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Yuki Kajiura - Credens justitiam

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 07 July 2016 at 06:29:50 PM

Artist: Yuki Kajiura
Title: Credens justitiam
Source: 魔法少女まどか☆マギカ
Tags: mami tomoe theme song battle soundtrack Puella Magi Madoka Magica ReFaller
BPM: 136
Filesize: 4884kb
Play Time: 03:37
Difficulties Available:
  1. Hard (3.1 stars, 554 notes)
  2. Mami (3.84 stars, 692 notes)
  3. Normal (1.94 stars, 298 notes)
  4. ReFaller's Easy (1.27 stars, 140 notes)
Download: Yuki Kajiura - Credens justitiam
Information: Scores/Beatmap Listing
---------------
#14
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Mami Tomoe~

Easy - ReFaller
Normal - -Nya-
Hard - -Nya-
Mami - -Nya-
Cheesecake
Hi

[Mami]

00:02:550 (1) - Cute slider arts like this look better when perfectly horizontal imo, also in case you want it to be symmetrical it isn't right now
00:05:197 (4) - I feel like this should be a slider since you seem to be following the vocals here, and theres a sustained vocal on that (4), applies to other places as well
00:10:491 (3,4,5) - Why the sudden spacing increase?
00:17:330 (3) - I don't like how close this is to 00:16:227 (4) - , could blanket maybe but watch that you keep a consistent overlap with 00:15:785 (3) -
00:29:903 (3) - Cursor movement from 00:29:683 (2) - to here is a little awkward, maybe Ctrl+G,H,J and place back
00:39:388 (5,6,1) - Looks messy to me :o
00:44:009 (4) - Ctrl+G to emphasise the difference in vocals
00:50:075 (9) - I'm nitpicking but this is a little out
01:05:186 (3) - Perfectly diagonal straight sliders tend to not look great
01:53:685 (1) - Not a massive fan of the flow here as shown in this diagram, where it goes into the red part it feels weird since you have the clockwise flow and then it goes anti-clockwise for that brief bit before going back to clockwise
02:25:252 (5,1) - I don't like this for the same reason as above^
02:41:355 (1,2) - Diagonal sliders :o
02:46:649 (1) - Move red node to the middle of the slider (red tick) perhaps
02:46:649 (1,3) - Could make a cute blanket
Starset
Hey
i think u know why im here :v

I saw u didnt use a custom finish sound so i found a really gud one imo hitfinish, that could be used like here 01:25:487 - 00:39:598 - 00:50:186 - ya know

[Mami]
-00:05:418 (5) - first of all, this slider is on a red tick and its not following vocals or anything
-starting fom here 00:11:374 - dont u think increasing sv should be a really good option? as the music is getting more energetic and all :v
00:13:138 (1,2,3) - u never want to make 3 notes moving the same direction, its boring and the player want more movements (im not saying it should be remapped but consider this in ur future maps)
-00:18:433 (1) - i persocally dont like this kind of transition from 7 to 1, it feels way forced on the flow imo
-00:22:844 (3) - i would end this one on the red tick since we clearly hear the tone of the voice changing so it should be emphasized
-00:24:830 (5) - again with the off rythme slider, if u following vocals it should be on next white tick
-a little suggestion: 00:25:933 (2) - ctrl+g this one and this one 00:26:374 (3) - should be better to play and more intresting
-00:31:668 (3) - again i recommend to end on red tick as i really want this note 00:32:109 - to be clickable and as the vocals end here 00:31:888 - so there s no reason to make this one 1/1
-00:33:212 (3) - idk why this much spacing for a red tick when 00:32:991 (2) - should be more spaced as the vocals impact there
-00:39:388 (5,6,1) - 1 is off a bit to the right and looks weird
-00:42:245 (3) - try x285 y232 looks more neat like this :3
-01:01:656 (3) - should be a bit more down
-01:07:392 (5,6,7,8) - this is acutall over mapped, im not hearing 1/4 notes at all (8 and 6 should be removed)
-01:10:700 - but here im hearing 1/4 durms :v
-01:20:627 (2) - i really recommend another slider shape to differ a bit from the previous one and make patterns intresting
-01:21:730 (6,7,1) - yeah again with the weird placement, 1 is off the right
-01:31:626 (3) - and again i recomend to end it here 01:31:847 - instead as im not gonna repeat myself with the same reason above :v
-02:51:061 (3,4) - flowing bad imo, should ctrl+g 4 but u it will ruin the next move so its up to u if u wanna change

the kiai is mapped better imo cuz i didnt find much to say
well gud luck 0/
Akitoshi
Nyanyanyanyanyanyanya (.=^・ェ・^=)
small suggestion
[Mami]
  1. 00:14:793 (7) - just a small thing, this one looks a bit strange as a center of triples, maybe move around x:81|y:191
  2. 00:39:598 (1) - if want to remain the pattern of triples with 00:39:388 (5,6) - then try gonna curve this slider a bit?
  3. 01:49:273 (3,5) - how about this circles will be placed like mirrored of 01:49:052 (2,6) - ?
  4. 01:56:111 (2,3,4,5,6) - uhmm, Star jumps will looks more clean here imo
  5. 02:13:120 - just some random suggestion, try drag the break till here? xd
  6. 02:23:487 (7,8) - whistle them since you put on 02:21:502 (4,5) - that I can see you're adding whistle based on instrument
  7. 02:52:605 (2,3,4,5,6) - polish star shape?
  8. 03:14:443 (7) - move this one a bit left for more hexagon-looking for this section 03:13:340 (2,3,4,5,6,7) - ?
  9. 03:29:222 (4,5,6,7,8) - seems overmapped, yes it is in the beat but it looks strange since you put all 1/1 gaps on 03:25:914 (4,5,6) - so it looks imbalanced. You can swap the beat pattern of them imo
Goodluck~♥
Have my star xd
Topic Starter
-Nya-

