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Matsushita Nao - Koi ni Ochitara image version

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Topic Starter
Shiranai
This beatmap was submitted using in-game submission on Kamis, 11 Februari 2016 at 19.28.52

Artist: Matsushita Nao
Title: Koi ni Ochitara image version
Tags: Rizen dolce Crystal Kay Williams Call me Miss... 恋におちたら When I Fall in Love 僕の成功の秘密 Boku no Seikou Himitsu Epic Records Japan Sony Music Piano Violin Valentine
BPM: 102
Filesize: 3822kb
Play Time: 01:29
Difficulties Available:
  1. Hard (2,55 stars, 144 notes)
  2. Normal (1,68 stars, 102 notes)
  3. Rizen's Easy (1,21 stars, 64 notes)
Download: Matsushita Nao - Koi ni Ochitara image version
Information: Scores/Beatmap Listing
---------------
Happy valentine day❤️
Why people fall in love?

Our kind of happiness xoxo

Storyboard by me and Rizen
Please enable the sb at least once and play it with default skin!
Topic Starter
Shiranai
Metadata source: Epic Records Japan/Sony Music
Screenshot:

Please redownload as per today :)
Lumael
Heey! M4M from your queue


General

  1. Fine

Normal

  1. This difficulty feels too dense for a Normal, I think you will need an Easy, there's just too much 1/2 with high spacing, it does look more like an Advanced than a Normal imo.
  2. 00:40:522 - You could have followed other rhythms here, it's just too boring to play the same 00:42:287 (3,1,2) - over and over, the piano is there and you could focus on it sometimes to avoid such boring gameplay :/

Hard

  1. 00:16:111 (5,1) - Control Ging this rhythm will improve the gameplay imo, the current sequence of 1/1 slider + circle is not following the best the rhythm and by control Ging it the result would be much better.
  2. 00:29:346 (3) - Maybe NC here to make it easier to notice the jump? If you do so, don't forget to add here again 00:30:228 (4) - because of the spacing change again.
  3. 00:38:464 - Not really an issue but I can hear the piano starting to stream from this beat, but you seemed to ignore it. However, you covered something similar here 00:39:346 - . Maybe you'd like to cover those 3 piano notes as well.
  4. 00:57:875 (3,4) - Blanket can improve slightly here.
  5. 01:02:287 (3,4,5) - I don't know if it's really a problem but I found it really weird that the fourth note has more emphasis than the fifth while the last one is clearly more intense imo. And you have emphasized the more intense notes on the following pattern 01:04:052 (1,2,3) - .
  6. 01:05:817 (5,6,1) - ^
  7. 01:09:640 (1) - NC? Same reason mentioned above, it makes the pattern better to read imo.

Great map,
Good Luck!
Side
Hi for the M4M :v

SPOILER
Just a suggestion but I think for a song like this adding a different game mode to the spread would be amazing. Like the first thing that came to my mind when I heard the song was this so I think adding like mania taiko or ctb would be great. Also if you add mania 4k would be greatcuz I cant play 7k :P

[Hard]

00:05:228 - Would be nice if you had a nice long slider here similar to the outro like 01:22:875 (1) - doesn't have to be a heart but there's enough time to make a nice shape with a long slider imo.

00:23:758 (1) - Blanket could be improved without affecting gameplay. Move the middle point down a tick and then move the end point up slightly so it looks like this. A few other slider blankets could be cleaned up but I won't mention them in case you don't care much for them.

01:20:522 (1,2,3,4) - This might cause some reading issues since the first is a 1/2 stack then the next is a 1/4 stack. Could always make a triangle like this and would look nice as well.

01:22:875 (1) - Minor but you could also consider adding a slight curve at the bottom of the heart like this which could look nicer than how I did it lol but just for an idea.

01:27:728 (1) - Also personally I'd get rid of the spinner so it lets the players see the fade out during the outro instead of spinning through half of it. Also it would match the intro not having a spinner as well.


[Normal]

Would suggest using AR4. Considering the patterns aren't that complicated, the difficulty being like an easy/normal and the BPM being pretty low it would be a bit better. Not a big deal though.

00:05:228 - Suggest a spinner or shape slider here. Similar to the suggestion for the Hard, a spinner would match the outro a bit better and compliment that long violin sound. A long slider would also compliment the long violin sound.

No major issues for either diff.

Small mod but the diffs were pretty solid. Also nice song so shooting a star.


Hope this helps. Good luck! :)
Topic Starter
Shiranai

Lumael wrote:

Heey! M4M from your queue


General

  1. Fine

Normal

  1. This difficulty feels too dense for a Normal, I think you will need an Easy, there's just too much 1/2 with high spacing, it does look more like an Advanced than a Normal imo. Will be consider;;
  2. 00:40:522 - You could have followed other rhythms here, it's just too boring to play the same 00:42:287 (3,1,2) - over and over, the piano is there and you could focus on it sometimes to avoid such boring gameplay :/ Fixed

Hard

  1. 00:16:111 (5,1) - Control Ging this rhythm will improve the gameplay imo, the current sequence of 1/1 slider + circle is not following the best the rhythm and by control Ging it the result would be much better. Imo I'd rather chose to click the beat on 00:16:993 - instead holding it by ctrl+g those two
  2. 00:29:346 (3) - Maybe NC here to make it easier to notice the jump? If you do so, don't forget to add here again 00:30:228 (4) - because of the spacing change again. Fixed
  3. 00:38:464 - Not really an issue but I can hear the piano starting to stream from this beat, but you seemed to ignore it. However, you covered something similar here 00:39:346 - . Maybe you'd like to cover those 3 piano notes as well. Rework, fixed
  4. 00:57:875 (3,4) - Blanket can improve slightly here. Fixed
  5. 01:02:287 (3,4,5) - I don't know if it's really a problem but I found it really weird that the fourth note has more emphasis than the fifth while the last one is clearly more intense imo. And you have emphasized the more intense notes on the following pattern 01:04:052 (1,2,3) - Fixed, I make it consistent at least on several same rhythm
  6. 01:05:817 (5,6,1) - ^ Same
  7. 01:09:640 (1) - NC? Same reason mentioned above, it makes the pattern better to read imo. Fixed

