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Charlie Clouser - Hello Zepp

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Topic Starter
Arf
This beatmap was submitted using in-game submission on Saturday, May 28, 2016 at 12:41:33 PM

Artist: Charlie Clouser
Title: Hello Zepp
Source: Saw
Tags: rfandomization violin original soundtrack movie film jigsaw ost billy puppet spiral cinema
BPM: 137.14
Filesize: 4454kb
Play Time: 03:00
Difficulties Available:
  1. Advanced (2.69 stars, 268 notes)
  2. Easy (1.64 stars, 160 notes)
  3. Hard (3.22 stars, 314 notes)
  4. Insane (4.06 stars, 373 notes)
  5. Normal (1.93 stars, 212 notes)
  6. Twist (4.62 stars, 403 notes)
Download: Charlie Clouser - Hello Zepp
Information: Scores/Beatmap Listing
---------------


GRAY or DARK GRAY combo colors in Hard, Insane, and Twist mean SLOW DOWN!
GranDSenpai
HI ARF HERES YOUR MOD YOU ASKED FOR FAGGOT TEEHEE

TWIST DIFF HEHE
00:55:070 (1,2,3,4) - Jumps increase but song doesn't get more intense. might wanna tone the jumps down a bit :P
01:03:165 (1,2,3) - This is VERY hard to sightread :P i have no suggestions though D:
01:06:665 (1,2,3) - ^
01:17:165 (1,2) - should consider making these jumps a little bit bigger. the music is more intense than the previous pattern but these jumps are smaller :P
01:34:666 (1) - consider moving this note closer to 6?
01:53:917 (1) - just personal preference but i would do this to make the change in direction fit with the slider ticks. like this http://puu.sh/n51Nj/73cfb96c64.jpg
02:29:575 (4,5,6) - HUGE jump then another jump which is half it's size. consider moving 6 to the left more? something like this? http://puu.sh/n51RP/66cfb84107.jpg
C00L
ayy lmao M4M

[Hard]
  1. 00:27:069 (1) - move this to x:107 y:223
  2. 00:59:227 (3) - folow the rhytm like you done here 00:56:821 (2,3,4,5) - why make that slider there ?
  3. 01:25:697 (4,4) - overlap is kinda eh
  4. 01:32:479 (4,4,1) - ^
  5. 02:16:231 (4) - move this to x:108 y:136

[Insane]
  1. 00:39:976 (6,1) - overlap is kinda eh
  2. lol rest plays fine

[Twist]
  1. cant find anything


sorry for this mod pretty short instead have my star
Topic Starter
Arf

GranDSenpai wrote:

HI ARF HERES YOUR MOD YOU ASKED FOR FAGGOT TEEHEE YO SORRY I'M LATE

TWIST DIFF HEHE
00:55:070 (1,2,3,4) - Jumps increase but song doesn't get more intense. might wanna tone the jumps down a bit :P I was following some really soft BGM+general feel here to not have massive spikes. Might consider.
01:03:165 (1,2,3) - This is VERY hard to sightread :P i have no suggestions though D: NotLikeThis I really like these and how they fit to the music but I can see where you're coming from so if I get more worries I'll do something different.
01:06:665 (1,2,3) - ^ ^
01:17:165 (1,2) - should consider making these jumps a little bit bigger. the music is more intense than the previous pattern but these jumps are smaller :P Ah yeah, why not.
01:34:666 (1) - consider moving this note closer to 6? Mmm, it's the last note before the really slow part and the most intense hence why it's the furthest away. I can look into it if it's a smidge too far though.
01:53:917 (1) - just personal preference but i would do this to make the change in direction fit with the slider ticks. like this http://puu.sh/n51Nj/73cfb96c64.jpg Fine you nazi :^)
02:29:575 (4,5,6) - HUGE jump then another jump which is half it's size. consider moving 6 to the left more? something like this? http://puu.sh/n51RP/66cfb84107.jpg Sure, nice idea.
Thanks Bread \O/

Cooldue7 wrote:

ayy lmao M4M

[Hard]
  1. 00:27:069 (1) - move this to x:107 y:223 Why not
  2. 00:59:227 (3) - folow the rhytm like you done here 00:56:821 (2,3,4,5) - why make that slider there ? It's less prominent here, at least from what I can hear, hence foreground comes out after BGM
  3. 01:25:697 (4,4) - overlap is kinda eh Ech, fine
  4. 01:32:479 (4,4,1) - ^ Adjusted
  5. 02:16:231 (4) - move this to x:108 y:136 I'd rather keep this one as is, I don't want people confusing it as a random 1/4 note.

[Insane]
  1. 00:39:976 (6,1) - overlap is kinda eh Adjusted
  2. lol rest plays fine

[Twist]
  1. cant find anything


sorry for this mod pretty short instead have my star No worries, thanks for modding! \O/
Exile-
M4M

[General]

The intensiveness of the songs changes very often but your volume level is almost constant.

Best AIMod ever

[Twist]

02:49:482 (1,2,3) - From the first impression, it looks really unsightly. You should place it somewhere else or 02:49:701 (3) - after this note. In this pattern you want to jump around the screen, not to suddenly stop in the middle of the screen.
00:29:913 (1) - This slider can look a lot better. It should also create a blanket with 00:29:475 (6) -
00:32:757 (4,5,6,7,8) - I know you wanted to create a blanket and start rotative motion but I would personally make it straight because of 00:32:319 (2,3) - these
01:02:071 (1,2) - You should swap NC here because 01:01:415 (1,1) - these notes are following a different sound than 01:02:290 (2,3,4) - these ones.
01:08:196 (5) - stack to 01:09:509 (5) -
02:14:918 (1,2,3,4) - 02:18:418 (1,2,3,4) - these patterns are following the same sound but one of them contains an off-beat slider. Im pretty sure this is unrankable. Decide which pattern you should use
02:29:794 (5,6,7) - The slow down starts from there. This means you should reposition 02:29:794 (5) - this note to somewhere in the middle as it follows the different sound

[Insane]

00:36:257 (4,5) - They're too close to each other imo, Use 0.6-08 DS
00:49:164 (1) - Not a fan of this slider. At least direct its end into 00:49:820 (2) -
00:57:477 (4,1) - Perfect this blanket
01:21:541 (4) - I feel like this note doesn't fit here. You should emphasize the triples in this section. I would 01:21:103 (3,4) - change them into one slider
01:28:103 (3,4) - ^
01:32:479 (5,6,1) - I would call it a flow break. It also destroys the rotative motion you built up with 01:31:604 (3,4,5) - these
01:50:417 - Nice symmetric part here
02:13:168 (1) - I think this spinner should start from 02:12:949 -. Although it's a weaker tick , the sound you're following on starts from here.

