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Yamajet - Jump to the future [Taiko]

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Topic Starter
Dino99
This beatmap was submitted using in-game submission on 2022年7月21日 at 上午 02:34:40

Artist: Yamajet
Title: Jump to the future
Source: Cytus
Tags: 12BARRY21 tasuke912 8bit 8-bit Chiptune Electronic video game rhythm music vgm ost original soundtrack instrumental Chapter R Retro Rayark
BPM: 190
Filesize: 3029kb
Play Time: 01:55
Difficulties Available:
  1. Inner Oni (5.89 stars, 884 notes)
  2. Kantan (1.85 stars, 184 notes)
  3. Muzukashii (3.6 stars, 491 notes)
  4. tasuke's Futsuu (2.66 stars, 306 notes)
  5. tasuke's Oni (4.73 stars, 641 notes)
Download: Yamajet - Jump to the future
Information: Scores/Beatmap Listing
---------------
Kantan - me
tasuke's Futsuu - tasuke912
Muzukashii - me
tasuke's Oni - tasuke912
Inner Oni - me

BNs: meiqth / Antti

Mp3 file - defreeyay <3

BG
tasuke912
Topic Starter
Dino99

tasuke912 wrote:

Done!
http://puu.sh/mMyVB/5822775e67.zip
Thanks a lot!! \owo/

Move to Pending now~


P.S: I changed the Preview Time!
Q____X
Hi

Kantan
Good for me


Futsuu
Turn off Widescreen Support

01:08:347 (6) - move to 01:08:189 -
01:08:505 - d
01:12:136 (14) - move to 01:11:978 -
01:12:294 - d


Muzukashii
00:10:715 - d
00:14:505 - ^
00:24:136 (104) - delete
00:48:452 (10) - sounds better
00:50:031 (16) - move to 00:49:873 -
00:50:347 (18) - move to 00:50:505 - and chage to d
00:51:136 - d
00:51:452 (23) - delete
00:58:873 (58) - move to 00:58:715 -
00:59:189 (60) - move to 00:59:347 -
01:05:584 (1) - delete?


Oni
Turn off Widescreen Support

01:14:268 (6) - k
01:14:347 (7) - delete
01:20:031 (44) - delete

Inner Oni
00:17:189 (152) - delete
00:17:347 - d
00:44:189 (350,351,352,353,354,355,356,357,358,359) - this part is a bit strange i suggest delete and put spiner or slider

I am not good moding inner oni :o
Sorry for the short mod
I hope you find it useful

Good map :D
Topic Starter
Dino99

Q____X wrote:

Hi

Kantan
Good for me

Muzukashii
00:10:715 - d ok
00:14:505 - ^ No It's fine now
00:24:136 (104) - delete No souhds better now
00:48:452 (10) - sounds better Hmm I follow drum here
00:50:031 (16) - move to 00:49:873 - ^
00:50:347 (18) - move to 00:50:505 - and chage to d ^
00:51:136 - d ^
00:51:452 (23) - delete No...
00:58:873 (58) - move to 00:58:715 - Follow Drum
00:59:189 (60) - move to 00:59:347 - ^
01:05:584 (1) - delete? no the 3-hit fit the music

Inner Oni
00:17:189 (152) - delete No I follow the sounds here~
00:17:347 - d no
00:44:189 (350,351,352,353,354,355,356,357,358,359) - this part is a bit strange i suggest delete and put spiner or slider Follow the sounds, 1/8 here fit the music IMO.

I am not good moding inner oni :o
Sorry for the short mod
I hope you find it useful

Good map :D
Thanks!
Volta
Hello Barry and tasuke~
from m4m request.

[General]
00:45:847 - set preview point here? it will sounds more nice ;)

[Kantan]
:!: overall this diff is lacking 4/1 break in the pattern constellation. basically this is just to give some rest moment for newbie :3

00:21:294 - delete this and 00:22:242 - this
00:27:294 - delete
00:32:347 - delete

00:56:347 - delete, we also need 4/1 break in kiai

01:07:715 - i think it's fine to add note here
01:13:084 - delete

01:17:505 - delete
01:19:084 - ^
01:20:031 - ^
01:24:136 - ^
01:25:084 - chnage to k and move to 01:25:715 -

01:30:452 - add d
01:32:978 - and add k? for consistency with 01:35:505 -

01:49:242 - delete this. might be too hard for new player, especially after the dense kiai
01:50:189 - ^
01:51:136 - ^

[tasuke's Futsuu]
00:34:084 - remove?
00:36:294 - and add d here instead for the drum sound

