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toonlink - Still Shoppin'

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Total Posts
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Topic Starter
ayygurl
This beatmap was submitted using in-game submission on lundi, 28 mars 2016 at 18:36:31

Artist: toonlink
Title: Still Shoppin'
Tags: rap wii shop channel glue70 xeroizi hd kazumi tokata trap paul wall slim thug mike jones still tippin' mashup desperate-kun
BPM: 150
Filesize: 1788kb
Play Time: 00:57
Difficulties Available:
  1. Beginner (1.43 stars, 66 notes)
  2. Collab Advanced (3.2 stars, 160 notes)
  3. Desperate's Novice (2.17 stars, 108 notes)
Download: toonlink - Still Shoppin'
Information: Scores/Beatmap Listing
---------------


-~-
Collab with XeroiZi HD
Desperate's Novice by Desperate-kun
Storyboard by XeroiZi HD
-





Thank you guys! :3


✧ XeroiZi HD
✧ MrSergio
✧ deadpon3
✧ 6th
✧ Tatsumaki
✧ Nerova Riuz GX
✧ Battle
✧ Kuki
✧ Rohit6
✧ -M4x
✧ Irreversible
✧ IamKwaN
✧ kirinokirino
✧ Desperate-kun
✧ ByBy13
✧ Mako Sakata


And also some huge thanks to:


✧ Stefan
✧ Mao
✧ Kurokami
✧ Bakari


Old Beginner difficulty can be found here!





deadpon3
Collab
00:02:502 (1,2,3,4,5) - Try to curve the stream so it won't be a simple line.
00:07:702 (4,5) - You can reverse these notes.
00:10:502 (3,4) - Needs different spacing.
00:14:102 (4,5) - Reverse them.
00:21:502 (4,5) - Bad spacing.
00:24:102 (1) - You can make this slider a bit more unique.
00:24:902 (3,4,5,6) - You can reverse "3" and "4,5,6" places.
00:26:902 (4,5) - Also reverse.
00:30:102 (4,5) - Reverse.
00:31:702 (5,6) - Make it closer to each other.
00:33:702 (1,2,3) - This is way too far for 1/8
00:56:902 (1,2) - Maybe a single reverser? That note may be hard to read.

Beginner
00:09:702 (1,2) - Make each slider different and unique if they are not suppose to be symmetrical.
00:12:902 (1) - Boring slider.
00:19:302 (1,2) - Also boring.
00:25:302 (3,1) - Bad spacing.
00:33:702 (2,1) - Same here.
00:38:502 (1,2) - And here.
00:44:902 (1,2) - Here too.
00:49:702 (2,3,1) - Make it an interesting shape.
Topic Starter
ayygurl
Thanks for the mod! I'm gonna update asap.

-ayygurl
6th
SPOILER
[Collab]
00:07:702 (4) - Looks a little bit exagerated
00:09:702 (1) - https://osu.ppy.sh/ss/4443380 ?
00:24:902 (3) - You should reduce the jump since it is a little bit unpredictable
00:38:502 - https://osu.ppy.sh/ss/4443387 ?
Really well mapped ^^

[Beginner]
00:09:702 (1) - Move it a little bit down
00:18:902 (3) - http://osu.ppy.sh/ss/4443406 ?
00:22:502 (1) - Doesn't really matter but there is an useless point here
00:27:302 (2) - https://osu.ppy.sh/ss/4443420
00:36:902 (2,3,1) - I feel like flow could be smoother.
That's all, it is also nice
Topic Starter
ayygurl
This post is useless.
Topic Starter
ayygurl
Sooo.. :D




deadpon3 wrote:

Collab
00:02:502 (1,2,3,4,5) - Try to curve the stream so it won't be a simple line. Nice idea!
00:07:702 (4,5) - You can reverse these notes. No it's the jump idea ;).
00:10:502 (3,4) - Needs different spacing. It's the overall spacing and it looks fine, how do you want me to change it :o ?
00:14:102 (4,5) - Reverse them. Same, it's the idea of the jump, it's kinda similiar to some jumps i've seen in Defenders if I remember.
00:21:502 (4,5) - Bad spacing. Yeah thanks, I don't know why I did that ^^.
00:24:102 (1) - You can make this slider a bit more unique. How, i'm not sure ton understand xD.
00:24:902 (3,4,5,6) - You can reverse "3" and "4,5,6" places. Nah again it's the idea of the jump, it is maybe a bit too jumpy but this if fine I guess, your idea was not bad tbh.
00:26:902 (4,5) - Also reverse. I did replaced the jump by just 2 simple points with DS.
00:30:102 (4,5) - Reverse. Nah it's the same style of jump you told me to reverse last time ;), there's like 2 types of jump in the diff., (my part).
00:31:702 (5,6) - Make it closer to each other. I did changed the jump, it is maybe more closer now :D !
00:33:702 (1,2,3) - This is way too far for 1/8 Yeah true!
00:56:902 (1,2) - Maybe a single reverser? That note may be hard to read. That is fine.

Beginner
00:09:702 (1,2) - Make each slider different and unique if they are not suppose to be symmetrical. Wait why? This is so cool :3.
00:12:902 (1) - Boring slider. Nah this is fine
00:19:302 (1,2) - Also boring. ^
00:25:302 (3,1) - Bad spacing. Nope xD. Spacing is 1.1.
00:33:702 (2,1) - Same here. ^
00:38:502 (1,2) - And here. ^
00:44:902 (1,2) - Here too. ^
00:49:702 (2,3,1) - Make it an interesting shape. ? The second slider is supposed to be a 90 degrees turned version of the first slider but i ctrl j it and it looks pretty nice tho', I don't know what thing you wanna change :P.
Thanks a lot mate! <3


6th wrote:

SPOILER
[Collab]
00:07:702 (4) - Looks a little bit exagerated No it's fine compared to the other jumps :o.
00:09:702 (1) - https://osu.ppy.sh/ss/4443380 ? Nah it's too complex and the slider I've put is fine... I guess xD, btw I like your skin :3.
00:24:902 (3) - You should reduce the jump since it is a little bit unpredictable Yeah I changed this :D.
00:38:502 - https://osu.ppy.sh/ss/4443387 ? The jump is a bit weird tho' :/.
Really well mapped ^^ Je t'aime 6th <3 (no homo xD).

[Beginner]
00:09:702 (1) - Move it a little bit down Nah it's perfect when it's just a little bit under the other slider :3.
00:18:902 (3) - http://osu.ppy.sh/ss/4443406 ? omg this is pure epicness :o.
00:22:502 (1) - Doesn't really matter but there is an useless point here Oops! xD
00:27:302 (2) - https://osu.ppy.sh/ss/4443420 Nah xD, it looks a bit weird tho'.
00:36:902 (2,3,1) - I feel like flow could be smoother. You are right but I think this is fine, even tho' I like when it's perfext :P !
That's all, it is also nice :D
Thanks a lot mate! <3



So, thanks guys for both mods :3 !

-ayygurl
Weber
hi

Beginner

00:17:702 (2,3) - Better blanket: http://puu.sh/n309A/7c958ee996.jpg

Collab

00:09:702 (1) - Try to blanket 00:10:302 (2,3) - a little like this http://puu.sh/n2ZE8/c2bf536309.jpg
00:18:502 (3,4) - The curve at the end could be a little smaller: http://puu.sh/n2ZNI/e7026da9e1.jpg
00:32:902 (5,6) - Blanket like this: http://puu.sh/n2ZTO/8c928dee62.jpg
00:36:902 (1) - This probably doesn't need to end on a blue tick, shorten
00:46:302 (4,1) - Better blanket: http://puu.sh/n301n/1c58e772a3.jpg