[Hard]

00:25:538 (3,1) - They're almost touching each other. It looks unsightly
00:35:163 (1) - Please make it symmetric
00:57:039 (3) - Well.. if this was supposed to be a blanket then you should fix it
02:14:918 (1,2,3) - 02:18:418 (1,2) - Same issue as in the Twitst Diff
02:30:232 (6) - Space it like the previous notes
02:24:945 - This slider is out of the screen

[Advanced]

01:26:353 (2,3,4,5,6) - Everything is fine here but this pattern might be too hard to read for new players
02:41:607 (2,3,4,5,6) - ^, I think is just too hard for a slow part

[Normal]

00:37:570 (5) - I would Ctrl + G this slider for better flow (and also snap other notes to DS)
No real issues here


This mapset is really good and I like your symmetric parts
Good luck with this map!
Topic Starter
Arf

Exile- wrote:

M4M

[General]

The intensiveness of the songs changes very often but your volume level is almost constant.

Best AIMod ever peppy please

[Twist]

02:49:482 (1,2,3) - From the first impression, it looks really unsightly. You should place it somewhere else or 02:49:701 (3) - after this note. In this pattern you want to jump around the screen, not to suddenly stop in the middle of the screen. Hmm, I can see where you're coming from. If I get more issues with this pattern I can make it screenwide
00:29:913 (1) - This slider can look a lot better. It should also create a blanket with 00:29:475 (6) - Edited slider and made it straight, blanket looks fine but I'll get second opinions on all of them.
00:32:757 (4,5,6,7,8) - I know you wanted to create a blanket and start rotative motion but I would personally make it straight because of 00:32:319 (2,3) - these Really on the fence about this. I'll probably change it down the line, I really like the slight curve I have going on but I'll keep it in mind
01:02:071 (1,2) - You should swap NC here because 01:01:415 (1,1) - these notes are following a different sound than 01:02:290 (2,3,4) - these ones. I hear the BGM star on 1, but it's very very soft and I don't know if it's pure rhythm I'm hearing or actual cues in the BG, so if I get more word on this, all 5/6 of these change
01:08:196 (5) - stack to 01:09:509 (5) - Fixed, thanks.
02:14:918 (1,2,3,4) - 02:18:418 (1,2,3,4) - these patterns are following the same sound but one of them contains an off-beat slider. Im pretty sure this is unrankable. Decide which pattern you should use Ah, misleading oversight on my part. Fixed.
02:29:794 (5,6,7) - The slow down starts from there. This means you should reposition 02:29:794 (5) - this note to somewhere in the middle as it follows the different sound Changed up.

[Insane]

00:36:257 (4,5) - They're too close to each other imo, Use 0.6-08 DS Sure
00:49:164 (1) - Not a fan of this slider. At least direct its end into 00:49:820 (2) - All right, done.
00:57:477 (4,1) - Perfect this blanket Sure
01:21:541 (4) - I feel like this note doesn't fit here. You should emphasize the triples in this section. I would 01:21:103 (3,4) - change them into one slider Adjusted
01:28:103 (3,4) - ^ As above
01:32:479 (5,6,1) - I would call it a flow break. It also destroys the rotative motion you built up with 01:31:604 (3,4,5) - these I can see what you mean..... I'll leave it as is for now but I think this might get some more pokes.
01:50:417 - Nice symmetric part here Thanks \ :D /
02:13:168 (1) - I think this spinner should start from 02:12:949 -. Although it's a weaker tick , the sound you're following on starts from here. All right, why not.

[Hard]

00:25:538 (3,1) - They're almost touching each other. It looks unsightly Adjusted.
00:35:163 (1) - Please make it symmetric Adjusted as best as I can
00:57:039 (3) - Well.. if this was supposed to be a blanket then you should fix it ooops... thanks.
02:14:918 (1,2,3) - 02:18:418 (1,2) - Same issue as in the Twist Diff Fixed.
02:30:232 (6) - Space it like the previous notes Changed this to a repeat slider
02:24:945 - This slider is out of the screen Um, is this timestamp correct? Try as I might, I couldn't figure out which slider you meant.

[Advanced]

01:26:353 (2,3,4,5,6) - Everything is fine here but this pattern might be too hard to read for new players Hmm, I have this as a step up to the more spaced patterns that follow so I dunno...but I'll ask around.
02:41:607 (2,3,4,5,6) - ^, I think is just too hard for a slow part Since this is a slow part, I agree. Changed.

[Normal]

00:37:570 (5) - I would Ctrl + G this slider for better flow (and also snap other notes to DS) Sure
No real issues here


This mapset is really good and I like your symmetric parts Thanks! Symmetry <3
Good luck with this map! Thanks, good luck with your mashup! o7
Exile-

Arf wrote:

Um, is this timestamp correct? Try as I might, I couldn't figure out which slider you meant.
My bad, that was actually 02:24:981 (6) - this slider from Insane Diff
Topic Starter
Arf

Exile- wrote:

Arf wrote:

Um, is this timestamp correct? Try as I might, I couldn't figure out which slider you meant.
My bad, that was actually 02:24:981 (6) - this slider from Insane Diff
Fixed.
I'll look into changing up the hitsound volume
Namki
[General]
combocolor1 and combocolor3 are really similar, I think it'll better if you delete combo1.
Is timing correct? Better to recheck.

[Normal]
Ranking Criteria says that the easiest diff should be under than 2* stars. So you have 1.98* here. 1.98* is almost 2*, make an easier diff.
01:23:291 (5,6,7) - it doesn't fit other patterns, for example — 01:19:790 (5) - ,01:06:665 (1) - 01:23:291 (5,6,7) - same music, but third pattern is different. It's better to make your map more consistent.
Also, the easiest diff should be playable for newbies, I don't think that those 3 1/2 circles in a row are fine for newbies.
02:00:918 (1,1) - spacing, make it 1.2x.
02:46:420 (1,2,3,4,5,6,7) - really insane for normal, maybe make several 1/1 slider.
Else is fine.

[Advanced]
Uncheck Widecreen Support.
01:17:165 (1,2,3,4,5,6,1,2,3,4,5) - doesn't fit with the whole map'p patterns, just a lot of 1/2 circles, make similar pattern as you did before.
01:33:354 (2,3,4,5,6) - make flow better, like this maybe.
02:28:919 (1,2,3,4) - this pattern looks ugly, make it more straight. And lift the slider a bit.
Ok.