Cheesecake wrote:

Hi

[Mami]

00:02:550 (1) - Cute slider arts like this look better when perfectly horizontal imo, also in case you want it to be symmetrical it isn't right now Made small fix
00:05:197 (4) - I feel like this should be a slider since you seem to be following the vocals here, and theres a sustained vocal on that (4), applies to other places as well I mixed it up, meaning I used circles at some places and sliders at others.
00:10:491 (3,4,5) - Why the sudden spacing increase? Made the pattern less jumpy
00:17:330 (3) - I don't like how close this is to 00:16:227 (4) - , could blanket maybe but watch that you keep a consistent overlap with 00:15:785 (3) - I moved (3) one grid upwards so it isn't that close to (4).
00:29:903 (3) - Cursor movement from 00:29:683 (2) - to here is a little awkward, maybe Ctrl+G,H,J and place back I agree, followed your suggestion
00:39:388 (5,6,1) - Looks messy to me :o I disagree, but will wait for more opinions :lol:
00:44:009 (4) - Ctrl+G to emphasise the difference in vocals Ok
00:50:075 (9) - I'm nitpicking but this is a little out Did something but I'm not sure if it really fixed the problem
01:05:186 (3) - Perfectly diagonal straight sliders tend to not look great Keeping this for now but will wait for more opinions
01:53:685 (1) - Not a massive fan of the flow here as shown in this diagram, where it goes into the red part it feels weird since you have the clockwise flow and then it goes anti-clockwise for that brief bit before going back to clockwise I'll wait for more opinions
02:25:252 (5,1) - I don't like this for the same reason as above^ ^
02:41:355 (1,2) - Diagonal sliders :o ^
02:46:649 (1) - Move red node to the middle of the slider (red tick) perhaps Fixed
02:46:649 (1,3) - Could make a cute blanket Ok
Thanks for the mod~! :D
Topic Starter
-Nya-

HB24 wrote:

Hey
i think u know why im here :v

I saw u didnt use a custom finish sound so i found a really gud one imo hitfinish, that could be used like here 01:25:487 - 00:39:598 - 00:50:186 - ya know Thanks for the hitsound~

[Mami]
-00:05:418 (5) - first of all, this slider is on a red tick and its not following vocals or anything Made changes there
-starting fom here 00:11:374 - dont u think increasing sv should be a really good option? as the music is getting more energetic and all :v Nah, my SV increase started where the chorus started and I feel it's better that way or I'm lazy, lol.
00:13:138 (1,2,3) - u never want to make 3 notes moving the same direction, its boring and the player want more movements (im not saying it should be remapped but consider this in ur future maps) I understand what you mean but a few patterns that plays like this won't be an issue imo.
-00:18:433 (1) - i persocally dont like this kind of transition from 7 to 1, it feels way forced on the flow imo Forced? I don't really see how it is but I'll wait for more opinions.
-00:22:844 (3) - i would end this one on the red tick since we clearly hear the tone of the voice changing so it should be emphasized The vocal is long there so I think a long slider would be better to support it.
-00:24:830 (5) - again with the off rythme slider, if u following vocals it should be on next white tick Made changes there
-a little suggestion: 00:25:933 (2) - ctrl+g this one and this one 00:26:374 (3) - should be better to play and more intresting Yeah, followed your suggestion
-00:31:668 (3) - again i recommend to end on red tick as i really want this note 00:32:109 - to be clickable and as the vocals end here 00:31:888 - so there s no reason to make this one 1/1 With this one I agree, so fixed
-00:33:212 (3) - idk why this much spacing for a red tick when 00:32:991 (2) - should be more spaced as the vocals impact there Made changes there
-00:39:388 (5,6,1) - 1 is off a bit to the right and looks weird Fixed
-00:42:245 (3) - try x285 y232 looks more neat like this :3 Fixed
-01:01:656 (3) - should be a bit more down Fixed
-01:07:392 (5,6,7,8) - this is acutall over mapped, im not hearing 1/4 notes at all (8 and 6 should be removed) Fixed
-01:10:700 - but here im hearing 1/4 durms :v I'll wait for more opinions
-01:20:627 (2) - i really recommend another slider shape to differ a bit from the previous one and make patterns intresting I rather change the shape of long sliders
-01:21:730 (6,7,1) - yeah again with the weird placement, 1 is off the right It doesn't really look weird to me but fixed anyways
-01:31:626 (3) - and again i recomend to end it here 01:31:847 - instead as im not gonna repeat myself with the same reason above :v Made changes
-02:51:061 (3,4) - flowing bad imo, should ctrl+g 4 but u it will ruin the next move so its up to u if u wanna change I don't see it as bad flow so keeping it.

the kiai is mapped better imo cuz i didnt find much to say
well gud luck 0/
Thanks for mod~! :D
Topic Starter
-Nya-

Akitoshi wrote:

Nyanyanyanyanyanyanya (.=^・ェ・^=)
small suggestion
[Mami]
  1. 00:14:793 (7) - just a small thing, this one looks a bit strange as a center of triples, maybe move around x:81|y:191 Fixed
  2. 00:39:598 (1) - if want to remain the pattern of triples with 00:39:388 (5,6) - then try gonna curve this slider a bit? I'll wait for more opinions
  3. 01:49:273 (3,5) - how about this circles will be placed like mirrored of 01:49:052 (2,6) - ? Hm, I like my current placements so I'm rather gonna keep it
  4. 01:56:111 (2,3,4,5,6) - uhmm, Star jumps will looks more clean here imo I understand what you mean but the current placements just work nicely.
  5. 02:13:120 - just some random suggestion, try drag the break till here? xd Ok, fixed
  6. 02:23:487 (7,8) - whistle them since you put on 02:21:502 (4,5) - that I can see you're adding whistle based on instrument You're right. Nice catch. Fixed
  7. 02:52:605 (2,3,4,5,6) - polish star shape? Tried my best to improve it
  8. 03:14:443 (7) - move this one a bit left for more hexagon-looking for this section 03:13:340 (2,3,4,5,6,7) - ? Fixed
  9. 03:29:222 (4,5,6,7,8) - seems overmapped, yes it is in the beat but it looks strange since you put all 1/1 gaps on 03:25:914 (4,5,6) - so it looks imbalanced. You can swap the beat pattern of them imo Fixed. I hope I understood you correctly.
Goodluck~♥
Have my star xd
Thanks for the mod and star~! :)
Arf
Hello, as requested! Sorry I'm late >.<
Cool song, I like it very much :D

[General]
No preview point?

I am not 100% sure if mini kiais for the sake of a fountain at a specific location are allowed, I seem to remember there being a rule/guideline against this. I personally don't mind though.

Hard
00:24:388 (2,3) - This blanket is slightly off, same with the "4" after it.
00:32:550 (1) - If this could be a bit lower, it would allow the player to keep a smoother downward flowy motion from the previous triangular pattern. Your next patterns might go off screen though so unless you can edit around it this isn't super important I guess.
00:36:080 (1,3) - Consider making these the same shape, since the vocals are similar and they are across from each other?
(nazi) 00:58:127 (3) - Perhaps it is the angle, I tried rotating this and it looked just about right but in it's current position it looks like the slider isn't symmetrically proportioned and the top looks longer than the bottom.
01:04:303 (1) - I noticed that in the first section, you used jumps for the new combos to emphasize the tempo, but as you used more and more triples, that became harder. You could add a jump here, but perhaps it would feel out of place after nearly 30 seconds of pretty much no jumps? Something to think about I suppose.
01:11:362 (1) - Ack, I know this is a personal opinion, but I dislike this slider shape >.< It feels out of place after so many cool variations on curve sliders. I feel this shape only works properly if there is a weird sound where it is placed or if it is placed straight so it looks like a bucket or a bridge. Just my thoughts, maybe it could be a regular curved slider? If there is a lack of space you could curve it more, as an example.
01:32:508 (1) - Oh all right you used it again. I still don't like it >.< but it's not as inconsistent so at least that is good
(minor) 01:35:155 (3,4) - The blanket is a bit off here.
01:46:185 (5,6,7) - I think because of the vocals, this might sound better if 5 was a 1/2 slider which ended at 6's current position, and then there could be a 1/4 note after it to complete the rhythm.
01:51:920 (1,2,3) - Due to the slower nature of the song I didn't point out some of the anti flow since it honestly doesn't matter as much, but here, since you have 4 singletaps in a row, and the flow from 1 to 2 to 3 is a little weird imo, I think this could use a change. I know editing it throws off some patterns and is a bit of work, but maybe something like this or similar? Either way, the blanket between 5 and 6 is slightly off, unless you were only going for equal coreners, not necessarily the whole curve.
01:54:347 (2) - I think this note could be pushed out a bit more to emphasize downward motion to the next note, something like this. Spacing is still 1.20x
(minor) 02:07:802 (1) - This isn't fully symmetrical and it bothers me >.< Oh by the way when I said that this shape (imo) only looks good when it is placed straight, this is actually what I meant ahahaha
02:11:111 (6) - Is it possible to make the break start at the piano like the Mami difficulty? I like what you did there.
02:29:884 (3) - I do like the current jump from 4 to 1, I think it could work even better if you Ctrl+G this slider, but the current pattern is good too. Up to you.
02:36:502 (2) - With the song being slow and there being no 1/1 stacks prior to this, it may be a little hard to read (it's possible I am underestimating the skill of Hard players) so perhaps unstack this? Just my thoughts.
03:14:664 (5,6,1) - I know it is basically the most intense part of the song and it makes sense to have the hardest pattern here, but after 3 minutes, a triple leading into a repeat slider into more repeat sliders in a Hard difficulty.... >.< It is again possible I am underestimating the skill of today's Hard players, but when I played hards though this sort of pattern was hell for me to read. Rhythmically it works and I think people can do triples and stuff more easily nowadays but if you could get some playtests on this part I could rest easier :P
03:24:590 (1) - I thought this was the final spinner on my sightread ahahaha. Maybe make it so there is only one spinner at the end? Perhaps some more sliders here would work better. Remember, the song is over 3 minutes so after that chorus when a player hears the song slowing down he may believe this is the last note and spin wildly only to be stymied by the last notes after it.

