4,5,6,7) - I don't really get why this is like this while 00:36:716 (6,7,1) - is the way it is, in fact everything is like this except 00:36:716 (6,7,1) - this song is weird cuz it only has 1/4 sounds at 00:36:716 (6,7,1) - and not in the other places so I mapped it differently
00:44:431 (2) - This is a decently strong note, it really should be spaced as small as 3 I focused on drums emhpasis
00:59:002 (1,2,3,4,5,6,7,8) - is similar to 00:48:373 (2,3,4,5,6,7) - but there's an antijump for 2 for whatever reason? unreasonable unstacked
01:20:945 (1,2,3,4,5,6,7,8) - These are build up, I really don't think stacking them really emphasizes the music emphasizing the snares here only to keep next part much more intense in comparison

done
Thank you! Was pretty helpful. :)
pishifat

ez
01:29:173 (2) - no way to read the mutli1/2repeats on this. 3/2 slider is probably the best choice since can't really map out 1/2spam at this level

nm
for this intro thing, regardless of sv try to keep all spacing visually the same. so like between 00:15:116 (1,2,1) - is all 1/1 but the white combo is spaced super close then the next object is way further its ew
00:15:973 (2) - yea and having 1/2 sliders that dont even show the sliderbody cuz sv too low is not the best thing to be doing. ba' is the least braindestroying alternative rhythm
00:17:345 (3,1) - similar to the easy thing, this stuff is not gonna work. simplifying rhythm or like anything else is fine but switching without indication is a nope
00:25:573 (3,4,5) - try to avoid this stuff where things are spaced evenly while overlapping. being clear about where the next object is = priority, so like 4 being the only hting under 3's sliderend is how to do that. even worse when you have objects pointing towards the ones that arent gonna be clicked like 00:36:202 (2,3,4) - lol
00:27:459 (1,2) - 00:43:573 (5,1) - idea is same, overlapping both head and tail causes confusion about where to click next cuz they're both circles omgz so just overlapping head isg ood
00:35:173 (7) -
00:52:145 (1,2) - lower diffs teach scrubs to follow through the whole bodies of sliders, so having 1/2 objects that cause super sharp movement from tail to next head = notideal
youll also wanna keep density lower, especially when you got like 1/2 circle spam 01:06:888 (3) - or 1/2 sliderspam 01:09:288 (3) - and especially 01:20:945 (1) - hard diff rhythm choice that shouldnt really be used regardless of how much it fits the music


hard
00:31:573 (1,2,3,4,5) - spacing unintuitive af. cant tell the difference between 1/1 and 1/2 since they're both just like generic larger-than-1/2. ideally with hards you never make 1/2 spacing close to your distance snapped 1/1. should always be like a good amoutn smaller so ezreading (and this kinda applies to the whole diff gl)
00:34:316 (1,3) - less of a big deal than on normal, but like making stuff like this wehre you cant tell difference between lengths still a bad idea
01:12:716 (1,2) - 01:26:431 (1) - also super unintuitive spacing wise. like just using a 3/4 repeat rather than hoping people can figure out how your yolospacing works better

insane
00:21:973 (1) - whole section ignoring the melody 3/2 thing pourquoiiiiiiiiiiiiiii
00:42:545 (1,2) - i dunno how to describe this other than 2 doesnt really compliment where 1's body goes at all
01:09:802 (7,1,2) - movement to the actually emphasized thing would be nice idk what kind of thing you're going for by having it in the middle of a stack
01:12:716 (1,2,3,4,5) - UH if you want doubles just go with doubles lol. this broken up stack thing is more confusing than i think you want it to be. doing like manual overlap sinstead of stacks would make doing actual doubles practical if thats what was holding you back idk
01:16:488 (7,8,1) - the stacks of 3 makes sense for the previous ones since emphasis on each stack's start but like this one has emphasis on 7 and 1 so the

extra
00:21:631 (1) - every other diff with nondrum claps inconsistency weird but this one sounds better so like is everything else just inconsistent
01:26:688 (1,2,1,2,1,2,1,1,1,2,3) - i get what you're doing and it's a pain to interpret still combos hurt
Topic Starter
Strategas
fixed mostly everything except hard 1/2 and 1/1 gap thing and extra
gonna change the extra ending sometime else

Happy Easter!
Blizs
F Ant's Modding


~~Nyahoi!!~~


nsfw bg~~ that guy didn't wear any pants!!! lol

EasY

  1. 00:15:116 (2,3) - The instrument transition looks bad. from the previous instrument 00:13:745 (1) - ended on red tick but here you put the note on the white tick that kinda feels confusing. I know you don't want to ignore the drum, but at least give a transition from the previous instrument to the drum. I' prefer remove 00:16:145 (3) - and reverse 00:15:116 (2) - instead. That way looks more readable
  2. ok