[Hard]
00:23:569 (2,3,4) - I don't hear triple here, I hear double only.
00:37:570 (2,3,4) - same here.
00:41:070 (1,2,3) - ^.
And etc.
Make more spacing consistency for patterns like 02:20:606 (2,3) - this one, you have 1.95x 02:22:356 (3,4) - here and 1.8x 02:25:856 (3,4) - here, make 1.8x for them for example.
Maybe re-watch your spacing for more consistency.
That's all.

good luck~
Topic Starter
Arf

Namki wrote:

[General]
combocolor1 and combocolor3 are really similar, I think it'll better if you delete combo1. I'm pretty sure they're different enough not to cause confusion....
Is timing correct? Better to recheck. Other than the slow section I would say it sounds perfect timing wise, but I agree that a recheck would be nice....

[Normal]
Ranking Criteria says that the easiest diff should be under than 2* stars. So you have 1.98* here. 1.98* is almost 2*, make an easier diff. The uh......well you could argue that it might be a bit too hard to be the lowest difficulty and I could see where you're coming from with that, but SR is still below 2, it's a bad measurement but on the hard side of the rules it's fine as is.
01:23:291 (5,6,7) - it doesn't fit other patterns, for example — 01:19:790 (5) - ,01:06:665 (1) - 01:23:291 (5,6,7) - same music, but third pattern is different. It's better to make your map more consistent. As the music gets progressively more intense, the pattern pushes up a notch each time. That last set of three is the last and most intense of the three note melody, hence why it has no slider.
Also, the easiest diff should be playable for newbies, I don't think that those 3 1/2 circles in a row are fine for newbies. It's not the only time I use 3 1/2 in a row in this diff. I've also used this recently in another ranked Normal, which isn't an excuse but it also wasn't pointed out as an issue either, though there were other changes made to that map to nerf it. At this BPM, 3 1/2 in a row isn't really something a newbie should struggle with.
02:00:918 (1,1) - spacing, make it 1.2x. Adjusted
02:46:420 (1,2,3,4,5,6,7) - really insane for normal, maybe make several 1/1 slider. This is pretty much the most intense buildup of the entire song (imo) and every other difficulty also has their hardest pattern here. At the same time, this many 1/2 in a row....I don't know if it's allowed fully, but I can see the argument that it's too much. Will change if it gets hassled.
Else is fine.

[Advanced]
Uncheck Widecreen Support. Oh, didn't see that.
01:17:165 (1,2,3,4,5,6,1,2,3,4,5) - doesn't fit with the whole map'p patterns, just a lot of 1/2 circles, make similar pattern as you did before. Making every pattern the same or similar isn't something I'min favor of. In terms of pure consistency, the rhythm is the same, so this shouldn't pose a large challenge play-wise. I think it's nice to have a symmetrical circle only series of notes, but I mean I can see that it wouldn't be everyone's cup of tea.
01:33:354 (2,3,4,5,6) - make flow better, like this maybe. Agh, I think that doesn't look quite good :/ The main idea behind this was to have similar beat placement as 01:29:853 (2,3,4,5) - but to make it all circles with no slider to show an increase in intensity with a small boost in difficulty. Adjusted slightly, kept same shape but turned it over.
02:28:919 (1,2,3,4) - this pattern looks ugly, make it more straight. And lift the slider a bit. Ugh, looks like this got pushed around or something, that square isn't perfect. Adjusted.
Ok.

[Hard]
00:23:569 (2,3,4) - I don't hear triple here, I hear double only.
00:37:570 (2,3,4) - same here.
00:41:070 (1,2,3) - ^.
And etc.
I definitely hear a triple here. There is no doubt in my mind at least. I'm leaving it as it is for now, pending what others have to say about it
Make more spacing consistency for patterns like 02:20:606 (2,3) - this one, you have 1.95x 02:22:356 (3,4) - here and 1.8x 02:25:856 (3,4) - here, make 1.8x for them for example. Again, due to the changes in intensity, spacing changes appear here and there to accommodate. Some of these are a bit pointless though. Polished up.
Maybe re-watch your spacing for more consistency. Checked some.
That's all.

good luck~ Thanks for the quick response, appreciate it =) I denied or waitlisted a lot of these but you do have some experience with lower diffs so if I run into issues with some of these down the road I'll keep your words in consideration for changes.
NucleaRaven
Hi from my queue o/

[General]
  1. Your offset should be 21163, as this is when your map starts in all diffs.
  2. Also your hitsound volume seems to be a lil too high at the start, reduce it a little?
[Insane]
  1. 02:07:918 (1) - Is this meant to be not centred properly? Should be at x=256 yea?
  2. 02:30:013 (6,7) - Ctrl+g ?
[Twist]
  1. AR8?
  2. 01:11:915 (1) - I feel this slider could be in a better position, maybe start it at x:326|y:269 and have it bend (with a red tick thingy) up to 2 instead of it being a completely straight straight slider... its fine as it is tho - up to you if you want to change.
Thats all -- not much i could fiind. Triples are fine and the diff spike is actually pretty reasonable so yea.
Gl!
Topic Starter
Arf

NucleaRaven wrote:

Hi from my queue o/ Hello hello \O

[General]
  1. Your offset should be 21163, as this is when your map starts in all diffs. Mmm, far as I know, offset starts when the song starts, at least this is the rule I follow.
  2. Also your hitsound volume seems to be a lil too high at the start, reduce it a little? Changed this around a bit.
[Insane]
  1. 02:07:918 (1) - Is this meant to be not centred properly? Should be at x=256 yea? Ah yeah, adjusted
  2. 02:30:013 (6,7) - Ctrl+g ? Sure, why not.
[Twist]
  1. AR8? At this BPM, hell yeah. Anything more is too high imo.
  2. 01:11:915 (1) - I feel this slider could be in a better position, maybe start it at x:326|y:269 and have it bend (with a red tick thingy) up to 2 instead of it being a completely straight straight slider... its fine as it is tho - up to you if you want to change. I'd rather keep this as is for now, I can see what you mean and I could adjust it if it becomes a sticky point down the line.
Thats all -- not much i could fiind. Triples are fine and the diff spike is actually pretty reasonable so yea. eyyy \O/
Gl! Thanks very much for the mod!
Ambu5h
Hi

Twist

first

01:03:165 - 01:34:666 - this part is somehow boring to play, because before that was the part with some triples and streams and here you have only like few jumps + slider, it feels empty, so try to overmap it a bit at least with triples or some 1/8 reversal sliders, because the contrast is too strong, try to make it more dynamic like your first kiai, i think its doable

also i had an idea, its not important, but how about choosing some red like blood combo-color and keep whole kiai in this combo-color?