I really liked this difficulty! I think it is great to have some jumps every now and then in a Hard, along with some patterns that aren't fully DS'd all the time, it gives players of that caliber something that isn't bland and spoon fed and was something I really enjoyed back in the day when I was 50K ish. Especially at a lower BPM this is great :D


Mami
I almost perfectly sightread it D:
00:11:815 (2,3) - Hmm the previous section, despite being a less intense build up section and lacking a full percussion beat, had jumps like 00:08:506 (2,3,4,5,6) - but in this section which is backed by more intense drums the spacing goes down? It's only strange here since the lower spacing occurs immediately after the song rises in the background and right after some other jumps in a lower section.
00:15:785 (3,4) - Hmm I am a bit unsure of the flow here, the direction from 3 to 4 is a bit strange imo. But adjusting this would require many adjustments after it so it is up to you :D
00:39:388 (5,6,1) - I know you didn't space out the triples very much in this map, but because of the very intense music start at the head of slider 1, I feel this could benefit from some higher spacing. I also agree with Akitoshi about curving them a bit more.
00:51:068 (4) - If this pointed downwards, the flow from 3 and then upwards to 5 might be better. I know it ruins the stack with the next 1 slider but consider it at least.
00:54:818 (5) - red to white slider sounds odd for me here, consider arranging the pattern so it is a white to red slider or just another set of jumps.
01:01:656 (3) - Consider curving this more towards the left to facilitate movement to 4
01:10:480 (3,4) - Hmm, I hear a slight stream in the background here.
01:25:259 (7,8,1) - As before about spacing this triple more since the song rises in intensity.
01:53:464 (6,7,1) - This seems like odd flow imo, maybe something like http://puu.sh/nWPEE/23a04c16eb.jpg
02:29:002 (1) - This slider shape >.<
02:32:531 (1,3) - Consider making these the same shape?
02:37:384 (4,5,6,7,1) - You could space this a bit more. I know it says 0.99x but since it's curved, the actual spacing doesn't act like it's 0.99x, unlike in the other streams like 01:46:185 (4,5,6,7) - where the straight flow makes it true 0.99x spacing. Since this is the beginning of the kiai I think a little more could work here perfectly.
03:30:325 (8,1) - I hear a triple between this 8 slider and the spinner. You could add one so that the triple ends on the big white tick and the spinner starts on the 1/4 tick after it.

Awesome, I love low BPM maps with streams, they are a pleasure few people appreciate :D I really liked this map, I think you did a good job with it overall. It was very fun to play and the music is quite epic as well, not something very commonly seen in osu! so a big plus point! I look forward to seeing this in the ranked section in future ;)


Well I guess that's about it, I couldn't find many things to mod but I did try my best to improve it :D I have personal gripes with sliders that are curved but not very curved, like 01:03:421 (3) - in the Hard difficulty but that is a stylistic choice so of course there isn't anything really wrong with it. I was a bit surprised you requested a mod from me but it was a pleasant surprise so no worries ;) Hope I didn't do so bad, thank you \O/
Mekki
Hey, as requested from you O3O

[Hard]
  1. 00:24:388 (2) - *minor* It looks very bad visually the fact that this note has a different spacing with just no reasons.
  2. 01:00:774 (1,2) - Flow here seems a bit extreme, there is slider leniency but it'd be good if it were more smoother. Try chaging (1) shape or curve for something like that http://puu.sh/nZT51/a3b9c770ac.jpg
  3. 01:50:045 (6) - I really missed a note or a tail of a 1/4 slider in this empty spot. It feels weird the fact that you created a interesting rhythm and did it for all parts that is like that, and left it empty there, when it's the same sound XD NOTE: same occurs here 01:26:994 (4,1) - a 00:41:142 (4,1) - b 01:34:052 (4,1) - c
  4. 02:13:120 (1) - What about extending the start of the break to here, it's not unrankable but it creates a better impression for player. Look: http://puu.sh/nZSj4/ab3dd9d637.jpg
  5. 02:31:649 (3) - You could create a better blanket here by changing (3) shape to something that would blanket with (4). It always good to have blankets improved when it's noticeable in gameplay.
  6. 02:42:237 (3,1) - It's pretty weird imo that (1) have the same shape as (3), the way you positioned them just don't feel good in gameplay and on the visual of the set. Maybe you could direct (1) shape to a different position then it would look more visually stabilized.
Yup, it's a nice diff. If I remember well, you requested just for one diff, so... XD GL

cutie *runs*
Topic Starter
-Nya-

Arf wrote:

Hello, as requested! Sorry I'm late >.<
Cool song, I like it very much :D

[General]
No preview point? Added

I am not 100% sure if mini kiais for the sake of a fountain at a specific location are allowed, I seem to remember there being a rule/guideline against this. I personally don't mind though. I believe this is fine