Great map,
Good Luck! Thankies :)

Side wrote:

Just a suggestion but I think for a song like this adding a different game mode to the spread would be amazing. Like the first thing that came to my mind when I heard the song was this so I think adding like mania taiko or ctb would be great. Also if you add mania 4k would be greatcuz I cant play 7k :P

[Hard]

00:05:228 - Would be nice if you had a nice long slider here similar to the outro like 01:22:875 (1) - doesn't have to be a heart but there's enough time to make a nice shape with a long slider imo. It's intentional to not map that part, it supposed to be when Title - Artist with custom colors start to be show, so I leave it as is

00:23:758 (1) - Blanket could be improved without affecting gameplay. Move the middle point down a tick and then move the end point up slightly so it looks like this. A few other slider blankets could be cleaned up but I won't mention them in case you don't care much for them. Fixed

01:20:522 (1,2,3,4) - This might cause some reading issues since the first is a 1/2 stack then the next is a 1/4 stack. Could always make a triangle like this and would look nice as well. Imo not really a problem, that 1/2 stacked is intentional to follow the drum on the song itself so it'll more natural to play, and that 1/4 stacked is consistent with the other 1/4 stacked

01:22:875 (1) - Minor but you could also consider adding a slight curve at the bottom of the heart like this which could look nicer than how I did it lol but just for an idea. Fixed the nodes instead

01:27:728 (1) - Also personally I'd get rid of the spinner so it lets the players see the fade out during the outro instead of spinning through half of it. Also it would match the intro not having a spinner as well. I leave it as is, as I already explained on general


[Normal]

Would suggest using AR4. Considering the patterns aren't that complicated, the difficulty being like an easy/normal and the BPM being pretty low it would be a bit better. Not a big deal though. Fixed

00:05:228 - Suggest a spinner or shape slider here. Similar to the suggestion for the Hard, a spinner would match the outro a bit better and compliment that long violin sound. A long slider would also compliment the long violin sound. Same as your last hard sugestion

No major issues for either diff.

Small mod but the diffs were pretty solid. Also nice song so shooting a star.


Hope this helps. Good luck! :) Thank you so much side for fast mod and star :)
Thank you for M4M Side and Lumael, doing your map this weekend, updated!
Lumael
Btw, "no" is written twice in tags!
Rizen
hello again o/

nothing "wrong", but there were a few things that bothered me (maybe it's just personal taste but idk)