01:03:165 (1,2,3) - imo there are no good structures for 2 notes + slider, its actually so hard to place them on field the way, it will look nice, so how about just stack 1 and 2? if you agree with me, i think its not necessary to stack them at sliderhead, just dont forget about spacing
01:04:477 (4,5,1) - same, i think you undersatand what i mean, but if you disagree just ignore this
01:10:165 (1,2,3) - this however looks good, so just dont put notes and sliders in 1 line
01:17:165 (1,2,1,1,2,1) - pretty hard to read, and flow is not really good, but i dont really know how to fix this, i'm just not sure about changing velocity on this 01:17:603 (1,1) - is it necessary?
02:02:230 - maybe note here, and this slider 02:02:668 (4) - start here 02:02:668 -
02:30:232 (7) - nc?
02:48:170 (1,2,3,4,5,6,1,2,3) - easy misses right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌

in general i'm not sure about some flow on jumps (and mainly about 2 notes + slider in one line) and spacing in jump parts but thats too subjective, so better call some jump pro, who'll check for issues; but i'm sure that you should stop being satan and make ar 9, or are your name is John Kramer and you r testing our grace to play ar8 with hp7?

hope this little mod was on point

ok, i'm sober again, so lets continue

insane

00:58:571 (2,3) - maybe you missing triple here? i mean your option is okey, but you used to emphasize the sound with triple before this moment
01:53:917 (1,2) - i'm not sure about spacing here, its too big imo, maybe ctrl+g on 01:55:667 (2) - fixes that, i dunno
02:30:232 (7) - nc

i cant really say much, because the diff looks pretty legit, but please think seriously about remapping jump parts in twist, because they are so similar to insane, the difference is just in spacing, so use more patterns, not just back and forth

and yes, two insane diffs in one set with ar8 looks weird, maybe set ar 8.2-8.5 (or even 9) to twist?

hard

00:58:571 (2) - triple maybe?
02:14:918 (1,2,3) - did you try to map it like note + 1/2 slider + note? i just think that sound here 02:15:575 - should be clickable
02:29:794 (5) - maybe nc?
02:36:794 (2) - this note feels strange, how about map this 02:35:919 (1,2) - like 1/2 + 1/1 sliders?

i also must say, that imo, there are no sounds here 02:21:700 - and here, 02:23:012 - and here 02:26:513 - so i would change sliders just to note

advanced

00:53:977 (4) - not sure about this slider, mabe just note?
01:13:228 (6) - same

thats all, sry; in general, i think cs 4 is too much, why dont you make normal cs 3 and advanced 3.5?

normal

00:30:788 (7) - how about split it into 1/2 + note?
01:16:728 (6) - just note maybe?
02:22:794 (3) - not sure about this note
02:30:232 (4) - nc?

well, ye, thats all i think

gl with set
FCL
  • [twist]
  1. 00:27:288 (2) - sounds like this has some drum component. I think you could add drum sampleset or only addiction drum+clam, so this will good fit to song
  2. 00:34:288 (2) - ^ and similar
  3. 01:25:916 (1,2,3,4,5,6) - tbh i am not agree with jumps like these. The music still feels calm and pretty quiet what really not fit good to song. Although in kiai time it's looks okay. Just reduce a spacing, jumps will look good with less spacing
  4. 02:11:418 (1) - If you pick up start of the slider a bit he is will looks more neat (imo, just in my option)
  5. 02:20:169 (1) - this slider should be finished on red tick since 1/8 sound was finished there
  6. 02:28:263 (5) - I thinks this circle will look and work better for flow somewhere on 413;202. Also this placement fit much better with to your style
  7. 02:29:575 (4) - spacing to this circles should be less since he's much weaker than at 02:29:356 (3) - . Also spacing between 02:29:794 (5,6,7) - circles should be much more. Something like this http://puu.sh/nwHMw/ca667bf125.jpg

  • [Insane]
  1. 00:44:570 (2,3) - stack like these be uncomfortable to play. Player will move cursor forward after slide, but stack will stop this move what playing is not pretty good
  2. 00:58:789 (3) - stack under slider probably will confused players in maps as Insane. I recommend make a little unsastack, much readable than now
  3. 01:16:072 (3) - ^
  4. 02:52:983 (6) - idk, i think slider looks better for rhythm here, as in highest diff

  • [Hard]
  1. start of your hard have same spacing as in advanced lol. Yeah, I think you should increase spacing at beginning of the difficult
  2. 01:01:415 (1) - naziblanket
  3. 01:05:790 (5) - pretty confused placement for hard imo. from a visual standpoint this slider seems much closer what can confuse new players
  4. 01:12:353 (2,3) - these patters looks nice since have some angle between, but i still recommend make a little unstack to do it readable
  5. I don't know what I can say about changing the spacing. It's justified of some logic, but still looks weird. I don't know why ;_; :)

  • [Advanced]
  1. 02:49:045 (4) - offscreen slider
  2. me rip

  • [Normal]
  1. 00:26:413 (3) - pls blanket
  2. 01:32:916 (4) - ^
  3. 02:50:358 (2) - ^

weird song, pretty hard to mod for me
Topic Starter
Arf

freebird42 wrote:

Hi, plz dont give kudosu right now, coz i'll only mod Twist, other diffs probably tomorrow, sorry for that No worries man, I appreciate you taking the time to do this :D

Twist

first

01:03:165 - 01:34:666 - this part is somehow boring to play, because before that was the part with some triples and streams and here you have only like few jumps + slider, it feels empty, so try to overmap it a bit at least with triples or some 1/8 reversal sliders, because the contrast is too strong, try to make it more dynamic like your first kiai, i think its doable Interesting idea. The idea behind the current setup is to emphasize the BGM in the first section, the violin in the second, and then both simultaneously in the kiai, to show the explosion of intensity in the final act. If you think what I have right now is too inconsistent, I could look into changing it, I like the theory behind my idea but maybe the execution is shoddy. I'll think about it.

also i had an idea, its not important, but how about choosing some red like blood combo-color and keep whole kiai in this combo-color? Someone earlier actually thought the two current reds were too similar. I don't know how, but well. Another interesting idea, since I use colorhaxing to some effect in this mapset I could look into that as well. Would fit the theme I suppose. Keeping it as is for variety but will ask around.

