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Eagle - Icarus (Extended)

posted
Total Posts
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Topic Starter
Faust
This beatmap was submitted using in-game submission on Saturday, 25 June 2016 at 10:03:51 AM

Artist: Eagle
Title: Icarus (Extended)
Source: beatmania IIDX
Tags: beatmaniaIIDX 15th DJ TROOPERS kors k S2TB Records
BPM: 88
Filesize: 9700kb
Play Time: 05:21
Difficulties Available:
  1. FOXTROT SIERRA (5.09 stars, 1227 notes)
Download: Eagle - Icarus (Extended)
Information: Scores/Beatmap Listing
---------------
Special thanks:

pishifat
Taeyang
All test-players
Zeos Razencrant_old
Nice map, i just played, hard, FUN AS HELL , ADDED TO FAVORITES
Delis
:D

log
02:37 Faust: Hello. Do you mind giving a testplay and some feedback ?
02:39 Delis: well I quit playing / modding while ago so I don't know I can do it but I don't mind ^_^
02:39 Faust: ah, thanks.
02:39 *Faust is watching [https://osu.ppy.sh/b/870638 Eagle - Icarus (Extended) [FOXTROT SIERRA]]
02:40 Faust: you can spec or warm up, let me know when your'e ready.
02:40 Faust: all suggestions will be considered.
02:45 Delis: kk I'm ready to play it I guess
02:45 Faust: ok
02:45 Faust: ready
02:52 Delis: sorry compatibility mode is enabled so acc messed up ~_~
02:52 Faust: np
02:52 Faust: did great anyway
02:52 Delis: i hope so, the map is also well done
02:53 Faust: appreciate it
02:53 Faust: I might get around to mapping D full ver
02:53 Faust: but the timing is painful
02:55 Delis: 02:49:492 (4) - stacking under 02:48:960 (2) - was a bit hard to understand the timing, if this unstacked would be more comfortable >_>
02:55 Faust: hm
02:56 Faust: good point
02:58 Delis: 05:09:089 (6) - tiny problem, but a new combo works nice for readability I guess
03:02 Faust: okay.
03:02 Delis: oh also 04:11:646 (7,8,1) - is like wtf was that, don't even know if this is placed right in 2015
03:02 Delis: or 2016
03:03 Faust: fixed
03:04 Delis: I think that's it, tbh I still prefer your old maps because I loved maps mapped in 2009-2012 but this map plays great either
03:05 Faust: wow, thanks !
03:05 Faust: post this log for kd
03:05 Delis: should I do that
03:05 Delis: lol
03:05 Delis: can't remember how to save the lol
03:05 Faust: can't hurt
03:06 Delis: *log
03:06 Delis: right
03:06 Delis: o nvm I remember it
Kurokotei
oh hey that song
I remember having a hard time timing it
for some reason your timing is way different from mine, idk why
Shiirn
Mod
14:10 *Shiirn is editing [https://osu.ppy.sh/b/870638 Eagle - Icarus (Extended) [FOXTROT SIERRA]]
14:11 Faust: ?
14:11 Shiirn: 00:11:811 (8,9,10,1) - whenever i play this i feel like it's trying to be spaced like its 1/6
14:11 Shiirn: and i have no idea why
14:11 Shiirn: i say bring the 10 down off of 1's start
14:11 Faust: :o
14:12 Faust: checking in a few
14:13 Shiirn: 00:52:890 (2) - looks like it should be 1/4 after (1) because the slider velocity changes make it hard to read. Space 2 out a bit
14:14 Shiirn: (i'll just leave notes here)
14:14 Shiirn: 01:01:570 (1,2) - this is the only pair in the entire area around here that has the 2 that far away from the 1
14:15 Shiirn: the only pair of 3/4 slider to circle i mean
14:15 Faust: done