Hard
00:24:388 (2,3) - This blanket is slightly off, same with the "4" after it. Fixed the blanket
00:32:550 (1) - If this could be a bit lower, it would allow the player to keep a smoother downward flowy motion from the previous triangular pattern. Your next patterns might go off screen though so unless you can edit around it this isn't super important I guess. Not such a big issue
00:36:080 (1,3) - Consider making these the same shape, since the vocals are similar and they are across from each other? Made the shapes the same
(nazi) 00:58:127 (3) - Perhaps it is the angle, I tried rotating this and it looked just about right but in it's current position it looks like the slider isn't symmetrically proportioned and the top looks longer than the bottom. I'm not really a pro at making everything perfectly symmetrical.
01:04:303 (1) - I noticed that in the first section, you used jumps for the new combos to emphasize the tempo, but as you used more and more triples, that became harder. You could add a jump here, but perhaps it would feel out of place after nearly 30 seconds of pretty much no jumps? Something to think about I suppose. Added a jump there
01:11:362 (1) - Ack, I know this is a personal opinion, but I dislike this slider shape >.< It feels out of place after so many cool variations on curve sliders. I feel this shape only works properly if there is a weird sound where it is placed or if it is placed straight so it looks like a bucket or a bridge. Just my thoughts, maybe it could be a regular curved slider? If there is a lack of space you could curve it more, as an example. I knew someone was going to point this out somewhere, lol. I'm keeping this for now, but I'll wait for more opinions
01:32:508 (1) - Oh all right you used it again. I still don't like it >.< but it's not as inconsistent so at least that is good
(minor) 01:35:155 (3,4) - The blanket is a bit off here. I want the shape of the two sliders to be the same
01:46:185 (5,6,7) - I think because of the vocals, this might sound better if 5 was a 1/2 slider which ended at 6's current position, and then there could be a 1/4 note after it to complete the rhythm. Did something
01:51:920 (1,2,3) - Due to the slower nature of the song I didn't point out some of the anti flow since it honestly doesn't matter as much, but here, since you have 4 singletaps in a row, and the flow from 1 to 2 to 3 is a little weird imo, I think this could use a change. I know editing it throws off some patterns and is a bit of work, but maybe something like this or similar? Either way, the blanket between 5 and 6 is slightly off, unless you were only going for equal coreners, not necessarily the whole curve. I followed your suggestion in the pic
01:54:347 (2) - I think this note could be pushed out a bit more to emphasize downward motion to the next note, something like this. Spacing is still 1.20x Ok, fixed
(minor) 02:07:802 (1) - This isn't fully symmetrical and it bothers me >.< Oh by the way when I said that this shape (imo) only looks good when it is placed straight, this is actually what I meant ahahaha It looks fine to me :P
02:11:111 (6) - Is it possible to make the break start at the piano like the Mami difficulty? I like what you did there. Fixed
02:29:884 (3) - I do like the current jump from 4 to 1, I think it could work even better if you Ctrl+G this slider, but the current pattern is good too. Up to you. I like my current pattern more
02:36:502 (2) - With the song being slow and there being no 1/1 stacks prior to this, it may be a little hard to read (it's possible I am underestimating the skill of Hard players) so perhaps unstack this? Just my thoughts. I don't think this is hard to read, but I'll wait for more opinions
03:14:664 (5,6,1) - I know it is basically the most intense part of the song and it makes sense to have the hardest pattern here, but after 3 minutes, a triple leading into a repeat slider into more repeat sliders in a Hard difficulty.... >.< It is again possible I am underestimating the skill of today's Hard players, but when I played hards though this sort of pattern was hell for me to read. Rhythmically it works and I think people can do triples and stuff more easily nowadays but if you could get some playtests on this part I could rest easier :P Again, I really don't think this is too hard, lol, but yeah, I'll wait for more opinions
03:24:590 (1) - I thought this was the final spinner on my sightread ahahaha. Maybe make it so there is only one spinner at the end? Perhaps some more sliders here would work better. Remember, the song is over 3 minutes so after that chorus when a player hears the song slowing down he may believe this is the last note and spin wildly only to be stymied by the last notes after it. I'll wait for more opinions

I really liked this difficulty! I think it is great to have some jumps every now and then in a Hard, along with some patterns that aren't fully DS'd all the time, it gives players of that caliber something that isn't bland and spoon fed and was something I really enjoyed back in the day when I was 50K ish. Especially at a lower BPM this is great :D Thanks~!


Mami
I almost perfectly sightread it D:
00:11:815 (2,3) - Hmm the previous section, despite being a less intense build up section and lacking a full percussion beat, had jumps like 00:08:506 (2,3,4,5,6) - but in this section which is backed by more intense drums the spacing goes down? It's only strange here since the lower spacing occurs immediately after the song rises in the background and right after some other jumps in a lower section.
00:15:785 (3,4) - Hmm I am a bit unsure of the flow here, the direction from 3 to 4 is a bit strange imo. But adjusting this would require many adjustments after it so it is up to you :D
00:39:388 (5,6,1) - I know you didn't space out the triples very much in this map, but because of the very intense music start at the head of slider 1, I feel this could benefit from some higher spacing. I also agree with Akitoshi about curving them a bit more.
00:51:068 (4) - If this pointed downwards, the flow from 3 and then upwards to 5 might be better. I know it ruins the stack with the next 1 slider but consider it at least.
00:54:818 (5) - red to white slider sounds odd for me here, consider arranging the pattern so it is a white to red slider or just another set of jumps.
01:01:656 (3) - Consider curving this more towards the left to facilitate movement to 4
01:10:480 (3,4) - Hmm, I hear a slight stream in the background here.
01:25:259 (7,8,1) - As before about spacing this triple more since the song rises in intensity.
01:53:464 (6,7,1) - This seems like odd flow imo, maybe something like http://puu.sh/nWPEE/23a04c16eb.jpg
02:29:002 (1) - This slider shape >.<
02:32:531 (1,3) - Consider making these the same shape?
02:37:384 (4,5,6,7,1) - You could space this a bit more. I know it says 0.99x but since it's curved, the actual spacing doesn't act like it's 0.99x, unlike in the other streams like 01:46:185 (4,5,6,7) - where the straight flow makes it true 0.99x spacing. Since this is the beginning of the kiai I think a little more could work here perfectly. I don't like too big spacings especially in a song that's not that fast. I'll wait for more opinions though
03:30:325 (8,1) - I hear a triple between this 8 slider and the spinner. You could add one so that the triple ends on the big white tick and the spinner starts on the 1/4 tick after it. Added the triple

Awesome, I love low BPM maps with streams, they are a pleasure few people appreciate :D I really liked this map, I think you did a good job with it overall. It was very fun to play and the music is quite epic as well, not something very commonly seen in osu! so a big plus point! I look forward to seeing this in the ranked section in future ;) Thanks~ I really appreciate these words.