Normal
  1. 00:09:934 (1,2,3,4) - I think the flow here can be improved more because it feels a little sharp. Consider this?
  2. 00:40:522 (1,2,3,1,2,3,1,2,3,1,2,3) - about this pattern, it just feels a little boring because it's just circle, repeat slider from left right, slider, circle, repeat slide from left right, slider, etc etc... literally all of the repeat sliders mentioned here start from left to right and are horizontal. Try using more variation
  3. 01:04:640 (2) - something something this is the only elbow slider in the diff (not really a problem)
Hard
irc
14:46 *Rizen is playing [https://osu.ppy.sh/b/865693 Matsushita Nao - Koi ni Ochitara image version [Normal]]
14:49 Rizen: ah yeah
14:49 Rizen: the middle line in sb
14:50 Rizen: must of gotten through because you can't see it in editor mode :c
14:50 Mako Sakata: I did it wrong?
14:50 Rizen: there's a line in the middle
14:50 Rizen: hold on
14:51 Rizen: http://puu.sh/ml8cK/dc762ba23e.jpg
14:51 Rizen: don't know if intentional or not
14:55 Rizen: 00:38:170 (1) - I would of moved this to 276//147 but that's just for [http://puu.sh/ml8qE/f025d084f7.jpg personal taste]
14:55 Mako Sakata: Hmm have you redownload and delete the previous version?
14:55 Mako Sakata: Because mine don't have that middle line XD
14:55 Mako Sakata: http://puu.sh/ml8pR/a310760076.jpg
14:55 Rizen: ah
14:55 Mako Sakata: http://puu.sh/ml8mg/acd84ac42a.jpg
14:56 Rizen: i swear i downloaded it 5 mins ago
14:56 Rizen: hold on, lemme try agian
14:56 Rizen: still there after redownload o.o
14:57 Mako Sakata: What's wrong -_-
14:57 Mako Sakata: Is that a bug perhaps
14:57 Rizen: i'm using widescreen
14:58 Mako Sakata: Fix this 00:38:170 (1) -
14:58 Rizen: hold on, i need to stamp out the bug or I'll feel eh
14:58 Rizen: what screen resolution are you using?
14:58 Mako Sakata: Me too 1366x768 fullscreen
14:59 Rizen: ah, it's not there in 1366x768
14:59 Rizen: but it's there on 1920x1090
14:59 Rizen: 1920x1080*
14:59 Mako Sakata: Ah so thats why;;
15:01 Rizen: mm
15:02 Rizen: this is just a personal thing but
15:02 Rizen: 01:00:522 (2) -
15:02 Rizen: I don't think that slider does the violin thingy justice
15:03 Rizen: but the alternative i have in mind doesn't fit with the rest of your sliders
15:03 Rizen: so i'll just let that slide
15:04 Rizen: 01:02:875 (5) - I would of ctrl+g'd that so 01:02:287 (3,4,5) - flows better
15:04 Rizen: it'll also fit the music better
15:04 Rizen: as in 01:01:699 (1,2,3,4,5) - it goes note 1, lower tone, slightly higher tone, higher tone, lower tone
15:05 Mako Sakata: 01:00:522 (2) - I leave it as is, because I love that XD and fix this 01:02:875 (5) -
15:05 Rizen: so a down up up down motion would fit the music pretty great
15:05 Rizen: ok
15:06 Rizen: about 01:00:522 (2) - , what about [http://puu.sh/ml944/1e8616d078.jpg this?]
15:07 Mako Sakata: Been try that before and not really like :(
15:07 Rizen: ah ok
15:07 Mako Sakata: The inner slider border not visible enough
15:09 Rizen: 01:06:405 (1) - maybe x:100 y:184?
15:09 Rizen: for the zig zag flow
15:09 Rizen: the current zig zag flow seems a little off for me
15:10 Mako Sakata: Fix this 01:06:405 (1) -
15:11 Rizen: 01:08:758 (1,2,3,4,5,6,7,8) - I think this can be made more fun
15:12 Rizen: hold on, i'll post a picture of the flow of what I think an alternative can be
15:12 Mako Sakata: Honestly I'm bad at making jumps :(
15:13 Rizen: http://puu.sh/ml9tw/e4489021db.jpg
15:13 Mako Sakata: This one also 00:28:170 (4,5,1,2,3,4,5,6,7,8) - lol
15:13 Rizen: I wonder if u can follow that o.o
15:13 Mako Sakata: Is the jump fine? I mean too far?
15:13 Mako Sakata: Or not
15:14 Mako Sakata: Oh god what's that XD
15:14 Rizen: mm I'll get back to 00:28:758 (1,2,3,4,5,6,7,8) - afterwards
15:15 Rizen: aa
15:15 Rizen: should I send code?
15:15 Mako Sakata: You can?
15:15 Rizen: like in the .osu file
15:15 Mako Sakata: That would be great :p
15:15 Rizen: but u need to back up the file just in case
15:16 Rizen: actually
15:16 Rizen: I'll just send to you as a seperate diff
15:16 Mako Sakata: Thanks :D
15:17 Rizen: http://puu.sh/ml9J6/4f906ad7ac.osu
15:17 Rizen: regarding 01:08:758 (1,2,3,4,5,6,7,8) -
15:24 Mako Sakata: And fix thaaat
15:24 Rizen: ok regarding 00:28:758 (1,2,3,4,5,6,7,8) -
15:25 Rizen: 00:29:934 (5,6) - that jump is a little otp
15:25 Rizen: whoops
15:25 Rizen: i mean
15:25 Rizen: over the top
15:25 Mako Sakata: You think so?
15:26 Mako Sakata: But I aim for the triangel XD
15:27 Rizen: could move say 00:30:228 (6) - to where (2) is
15:28 Rizen: and 00:30:817 (8) - to where (3) is
15:28 Rizen: it'll fit the 00:29:934 (5,6,7,8) - descending notes in this part of the music
15:28 Mako Sakata: Alright will try
15:29 Rizen: and provides a "kick-like" flow to indicate a transition
15:30 Rizen: now that I think about it, 00:49:934 (1,2,3,4) - the slider 2 and slider 4 are slightly different than slider 1 and slider 2 regarding the music at those parts
15:31 Rizen: maybe this http://puu.sh/mlay0/ea90c607e6.jpg but that could just be me nitpicking
15:32 Rizen: and at 00:52:875 (2) - maybe two circle would work better?
15:32 Mako Sakata: 00:30:228 (6) - Only fix that, moving this 00:30:817 (8) - to (3) make the jump on less natural
15:32 Rizen: one at 288/164 and the second at 384//76
15:32 Rizen: ah ok
15:35 Rizen: and 00:59:346 (1) - move to 312//220? the flow there isn't a perfect line (I used a ruler on the screen to check this)
15:35 Mako Sakata: Lol
15:36 Mako Sakata: Really you use a ruler? XD
15:36 Rizen: yeah so I don't go crazy :s
15:36 Mako Sakata: Fixed that
15:37 Rizen: which one?
15:37 Rizen: there are like 3 points I mentioned .-.
15:37 Mako Sakata: This one 00:59:346 (1) -
15:37 Mako Sakata: Still checking
15:37 Rizen: ok
15:40 Rizen: last thing about this diff, 01:22:875 (1) - the heart isn't perfect :(
15:41 Rizen: [http://puu.sh/mlb5q/208a17384c.jpg the tops have different y co-ordinates]
15:41 Mako Sakata: Regarding this 00:49:934 (1,2,3,4) - it supposed to be a circular flow, since I run out the space that not looks so well haha XD
15:41 Rizen: ok
15:42 Mako Sakata: And about your rhythm sugestion, I feel not comfortable with the reverse slider
15:42 Rizen: ok, that's understandable
15:43 Mako Sakata: And about this slider 00:52:875 (2) - it supposed a build up jump before we reach out this 00:53:464 (3) -
15:43 Mako Sakata: So not change that into two circles ><
15:43 Rizen: ok
15:43 Mako Sakata: About the heart I did my best;;
15:44 Mako Sakata: I can't math
15:44 Rizen: just move the end point a little lower ;_;
15:45 Mako Sakata: Done, make the reverse node on 320 176
15:45 Rizen: ok one more thing about SB
15:45 Rizen: the cherry blossoms/sakura in the chorus
15:46 Rizen: is it possible to make them turn?
15:46 Rizen: having them move like that seems a little unnatural

remember who you can hit up if you need an Easy GD :s
_vanity
Hello, from my modding queue. o/
[Normal]
  1. 00:24:934 (3,1) - I would say avoid overlaps like these.
  2. 00:53:464 (3,1) - Same here.
[Hard]
  1. 00:38:758 (2,3,4,5) - Try something like this instead? http://puu.sh/mloaW.png
  2. 01:19:052 (2) - Turn this slider into one of these? :o http://puu.sh/mlogR.png
[]
Nothing else to really say except this a wonderful set with a beautiful storyboard. Good luck. :D
Topic Starter
Shiranai