14:15 Shiirn: 01:02:422 (4,5) - this is spaced the same way as a lot of the slider-1/4 circles
14:15 Shiirn: i always freaking 50 here
14:15 Shiirn: due to the weird beat patterns in this section a lot of intuitive reading is necessary and approach circles can lie to players
14:16 Shiirn: usually u handle it really good though, its just one or two spots
14:17 Shiirn: 01:33:701 (2,3) - i feel like there is a really large beat on the end of (2) that needs to be references so maybe having a 1/4 slider there would be better?
14:17 Shiirn: honestly
14:17 Shiirn: Ctrl+ging those two notes looks great
14:18 Shiirn: 01:44:610 (2,3) - same here maybe? these are kind of up to you, it's kind of a style thing at this point
14:18 Shiirn: the suggestions im making here fit the music more but are way harder to read
14:19 Shiirn: (that's icarus for you)
14:20 Shiirn: 02:03:616 (3,4,5) - ouch this plays badly and doesnt fit the rest of the section at all ;_; there's nothing wrong with the pattern setups you're doing so far, don't need to change it up
14:21 Faust: hm
14:23 Faust: kept the rest, took the first 2 suggestions
14:24 Shiirn: im still gonig just distracted
14:24 Faust: :D
14:24 Shiirn: partially by how fucking sexy this is
14:25 Shiirn: 03:07:602 (1) - is this part timed right or is this an actual example of fucking 1/5
14:26 Faust: 1/5 ???
14:26 Faust: :OO
14:26 Shiirn: the thumping noise
14:26 Shiirn: has
14:26 Shiirn: 5 beats per white tick
14:26 Shiirn: but the white ticks are right
14:26 Shiirn: LOL
14:27 Faust: eh fuck it
14:27 Faust: lol
14:27 Shiirn: yeah
14:27 Shiirn: fuck it
14:28 Shiirn: also
14:28 Shiirn: why did u delete shounen radio
14:28 Shiirn: or the mapped version
14:28 Shiirn: :(
14:28 Faust: shounen radio ?
14:28 Shiirn: shounen A
14:28 Shiirn: or whatever
14:28 Shiirn: ill grab it after this
14:28 Faust: oh
14:28 Faust: was gonna remap it
14:28 Faust: then I kind of didn't.
14:29 Shiirn: 04:12:072 (2,3) - this is pretty fucking killer
14:29 Faust: lmao
14:29 Shiirn: pls ctrl+g or something
14:29 Shiirn: cuz even for you
14:29 Shiirn: that 1/4 jump is pretty freaking killer there
14:29 Faust: slider jump though
14:29 Shiirn: basically either risk breaking or eat a 100
14:29 Faust: seems easy
14:29 Faust: lololol
14:29 Shiirn: normally it is
14:30 Shiirn: but in that particular case since it is a direct jum in the OPPOSITE direction of the slider
14:30 Shiirn: it feels unfair rather than challenging
14:30 Shiirn: you know what i mean?
14:31 Faust: reversed the selection
14:31 Shiirn: 04:47:952 (5,6,7) - this does the same, obviously less so
14:31 Shiirn: (another suggestion i was going to make was to change the direction of the slider so that the jump wasnt straight vertical)
14:31 Faust: oh I like that part
14:31 Shiirn: mabe like
14:31 Shiirn: move 5 up and to the left a bit
14:32 Shiirn: juuust so it's a bit less of a 180 degree cursor movement
14:32 Shiirn: up2u
14:33 Faust: hard to believe 4 years on and this BG is still the best one
14:33 Faust: I have another icarus bg
14:33 Faust: (the akira complex one)
14:33 Shiirn: come on make this 05:21:021 (1,2,3,4,5) - make the (5) end on 05:20:253 (2) -
14:33 Shiirn: C'MOOOOOON
14:33 Faust: but that's so unenergetic