Well I guess that's about it, I couldn't find many things to mod but I did try my best to improve it :D I have personal gripes with sliders that are curved but not very curved, like 01:03:421 (3) - in the Hard difficulty but that is a stylistic choice so of course there isn't anything really wrong with it. I was a bit surprised you requested a mod from me but it was a pleasant surprise so no worries ;) Hope I didn't do so bad, thank you \O/
Thanks so much for the helpful mod~! :D
I lost the first part of my reply to the "mami" diff while I was busy modding, but I fixed most of the stuff that you suggested.
Topic Starter
-Nya-

MkGuh wrote:

Hey, as requested from you O3O

[Hard]
  1. 00:24:388 (2) - *minor* It looks very bad visually the fact that this note has a different spacing with just no reasons. Fixed the spacing
  2. 01:00:774 (1,2) - Flow here seems a bit extreme, there is slider leniency but it'd be good if it were more smoother. Try chaging (1) shape or curve for something like that http://puu.sh/nZT51/a3b9c770ac.jpg I changed the slider into a semi-curved slider
  3. 01:50:045 (6) - I really missed a note or a tail of a 1/4 slider in this empty spot. It feels weird the fact that you created a interesting rhythm and did it for all parts that is like that, and left it empty there, when it's the same sound XD NOTE: same occurs here 01:26:994 (4,1) - a 00:41:142 (4,1) - b 01:34:052 (4,1) - c I'm not sure what you mean, but if you're referring to a triple then it's because I don't want too many
  4. 02:13:120 (1) - What about extending the start of the break to here, it's not unrankable but it creates a better impression for player. Look: http://puu.sh/nZSj4/ab3dd9d637.jpg Yeah, I already fixed this
  5. 02:31:649 (3) - You could create a better blanket here by changing (3) shape to something that would blanket with (4). It always good to have blankets improved when it's noticeable in gameplay. Fixed the blanket
  6. 02:42:237 (3,1) - It's pretty weird imo that (1) have the same shape as (3), the way you positioned them just don't feel good in gameplay and on the visual of the set. Maybe you could direct (1) shape to a different position then it would look more visually stabilized. I'll wait for more opinions.
Yup, it's a nice diff. If I remember well, you requested just for one diff, so... XD GL

cutie *runs*
Thanks so much~! :D
Topic Starter
-Nya-
Map updated~!
ReFaller
Easy diff coming with slow steps. ;)
Modem
>w< ♡
Side
Hi here's a thing :v


[Mommy]

Personally I'd prefer OD7.5 for this. Also makes the OD increases in the spread look a bit better.

00:01:668 (3) - Small suggestion here but you could easily copy 00:00:786 (1) - and ctrl+g/ctrl+h so it has a good mirrored effect. Then just move 00:02:330 (4) - up a little bit so it keeps 1.4x distance snap.

00:03:433 (3) - If you applied the mod above I think it would be a good idea here too. Copy 00:02:550 (1) - and ctrl+h/ctrl+j and you don't have to move anything else around. It also better expresses the vocals cuz they do like a pitch change and vibrate and the slider could visually represent that :v

00:16:558 (5) - Personally I don't like the bigger spaced 1/4. Instead I think you can offstack this over 00:16:668 (1) - and for this difficulty it would be acceptable. Make sure to use .3x spacing like this (damn random pms lol)

00:18:322 (7) - Depending on your preference if you changed the above make sure to change the others like this throughout the song. Maybe not all but some more for variety. I won't point the rest out in case you prefer your pattern.

03:28:119 (3) - Looks a bit off to me. Maybe pull down the last node to the left just a little bit?


[Hard]

00:58:127 (3) - Same for this one to me looks a bit uneven. Maybe move the middle red node up a little bit more lol

01:27:655 (2,3) - Move this to x:484 y:56. Better snap angle. Then move 01:28:097 (3) - just a little bit to x:480 y:240

01:46:185 (5) - Missing drum sample. BTW I didn't really focus on the hitsounds thsi mod lol if you want me to double-check them PM me and I can do that :v

02:25:472 (1) - Small suggestion too but it looks a bit simple this way. Maybe do something like 02:23:708 (1) - for this one which also improves the snap to (2).

02:30:767 (1) - Imperfect blanket (move the last slider node a little down and to the left (no more nazi lol) :^)

02:39:370 (5) - Maybe change this to a 1/4 slider to add that triple rhythm you have sometimes.

02:53:487 (5) - Maybe here too :v

03:17:531 (3) - Maybe add a small curve like 03:22:825 (3) -


[Normal]

00:26:815 (3) - It'd look nicer if you curved this a bit more

00:29:021 (1,2,3,4) - this looks a bit forced because out of space xd and the flow from (3) to (4) is kind of harsh as a result. I'd suggest this pattern instead. You only need to move these 3 notes the rest don't change :v

00:38:727 (6) - Personally I'd add a small curve to this one (I like line sliders though believe me ;_;)

02:13:120 - Start the break here like you did on the other diffs

02:25:472 (3,4) - rotate these a bit more like 20 degrees to the right like this. The snap from (3) to (4) is a bit unconfortable.


[ReFaller]

Fix this

00:10:933 (3) - I know why you put it here and its nice but it probably plays better back up where 00:07:844 (1) - slider head is.

01:04:303 (1) - This would also play better curving up like this since the slider branches off to the slider head much more naturally that way.