Rizen wrote:

hello again o/

nothing "wrong", but there were a few things that bothered me (maybe it's just personal taste but idk)

Normal
  1. 00:09:934 (1,2,3,4) - I think the flow here can be improved more because it feels a little sharp. Consider this? Fixed
  2. 00:40:522 (1,2,3,1,2,3,1,2,3,1,2,3) - about this pattern, it just feels a little boring because it's just circle, repeat slider from left right, slider, circle, repeat slide from left right, slider, etc etc... literally all of the repeat sliders mentioned here start from left to right and are horizontal. Try using more variation Rework, fixed
  3. 01:04:640 (2) - something something this is the only elbow slider in the diff (not really a problem) Fixed
Hard
irc
14:46 *Rizen is playing [https://osu.ppy.sh/b/865693 Matsushita Nao - Koi ni Ochitara image version [Normal]]
14:49 Rizen: ah yeah
14:49 Rizen: the middle line in sb
14:50 Rizen: must of gotten through because you can't see it in editor mode :c
14:50 Mako Sakata: I did it wrong?
14:50 Rizen: there's a line in the middle
14:50 Rizen: hold on
14:51 Rizen: http://puu.sh/ml8cK/dc762ba23e.jpg
14:51 Rizen: don't know if intentional or not
14:55 Rizen: 00:38:170 (1) - I would of moved this to 276//147 but that's just for [http://puu.sh/ml8qE/f025d084f7.jpg personal taste]
14:55 Mako Sakata: Hmm have you redownload and delete the previous version?
14:55 Mako Sakata: Because mine don't have that middle line XD
14:55 Mako Sakata: http://puu.sh/ml8pR/a310760076.jpg
14:55 Rizen: ah
14:55 Mako Sakata: http://puu.sh/ml8mg/acd84ac42a.jpg
14:56 Rizen: i swear i downloaded it 5 mins ago
14:56 Rizen: hold on, lemme try agian
14:56 Rizen: still there after redownload o.o
14:57 Mako Sakata: What's wrong -_-
14:57 Mako Sakata: Is that a bug perhaps
14:57 Rizen: i'm using widescreen
14:58 Mako Sakata: Fix this 00:38:170 (1) -
14:58 Rizen: hold on, i need to stamp out the bug or I'll feel eh
14:58 Rizen: what screen resolution are you using?
14:58 Mako Sakata: Me too 1366x768 fullscreen
14:59 Rizen: ah, it's not there in 1366x768
14:59 Rizen: but it's there on 1920x1090
14:59 Rizen: 1920x1080*
14:59 Mako Sakata: Ah so thats why;;
15:01 Rizen: mm
15:02 Rizen: this is just a personal thing but
15:02 Rizen: 01:00:522 (2) -
15:02 Rizen: I don't think that slider does the violin thingy justice
15:03 Rizen: but the alternative i have in mind doesn't fit with the rest of your sliders
15:03 Rizen: so i'll just let that slide
15:04 Rizen: 01:02:875 (5) - I would of ctrl+g'd that so 01:02:287 (3,4,5) - flows better
15:04 Rizen: it'll also fit the music better
15:04 Rizen: as in 01:01:699 (1,2,3,4,5) - it goes note 1, lower tone, slightly higher tone, higher tone, lower tone
15:05 Mako Sakata: 01:00:522 (2) - I leave it as is, because I love that XD and fix this 01:02:875 (5) -
15:05 Rizen: so a down up up down motion would fit the music pretty great
15:05 Rizen: ok
15:06 Rizen: about 01:00:522 (2) - , what about [http://puu.sh/ml944/1e8616d078.jpg this?]
15:07 Mako Sakata: Been try that before and not really like :(
15:07 Rizen: ah ok
15:07 Mako Sakata: The inner slider border not visible enough
15:09 Rizen: 01:06:405 (1) - maybe x:100 y:184?
15:09 Rizen: for the zig zag flow
15:09 Rizen: the current zig zag flow seems a little off for me
15:10 Mako Sakata: Fix this 01:06:405 (1) -
15:11 Rizen: 01:08:758 (1,2,3,4,5,6,7,8) - I think this can be made more fun
15:12 Rizen: hold on, i'll post a picture of the flow of what I think an alternative can be
15:12 Mako Sakata: Honestly I'm bad at making jumps :(
15:13 Rizen: http://puu.sh/ml9tw/e4489021db.jpg
15:13 Mako Sakata: This one also 00:28:170 (4,5,1,2,3,4,5,6,7,8) - lol
15:13 Rizen: I wonder if u can follow that o.o
15:13 Mako Sakata: Is the jump fine? I mean too far?
15:13 Mako Sakata: Or not
15:14 Mako Sakata: Oh god what's that XD
15:14 Rizen: mm I'll get back to 00:28:758 (1,2,3,4,5,6,7,8) - afterwards
15:15 Rizen: aa
15:15 Rizen: should I send code?
15:15 Mako Sakata: You can?
15:15 Rizen: like in the .osu file
15:15 Mako Sakata: That would be great :p
15:15 Rizen: but u need to back up the file just in case
15:16 Rizen: actually
15:16 Rizen: I'll just send to you as a seperate diff
15:16 Mako Sakata: Thanks :D
15:17 Rizen: http://puu.sh/ml9J6/4f906ad7ac.osu
15:17 Rizen: regarding 01:08:758 (1,2,3,4,5,6,7,8) -
15:24 Mako Sakata: And fix thaaat
15:24 Rizen: ok regarding 00:28:758 (1,2,3,4,5,6,7,8) -
15:25 Rizen: 00:29:934 (5,6) - that jump is a little otp
15:25 Rizen: whoops
15:25 Rizen: i mean
15:25 Rizen: over the top
15:25 Mako Sakata: You think so?
15:26 Mako Sakata: But I aim for the triangel XD
15:27 Rizen: could move say 00:30:228 (6) - to where (2) is
15:28 Rizen: and 00:30:817 (8) - to where (3) is
15:28 Rizen: it'll fit the 00:29:934 (5,6,7,8) - descending notes in this part of the music
15:28 Mako Sakata: Alright will try
15:29 Rizen: and provides a "kick-like" flow to indicate a transition
15:30 Rizen: now that I think about it, 00:49:934 (1,2,3,4) - the slider 2 and slider 4 are slightly different than slider 1 and slider 2 regarding the music at those parts
15:31 Rizen: maybe this http://puu.sh/mlay0/ea90c607e6.jpg but that could just be me nitpicking
15:32 Rizen: and at 00:52:875 (2) - maybe two circle would work better?
15:32 Mako Sakata: 00:30:228 (6) - Only fix that, moving this 00:30:817 (8) - to (3) make the jump on less natural
15:32 Rizen: one at 288/164 and the second at 384//76
15:32 Rizen: ah ok
15:35 Rizen: and 00:59:346 (1) - move to 312//220? the flow there isn't a perfect line (I used a ruler on the screen to check this)
15:35 Mako Sakata: Lol
15:36 Mako Sakata: Really you use a ruler? XD
15:36 Rizen: yeah so I don't go crazy :s
15:36 Mako Sakata: Fixed that
15:37 Rizen: which one?
15:37 Rizen: there are like 3 points I mentioned .-.
15:37 Mako Sakata: This one 00:59:346 (1) -
15:37 Mako Sakata: Still checking
15:37 Rizen: ok
15:40 Rizen: last thing about this diff, 01:22:875 (1) - the heart isn't perfect :(
15:41 Rizen: [http://puu.sh/mlb5q/208a17384c.jpg the tops have different y co-ordinates]
15:41 Mako Sakata: Regarding this 00:49:934 (1,2,3,4) - it supposed to be a circular flow, since I run out the space that not looks so well haha XD
15:41 Rizen: ok
15:42 Mako Sakata: And about your rhythm sugestion, I feel not comfortable with the reverse slider
15:42 Rizen: ok, that's understandable
15:43 Mako Sakata: And about this slider 00:52:875 (2) - it supposed a build up jump before we reach out this 00:53:464 (3) -
15:43 Mako Sakata: So not change that into two circles ><
15:43 Rizen: ok
15:43 Mako Sakata: About the heart I did my best;;
15:44 Mako Sakata: I can't math
15:44 Rizen: just move the end point a little lower ;_;
15:45 Mako Sakata: Done, make the reverse node on 320 176
15:45 Rizen: ok one more thing about SB
15:45 Rizen: the cherry blossoms/sakura in the chorus
15:46 Rizen: is it possible to make them turn?
15:46 Rizen: having them move like that seems a little unnatural