NormaL

  1. 00:15:973 (2) - remove it and reverse 00:15:116 (1) - like I said on Easy ? fyi you followed drum here on Easy.
  2. 00:26:088 (5) - It's really not recommended to put 2 reverses on 1 beat slider in normal diff because it's really hard to notice (and it can be a DQ reason). I recommend to use two 1 beat slider instead.
  3. 01:12:716 (5) - this slider has an unreasonable note on reverse point. there's no any strong sound on 01:13:059 - that deserve a note. I suggest to remove 01:13:745 (6,7) - and make 01:12:716 (5) - longer to 01:13:231 - . It looks more reasonable.

HarD

  1. 00:34:831 (3) - it's kinda hard to notice. the players would think that this slider was just reversed 1 times since that's how 00:34:316 (1) - be. I'd prefer to use this pattern -> 00:40:316 (3,4,5) - for this to keep the consistency of the reversed slider.
  2. 01:12:716 (1,2) - It's really hard to notice. you give a same spacing between 1/2 snap (01:12:545 (5,1) - ) and 1/4 snap (01:12:716 (1,2) - ) so suddenly combined with a hard pattern makes the players really confused here and missed. Hard diff doesn't suppose to be overmapped. I suggest to remove 01:12:716 (1,2,3) - and add a 3/4 reversed slider on 01:12:716 - instead for easier read.
  3. 01:26:431 (1,2,3,4,5,6) - same as above. but this pattern is more harder than above x_x . I highly recommend to follow the christmas sound in the song instead here since that sound was the most simple sound here.

The harder diff seems fine since I have no problem when I testplay it :3
Good Luck!!~~
Mafumafu
[Normal]
One concern about the stacks: 00:10:831 (1,1) - This is pretty hard to read with confusing NC.
01:15:459 (2,3,4) - Oh these three repeats with overlaps in sliderbody seems too hard for Normal diff. Also a reverse slider starting at a red-line would be extremely hard for new players to read.

01:26:431 (4,1,2,3) - Would you please move this up a little? It would overlap with hit scoremeter on the bottom of the screen which would cause trouble in reading the patterns. Same here: 00:43:916 (1) -

[Hard]
00:21:631 (1) - The slider-end snapped at 3/4 sounds really annoying.
00:26:431 (2,3,4,5,6,7) - Wondering there're too many singletaps here.
00:34:831 (3) - Considering 1 reverses just one time, player may be messed up by 3. Since they reverse different times.
01:12:716 (1,2) - Oh this is really confusing to play, it really looks like 1/2 since you use exactly the same spacing at 01:12:031 (2,3,4,5) - .
01:26:431 (1,2,3) - Also a confusing rhythm.
Biggest concern about this diff is the jump consistency. Some places like 00:49:231 (6,1) - really deserve an enhanced spacing to fit in with the cymbal hitsounds while some places like 00:56:259 (1,2) - 00:58:145 (2,3) - should be in normal spacing for they looks nothing else like others.

[Insane]
00:17:345 (2,3,4) - Would you like to enhance the spacing here? To avoid the overlap between 4 and 00:17:859 (1) -
00:42:202 (4,1,2) - Using 3/4 sliders is fine sometimes, but two 3/4 sliders in a row seems quite overwhelming.
01:04:488 (1,2) - The stack makes it look like 1/2 gap.
01:12:802 (2,3) - Would you please place them further from each other? Current spacing seems quite hard to read.
01:16:659 (8,1) - Why not a larger jump here?

[Extra]
01:20:945 (1,2,3,4,5,6,7,8) - Why not make them into a square shape?
01:26:431 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - A stream with different spacing is okay but this flow is a bit poor. Try to make it smooth like 01:27:802 (1,2,3,4,5,6,1,2,3,4,5,6,1) - .

Btw please check and reply the modposts above!
Call me back whn you think it is ready!
Topic Starter
Strategas
[Normal]
One concern about the stacks: 00:10:831 (1,1) - This is pretty hard to read with confusing NC.
01:15:459 (2,3,4) - Oh these three repeats with overlaps in sliderbody seems too hard for Normal diff. Also a reverse slider starting at a red-line would be extremely hard for new players to read.