Well done. Your style is probably the only one ever that can handle music like this.
RemiliaScarlet_old_1
Log
2016-01-10 14:05 RemiliaScarlet: doin it
2016-01-10 14:10 Faust: spinnnnnn
2016-01-10 14:10 RemiliaScarlet: hmm
2016-01-10 14:11 RemiliaScarlet: the map by itselfs is pretty nice to play
2016-01-10 14:11 RemiliaScarlet: i struggled with the part right before the 2 spinners
2016-01-10 14:11 RemiliaScarlet: i didnt feel a good rythm, maybe because i didn't knew the song before
2016-01-10 14:11 RemiliaScarlet: and the beginning part where i broke first
2016-01-10 14:11 Faust: np
2016-01-10 14:12 Faust: if you can give me the timestamps it would be great.
2016-01-10 14:12 Faust: all things will be considered.
2016-01-10 14:12 RemiliaScarlet: hold on
2016-01-10 14:13 RemiliaScarlet: 03:05:456 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,1,2,1,2,1,2) -
2016-01-10 14:14 RemiliaScarlet: that was the part i was struggling most
2016-01-10 14:14 Faust: hm, I see.
2016-01-10 14:15 Faust: how about the difficulty settings
2016-01-10 14:15 Faust: HP, CS etc
2016-01-10 14:16 RemiliaScarlet: it seems very balanced in my oppinion
2016-01-10 14:17 Faust: ah, good.
2016-01-10 14:17 RemiliaScarlet: i'd prefer smaller circles for maps like that
2016-01-10 14:17 RemiliaScarlet: maybe in between of 4.3 to 4.7
2016-01-10 14:17 Faust: hm, right. I reduced the CS by 0.2 when I uploaded it from the wip
2016-01-10 14:19 RemiliaScarlet: so, turns out that the beginning part where i broke first was a missread by me
2016-01-10 14:20 RemiliaScarlet: im playing it a second time to see if i can notice anything else
2016-01-10 14:21 Faust: I appreciate it.
2016-01-10 14:25 RemiliaScarlet: yeha, so it was just the part that i sent you which seems pretty "weird" to play
2016-01-10 14:25 RemiliaScarlet: atleast for me, im not the best at reading :P
2016-01-10 14:25 Faust: noted
2016-01-10 14:25 Faust: post this log in the thread :D
Edit: Love the mapping style, very rare style though. Keep that up :D
Nyari
mod
14:07 Faust: speccing this dude atm
14:12 Nyari: 00:22:720 (5,6,7,8,9) - these two sliders dont play nicely with that spacing
14:13 Nyari: 04:32:100 (7) - this jump is unneccesary
14:13 Nyari: the note is necessary the jump isnt
14:13 Faust: okay.
14:15 Nyari: i dunno about you but i feel like that kiai in the end is completely wrong
14:15 Nyari: i feel like there should be a kiai between 1:30 and 2:09
14:15 Faust: hm, really
14:15 Faust: will look into it.
14:16 Nyari: then one betwen 3:55 and 4:36
14:16 Nyari: i feel like where you have a kiai right now feels more like an outro
14:16 Nyari: rather than a main section, i guess
14:16 Faust: it's basically a heated outro>cooldown
14:17 Nyari: in that case it shouldnt last until the end of the song i feel like
14:17 Nyari: more until that cooldown
14:17 Nyari: dunno how much you've played around with it
14:17 Faust: hm, good point.
14:18 Nyari: like until 4:59 in that case
14:18 Faust: diff settings okay for you ?
14:18 Nyari: lemme take a look
14:18 Faust: my main concern is the CS size
14:18 Nyari: i didnt have any problems with cs
14:19 Nyari: yeah i dont think there are any problems with the diff settings
14:19 Nyari: nothing that i noticed while i was playing either
14:19 Faust: yay
14:19 Nyari: felt like a ranked song :p
14:20 Faust: good news for me.
14:24 Faust: hm, any other comments ?
14:25 Nyari: not really