remember who you can hit up if you need an Easy GD :s Thank you, /me pokes rizen ><

_vanity wrote:

Hello, from my modding queue. o/
[Normal]
  1. 00:24:934 (3,1) - I would say avoid overlaps like these. While playing those pattern still readable enough imo, as nowadays pretty common to be use on normal diff
  2. 00:53:464 (3,1) - Same here. Same
[Hard]
  1. 00:38:758 (2,3,4,5) - Try something like this instead? http://puu.sh/mloaW.png I prefer to have triplet isntead to make a stream, to make the density less harder, so I keep as is now
  2. 01:19:052 (2) - Turn this slider into one of these? :o http://puu.sh/mlogR.png Fixed
[]
Nothing else to really say except this a wonderful set with a beautiful storyboard. Good luck. :D Thank youuu
Thank you rizen and vanity for mod, yeah I think we need an easy diff here, anyway updated!
Rizen
Rizen's Easy 1.19
osu file format v14

[General]
AudioFilename: koiniochitara.mp3
AudioLeadIn: 0
PreviewTime: 39934
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 523,5228,9934,21699,40522,61699,82875,93464
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Koi ni Ochitara image version
TitleUnicode:恋におちたら image version
Artist:Matsushita Nao
ArtistUnicode:松下奈緒
Creator:Mako Sakata
Version:Rizen's Easy
Source:
Tags:Rizen dolce When I Fall in Love 僕の成功の秘密 Boku no Seikou no Himitsu Epic Records Japan Sony Music
BeatmapID:0
BeatmapSetID:397751

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"color.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
523,588.235294117647,4,2,1,50,1,0
40522,-100,4,1,1,50,0,0
54640,-100,4,2,1,50,0,0
59346,-100,4,1,1,50,0,0
61699,-100,4,2,1,50,0,1
82875,-100,4,2,1,50,0,0


[Colours]
Combo1 : 145,229,103
Combo2 : 255,140,179
Combo3 : 187,103,229
Combo4 : 140,236,255