Good luck.
Topic Starter
ayygurl

Tatsumaki wrote:

hi heyo

Beginner

00:17:702 (2,3) - Better blanket: http://puu.sh/n309A/7c958ee996.jpg Yep

Collab

00:09:702 (1) - Try to blanket 00:10:302 (2,3) - a little like this http://puu.sh/n2ZE8/c2bf536309.jpg Yeah
00:18:502 (3,4) - The curve at the end could be a little smaller: http://puu.sh/n2ZNI/e7026da9e1.jpg No this one is perfect ;)
00:32:902 (5,6) - Blanket like this: http://puu.sh/n2ZTO/8c928dee62.jpg No it's fine and actually it's almost the same thing :p
00:36:902 (1) - This probably doesn't need to end on a blue tick, shorten Well it's on the vocals, I can ask Xero but yeah.
00:46:302 (4,1) - Better blanket: http://puu.sh/n301n/1c58e772a3.jpg Blanket is fine

Good luck. Thank you for everyhing :D !
Nerova Riuz GX
dunno about your map but
where's my minecraft bg u pleb

[general]
  1. dunno about others thoughts, but you need another normal diff between them. their required playing skill have too much differences, you have to fill the gap.
  2. bitrate 0kbps is cool
[beginner]
almost nothing to say tbh
probably OD3 HP3, it's too hard to die lmao

00:02:702 - add a break, the drain in such a empty part is not necessary. (and maybe start the break at 00:03:302 - )
00:54:502 (3) - add NC so you'll have a NC every 8 white ticks

[collab]
00:03:302 - plzzzzz start ur break hereeeeee
00:08:902 (1) - can't understand what is that NC for. 00:08:902 (1,2) - this combo is quite short, it doesn't need to gain more hp heal or something else.
00:32:102 (1,2,3) - ummm...I didn't here anything that can support this triplet. it sounds like that 1/4 note is useless.
00:40:902 (3) - try to move it up so your pattern can flex
00:41:702 (1,2,3,4,5,6,7) - the combo is too long to me, at least it's longer than anyone else here. you should probably add one more NC.
00:42:002 - this is the only blue tick which is covered by a reverse arrow. it feels awkward, there might be something audible, but it's not pretty clear. probably change it into a clearer one.
00:56:902 (1,2) - possible reverse arrow block. also, im wondering why it's not a stream, so it can make an echo with 00:02:502 (1,2,3,4,5) -

[]
have a good day
Topic Starter
ayygurl

Nerova Riuz GX wrote:

dunno about your map but
where's my minecraft bg u pleb xd

[general]
  1. dunno about others thoughts, but you need another normal diff between them. their required playing skill have too much differences, you have to fill the gap. Yep I'll do that.
  2. bitrate 0kbps is cool ikr
[beginner]
almost nothing to say tbh yay
probably OD3 HP3, it's too hard to die lmao i've put 2.5

00:02:702 - add a break, the drain in such a empty part is not necessary. (and maybe start the break at 00:03:302 - ) ok ye
00:54:502 (3) - add NC so you'll have a NC every 8 white ticks ye

[collab]
00:03:302 - plzzzzz start ur break hereeeeee okkkkkkkkk
00:08:902 (1) - can't understand what is that NC for. 00:08:902 (1,2) - this combo is quite short, it doesn't need to gain more hp heal or something else. yep true
00:32:102 (1,2,3) - ummm...I didn't here anything that can support this triplet. it sounds like that 1/4 note is useless. these are the vocals
00:40:902 (3) - try to move it up so your pattern can flex yee
00:41:702 (1,2,3,4,5,6,7) - the combo is too long to me, at least it's longer than anyone else here. you should probably add one more NC. hmeay
00:42:002 - this is the only blue tick which is covered by a reverse arrow. it feels awkward, there might be something audible, but it's not pretty clear. probably change it into a clearer one. vocals again ;)
00:56:902 (1,2) - possible reverse arrow block. also, im wondering why it's not a stream, so it can make an echo with 00:02:502 (1,2,3,4,5) - now it should look like a triangle, nah it's fine without streamerino

[]
have a good day


Yo thank you mate really cool mod! Have a gudday <3, the map has now a Novice difficulty!
Battle
.

[Novice]
00:00:102 (1) - need 2 beats of recovery for normal, end at 00:01:702 - instead
00:17:702 (3) - move red anchor to left for better flow

[Collab]
00:02:502 (1,2,3,4,5) - ugly bump
00:12:502 (6,7,1) - Spacing for 6,7 isn't warranted. Spacing should be emphasized 7,1 instead
00:31:902 (6,1) - Increase spacing in between these
.

some of those sharp angles you have a real gross ._.
Topic Starter
ayygurl

Battle wrote:

. !