01:03:165 (1,2,3) - imo there are no good structures for 2 notes + slider, its actually so hard to place them on field the way, it will look nice, so how about just stack 1 and 2? if you agree with me, i think its not necessary to stack them at sliderhead, just dont forget about spacing Mmmm the thing about this is, you're right, there aren't many ways to get this kind of pattern to work. I thought the way I have it now was pretty nifty and one of the few ways it could maybe work out, but you're not the first to note that this is a bit difficult to read and maybe not the best structure. I've been keeping this in mind while trying to reorganize and think of ways to keep the rising intensity via patterns but I'm having trouble finding solutions. I will seriously consider this though, and if I get a couple more comments about it I think I will have to change it.
01:04:477 (4,5,1) - same, i think you undersatand what i mean, but if you disagree just ignore this Oh wow, this one too? I thought this kind of worked better actually. Hmm.
01:10:165 (1,2,3) - this however looks good, so just dont put notes and sliders in 1 line I see, so it's the flow and shape you're considering. Maybe some of the straight lines are a bit rigid (I am a fan of straight lines though). I really tried to emphasize rising intensity with a combination of progressively increasing spacing, more complication in rhythm, and flowier (is that a word?) patterns. If it isn't working I might have to remap certain sections.
01:17:165 (1,2,1,1,2,1) - pretty hard to read, and flow is not really good, but i dont really know how to fix this, i'm just not sure about changing velocity on this 01:17:603 (1,1) - is it necessary? Again this has to do with the idea of the intensity going up while trying to complement the BGM with the "gong echo" noise that occurs, similar to the sliders in the opening where the SV dropped.
02:02:230 - maybe note here, and this slider 02:02:668 (4) - start here 02:02:668 - I was really focusing hard on the violin in this slow section (in all diffs) which is why I ignored that slight beat on the white tick there. I think it's soft enough not to sound jarring though.
02:30:232 (7) - nc? Oh good catch.
02:48:170 (1,2,3,4,5,6,1,2,3) - easy misses right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 LOL. This is not the first and almost definitely not the last poke I'll get at this monstrosity of a pattern. Someone above thought I should make it more across the screen type instead of rigidly in lines, if I can't push it through as is (I like how it looks :P) then I'll fix this no worries.

in general i'm not sure about some flow on jumps (and mainly about 2 notes + slider in one line) and spacing in jump parts but thats too subjective, so better call some jump pro, who'll check for issues; but i'm sure that you should stop being satan and make ar 9, or are your name is John Kramer and you r testing our grace to play ar8 with hp7? About flow and slider note combinations, I can see where you're coming from. Due to the song itself and how I chose to represent it, it's a bit off-putting and not exactly the most intuitive way of placing beats, I will admit that. You could say it's subjective I suppose, I personally don't actually know if I'm doing this in a way that doesn't quite work. I'd like to think it does, but....well that's what modding's for, right? And yes, mwahahaha, I am the medical patient who brings the cancer of AR 8 from my own body to the victims of my traps. FEEL THE WRATH FLOW THOUGH YOU. I think at this BPM, AR9 is too high. It's not even 140 :P If it's a bit hard to read, I'm not sure if the higher AR would help that or make it seem to fast. Maybe a decimal?

hope this little mod was on point It definitely gave me some things to think about. I'll keep this in mind if I get comments from "jump pros" about what I should change, great mod \O/

well, the rest diffs later, sorry another one time I'll be waiting hehe.

FCL wrote:

  • [twist]
  1. 00:27:288 (2) - sounds like this has some drum component. I think you could add drum sampleset or only addiction drum+clam, so this will good fit to song Oh yeah, you're right. I never noticed that sound. Added drum claps to all of these that I could find.
  2. 00:34:288 (2) - ^ and similar ^
  3. 01:25:916 (1,2,3,4,5,6) - tbh i am not agree with jumps like these. The music still feels calm and pretty quiet what really not fit good to song. Although in kiai time it's looks okay. Just reduce a spacing, jumps will look good with less spacing Well the pitch is consistently going up and I wanted the spacing to reflect that. Even though the full extent of the percussion hasn't kicked in yet, the violin by itself is still pretty intense imo. I could shorten these if I get more issues with it though...
  4. 02:11:418 (1) - If you pick up start of the slider a bit he is will looks more neat (imo, just in my option) Yeah that looks nice.
  5. 02:20:169 (1) - this slider should be finished on red tick since 1/8 sound was finished there Hmm maybe it's an echo I am hearing or something...? I hear it extending to the blue tick at least, but I could be wrong.
  6. 02:28:263 (5) - I thinks this circle will look and work better for flow somewhere on 413;202. Also this placement fit much better with to your style I agree, it fits better with everything else. Nice one!
  7. 02:29:575 (4) - spacing to this circles should be less since he's much weaker than at 02:29:356 (3) - . Also spacing between 02:29:794 (5,6,7) - circles should be much more. Something like this http://puu.sh/nwHMw/ca667bf125.jpg Two people pointed out to me that the slowdown starts at 4->5, and that's what I hear, which is why the spacing caps at 4 and starts dropping from there. I guess I will refer to the experience of a BN to determine a final ruling on this though, as I do not 100% trust my own ears.

  • [Insane]
  1. 00:44:570 (2,3) - stack like these be uncomfortable to play. Player will move cursor forward after slide, but stack will stop this move what playing is not pretty good Hmm I changed this somewhat, but if the flow is still not good then I will simply make them triples I guess.
  2. 00:58:789 (3) - stack under slider probably will confused players in maps as Insane. I recommend make a little unsastack, much readable than now Sure, why not.
  3. 01:16:072 (3) - ^ Adjusted
  4. 02:52:983 (6) - idk, i think slider looks better for rhythm here, as in highest diff All right, why not.

  • [Hard]
  1. start of your hard have same spacing as in advanced lol. Yeah, I think you should increase spacing at beginning of the difficult Oof, this was sort of intentional, as I mapped Hard first, and made the spacing change as the song changed, to show intensity (like in the higher diffs) but with Advanced of course I can't really do that so the spacing remained constant. The smaller spacing at the start hinges on the admittedly much larger spacing later so I think this is sort of okay as is.
  2. 01:01:415 (1) - naziblanket Ah good catch. Adjusted.
  3. 01:05:790 (5) - pretty confused placement for hard imo. from a visual standpoint this slider seems much closer what can confuse new players Hmm, I hear you on this one. I was following a sort of symmetrical idea here, to show the spacing increase more obviously, but if this is too confusing I can change it. Will consider.
  4. 01:12:353 (2,3) - these patters looks nice since have some angle between, but i still recommend make a little unstack to do it readable Same as above, I like the pattern but understand where you're coming from, so if I get issues with these while trying to push them through, I won't be tight-lipped about changing them.
  5. I don't know what I can say about changing the spacing. It's justified of some logic, but still looks weird. I don't know why ;_; :) Aaaaah NotLikeThis. This was one of my fears, that I could justify my style but it would still be weird and play funny. I don't know what to do if this isn't working :(