[HitObjects]
113,147,9934,6,0,P|159:165|207:153,1,100,2|0,0:0|0:0,0:0:0:0:
307,153,11111,2,0,P|354:164|401:147,1,100,2|0,0:0|0:0,0:0:0:0:
349,62,12287,6,0,P|253:69|207:153,1,200,2|2,0:0|0:0,0:0:0:0:
256,239,14052,1,0,0:0:0:0:
219,331,14640,6,0,P|178:359|128:363,1,100,2|0,0:0|0:0,0:0:0:0:
56,294,15817,2,0,P|52:244|73:200,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,17140,12,0,19346,0:0:0:0:
380,116,21699,6,0,P|394:163|383:211,1,100,2|8,0:0|0:0,0:0:0:0:
293,254,22875,2,0,L|199:218,1,100,0|10,0:0|0:0,0:0:0:0:
108,175,24052,6,0,P|96:223|111:270,2,100,0|10|0,0:0|0:0|0:0,0:0:0:0:
193,122,25817,1,10,0:0:0:0:
285,162,26405,6,0,B|396:204|375:134|479:169,1,200,0|0,0:0|0:0,0:0:0:0:
427,254,28170,1,10,0:0:0:0:
373,338,28758,6,0,L|274:352,1,100,0|10,0:0|0:0,0:0:0:0:
202,282,29934,2,0,L|216:183,1,100,0|10,0:0|0:0,0:0:0:0:
253,90,31111,6,0,P|204:82|158:100,1,100,0|10,0:0|0:0,0:0:0:0:
121,193,32287,2,0,P|169:200|215:182,1,100,0|10,0:0|0:0,0:0:0:0:
293,244,33464,6,0,L|280:343,2,100,0|10|0,0:0|0:0|0:0,0:0:0:0:
380,195,35228,1,10,0:0:0:0:
467,147,35817,6,0,P|387:95|300:134,1,200,2|0,0:0|0:0,0:0:0:0:
380,195,37581,1,8,0:0:0:0:
323,277,38170,6,0,P|273:272|228:292,1,100,2|8,0:0|0:0,0:0:0:0:
191,384,39346,2,0,P|151:354|130:309,1,100,2|8,0:0|0:0,0:0:0:0:
166,216,40522,6,0,L|263:192,1,100,0|8,0:0|2:0,0:0:0:0:
335,123,41699,2,0,L|237:99,1,100,0|8,0:0|2:0,0:0:0:0:
152,47,42875,5,0,0:0:0:0:
73,108,43464,1,8,2:0:0:0:
111,200,44052,2,0,P|108:249|83:292,1,100,0|8,0:0|2:0,0:0:0:0:
152,363,45228,6,0,P|195:341|245:341,1,100,0|8,0:0|2:0,0:0:0:0:
316,269,46405,2,0,P|316:219|294:175,2,100,0|8|0,0:0|2:0|0:0,0:0:0:0:
219,242,48170,5,8,2:0:0:0:
198,144,48758,2,0,P|225:102|268:78,1,100,0|8,0:0|2:0,0:0:0:0:
351,23,49934,6,0,B|397:123|315:119|359:215,1,200,0|0,0:0|0:0,0:0:0:0:
445,164,51699,1,8,2:0:0:0:
450,262,52287,6,0,P|418:300|371:317,2,100,0|8|0,0:0|2:0|0:0,0:0:0:0:
361,215,54052,1,8,2:0:0:0:
271,169,54640,6,0,L|246:72,1,100,2|8,1:2|0:0,0:0:0:0:
145,72,55817,2,0,L|120:168,1,100,0|8,0:0|0:0,0:0:0:0:
39,227,56993,6,0,B|80:270|130:262|130:262|137:315|187:337,1,200,0|0,0:0|0:0,0:0:0:0:
286,327,58758,1,8,0:0:0:0:
226,246,59346,6,0,B|202:191|230:151|230:151|333:181,1,200,0|0,0:0|0:0,0:0:0:0:
510,256,61699,6,0,L|413:229,1,100,6|10,0:0|0:0,0:0:0:0:
326,179,62875,2,0,L|229:152,1,100,2|10,0:0|0:0,0:0:0:0:
137,190,64052,6,0,P|114:234|120:283,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
216,250,65817,1,10,0:0:0:0:
229,152,66405,6,0,L|201:55,1,100,2|10,0:0|0:0,0:0:0:0:
112,9,67581,2,0,L|84:106,1,100,2|10,0:0|0:0,0:0:0:0:
137,190,68758,5,0,0:0:0:0:
80,272,69346,1,10,0:0:0:0:
134,354,69934,2,0,P|182:369|230:358,1,100,0|10,0:0|0:0,0:0:0:0:
281,272,71111,6,0,P|329:261|376:276,1,100,2|10,0:0|0:0,0:0:0:0:
461,329,72287,2,0,P|475:281|465:233,1,100,2|10,0:0|0:0,0:0:0:0:
381,179,73464,6,0,P|370:130|385:83,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
469,133,75229,1,10,0:0:0:0:
465,233,75817,6,0,P|428:266|380:276,1,100,2|10,0:0|0:0,0:0:0:0:
293,226,76993,2,0,L|257:132,1,100,2|10,0:0|0:0,0:0:0:0:
166,90,78170,5,2,0:0:0:0:
102,167,78758,1,8,0:0:0:0:
147,255,79346,2,0,P|196:246|245:257,1,100,0|8,0:0|0:0,0:0:0:0:
312,331,80522,6,0,B|347:284|336:236|336:236|323:185|362:144,1,200,0|2,1:0|1:2,0:0:0:0:
432,215,82287,1,8,0:0:0:0:
456,118,82875,5,2,0:0:0:0:
256,192,83022,12,2,89934,0:0:0:0:
Electoz
Hi, from your M4M queue. Well, since I saw Rizen just posted his diff so I'll mod Easy as well.