[Novice]
00:00:102 (1) - need 2 beats of recovery for normal, end at 00:01:702 - instead wat
00:17:702 (3) - move red anchor to left for better flow okay

[Collab]
00:02:502 (1,2,3,4,5) - ugly bump nah xD
00:12:502 (6,7,1) - Spacing for 6,7 isn't warranted. Spacing should be emphasized 7,1 instead i removed all jumps :) looks nice
00:31:902 (6,1) - Increase spacing in between these why xD
.

some of those sharp angles you have a real gross ._. thx

Thank you for the quick mod mate! :D
Battle

ayygurl wrote:

00:00:102 (1) - need 2 beats of recovery for normal, end at 00:01:702 - instead wat
cuz you need 2 white ticks of recovery time lol
Topic Starter
ayygurl
Oh I got it thanks mate! Woops I gaved a second kudosu xD.
Kuki
small irc confirming things with u
2016-02-24 20:52 Kuki: ACTION is editing [http://osu.ppy.sh/b/892807 toonlink - Still Shoppin' [Collab]]
2016-02-24 20:52 Kuki: 00:16:902 (3,4,5) - i don't like how this looks
2016-02-24 20:52 ayygurl: wsa
2016-02-24 20:52 ayygurl: wait
2016-02-24 20:53 Kuki: idk like it ruins spacing but this is better
2016-02-24 20:53 Kuki: http://puu.sh/njsLX/d17f60f069.jpg
2016-02-24 20:54 ayygurl: oh yeah
2016-02-24 20:54 ayygurl: gr8
2016-02-24 20:55 Kuki: 00:48:902 (2,3) - staCK?
2016-02-24 20:55 ayygurl: ye
2016-02-24 20:56 Kuki: ACTION is editing [http://osu.ppy.sh/b/905231 toonlink - Still Shoppin' [Novice]]
2016-02-24 20:56 Kuki: 00:08:102 (3,1) -
2016-02-24 20:56 Kuki: stack
2016-02-24 20:57 ayygurl: already
2016-02-24 20:57 ayygurl: xD
2016-02-24 20:57 Kuki: ok
2016-02-24 20:57 Kuki: rank
2016-02-24 20:57 Kuki: its good
2016-02-24 20:57 Kuki: as expected
2016-02-24 20:58 ayygurl: xD
2016-02-24 20:58 ayygurl: yay
2016-02-24 20:58 ayygurl: thanks for the little mod !
Topic Starter
ayygurl
Yep, thanks mate!
-M4x
Hey dad

Beginner
  1. 00:17:702 (2) - That slider tho.
  2. 00:56:102 (2) - AAAHH MY EYES

Novice
  1. 00:16:102 (1) - I'll just pass on the comment on this one so:
    Everything seems fine to me. You and the previous modders did a great job here!

Collab
  1. As I told you ingame, concider using this rhythm. (You miss soo important beats imo)
  2. 00:02:902 (5) - I would put a nc here, just because the pattern highlights this note.
  3. 00:18:502 (3) - Yea... that slider... again... PLEASE make it a nice wave, curve or whatever.
  4. 00:23:902 (4,1,2,3,4,5,6,7) - Increase spacing here a little. The song pitches up and so should the spacing.
  5. 00:56:902 (1,2) - Whyyy?? Mapping it like this would fit so much better!
Topic Starter
ayygurl

-M4x wrote:

Hey dad Hey son

Beginner
  1. 00:17:702 (2) - That slider tho. I don't know why you doesn't like it it's really cool tbh.
  2. 00:56:102 (2) - AAAHH MY EYES I did changed it a little little bit! :D

Novice
  1. 00:16:102 (1) - I'll just pass on the comment on this one so:
    Everything seems fine to me. You and the previous modders did a great job here! Haha this difficulty has only like 2 mods on it because it's the newer one! I'ts because I'm a boss ;). Thanks!