01:26:347 - may delete this to give a little break

[Muzukashii]
00:14:505 - move to 00:14:505 - will make 00:15:136 - emphasized

00:18:689 - maybe too sudden for muzu player if you give duplet here. delete is better
00:21:452 - deleting this can make the start of the 8-bit sound at 00:21:610 - stand out better
00:29:663 - ^
00:30:926 - move to 00:31:557 - will give you good flow as it fits the 8 bit sound and drum
00:34:400 - move to 00:34:242 - and adding k at 00:35:031 - will make the density a bit balanced.
00:36:689 - may delete this as the sudden double triplet here might startled player

:?: 00:38:031 - why you dont put D here...emphasis strong beat ;w;
00:39:294 - ^
00:40:557 - add finisher

00:52:557 - add d here and k at 00:53:821 - it feels so empty for a kiai
01:02:663 - and 01:03:926 - same as above

01:04:557 (1) - i would delete this spinner as it is a nice break spot and it covers the next note and can make player missed them

01:05:978 - may delete this for better spread with futsuu
01:09:768 - ^
01:12:926 - ^
01:23:505 - add d like at 01:23:505 - ?

01:41:505 - move to 01:41:347 - this way will make it smoother imo
01:46:557 - move to 01:46:400 - and 01:47:189 - move to 01:46:715 -
01:45:926 - change to k and 01:46:242 - change to d

[tasuke's Oni]
00:34:873 (45,46,47,48,49,50,51,52,53,54,55,56,57) - you may remove some 1/3 for better spread with muzu, maybe delete 00:35:610 (52,53) - and make 00:35:926 (53,54) - make this just 1 k at 00:35:978 -

01:03:452 - move this to 01:03:294 - and change it to d as the tone here is important imo

[Inner Oni]
what a weird number of OD lol

overall is a cool diff, but i think some SV changes is not necessary, it can confused player for example at 00:05:031 - as you combine 1/4 + 1/6, and some notes is overlapping because the slow down is not smooth (ex: 00:36:768 - this clearly will be DQed if not fixed). if you still want to use SV change, probably doing some arithmatic and make the SV gradually increase/decrease is better option. example:
1.00x at 00:36:768 -
0.98x at 00:36:926 -
0.94x at 00:37:242 -
0.92x at 00:37:400 -
0.88x at 00:37:715 -
0.87x at 00:37:794 -
probably you can get better number :D

that's it. good luck~
tasuke912

Q____X wrote:

SPOILER
Hi
[Futsuu]Turn off Widescreen Support fixed.

01:08:347 (6) - move to 01:08:189 - it's overkill for beginners.
01:08:505 - d
01:12:136 (14) - move to 01:11:978 -
01:12:294 - d

[Oni]Turn off Widescreen Support fixed.

01:14:268 (6) - k umm, why? ;;
01:14:347 (7) - delete
01:20:031 (44) - delete

Good map :D

Volta wrote:

SPOILER
Hello Barry and tasuke~
from m4m request.

[tasuke's Futsuu]
00:34:084 - remove? umm, why? it fit to melody well.
00:36:294 - and add d here instead for the drum sound I'd like to keep 1/1 stream here.

01:26:347 - may delete this to give a little break hmm, I think not needed

[tasuke's Oni]
00:34:873 (45,46,47,48,49,50,51,52,53,54,55,56,57) - you may remove some 1/3 for better spread with muzu, maybe delete 00:35:610 (52,53) - and make 00:35:926 (53,54) - make this just 1 k at 00:35:978 - yeah, actually spread can be improved by removing some 1/3 notes, but each diffs have different flow, it's okay at in the case of having GDs. I think overall difficulties still keep nearly equal interval.

01:03:452 - move this to 01:03:294 - and change it to d as the tone here is important imo hmm, keeping atm but i will consider it again!
Thanks for mods!
http://puu.sh/mP4Xu/cf3ad5a976.zip
Topic Starter
Dino99

Volta wrote:

Hello Barry and tasuke~ Hey Flying Pan, haha ^^/
from m4m request.

[General]
00:45:847 - set preview point here? it will sounds more nice ;) Hmm I prefer now! :3


[Kantan]
:!: overall this diff is lacking 4/1 break in the pattern constellation. basically this is just to give some rest moment for newbie :3

Hmm I'll ask BNs for their opinions~ I think it's fine... not too crowded?? ;w;

00:21:294 - delete this and 00:22:242 - this Detele the second~
00:27:294 - delete ok!
00:32:347 - delete ok!