01:25:480 - copypaste mirror section :^)

03:29:884 (2,3) - Minor suggestion but since the ending has a lot of symmetry stuff maybe you can instead replace this with a ctrl+h copy of (1) like this. Looks nice and is stacked over 03:23:708 (1) - so its 1.0x spacing :v


Hope this helps. Good luck! :)
Lasse
mod as requested

[general]
03:16:649 - to 03:20:178 - could use a little more volume since the song is only starting to get more quiet and some hitsounds are hardly audible
+5-10%
03:37:825 - switch this to defaul-soft instead of custom to make it less audible

comboburst should probably be flipped, since atm it looks like http://i.imgur.com/bP776Jd.jpg lol
when it could be http://i.imgur.com/OsHhYq6.jpg (ignore mod icons that hide half ot it)

[rEasy]
00:29:021 (1) - curving it like http://i.imgur.com/G0OcR6F.jpg makes the transition to the next notes much smoother
00:31:227 (2,3,4) - seems a bit too much for this part. you never used more than one 1/1 circle in a row and suddenly 3 when the music isn't getting more intense. would replace two of them with a slider http://i.imgur.com/jLe4rQg.jpg would work best since the vocal on sliderend is the weakest of all
00:36:080 - strongest vocal + sound on a sliderend, why not just http://i.imgur.com/fSkGtKp.jpg ?
00:58:127 (2,1) - http://i.imgur.com/BaH4rqD.jpg can you not?
01:14:892 - would be much better if this was clickable as it is the strongest part of the whole slider lol
01:16:656 - 01:20:186 - probably too
01:25:450 - well this is like the same thing copy-paste-flipped so sugegstions from the last part apply here for the same spots
like can't you at least make the movement and shapes a bit different or something instead of 40+ seconds copypaste from before
02:39:149 (2,3,4,1) - whole movement for this part is really awkward with how slider directions dont work with it etc
there's lots of very improvable movement like 02:43:561 (2,1) - , mostly coming from totally ignoring slider movement etc.

[n]
01:35:155 (5,6) - pretty sure you always mapped the as kicksliders, but not here?
01:46:626 (1,2) - sth like http://i.imgur.com/Vlv7iND.jpg works better here with vocals and all
02:38:708 (2) - sliderhead is much weaker than tail, reconsider rhythm for this

gl
ReFaller
Side
Fix this I will leave it to -Nya- with my update

00:10:933 (3) - I know why you put it here and its nice but it probably plays better back up where 00:07:844 (1) - slider head is. I don't understand what i should do.

01:04:303 (1) - This would also play better curving up like this since the slider branches off to the slider head much more naturally that way. OK, it works

01:25:480 - copypaste mirror section :^) paste sraste, it's just a one slider, i will do similar, who notice that ^_^

03:29:884 (2,3) - Minor suggestion but since the ending has a lot of symmetry stuff maybe you can instead replace this with a ctrl+h copy of (1) like this. Looks nice and is stacked over 03:23:708 (1) - so its 1.0x spacing :v last two circles matches with this slider a triangle pattern

Lasso
[rEasy]
00:29:021 (1) - curving it like http://i.imgur.com/G0OcR6F.jpg makes the transition to the next notes much smoother works good
00:31:227 (2,3,4) - seems a bit too much for this part. you never used more than one 1/1 circle in a row and suddenly 3 when the music isn't getting more intense. would replace two of them with a slider http://i.imgur.com/jLe4rQg.jpg would work best since the vocal on sliderend is the weakest of all i music tone did not raise yet, so i didn't worth to copy it
00:36:080 - strongest vocal + sound on a sliderend, why not just http://i.imgur.com/fSkGtKp.jpg ? my 00:34:756 (2) - follows already for guitar sound, because YYYEEEESSS
00:58:127 (2,1) - http://i.imgur.com/BaH4rqD.jpg can you not? let them stick together in their Honeymoon :3
01:14:892 - would be much better if this was clickable as it is the strongest part of the whole slider lol guitar following
01:16:656 - 01:20:186 - probably too so, 01:18:421 (1) - in this moment i changed following into vocal line
01:25:450 - well this is like the same thing copy-paste-flipped so sugegstions from the last part apply here for the same spots
like can't you at least make the movement and shapes a bit different or something instead of 40+ seconds copypaste from before i would make a weird trails instead of something good
02:39:149 (2,3,4,1) - whole movement for this part is really awkward with how slider directions dont work with it etc
there's lots of very improvable movement like 02:43:561 (2,1) - , mostly coming from totally ignoring slider movement etc. in first situation i used symmetry, i don't see nothing bad, the second is easily noticeable even with FL, idk what is ignored

Thanks to both in different............................i forgot this word XD.

So, set me preview point, meow :3
osu file format v14

[General]
AudioFilename: credens justitiam.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Credens Justitiam
TitleUnicode:Credens Justitiam
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:-Nya-
Version:ReFaller's Easy
Source:魔法少女まどか☆マギカ
Tags:mami tomoe theme song battle soundtrack Puella Magi Madoka Magica
BeatmapID:994346
BeatmapSetID:406299