Collab
  1. As I told you ingame, concider using this rhythm. (You miss soo important beats imo) It's fine since I don't miss any drum sound, and, isn't the triple a bit overmapped? :3
  2. 00:02:902 (5) - I would put a nc here, just because the pattern highlights this note. Yeah you are maybe right, I'll ask a QAT just to be sure, that's interesting. Turns out it's fine :D.
  3. 00:18:502 (3) - Yea... that slider... again... PLEASE make it a nice wave, curve or whatever. You are the only guy that I've seen that doesn't like it XD, don't worry it's fine :D.
  4. 00:23:902 (4,1,2,3,4,5,6,7) - Increase spacing here a little. The song pitches up and so should the spacing. It's okay I did the jump after :3.
  5. 00:56:902 (1,2) - Whyyy?? Mapping it like this would fit so much better! The stream would be kinda weird tho', it's cool to change between a stream and slider with reverse arrows :D.

Thanks a lot for the mod mate! And also thank you for testing my last map ;) !
kirinokirino
yo DJ sick beats

uncheck "letter box during breaks" maybe?

BEGINNER:
00:56:102 (2) - thats not right, red slider-point sould be under the center

NOVICE:
00:02:502 (1) - can this be a liitle further from center of the screen?
00:16:102 (1) - 00:20:902 (1) - no new combo
00:53:702 (4) - becouse of the "drop-off effect" this slider can be a bit further, like 4-5 grids up

COLLAB:
00:02:902 (5) - why it is not on the stright line of 00:02:502 (1,2,3,4) - theese?
00:18:502 (3) - this can be a bit better, like first slider-point 1 grid right and down. (slider end 1 grid right and up or smth)
00:32:102 (1,2,3) - that was a bit unpredictable, so maybe change to short slider with repeat and circle after?
00:33:702 (1,2,3) - cool pattern!
00:48:302 (1) - new combos broke after this? Id yes, press "Q" there: 00:48:302 (5) - 00:48:502 (1) - 00:49:702 (5) - 00:50:502 (3) - 00:51:502 (1) - 00:51:702 (2) - 00:52:902 (1) - 00:53:702 (3) - 00:54:502 (5) - 00:55:302 (4) - 00:56:102 (1) - 00:56:902 (3) -

I think stacks on slider-end are overused a bit. maybe place some of them at the start of next slider?

neat map, good luck!
Topic Starter
ayygurl

kirinokirino wrote:

yo DJ sick beats xd this is my mixtape

uncheck "letter box during breaks" maybe? ok

BEGINNER:
00:56:102 (2) - thats not right, red slider-point sould be under the center yep it's better :D

NOVICE:
00:02:502 (1) - can this be a liitle further from center of the screen? not too much but yep
00:16:102 (1) - it's fine tbh
00:20:902 (1) - no new combo i think you're right
00:53:702 (4) - becouse of the "drop-off effect" this slider can be a bit further, like 4-5 grids up i tried so hard

COLLAB:
00:02:902 (5) - why it is not on the stright line of 00:02:502 (1,2,3,4) - theese? because a simple line is not very cool xD
00:18:502 (3) - this can be a bit better, like first slider-point 1 grid right and down. (slider end 1 grid right and up or smth) this one is perfect :3
00:32:102 (1,2,3) - that was a bit unpredictable, so maybe change to short slider with repeat and circle after? i think its fine its just a triple tbh
00:33:702 (1,2,3) - cool pattern! i'll tell xero :D
00:48:302 (1) - new combos broke after this? Id yes, press "Q" there: 00:48:302 (5) - 00:48:502 (1) - 00:49:702 (5) - 00:50:502 (3) - 00:51:502 (1) -
00:51:702 (2) - 00:52:902 (1) - 00:53:702 (3) - 00:54:502 (5) - 00:55:302 (4) - 00:56:102 (1) - 00:56:902 (3) - I've put a NC every big white tick or the red tick just after :D.

I think stacks on slider-end are overused a bit. maybe place some of them at the start of next slider? :P

neat map, good luck!
Thanks a lot for the great mod! :D
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