14:25 Nyari: it plays good
14:25 Nyari: sightreadable
14:26 Faust: I see. Thanks for your time. Post this log in the thread if you like.
Asahina Momoko
IRC log
2016-01-10 22:00 Faust: sup. Do you mind giving a testplay ?
2016-01-10 22:02 Asahina Momoko: oo ok
2016-01-10 22:02 Faust: Thanks.
2016-01-10 22:02 Faust: ACTION is listening to [https://osu.ppy.sh/b/870638 Eagle - Icarus (Extended)]
2016-01-10 22:02 Faust: Any feedback is welcome.
2016-01-10 22:03 Asahina Momoko: oh before it give me about 5mins
2016-01-10 22:03 Asahina Momoko: calling
2016-01-10 22:03 Faust: np
2016-01-10 22:06 Asahina Momoko: im back :3
2016-01-10 22:07 Faust: ACTION is watching [https://osu.ppy.sh/b/870638 Eagle - Icarus (Extended) [FOXTROT SIERRA]]
2016-01-10 22:07 Asahina Momoko: o
2016-01-10 22:07 Faust: ah lol. this guy got to me first.
2016-01-10 22:07 Asahina Momoko: sure lol
2016-01-10 22:07 Faust: I'll spec after him
2016-01-10 22:11 Faust: ok! ready
2016-01-10 22:11 Asahina Momoko: sure~
2016-01-10 22:17 Asahina Momoko: wow
2016-01-10 22:17 Asahina Momoko: so cool
2016-01-10 22:17 Faust: lol HD
2016-01-10 22:17 Asahina Momoko: usually i play with hd but for this map maybe none is better to play for me lol
2016-01-10 22:18 Faust: yeah
2016-01-10 22:24 Faust: :D
2016-01-10 22:24 Asahina Momoko: sorry im noob ;;
2016-01-10 22:24 Faust: no that was good
2016-01-10 22:25 Asahina Momoko: but map was yea really good and fun to play
2016-01-10 22:25 Asahina Momoko: 02:04:042 (5,1) -
2016-01-10 22:25 Asahina Momoko: this is hell lol
2016-01-10 22:28 Faust: hmm
2016-01-10 22:29 Asahina Momoko: o no
2016-01-10 22:29 Asahina Momoko: wrong
2016-01-10 22:29 Asahina Momoko: paste
2016-01-10 22:29 Asahina Momoko: 02:08:388 (1,2,3) -
2016-01-10 22:29 Faust: lmao
2016-01-10 22:30 Faust: changing.
2016-01-10 22:30 Faust: move to opposite side
2016-01-10 22:30 Asahina Momoko: o sure
2016-01-10 22:32 Asahina Momoko: 02:56:872 (2,3) -
2016-01-10 22:33 Asahina Momoko: may be the factor of misreading as 1/4 i guess
2016-01-10 22:34 Asahina Momoko: 02:57:324 (4,5) - and another interval with almost same distance
2016-01-10 22:35 Asahina Momoko: maybe
2016-01-10 22:35 Asahina Momoko: 02:56:872 (2) - stack on 02:56:511 (1) - s tail and
2016-01-10 22:35 Asahina Momoko: 02:57:324 (4,5) - completely stack should works well
2016-01-10 22:37 Faust: changed
2016-01-10 22:40 Asahina Momoko: 03:56:305 (4,5,6) - also these might be read as double ⇒ 1/4interval ⇒ slider
2016-01-10 22:41 Asahina Momoko: hmm change double to kick slider or put near 6 would be better
2016-01-10 22:42 Asahina Momoko: i meant cause misreading as like 04:21:617 (2,3,4) -
2016-01-10 22:43 Faust: the double idea is pretty good
2016-01-10 22:43 Faust: will do it if another player says the same thing
2016-01-10 22:43 Asahina Momoko: sure
2016-01-10 22:43 Asahina Momoko: last thing, 04:28:180 (1,3) -
2016-01-10 22:44 Faust: cause I am leaving the doubles like that since I put them in very early in the map
2016-01-10 22:44 Faust: so the player is used to spaced doubles
2016-01-10 22:44 Faust: oh overlaps
2016-01-10 22:44 Asahina Momoko: yea maybe
2016-01-10 22:44 Asahina Momoko: move abit xd
2016-01-10 22:45 Asahina Momoko: that's all from me :D
2016-01-10 22:45 Asahina Momoko: really cool map
2016-01-10 22:47 Faust: done
2016-01-10 22:47 Faust: post this log !
2016-01-10 22:47 Asahina Momoko: sure justa moment :3