  • [Advanced]
  1. 02:49:045 (4) - offscreen slider Adjusted.
  2. me rip :o

  • [Normal]
  1. 00:26:413 (3) - pls blanket Gah good catch.
  2. 01:32:916 (4) - ^ Mmm fixed
  3. 02:50:358 (2) - ^ It's cold in here ;_;

weird song, pretty hard to mod for me Thanks for trying even if it was weird, I think you did great :D
Len
from q

Normal:
  1. 00:37:570 (5,6) - this flow is bad for me

Hard:
  1. 02:11:418 (1) - make more beautiful S slider
    366,306,131418,22,0,B|323:209|404:190|352:82,1,225,2|0,0:0|0:0,0:0:0:0:

Insane:
  1. 02:17:981 (7) - http://puu.sh/nAQ6s/661e64adea.jpg make straight(?

thats all orz good luck
-Mo-
FIRST CHECK
2016-01-13 20:59 -Mo-: ACTION is playing [https://osu.ppy.sh/b/877899 Charlie Clouser - Hello Zepp [Twist]] -NoFail +Hidden
2016-01-13 21:03 Arf: so
2016-01-13 21:03 Arf: how bad was it
2016-01-13 21:03 -Mo-: idk if it's me making me rush all of the notes
2016-01-13 21:03 -Mo-: Or the timing
2016-01-13 21:03 Arf: could be the timing
2016-01-13 21:03 Arf: due to it being orchestral type
2016-01-13 21:03 Arf: i have a weird bpm
2016-01-13 21:03 Arf: 137.141 or summat
2016-01-13 21:05 -Mo-: Not sure about BPM, decimals are stupid
2016-01-13 21:05 -Mo-: Sounds fine though
2016-01-13 21:05 -Mo-: I think it's offset
2016-01-13 21:06 Arf: i'll ask for a second opinion
2016-01-13 21:06 Arf: how overdone were the jumps
2016-01-13 21:06 -Mo-: 02:28:919 (1,2,3,4,5,6,7) -
2016-01-13 21:06 -Mo-: Hm
2016-01-13 21:07 Arf: erm
2016-01-13 21:07 Arf: yeah
2016-01-13 21:07 Arf: those
2016-01-13 21:07 -Mo-: [http://i.imgur.com/zeGzMvc.jpg I probably would've done it more like this]
2016-01-13 21:07 -Mo-: Large->smaller->larger
2016-01-13 21:08 Arf: erm
2016-01-13 21:08 Arf: imgur blocked at school
2016-01-13 21:08 Arf: can you puush >.<
2016-01-13 21:09 -Mo-: http://puu.sh/muAbw.jpg
2016-01-13 21:10 Arf: hmm, that seems a bit random..? idk if thats the right word
2016-01-13 21:10 Arf: I tried to emphasize the rising crescendo or w/e you call it
2016-01-13 21:11 -Mo-: Crescendo is when music goes from quiet to loud
2016-01-13 21:11 -Mo-: I personally hear it go louder->quiter->louder
2016-01-13 21:12 Arf: really?
2016-01-13 21:12 -Mo-: Or 02:29:794 (5) - at least feels less significant than the others
2016-01-13 21:12 Arf: it sounds to me like a rise in intensity and then a breaking point right before the slowy bit
2016-01-13 21:12 Arf: like it builds up to a point
2016-01-13 21:13 Arf: oh i see what you mean, it kinda rises then drops off? before the last three violin?
2016-01-13 21:13 -Mo-: Yeah
2016-01-13 21:13 -Mo-: And most of the background musics goes on that note too so
2016-01-13 21:14 Arf: i se
2016-01-13 21:14 Arf: I could make it increase spacing till 5 and then decrease spacing on 6 and 7
2016-01-13 21:14 Arf: yeah i can change that
2016-01-13 21:14 Arf: anything else?
2016-01-13 21:16 -Mo-: 01:13:009 (5) - I feel from about here-ish the spacing gets a bit too much
2016-01-13 21:17 -Mo-: 01:15:853 (2,3,4,5,6) - Like this
2016-01-13 21:17 -Mo-: Yeah it's more intense than how the music was earlier
2016-01-13 21:17 -Mo-: But not THAT much
2016-01-13 21:17 Arf: yeah that's another part where i felt like it was building u[p
2016-01-13 21:17 Arf: mm
2016-01-13 21:17 Arf: NOW YOU SEE WHAT I WAS SAYING ABOUT YOUR MAP
2016-01-13 21:17 Arf: i can push those further in i guess
2016-01-13 21:18 -Mo-: HEY I THINK MINE WERE MORE REASONABLE THAN YOURS
2016-01-13 21:18 Arf: WHAT
2016-01-13 21:18 Arf: 3 SECOND 170 OR W/E BPM SPIKE
2016-01-13 21:18 Arf: VERSUS 137
2016-01-13 21:18 Arf: NO CONTEST
2016-01-13 21:19 -Mo-: THE VOCALS WERE LOUDER AT THAT POINT THAN ANY OF THE REST OF THE SONG
2016-01-13 21:19 -Mo-: AND IT WAS EVEN BACKED UP BY THE PERCUSSION
2016-01-13 21:19 -Mo-: IF THAT DOESN'T WARRANT LARGE JUMPS
2016-01-13 21:19 Arf: THIS BUILDS UP FOREVER AND EVER'
2016-01-13 21:20 Arf: OFCOURSE IT'S GOING TO GET LARGER
2016-01-13 21:20 Arf: decreased spacing on the back and forths
2016-01-13 21:20 -Mo-: YOU BUILD UP TOO MUCH TOO FAST
2016-01-13 21:20 -Mo-: THE REST OF THIS MOD WILL BE IN CAPS LOCK
2016-01-13 21:20 Arf: OKAY
2016-01-13 21:25 -Mo-: ACTUALLY I CAN'T FIND MUCH ELSE OTHER THAN THESE JUMPS SO I'LL LET YOU OFF FOR NOW
2016-01-13 21:26 Arf: NICE
2016-01-13 21:26 Arf: I FIGURED THE JUMPS WOULD BE A STICKY POINT
2016-01-13 21:26 Arf: NERFED AND UPDATED
2016-01-13 21:29 -Mo-: [http://i.imgur.com/0r2n5S2.png THIS PART OF THE SLIDER LOOKS KINDA WEIRD ACTUALLY]
2016-01-13 21:29 Arf: PUUSH PLS
2016-01-13 21:29 -Mo-: I THOUGHT IT WAS PUUSH
2016-01-13 21:29 -Mo-: GODDAMNIT SHAREX
2016-01-13 21:29 Arf: RIP
2016-01-13 21:30 -Mo-: http://PUU.SH/muBLG.PNG
2016-01-13 21:31 Arf: LOL
2016-01-13 21:31 Arf: OH THAT
2016-01-13 21:31 Arf: THAT'S AN ATTEMPTED BLANKET
2016-01-13 21:31 -Mo-: IT'S NOT VERY GOOD
2016-01-13 21:31 Arf: OUCH
2016-01-13 21:31 Arf: I CAN REMAKE THE SLIDER
2016-01-13 21:32 Arf: ALSO WHY DO YOU NOT HAVE THE COLOR CODED COMBO COLORS
2016-01-13 21:32 Arf: I COLORHAXED THEM IN
2016-01-13 21:32 -Mo-: I HAVE IGNORE BEATMAP SKINS TURNED ON
2016-01-13 21:33 Arf: OH
2016-01-13 21:33 -Mo-: WHICH ALSO IGNORES COLOURS IN THE EDITOR
2016-01-13 21:33 -Mo-: BECAUSE IT'S RETARDED
2016-01-13 21:33 Arf: OKAY I'LL EDIT THE SLIDER AT HOME
2016-01-13 21:33 Arf: IS THE MAP AT LEAST SOMEWHAT FUN MAYBE A LITTLE
2016-01-13 21:33 -Mo-: MAYBE ON DOUBLE TIME
2016-01-13 21:34 -Mo-: BUT THE SPACING STILL FEELS KINDA FORCED THROUGHOUT
2016-01-13 21:34 Arf: SO NOMOD IS NOGO?
2016-01-13 21:34 Arf: I KNOW
2016-01-13 21:34 -Mo-: IF THE SPACING WAS MORE REASONABLE IT'LL PROBABLY BE GOOD
2016-01-13 21:34 Arf: BUT I WANTED A 4.1 STAR AND THIS HAPPENED WHEN I DECIDED TO FOLLOW INTENSITY
2016-01-13 21:34 Arf: NOW I NEED ANOTHER DIFF OR NERF THIS ONE
2016-01-13 21:34 Arf: DAMMIT
2016-01-13 21:34 -Mo-: IT'S JUST A VIOLIN
2016-01-13 21:34 -Mo-: IT'S NOT THAT INTENSE
2016-01-13 21:34 Arf: BUT HAVE YOU SEEN THE MOIE
2016-01-13 21:34 Arf: INTENSE AF
2016-01-13 21:34 Arf: *MOVIE
2016-01-13 21:35 -Mo-: THIS MAP ISN'T MAPPING THE FUCKING MOVIE
2016-01-13 21:35 Arf: IT MIGHT AS WELL BE
2016-01-13 21:35 Arf: THE MUSIC EVOKES AN EMOTION OF UTTER SHOCK AND TWIST
2016-01-13 21:35 Arf: ....AND IT'S EPIC
2016-01-13 21:35 -Mo-: GO AND EXTRACT THE AUDIO FROM THE MOVIE THEN
2016-01-13 21:35 -Mo-: AND MAP IT
2016-01-13 21:35 Arf: SOMEONE BEAT ME TO IT
2016-01-13 21:35 -Mo-: YOU LIKE TO MAP WERID STUFF ANYWAY
2016-01-13 21:35 Arf: BEN AND I ARE MAPPING AN EPISODE OF SAO
2016-01-13 21:35 Arf: HEY
2016-01-13 21:35 Arf: I MAINTAIN THAT I MAP NORMAL MUSIC ANd osu! IS WEIRD
2016-01-13 21:36 Arf: FINE I'LL MAP A REASONABLE VERSION TOO
2016-01-13 21:36 -Mo-: GOOD