00:56:347 - delete, we also need 4/1 break in kiai ok delete some notes here~

01:07:715 - i think it's fine to add note here hmm no~
01:13:084 - delete no

01:17:505 - delete OK I delete some notes here too! owo""
01:19:084 - ^
01:20:031 - ^
01:24:136 - ^
01:25:084 - chnage to k and move to 01:25:715 -

01:30:452 - add d no~
01:32:978 - and add k? for consistency with 01:35:505 - no it's fine now!

01:49:242 - delete this. might be too hard for new player, especially after the dense kiai Sure
01:50:189 - ^ ^
01:51:136 - ^ no~ :3


[Muzukashii]
00:14:505 - move to 00:14:505 - will make 00:15:136 - emphasized ok

00:18:689 - maybe too sudden for muzu player if you give duplet here. delete is better No it fits the music! also same color~
00:21:452 - deleting this can make the start of the 8-bit sound at 00:21:610 - stand out better fixed
00:29:663 - ^ hmm no
00:30:926 - move to 00:31:557 - will give you good flow as it fits the 8 bit sound and drum I prefer now o3o
00:34:400 - move to 00:34:242 - and adding k at 00:35:031 - will make the density a bit balanced. Changed to another pattern
00:36:689 - may delete this as the sudden double triplet here might startled player Hmm if anyone say it again I'll fix

:?: 00:38:031 - why you dont put D here...emphasis strong beat ;w; Well, I wanna follow the 8-bit sounds here xD
00:39:294 - ^ ^
00:40:557 - add finisher Sorry~

00:52:557 - add d here and k at 00:53:821 - it feels so empty for a kiai ehh I think it's fine here lol
01:02:663 - and 01:03:926 - same as above ^

01:04:557 (1) - i would delete this spinner as it is a nice break spot and it covers the next note and can make player missed them I think it's fine... hmm if anyone say this too I'll fix~ orz

01:05:978 - may delete this for better spread with futsuu No It won't be too hard here IMO~
01:09:768 - ^ ^
01:12:926 - ^ ^
01:23:505 - add d like at 01:23:505 - ? It has been a d now! xD

01:41:505 - move to 01:41:347 - this way will make it smoother imo I think it fits the music, sorry~
01:46:557 - move to 01:46:400 - and 01:47:189 - move to 01:46:715 - fixed
01:45:926 - change to k and 01:46:242 - change to d no~


[Inner Oni]
what a weird number of OD lol haha, hope it's fine :3

overall is a cool diff, but i think some SV changes is not necessary, it can confused player for example at 00:05:031 - as you combine 1/4 + 1/6, and some notes is overlapping because the slow down is not smooth (ex: 00:36:768 - this clearly will be DQed if not fixed). if you still want to use SV change, probably doing some arithmatic and make the SV gradually increase/decrease is better option. example:
1.00x at 00:36:768 -
0.98x at 00:36:926 -
0.94x at 00:37:242 -
0.92x at 00:37:400 -
0.88x at 00:37:715 -
0.87x at 00:37:794 -
probably you can get better number :D

About the SV changes, I'll consider it for a while and ask more people to get more opinions! Thanks for your suggestions!! 8-)

that's it. good luck~
Thank you!! :D
Skylish
Hi~ 新年快樂~ From my first ever queue.

[General]
I think this map is even harder than mine to map, there are too many elements existing in the music. Therefore, (as a noob) it takes time to listen to it very carefully. ( I will not mod your Inner Oni due to its Stars>5.)

The main problem I found is that the entering of notes in the 1st Kiai (4th Kiai) are out of phases in your easier difficulties.
Please refer to your difficulties respectively.

Remarks: This map is really hard to map, and also mod. The following mod may be very long. IDK! :) All of the mod are in my opinion, you can keep ur style. (You will know what I am talking about right now when you keep going on.)

[tasuke's Futsuu]

> In the 1st Kiai, the entering of notes are out of phase. Firstly, I am not very sure what you are following in this stage. 00:08:189 / 00:09:136 / 00:11:663 / 00:13:242 / 00:14:189 / 00:15:768 are the prominent part of the melody. They are easily identified by Futsuu player. When I am testing on your Futsuu, I find it quite weird as it's matching with the BG SE but not the melody. It is quite difficult for the Futsuu player to catch the beat. For me, changing the pattern to follow the melody will be a better choice for the Futsuu player. It's up to you.

> After 1st Kiai, it is absolutely clear that I know what you are doing. @_@ A huge contradiction between the 1st Kiai part! Would you like to explain your idea and flow in the 1st Kiai?

> 01:16:873 (11) - shifts 1/2 beat to the left to follow the melody.

> 01:21:136 add 'd'? I can hear the melody existing here.