great. good luck on this :3/
Topic Starter
Faust
A big thank you to all who have contributed their testplays/time for this. Gladly appreciated.
-GN
JUST

log
14:51 Faust: hm anyway
14:51 *Faust is listening to [https://osu.ppy.sh/b/870638 Eagle - Icarus (Extended)]
14:52 -GN: how many 251bpm streams does it have
14:52 Faust: not a lot
14:52 Faust: compressed to sliders
14:52 -GN: ahh
14:52 -GN: yeah i was outside in the cold some time ago so i can't stream very well
14:52 Faust: dunno why I deleted the lexus map but I did..
14:52 Faust: lol
14:52 -GN: i'll play it now
14:52 *-GN is playing [https://osu.ppy.sh/b/870638 Eagle - Icarus (Extended) [FOXTROT SIERRA]]
14:58 Faust: lmao
14:58 Faust: that miss.
14:58 -GN: lol still s ranked
14:58 Faust: pro
14:59 -GN: hmm
15:00 -GN: 03:11:032 (4,5,6,7,8,9) - not sure what to say about it but i think it speeds up kinda abruptly when you use circles for these
15:00 -GN: it was unexpected
15:00 -GN: 03:13:612 (1,2) - also this is very mean
15:01 Faust: hyahaha
15:01 Faust: will change
15:01 -GN: otherwise i think the sliderend jump gimmick was pretty well done
15:01 Faust: spacing, I assume ?
15:01 -GN: yeah
15:01 -GN: i broke there
15:02 -GN: also it might just be personal taste but i don't like it when people replace hitnormals in their hitsounding
15:02 -GN: it removes the player's customized hit circle feedback
15:02 -GN: i'd advise against that but obviously it's up to you
15:02 -GN: didn't have any other complaints
15:02 -GN: nice map
15:03 Faust: I see.
15:03 Faust: this is the first time I've done that
15:04 Faust: yeah this 1/6 kickslider part is tricky
15:07 Faust: thanks ! post this log for kd.
15:07 Faust: or if you don't want kd. post it anyway :D
15:07 -GN: fair enough \:D/
Hollow Wings
random irc mod
irc log
2016-01-10 22:26 Faust: any and all suggestions will be considered
2016-01-10 22:26 Hollow Wings: well done <3
2016-01-10 22:26 Faust: :DD
2016-01-10 22:27 Hollow Wings: 00:30:902 (11) -
2016-01-10 22:27 Hollow Wings: missed hs?
2016-01-10 22:27 Faust: wow
2016-01-10 22:27 Faust: nice find.
2016-01-10 22:27 Faust: lol
2016-01-10 22:27 Hollow Wings: w
2016-01-10 22:28 Hollow Wings: 01:16:229 (1,2) - this jump can be larger imo
2016-01-10 22:29 Faust: changed
2016-01-10 22:30 Hollow Wings: 02:34:633
2016-01-10 22:30 Hollow Wings: this tick requires a note, maybe merge 02:34:514 (4) - into a slider?
2016-01-10 22:31 Faust: yes will do that
2016-01-10 22:31 Faust: hmm
2016-01-10 22:32 Hollow Wings: 03:25:525 lol, these red lines are covered by a spinner <3
2016-01-10 22:33 Faust: done
2016-01-10 22:33 Faust: is that unrankable..
2016-01-10 22:33 Faust: lmao
2016-01-10 22:33 Faust: if yes I'll just nuke them
2016-01-10 22:33 Faust: :D
2016-01-10 22:33 Hollow Wings: nope it's not unrankble
2016-01-10 22:33 Faust: thank god
2016-01-10 22:33 Hollow Wings: i just think it's a pity to not use those red lines ;w;
2016-01-10 22:34 Faust: lmao
2016-01-10 22:34 Faust: I'd love to
2016-01-10 22:34 Faust: but I don't think I can handle that entire section appropriately
2016-01-10 22:34 Faust: probably make the map worse
2016-01-10 22:34 Hollow Wings: 03:56:305 (4,5,6) - magic pattern lol, haven't noticed this haha
2016-01-10 22:35 Hollow Wings: well it's ok to keep those red lines and spinner
2016-01-10 22:35 Faust: since the streaming would be changing BPM every ..3-5 notes ?
2016-01-10 22:35 Faust: lol
2016-01-10 22:35 Hollow Wings: those words are just comments lol
2016-01-10 22:35 Faust: 3:56 is fine ?
2016-01-10 22:36 Hollow Wings: yeah ofc fine
2016-01-10 22:37 Hollow Wings: 05:03:634 (7) - nc
2016-01-10 22:38 Faust: ooh
2016-01-10 22:38 Faust: done
2016-01-10 22:38 Faust: pretty sharp of you.
2016-01-10 22:38 Hollow Wings: 04:58:691 (1) - and why nc here? w
2016-01-10 22:38 Hollow Wings: sharp? www
2016-01-10 22:39 Faust: because of the overlap
2016-01-10 22:39 Faust: though it's slight
2016-01-10 22:39 Hollow Wings: ok, it's fine
2016-01-10 22:39 Hollow Wings: but i think
2016-01-10 22:39 Hollow Wings: 04:58:691 (1,2) - maybe swap those nc setting is better
2016-01-10 22:39 Hollow Wings: set nc at the slider
2016-01-10 22:41 Faust: done
2016-01-10 22:41 Hollow Wings: ok!
2016-01-10 22:41 Hollow Wings: that's all i think <3
2016-01-10 22:41 Hollow Wings: i think this map is really well made
2016-01-10 22:41 Faust: great irc mod
Side
Hi here's a thing :v