[Easy]

  1. 01:08:758 (1) - Add a whistle? I guess Mako did the hitsounding so I'll just mention this in her diff anyway.
  2. Can you do something about the slidertick sound? I mean you put claps every 2 white ticks and then a slidertick sound just made the claps inconsistent. But hey that's just my opinion.
[Normal]

  1. 01:08:758 (1,3) - Feels weird imo when the pitch is going high and there's no hitsound to emphasize it, maybe add a whistle?
[Hard]

  1. 00:38:170 (1,2,3,4) - A random suggestion, maybe a rhythm like this instead?
  2. 01:18:170 (1,2) - Hmm, overlap feels stand out because you didn't have any overlap except the first part of the song.
Please take this as an NM because literally I didn't do anything much, nice storyboard btw.

beware, speedrank inc
Topic Starter
Shiranai

Electoz wrote:

Hi, from your M4M queue. Well, since I saw Rizen just posted his diff so I'll mod Easy as well. Thanks~

[Normal]

  1. 01:08:758 (1,3) - Feels weird imo when the pitch is going high and there's no hitsound to emphasize it, maybe add a whistle? Fixed on all diffs
[Hard]

  1. 00:38:170 (1,2,3,4) - A random suggestion, maybe a rhythm like this instead? Hmm they match with 1/4 piano there, but imo that kinda overdone and I don't really like when we should holding into a slider too long, so I keep the rhythm as is now because they are simple
  2. 01:18:170 (1,2) - Hmm, overlap feels stand out because you didn't have any overlap except the first part of the song. Haha that intentional, for some reason that just pop up on my mind lol
Please take this as an NM because literally I didn't do anything much, nice storyboard btw. Thank you for mod and star :)

beware, speedrank inc
Waiting rizen's reponds, also fixed tags updated!
Rizen

Electoz wrote:

Hi, from your M4M queue. Well, since I saw Rizen just posted his diff so I'll mod Easy as well. /o/

[Easy]

  1. 01:08:758 (1) - Add a whistle? I guess Mako did the hitsounding so I'll just mention this in her diff anyway. done
  2. Can you do something about the slidertick sound? I mean you put claps every 2 white ticks and then a slidertick sound just made the claps inconsistent. But hey that's just my opinion. first time custom hitsounding slider ticks, hope it's ok
thanks!

update, just dump files into the song folder
Topic Starter
Shiranai
Updated!
ReFaller
SUDDEN MOD, BECAUSE YYYEEEESSSS!!!
[Hard]
  1. 00:22:581 (2) - tail of this slider looks like a little non-stacked with 00:21:405 (1)
  2. 00:26:993 (2) - look at pic and approach circle that isn't a perfect blanket.
  3. 00:30:817 (5,1) - this blanket might be also fixed, visible on 670th ms.
  4. 00:40:522 (1) - why you end adding a whistles?
  5. 00:42:287 (6,1) - XD - for fix
  6. 00:54:640 (1,2) - same
  7. 00:59:052 (5,1) - It's my personal suggest, i'll show you something on pic.
    A fine trick for polish and keep your flow a little better