> In the 3rd Kiai, sometimes you follow the melody, sometimes you follow the BG snare. It would be better to follow one channel if you want to use either one of them.

> 01:20:978 (27,28,29,30,31,32,33,34,35,36,1) - if you want to create an offbeat pattern, that's ok to me, but may be too hard for Futsuu players?

> The situation in the 4th Kiai is the same as that in the 1st Kiai. Please refer to it.

> The end of the spinner is in 1/8 beat. Strange but acceptable due to the melody. ~_~

[tasuke's Oni]

> The spinner at 01:36:294 (1) - starts from 01:36:136 and keeps its end at 01:37:242.

> 01:52:873 (27) - change to K? You use K in 01:35:978 (25) -

[Kantan]

> Same situation of tasuke's Futsuu, in the 1st Kiai. Please refer to it.

> 00:27:926 (39,40,41) - shift either 1/2 beat to the left or right in order to match with the melody. ( I think shifting to the left is a better choice.)

> 00:55:715 (17) - change from d to k, following the pitch. The pitch of 00:55:715 (17) - is higher than 00:55:400 (16) - .

> The situation of the 4th Kiai is as same as the 1st Kiai.

[Muzu]

> Hey, the 1st Kiai is quite good in Muzu. What is going on with Kantan?

> 00:11:189 (48) - delete this note as the melody ends here.

> 00:35:189 (156) - change from d to k, the interval of 00:35:189 (156) - is higher than the previous notes (00:34:873 (153,154,155) - )

> 00:35:820 (160) - change from k to d, the interval of 00:35:820 (160) - is lower than the previous notes (00:35:505 (157,158,159) - ).

> 00:36:136 (161,162,163,164,165,166,167) - change all of these notes into 1/6 beat can match with the melody. Considering the difficulty, I think it's acceptable. * If TNA says no, then slap my face. :)

> 01:43:400 (27) - delete it. Same case of 00:11:189 (48).

[Inner Oni]

當我見到有1/8拍,我就超果斷地把 Inner Oni delete掉了。

I hope my mod is helpful to you. GL~ ;) 
Gemu-
Hi, from my Queue ~

d
k
D (Big d)
K (Big k)


[ Kantan]

OD: 5

00:55:715 (17) - Change to k because this part have a high-pitched sound.

You have much this 01:14:663 (13,14,15,16,17) - this sometimes is very hard for Kantan, so I recommend you remove some notes: 01:15:610 (16) - , 01:15:610 (16) - , 01:20:031 (24) -

01:52:873 (28) - Can you change this slider for a spinner, is more convenient.

[ tasuke's Futsuu]

Very nice! :D!

[ Muzukashii]

00:10:557 (44) - Change to k, sounds good and to have a rhythm with the music and with 00:10:715 (45,46,47,48) -
If you change this to k 00:10:557 (44) - can you change to k here 01:42:768 (23) - to keep the consistency with 00:10:400 (43,44,45,46,47,48) -
01:52:873 (68) - Can you change this slider for a spinner, is more convenient.

[ tasuke's Oni]

I love this difficulty, very excelent!

[ Inner Oni]

00:03:768 (17) - Change to k to follow the previous rhythm 00:01:400 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) -
00:29:978 (249,250) - Ctrl G to have a nice rhythm and to have a sequence k d k d k 00:28:873 (239) - , 00:29:188 (243) - , 00:29:504 (245) - , 00:29:820 (248) - , 00:30:136 (250) -

00:44:189 (350,351,352,353,354,355,356,357,358,359) - This is not necessary, I recommend you remove this 00:44:189 (350) - and change to a finish here 00:44:268 (351) - and move that note to here 00:44:189 - , Add a slider from here 00:44:347 - and end it here 00:45:294 - -->
00:45:926 (355,356,357) - Can you remove the sliders and add notes, is more convenient and more fun for play! So, If you want add notes can you add a k here 00:45:926 -, 00:46:242 - and 00:46:557 -
00:55:242 (419) - Change to k because this part have a high-pitched sound. Also sounds good!
00:55:478 (421) - ^
00:56:505 (430,431,432,433,434) - Change that to --> sounds good and have a better rhythm.
01:01:952 (478,479) - Ctrl G, sounds better.

If you want can you remove the spinner 01:36:452 (1) - and add a slider beginnig here 01:36:136 - and ending here 01:37:242 -

But you want the spinner right? So can you star de spinner here 01:36:136 - and end here 01:37:242 -

01:49:952 (122) - Change to k to have a drums and a combination 01:49:873 (121,122,123,124,125,126,127) -

Excelent Beatmap! I hope my mod has been helpful you :3, Good luck!

tasuke I love your difficulties *---*
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