SPOILER
x_x Here's a hitsound mod (as in I probably won't mod the actual map unless it's something that REALLY stands out)

[Lima Oscar Lima]

00:03:288 (6) - Clap on tail

00:04:993 (4) - clap

00:06:356 (7) - ^

00:07:720 (5) - ^

00:09:084 (8) - ^

00:10:447 (4) - ^ on head

00:11:811 (8) - ^ on head

00:13:174 (4) - ^ on head

00:13:856 (6) - Missing WHISTLE on head

00:14:197 (7) - Clap on tail

00:15:902 (1) - ^ on head. Also remove NC so it keeps that 8/1 pattern.

00:16:924 (5) - ^ on tail

00:17:947 (10) - Add NC here instead.

00:18:629 (9) - Clap on head

00:19:311 (1) - Missing WHISTLE on head. Also remove NC.

00:19:652 (2) - Clap on tail

00:21:186 (3) - Whistle. Also you could probably add a NC here so it goes with that low beat. If you do however, remove NC from 00:21:868 (1) - and add it at 00:21:697 - And maybe at 00:22:890 (6) - But yeh thats it for NC suggestions since idk if you were going for something already.

00:22:038 (3) - Clap

00:22:890 (6,7,8,9) - Could probably do like a cool thing with drum sample and whistle finish clap like 00:22:890 (6,7) - are clap, 00:23:061 (8) - Is finish on slider head/end and uh...I guess 00:23:231 (9) - is just drum sample with no additions. So it kinda has that tom-like drum effect like in the musics. Or you could always throw in some custom hitsounds if you want :v

00:32:947 (5) - Missing whistle on head

00:43:004 (2) - Consider moving this up a bit maybe to around x:267 y:261 so the 1/4 gap is within player vision of the first slider and so there's a bit more significant jump from 2 to 3 since it keeps that rhythm.

00:45:220 (10) - NC :v

01:12:991 (4) - Could probably shorten this to a 1/2 slider and add a note at 01:13:246 - so it has a triplet effect but more importantly gets that whistle sound at 01:13:161 - with the slider end.

01:15:718 (5) - Same as above.

01:20:917 (3) - Could shorten this to a 1/4 slider to also get dat whistle sound at 01:21:002 -

01:22:280 (2) - Same as above. Also stack over 01:21:172 (4) - slider head :v

01:26:201 (2,3,4) - Add whistle to all of these and 01:27:138 (7,8,9,10) - as well

01:27:991 (1) - Whistle at the head and end 01:27:479 (1) - To go with dat one two three four five six DO IT!!!!!! Or similar to 00:22:890 (6,7,8,9,1) - You could use drum additions or cool customs that follow that sound.

01:29:525 (3) - So these hitsounds are kind of optional but at the same time I highly recommend them since they follow what the drums are doing. Anyway 01:29:525 (3) - Add clap on tail.

01:30:206 (1) - Whistle on head

01:30:547 (2) - ^ on tail

01:31:059 (4,5) - Add clap on 4 and remove from 5.

01:31:229 (6) - Add whistle on head.

01:32:593 (6) - Clap

01:33:189 (2,2) - A bit optional but these two COULD have clap on slider heads per the music.

01:35:320 (5) - Clap

01:35:661 (1) - Whistle on head

01:37:792 (4) - ^ on head

01:38:047 (5) - Clap

01:38:218 (6,1) - Whistle on both

01:38:644 (2) - ^

01:38:900 (4,5) - On both

01:39:752 (1) - Whistle. Finish also (that one is optional)

01:41:371 (2) - Clap on head

01:44:098 (4) - 01:44:098 (4) - ^ (optional I suppose)

01:51:343 (4) - Whistle on tail sounds cool.

01:53:047 (3) - Clap on tail

01:53:388 (1) - Whistle and remove whistle from 01:53:559 (2) - and 01:53:900 (5) - :(

01:54:155 (6) - Could add whistle on the head here probably works even though normally it'd go on the red tick right after :v

01:55:008 (4,6) - Clap on both heads

01:56:116 (1) - Whistle on head

01:56:883 (4) - Remove whistle from tail. Could probably add whistle to the head though.

02:03:871 (4) - This sound should actually be at 02:03:956 - per the music. A cool fix could be to move (4) to that position and change it to a 1/4 slider then remove the repeats from 02:04:042 (5) - and ctrl+g it so it looks like this following the rhythm of the drums and stuff and also adding fun 1/4 slider jumps :v

02:10:775 (1) - Could be cute and blanket 02:10:263 (6) - with that slider

02:31:418 (1,2,3,4,5,6,7,8,1) - Aww changed rhythm from what the drums are doing. Use the same hitsound pattern as you did at 02:29:633 (1,2,3,4,5) - It stays pretty much the same throughout that section anyway so probably best to remove all the later hitsounds up until 02:44:633 - and do it in a way it follows the music correctly.