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Mami.png",0,0
//Break Periods
2,133120,138678
2,154496,156325
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,261,143708,6,0,L|255:82,3,180,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
437,108,147237,6,0,P|400:187|435:267,3,180,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,150767,12,2,154296,0:0:0:0:
120,303,157825,6,0,P|195:261|201:175,1,180
256,104,159149,1,0,0:0:0:0:
310,175,159590,2,0,P|316:262|400:303,1,180
393,213,160914,1,0,0:0:0:0:
478,185,161355,6,0,B|449:145|468:94|468:94|483:55|462:6,2,180
477,275,163561,2,0,B|391:275|391:321|305:321,1,180,0|2,0:0|0:0,0:0:0:0:
313,231,164884,6,0,B|263:231|263:231|200:275|200:275|147:275,1,180
84,339,166208,1,0,0:0:0:0:
28,267,166649,2,0,L|21:79,1,180
100,43,167972,1,0,0:0:0:0:
189,54,168414,6,0,P|271:77|353:37,1,180
479,164,170178,2,0,P|396:140|315:181,1,180
172,292,171943,6,0,P|254:322|337:290,1,180
415,335,173267,1,0,0:0:0:0:
479,272,173708,2,0,L|491:91,1,180
417,39,175031,1,0,0:0:0:0:
343,91,175472,6,0,B|303:120|252:101|252:101|213:86|164:107,2,180
411,32,177678,2,0,P|430:116|370:178,1,180
284,207,179002,6,0,P|346:267|430:247,2,180
205,163,181208,2,0,P|194:207|206:252,2,90
281,116,182531,6,0,P|205:74|129:115,1,180
130,295,184296,2,0,P|205:336|281:295,1,180
281,116,186061,6,0,P|360:160|442:137,1,180
305,254,187825,2,0,P|226:210|144:233,1,180
256,192,189590,12,0,194884,0:0:0:0:
75,108,196649,6,0,P|111:187|76:267,1,180,4|2,0:0|0:0,0:0:0:0:
256,276,198414,1,0,0:0:0:0:
436,267,199296,6,0,P|400:187|437:108,1,180,2|0,0:0|0:0,0:0:0:0:
256,88,201061,2,0,L|256:272,2,180,2|0|2,0:0|0:0|0:0,0:0:0:0:
167,244,203708,5,0,0:0:0:0:
346,244,204590,1,2,0:0:0:0:
346,244,207237,6,0,P|351:157|426:115,2,180,2|0|2,0:0|0:0|0:0,0:0:0:0:
199,348,209884,1,0,0:0:0:0:
182,168,210767,1,2,0:0:0:0:
256,192,211208,12,0,217825,0:0:0:0:
WooWooWoo_old
Hi~
Hard
01:21:730 (6) - there is not reason for map blue tick here. There are a lot of similar moments, but this is different. Just listen carefully. So 01:21:730 - is good spot for sliderend

01:06:950 (3,4) - Same cymbals sound at the sliderend and circle. it's a little conspicuous. You can highlight it somehow. (For example - stack) Such moments are during the whole song. ( 01:10:480 (3,4) - 01:14:230 (4,5) - 01:17:539 (3,4) - 01:49:273 (3,4) - and so on) Also, strong sound at the end of the slider is confusing.

02:08:685 (3) - Why is reverse here? It defies logic of song. The singer sings one note, so it looks a little funny

Normal
02:20:178 (1,2,3,4) - I don't like your idea about 3/2 sliders after break. The meaning is not clear. If you want to highlight the piano it can be done much easier.


02:11:111 (6,1) - Replace it with a slider. Sound is too blurry to play two circles.

03:11:355 (3,4,5) - You copied this place from somewhere (00:06:080 (4,5,6) - ) Okay, well, this was a very different situation. Try something else. If you have no ideas

ReFaller's Easy
00:42:245 (3,1,2) - Overlapping? I just don't think it's a good idea for your diff. Anyway it's looks bad

01:11:362 (1,2) - ^

01:28:097 (3,1,2) - ^

00:52:833 (3) - Strong beat is at the end of the slider. And such appear things throughout the song. It's not very cool

I'm writing this mod second time. My laptop's Battery drained... :( I tired. So this time without Insane. I hope you'll understand.
Hope this was helpful, GL ;)
ReFaller

WooWooWoo wrote:

ReFaller's Easy
00:42:245 (3,1,2) - Overlapping? I just don't think it's a good idea for your diff. Anyway it's looks bad Objection! OMG Ace Attorney Asphyxia's easy currently ranked http://puu.sh/pmYFZ/2a44534b6a.jpg Link: https://osu.ppy.sh/b/513243 There are standard overlapping used even for easy diffs, because it doesn't cover any reverse arrow or circle. Not need to check next two issues, this "^" means once.

01:11:362 (1,2) - ^

01:28:097 (3,1,2) - ^

00:52:833 (3) - Strong beat is at the end of the slider. And such appear things throughout the song. It's not very cool in this case, more important is vocal
Not need to send update.
DeRandom Otaku
Hello ~ M4M

General

  1. Widescreen support is enabled in Normal diff , disable it
  2. set preview point in easy

Mami

  1. 00:40:921 (5) - move it down to y:128 like 00:41:142 (6) - ?
  2. 00:44:892 (1,4) - not stacked properly ~ adjust 00:44:892 (1) -
  3. 00:54:377 (3,5) - blanket is slightly off
  4. 00:55:480 (1,3) - fix stack
  5. 00:57:245 (1,3) - ^
  6. 01:40:008 (2,4) - fix blanket
  7. 01:44:199 (4,1) - ^
  8. 02:44:002 (5,1) - fix stack

Hard

  1. 00:08:506 (2,3,4) - blankets are off ~ curve 00:08:727 (3) - a little more from the end to fix them and then adjust 00:09:609 (1) - likewise
  2. 00:24:388 (2,3,4) - same thing ~ curve slider a bit from end
  3. 00:33:212 (2,3,4) - fix blanket
  4. 00:58:127 (3) - dont u think the red anchor point is too much on the outside?
  5. 02:11:111 (6) - i think u should replace it with circles since 3 circles match the intensity of the song better at that point ~ or if u dont want to do that then remove the repeat of slider and add circle at big white tick with nc
  6. 02:39:370 (5,1) - blanket is slightly off
  7. 02:58:561 (5,1,2) - fix le blankets
well thats all from me actually , i m not good at modding anything below 4 stars but i still tried to make our M4M even steven , the drain time of my map is really low so yea

GL with your map!~
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