Some of this is probably useful
2016-03-10 17:42 -Mo-: idk if it's me or something about the offset feels kinda off
2016-03-10 17:47 -Mo-: Would be better if Insane's spacing was a little more tame imo
2016-03-10 17:47 -Mo-: So it feels more like a Light Insane and a better transition into Twist
2016-03-10 17:47 Arf: hmm
2016-03-10 17:48 -Mo-: Can't really do much about the rhythm
2016-03-10 17:48 Arf: It's already so much lower though >.<
2016-03-10 17:48 Arf: I'll admit, after I made insane as a transition difficulty I de-nerfed Twist a bit :P
2016-03-10 17:48 Arf: maybe thats the problem
2016-03-10 17:49 -Mo-: 01:53:917 (1,2) - Change this for one
2016-03-10 17:49 -Mo-: x5.80
2016-03-10 17:49 Arf: wat? that's the slow part
2016-03-10 17:49 Arf: that's too far?
2016-03-10 17:49 -Mo-: Yeah
2016-03-10 17:49 -Mo-: Felt like too much of a jump
2016-03-10 17:50 Arf: hmm all right
2016-03-10 17:50 Arf: I can tilt them to be closer
2016-03-10 17:51 -Mo-: 01:15:415 (1,2,3,4,5,6) -
2016-03-10 17:51 -Mo-: On average has the same spacing as Twist
2016-03-10 17:51 -Mo-: In the same place
2016-03-10 17:51 Arf: that used to be nerfed
2016-03-10 17:51 Arf: it's like 0.2 further now
2016-03-10 17:51 Arf: hmmm
2016-03-10 17:52 -Mo-: And I got a ruler out to check lol
2016-03-10 17:52 -Mo-: 5-6 is like 15cm on my screen
2016-03-10 17:52 -Mo-: And 10cm in Twist
2016-03-10 17:52 Arf: so that whole section or that one pattern??
2016-03-10 17:52 Arf: *?
2016-03-10 17:53 -Mo-: That pattern and similar ones
2016-03-10 17:53 -Mo-: 01:34:229 (6) - Also this slider lol
2016-03-10 17:53 -Mo-: The tail is pretty much completely off of the grid
2016-03-10 17:54 Arf: I played that in 4:3, it's fine >.<
2016-03-10 17:54 Arf: same with the one AIMod bitches about
2016-03-10 17:54 -Mo-: There's a grid for a reason tbh
2016-03-10 17:54 -Mo-: If it was a circle then there would be a shitstorm
2016-03-10 17:55 -Mo-: I personally don't see a reason why sliders can ignore it
2016-03-10 17:55 Arf: honestly if you play 4:3 for any reason other than hardware, your own damn fault ArfRage
2016-03-10 17:55 Arf: but yeah yeah all right
2016-03-10 17:56 -Mo-: 4:3 is dumb yeah
2016-03-10 17:56 -Mo-: But until the game becomes 16:9 exclusive
-snip-
2016-03-10 18:04 Arf: oh right freebird said something
2016-03-10 18:04 -Mo-: Heh, Freebird
2016-03-10 18:04 Arf: >please think seriously about remapping jump parts in twist, because they are so similar to insane, the difference is just in spacing, so use more patterns, not just back and forth
2016-03-10 18:04 -Mo-: Well there is a difference in spacing
2016-03-10 18:04 -Mo-: But not much imo
2016-03-10 18:05 -Mo-: In some places anyway
2016-03-10 18:05 Arf: I could nerf Insane
2016-03-10 18:06 Arf: make the spacing less
2016-03-10 18:08 -Mo-: I don't think there's too much of an issue of Insane feeling like a junior Twist in terms of patterns, but I guess some more variety would be better
2016-03-10 18:08 Arf: mmmf