    Slider no.1 is not probably in perfect distance with no.3
  8. 01:08:758 (1,2,3,1,2,3,4,5,1,2,3,4) - You like to be a perfect woman?
[Normal]
  1. 00:40:522 (1) - Like a hard, i'm missing for whistles.
[Rizen's some some some idk what]
  1. 00:40:522 (1) - like a Copy Ninja Kakashi for hitsounds, but is not a problem...hmmmm....pssst...could you help with them?
Yohanes
irc
19:11 Mako Sakata: Papp mau mod map aku engga?;;
19:11 *Mako Sakata is listening to [http://osu.ppy.sh/b/872906 Matsushita Nao - Koi ni Ochitara image version]
19:11 Yohanes: hmmmm
19:11 Yohanes: boleh deh
19:12 Mako Sakata: Piano kok
19:12 Mako Sakata: Baguss lagunya
19:12 *Yohanes is playing [https://osu.ppy.sh/b/872906 Matsushita Nao - Koi ni Ochitara image version [Hard]] +DoubleTime
19:15 Yohanes: 01:22:875 (1) -
19:15 Yohanes: kenapa <3 nya bengkok :(:(:(
19:15 Mako Sakata: Hati
19:15 Mako Sakata: Bengkok gimana astaga -_-
19:16 Yohanes: sisi kanan terlalu gemuk
19:16 Yohanes: ctrl+j deh biar kelihatan
19:16 Yohanes: eh ctrl+h
19:16 Mako Sakata: Masa sih
19:17 Mako Sakata: Iya yaaaaa
19:17 Mako Sakata: Terus gimana dong
19:17 Mako Sakata: Mana aku ga bisa matematika
19:18 Yohanes: hubungannya sama matematika apa coba? :(
19:18 Yohanes: :(
19:18 Mako Sakata: Kan perlu ngitung :(
19:18 Mako Sakata: Biar simetris
19:19 Mako Sakata: Aku statistik aja dpt c
19:19 Mako Sakata: Eh ga ada hubungannya ya
19:19 Yohanes: aku belum dapet statistik
19:19 Yohanes: emang susah ya?
19:19 Mako Sakata: Iyaaa susah
19:20 Yohanes: haduw
19:20 Yohanes: ini tipe map paling nyebelin buat di mod
19:20 Yohanes: gak ada salahnya
19:20 Yohanes: wkwkwk
19:21 Mako Sakata: Huuuuu
19:21 Yohanes: 00:21:699 (1) - kenapa NC?
19:21 Mako Sakata: Masa aku bubble map sendiri
19:21 Mako Sakata: Down beat
19:22 Yohanes: oiya
19:22 Mako Sakata: Engga aneh kan ya?
19:22 Yohanes: Nggak juga sih
19:24 Yohanes: 00:31:111 (1) - aku lebih suka kalo ini diposisikan di 345|112
19:24 Yohanes: cuma ntar semua strukturnya kacau
19:26 Mako Sakata: Iya ih harus nyusun lagi
19:26 Mako Sakata: Padahal bagus yah ini 00:30:522 (4,5,1) - bisa straight gitu
19:27 Yohanes: Iya, kalo naik lagi "kurang wow" gitu rasanya
19:28 Yohanes: dan rasanya terlalu pakem strukturnya
19:28 Yohanes: 00:52:875 (2) - ctrl+G?
19:28 Yohanes: soalnya di tempat lain patternnya naik turun semua
19:30 Mako Sakata: Pakem?
19:31 Mako Sakata: Rem mobilnya pakeeem
19:32 Yohanes: nggak lucu ah mam
19:32 Yohanes: xP
19:33 Mako Sakata: :(
19:34 Yohanes: 01:10:522 (4,5,1,2,3,4) - http://puu.sh/mmNaN/65cdea2d80.jpg
19:34 Yohanes: gimana kalo patternnya di ubah jadi gitu
19:34 Yohanes: lebih monstrataiy
19:35 Mako Sakata: Hahaha
19:35 Mako Sakata: Kok tau aja sih pap aku contoh monstrata
19:35 Mako Sakata: Bingung liat gambarnya
19:35 Yohanes: kan keliahan di map nya :P
19:36 Yohanes: waitt
19:36 Yohanes: 01:10:817 (5) - ke 256|356
19:36 Yohanes: 01:11:111 (1) - ke 396|249
19:36 Mako Sakata: Huuuu
19:36 Mako Sakata: Tapi aku masih ga ngerti buat jump yang bagus
19:37 Yohanes: sama kok, aku juga gak ngerti :D
19:37 Yohanes: kayanya itu aja deh buat hard
19:37 Yohanes: literally nothing
19:39 Yohanes: Hard 00:13:758 (4) - lebih bagus kalo curve nya di balik :D
19:39 Yohanes: jadi lebih flowy
19:39 Mako Sakata: Aku ngikut jump yang itu deh
19:39 Mako Sakata: 5 sama 1
19:40 Yohanes: star ratinng nya naik jadi 2,75 loh
19:40 Yohanes: fyi
19:41 Mako Sakata: Masaaa
19:41 Mako Sakata: Ih kok gitu
19:41 Mako Sakata: 2.58 kok
19:41 Yohanes: hue?
19:41 Yohanes: Oh, punya ku ada triplet nyasar
19:41 Yohanes: iya, bener 2,58 xD
19:42 Mako Sakata: Ini perasaan bukan curve 00:14:052 (5) - deh -_-
19:42 Mako Sakata: Kaaaan
19:42 Yohanes: 00:13:758 (4) - normal diff maksudnya
19:43 Yohanes: bukan hard
19:43 Yohanes: pardon me
19:43 Mako Sakata: XD
19:43 Mako Sakata: Okey
19:43 Mako Sakata: Flipped
19:44 Yohanes: Itu ajaaa
19:44 Yohanes: sepertinya
19:44 Yohanes: post nggak nih? xD
19:45 Mako Sakata: Post ajaaa

Call BN :3
Topic Starter
Shiranai

ReFaller wrote:

SUDDEN MOD, BECAUSE YYYEEEESSSS!!!
[notice][Hard]
  1. 00:22:581 (2) - tail of this slider looks like a little non-stacked with 00:21:405 (1) Fixed
  2. 00:26:993 (2) - look at pic and approach circle that isn't a perfect blanket. Fixed
  3. 00:30:817 (5,1) - this blanket might be also fixed, visible on 670th ms. Fixed
  4. 00:40:522 (1) - why you end adding a whistles? That's intentional, I try not to use whistle on that part try to be variative :p
  5. 00:42:287 (6,1) - XD - for fix Fixed
  6. 00:54:640 (1,2) - same Fixed
  7. 00:59:052 (5,1) - It's my personal suggest, i'll show you something on pic. I love the current one when you move (4,5,1) straight downward ><
    A fine trick for polish and keep your flow a little better

    Slider no.1 is not probably in perfect distance with no.3
  8. 01:08:758 (1,2,3,1,2,3,4,5,1,2,3,4) - You like to be a perfect woman? Oh god what's that supposed to mean xD, anyway fixed with yohanes' mod :p
[Normal]
  1. 00:40:522 (1) - Like a hard, i'm missing for whistles. Same reason as hard
Thanks for mod refaller, also thanks papa for irc and star :p
Updated, should I ask for bn now?
Rizen
No changes on my end, if Mako doesn't add the whistle to her diffs, then I won't either. Thanks for checking though!

Yeah, it should be fine. But the one thing I'm worried about is the white line in the middle of the mapset if played in 1920x1080 resolution...
Topic Starter
Shiranai
Been ask to some people including qat, it seems that was a scaled bug. I'll try to fix the sb asap before we push this forward, sorry for the inconvenient ><

Edit:
Sb rework done, please redownload per 08/01/2016 :)
Rizen
yayyy!

btw I love the modifications!
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