01:26:431 (4,1,2,3) - Would you please move this up a little? It would overlap with hit scoremeter on the bottom of the screen which would cause trouble in reading the patterns. Same here: 00:43:916 (1) -

[Hard]
00:21:631 (1) - The slider-end snapped at 3/4 sounds really annoying. has to be, as there is this one place where the snare plays at the blue tick
00:26:431 (2,3,4,5,6,7) - Wondering there're too many singletaps here. want to highlight drum spam, I did it in this diff most of the time
00:34:831 (3) - Considering 1 reverses just one time, player may be messed up by 3. Since they reverse different times.
01:12:716 (1,2) - Oh this is really confusing to play, it really looks like 1/2 since you use exactly the same spacing at 01:12:031 (2,3,4,5) - .
01:26:431 (1,2,3) - Also a confusing rhythm.
Biggest concern about this diff is the jump consistency. Some places like 00:49:231 (6,1) - really deserve an enhanced spacing to fit in with the cymbal hitsounds while some places like 00:56:259 (1,2) - 00:58:145 (2,3) - should be in normal spacing for they looks nothing else like others. adjusted many of those, should be consistant now

[Insane]
00:17:345 (2,3,4) - Would you like to enhance the spacing here? To avoid the overlap between 4 and 00:17:859 (1) -
00:42:202 (4,1,2) - Using 3/4 sliders is fine sometimes, but two 3/4 sliders in a row seems quite overwhelming.
01:04:488 (1,2) - The stack makes it look like 1/2 gap.
01:12:802 (2,3) - Would you please place them further from each other? Current spacing seems quite hard to read.
01:16:659 (8,1) - Why not a larger jump here? not that strong note imo

[Extra]
01:20:945 (1,2,3,4,5,6,7,8) - Why not make them into a square shape?
01:26:431 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - A stream with different spacing is okay but this flow is a bit poor. Try to make it smooth like 01:27:802 (1,2,3,4,5,6,1,2,3,4,5,6,1) - . it wasn't really suppose to flow perfectly as I wanted to give the snare notes a bit of pressure by changing direction

Btw please check and reply the modposts above!
Call me back whn you think it is ready!
changed all but red, ty!

Blizs wrote:

F Ant's Modding


~~Nyahoi!!~~


nsfw bg~~ that guy didn't wear any pants!!! lol

EasY

  1. 00:15:116 (2,3) - The instrument transition looks bad. from the previous instrument 00:13:745 (1) - ended on red tick but here you put the note on the white tick that kinda feels confusing. I know you don't want to ignore the drum, but at least give a transition from the previous instrument to the drum. I' prefer remove 00:16:145 (3) - and reverse 00:15:116 (2) - instead. That way looks more readable the repeat doesn't change a thing tho, should be more or less intuitive because used the same gaps between those sliders
  2. ok

NormaL

  1. 00:15:973 (2) - remove it and reverse 00:15:116 (1) - like I said on Easy ? fyi you followed drum here on Easy. following different thing here tho
  2. 00:26:088 (5) - It's really not recommended to put 2 reverses on 1 beat slider in normal diff because it's really hard to notice (and it can be a DQ reason). I recommend to use two 1 beat slider instead.
  3. 01:12:716 (5) - this slider has an unreasonable note on reverse point. there's no any strong sound on 01:13:059 - that deserve a note. I suggest to remove 01:13:745 (6,7) - and make 01:12:716 (5) - longer to 01:13:231 - . It looks more reasonable.

HarD

  1. 00:34:831 (3) - it's kinda hard to notice. the players would think that this slider was just reversed 1 times since that's how 00:34:316 (1) - be. I'd prefer to use this pattern -> 00:40:316 (3,4,5) - for this to keep the consistency of the reversed slider.
  2. 01:12:716 (1,2) - It's really hard to notice. you give a same spacing between 1/2 snap (01:12:545 (5,1) - ) and 1/4 snap (01:12:716 (1,2) - ) so suddenly combined with a hard pattern makes the players really confused here and missed. Hard diff doesn't suppose to be overmapped. I suggest to remove 01:12:716 (1,2,3) - and add a 3/4 reversed slider on 01:12:716 - instead for easier read.
  3. 01:26:431 (1,2,3,4,5,6) - same as above. but this pattern is more harder than above x_x . I highly recommend to follow the christmas sound in the song instead here since that sound was the most simple sound here.

The harder diff seems fine since I have no problem when I testplay it :3
Good Luck!!~~
ty, no reply=fixed
Mafumafu
[Normal]
00:43:916 (1) - Please move this up a little, it is almost offscreen and could overlap with scoremeter.

Btw do you have a reliable metadata source? Checked the thread of the ranked version but found nothing about metadata ;w;

Call me back!
Topic Starter
Strategas
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