02:58:306 (2) - Remove clap from slider endand change to whistle. Same for 02:58:657 (3) - Remove hitsound from head and add whistle to end

03:11:032 (4,5,6,7,8,9) - Lol no mercy xD

03:31:930 (7,8) - Would be cool if these were 1/4 sliders (at least 7 so it gets both sounds when they say DO IT!!!!!!!!!!!!!!!)

03:33:634 - Missing a strong sound. Technically 03:33:719 (1) - should begin here.

03:34:998 - same as above.

03:56:816 (1) - Missing whistle on head also remove from slider end.

03:57:583 (5) - Whistle on slider end

03:58:180 (1) - Remove clap and change to whistle.

03:58:521 (2) - Personally I'd remove the clap from 03:58:861 -

04:03:038 (4) - Whistle on head would sound kinda cool I suppose. Might wanna remove from the end as well.

04:07:384 (5) - Clap on tail is cool

04:13:180 (1) - Change clap for whistle. Also add clap to head of 04:13:435 (2) -

04:38:577 (5) - Whistle would be cool.

04:43:521 - Clap sound here would be cool but u know 1/2 slider kinda prevents that unfortunately. I suppose you could change that to a 1/2 slider/reverse or something if you want it.

04:52:384 (7) - Missing clap

04:57:839 (7) - ^

05:01:759 (5) - Clap on slider end

05:12:157 (2) - Change to clap

05:19:998 (1) - Whistle on head

05:20:339 (3) - Whistle on slider end


x_x

Well hope this helped. Good luck! :)
Topic Starter
Faust
If you're happy and you know it clap your hands.
Kyubey
00:54:765 - 00:55:787 - 00:56:116 - make the sampleset and volume same for both green and red lines on these points.
How about adding Konami to the tags?

01:21:428 (5,1) - maybe unstack them more a little? in current state it was kinda hard to notice the second slider for me
01:35:064 (4,5) - this part doesn't really sound that intensive for me to make such a huge jump, i'd like to reduce it
01:51:684 (5,1) - since hitting a circle is harder than hitting a slider due to different hit windows, i suggest to move this thing closer to make it more comfortable
03:36:873 (8,9) - this spacing is kinda uncomfortable for this quiet part, could you move it closer?
03:51:617 (3,5) - nonono, reverse arrow is totally covered here and invisible till the last moment, move it somewhere
03:56:390 (5,6) - totally unexpected and will cause combobreaks. and you didn't use same patterns before and later, so it looks inconsistent, so somehow change it
Lach
10:54 Lach: 03:56:305 (4,5,6) - this sticks out a bit during this section because it's sort of the only one like it
10:54 Lach: circle stream jump where as most of the rest in that section use slider leniency
10:56 Lach: 01:31:059 (4,5,6) - also i thought this was double with a gap every time it came up in that first section
10:56 Faust: changed
10:56 Faust: haha..will keep that.
10:56 Lach: you cruel
10:56 Lach: but ok
10:57 Lach: 01:27:479 (1,2,3) - i get you're trying to do the 1,2,3,4 etc
10:57 Lach: but i read it as 3/4 gaps because of the spacing
10:57 Lach: maybe if they were stacked or something idk
10:57 Lach: or much tighter spaced because they currently look like they're spaced out for the kick sample
10:58 Lach: personally i would use the 3/4 rhythm instead of the count
10:59 Faust: I see.
11:00 Lach: 04:25:452 (1,2,3,4,5,6,7,8,9,10,11,12) - all of the other instances of circle stream works imo but i really don't like this because it's so long
11:01 Lach: and there's like 6 possible places in there that you can miss
11:02 Lach: that's pretty much it i think, everything that stood out while playing
11:07 Faust: alright thanks !
Topic Starter
Faust
Thanks Kyubey & Lach !
Liiraye
dam son dream is real!

like shit dude this is why you're the coolest mapper I know of. Your mapping style is simply COOL as fuck

8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Irreversible
Interesting concept. Good luck!
Okoratu
would you consider muting sliderslides in the beginning of this? like they sound like im hitting sandpaper or something similar lmao
Topic Starter
Faust
Done.

Should've thought of that sooner.
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