I think there was other stuff in Slack too, but I can't be bothered to find those logs, and I think they've passed the 10k limit anyway.

2016-03-10 18:02 -Mo-: バカ
2016-03-10 18:03 Arf: >///<
Ascendance
Tbh I can see insane at AR8 for spread but keeping twist ar8 and not ar9 seems like either blatant pp mapping or is a serious oversight. It's not like the song doesn't call for ar9 or something, but... Idk. I played it with an edited AR9 and it felt much better with the way you mapped it. Just my opinion I guess.
Topic Starter
Arf

freebird42 wrote:

Hi

ok, i'm sober again, so lets continue hahahaha

insane

00:58:571 (2,3) - maybe you missing triple here? i mean your option is okey, but you used to emphasize the sound with triple before this moment Ah I see what you mean but I wanted the background percussion to have more voice here
01:53:917 (1,2) - i'm not sure about spacing here, its too big imo, maybe ctrl+g on 01:55:667 (2) - fixes that, i dunno Changed this.
02:30:232 (7) - nc Ah yeah

i cant really say much, because the diff looks pretty legit, but please think seriously about remapping jump parts in twist, because they are so similar to insane, the difference is just in spacing, so use more patterns, not just back and forth Changed some things here, a little.

and yes, two insane diffs in one set with ar8 looks weird, maybe set ar 8.2-8.5 (or even 9) to twist? Made twist 8.2 as per extensive discussion with others.

hard

00:58:571 (2) - triple maybe? Same as Insane, wanted to follow BG percussion
02:14:918 (1,2,3) - did you try to map it like note + 1/2 slider + note? i just think that sound here 02:15:575 - should be clickable Sure, why not.
02:29:794 (5) - maybe nc? Mmm this one I think I'll leave
02:36:794 (2) - this note feels strange, how about map this 02:35:919 (1,2) - like 1/2 + 1/1 sliders? It's fine imo, there were some in Insane that I changed but the pattern is better here I think.

i also must say, that imo, there are no sounds here 02:21:700 - and here, 02:23:012 - and here 02:26:513 - so i would change sliders just to note Those are filler since it is kiai and I think leaving blank space is out of sync and seems odd with the rising music.

advanced

00:53:977 (4) - not sure about this slider, mabe just note?
01:13:228 (6) - same If you listen carefully to the first one, there is definitely a sound, the second one is more filler but there is still a sound to map there as well. (It might be an echo but still a sound right)

thats all, sry; in general, i think cs 4 is too much, why dont you make normal cs 3 and advanced 3.5? Agh again I sort of see what you mean and in a way it makes sense but it would require a remap of many sections to be viable D: - Advanced was a filler diff, it wasn't supposed to be needed. Same with Insane actually, but things got out of hand and for spread I needed to create them. That is why normal came first, and it is CS 3.5 to better fit Hard's CS 4. Then Advanced happened :(

normal

00:30:788 (7) - how about split it into 1/2 + note? Mmm I like having some variety and this is a dense pattern so better to avoid more density I think.
01:16:728 (6) - just note maybe? Same reason as previous diffs, these sliders are for conveying the difference between the single note section afterwards.
02:22:794 (3) - not sure about this note Ah yeah at first glance this sounds a bit weird but it follows the same repeat slider pattern as before, but it is spread out to denote higher intensity and more difficulty.
02:30:232 (4) - nc? Yes.

well, ye, thats all i think

gl with set Thanks, really appreciate the mod \O/

Len wrote:

from q

Normal:
  1. 00:37:570 (5,6) - this flow is bad for me It was CTRL-G'd before, I can always change it again since either the slider or note has to do something here.

Hard:
  1. 02:11:418 (1) - make more beautiful S slider Sure, thanks!
    366,306,131418,22,0,B|323:209|404:190|352:82,1,225,2|0,0:0|0:0,0:0:0:0:

Insane:
  1. 02:17:981 (7) - http://puu.sh/nAQ6s/661e64adea.jpg make straight(? Curved it instead.

thats all orz good luck Thank you thank you

-Mo- wrote:

FIRST CHECK - Thank you thank you.

Some of this is probably useful It was.


I think there was other stuff in Slack too, but I can't be bothered to find those logs, and I think they've passed the 10k limit anyway. There was some stuff, mostly yelling about how the map sucks and should be nerfed and how the jumps are bad and I should feel bad. There was stuff about blankets and spacing too though, so \O/ No Simon, no OD 8.5

2016-03-10 18:02 -Mo-: バカ
2016-03-10 18:03 Arf: >///<


Ah! Why did you put private correspondence here D:

Ascendance wrote:

Tbh I can see insane at AR8 for spread but keeping twist ar8 and not ar9 seems like either blatant pp mapping or is a serious oversight.

It's 137 BPM......even rabbit's jumping style for this wouldn't be AR 9 :P To be honest at this speed AR 9 would be a travesty more than anything else, putting it would be a more blatant mistake than AR 8. I made it 8.2 after a lot of yelling because apparently people don't like AR8 much anymore, and 8.5 is too high, and 9 is just brain dead fast. Satellite, take heed, AR8 is dying. I hope you regular non AR 8 playing folks are happy >.<
Warpyc
Tbh I can see insane at AR8 for spread but keeping twist ar8 and not ar9 seems like either blatant pp mapping or is a serious oversight. It's not like the song doesn't call for ar9 or something, but... Idk. I played it with an edited AR9 and it felt much better with the way you mapped it. Just my opinion I guess.
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